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DRAGON QUEST V
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******************** This grand adventure, unfolding over three generations, is now available to...
Adventure Time Game Wizard - Draw Your Own Adventure Time Games
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"Truly innovative and potentially infinite, Adventure Time Game Wizard is an essential purchase for...
Eastern Empires
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Eastern Empires is a board game for 3 to 9 players and covers the development of ancient...
Mothergamer (1546 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games
Apr 3, 2019
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.
Introducing Arno Dorian
The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.
A spectacular view of 16th Century Paris
I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.
Elise and Arno
There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.
Hot air balloon over Paris is awesome
Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.
A bird's eye view of some of Franciade
Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.
Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.
The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.
Arno in the Precursor Temple
Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
Introducing Arno Dorian
The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.
A spectacular view of 16th Century Paris
I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.
Elise and Arno
There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.
Hot air balloon over Paris is awesome
Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.
A bird's eye view of some of Franciade
Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.
Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.
The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.
Arno in the Precursor Temple
Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
Mothergamer (1546 KP) rated Dragon Quest XI: Echoes of an Elusive Age in Video Games
Apr 3, 2019
I have loved the Dragon Quest games since I was a kid and have played many of them. I was quite thrilled that a new Dragon Quest game was coming out so as soon as I got my hands on Dragon Quest XI: Echoes Of An Elusive Age, I started playing immediately. Right from the start the game starts off with a fantastic introduction with music played by the Tokyo Symphonic Orchestra and beautiful scenes from the game. The story starts with an interesting beginning showing the hero who is known as the Luminary a hero of light who is the only one that can fight the powers of darkness and a villain known as Mordegon.
Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.
The hero exploring a cave in his village.
Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.
Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.
Use the pep powers to defeat enemies in battle.
There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.
Horse racing is just one of the mini games you can play in the game.
Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.
Craft a variety of items with the fun sized forge.
Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.
Just one of the many costumes you can get in the game.
Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.
Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.
I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.
Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.
The hero exploring a cave in his village.
Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.
Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.
Use the pep powers to defeat enemies in battle.
There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.
Horse racing is just one of the mini games you can play in the game.
Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.
Craft a variety of items with the fun sized forge.
Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.
Just one of the many costumes you can get in the game.
Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.
Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.
I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.
Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Phillip McSween (751 KP) rated Gran Torino (2009) in Movies
Mar 25, 2018
Original
A racist Korean War veteran has to deal with his own prejudice when a Hmong teenager tries to steal his car.
Acting: 8
Clint Eastwood comes out of the gates swinging in playing racist Walt Kowalski. I thought it was a daring role seeing as, even though the character had a strong prejudices, you were still supposed to somehow like and respect him. Clint walks that line finely and pulls the role off with that smooth ease I've seen in a number of his previous roles.
Special love to a strong supporting role from Chee Thao who plays the angry Grandma of the Hmong family. She hates Clint as much as he hates her and their chemistry makes for some hilarious scenes. She captures the role perfectly.
Beginning: 1
Characters: 10
Gran Torino features a rich array of characters with meaning and depth. Walt is a man set in his ways after the war hardened him, but you find his walls slowly tearing down as the movie progresses. He reluctantly lets in the people that he wouldn't normally and finds himself becoming closer to them than his own family. While his heart may have changed, I appreciated the fact that his mouth didn't. Walt, with his brutal honesty, always spoke what was on his mind at all times which was funny and refreshing at the same time.
Thao (Bee Vang) has his own internal struggle as he deals with getting his education while trying to take care of his family and still fit in with the men in his family. He wants to be different than his thug cousins but he's too much of a softy to stand up for himself. Thao and Walt end up on a collision course towards each other surrounded by a number of characters that have their own stories worth paying attention to.
Cinematography/Visuals: 10
A lot of scenes stuck out in my head when considering Gran Torino. From family dinners to one-off scenes with Walt and Thao, the film provides believable insight into Walt becoming closer to his "enemies" than his own family. The dinners were shot in a claustrophobic type of way. Thao's house was littered with people and you find a surrounded Walt trying to navigate his way through while steering clear of being social. The film as a whole was shot in a dark style indicative of looming danger. It's unnerving in a way, but effective at the same time.
Conflict: 10
Genre: 7
Memorability: 10
The hard dramatic shift in the film is like a gut punch, both jarring and unexpected. I appreciate when a film can change tones and still be effective. I also appreciate when films show racism from both sides of the fence. There's a refreshing sense of realism you get with Gran Torino that may be sacrificed in other films for the sake of getting a point across. In Torino, no one is innocent. No one is exempt.
I can't even count the number of one-liners that Walt provides throughout the span of the movie. My personal favorite: "Good day, puss cake." I have often considered how hilarious it would be to randomly say that to someone. There's still time...
