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Lyndsey Gollogly (2893 KP) rated Resilience ( Rise of Iliri book 6) in Books
Jan 5, 2023
Kindle
Resilience ( Rise of Iliri book 6)
By Auryn Hadley
⭐️⭐️⭐️⭐️⭐️
Auryn Hadley's sixth action-adventure in The Rise of the Iliri fantasy series asks how far mankind will go to protect their pride. Because it seems they'll guard it at the expense of all else. Reminiscent of a futuristic Lord of the Rings, this epic fantasy romance traces not only the personal journey of its heroine and her family - a reverse harem made up of nine indomitable warriors who comprise an elite military force called the Black Blades - but also the liberation of a people and a new way of thinking for the whole world. For the source of iliri power is not domination, but connection. They seek it, cultivate it, and use it to defeat their enemies.
It's the iliri - now a rising, formidable race of underdogs - who must decide whether to risk their lives for the ungracious human race. Unbeknownst to humans, their fate lies in the capable hands of the iliri leader, the powerful Salryc Luxx. And she's no longer willing to be yanked around at any price.
Sal and the Black Blades have been summoned to a meeting with Parliament representatives of the Conglomerate of Free Citizens. But this time, she's not serving as their slave. Nor is she about to be captured and brought to trial again. Now the ruler of all iliri in her adopted country of Anglia - and de facto queen - she knows she has the upper hand.
The enemy Terrans have besieged Eastward, engaging in brutal guerrilla tactics throughout the country - hitting without mercy and killing all in their path. The world of humans is desperate.
"Tell me why I should send my brothers and sisters to die for humans that care so little for us?" Sal asks. The answer she's searching for comes from a frail iliri servant, whose telltale snow-colored skin is almost as light as Sal's: If she leaves the humans to die by the Terrans, war and enslavement will continue. History will repeat itself. But if it's the iliri and their allies who manage to defeat evil, perhaps humans can learn to respect them.
She knows she isn't finished fighting. Iliri warriors haven't yet "done enough." Not while so many of their brothers are still enslaved.
Alongside her faithful friends and leaders--and the tireless Black Blades - Sal must choose whether to surrender to her role as their leader and contend with The Emperor's murderous army - as well as the treacherous pride of the human race.
!!! Has a spoiler for book 5!!!
Every time I pick one of these books up I say it’s the best one yet and yes I’m saying it again! After the tears at the end of Book 5 we catch up with Sal and the blades dealing with the aftermath of losing Blaec and finding her feet with her new role and new male. This is non stop from the first word to the last. Brilliantly written it has to be one of my favourite series. Highly recommended for the fantasy readers!
RavenclawPrincess913 (253 KP) rated Blade of secrets in Books
Jun 15, 2022
Author: Tricia Levenseller
This book and it's cover were both amazing. Thank you to Bookishfirst for sending me a copy of it to review.
The book starts off as Ziva a magical bladesmoth dealing with a Karen customer who hurt himself on his blade.
Quote: "It's not nearly as hurt as your pride else you would be at a healers and not here." Page 5. I agree this is very true and he is acting like a two year old which I found hilarious.
Quote: "How can a man who injures himself with his own weapon be dangerous?" Page 7. This had me laughing.
Than the story went on to Ziva meeting Petrik who specializes in ancient magic and wants her help writing the book he's working on. He's an important character in this book so pay attention. I didn't trust him at first he gave bad vibes but in the end he was on Zivas side.
Quote: "This mace steals the breathe of surrounding enemies! It can kill without even touching an opponent, and yet it sits above the mantel as though it were a-a-decoration!" I agree I would have been mad to putting a good magical weapon to no use. Can just use a normal non-magicked mace for a decoration. Ansel goes to try to kiss her and doesn't understand no means no. Quote: "You think saying a few nice words to me earns you a kiss? That's not how it works." This is 100% true and many people need to learn to understand this. He goes on to have a fit but his parents end up believing her. She also meets Warlord Kymora Avedin during this time. She can't be trusted and I also found it funny Ansel didn't get his way.
When Ziva is making the sword for Kymora she sees Kellyn who is important in this story for the first time. The swords magic is made from her feelings for him and her telling it all her secrets. Which was amazing I loved it that part was intense. When showing Kymora it cuts Kymora and Ziva finds out she can hear the victims secrets when it cuts them.
Two of Kymoras secrets are:
Quote "This weapon will make me unbeatable in combat." Which can be a good thing if your a good guy she's not.
Quote "I will crush Ghadra's pathetic rulers and reunite the regions under one rule once more: my own. The people will be enslaved to my will. The royal family will all bow before me. Right before I remove their heads." This is where I couldn't put it down. For the safety of her country and sister they decided to run. Their journey was fun and interesting. I loved it. Ziva and Kellyn fall for each other and she finally opens up about her anxiety which I can relate to. I loved this story and can't wait to read the next one. It has an amazing but sad cliffhanger ending.
P.S. It's on my favorites shelf now.
Remind Me (Mystic Beach Fantasy Rockstar Romances, #4)
Book
Recipe for a Delicious Love Story: • 1 spicy rockstar • 1 salty chef • a sweet first love ...
Paranormal RockStar Romance
Purple Phoenix Games (2266 KP) rated Soul Raiders in Tabletop Games
Jul 5, 2021
Soul Raiders is a storytelling role-playing game for up to four players. Each player takes the role of an aspiring Soul Raider tasked with saving the realms from the influence of evil. The game is played over several sessions that all affect the overarching plot of the narrative, but this preview version simply allows players to learn the game mechanics through a prologue scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure which final components will be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are too many to list here. Once setup, the play area may look similar to the photo below.
