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Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects

Phillip McSween (751 KP) rated Gran Torino (2009) in Movies
Mar 25, 2018
Original
A racist Korean War veteran has to deal with his own prejudice when a Hmong teenager tries to steal his car.
Acting: 8
Clint Eastwood comes out of the gates swinging in playing racist Walt Kowalski. I thought it was a daring role seeing as, even though the character had a strong prejudices, you were still supposed to somehow like and respect him. Clint walks that line finely and pulls the role off with that smooth ease I've seen in a number of his previous roles.
Special love to a strong supporting role from Chee Thao who plays the angry Grandma of the Hmong family. She hates Clint as much as he hates her and their chemistry makes for some hilarious scenes. She captures the role perfectly.
Beginning: 1
Characters: 10
Gran Torino features a rich array of characters with meaning and depth. Walt is a man set in his ways after the war hardened him, but you find his walls slowly tearing down as the movie progresses. He reluctantly lets in the people that he wouldn't normally and finds himself becoming closer to them than his own family. While his heart may have changed, I appreciated the fact that his mouth didn't. Walt, with his brutal honesty, always spoke what was on his mind at all times which was funny and refreshing at the same time.
Thao (Bee Vang) has his own internal struggle as he deals with getting his education while trying to take care of his family and still fit in with the men in his family. He wants to be different than his thug cousins but he's too much of a softy to stand up for himself. Thao and Walt end up on a collision course towards each other surrounded by a number of characters that have their own stories worth paying attention to.
Cinematography/Visuals: 10
A lot of scenes stuck out in my head when considering Gran Torino. From family dinners to one-off scenes with Walt and Thao, the film provides believable insight into Walt becoming closer to his "enemies" than his own family. The dinners were shot in a claustrophobic type of way. Thao's house was littered with people and you find a surrounded Walt trying to navigate his way through while steering clear of being social. The film as a whole was shot in a dark style indicative of looming danger. It's unnerving in a way, but effective at the same time.
Conflict: 10
Genre: 7
Memorability: 10
The hard dramatic shift in the film is like a gut punch, both jarring and unexpected. I appreciate when a film can change tones and still be effective. I also appreciate when films show racism from both sides of the fence. There's a refreshing sense of realism you get with Gran Torino that may be sacrificed in other films for the sake of getting a point across. In Torino, no one is innocent. No one is exempt.
I can't even count the number of one-liners that Walt provides throughout the span of the movie. My personal favorite: "Good day, puss cake." I have often considered how hilarious it would be to randomly say that to someone. There's still time...
Pace: 6
Definitely could have been improvement in the pacing department. The beginning starts off extremely slow before moving at a shaky pace. It finally levels out at about the half hour mark, but the damage had already been done for me at this point.
Plot: 10
Solid storyline from beginning to end that is both intriguing and unique. We are provided with an insight into a different culture in an endearing way that makes you smile.
Resolution: 5
Overall: 77
Gran Torino is an original film that succeeds with gritty realism and strong characters. A few tweaks, particularly a stronger ending, would have put the movie into a higher tier for me. Still a solid watch.
Acting: 8
Clint Eastwood comes out of the gates swinging in playing racist Walt Kowalski. I thought it was a daring role seeing as, even though the character had a strong prejudices, you were still supposed to somehow like and respect him. Clint walks that line finely and pulls the role off with that smooth ease I've seen in a number of his previous roles.
Special love to a strong supporting role from Chee Thao who plays the angry Grandma of the Hmong family. She hates Clint as much as he hates her and their chemistry makes for some hilarious scenes. She captures the role perfectly.
Beginning: 1
Characters: 10
Gran Torino features a rich array of characters with meaning and depth. Walt is a man set in his ways after the war hardened him, but you find his walls slowly tearing down as the movie progresses. He reluctantly lets in the people that he wouldn't normally and finds himself becoming closer to them than his own family. While his heart may have changed, I appreciated the fact that his mouth didn't. Walt, with his brutal honesty, always spoke what was on his mind at all times which was funny and refreshing at the same time.
Thao (Bee Vang) has his own internal struggle as he deals with getting his education while trying to take care of his family and still fit in with the men in his family. He wants to be different than his thug cousins but he's too much of a softy to stand up for himself. Thao and Walt end up on a collision course towards each other surrounded by a number of characters that have their own stories worth paying attention to.
