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Gareth von Kallenbach (980 KP) rated the PC version of Battleborn in Video Games

Jun 19, 2019  
Battleborn
Battleborn
Action/Adventure
Gearbox and 2K have teamed up yet again create an animated action fest that is filled with colorful characters, humor, and plenty of action. If you thought it was a new entry into the popular Borderlands you would be mistaken although at first glance some might take the similar use of brilliantly cell shaded graphics to be part of the series. That however is where the majority of the similarities end as Battleborn is one of the most frantic and enjoyable action games to come along in a while. I first played the game at E3 last year and was instantly impressed with what I had just played. Subsequent games at PAX Prime and in the early access portion of the game only increased my enjoyment and anticipation for the final product.

The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.

The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.

Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.

The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.

The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.

While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.

The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.

The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.

The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.

http://sknr.net/2016/05/23/battleborn/
  
Bloodborne
Bloodborne
Role-Playing
Incredible atmosphere (5 more)
Great variety of enemies
Beautiful art and imagery
Interesting Lore (optional)
Plenty of different ways to play
Great combat mechanics
Can be difficult (1 more)
Not as easy and some people make it look
Challenging and Satisfying
Contains spoilers, click to show
Bloodborne is part of the famous series of games such as Demon Souls and Dark Souls, which if you know those previous games, you'll know that they are infamous for their difficulty, even spawning an entire meme phrase that simply says "git gud".

Bloodborne however, stands aside from the souls series because it's combat mechanics are faster and each enemy requires the player to evolve their skills and tactics in order to progress. The first major difference in Bloodborne that might throw previous souls players off, is the fact that there is no shield. Instead the Hunter wields a right handed melee weapon and in the left hand they wild a ranged weapon in place of a shield. This ranged weapon at first is primarily used not for damage, but for parry's/counter attacks.

The lack of shield helps the player evolve their combat from hiding behind a shield like in the souls games, to being more aggressive in a fight but also tactical because during your first run through of the game, you'll simply be dealing with each enemy through trial and error until you learn their attacks and learn how to defeat them. This is something that has been in every souls game and that is why these games are so rewarding.

The reason Bloodborne is my favourite is because of this speed that makes you evolve in combat. I ran into this game thinking it was like other RPG games where I could pretty much take on any beginning level enemy and even if they packed a punch I'd take out the enemy with a thin line of health left, only to use a few health potions and repeat. But Bloodborne? Good God you can't rush this game!

Every enemy has their own attack system that varies. Some Yarnhamites are more vicious that other, and some are more defensive and cautious. There are also enemies that are deceptive. If you were to come across a large, fat troll in a fantasy world, you'd expect them to be rather slow, especially when swinging a weapon. You'd only expect the force and weight of the weapon to give speed to a swing. But the large troll creatures in Bloodborne are deceptively fast and even if you keep some distance between you, they can leap really quickly and instantly pummel you with a cinder block.

But I'm not going to reveal too much about enemies because it's easier and more fun to test out the game for yourself.

Boss fights are the main factor for the infamous difficulty of the souls series and Bloodborne is no stranger to this element either. There are Two bosses in the beginning of the game. One is optional but I would highly recommend facing it. The other boss is your first taste (if you didn't kill the optional boss first) of the challenges you'll face. Both bosses help prepare for later boss fights because of their different combat styles.

The first (optional) boss is the Cleric Beast on the bridge in the beginning level, and it is intimidating as fuck for a beginner of the souls series. If you haven't watched or played a souls game before and you go into Bloodborne (or any of them) with no knowledge of the scale of bosses, then they are intimidating in comparison to your measly character size. However once you learn this boss, and face later bosses, you'll realize that this boss is one of the easiest to face.

The next boss and the main boss of the beginning level, who is not optional as defeating him let's you progress through the story, is Father Gascoigne, another Hunter in the world of Bloodborne and the first of many you'll come across but facing this hunter is by far one of the most painstakingly challenging beginning fights to a game I've ever had to face. In my first run through I died to him so so soooo many times and sometimes it was simply cos he was on low health and I got cocky and fucked up. However defeating this boss, and any boss in this game, really feels like an achievement.

I've realised iv made this review hella long but that's because Bloodborne cannot be easily reviewed in just a few words but I'll do my best to do a quick overall conclusion as to why this is my favourite game:

The level design isn't flawless but it is incredible and the atmosphere created through sound design and soundtrack make this game incredibly in depth and really creepy which I love because even after a few play through I still get creeped out and even jump at some of the jumpscares that I forget about!

