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Sophia (Bookwyrming Thoughts) (530 KP) rated Echoes in Books
Jan 23, 2020
<b><i>I received this book for free from in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<h2><strong><cite>Echoes</cite></strong><strong> by Alice Reeds is so confusing yet interesting at the exact same time.</strong></h2>
Alice Reed's latest novel is <i>super</i> vague in its synopsis with two teens (Fiona and Miles) applying for an internship and somehow waking up on a deserted island with no recollection of how they got there in the first place.
<strong>I can't tell if my feelings are a good thing or a bad thing. </strong>I have so many thoughts and feelings about <i>Echoes</i>, so I'm going to run around in the middle. 🤔
<h3><strong><i>Echoes</i></strong><strong> is confusing AF</strong></h3>
Reeds lays out this book in two time periods - Berlin and the island. Berlin is supposedly right before they got to the island, but I am left with so many questions of <i>how</i> they even got there.
Heck, I'm left with so many questions after finishing the novel. If that was Reeds's intention, she did a phenomenal job with it, because I'm confused AF with a vague idea of what even happened.
<h3><strong>There is instalove</strong></h3>
You don't even need to try to know that this is instalove and enemies to lovers on the spot. Fiona and Miles are high school enemies - they've hated each other from the moment they met and <i>somehow</i> ended up on an island together. Alone. What else is going to happen in the world of book tropes? 🤷
<h3><strong>To be honest, this book makes you think</strong></h3>
I don't think I've walked away even one step ahead from each chapter without having to retrace my steps and think about what really happened. This might be why I'm still super confused - I'm constantly asking, "How did this happen?" and "Why did this happen?"
<strong>I had to step away </strong><strong><i>a lot</i></strong><strong> because I was confused.</strong> My brain was just pure:
<img class="aligncenter size-full wp-image-2767" src="https://bookwyrmingthoughts.com/wp-content/uploads/sites/317/2017/08/what-the-fuck.gif" alt="" width="320" height="159" />
I'm still lost and I have not returned from this lostness. (Maybe I was tired.)
<h3><strong>It still kept you interested despite the confusion</strong></h3>
I <i>nearly</i> DNFed this book, but I wanted to know <i>what</i> happened and what <i>will</i> happen at the end. Fortunately for fictional books, I don't get killed for being curious.
<h3><strong>The characters felt pretty flat and writing was meh</strong></h3>
I didn't care too much about Fiona and Miles - sure I want them alive, but do I care? Not really... I cared more about how they got there in the first and how they got from Berlin to a deserted island. All I got from the characters is:
<ol>
<li>Fiona is a champion kickboxer</li>
<li>Miles is a wealthy and popular kid at school</li>
<li>Their fathers didn't really give a shit about them</li>
</ol>
Plus the writing! First of all, let's set aside that confusion and focus on the writing by itself, which was okay, but definitely not the best. <strong>There was a lot of telling and descriptions that made me want to roll over and fall asleep</strong> than "I WANT TO KNOW WHAT HAPPENS NEXT." And for me, meh writing + confusion = does not have the desire to continue the book.
<h2><strong>Honestly, </strong><i><strong>Echoes</strong></i><strong> is just plain confusion, which is great if you want to be confused. I just felt like I had no answers by the end of the book when all I wanted </strong><strong><i>were</i></strong><strong> answers.</strong></h2>
<a href="https://bookwyrmingthoughts.com/echoes-by-alice-reeds/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<h2><strong><cite>Echoes</cite></strong><strong> by Alice Reeds is so confusing yet interesting at the exact same time.</strong></h2>
Alice Reed's latest novel is <i>super</i> vague in its synopsis with two teens (Fiona and Miles) applying for an internship and somehow waking up on a deserted island with no recollection of how they got there in the first place.
<strong>I can't tell if my feelings are a good thing or a bad thing. </strong>I have so many thoughts and feelings about <i>Echoes</i>, so I'm going to run around in the middle. 🤔
<h3><strong><i>Echoes</i></strong><strong> is confusing AF</strong></h3>
Reeds lays out this book in two time periods - Berlin and the island. Berlin is supposedly right before they got to the island, but I am left with so many questions of <i>how</i> they even got there.
Heck, I'm left with so many questions after finishing the novel. If that was Reeds's intention, she did a phenomenal job with it, because I'm confused AF with a vague idea of what even happened.
<h3><strong>There is instalove</strong></h3>
You don't even need to try to know that this is instalove and enemies to lovers on the spot. Fiona and Miles are high school enemies - they've hated each other from the moment they met and <i>somehow</i> ended up on an island together. Alone. What else is going to happen in the world of book tropes? 🤷
<h3><strong>To be honest, this book makes you think</strong></h3>
I don't think I've walked away even one step ahead from each chapter without having to retrace my steps and think about what really happened. This might be why I'm still super confused - I'm constantly asking, "How did this happen?" and "Why did this happen?"
