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5/5 “Best graphics and as good as Call of Duty.” 5/5 “Fabulous game with breathtakingly...
Ultimate Shark Simulator
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Dive into the deep blue sea and rule over the ocean as a real Shark! For the first time ever, choose...
Ultimate Fox Simulator
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Dash into a brand new adventure as a wild Fox! For the first time ever, choose from THREE PLAYABLE...
Bob Mann (459 KP) rated Live By Night (2017) in Movies
Sep 29, 2021
“Sleep by day…”.
Ben Affleck’s new movie could best be described as “sprawling”. In both directing and writing the screenplay (based on a novel by Dennis Lehane), Affleck has aimed for a “Godfather” style gangster epic and missed: not missed by a country mile, but missed nonetheless.
Morally bankrupted by his experiences in the trenches, Joe Coughlin (Affleck) returns to Boston to pick and choose which social rules he wants to follow. Not sociopathic per se, as he has a strong personal code of conduct, but Coughlin turns to robbery walking a delicate path between the warring mob factions of the Irish community, led by Albert White (the excellent Robert Glenister from TV’s “Hustle”), and the Italian community, led by Maso Pescatore (Remo Girone). Trying to keep him out of jail is his father (“Harry Potter”’s Brendan Gleeson) who – usefully – is the Deputy Police Chief. Life gets complicated when he falls in love with White’s moll, Emma Gould (Sienna Miller). The scene is set for a drama stretching from Boston to the hot and steamy Everglades over a period of the next twenty years.
Although a watchable popcorn film, the choppy episodic nature of the movie is hugely frustrating, with no compelling story arc to glue all of the disparate parts together. The (often very violent) action scenes are very well done and exciting but as a viewer you don’t feel invested in a ‘journey’ from the beginning of the film to the (unsatisfactory) ending. In my experience it’s never a good sign when the writer considers it necessary to add a voiceover to the soundtrack, and here Affleck mutters truisms about his thoughts and motives that irritate more than illuminate.
The sheer volume of players in the piece (there are about three film’s worth in here) and the resulting minimal screen time given to each allows no time for character development. Unfortunately the result is that you really care very little about whether people live or die and big plot developments land as rather an “oh” than an “OH!”.
Affleck puts in a great turn as the autistic central character whose condition results in a cold, calculating demeanor and a complete lack of emotion reflecting on his face. Oh, hang on… no, wait a minute… sorry… I’ve got the wrong film…. I’m thinking about “The Accountant”. I don’t know whether he filmed these films in parallel. I generally enjoy Ben Affleck’s work (he was excellent in “The Town”) but for 95% of this film his part could have been completed by a burly extra with an Affleck mask on. In terms of acting range, his facial muscles barely get to a “2” on the scale. Given the double problem that he is barely credible as the “young man” returning mentally wounded from the trenches, then in my opinion he would have been better to have focused on the writing and directing and found a lead of the likes of an Andrew Garfield to fill Coughlin’s shoes.
That’s not to say there is not some good acting present in the rest of the cast’s all too brief supporting roles. Elle Fanning (“Trumbo”, “Maleficent”) in particular shines as the Southern belle Loretta Figgis: a religious zealot driving her police chief father (Chris Cooper, “The Bourne Identity”) to distraction. Cooper also delivers a star turn as the moral but pragmatic law-man.
Sienna Miller (“Foxcatcher”) delivers a passable Cork accent and does her best to develop some believable chemistry with the rock-like Affleck. Zoe Saldana (“Star Trek”) is equally effective as a Cuban humanitarian.
In summary, it’s sprawlingly watchable… but overall a disappointment, with Affleck over-reaching. One day we surely will get a gangster film the likes of another “Godfather”, “Goodfellas” or “Untouchables”. Although this has its moments, unfortunately it’s more towards the “Public Enemies” end of the genre spectrum.
Morally bankrupted by his experiences in the trenches, Joe Coughlin (Affleck) returns to Boston to pick and choose which social rules he wants to follow. Not sociopathic per se, as he has a strong personal code of conduct, but Coughlin turns to robbery walking a delicate path between the warring mob factions of the Irish community, led by Albert White (the excellent Robert Glenister from TV’s “Hustle”), and the Italian community, led by Maso Pescatore (Remo Girone). Trying to keep him out of jail is his father (“Harry Potter”’s Brendan Gleeson) who – usefully – is the Deputy Police Chief. Life gets complicated when he falls in love with White’s moll, Emma Gould (Sienna Miller). The scene is set for a drama stretching from Boston to the hot and steamy Everglades over a period of the next twenty years.