Cinematography/Visuals: 10
A lot of scenes stuck out in my head when considering Gran Torino. From family dinners to one-off scenes with Walt and Thao, the film provides believable insight into Walt becoming closer to his "enemies" than his own family. The dinners were shot in a claustrophobic type of way. Thao's house was littered with people and you find a surrounded Walt trying to navigate his way through while steering clear of being social. The film as a whole was shot in a dark style indicative of looming danger. It's unnerving in a way, but effective at the same time.
Conflict: 10
Genre: 7
Memorability: 10
The hard dramatic shift in the film is like a gut punch, both jarring and unexpected. I appreciate when a film can change tones and still be effective. I also appreciate when films show racism from both sides of the fence. There's a refreshing sense of realism you get with Gran Torino that may be sacrificed in other films for the sake of getting a point across. In Torino, no one is innocent. No one is exempt.
I can't even count the number of one-liners that Walt provides throughout the span of the movie. My personal favorite: "Good day, puss cake." I have often considered how hilarious it would be to randomly say that to someone. There's still time...
Pace: 6
Definitely could have been improvement in the pacing department. The beginning starts off extremely slow before moving at a shaky pace. It finally levels out at about the half hour mark, but the damage had already been done for me at this point.
Plot: 10
Solid storyline from beginning to end that is both intriguing and unique. We are provided with an insight into a different culture in an endearing way that makes you smile.
Resolution: 5
Overall: 77
Gran Torino is an original film that succeeds with gritty realism and strong characters. A few tweaks, particularly a stronger ending, would have put the movie into a higher tier for me. Still a solid watch.

Kevin Wilson (179 KP) rated the PlayStation 4 version of Soma in Video Games
Jul 13, 2018
Interesting concept and story (3 more)
Good length
Creepy atmosphere
Amazing world
Bad AI (2 more)
Awkward acting and diologue
Slow parts
Great game, a few flaws
Contains spoilers, click to show
This is a great game, I loved it but there were a few flaws that knocked the rating down sadly.
First off the concept, story and world were by far the best parts of the game. It lasted me around 10 hours and I wanted to keep coming back to it.
The idea to transfer consciousness to robot has fascinated me for a long time. It's not new, it's been talked about for a long time and this game shows it in a very interesting way.
Basically you have a brain scan. Your creating a digital copy of yourself and that is being transferred into the robot. So it doesn't matter if it's 1 year or 100 years later you will have the brain scan and then wake up in a robot because this version of you is from that moment the brain scan took place (stay with me haha) which means the original "you" could have gone on to live 50 more years for all we know.
It's intriguing but also a scary thought because it does beg the question, is this version actually you? It's a copy so surely it's not you conscious?
So obviously we meet our protagonist, Simon who is suffering a brain injury and goes for a brain scan. He doesnt know what the brain scan is intended for so he is immediately woken up in the far future and feeling very confused and this could have been a very interesting story about him descending into madness and insanity as he begins to realise what he has now become. However this falls flat and when he does find out the truth he is quickly accepting and calm about it all. It wasn't very believable and could have done so much more with it.
There is a 2nd character you meet, Catherine who turns out to be a machine who then gets transfer into your omnitool so you assume will be a constant companion and will talk to you constantly as you walk about. However this is not the case as she only talks when plugged into a console which was too few for my liking. Her acting and diologue also felt too emotionless and wooden which could have been intentional and gradually made her out to be obsessive and manipulative and this would have further showed that if they had her talking as you walked about. But again this was not the case, the game is predictable which was disappointing. The ending was predictable despite a few twists but I still liked it.
The AI was very confusing. I didn't understand what the rules were. Was it attracted to light, movement or sound? It was very unpredictable but thankfully the developer updated the game to add a safe mode which keeps everything the same, and still keeps the creepiness but removes the ability for enemies to harm you which did make the game more enjoyable. Plus trophies still unlock on that mode for those completionests.
Overall game was too good to not play thanks to story and the concept behind it. I loved learning about the world through recordings and terminal. I'd love to learn more in a sequel or prequel but with different characters and location. The atmosphere felt creepy and clostophobic at times. But gameplay was generic. Walk to here, open this door, use this terminal.
I do recommend anyone playing it but the lack of collectibles and multiple endings doesn't give good replayability.
First off the concept, story and world were by far the best parts of the game. It lasted me around 10 hours and I wanted to keep coming back to it.