<strong>I had to step away </strong><strong><i>a lot</i></strong><strong> because I was confused.</strong> My brain was just pure:
<img class="aligncenter size-full wp-image-2767" src="https://bookwyrmingthoughts.com/wp-content/uploads/sites/317/2017/08/what-the-fuck.gif" alt="" width="320" height="159" />
I'm still lost and I have not returned from this lostness. (Maybe I was tired.)
<h3><strong>It still kept you interested despite the confusion</strong></h3>
I <i>nearly</i> DNFed this book, but I wanted to know <i>what</i> happened and what <i>will</i> happen at the end. Fortunately for fictional books, I don't get killed for being curious.
<h3><strong>The characters felt pretty flat and writing was meh</strong></h3>
I didn't care too much about Fiona and Miles - sure I want them alive, but do I care? Not really... I cared more about how they got there in the first and how they got from Berlin to a deserted island. All I got from the characters is:
<ol>
<li>Fiona is a champion kickboxer</li>
<li>Miles is a wealthy and popular kid at school</li>
<li>Their fathers didn't really give a shit about them</li>
</ol>
Plus the writing! First of all, let's set aside that confusion and focus on the writing by itself, which was okay, but definitely not the best. <strong>There was a lot of telling and descriptions that made me want to roll over and fall asleep</strong> than "I WANT TO KNOW WHAT HAPPENS NEXT." And for me, meh writing + confusion = does not have the desire to continue the book.
<h2><strong>Honestly, </strong><i><strong>Echoes</strong></i><strong> is just plain confusion, which is great if you want to be confused. I just felt like I had no answers by the end of the book when all I wanted </strong><strong><i>were</i></strong><strong> answers.</strong></h2>
<a href="https://bookwyrmingthoughts.com/echoes-by-alice-reeds/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Ultimate Lion Simulator
Games and Education
App
Jump into a brand new adventure as a ferocious Lion! Brave a dangerous new world to claim your place...

Purple Phoenix Games (2266 KP) rated King of the Castle in Tabletop Games
Jul 2, 2020
The King is dead! As the kingdom reels from this sudden turn of events, those eager for power see their opportunity to pounce. Amassing personal armies, the war for the throne begins! Storm the castle, collect potions, capture towers, and conquer your opponents to claim the throne for yourself. Which tactic will lead to success – brute strength or sly strategy? Only one way to find out!
Disclaimer: We were provided a prototype copy of this game for the purposes of this preview. The components pictured are not final. Also, I do not plan to detail the entire rulebook in this review, but rather discuss the main rules and overall flow of the game. Keep an eye out for the Kickstarter launching later this fall! -L
King of the Castle is a game of hand management, grid movement, and take that in which players are battling to be the first to capture and hold the throne. Played over a series of turns, players will move around the board, draw cards, and battle opponents to hinder their progress. To setup, each player is given a Character card at random, selects a Meeple in their chosen color, and places it on one of the various Start spaces on the game board. Shuffle all other cards and place them in a draw deck. Select a player to be the first player, and you are ready to begin!
On your turn, you will take a combination of 2 actions. Those combos are: Move 1 space and draw 1 card, Move 2 spaces, or Draw 2 cards. It is important to note that diagonal movement is not allowed! There are 2 types of cards that can be drawn: Potion cards (special powers/abilities) and Army cards (strength points for duels). Once you have performed your 2 actions, and played any Potion cards from your hand that you want, your turn ends. The game moves on to the next player. If you land on the same space as an opponent, you must duel each other. The dueling players will select as many Army cards from their hand as they wish to play, and will lay them down simultaneously. They may then play up to 3 Potion cards from their hand to influence the strength points of either player, as stated on the Potion cards. Whomever has the most strength points wins the duel, and gets to remain on that space. The loser must discard a card, and is knocked back to the nearest Exit space (depending on their current placement on the board).
In the center of the board are 2 Tower spaces. You must ‘capture’ a Tower in order to fulfill the win conditions. To capture a Tower, you must land on that space and occupy it for one full turn. Once you have captured a Tower, you may move to capture the Throne. The centermost space of the board is the Throne. To capture the Throne, you must first have captured a Tower, and you must enter the Throne space and occupy it for 3 complete and consecutive turns. When you are capturing a Tower or the Throne, you can still be attacked by opponents – so it is important to have a strong hand of cards to ward off enemies and continue your occupation of these valuable spaces. Once a player has occupied the Throne space for 3 consecutive turns, the game ends and that player is named King!
