Phil Leader (619 KP) rated Half a King (Shattered Sea #1) in Books
Nov 14, 2019
I needn't have worried. It seems all Abercrombie has done is create his usual cast of dark, mysterious, vengeful and misfit characters, set them on a bloody quest during which they can philosophise, complain and make pithy remarks to each other while hacking their enemies into pieces. It seems the only nods to being a 'Young Adult' book is that there is no sex and maybe some of the gore has been turned down a notch. The writing, the plot or the characters don't suffer from this at all.
The plot concerns Yarvi, youngest son of the king in a land where strength and ability in battle is everything. However Yarvi was born with a deformed hand and he is an embarrassment to his father and fated to join the ministry - which normally only women do - to become and adviser to a king rather than a king himself.
However destiny strikes a cruel blow when his father and older brother are both killed. Yarvi is now the king - unprepared as he is and as unpopular as he is with his subjects. He is soon betrayed and sets out on a quest for revenge.
This is pure Abercrombie from start to finish. Yarvi's journey takes him from being a king to being the lowest of the low - if not lower. He might lack the strength or ability to fight but he has wisdom, knowledge, cunning and a thirst for revenge to make up for that. From a lonely and unhappy child he becomes a leader of men - and women - and has to fight for survival across a continent to get home to take his rightful place at the throne.
The book is perhaps a little slow to start - until Yarvi is betrayed - but it is essential that this time is taken to lay the groundwork for what follows. Once it gets going the book races along with barely a stop for breath as events carry the young hero along, sometimes with some control of the situation but often just as much a bystander as the reader. There are characters aplenty - some plain mean and nasty, some friendly and amusing, some mean and nasty and amusing. As would be expected from Abercrombie nobody falls into a neat pigeonhole or trope. When deaths among Yarvi's comrades occur they are touchingly written - but with the senseless random nature of war and death writ large across their last words.
Definitely a great read, hope it will not be so long before the next in the series.
Phil Leader (619 KP) rated The Magicians' Guild (Black Magician Trilogy, #1) in Books
Nov 20, 2019
The story revolves around Sonea, a girl living amongst the poor and near-poor of Imardin. The city is home to the titular guild, where the greatest magicians in the world learn and teach.
Those showing magical talent only come from the ruling classes. But Sonea has magical talent so the guild need to either break tradition and train her or block her powers as unless she is trained they will unleash themselves and kill her. The problem is that Sonea (along with the rest of the less privileged city dwellers) distrusts and fears the guild.
The book is in two parts - the first involves Sonea hiding from the guild and their attempts to find her. This is quite a clever strategy from a story telling point of view since the world and characters can be gradually introduced. We meet Sonea and her friends, and also the Thieves that control the slums. On the magicians' side we find some are sympathetic towards Sonea while others are outraged at the thought of training a slum girl - some for more personal reasons than others.
The second half involves Sonea's initial training at the guild. I do try not to give away major plot direction in these reviews, but I don't think it's much of a spoiler that she does end up in the guild, given the name of the book. In this part we find out more about magic and the guild, plus the plot that forms the core of this book moves forward and is resolved in a satisfactory - and dramatic - style.
Canavan's writing is focused firmly on character, although the world around them is fully realised, with the slums suitably dingy and grubby and the guild grand and opulent. The characters are allowed to develop through the pages. I found the start a little slow going, but I think that was mostly because the previous book I read was for more action based. There is also very little dramatic tension about Sonea ending up in the guild, but I don't think that is the purpose of the first half of the book anyway.
This story is clearly there to set up the characters for the trilogy as a whole - and as the plot progresses Sonea discovers some things that are clearly going to be important in her future. The way the ending is left is therefore very finely balanced between the resolution of the main plot and leaving the threads for the next book, and Canavan is spot on in delivering this.
Overall I really liked this book and will read the other installments as time allows without hesitation. If you are looking for some brutal anti-hero cutting a swathe of destruction through his enemies this is not the book for you. If you want some careful characterisation and a personality driven and human-scale plot, pick up this book. It is also refreshing to have a female main protagonist in the traditionally macho world of fantasy. Recommended.