The idea to transfer consciousness to robot has fascinated me for a long time. It's not new, it's been talked about for a long time and this game shows it in a very interesting way.
Basically you have a brain scan. Your creating a digital copy of yourself and that is being transferred into the robot. So it doesn't matter if it's 1 year or 100 years later you will have the brain scan and then wake up in a robot because this version of you is from that moment the brain scan took place (stay with me haha) which means the original "you" could have gone on to live 50 more years for all we know.
It's intriguing but also a scary thought because it does beg the question, is this version actually you? It's a copy so surely it's not you conscious?
So obviously we meet our protagonist, Simon who is suffering a brain injury and goes for a brain scan. He doesnt know what the brain scan is intended for so he is immediately woken up in the far future and feeling very confused and this could have been a very interesting story about him descending into madness and insanity as he begins to realise what he has now become. However this falls flat and when he does find out the truth he is quickly accepting and calm about it all. It wasn't very believable and could have done so much more with it.
There is a 2nd character you meet, Catherine who turns out to be a machine who then gets transfer into your omnitool so you assume will be a constant companion and will talk to you constantly as you walk about. However this is not the case as she only talks when plugged into a console which was too few for my liking. Her acting and diologue also felt too emotionless and wooden which could have been intentional and gradually made her out to be obsessive and manipulative and this would have further showed that if they had her talking as you walked about. But again this was not the case, the game is predictable which was disappointing. The ending was predictable despite a few twists but I still liked it.
The AI was very confusing. I didn't understand what the rules were. Was it attracted to light, movement or sound? It was very unpredictable but thankfully the developer updated the game to add a safe mode which keeps everything the same, and still keeps the creepiness but removes the ability for enemies to harm you which did make the game more enjoyable. Plus trophies still unlock on that mode for those completionests.
Overall game was too good to not play thanks to story and the concept behind it. I loved learning about the world through recordings and terminal. I'd love to learn more in a sequel or prequel but with different characters and location. The atmosphere felt creepy and clostophobic at times. But gameplay was generic. Walk to here, open this door, use this terminal.
I do recommend anyone playing it but the lack of collectibles and multiple endings doesn't give good replayability.

Gareth von Kallenbach (980 KP) rated the PC version of Titanfall 2 in Video Games
Jun 19, 2019
Respawn and EA have returned with TitanFall 2 which is the rare sequel
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tom Clancy's The Division in Video Games
Jun 19, 2019
As if pulled directly from the headlines Tom Clancy’s The Division is a chilling look at New York in the aftermath of a deadly pandemic. Dubbed the Dollar Flu, after tainted money was released during Black Friday, Manhattan is a desolated region populated by scavengers, roaming gangs; people just trying to survive. It is into this scenario that players take on the role of an agent of an elite government division known as “The Division”, their task is to help restore order, investigate the outbreak, and bring facilities and a sense of normality to a devastated area. Playing from a third person perspective and mixing elements of a RPG and shooter, The Division is an extremely ambitious and highly detailed project. Players are tasked with several main missions but also have the option to do side missions which help them gain resources in order to upgrade their base and equipment. Weapons and accessories can be bought, sold, or modified, and various skill options ranging from healing to combat options become available as well.
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Fallout 4 in Video Games
Jun 19, 2019
When Fallout 4 was first announced last June at E3, I like many gamers was thrilled for the latest chapter in this ongoing and enduring series. The fact that Bethesda was able to deliver successfully on the November release date was even more amazing as was the incredible stability, complexity, and fun of the game.
While we featured the game extensively on our holiday gift guides and radio segments, I opted to wait to do the full review until I had spent more time with the game. The story the game is very compelling and that you’re a father looking to recover his son in a post-apocalyptic world. The interactions that NPC characters are extremely enjoyable, as is the open world and highly customizable nature of the game. There are countless options for weapon and clothing customization, side quests, weapons, your armor, and even your companion. All of this helps make the game ending incredibly complex, diverse, and deeply rewarding experience.
I have to admit that I do have some frustration with the menu system as for me; I’m not a big fan of micromanagement and I have to admit that I found crafting a bit frustrating at times. I remember an early mission where I had to construct a transmitter to be very frustrating as I could not seem to get all of the completed parts together.