So with all of that said, how does King of the Castle play? Overall, I would say it’s a nice and simple little game. The concept itself is easy to comprehend – draw cards, duel opponents, capture a Tower, and ultimately, the Throne. There is a decent amount of strategy required for success. Not only are you racing to the center of the board, but you also need to amass a strong hand of cards with which you can hinder your opponents. Choosing when to use your Potion cards can affect not only your strategy, but those of your enemies as well. Is your strategy to skirt around your opponents and try to sneak by unnoticed? Or will you duel enemies at every opportunity, building up your Army and continually kicking the other players to the Exit spaces on the board? The idea of having to ‘capture’ certain spaces by occupying them for consecutive turns is an interesting one, and adds a unique twist to this game. You must be able to defend yourself in those spaces, or risk being kicked back to an Exit, requiring you to start that journey over again. It is a simple game to play, but not necessarily one that is easy to win, and I really like that.
Components. As I stated earlier, this is only a prototype version of the game, and I anticipate that there will be some changes for final production. That being said, the board in this prototype is nice and sturdy, the cards are easy to manipulate, and the Meeples are your standard wooden bits. So overall, these prototype components are off to a great start. The artwork and overall style of the game are a different story. The current artwork is pretty childish and unrefined. Again, this being only a prototype, I anticipate that the artwork will be overhauled and revised for final production. The artwork on the board is pretty basic as well, which is not necessarily a bad thing, it just doesn’t feel immersive or engaging for players. The spaces of the board are different colors to denote different areas of play, but nothing is labeled on the board, which can create some confusion at first as to the flow of movement around the board. The rules themselves need to be revised and edited for clarity. There is just a bit of ambiguity that leaves questions unanswered, but nothing that cannot be fixed.
All in all, the concept of King of the Castle is a solid one. It combines hand management, grid movement, and take that in a way that all 3 mechanics complement and work well with each other. The gameplay is lighthearted and relatively simple, which results in a fun and fast game. With some refining of the style and editing of the rules, I am sure that this game will truly shine. I look forward to following its progress, and am eager to see the Kickstarter campaign later this year. Keep your eyes on King of the Castle, because it’s shaping up to be a solid game.
Disclaimer: We were provided a prototype copy of this game for the purposes of this preview. The components pictured are not final. Also, I do not plan to detail the entire rulebook in this review, but rather discuss the main rules and overall flow of the game. Keep an eye out for the Kickstarter launching later this fall! -L
King of the Castle is a game of hand management, grid movement, and take that in which players are battling to be the first to capture and hold the throne. Played over a series of turns, players will move around the board, draw cards, and battle opponents to hinder their progress. To setup, each player is given a Character card at random, selects a Meeple in their chosen color, and places it on one of the various Start spaces on the game board. Shuffle all other cards and place them in a draw deck. Select a player to be the first player, and you are ready to begin!
On your turn, you will take a combination of 2 actions. Those combos are: Move 1 space and draw 1 card, Move 2 spaces, or Draw 2 cards. It is important to note that diagonal movement is not allowed! There are 2 types of cards that can be drawn: Potion cards (special powers/abilities) and Army cards (strength points for duels). Once you have performed your 2 actions, and played any Potion cards from your hand that you want, your turn ends. The game moves on to the next player. If you land on the same space as an opponent, you must duel each other. The dueling players will select as many Army cards from their hand as they wish to play, and will lay them down simultaneously. They may then play up to 3 Potion cards from their hand to influence the strength points of either player, as stated on the Potion cards. Whomever has the most strength points wins the duel, and gets to remain on that space. The loser must discard a card, and is knocked back to the nearest Exit space (depending on their current placement on the board).
In the center of the board are 2 Tower spaces. You must ‘capture’ a Tower in order to fulfill the win conditions. To capture a Tower, you must land on that space and occupy it for one full turn. Once you have captured a Tower, you may move to capture the Throne. The centermost space of the board is the Throne. To capture the Throne, you must first have captured a Tower, and you must enter the Throne space and occupy it for 3 complete and consecutive turns. When you are capturing a Tower or the Throne, you can still be attacked by opponents – so it is important to have a strong hand of cards to ward off enemies and continue your occupation of these valuable spaces. Once a player has occupied the Throne space for 3 consecutive turns, the game ends and that player is named King!