The weapons of this game are all well designed aesthetically and though I know certain ones I never use, they are all useable depending on player preference and style of play. There's so much to choose from and learn and every item in this game has a description that teaches the player more about the Lore of the world but that is of course optional and isn't required necessarily to understand the games main quest plot.

This game also requires exploration because the path the player needs to take isn't set out for them which makes the game less linear meaning that you can play this game differently every time you play it. It also might mean that you'll need to look up the paths you need to take online or in a guide in order to just get through the game and complete it. Otherwise it could take you hours, maybe days to figure out where you need to go.

The combat mechanics of Bloodborne are some of the best I've ever seen and played with and that's why it stands out to me above the other souls games.

The boss fights are intense and each new boss helps the player to adapt and evolve their combat skills and tactics in order to overcome the enemy.

The world is very heavily Lovecraftian and therefore the Lore is incredible but also optional. Also, there are easier ways to fight this games enemies including bosses, so if you're struggling, then Google it and there will be hundreds of players in the same boat as you, and in my opinion there's no wrong way to play games like this. If it remains fun and let's me complete the storyline, such as summoning AI for boss battles in offline mode. Then play however you want to because it's you playing the game, not some internet troll who says you're shit and/or cheating the game. If it's possible to do in game, it's part of the game...deal with it!

There are faults such as minor framerate glitches, and glitches with the ragdoll bodies of defeated enemies falling through the environment. There are also some elements that are part of the game such as windows for visceral attacks and hitboxes which sometimes feel like bullshit, but this also helps you evolve so....pros and cons.

My final comment is this;

The best way to learn about this game and enjoy it, is to play it for yourself. It's hard to put into words (even this amount of words in this review) just how incredible this game looks and feels. So if you have a Playstation 4 then grab yourself a copy of Bloodborne and enjoy!

Fear the Old blood!
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Mortal Kombat 11 in Video Games

Jun 19, 2019  
Mortal Kombat 11
Mortal Kombat 11
2019 | Action, Fighting
The latest entry in the long-running Mortal Kombat series has arrived and Mortal Kombat 11 brings all the bone crushing gore and actions that fans have come to expect from the series.

With an impressive roster of characters for fans to select to play, there are of course the brutal multiplayer options where gamers can play each other for bragging rights and there is also a great mode of Konquer Klassic Towers.

The towers are a throwback to the earlier games where players would fight a tower of enemies where each level represented a greater challenge and intensity. In Mortal Kombat 11 this mode serves as a great tutorial and way for players to hone their skills before taking on more deadly and challenging enemies.

The game has a solid core story which again pits the forces of good and evil in a series of battles for the fate of the Earth. The cut scenes are cinematic in scale and give a nice intro to the characters and their story. Some may say that they run a bit long and take away from the action at times but they do frame the story very well and give players a context to all of the carnage.

The action is fast and intense and there are a dazzling number of moves players can do aside from the special moves complete with slow-motion looks at the impact of the hits and the blood that is shed from the furious exchanges.

Of course it would not be Mortal Kombat without Fatalities and they are as graphic and extreme as ever which is sure to delight fans of the series.

The game does have a great share of customization options so players looking for new looks for their characters will be able to indulge this wish but for those who are content to take what the game offers; there is a very impressive roster of characters and more will become available via DLC at a later date.

The campaign has players play as different characters which is good as it forces players to move out of their comfort zone and learn how to play different characters. This will cause players to adapt their style as they differ in speed and style as naturally a bigger character will move slower than one of the more agile characters. Naturally they both have differing attacks as one may rely more on power while another uses speed to evade attacks and release combo attacks.

The sound and graphics of the game are first-rate and it is amazing to see how much the game has evolved from the original title. The movement and variety of options for players is amazing and Mortal Kombat 11 once again shows why they are the top fighting game franchise on the market.

http://sknr.net/2019/05/14/mortal-kombat-11/
  
Alfred: And The Underworld
Alfred: And The Underworld
7
7.0 (1 Ratings)
Book Rating
“Yes Alfred, that is it. I love you. I love you so much. And I am worried. I, we, your father and I, and even Tirnalth – we chose this life for you. We fled for you. A great magic was unleashed to help us, for you Alfred. It helped us escape a world fallen to darkness”

Alfred and the Underworld is the second volume of Alfred: The Boy King series by author Ron Smorynski. Published on November 2017, this book continues Alfred’s journey as the King of Westfold. After spending some time back with his mother in the human world researching and preparing, he goes back to his people. Things are not going well, and Alfred has a lot of work to do to help his people get back on their feet and defend themselves from the darkness that surrounds them.