The beauty of the game though was that I was able to go off on other quests, combat enemies, trade, craft, customize, explore, and more so that I was able to be more than entertained when I got caught up in a segment. I really enjoyed being able to do things like raid an enemy base and take down numerous bad guys as well is combat mutated creatures. The longer I spend with the game, the more I began to appreciate the complexity of it in that there are multiple ways to play it, when it, and enjoy it. I’ve heard of players who achieve great things without even leaving the vault area at the start of the game. There are players spend a considerable amount of time crafting their community, appearance, and weaponry to find the best overall gaming experience.
I and the other hand like it sleek and simple, and prefer to get right down to the action. Now this course cause me to learn some patience as I would often overload my character was salvage and had to learn quickly what is useful to keep, sell, and discard. Combat was extremely satisfying although I did get a little hung up at times having to change weapons in my Pip Boy. I would’ve liked a little more streamlined approach where I could have several weapons stage as well as grenades without having to access a menu during heated moments. Naturally I understand this is a frustration from a PC gamer’s perspective and those playing the game on a console don’t have the luxury of multiple hotkeys to assign.
From the solid voice acting, enjoyable story, numerous customizations, an abundance of fun and action filled moments; Fallout 4 is the rare game that delivers on what fans expect as well as brings an abundance of options and enjoyment to the game will be on the first play through. Not only is the game one of the better releases of 2015, but one can argue that it is one of the better game releases ever not just of the series which is high praise indeed. I cannot wait to see what comes next for the series as this is been a trip well worth taking.
http://sknr.net/2016/01/23/fallout-4/
While we featured the game extensively on our holiday gift guides and radio segments, I opted to wait to do the full review until I had spent more time with the game. The story the game is very compelling and that you’re a father looking to recover his son in a post-apocalyptic world. The interactions that NPC characters are extremely enjoyable, as is the open world and highly customizable nature of the game. There are countless options for weapon and clothing customization, side quests, weapons, your armor, and even your companion. All of this helps make the game ending incredibly complex, diverse, and deeply rewarding experience.
I have to admit that I do have some frustration with the menu system as for me; I’m not a big fan of micromanagement and I have to admit that I found crafting a bit frustrating at times. I remember an early mission where I had to construct a transmitter to be very frustrating as I could not seem to get all of the completed parts together.
The beauty of the game though was that I was able to go off on other quests, combat enemies, trade, craft, customize, explore, and more so that I was able to be more than entertained when I got caught up in a segment. I really enjoyed being able to do things like raid an enemy base and take down numerous bad guys as well is combat mutated creatures. The longer I spend with the game, the more I began to appreciate the complexity of it in that there are multiple ways to play it, when it, and enjoy it. I’ve heard of players who achieve great things without even leaving the vault area at the start of the game. There are players spend a considerable amount of time crafting their community, appearance, and weaponry to find the best overall gaming experience.
I and the other hand like it sleek and simple, and prefer to get right down to the action. Now this course cause me to learn some patience as I would often overload my character was salvage and had to learn quickly what is useful to keep, sell, and discard. Combat was extremely satisfying although I did get a little hung up at times having to change weapons in my Pip Boy. I would’ve liked a little more streamlined approach where I could have several weapons stage as well as grenades without having to access a menu during heated moments. Naturally I understand this is a frustration from a PC gamer’s perspective and those playing the game on a console don’t have the luxury of multiple hotkeys to assign.
From the solid voice acting, enjoyable story, numerous customizations, an abundance of fun and action filled moments; Fallout 4 is the rare game that delivers on what fans expect as well as brings an abundance of options and enjoyment to the game will be on the first play through. Not only is the game one of the better releases of 2015, but one can argue that it is one of the better game releases ever not just of the series which is high praise indeed. I cannot wait to see what comes next for the series as this is been a trip well worth taking.
http://sknr.net/2016/01/23/fallout-4/

Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty: Advanced Warfare in Video Games
Jun 19, 2019
Sledgehammer Games have crafted a gem in the latest chapter in the mega-selling Cal of Duty series. Call of Duty: Advanced Warfare blends old and new to create the most enjoyable and versatile entry into the series in recent years.
The game is set in the near future where Exo Skeletons, drones, and target seeking grenades have become commonplace on the battlefield.
Players are cast as a young Marine who after a successful but costly battle finds himself at a crossroads. He is given a new chance when the head of a large and powerful private defense contractor offers to make him part of the team.