Although a watchable popcorn film, the choppy episodic nature of the movie is hugely frustrating, with no compelling story arc to glue all of the disparate parts together. The (often very violent) action scenes are very well done and exciting but as a viewer you don’t feel invested in a ‘journey’ from the beginning of the film to the (unsatisfactory) ending. In my experience it’s never a good sign when the writer considers it necessary to add a voiceover to the soundtrack, and here Affleck mutters truisms about his thoughts and motives that irritate more than illuminate.
The sheer volume of players in the piece (there are about three film’s worth in here) and the resulting minimal screen time given to each allows no time for character development. Unfortunately the result is that you really care very little about whether people live or die and big plot developments land as rather an “oh” than an “OH!”.
Affleck puts in a great turn as the autistic central character whose condition results in a cold, calculating demeanor and a complete lack of emotion reflecting on his face. Oh, hang on… no, wait a minute… sorry… I’ve got the wrong film…. I’m thinking about “The Accountant”. I don’t know whether he filmed these films in parallel. I generally enjoy Ben Affleck’s work (he was excellent in “The Town”) but for 95% of this film his part could have been completed by a burly extra with an Affleck mask on. In terms of acting range, his facial muscles barely get to a “2” on the scale. Given the double problem that he is barely credible as the “young man” returning mentally wounded from the trenches, then in my opinion he would have been better to have focused on the writing and directing and found a lead of the likes of an Andrew Garfield to fill Coughlin’s shoes.
That’s not to say there is not some good acting present in the rest of the cast’s all too brief supporting roles. Elle Fanning (“Trumbo”, “Maleficent”) in particular shines as the Southern belle Loretta Figgis: a religious zealot driving her police chief father (Chris Cooper, “The Bourne Identity”) to distraction. Cooper also delivers a star turn as the moral but pragmatic law-man.
Sienna Miller (“Foxcatcher”) delivers a passable Cork accent and does her best to develop some believable chemistry with the rock-like Affleck. Zoe Saldana (“Star Trek”) is equally effective as a Cuban humanitarian.
In summary, it’s sprawlingly watchable… but overall a disappointment, with Affleck over-reaching. One day we surely will get a gangster film the likes of another “Godfather”, “Goodfellas” or “Untouchables”. Although this has its moments, unfortunately it’s more towards the “Public Enemies” end of the genre spectrum.
Gareth von Kallenbach (980 KP) rated the PC version of Tiny Tina's Wonderlands in Video Games
Apr 10, 2022
Tiny Tina’s Wonderlands Is A Hysterical Mayhem Filled Adventure Not To Be Missed
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
Rachael Moyes (404 KP) rated The Gospel of Loki in Books
Jul 8, 2017
Fantastic take on the character of Loki
‘The Gospel of Loki’ by Joanne M. Harris is the story of the Norse Gods from the point of view of Loki, the Trickster. I’ve always found Norse Mythology very interesting and Loki is by far my favourite of the Gods. I first heard about this book about a year ago and I finally managed to grab a copy from my local library earlier this week, then proceeded to read the whole book in two days. It was just that good!
Odin rules the nine worlds from his fortress of Asgard. When this book starts his people, the Aesir, have finally made peace with the Vanir and members of both groups make up the Gods of Asgard. The world is split into Order and Chaos, with Odin and the Gods trying to maintain Order over the nine realms. Loki was born from Chaos and is essentially a demon with no physical form (or Aspect) living in the realm of Pandaemoniem under the evil Lord Surt. But Loki was curious about the worlds where Order and Chaos co-existed so he left Chaos and traveled to the worlds above where he gained a physical Aspect, met Odin and was invited back to Asgard where he became the 25th God.
He did not receive a warm welcome from the other Gods, however, and soon lived up to his names of Wildfire and the Trickster. This book, which I would imagine takes place over a number of years, tells the story of many of Loki’s exploits in the nine realms including when he tricked a builder into fortifying Asgard’s walls without paying him, cut off Sif’s golden hair (to Thor’s outrage), got Thor to dress up as a bride to infiltrate the Ice Folk and kill their enemies, met the giants of Utgard and their own Trickster Utgard-Loki, all the way up to Ragnarok and the final battle between Order and Chaos.
