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Not That Guy
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Not him. Not that guy, Weston Lively. The one I've hated since law school. The man who gets by on...
Contemporary MM Romance Enemies to Lovers

Gareth von Kallenbach (980 KP) rated the PC version of The Bureau: XCOM Declassified in Video Games
Jun 19, 2019
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/

Gareth von Kallenbach (980 KP) rated the PC version of BioShock Infinite in Video Games
Jun 19, 2019
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.
Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.
The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.
An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.
Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.
Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.
Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.
The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.
The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.
Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.
http://sknr.net/2013/04/02/bioshock-infinite/
Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.
The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.
An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.
Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.
Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.
Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.
The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.
The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.
Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.
http://sknr.net/2013/04/02/bioshock-infinite/

Gareth von Kallenbach (980 KP) rated Rage 2 in Video Games
Jun 19, 2019
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/

Gareth von Kallenbach (980 KP) rated Call of Duty: WWII - The War Machine in Video Games
Jun 19, 2019
The second of four DLC packs for Call of Duty: WW2 has arrived for PC and Xbox One users and War Machine offers plenty of good things for fans of the series. The pack had been previously released for the PS4 and after 30 days becomes available to the other systems. The DLC set contains three new maps for multiplayer and a new War Map as well as a new chapter for the Zombie Mode saga.
The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.
Dunkirk
The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.
Egypt
Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.
V2
A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.
For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.
If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.
I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.
Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.
The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.
http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/
The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.
Dunkirk
The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.
Egypt
Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.
V2
A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.
For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.
If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.
I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.
Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.
The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.
http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/

Gareth von Kallenbach (980 KP) rated Killzone: Shadow Fall in Video Games
Jun 19, 2019
The signature launch title for the Playstation 4, Killzone: Shadow Fall has arrived. The game continues the popular Killzone franchise with next-generation graphics and features that are made possible by the new system. Although it picks up following the events of Killzone 3, it is not necessary to have played or completed any of the previous games thanks to an introduction sequence that establishes the plot and setting for the game. Following the defeat of the Helghast, the ISA allows them sanctuary on a colonized planet. The two sides are divided by a massive fortification known as “The Wall” which keeps the two former enemies divided. Shortly after the construction of the Wall, the Helghast begin a forced relocation of the local populace and use their usual brutal tactics to accomplish this. Playing as a young boy named Lucas, players must work with her father as they attempt to reach the safety of the Wall during the brutal relocation.
Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.
The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.
The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.
My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.
Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.
While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.
That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.
http://sknr.net/2013/12/30/killzone-shadow-fall/
Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.
The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.
The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.
My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.
Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.
While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.
That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.
http://sknr.net/2013/12/30/killzone-shadow-fall/

Samurai: Way of the Warrior HD
Games and Entertainment
App
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Gareth von Kallenbach (980 KP) rated the PC version of Evil Dead: The Game in Video Games
Jun 1, 2022
Back in 1981, Director Sam Raimi unleashed the Evil Dead on audiences and in doing so ignited his career as well as that of star Bruce Campbell. The subsequent sequels only further cemented dysfunctional hero Ash Williams into Pop Culture history as did the recent television series which returned the character to eager fans.
Saber Interactive has given fans a chance to play as Ash or several of the characters from the series with Evil Dead: The Game and take the battle to the demonic hordes and plenty of humor, horror, and action along the way.
The game is played from the third-person perspective and online players can enjoy cross-play so that players on all systems can play with one another. In the multiplayer mode, up to four players can team up to get missing pages of a text over a dark and vast map that is littered with demons and can have a player-controlled demon in the mix as well.
Players will be able to arm up by locating guns, knives, swords, and ammunition along the way as well as matches which are key to lighting up areas to keep enemies from advancing. Ammunition is in limited supply so players will have to be selective about combat as blowing away enemies is tons of fun but having to mix it up or run is not always wise when they attack in masses.
The maps are very large and there are vehicles available that are handy in running down enemies and making it to remote areas of the map. Along the way, there are shops, cabins, homes, and other locales where players can find needed objects to survive.
The longer a player operates in the dark or away from other players makes them increase in fear which allows them to be possessed and turn on their fellow players. When a player is low on health they can regain it by drinking cola that is found around the map or by being assisted by a fellow player which is not easy in the midst of combat as helping others can place you at risk.
The goal is to get a legendary dagger and take on the evil leaders which if successful wins the rounds for the players and their XP levels up. Players also have the option for a regular or furious attack as well as special moves which recharge over time.
The solo portion of the game is set in chapters and requires Ash to complete various tasks to advance to the next one. I found this to be very challenging as at times the maps are so dark it is hard to navigate or see properly and without players to help out, it can be a frustrating defeat.
The game has decent graphics and sound and the numerous clips of star Bruce Campbell offering wisdom and quips are very enjoyable and sets the tone for the game well. The attention to detail from the movies is also very enjoyable as players will want to make sure to take a good look around the cabins to get their nostalgia fix.
The game is a fun diversion and fun in groups and gives fans of the series the action and nostalgia they have come to expect. Some may cite a lack of initial depth to the gameplay and maps but I am sure as time goes on and more updates arrive, the game will continue to grow.
For now, Evil Dead: The Game offers enough action, humor, and nostalgia to keep fans happy.
3.5 stars out of 5
Saber Interactive has given fans a chance to play as Ash or several of the characters from the series with Evil Dead: The Game and take the battle to the demonic hordes and plenty of humor, horror, and action along the way.
The game is played from the third-person perspective and online players can enjoy cross-play so that players on all systems can play with one another. In the multiplayer mode, up to four players can team up to get missing pages of a text over a dark and vast map that is littered with demons and can have a player-controlled demon in the mix as well.
Players will be able to arm up by locating guns, knives, swords, and ammunition along the way as well as matches which are key to lighting up areas to keep enemies from advancing. Ammunition is in limited supply so players will have to be selective about combat as blowing away enemies is tons of fun but having to mix it up or run is not always wise when they attack in masses.
The maps are very large and there are vehicles available that are handy in running down enemies and making it to remote areas of the map. Along the way, there are shops, cabins, homes, and other locales where players can find needed objects to survive.
The longer a player operates in the dark or away from other players makes them increase in fear which allows them to be possessed and turn on their fellow players. When a player is low on health they can regain it by drinking cola that is found around the map or by being assisted by a fellow player which is not easy in the midst of combat as helping others can place you at risk.
The goal is to get a legendary dagger and take on the evil leaders which if successful wins the rounds for the players and their XP levels up. Players also have the option for a regular or furious attack as well as special moves which recharge over time.
The solo portion of the game is set in chapters and requires Ash to complete various tasks to advance to the next one. I found this to be very challenging as at times the maps are so dark it is hard to navigate or see properly and without players to help out, it can be a frustrating defeat.
The game has decent graphics and sound and the numerous clips of star Bruce Campbell offering wisdom and quips are very enjoyable and sets the tone for the game well. The attention to detail from the movies is also very enjoyable as players will want to make sure to take a good look around the cabins to get their nostalgia fix.
The game is a fun diversion and fun in groups and gives fans of the series the action and nostalgia they have come to expect. Some may cite a lack of initial depth to the gameplay and maps but I am sure as time goes on and more updates arrive, the game will continue to grow.
For now, Evil Dead: The Game offers enough action, humor, and nostalgia to keep fans happy.
3.5 stars out of 5