So with all of that said, how does King of the Castle play? Overall, I would say it’s a nice and simple little game. The concept itself is easy to comprehend – draw cards, duel opponents, capture a Tower, and ultimately, the Throne. There is a decent amount of strategy required for success. Not only are you racing to the center of the board, but you also need to amass a strong hand of cards with which you can hinder your opponents. Choosing when to use your Potion cards can affect not only your strategy, but those of your enemies as well. Is your strategy to skirt around your opponents and try to sneak by unnoticed? Or will you duel enemies at every opportunity, building up your Army and continually kicking the other players to the Exit spaces on the board? The idea of having to ‘capture’ certain spaces by occupying them for consecutive turns is an interesting one, and adds a unique twist to this game. You must be able to defend yourself in those spaces, or risk being kicked back to an Exit, requiring you to start that journey over again. It is a simple game to play, but not necessarily one that is easy to win, and I really like that.
Components. As I stated earlier, this is only a prototype version of the game, and I anticipate that there will be some changes for final production. That being said, the board in this prototype is nice and sturdy, the cards are easy to manipulate, and the Meeples are your standard wooden bits. So overall, these prototype components are off to a great start. The artwork and overall style of the game are a different story. The current artwork is pretty childish and unrefined. Again, this being only a prototype, I anticipate that the artwork will be overhauled and revised for final production. The artwork on the board is pretty basic as well, which is not necessarily a bad thing, it just doesn’t feel immersive or engaging for players. The spaces of the board are different colors to denote different areas of play, but nothing is labeled on the board, which can create some confusion at first as to the flow of movement around the board. The rules themselves need to be revised and edited for clarity. There is just a bit of ambiguity that leaves questions unanswered, but nothing that cannot be fixed.
All in all, the concept of King of the Castle is a solid one. It combines hand management, grid movement, and take that in a way that all 3 mechanics complement and work well with each other. The gameplay is lighthearted and relatively simple, which results in a fun and fast game. With some refining of the style and editing of the rules, I am sure that this game will truly shine. I look forward to following its progress, and am eager to see the Kickstarter campaign later this year. Keep your eyes on King of the Castle, because it’s shaping up to be a solid game.

Whatchareadin (174 KP) rated The Book Thief in Books
Apr 3, 2019
Liesel Meminger is 9 years old and it is 1939. Her mother is taking her and her brother to live with another family where they will be safe. Unfortunately, the brother doesn't make it. Liesel takes only two things with her to her new home; the memory of her brother and her first stolen book, The Gravediggers Handbook.
When Liesel arrives on Himmel street in Molching, Germany, she is greeted by Rosa and Hans Hubermann. They welcome her into their home and she immediately is to call them Mama and Papa. Even though Liesel is illiterate, Hans works with her every night when she is awakened with nightmares of her brothers death. They retreat to the basement to do their reading.
For 5 years, Liesel lives on Himmel street during one of the most treacherous times in Germany. She makes friends and enemies along the way and steals 5 more books.
First I would like to thank Victoria Doughertyfor recommending this book to me. I have always been a fan of historical fiction and this book did not disappoint in any way, shape or form. I thoroughly enjoyed this story. I could see myself on Himmel Street with Liesel. I could see what she could see and I could feel the torment she went through. I thank God every time I finish a book like this because I live in a place and a time where these things aren't a constant worry for me. I don't have to have my possessions packed and ready to go when I raid sirens going off. I don't even hear raid sirens. This is a book everyone needs to read if they haven't.
Another thing I found very interesting in this book was that it was narrated by death. If that's not enough to make you want to read this...One of my favorite passages in the book is this "Here is a small fact...You are going to die." Simple but true. One day we all will die. I hope and pray it is not in the way that the multitudes of people died in this book, but I know that one day it will happen.
When Liesel arrives on Himmel street in Molching, Germany, she is greeted by Rosa and Hans Hubermann. They welcome her into their home and she immediately is to call them Mama and Papa. Even though Liesel is illiterate, Hans works with her every night when she is awakened with nightmares of her brothers death. They retreat to the basement to do their reading.
For 5 years, Liesel lives on Himmel street during one of the most treacherous times in Germany. She makes friends and enemies along the way and steals 5 more books.
First I would like to thank Victoria Doughertyfor recommending this book to me. I have always been a fan of historical fiction and this book did not disappoint in any way, shape or form. I thoroughly enjoyed this story. I could see myself on Himmel Street with Liesel. I could see what she could see and I could feel the torment she went through. I thank God every time I finish a book like this because I live in a place and a time where these things aren't a constant worry for me. I don't have to have my possessions packed and ready to go when I raid sirens going off. I don't even hear raid sirens. This is a book everyone needs to read if they haven't.