As there are 36 pages in the preliminary rulebook, I am unable to detail everything in this preview. However, I can give an overall gameplay feeling.
Players control pawns (standees in this version, but plastic minis in the final) that will adventure on Location tiles that spawn baddies, traps, and other elements. Each round played has no turn structure; players can take their actions however they like in any order, and sometimes players will take actions simultaneously. Once all players have taken their actions, the baddies will attack (though some attack immediately upon spawning in a Location as well).
Combat is resolved through clever chaining card play. The cards drawn to the players’ hand are multi-use and can be combined with others in hand to pull off complex combos. All players will have access to melee combat cards, movement cards, and also magic spell cards. Utilizing the cards efficiently, as well as leveraging each players’ inherent strengths, can make or break combats and skill checks throughout the game.
In addition to the myriad combats players will face, they will also be able to encounter events, special characters, and traps. Many times these will result in skill checks or other card shedding activities in order to progress the story.
Throughout the game a tracker board constantly keeps players aware of the current vitae of the party (collective health), threat level, and active events. Players will also be using personalized player boards to keep track of their deck of cards, active engaged enemies, and status tokens. Each character has special talents different from each other, and the final game will have at least four characters, whereas this version has two.
If the players can navigate the game efficiently and quickly enough to satisfy the win conditions, then victory is to be shared. However, if you, like me, are still trying to figure out how to win, the game ships with an interesting session saving ability so you can pick up where you left off with any combination of players and characters.
Components. Again, this is a preview copy of the game, and not everything is final. That said, I can see the direction this game is going, and if it results in a successful Kickstarter campaign, I foresee me praising the publisher for their excellent components. Most of the art seems complete, and the character art is so amazing. In contrast, I feel the landscape art doesn’t necessarily match the intensity and details given in the character art. It just feels out of place in an otherwise excellently-illustrated game.
The gameplay, however, felt very fresh and familiar at the same time. I have played several games where the players’ card decks offer multi-use cards in much the same fashion, and here in Soul Raiders, the cards can be played for their numeric values or their special abilities. What I like about this is the ability to use the cards in hand to pull off sweeping combos of insane damage, or to really nail the lockpicking difficulty checks. There will be times the heroes will need to be engaged in combat with four or more enemies, and having certain spells that can wipe out most of them with one card is always very satisfying.
Movement has largely been neglected in my plays of Soul Raiders, as I haven’t found a great way to make it sing as a card type. Players will need to use movement to travel from one Location card to others, but there are also mechanics in place for the heroes to flee away from battles. I have yet to feel the need to flee from battle. I also have yet to truly understand the need for a big selling point for the game – character invisibility. Yes, I can see how being invisible would be a great benefit, but I rarely had the ability cards in hand to use it properly or effectively. I am told, though, that the game will ship with both a normal character mini and a transparent mini to indicate when they are invisible. So there’s that.
All in all I really do enjoy the storytelling gameplay of Soul Raiders. I think this intro prologue scenario has piqued my interest and triggered my desire to play more in the story. I hope that some adjustments will be made to make invisibility and fleeing more important aspects of the game, but for now I am ignoring them almost systematically. That said, if you are looking for a new game with a great theme and some pretty good mechanics, I invite you to check out the Kickstarter campaign launching very soon. I think this would be a great one to have in a collection, especially as I can see it being infinitely expandable with new books of scenarios and small expansion packs with new heroes, etc.
Lee (2222 KP) rated Despicable Me 3 (2017) in Movies
Jul 14, 2017
A news report introduces us to 80s TV child star Balthazar Bratt. After a successful run of his own TV show, things went badly wrong for Balthazar when puberty hit and the squeaky voice and zits resulted in Hollywood ditching his show. Balthazar disappeared from the public eye and the report then asks the question ‘where is he now?’. Cut to the ocean, and a diamond heist on a ship which, if you’ve seen the relevant trailer, means you’ve pretty much seen the entire scene. Balthazar uses bubblegum as a weapon, along with a keytar, and enjoys tackling his enemies with 80s inspired dance fights. The scene ends with Gru, naked and caught up in the bubblegum, embarrassing himself as he floats through the city for all to see while a couple of minions enjoy themselves at a beach party. Yep, pretty much the whole original trailer has just played for us.
Gru and Lucy both find themselves sacked from the Anti-Villain league for failing to capture Balthazar during the heist but they don’t have long to think about what to do next before Gru discovers that he has a twin brother called Dru, that he knew nothing about. Dru got to live with his dad while Gru got to live with his mum following their parents split. They all then head off to Freedonia for a family reunion.
The rest of the movie is pretty much a big mess, with far too many dull and pointless subplots. The main story involves the two brothers, getting to know each other and eventually teaming up to recover the diamond from Balthazar once again and to finally capture him. But this is all at the expense of pretty much every other character in the movie. The Minions have already gone off on their own subplot, having left Gru to go in search of a more villain-like life. Ending up in jail, they soon decide that they miss Gru, so break out in order to try and get back to him in time for the end of the movie. And as for the girls – Agnes is on the hunt for a unicorn, because a bloke in the pub said there was one in the woods, Margo is trying to avoid a local boy who has a crush on her and Edith just doesn’t really feature very much at all. And after briefly helping Gru out at the start of the movie, the main focus for Lucy throughout the rest of the movie is to try and be accepted as a mum to the three girls.
The final act, with the brothers working together to stop Balthazar from getting his revenge and making a big mess in Hollywood, is fairly entertaining, and the Minions still manage to raise big laughs in pretty much every scene they feature, but overall this was pretty disappointing.