Okay, I’ve just tried to describe the plot fairly simply above and I don’t know how much sense it will have made if you’re not familiar with the Norse Gods, but hopefully it wasn’t too bad!
I’ve always found Norse Mythology very interesting, mainly, I think, because of the diverse characters and fanciful stories. We get to meet all those characters in this book; Odin, Thor, Frey, Freyja, Balder, Frigg, Sigyn, Skadi, Gullvieg-Heid & many more. And as this book is written in first person from Loki, we see them all from his point of view. I also loved Loki’s illegitimate children, particularly Hel, the ruler of the Underworld and Fenris the werewolf.
I know a fair bit about Loki from things I’ve read online and books about mythology so I was a bit wary going in about how historically accurate Joanne had written her character, but I have to say that I found her version of Loki spot on! She voiced him perfectly and I also found the other characters to be very close to what I’ve read about them.
I really enjoyed the author’s writing style and the story flowed so well that I found it really difficult to put down. Loki’s storytelling was both informative and engaging and each of his stories flowed into each other very well.
This book is very heavy on the Norse Mythology (obviously) and I think it’s probably best to go into it with a little bit of knowledge beforehand. I think that if I knew nothing of the subject before, I might have found it a bit overwhelming mainly due to the amount of characters and worlds. But saying that, it is so well written and well explained that I think anyone could read it, I just think you’d get more enjoyment out of it if you knew a bit about some of the characters first. There is a very useful character list at the beginning that you can go back to.
I would definitely recommend this book to anyone who loves Norse Mythology, especially Loki and Odin but I think anyone who likes a good fantasy novel would enjoy it :)
Odin rules the nine worlds from his fortress of Asgard. When this book starts his people, the Aesir, have finally made peace with the Vanir and members of both groups make up the Gods of Asgard. The world is split into Order and Chaos, with Odin and the Gods trying to maintain Order over the nine realms. Loki was born from Chaos and is essentially a demon with no physical form (or Aspect) living in the realm of Pandaemoniem under the evil Lord Surt. But Loki was curious about the worlds where Order and Chaos co-existed so he left Chaos and traveled to the worlds above where he gained a physical Aspect, met Odin and was invited back to Asgard where he became the 25th God.
He did not receive a warm welcome from the other Gods, however, and soon lived up to his names of Wildfire and the Trickster. This book, which I would imagine takes place over a number of years, tells the story of many of Loki’s exploits in the nine realms including when he tricked a builder into fortifying Asgard’s walls without paying him, cut off Sif’s golden hair (to Thor’s outrage), got Thor to dress up as a bride to infiltrate the Ice Folk and kill their enemies, met the giants of Utgard and their own Trickster Utgard-Loki, all the way up to Ragnarok and the final battle between Order and Chaos.
Okay, I’ve just tried to describe the plot fairly simply above and I don’t know how much sense it will have made if you’re not familiar with the Norse Gods, but hopefully it wasn’t too bad!
I’ve always found Norse Mythology very interesting, mainly, I think, because of the diverse characters and fanciful stories. We get to meet all those characters in this book; Odin, Thor, Frey, Freyja, Balder, Frigg, Sigyn, Skadi, Gullvieg-Heid & many more. And as this book is written in first person from Loki, we see them all from his point of view. I also loved Loki’s illegitimate children, particularly Hel, the ruler of the Underworld and Fenris the werewolf.
I know a fair bit about Loki from things I’ve read online and books about mythology so I was a bit wary going in about how historically accurate Joanne had written her character, but I have to say that I found her version of Loki spot on! She voiced him perfectly and I also found the other characters to be very close to what I’ve read about them.
I really enjoyed the author’s writing style and the story flowed so well that I found it really difficult to put down. Loki’s storytelling was both informative and engaging and each of his stories flowed into each other very well.
This book is very heavy on the Norse Mythology (obviously) and I think it’s probably best to go into it with a little bit of knowledge beforehand. I think that if I knew nothing of the subject before, I might have found it a bit overwhelming mainly due to the amount of characters and worlds. But saying that, it is so well written and well explained that I think anyone could read it, I just think you’d get more enjoyment out of it if you knew a bit about some of the characters first. There is a very useful character list at the beginning that you can go back to.
