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In the Tale of The Fall of Gondolin are two of the greatest powers in the world. There is Morgoth of...
Gareth von Kallenbach (980 KP) rated the PC version of Atomic Heart in Video Games
Mar 5, 2023
I was eager to try a game that was described as a mix of Fallout and Bioshock as a fan of the two franchises, the new entry seemed like a game that I would enjoy.
The game is set in a fictional future filled with advanced scientific discoveries and playing as an agent assigned to the rollout of a new facility; players will soon find things have gone very wrong when the robots assigned to serve have begun brutally attacking and killing all they encounter.
Players must travel deep into an underground facility to find weapons and materials which they can craft into more powerful weapons as they take on an increasingly difficult series of enemies and puzzles.
Using a special glove that can heal and move objects, players have to at times do a series of timed jumps to navigate the damaged facility and complete necessary tasks.
While all of this sounds good, the game at times throws too many puzzles at you as having to decipher locks repeatedly tends to take away from the action, and dealing with the over-amorous upgrade machines goes from being amusing to tedious quickly.
Another issue I had was a recent patch broke the game for me as I was unable to start the game from the main screen and had to delete and install the game again to resume my play. There is also the matter of why the agent sounds like he should be in an office in California as his tone and mannerisms do not reflect the character.
Atomic Heart does provide entertainment I found the combat and graphics to be dated and that aspects of the game grew old very quickly. The best strategy for me was to play the game in segments and take a break of a few days between sessions which gave me a fresh perspective versus trying to do things in a series of extended sessions.
In the end, the game is enjoyable for those willing to be patient and accept the game for what it is and hopefully, with a few more updates the full potential of the game will be achieved. The game is available on the Microsoft Game Pass and is worth a look.
3 stars out of 5
Debbiereadsbook (1749 KP) rated Stronger Than Passion (Chesapeake Days #2) by Katherine McIntyre in Books
Jun 20, 2022
This is book 2 in the Chesapeake Days series, but it can totally be read as a stand alone to book 1. Linc and Nate do pop up, but you don't need their story for this one to make sense. BUT! It was a bloody good read, and Nico is Linc's best friend.
After a less then stella first meeting, Nico and Hudson are at loggerheads. But being forced to collaborate on an event that will benefit both their businesses AND the town, they actually get to know each other and those snipes and barbs become less sharp and more flirty. Nico doesn't want a boyfriend, but that's all Hudson wants.
This is a proper enemies to lovers book and I loved it!
In book 1, this two, whenever they meet, have nasty comments to make to each other, but what I loved about this is, as they got to know each other, the meaning behind the barbs changed, and they become flirty, and it isn't too long before they realise they could be good for each other.
But they both carry some baggage: Nico's fear of relationships and falling in love (but that makes sense, once you get his whole story) and Hudson dealing with his male parental unit (you'll see why I do not want to call him a father) and things spiral for both of them.
Hudson messes up more than Nico, which surprised me, though. But when Nick DOES mess up, tis a doozy!
It's smexy and steamy, emotional and funny, and everything in between!
Both Nico and Hudson have a say, so we get it all. We get just how much Nico loves it when Hudson teases him. We get just when Hudson starts to see when Nico is much more than the business man he portrays. And while we have to wait far too bloody long, we do get an I love you!! Far too long I had to wait and I wasn't sure whether I would! So well played for keeping me on my toes, Ms McIntyre, well played.
So Jer, Nico's friend, still needs a story, but now I see Taran, Nico's brother, needs one cos something happened here that set all sorts of alarms off for me!
But I'm really not too fussed who's next, cos I'll read it, regardless!
5 full and shiny stars
**same worded review will appear elsewhere
Dragon's Mate Volume Two: Books 4-7
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Enjoy the Dragon’s Mate series in this convenient bundle. Witch Mate? Anthony is in trouble....
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Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty WWII in Video Games
Jun 19, 2019
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/