Another thing I found very interesting in this book was that it was narrated by death. If that's not enough to make you want to read this...One of my favorite passages in the book is this "Here is a small fact...You are going to die." Simple but true. One day we all will die. I hope and pray it is not in the way that the multitudes of people died in this book, but I know that one day it will happen.

Cyn Armistead (14 KP) rated Ghost Ship (Theo Waitley, #3; Liaden Universe, #15) in Books
Mar 1, 2018
Theo Waitley has met her father's Clan and been Seen by the Delm of Korval now, at the end of both [b:I Dare|1103876|I Dare (Liaden Universe, #11)|Sharon Lee|http://photo.goodreads.com/books/1181013406s/1103876.jpg|1644933] and [b:Saltation (Theo Waitley, #2)|6669085|Saltation (Theo Waitley, #2) (Liaden Universe, #13)|Sharon Lee|http://photo.goodreads.com/books/1276362333s/6669085.jpg|6131174]. She does not, however, consider herself of Korval — she is a Waitley, as is reasonable for a young woman raised in a matrilineal culture. She did, however, take two issues to the Delm for solving, and one has been resolved: she has been reunited with her missing father.
However, she also carries the Captain's key to the sentient ship Bechimo, and that ship is looking for her. The Delm chose to put that issue aside, trusting that it would solve itself, given enough time. How much time, though, and in what manner?
In the meantime, she acts as courier for Uncle, one obviously known to the Clan and not as an ally — although not necessarily as an enemy, either. As his courier, she flies his ship, Arin's Toss, which is hunted by his enemies, including the Department of the Interior.
Theo acquits herself as well as any child of Korval could in meeting her challenges. She continues to experience more than the usual number of them, though, because of her Terran rearing and Liaden appearance. It seems to me that a father as dutiful as Jen Sar Kiladi (or Daav yos'Phellium) would have given her more preparation to encounter Liaden society.
[b:Ghost Ship|9762449|Ghost Ship (Liaden Universe, #14, Theo Waitley, #3)|Sharon Lee|http://photo.goodreads.com/books/1327880001s/9762449.jpg|14651808] certainly isn't limited to Theo's story. We rejoin Val Con and pregnant Miri as they move to Surebleak, and check in with Daav as he settles in to being Daav again after his long sojourn as Kiladi. There are also appearances by Pat Rin, Natesa, Quin, Padi, Shan, and other family members. Definitely an ensemble cast this time out, and just as absorbing as fans have come to expect.
However, she also carries the Captain's key to the sentient ship Bechimo, and that ship is looking for her. The Delm chose to put that issue aside, trusting that it would solve itself, given enough time. How much time, though, and in what manner?
In the meantime, she acts as courier for Uncle, one obviously known to the Clan and not as an ally — although not necessarily as an enemy, either. As his courier, she flies his ship, Arin's Toss, which is hunted by his enemies, including the Department of the Interior.
Theo acquits herself as well as any child of Korval could in meeting her challenges. She continues to experience more than the usual number of them, though, because of her Terran rearing and Liaden appearance. It seems to me that a father as dutiful as Jen Sar Kiladi (or Daav yos'Phellium) would have given her more preparation to encounter Liaden society.
[b:Ghost Ship|9762449|Ghost Ship (Liaden Universe, #14, Theo Waitley, #3)|Sharon Lee|http://photo.goodreads.com/books/1327880001s/9762449.jpg|14651808] certainly isn't limited to Theo's story. We rejoin Val Con and pregnant Miri as they move to Surebleak, and check in with Daav as he settles in to being Daav again after his long sojourn as Kiladi. There are also appearances by Pat Rin, Natesa, Quin, Padi, Shan, and other family members. Definitely an ensemble cast this time out, and just as absorbing as fans have come to expect.

TRUE_REVIEW (8 KP) rated Horizon Zero Dawn: Complete Edition in Video Games
Feb 19, 2018
Amazing Graphics (2 more)
Captivating Storyline
Repeat Playability
A Visually Epic Tale of a Future Dominated By Machines
Horizon Zero Dawn tells the tale of Aloy, an outsider in a future ruled by machines who needs to find her place in the world. A story which reaches from her younger years to adulthood and leads us through interweaving story arch from tribe acceptance to standing side by side with royalty.
Take down an array of machines with just a bow and arrow or create multiple strategies using an armoury of inventive weapons. The combat is sleek, often offering multiple ways of achieving your goal. The storytelling is deep and rich with a cast of hundreds of characters, each with their own interesting backstory to be discovered. Controls are superb, rarely limiting your ability to interact with the environment. Graphically stunning (I played this on a standard PS4 but there are significant improvements to be had if you own a PS4 Pro).
For the collector in you there is plenty to find here albeit easy enough to complete with the maps available for purchase.