I would definitely recommend this book to anyone who loves Norse Mythology, especially Loki and Odin but I think anyone who likes a good fantasy novel would enjoy it :)
graveyardgremlin (7194 KP) rated Circus Galacticus in Books
Feb 15, 2019
Have you ever wanted to run away and join the circus? How about a galaxy-traveling circus complete with your very own Doctor Who-like Ringmaster and spaceship? Sounds pretty awesome, right? While you sadly may not be able to do that in real life, Deva Fagan's Circus Galacticus takes the reader on a voyage through the stars. Okay, so maybe reading instead of experiencing those adventures isn't quite as fun, but it's still a grand ride to hop on while I impatiently wait for my very own Doctor to show up and whisk me away to galaxies unknown and unimagined.
Meet the Earther Beatrix "Trix" Ling: miserable, friendless orphan, you know, the usual. On the surface that is. Seriously unhappy at her boarding school, she often gets into trouble due to the fact she's quick to rile and doesn't think things through before acting or speaking. After a few weird events happen to Trix, such as some strange dude breaking into her room and her hair deciding it'd like to be a cotton candy pink, the Circus Galacticus comes to town promising her some answers. Here is where the journey for Trix and the reader begins. Aliens and gadgets abound, as do allies with their own special Tinker power and enemies trying to suppress that power, a spaceship that's alive with many mysterious corridors, and too much to even begin to cover, and really, they'd be better serviced by reading the book instead of this review. This book is like Doctor Who, The X-Men, and Charlie and the Chocolate Factory all tossed into a blender to make one scrump-diddly-umptous concoction. Smoothly written, the book moves at a swift pace as Trix struggles to find somewhere she belongs, make and keep friends, and to believe she deserves it. I don't believe there's a person out there that hasn't felt like an outsider at one time or another, though some more-so than others perhaps, and while Trix may make mistakes and may not always follow rules, that only makes her all the more full-bodied as a character. Except a little with the Ringmaster and the circus tent spaceship, Big Top (as much a character as anyone, if not more), the others aren't delved into as much but they each add their own quirks to make the book well-rounded.
And while I'd heartily recommend Circus Galacticus with no reservations, it isn't a perfect book by any means. Trix's age is never mentioned and at one time she describes the others as her age or a few years older. Umm, okay, I don't even know how old you are, chica, so how am I supposed to know how old everyone else is? At first, I surmised she was somewhere between 12-16 until unneeded curse words popped up, so she's probably a teenager. I finally found out how old Trix was by going to the author's site. She's 15. Call me odd, but I like to know the main character's age. The book could also have stood to have a little more meat on its bones, even as little as fifty pages tacked on. This was like a sampler platter and I wanted a full-course meal. With dessert. So many questions were left unanswered and it is just begging for a sequel to explore these more fully. And as I said before, the curse words really added absolutely nothing to the context of the scenes they were in. Other words could have been substituted easily and been more fitting. Sure there weren't many, but this is intended for middle-grade students and except for the cursing, it's good, clean fun. I'm not naive enough to think that children don't come across foul language from many sources, and even use it themselves, but that doesn't mean that books tailored for their age range should include them either.
However, I had a blast travelling through space with the crew of the Big Top. If there is a sequel, and I truly hope there is, you can be sure I'll be there for the next adventure of Circus Galacticus.
If interested, the author has up illustrations of the main characters: http://devafagan.com/circus-galacticus-characters/
Meet the Earther Beatrix "Trix" Ling: miserable, friendless orphan, you know, the usual. On the surface that is. Seriously unhappy at her boarding school, she often gets into trouble due to the fact she's quick to rile and doesn't think things through before acting or speaking. After a few weird events happen to Trix, such as some strange dude breaking into her room and her hair deciding it'd like to be a cotton candy pink, the Circus Galacticus comes to town promising her some answers. Here is where the journey for Trix and the reader begins. Aliens and gadgets abound, as do allies with their own special Tinker power and enemies trying to suppress that power, a spaceship that's alive with many mysterious corridors, and too much to even begin to cover, and really, they'd be better serviced by reading the book instead of this review. This book is like Doctor Who, The X-Men, and Charlie and the Chocolate Factory all tossed into a blender to make one scrump-diddly-umptous concoction. Smoothly written, the book moves at a swift pace as Trix struggles to find somewhere she belongs, make and keep friends, and to believe she deserves it. I don't believe there's a person out there that hasn't felt like an outsider at one time or another, though some more-so than others perhaps, and while Trix may make mistakes and may not always follow rules, that only makes her all the more full-bodied as a character. Except a little with the Ringmaster and the circus tent spaceship, Big Top (as much a character as anyone, if not more), the others aren't delved into as much but they each add their own quirks to make the book well-rounded.