At this point players will take on a deadly terror threat all over the globe and will have an arsenal of weapons at their disposal including hover bikes for a thrilling chase through Detroit.
Of course there is a darker side to the story and a bigger plot is discovered where the player must stand up for what he knows is right even if it means turning his back on others.
The graphics of the game are first rate and the facial animations have to be seen to be believed. I enjoyed the new weapons and storylines, but much of the gameplay while exciting does follow the series staples of run and gun, stealth missions, and vehicle chases.
The addition of the Exo Suit is a huge plus as it allows for jet powered jumps and moves as well as the ability to cling to metallic surfaces.
This feature enhances the storylines greatly as I enjoyed jumping to and from moving vehicles, climbing up vast buildings, and making tall jumps in combat.
What really makes this game shine is the amazing multiplay which not only combines multiple modes such as Kill Confirmed, Deathmatch, Team Deathmatch, and countless other modes, it also has co-op missions as well.
The ease of customization in the multiplay modes is great as everything from energy weapons to machine guns is available to players as is the ability to customize your perks, kill streak rewards, and accessories.
The game offers bonus items that can be accessed in menu and in game which really enhances the appeal of the game. I remember turning a solar lense on some enemies and frying them down as well as getting a giant combat suit and cutting players down to size.
I had issues with the multiplayer in Ghosts and had to force myself to play to make max level, but thankfully Advanced has not had those issues as I happily play the online modes as often as I can. I have enjoyed the maps and the variety of weapons and combat styles immensely.
The inclusion of Kevin Spacey was a nice addition as far as I was concerned as it brought a new level of menace and complexity to what could have otherwise been a stock video bad guy. You can almost understand his motivations.
I was able to complete the single player campaign in a bit over 6 hours but I enjoyed the thrill ride it contained and being able to use the abilities of the suit as well as the grapple were well featured throughout the highly detailed levels of the game.
In the end if you like Call of Duty then you will likely love this game and if you are not a fan, then no matter what the publisher and designers do will likely not appease you. For me, this was a nice mix of the old and familiar with some new directions that shows there is still plenty of life in the franchise.
http://sknr.net/2015/01/08/call-dutyadvanced-warfare/
The game is set in the near future where Exo Skeletons, drones, and target seeking grenades have become commonplace on the battlefield.
Players are cast as a young Marine who after a successful but costly battle finds himself at a crossroads. He is given a new chance when the head of a large and powerful private defense contractor offers to make him part of the team.
At this point players will take on a deadly terror threat all over the globe and will have an arsenal of weapons at their disposal including hover bikes for a thrilling chase through Detroit.
Of course there is a darker side to the story and a bigger plot is discovered where the player must stand up for what he knows is right even if it means turning his back on others.
The graphics of the game are first rate and the facial animations have to be seen to be believed. I enjoyed the new weapons and storylines, but much of the gameplay while exciting does follow the series staples of run and gun, stealth missions, and vehicle chases.
The addition of the Exo Suit is a huge plus as it allows for jet powered jumps and moves as well as the ability to cling to metallic surfaces.
This feature enhances the storylines greatly as I enjoyed jumping to and from moving vehicles, climbing up vast buildings, and making tall jumps in combat.
What really makes this game shine is the amazing multiplay which not only combines multiple modes such as Kill Confirmed, Deathmatch, Team Deathmatch, and countless other modes, it also has co-op missions as well.
The ease of customization in the multiplay modes is great as everything from energy weapons to machine guns is available to players as is the ability to customize your perks, kill streak rewards, and accessories.
The game offers bonus items that can be accessed in menu and in game which really enhances the appeal of the game. I remember turning a solar lense on some enemies and frying them down as well as getting a giant combat suit and cutting players down to size.
I had issues with the multiplayer in Ghosts and had to force myself to play to make max level, but thankfully Advanced has not had those issues as I happily play the online modes as often as I can. I have enjoyed the maps and the variety of weapons and combat styles immensely.
The inclusion of Kevin Spacey was a nice addition as far as I was concerned as it brought a new level of menace and complexity to what could have otherwise been a stock video bad guy. You can almost understand his motivations.
I was able to complete the single player campaign in a bit over 6 hours but I enjoyed the thrill ride it contained and being able to use the abilities of the suit as well as the grapple were well featured throughout the highly detailed levels of the game.