Pace: 6
Definitely could have been improvement in the pacing department. The beginning starts off extremely slow before moving at a shaky pace. It finally levels out at about the half hour mark, but the damage had already been done for me at this point.
Plot: 10
Solid storyline from beginning to end that is both intriguing and unique. We are provided with an insight into a different culture in an endearing way that makes you smile.
Resolution: 5
Overall: 77
Gran Torino is an original film that succeeds with gritty realism and strong characters. A few tweaks, particularly a stronger ending, would have put the movie into a higher tier for me. Still a solid watch.
Acting: 8
Clint Eastwood comes out of the gates swinging in playing racist Walt Kowalski. I thought it was a daring role seeing as, even though the character had a strong prejudices, you were still supposed to somehow like and respect him. Clint walks that line finely and pulls the role off with that smooth ease I've seen in a number of his previous roles.
Special love to a strong supporting role from Chee Thao who plays the angry Grandma of the Hmong family. She hates Clint as much as he hates her and their chemistry makes for some hilarious scenes. She captures the role perfectly.
Beginning: 1
Characters: 10
Gran Torino features a rich array of characters with meaning and depth. Walt is a man set in his ways after the war hardened him, but you find his walls slowly tearing down as the movie progresses. He reluctantly lets in the people that he wouldn't normally and finds himself becoming closer to them than his own family. While his heart may have changed, I appreciated the fact that his mouth didn't. Walt, with his brutal honesty, always spoke what was on his mind at all times which was funny and refreshing at the same time.
Thao (Bee Vang) has his own internal struggle as he deals with getting his education while trying to take care of his family and still fit in with the men in his family. He wants to be different than his thug cousins but he's too much of a softy to stand up for himself. Thao and Walt end up on a collision course towards each other surrounded by a number of characters that have their own stories worth paying attention to.
Cinematography/Visuals: 10
A lot of scenes stuck out in my head when considering Gran Torino. From family dinners to one-off scenes with Walt and Thao, the film provides believable insight into Walt becoming closer to his "enemies" than his own family. The dinners were shot in a claustrophobic type of way. Thao's house was littered with people and you find a surrounded Walt trying to navigate his way through while steering clear of being social. The film as a whole was shot in a dark style indicative of looming danger. It's unnerving in a way, but effective at the same time.
Conflict: 10
Genre: 7
Memorability: 10
The hard dramatic shift in the film is like a gut punch, both jarring and unexpected. I appreciate when a film can change tones and still be effective. I also appreciate when films show racism from both sides of the fence. There's a refreshing sense of realism you get with Gran Torino that may be sacrificed in other films for the sake of getting a point across. In Torino, no one is innocent. No one is exempt.
I can't even count the number of one-liners that Walt provides throughout the span of the movie. My personal favorite: "Good day, puss cake." I have often considered how hilarious it would be to randomly say that to someone. There's still time...
Pace: 6
Definitely could have been improvement in the pacing department. The beginning starts off extremely slow before moving at a shaky pace. It finally levels out at about the half hour mark, but the damage had already been done for me at this point.
Plot: 10
Solid storyline from beginning to end that is both intriguing and unique. We are provided with an insight into a different culture in an endearing way that makes you smile.
Resolution: 5
Overall: 77
Gran Torino is an original film that succeeds with gritty realism and strong characters. A few tweaks, particularly a stronger ending, would have put the movie into a higher tier for me. Still a solid watch.
Kevin Wilson (179 KP) rated the PlayStation 4 version of Soma in Video Games
Jul 13, 2018
Interesting concept and story (3 more)
Good length
Creepy atmosphere
Amazing world
Bad AI (2 more)
Awkward acting and diologue
Slow parts
Great game, a few flaws
Contains spoilers, click to show
This is a great game, I loved it but there were a few flaws that knocked the rating down sadly.
First off the concept, story and world were by far the best parts of the game. It lasted me around 10 hours and I wanted to keep coming back to it.
The idea to transfer consciousness to robot has fascinated me for a long time. It's not new, it's been talked about for a long time and this game shows it in a very interesting way.
Basically you have a brain scan. Your creating a digital copy of yourself and that is being transferred into the robot. So it doesn't matter if it's 1 year or 100 years later you will have the brain scan and then wake up in a robot because this version of you is from that moment the brain scan took place (stay with me haha) which means the original "you" could have gone on to live 50 more years for all we know.
It's intriguing but also a scary thought because it does beg the question, is this version actually you? It's a copy so surely it's not you conscious?