Matthew Krueger (10051 KP) rated Aeon's End in Tabletop Games
Feb 22, 2021
Aeon’s End is a cooperative deck building game in which you and your teammates are attempting to take down a member of The Nameless before it is able to destroy your home city of Gravehold. You do this by adding powerful spells, gems, and relics to your decks and strategically using them in a way that helps you defeat the enemies that come your way.
At the beginning of each game of Aeon’s End, you’ll set up your characters’ unique decks, put together a nemesis deck for the boss monster, and create a supply of cards that players can buy throughout the game. After all of that’s done, you’re ready to play!
Turn order is determined by the turn order deck. At the start of the game and after every turn, you’ll draw a card from this deck to see whose turn it is (the nemesis or a player).
On each turn, you can do one or more of the following actions in any order:
buy a card
play a card
charge up your special ability
focus or open a breach
prep a spell
react to a keyword on a nemesis card.
Aether is the currency in the game. You’ll use it to pay for new cards (spells, relics, and gems), to focus/open breaches, and to gain charges. You’ll start out with some basic cards that give you one aether apiece, but some of the cards you buy from the supply will give you more.
You cast spells in a unique way in this game. Open breaches allow you to prep a spell without paying a cost, while closed breaches need to be focused or opened in order to use them. When you focus a breach, you simply turn it clockwise and pay the “focus” cost written on the card. The spells you prepped can be cast on your next turn; prepped spells in closed breaches must be cast, while those in open breaches don’t have to be if you want to wait until a future turn.
Another unique aspect of this game is the way deck building works. Your deck is never shuffled, so you have to think about the order in which you put cards in your discard pile. When you cast spells or buy cards from the supply, those cards will go directly into your discard pile. When you use gems or relics, you’ll wait until the end of your turn and put them on top of your discard pile in any order. When your draw deck is empty, you simply flip your discard pile to create your new draw deck.
The main way to beat the nemesis is to take its life total down to zero, but you can also win if the nemesis’ deck runs out and there are no nemesis cards in play. You’ll lose if Gravehold is destroyed or if every player is exhausted (i.e. at zero life).
Its a excellent deck builder game. I highly recordmend playing it and owning it.
Gareth von Kallenbach (980 KP) rated the PC version of Chivalry 2 in Video Games
Jun 13, 2021
After an optional tutorial that goes over everything from lunging, blocking, throwing, and special moves and abilities; players will select from various classes and wade into battle. There are the Archers who attack from the distance and have a blade for up close and personal attacks. While they do not have the armor or impact of a Knight; they can do damage with a well-placed shot and when they upgrade their Bow or earn a Crossbow; can be deadly.
There are also the Knight, Vanguard, and Footman classes who can use weapons ranging from swords, axes, and pikes to take down the enemy. Weapons can be thrown in some instances and players can gain times power-ups to use things such as flaming pots or enhancements that can turn the tide of a battle.
Missions are in stages as players usually have to push a cart, storm a fortress, steal an item, destroy an item, etc. in order to advance to the next stage. Victory or failure is determined by completing or stopping a task within the given timeframe.
Should a player fall in battle which is a frequent hazard; they will have the option to change classes or continue with their current one and return to the battle after an amount of time has passed.
Maps offer players weapons at times from Catapults, Ballistas, Fire, and other weapons ranging from tools to even fish to help turn the tide of battle.
The game has some Gallows humor in it as the blood liberally flows all over characters and the ground as it is not uncommon to see multiple players on a team hacking away on a player.
While the graphics may be a bit dated for gamers; being able to improve your characters and their weapons as you advance in rank and skill is key as aside from an overall rank, each class has its own skill levels so players will have to work their way up in a class to advance rather than succeed in a class they are stronger in to build up one that they are weaker in.
There is a nice mix of maps, missions, and weapons and while some may wish for a bit more variety; I am sure that additional content and features will be coming down the line.
While the game can be frustrating at times as getting killed is a frequent event; as your skills grow and you find new ways to eliminate enemies and creative ways to hone your skills; the game becomes an ideal diversion.
The sound in the game is great as the clash of metal combined with screams and other ambient noises gives the game fun and immersive quality.
While it is not going to be for everyone; Chivalry 2 won me over with its fun and immersive gameplay and irreverent humor.
4 stars out of 5
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