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Welcome to Heroes Evolved - a carefully balanced and fiercely competitive mobile battle arena...

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***NOTE: Compatible with iPad 3, iPad mini 2, iPhone 5 and up. WILL NOT be able to run on earlier...

Every Witch Way But Wicked
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Take twelve paranormal authors. Toss them together in one anthology. Add a dash of romance, a pinch...
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Lottie disney bookworm (1056 KP) rated Of Glass And Ashes in Books
Aug 30, 2021
Despite being a Cinderella retelling, Aika is a fiesty, unpredictable protagonist. Whereas Zaina kept her walls built high and analysed every move she made, her sister fights hard to compartmentalise her emotions and, every so often, her control slips: Aika is literally the fire to Zaina’s ice.
Thankfully we do not lose Zaina and Einar just yet as they still have a couple of POV chapters in order to continue their mission. I loved the little insights into their dynamic and how this has progressed since we left them in Of Beasts and Vengeance.
Aika is wholeheartedly the star of the show though. Fiery and morally grey, Aika is used to acting upon her Mother’s orders and adopting different identities. However, when grief causes her to act with her heart rather than her head, events are put into motion that put our gutsy heroine in the worst danger of her life.
As with all of Madame’s daughters, Aika is a tortured soul and the reader gains glimpses of her previous life and how she came to be with Madame. Maybe this is why we forgive Aika’s questionable actions: we can clearly see the effect that her upbringing has had on her priorities and the trauma that she feels when she can’t save someone is palpable.
The beauty of Elle and Robin is that they never fail to provide an amazing love interest for their main characters. Spiky, closed off Zaina had an enemies to lovers relationship with the muscly giant Einar and spirited Aika introduces the reader to her ex-lover Remy. Remy is a confident, sarcastic member of the Guard and he sure keeps Aika on her toes but is it only Aika keeping secrets or does Remy also have something to hide?
Suspenseful, secretive and with some seriously deadly glass slippers, Of Glass and Ashes is a page turner which I devoured in less than 24 hours. I can’t wait for March 2022 to see what lies in store for Aika and Zaina in the next installment, Of Thieves and Shadows.

Merissa (12911 KP) rated A Fate Forged in Fire (Bonded to Beasts #1) in Books
May 20, 2025
This is a fast-paced story that does come with TWs, so please take note of them. There is a lot of information regarding the world-building at the beginning, which is a lot to take in, but nothing much really about Aemyra and her upbringing/relationship with her family. Basically, in a matriarchal society, she is the first female born in an arm of the family that doesn't hold the throne. So, of course, she's been trained from birth to takeover when the time is right. And that's what this instalment is about.
The two MCs - Aemyra and Fiorean - are married after she goes off to avenge her family and gets caught. I preferred their relationship when they were enemies as it seemed forced when they were 'together.' Aemyra is hard to like as a character. She shows very little empathy for anyone else, even other women in the same situation as she is. She is headstrong with a quick-fire temper and wonders why no one takes her seriously with the plans she made on the hop when full of emotion, which completely fall apart at the seams when it comes to the execution of said plans. Fiorean makes a comment that she has been raised as a puppet and I completely agree. Honestly? At this stage, I'm struggling to find any redeeming qualities in her. She is the most reactive character I've read in a while.
Terrea was the best character, especially with her fondness for Aemyra's twin brother, Adarien. Draeven was a d!ck, no two ways about it. And the others... had their moments.
There were parts of this story that I enjoyed and parts I didn't. I would definitely read the next book in this series as I am hopeful for character redemption and would love to see Aemyra mature. Plus, more Terrea! I think this book will be loved by some and not by others. For me, I'm on the fence and waiting for the next one.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 1, 2025