So obviously we meet our protagonist, Simon who is suffering a brain injury and goes for a brain scan. He doesnt know what the brain scan is intended for so he is immediately woken up in the far future and feeling very confused and this could have been a very interesting story about him descending into madness and insanity as he begins to realise what he has now become. However this falls flat and when he does find out the truth he is quickly accepting and calm about it all. It wasn't very believable and could have done so much more with it.
There is a 2nd character you meet, Catherine who turns out to be a machine who then gets transfer into your omnitool so you assume will be a constant companion and will talk to you constantly as you walk about. However this is not the case as she only talks when plugged into a console which was too few for my liking. Her acting and diologue also felt too emotionless and wooden which could have been intentional and gradually made her out to be obsessive and manipulative and this would have further showed that if they had her talking as you walked about. But again this was not the case, the game is predictable which was disappointing. The ending was predictable despite a few twists but I still liked it.
The AI was very confusing. I didn't understand what the rules were. Was it attracted to light, movement or sound? It was very unpredictable but thankfully the developer updated the game to add a safe mode which keeps everything the same, and still keeps the creepiness but removes the ability for enemies to harm you which did make the game more enjoyable. Plus trophies still unlock on that mode for those completionests.
Overall game was too good to not play thanks to story and the concept behind it. I loved learning about the world through recordings and terminal. I'd love to learn more in a sequel or prequel but with different characters and location. The atmosphere felt creepy and clostophobic at times. But gameplay was generic. Walk to here, open this door, use this terminal.
I do recommend anyone playing it but the lack of collectibles and multiple endings doesn't give good replayability.
First off the concept, story and world were by far the best parts of the game. It lasted me around 10 hours and I wanted to keep coming back to it.
The idea to transfer consciousness to robot has fascinated me for a long time. It's not new, it's been talked about for a long time and this game shows it in a very interesting way.
Basically you have a brain scan. Your creating a digital copy of yourself and that is being transferred into the robot. So it doesn't matter if it's 1 year or 100 years later you will have the brain scan and then wake up in a robot because this version of you is from that moment the brain scan took place (stay with me haha) which means the original "you" could have gone on to live 50 more years for all we know.
It's intriguing but also a scary thought because it does beg the question, is this version actually you? It's a copy so surely it's not you conscious?
So obviously we meet our protagonist, Simon who is suffering a brain injury and goes for a brain scan. He doesnt know what the brain scan is intended for so he is immediately woken up in the far future and feeling very confused and this could have been a very interesting story about him descending into madness and insanity as he begins to realise what he has now become. However this falls flat and when he does find out the truth he is quickly accepting and calm about it all. It wasn't very believable and could have done so much more with it.
There is a 2nd character you meet, Catherine who turns out to be a machine who then gets transfer into your omnitool so you assume will be a constant companion and will talk to you constantly as you walk about. However this is not the case as she only talks when plugged into a console which was too few for my liking. Her acting and diologue also felt too emotionless and wooden which could have been intentional and gradually made her out to be obsessive and manipulative and this would have further showed that if they had her talking as you walked about. But again this was not the case, the game is predictable which was disappointing. The ending was predictable despite a few twists but I still liked it.
The AI was very confusing. I didn't understand what the rules were. Was it attracted to light, movement or sound? It was very unpredictable but thankfully the developer updated the game to add a safe mode which keeps everything the same, and still keeps the creepiness but removes the ability for enemies to harm you which did make the game more enjoyable. Plus trophies still unlock on that mode for those completionests.
Overall game was too good to not play thanks to story and the concept behind it. I loved learning about the world through recordings and terminal. I'd love to learn more in a sequel or prequel but with different characters and location. The atmosphere felt creepy and clostophobic at times. But gameplay was generic. Walk to here, open this door, use this terminal.
I do recommend anyone playing it but the lack of collectibles and multiple endings doesn't give good replayability.
Gareth von Kallenbach (980 KP) rated the PC version of Titanfall 2 in Video Games
Jun 19, 2019
Respawn and EA have returned with TitanFall 2 which is the rare sequel
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tom Clancy's The Division in Video Games
Jun 19, 2019
As if pulled directly from the headlines Tom Clancy’s The Division is a chilling look at New York in the aftermath of a deadly pandemic. Dubbed the Dollar Flu, after tainted money was released during Black Friday, Manhattan is a desolated region populated by scavengers, roaming gangs; people just trying to survive. It is into this scenario that players take on the role of an agent of an elite government division known as “The Division”, their task is to help restore order, investigate the outbreak, and bring facilities and a sense of normality to a devastated area. Playing from a third person perspective and mixing elements of a RPG and shooter, The Division is an extremely ambitious and highly detailed project. Players are tasked with several main missions but also have the option to do side missions which help them gain resources in order to upgrade their base and equipment. Weapons and accessories can be bought, sold, or modified, and various skill options ranging from healing to combat options become available as well.
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/