And while I'd heartily recommend Circus Galacticus with no reservations, it isn't a perfect book by any means. Trix's age is never mentioned and at one time she describes the others as her age or a few years older. Umm, okay, I don't even know how old you are, chica, so how am I supposed to know how old everyone else is? At first, I surmised she was somewhere between 12-16 until unneeded curse words popped up, so she's probably a teenager. I finally found out how old Trix was by going to the author's site. She's 15. Call me odd, but I like to know the main character's age. The book could also have stood to have a little more meat on its bones, even as little as fifty pages tacked on. This was like a sampler platter and I wanted a full-course meal. With dessert. So many questions were left unanswered and it is just begging for a sequel to explore these more fully. And as I said before, the curse words really added absolutely nothing to the context of the scenes they were in. Other words could have been substituted easily and been more fitting. Sure there weren't many, but this is intended for middle-grade students and except for the cursing, it's good, clean fun. I'm not naive enough to think that children don't come across foul language from many sources, and even use it themselves, but that doesn't mean that books tailored for their age range should include them either.
However, I had a blast travelling through space with the crew of the Big Top. If there is a sequel, and I truly hope there is, you can be sure I'll be there for the next adventure of Circus Galacticus.
If interested, the author has up illustrations of the main characters: http://devafagan.com/circus-galacticus-characters/
Kristy H (1252 KP) rated Almost Missed You in Books
Feb 13, 2018
Violet and Finn are one of those couples that everyone believes is meant to be. Their story is one entwined with fate. They met once by chance and were reunited years later. Now married, with a young son, everything seems great for the couple. While vacationing in Florida, Violet cannot believe her good fortune. So imagine her shock when she returns from a relaxing nap on the beach to find their hotel room empty: Finn has vanished, and he has taken Bear, their son, with him. Violet has no explanation for this, and the FBI is quickly involved. Meanwhile, Finn's closest friend, Caitlin--who has become Violet's dear friend too--becomes entwined in the disappearance when Finn enlists her help. Will Violet ever see her son again? And why exactly did Finn vanish from that beach?
This novel definitely sucks you in right away. It's confusing and intriguing, as you're completely puzzled as to why Finn would run off and leave his beloved wife (and why would he take their son, too). In the beginning, I did not want to stop reading: the novel was completely addictive. Strawser slowly adds in additional details that thicken the plot, making Caitlin and her husband, George, as much as a part of the story as Finn and Violet. It's told in alternating points of view (Violet, Caitlin, Finn) and time periods, including after the kidnapping incident and before, leading up to Violet and Finn's history together. This effectively builds suspense and can drive you a tad insane, as a chapter in the past ends, leaving you dangling and wanting more details.
The problem for me was that, over time, the characters almost seemed their own worst enemies. Rather than a mystery/suspense novel, the book turns more psychological (nothing necessarily wrong with that) with each character bemoaning their various choices that have led up to this point. And seriously, they've made some stupid choices. It's one of those things where you want to scream: if you'd all just have talked to each other! Communication! Some of the ways of handling things seem awfully impractical for such serious issues (case in point: just about anything Caitlin does with her life, including her way of addressing the kidnapping).
Still, the novel continues to churn out some crazy twists, making it very interesting. The unveiling of Finn's past really carries the book about 3/4 through. You're continually wondering what happened, what he owes various characters, and why on earth he'd want to leave Violet (and take Bear).
As much as I enjoyed this novel and how suspenseful it was, I was frustrated by the characters - none of whom I cared for much at all beyond Violet. (I would have just strangled Finn if possible and potentially even Caitlin.) Again, some communication could have really saved some preposterous plot movements. There are a few times where characters seem to act way out of line for their development, etc. As the book nears a close, it drags on with their in-fighting and psychological messes, versus actual excitement, which was a little disappointing. I felt like we'd been through a lot of excitement for nothing and come out at the end with little but an emotional saga. The ending is awfully pat, too, and makes you think, really?