Gareth von Kallenbach (980 KP) rated Warhammer: Chaosbane in Video Games
Jul 8, 2019
Much like the games that it takes inspiration from, you have the opportunity to pick one of four characters to battle the Lords of Chaos and bring order to the land. Your standard archetype characters are all here in standard Warhammer Fantasy. The Dwarven “Slayer” class, for those who like a barbarian class to rage havoc upon his foes, The High-Elf Mage who utilizes his magic to bring down the forces of chaos, the ho-hum Imperial Soldier who can take and deal out a huge amount of damage, and the Wood Elf who uses her bow and dagger to deal damage at a frighteningly fast pace.
Each of the characters have their own unique secondary ability that allows them to gain a strategic advantage on their foes. The Slayer can vault himself into enemies (much like the Barbarian class in Diablo), The Mage can control magical projectiles towards his targets, the Imperial soldier can shield bash targets and the Wood Elf can tumble in and out of danger. I played through the vast majority of the game as the Wood Elf and learning to use her tumble ability and stay mobile is some of the best ways to beat the bosses that you will come across.
One area where Warhammer: Chaosbane improves on the standard Diablo formula is how it handles health and energy/mana. Various items you equip can provide health regeneration on their own or you also possess the ability to use a “health Potion” that refills slowly each time you use it. Thankfully this means you don’t have individual health potions cluttering up your inventory. Mana/Energy is used for special attacks and actions…each time you use a skill some of your Mana/Energy is used. There are a few ways you can recoup your energy. The first is to use your general attacks on creatures, as you successfully hit each one your energy fills a little until it tops the meter off. The other way is to reach out to your familiar who follows you around the screen. My familiar was a butterfly that I could run over to when I’d run low on energy and it would fill my meter about half way. When you utilize your familiar in this way they must also recharge, so use them wisely.
One of the more unique items that you acquire as you slice your way through the hordes of demons and undead are Blood Orbs. Blood Orbs appear on the battlefield seemingly at random (although the more enemies you cut down the more likely they are to appear). As you acquire these orbs it fills a Blood lust meter and when full imbues your character with incredible power and near invincibility until the meter runs out. The Orbs don’t stay on the battlefield forever however, and they slowly lose power the longer you wait to gather them, so it encourages you to step out of the battle (or in my case roll out of the battle) to gather them as quickly as you can. As you progress your character you’ll be given the chance to upgrade these as well which essentially allows you to fill multiple meters and grants you this special power for longer lengths of time.
Skills are broken down into various types which allow you to outfit your character to best suit your play style. There are literally dozens of both active and passive skills to choose from, and each of these skills can be upgraded as well for improved effects or damage. As the Wood Elf Elessa, I was able to summon dryads to my side to help me deal with the hordes of enemies. In edition there are also God Skills that you acquire as you level up and complete missions. These special skills unlock more powerful abilities but also unlock traits as you apply the points. Traits such as health regeneration or critical hit chances are only some of the ones that you can unlock along the God Skill tree that give you a sense that your character is becoming more unstoppable with every skill acquired.
Unfortunately, the inconsistent voice acting is what relegates Chaosbane to being good instead of great. I made the mistake of choosing the character with the worst voice acting in the bunch and if I had played through with another character I may not have noticed how truly terrible it was. Elessa delivers her lines in an almost wooden (pun intended) manner, almost as if reading directly from a script. This gets even more noticeable when on occasion her voice changes to that of a man. The developers and testers did a good job of catching most of them, but there were at least five or six dialog trees where Elessa’s voice changed completely. I have two theories on this, my first theory (although I hadn’t confirmed this) is that the character was originally meant to be portrayed as a man and was changed to add a bit more diversity to the line-up. Not that there is anything wrong with having the main characters all be male, but it certainly could have limited the appeal of the audience. My second theory is that some of the dialog was simply place holders while they were sourcing out the right voice actors and simply missed replacing the audio bytes.
Either way, Elessa isn’t the only place where the voice acting takes a turn for the worst, other characters suffer from this fate as well. While the Warhammer games have always used bravado to deliver their dialog, it is simply too over the top in most cases. The first boss I encountered sounded like Cobra Commander who had just walked off the set of the latest GI Joe Cartoon to lead the forces of Chaos…Yo Joe! The fact that the game is voice acted entirely is something that I do applaud the developers for insisting on, it’s just disappointing that you find yourself reading through the dialog as quickly as possible and skipping the voices whenever you can.
Even with its flaws Warhammer: Chaosbane is a fun Diablo clone and an absolute blast to play. The story is forgettable, the voices laughable, but the combat scratches the same itch that any other action roleplaying game provides. There’s plenty of loot to acquire, that ranges from common to rare, and your ability to “bless” items to make them more powerful is an added bonus. There are a whopping ten levels of difficulty, each level provides for a more difficult adventure with the promise of even better loot. With both couch co-op and online multiplayer, it even harkened me back to the days of playing the original Gauntlet in the arcades. If you like the Warhammer universe and are looking for a game you can pick up and play with relative ease, then Warhammer: Chaosbane is just the game you are looking for.
What I liked: Fun combat, Amazing selection of skills, Plays equally well with keyboard/mouse or controller
What I liked less: Terrible voice acting, Repetitive loot drops, Forgettable story

Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games
Nov 27, 2018
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.