This version of the game comes complete with The Frozen Wilds DLC which opens up an additional region to the north of the map with new, deadlier enemies to tackle as well as an entirely new story arch to discover. You can also unlock New Game + which (once the base game is complete) allows you to restart the game with all the weapons, armour and collectibles you have found already. New Game + increases the difficulty significantly bringing new challenges to an already discovered map (which in itself is vast to say the least).
All in all, Horizon Zero Dawn: Complete Edition is an incredible story of survival in a hostile world. One of the top games of 2017 for me (if not the best). Certainly deserves all the awards it received and thankfully paves the way for a sequel through multiple unanswered questions. I award Horizon Zero Dawn: Complete Edition 9/10 and a must have for any PS4 owner (exclusive to PS4).
Review Setup Used:
PS4: Standard 500 gig base model
TV: LG 50PZ570T
Audio (interchanged): LG 5.1 Surround BH7440 OR Turtle Beach Wireless PX4 Headphones
Take down an array of machines with just a bow and arrow or create multiple strategies using an armoury of inventive weapons. The combat is sleek, often offering multiple ways of achieving your goal. The storytelling is deep and rich with a cast of hundreds of characters, each with their own interesting backstory to be discovered. Controls are superb, rarely limiting your ability to interact with the environment. Graphically stunning (I played this on a standard PS4 but there are significant improvements to be had if you own a PS4 Pro).
For the collector in you there is plenty to find here albeit easy enough to complete with the maps available for purchase.
This version of the game comes complete with The Frozen Wilds DLC which opens up an additional region to the north of the map with new, deadlier enemies to tackle as well as an entirely new story arch to discover. You can also unlock New Game + which (once the base game is complete) allows you to restart the game with all the weapons, armour and collectibles you have found already. New Game + increases the difficulty significantly bringing new challenges to an already discovered map (which in itself is vast to say the least).
All in all, Horizon Zero Dawn: Complete Edition is an incredible story of survival in a hostile world. One of the top games of 2017 for me (if not the best). Certainly deserves all the awards it received and thankfully paves the way for a sequel through multiple unanswered questions. I award Horizon Zero Dawn: Complete Edition 9/10 and a must have for any PS4 owner (exclusive to PS4).
Review Setup Used:
PS4: Standard 500 gig base model
TV: LG 50PZ570T
Audio (interchanged): LG 5.1 Surround BH7440 OR Turtle Beach Wireless PX4 Headphones
The second book in [a:Veronica Roth|4039811|Veronica Roth|https://d.gr-assets.com/authors/1363910238p2/4039811.jpg]'s 'Divergent' series, this picks up almost exactly - like, exactly exactly - after the climax of [b:Divergent|13335037|Divergent (Divergent, #1)|Veronica Roth|https://d.gr-assets.com/books/1328559506s/13335037.jpg|13155899], with Beatrice ('Tris') on a train about to leave the desolate future city of Chicago following the 'Simulation' attack by the Erudite faction.
I can't stress this enough: when I say exactly, I really do mean exactly: almost as if the first sentence of this book is the second half of the last sentence of the previous.
Anyway, it's not too much longer until Tris is heading back to Chicago, in company with some old friends and enemies-who-later-prove-not-to-be, in order to find a way to deal with the consequences of that attack, and to prevent further mistakes being made by members of both her own and other factions.
For a large portion of this, she is still struggling with guilt over some of her actions in the previous novel - in particular, over one that she (was forced to) carry out during the Erudite attack. This one also ends with a(n attempted) cliffhanger ending, in which we may yet find out how and why the faction system came about if we read the next in the series ([b:Allegiant|18710190|Allegiant (Divergent, #3)|Veronica Roth|https://d.gr-assets.com/books/1395582745s/18710190.jpg|15524549])
While I did feel that this had its own identity maybe a bit more than [b:Divergent|13335037|Divergent (Divergent, #1)|Veronica Roth|https://d.gr-assets.com/books/1328559506s/13335037.jpg|13155899] (which, at times, felt to me almost like it was trying too hard to be another 'Hunger Games'), there is still a strong resemblance between the two series', in particular in their choice of leading characters, and in the theme of sacrifices.
I've come this far, so I probably will read the next (and, like The Hunger Games, maybe the whole will prove to be more than the sum of its parts).
I can't stress this enough: when I say exactly, I really do mean exactly: almost as if the first sentence of this book is the second half of the last sentence of the previous.
Anyway, it's not too much longer until Tris is heading back to Chicago, in company with some old friends and enemies-who-later-prove-not-to-be, in order to find a way to deal with the consequences of that attack, and to prevent further mistakes being made by members of both her own and other factions.