However, I truly did enjoy most of this book and found it incredibly suspenseful. It's easy to read and draws you in immediately. Even if you don't like all the characters, you'll be intrigued by their predicaments and the entire scenario. I'd certainly be interested in what Strawser comes up with next. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review; it is available everywhere as of 03/28/2017.
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This novel definitely sucks you in right away. It's confusing and intriguing, as you're completely puzzled as to why Finn would run off and leave his beloved wife (and why would he take their son, too). In the beginning, I did not want to stop reading: the novel was completely addictive. Strawser slowly adds in additional details that thicken the plot, making Caitlin and her husband, George, as much as a part of the story as Finn and Violet. It's told in alternating points of view (Violet, Caitlin, Finn) and time periods, including after the kidnapping incident and before, leading up to Violet and Finn's history together. This effectively builds suspense and can drive you a tad insane, as a chapter in the past ends, leaving you dangling and wanting more details.
The problem for me was that, over time, the characters almost seemed their own worst enemies. Rather than a mystery/suspense novel, the book turns more psychological (nothing necessarily wrong with that) with each character bemoaning their various choices that have led up to this point. And seriously, they've made some stupid choices. It's one of those things where you want to scream: if you'd all just have talked to each other! Communication! Some of the ways of handling things seem awfully impractical for such serious issues (case in point: just about anything Caitlin does with her life, including her way of addressing the kidnapping).
Still, the novel continues to churn out some crazy twists, making it very interesting. The unveiling of Finn's past really carries the book about 3/4 through. You're continually wondering what happened, what he owes various characters, and why on earth he'd want to leave Violet (and take Bear).
As much as I enjoyed this novel and how suspenseful it was, I was frustrated by the characters - none of whom I cared for much at all beyond Violet. (I would have just strangled Finn if possible and potentially even Caitlin.) Again, some communication could have really saved some preposterous plot movements. There are a few times where characters seem to act way out of line for their development, etc. As the book nears a close, it drags on with their in-fighting and psychological messes, versus actual excitement, which was a little disappointing. I felt like we'd been through a lot of excitement for nothing and come out at the end with little but an emotional saga. The ending is awfully pat, too, and makes you think, really?
However, I truly did enjoy most of this book and found it incredibly suspenseful. It's easy to read and draws you in immediately. Even if you don't like all the characters, you'll be intrigued by their predicaments and the entire scenario. I'd certainly be interested in what Strawser comes up with next. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review; it is available everywhere as of 03/28/2017.
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Gareth von Kallenbach (980 KP) rated the Xbox One version of XCOM 2 in Video Games
Jun 19, 2019
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/
Gareth von Kallenbach (980 KP) rated The Chronicles of Narnia: Prince Caspian (2008) in Movies
Aug 14, 2019
Following the grand fable of “The Lion The Witch and The Wardrobe” is not an easy task as the cinematical version of the timeless classic by C.S. Lewis was a worldwide box office smash. Thankfully Director Andrew Adamson (Who co-wrote the script), still has plenty of magic left from helming the first film in the series.
The film opens roughly a year after the events of the first film and the children have returned to England and have returned to their studies in war torn England. The Children Peter (William Moseley), Edmund (Skandar Keynes), Susan (Anna Popplewell), and Lucy (Georgie Henley), struggle with being children again as the memories of their years ruling Narnia and their battle with the White Witch is still fresh in their memories.
Back in Narnia, several centuries have passed, and an invading army has conquered Narnia and vanquished the creatures of the land to the woods, while they reign supreme over the land. The situation takes a turn for the worse when the evil Prince Miraz (Sergio Castellitto), learns that his wife has given birth to a son.
With a future heir in place, Prince Caspian (Ben Barnes), the rightful heir to the throne, is targeted for death by his power mad uncle, and must flee into the woods for his life. In short order, he meets some of the local creatures, and with his Uncle’s troops in hot pursuit, he summons the former rulers of Narnia via a magical horn.