In the end if you like Call of Duty then you will likely love this game and if you are not a fan, then no matter what the publisher and designers do will likely not appease you. For me, this was a nice mix of the old and familiar with some new directions that shows there is still plenty of life in the franchise.
http://sknr.net/2015/01/08/call-dutyadvanced-warfare/

Gareth von Kallenbach (980 KP) rated Thor: The Dark World (2013) in Movies
Jun 19, 2019
Marvel Studios has certainly been on a roll in recent years with a string of successful film adaptations of their popular comic book series. The recent overwhelming worldwide successes for “The Avengers”, and “Iron Man 3”, which topped $1 billion each globally has certainly raised the bar for their next cinematic offerings.
“Thor: The Dark World”, is poised to carry on the success of the Marvel film franchise as it successfully mixes action and character form the rare sequel that is better than the film that spawned it.
Chris Hemsworth once again stars as the title character who has been spending his time clearing up discord on the planets of the Nine Realms following his outing with The Avengers.
With peace at hand, his father Odin, (Sir Anthony Hopkins), believes the time is right for Thor to prepare for his reign as king of Asgard and protector of the realms.
Thor is not ready to embrace his destiny as his mind and heart are focused on Jane Foster (Natalie Portman), we has not seen since the events of the first film. His father warns him that a mortal is not suited to be his future queen and suggest that his fellow warrior Sif (Jaimie Alexander), would be far more suitable.
To further complicate matters Thor’s treacherous brother Loki (Tom Hiddleston), is seething at the prospect of spending eternity in captivity for his past crimes which only furthers his desire for power and revenge.
While all of this would be enough to keep Thor very busy, a new threat has arisen from the past that threatens to destroy the known universe. A powerful force known as the Aether which had been hidden by Thor’s grandfather has emerged and is drawn the attention of a Dark Elf named Malekith (Christopher Eccleston), who has been hiding away for centuries from those who believed him to be dead.
Malekith wants to take advantage of a pending convergence of the realms to use the supernatural power for his own purposes and in doing so destroy and subjugate all those who are before him. Fate intervenes and brings Jane and Thor together again just as the enemy forces arrived to ransack Asgard.
Faced with a battle against time not only to protect his beloved homeland but to save the known universe, Thor must work with his treacherous brother Loki in a race against time to save the day.
There are plenty of action sequences that follow and the visual effects are quite good even though the film is presented in converted 3-D after being shot in a standard format. The leads are fantastic and truly seem to have a grasp of their characters and the supporting work especially that of Kat Dennings much-needed comic relief is a very nice mix.
The only issue I had with the film other than the converted 3-D, was that the enemy while menacing did not seem to be one of the larger-than-life enemies that one has come to expect from a Marvel film. While certainly dangerous and menacing, there almost seemed to be an air of and confidence about the character as it was clear that he was simply biting off more than he could handle with the forces that were available to him.
That being said the film was extremely enjoyable as were the two bonus scenes that play during the middle of and the end of the credits.
While it may not went over box offices to the level of the two previous Marvel outings, Director Alan Taylor keeps things moving at a steady clip and the film nor the characters do not overstay their welcome.
With another Avengers movie on the horizon and a promise that Thor will return, fans can definitely enjoy this latest offering and look forward to the future for this promising series.
http://sknr.net/2013/11/08/thor-the-dark-world/
“Thor: The Dark World”, is poised to carry on the success of the Marvel film franchise as it successfully mixes action and character form the rare sequel that is better than the film that spawned it.
Chris Hemsworth once again stars as the title character who has been spending his time clearing up discord on the planets of the Nine Realms following his outing with The Avengers.
With peace at hand, his father Odin, (Sir Anthony Hopkins), believes the time is right for Thor to prepare for his reign as king of Asgard and protector of the realms.
Thor is not ready to embrace his destiny as his mind and heart are focused on Jane Foster (Natalie Portman), we has not seen since the events of the first film. His father warns him that a mortal is not suited to be his future queen and suggest that his fellow warrior Sif (Jaimie Alexander), would be far more suitable.
To further complicate matters Thor’s treacherous brother Loki (Tom Hiddleston), is seething at the prospect of spending eternity in captivity for his past crimes which only furthers his desire for power and revenge.
While all of this would be enough to keep Thor very busy, a new threat has arisen from the past that threatens to destroy the known universe. A powerful force known as the Aether which had been hidden by Thor’s grandfather has emerged and is drawn the attention of a Dark Elf named Malekith (Christopher Eccleston), who has been hiding away for centuries from those who believed him to be dead.