For a large portion of this, she is still struggling with guilt over some of her actions in the previous novel - in particular, over one that she (was forced to) carry out during the Erudite attack. This one also ends with a(n attempted) cliffhanger ending, in which we may yet find out how and why the faction system came about if we read the next in the series ([b:Allegiant|18710190|Allegiant (Divergent, #3)|Veronica Roth|https://d.gr-assets.com/books/1395582745s/18710190.jpg|15524549])
While I did feel that this had its own identity maybe a bit more than [b:Divergent|13335037|Divergent (Divergent, #1)|Veronica Roth|https://d.gr-assets.com/books/1328559506s/13335037.jpg|13155899] (which, at times, felt to me almost like it was trying too hard to be another 'Hunger Games'), there is still a strong resemblance between the two series', in particular in their choice of leading characters, and in the theme of sacrifices.
I've come this far, so I probably will read the next (and, like The Hunger Games, maybe the whole will prove to be more than the sum of its parts).

Matthew Krueger (10051 KP) rated the Xbox One version of The Evil Within in Video Games
Oct 30, 2019
Psychological Within
Contains spoilers, click to show
The Evil Within- is a fantasic horrorfying, thrilling, psychological terrorfying, scary game. That was published by Bethesa. Yes that Bethesa who did Skyrim and Fallout. So lets talk about it...
The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures. Played in a third-person perspective, players battle disfigured nightmare-like enemies, including bosses, using guns and melee weapons, and progress through the levels, avoiding traps, using stealth, and finding collectables.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
Lets talk about the plot/story:
While investigating the scene of a gruesome mass murder at Beacon Mental Hospital, Krimson City police detective Sebastian Castellanos (Anson Mount), his partner Joseph Oda (Yuri Lowenthal), and Junior Detective Juli Kidman (Jennifer Carpenter) find themselves suddenly thrown into an unreal world, after hearing a high-pitched noise.
Their are two DLC and their are called The Assigment and The Consequence. Which I havent played yet.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'AKUMU' difficulty (the game's hardest difficulty level), and New Game+ are some of the unlocks.
It is a must play game, it will twist and turn your mind until the end credits.
Lastly shout out to @LeftSideCut for getting the hints/clue to this review correct.
The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures. Played in a third-person perspective, players battle disfigured nightmare-like enemies, including bosses, using guns and melee weapons, and progress through the levels, avoiding traps, using stealth, and finding collectables.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
Lets talk about the plot/story:
While investigating the scene of a gruesome mass murder at Beacon Mental Hospital, Krimson City police detective Sebastian Castellanos (Anson Mount), his partner Joseph Oda (Yuri Lowenthal), and Junior Detective Juli Kidman (Jennifer Carpenter) find themselves suddenly thrown into an unreal world, after hearing a high-pitched noise.
Their are two DLC and their are called The Assigment and The Consequence. Which I havent played yet.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'AKUMU' difficulty (the game's hardest difficulty level), and New Game+ are some of the unlocks.
It is a must play game, it will twist and turn your mind until the end credits.
Lastly shout out to @LeftSideCut for getting the hints/clue to this review correct.

Goddess in the Stacks (553 KP) rated We Hunt The Flame (Sands of Arawiya #1) in Books
Jul 23, 2019
This is the first book in a planned duology, and I NEED THE SECOND ONE RIGHT NOW. Zafira is a firecracker, and Nasir is a precious gumdrop, and Altair is a mystery, while I can't help but read Kifah as Valkyrie from Avengers. (Seriously, if this ever gets made into a movie and Tessa Thompson DOESN'T get cast as Kifah, I'll be upset.)
These characters, and this setting, and this worldbuilding, and this plot...Faizal has blown me away with this book. There are twists I saw coming, and some I did not, so I'm not going to go into much detail about the plot, but Zafira and a few other people are searching for a magical artifact to restore magic to their kingdom, after it was locked away many years ago. I don't remember exactly how long it's been; Zafira can't remember having magic, but she does mention at one point that her mother was a healer. So sometime during her mother's lifetime? The kingdom has been cursed in the absence of magic, different curses for the different districts, and the Arz is a magical forest encroaching on the borders. Almost no one who goes into the Arz ever comes out again, so it's incredibly dangerous for anyone who isn't Zafira. Zafira has the unique ability to always know which direction she needs to go to reach her goal, and it's this ability that brings her to the attention of the Silver Witch, who sets her on the path to find the artifact. The artifact is, of course, on the enchanted island that serves as a prison for all the magical objects and creatures, so Zafira and her companions face all kinds of unknown dangers.