Delighted to be back in Narnia, Peter and his siblings soon learn things are not as they were when they last visited and take a turn towards the unexpected when they are told that the magical Lion Aslan (Liam Neeson), has long since deserted the creatures of Narnia and left them at the mercy of the invading hordes. Lucy does not believe this and insists that she has seen and heard from Aslan since her return but her claims are met with skepticism by her older siblings.
In time the children meet up with Caspian and the former rulers of the land must help the young Prince bring in a new age of peace and prosperity for all the races of the land, and in doing so, must face up to a vast army that is gathering against them as well as some old enemies long forgotten.
What follows is a grand adventure that pits good against evil in one of the more enjoyable fantasy adventure films in recent years.
The film takes a bit to get started, but thanks to the engaging cast and great visuals of the film, as well as a surprising amount of humor, viewers should find plenty to like as the film builds up to the battle sequences.
While not state of the art, the FX in the film are solid and enhances the story and characters rather than overshadow them. The film does take some liberties with the book, most notably adding more action to the story, but it is nothing that would be considered detracting to the overall product. Parents may want to note that there is a lot of violence in the film and that death and mayhem are constant throughout.
The cast is enjoyable and really do well with parts that do require alot of physicality to them. The chemistry amongst the leads is good but it is the solid supporting work of Peter Dinklage as Trumpkin that really allows the cast to shine in his scenes with them.
Much was made in the last film of the strong Christian themes that C.S. Lewis filled his Narnia books with. The theme of Christianity is still strong in the film, but it is not as pronounced as it was in the past film, save for segments near the last third of the film.
Despite the nearly 2hrs and 20 minute run time the film easily kept my attention and should delight fans who likely are already waiting for the next film in the series, “The Voyage of The Dawn Tredder” to arrive.
The film opens roughly a year after the events of the first film and the children have returned to England and have returned to their studies in war torn England. The Children Peter (William Moseley), Edmund (Skandar Keynes), Susan (Anna Popplewell), and Lucy (Georgie Henley), struggle with being children again as the memories of their years ruling Narnia and their battle with the White Witch is still fresh in their memories.
Back in Narnia, several centuries have passed, and an invading army has conquered Narnia and vanquished the creatures of the land to the woods, while they reign supreme over the land. The situation takes a turn for the worse when the evil Prince Miraz (Sergio Castellitto), learns that his wife has given birth to a son.
With a future heir in place, Prince Caspian (Ben Barnes), the rightful heir to the throne, is targeted for death by his power mad uncle, and must flee into the woods for his life. In short order, he meets some of the local creatures, and with his Uncle’s troops in hot pursuit, he summons the former rulers of Narnia via a magical horn.
Delighted to be back in Narnia, Peter and his siblings soon learn things are not as they were when they last visited and take a turn towards the unexpected when they are told that the magical Lion Aslan (Liam Neeson), has long since deserted the creatures of Narnia and left them at the mercy of the invading hordes. Lucy does not believe this and insists that she has seen and heard from Aslan since her return but her claims are met with skepticism by her older siblings.
In time the children meet up with Caspian and the former rulers of the land must help the young Prince bring in a new age of peace and prosperity for all the races of the land, and in doing so, must face up to a vast army that is gathering against them as well as some old enemies long forgotten.
What follows is a grand adventure that pits good against evil in one of the more enjoyable fantasy adventure films in recent years.
The film takes a bit to get started, but thanks to the engaging cast and great visuals of the film, as well as a surprising amount of humor, viewers should find plenty to like as the film builds up to the battle sequences.
While not state of the art, the FX in the film are solid and enhances the story and characters rather than overshadow them. The film does take some liberties with the book, most notably adding more action to the story, but it is nothing that would be considered detracting to the overall product. Parents may want to note that there is a lot of violence in the film and that death and mayhem are constant throughout.
The cast is enjoyable and really do well with parts that do require alot of physicality to them. The chemistry amongst the leads is good but it is the solid supporting work of Peter Dinklage as Trumpkin that really allows the cast to shine in his scenes with them.
Much was made in the last film of the strong Christian themes that C.S. Lewis filled his Narnia books with. The theme of Christianity is still strong in the film, but it is not as pronounced as it was in the past film, save for segments near the last third of the film.
Despite the nearly 2hrs and 20 minute run time the film easily kept my attention and should delight fans who likely are already waiting for the next film in the series, “The Voyage of The Dawn Tredder” to arrive.