Malekith wants to take advantage of a pending convergence of the realms to use the supernatural power for his own purposes and in doing so destroy and subjugate all those who are before him. Fate intervenes and brings Jane and Thor together again just as the enemy forces arrived to ransack Asgard.
Faced with a battle against time not only to protect his beloved homeland but to save the known universe, Thor must work with his treacherous brother Loki in a race against time to save the day.
There are plenty of action sequences that follow and the visual effects are quite good even though the film is presented in converted 3-D after being shot in a standard format. The leads are fantastic and truly seem to have a grasp of their characters and the supporting work especially that of Kat Dennings much-needed comic relief is a very nice mix.
The only issue I had with the film other than the converted 3-D, was that the enemy while menacing did not seem to be one of the larger-than-life enemies that one has come to expect from a Marvel film. While certainly dangerous and menacing, there almost seemed to be an air of and confidence about the character as it was clear that he was simply biting off more than he could handle with the forces that were available to him.
That being said the film was extremely enjoyable as were the two bonus scenes that play during the middle of and the end of the credits.
While it may not went over box offices to the level of the two previous Marvel outings, Director Alan Taylor keeps things moving at a steady clip and the film nor the characters do not overstay their welcome.
With another Avengers movie on the horizon and a promise that Thor will return, fans can definitely enjoy this latest offering and look forward to the future for this promising series.
http://sknr.net/2013/11/08/thor-the-dark-world/

Hazel (1853 KP) rated Flame in the Mist in Books
Dec 17, 2018
<i>I received this book for free through Goodreads First Reads.</i>
Famed for her highly rated <i>The Wrath & The Dawn</i>, Renée Ahdieh has created a new fantasy world full of original characters. Set in a land similar to the Middle Eastern countries we are familiar with, <i>Flame in the Mist</i> incorporates out-dated ideology, ancient lifestyle with a hint of supernatural, and, of course – it is a Young Adult novel after all – a dash of romance. With an eclectic mix of themes, it is a book without cessation of adventure.
The protagonist, Hattori Mariko, at the mere age of 17, is destined to marry the son of the Emperor’s favourite concubine, Prince Raidan. The book commences with the journey from her home, however, Mariko never makes it to the city. Ambushed and presumed dead, Mariko is alone in the dangerous forest, at risk of being discovered by the infamous Black Clan. Instead of waiting for rescue, Mariko, fed up of women being treated as inferior to men, decides she does not want to go home, nor does she want to marry the prince. Her only remaining option is to locate the Black Clan and discover who attempted to murder her. But for this to work, she needs to convince everyone she is a boy.
Whilst Mariko is worming her way into the clan, her twin brother is determined to track down and rescue his sister. Unbeknownst to him, Mariko is beginning to feel more affiliated with their enemies than with her own family. And so a dilemma arises. Does Mariko betray her new “friends” or be unfaithful to the brother she loves?
<i>Flame in the Mist</i> is not only about Mariko’s predicament; it also concerns an age-old feud between powerful families, involving the wrongful death of a disgraced Samurai. As the younger generation reach maturity, they determine to avenge the deaths of their fathers, and, without knowing, Mariko ends up in the centre of two warring parties.
It is a little difficult to get into the story initially; many characters are introduced, but their significance is not obvious for some time. To add to the confusion, vital persons are only formally presented at the end of the novel, which finishes on a cliffhanger. The similarity of the foreign sounding names also creates uncertainty.
Ahdieh cleverly includes a problematic situation that our own world has (almost) overcome. Mariko represents the female population, a gender that is believed to be inferior to their male counterparts. Controlled by fathers, husbands, and powerful leaders, women do not have the opportunity to make their own decisions about their lives. Although it is disconcerting that someone wishes to take Mariko’s life, the ambush provides her with the freedom and chance to prove women are as capable as men. Sadly, she has to pretend to be a boy in order to do this.
It was inevitable that there would be a love interest in <i>Flame in the Mist</i>, however, it is not as inspiring as readers may hope for. The attraction between Mariko and a member of the Black Clan almost comes out of nowhere. Not only was Mariko believed to be male for a wide stretch of the novel, the character in question was one of the more abusive.