I really enjoyed basically everything about this book. There was character development, a touch of romance, a team learning to work as a team, secrets, magic, ancient evils, trauma and emotional work...just a lot. (Also enemies-to-lovers, if you're into that.) It is a brilliant epic fantasy, and I cannot WAIT for the second book. I need to know what happens! (It doesn't end on a cliffhanger, exactly, but things are definitely NOT. RESOLVED.)
You can find all my reviews and more at http://goddessinthestacks.com
These characters, and this setting, and this worldbuilding, and this plot...Faizal has blown me away with this book. There are twists I saw coming, and some I did not, so I'm not going to go into much detail about the plot, but Zafira and a few other people are searching for a magical artifact to restore magic to their kingdom, after it was locked away many years ago. I don't remember exactly how long it's been; Zafira can't remember having magic, but she does mention at one point that her mother was a healer. So sometime during her mother's lifetime? The kingdom has been cursed in the absence of magic, different curses for the different districts, and the Arz is a magical forest encroaching on the borders. Almost no one who goes into the Arz ever comes out again, so it's incredibly dangerous for anyone who isn't Zafira. Zafira has the unique ability to always know which direction she needs to go to reach her goal, and it's this ability that brings her to the attention of the Silver Witch, who sets her on the path to find the artifact. The artifact is, of course, on the enchanted island that serves as a prison for all the magical objects and creatures, so Zafira and her companions face all kinds of unknown dangers.
I really enjoyed basically everything about this book. There was character development, a touch of romance, a team learning to work as a team, secrets, magic, ancient evils, trauma and emotional work...just a lot. (Also enemies-to-lovers, if you're into that.) It is a brilliant epic fantasy, and I cannot WAIT for the second book. I need to know what happens! (It doesn't end on a cliffhanger, exactly, but things are definitely NOT. RESOLVED.)
You can find all my reviews and more at http://goddessinthestacks.com

MaryAnn (14 KP) rated Meet the Misfits (Being Zoey #1) in Books
Nov 4, 2019
Zoeys pretty sure her life is over when her wannaba-rockstar mother uproots her from from their home in Seattle and deposits her in Nowheresville, Oregon to live with her whackadoodle grandparents. Things start to look up, though, when she reconnects with Louisa, the girl from across the street. Maybe, just maybe, Louisa wont mind that Zoeys always been a bit of a misfit. Louisas ex-BFF, however, doesnt seem too happy to welcome Zoey to the neighborhood. And when they all end up at church camp together, its not just a matter of whether or not Zoey can fit in
it becomes a firsthand lesson in what it really means to love your enemy.
When the school year begins, Zoeys terrified to go without Louisawhos out with a nasty flu. The same enemies she made over the summer are there to haunt her, but she and another new girl stick together and even seem to find a place among the in-crowd. But is this who Zoey wants to be? Are they really her friends? Whos going to stick beside her when cyber bullying leaves her as the odd girl out?
My Thoughts: This is a wonderful series of books for young "tweenage" girls. Zoey is an interesting young lady who is not your typical girl. Left with grandparents she barely knows Zoey is embarking on a new life and starting a new school. Zoey feels what most young people feel when they move into a new place, that is how to fit in and make friends. But there's Kayla, the girl who just can't seem to like Zoey at all.
Zoey learns to deal with a bully and learns that just like Christ loved everyone, we should also.
This is a wonderful series that I believe all young girls can relate to and will enjoy. The character of Zoey is easy to relate to as she has to make new friends, start a new school. It's all the things young people dread. It will help them understand that they aren't alone in their feelings and how to relate to friendship pressures that occur in day to day life.
When the school year begins, Zoeys terrified to go without Louisawhos out with a nasty flu. The same enemies she made over the summer are there to haunt her, but she and another new girl stick together and even seem to find a place among the in-crowd. But is this who Zoey wants to be? Are they really her friends? Whos going to stick beside her when cyber bullying leaves her as the odd girl out?
My Thoughts: This is a wonderful series of books for young "tweenage" girls. Zoey is an interesting young lady who is not your typical girl. Left with grandparents she barely knows Zoey is embarking on a new life and starting a new school. Zoey feels what most young people feel when they move into a new place, that is how to fit in and make friends. But there's Kayla, the girl who just can't seem to like Zoey at all.
Zoey learns to deal with a bully and learns that just like Christ loved everyone, we should also.
This is a wonderful series that I believe all young girls can relate to and will enjoy. The character of Zoey is easy to relate to as she has to make new friends, start a new school. It's all the things young people dread. It will help them understand that they aren't alone in their feelings and how to relate to friendship pressures that occur in day to day life.