In this book, Smorynski continues not only with this adventure-filled story but has continued to build up his fantasy world. Alfred encounters several new magical creatures, both good and bad around his kingdom. We also get a further building of the magical system and who has access to magic, which adds to the world and what is possible within it. Another interesting aspect was the history and politics that took a forefront position in this book. We are given a better grasp of the world outside of Alfred’s little kingdom. There are more players in the game now some that could be allies and some that have allied themselves with the evil in the land.

I really enjoyed that in this book we get to see different perspectives. While mostly told from Alfred’s point of view, we also get sneak peaks into both his mother’s mind and the enemies Alfred, and his people are fighting. This was interesting because these other characters are privy to information Alfred does not have access to and helps build the intrigue of the story. I particularly liked the chapters focused on Alfred’s mother. Through the excitement of Alfred building up his kingdom and the thrill of preparing for battle and defeating enemies, the mother is a reminder of a big picture and a deeper mystery. Throughout the first book we were given pieces of the life that she left behind when she brought Alfred to our world, and slowly those pieces are coming together.

I greatly enjoyed this book and am excited about the third book in the series Alfred and the Quest of the Knights. Alfred and the Underworld was an exciting, fun, and interesting story on its own, but it also set up nicely for the next installment. Between the big bad that is Gorbogal the witch and the truth bomb that was dropped on Alfred in the last sentence as a cliffhanger, this book as left me desperately waiting for more.
  
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Becs (244 KP) rated An Unholy Magick in Books

Dec 2, 2019  
An Unholy Magick
An Unholy Magick
Kali Rose Schmidt | 2019 | Paranormal, Romance, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
the enemies to lovers (3 more)
the plot
the characters are relatable
there are not any "good guys" or "heroes"; everybody is a "bad guy" or "villain"
the beginning was awfully slow (0 more)
An enthralling read that will leave you wanting more
You can also find this review on my blog: bookingwayreads.wordpress.com

“The desire for power is a murderer.”

Trigger Warnings: death, injury, murder, gore, loss of a parent(s), talk of enslavement, crucification, talk of torture, talk of war, beheading, violence

Thoughts:
I haven’t read many “dark fantasy” books and An Unholy Magick really makes me want to start reading more. It was gruesome, it had gore, it was dark, and it was witchy. Everything I love in a book!

Now, this isn’t your typical “main character is the hero” sort of story. Elena Salas was a complicated, morally gray protagonist with a dark past. You could almost say she was a bit villainous with the career she took: assassin-for-hire. Elena wasn’t likable at times but with everything she had been through, she and her actions were relatable.

One thing I really liked about this story’s plot was that there was no standard “hero” or “good guys.” Everybody was considered a “bad guy” or a “villain” in their own way. This really made the whole story more realistic. More relatable to today’s standard’s. And with the tasks and complications Elena encounters at what seems like every turn, it makes it seem like the plot is out to tear her down. This causes an extremely headstrong protagonist to form in a mere few chapters.

Now, if you are anything like me and always crave a bit of romance in a fantasy book, you totally get it with An Unholy Magick. There’s a bit of a love triangle and enemies to lovers situation between three (3) of the main characters – Elena, Matvey, and Zoran. I was seriously rooting for all of them and I absolutely despise love triangles. So that was a bit of a first for me! All three of these characters also shared a common theme: pain. At some point in their lives, they had something traumatic happen to them. To me, this just really put the icing on the cake. Even making these three characters along with Elena’s brother, Jamie, all the more likeable, relatable, and realistic.

An Unholy Magick was imaginative, fun, and unique. The world was constructed beautifully and kept making me want more of it. The magick system was also constructed in a way that made it understandable from the get go. The only reason why I didn’t rate this enchanting book a five out of five stars, is due to the beginning being a bit difficult to get into because it read awfully slow. Also, because the format I received the book in was all wanky and hard to read at times. It was an eARC, so that could be why. But other than that, this complex and unique read is one that I feel most will enjoy!
  
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