<i>Flame in the Mist</i> being the first novel I have read by Renée Ahdieh, I have nothing with which to compare it or state why it is readers particularly admire her writing. The story was mediocre at best, with very little characters that garner respect. Having been published less than a month ago, there is already a lot of hype surrounding this book – either I am missing something vital, or readers are going to be disappointed.
Famed for her highly rated <i>The Wrath & The Dawn</i>, Renée Ahdieh has created a new fantasy world full of original characters. Set in a land similar to the Middle Eastern countries we are familiar with, <i>Flame in the Mist</i> incorporates out-dated ideology, ancient lifestyle with a hint of supernatural, and, of course – it is a Young Adult novel after all – a dash of romance. With an eclectic mix of themes, it is a book without cessation of adventure.
The protagonist, Hattori Mariko, at the mere age of 17, is destined to marry the son of the Emperor’s favourite concubine, Prince Raidan. The book commences with the journey from her home, however, Mariko never makes it to the city. Ambushed and presumed dead, Mariko is alone in the dangerous forest, at risk of being discovered by the infamous Black Clan. Instead of waiting for rescue, Mariko, fed up of women being treated as inferior to men, decides she does not want to go home, nor does she want to marry the prince. Her only remaining option is to locate the Black Clan and discover who attempted to murder her. But for this to work, she needs to convince everyone she is a boy.
Whilst Mariko is worming her way into the clan, her twin brother is determined to track down and rescue his sister. Unbeknownst to him, Mariko is beginning to feel more affiliated with their enemies than with her own family. And so a dilemma arises. Does Mariko betray her new “friends” or be unfaithful to the brother she loves?
<i>Flame in the Mist</i> is not only about Mariko’s predicament; it also concerns an age-old feud between powerful families, involving the wrongful death of a disgraced Samurai. As the younger generation reach maturity, they determine to avenge the deaths of their fathers, and, without knowing, Mariko ends up in the centre of two warring parties.
It is a little difficult to get into the story initially; many characters are introduced, but their significance is not obvious for some time. To add to the confusion, vital persons are only formally presented at the end of the novel, which finishes on a cliffhanger. The similarity of the foreign sounding names also creates uncertainty.
Ahdieh cleverly includes a problematic situation that our own world has (almost) overcome. Mariko represents the female population, a gender that is believed to be inferior to their male counterparts. Controlled by fathers, husbands, and powerful leaders, women do not have the opportunity to make their own decisions about their lives. Although it is disconcerting that someone wishes to take Mariko’s life, the ambush provides her with the freedom and chance to prove women are as capable as men. Sadly, she has to pretend to be a boy in order to do this.
It was inevitable that there would be a love interest in <i>Flame in the Mist</i>, however, it is not as inspiring as readers may hope for. The attraction between Mariko and a member of the Black Clan almost comes out of nowhere. Not only was Mariko believed to be male for a wide stretch of the novel, the character in question was one of the more abusive.
<i>Flame in the Mist</i> being the first novel I have read by Renée Ahdieh, I have nothing with which to compare it or state why it is readers particularly admire her writing. The story was mediocre at best, with very little characters that garner respect. Having been published less than a month ago, there is already a lot of hype surrounding this book – either I am missing something vital, or readers are going to be disappointed.

Matthew Krueger (10051 KP) rated Eternal Darkness: Sanity's Requiem in Video Games
Oct 28, 2019 (Updated Oct 28, 2019)
Psychological Warfare
Contains spoilers, click to show
Eternal Darkness- why does no one talk about this game. It is amazing, its horrorfying, terroryfying, spooky, creepy, thrilling, chilling and so much more. Plus it came out only for the gamecube, which is huge because nintendo doesnt put out or release alot of horror games. This, luigi's mansion and Resident Evil 4 were the big horror games for the gamecube. Maybe more came out, but those 3 were the big ones. Lets talk about this game, shall we....
The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.
The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.
The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.
While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.
Lets talk about the plot/story....
The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.
The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.
This game is so good, its epic, im surprised that not of people know about this game and heard about this game.
I highly reccordmend playing this game.
Lastly shout out to @LeftSideCut for getting the hints/clues for this review.
The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.
The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.
The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.
While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.
Lets talk about the plot/story....
The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.
The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.
This game is so good, its epic, im surprised that not of people know about this game and heard about this game.
I highly reccordmend playing this game.
Lastly shout out to @LeftSideCut for getting the hints/clues for this review.