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Purple Phoenix Games (2266 KP) rated Five Tribes in Tabletop Games

Jun 21, 2019 (Updated Dec 17, 2019)  
Five Tribes
Five Tribes
2014 | Civilization, Fantasy, Mythology
The Sultan of Naqala has ruled for many years, keeping the city prosperous and living in peace. Comprised of five different tribes, all inhabitants work and live together in harmony. But now the Sultan has died, and word of his passing has traveled far and wide – a magnificent city without a ruler? Who could pass that up? You make your way to Naqala to put in a bid for the throne, but others have heard the news and shown up with your same idea! Can you use your wit and devise a strategy to manipulate the tribes to your benefit? Or will a competitor undermine your attempts and win the tribes over to their side? Only one can be victorious – to whom will the tribes show preference? Play Five Tribes to find out!

DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T

Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!

As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.

The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!

Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.
  
Military Wives (2020)
Military Wives (2020)
2020 | Drama
8
8.6 (7 Ratings)
Movie Rating
The story perfectly balances between melodrama and feel good comedy (1 more)
Kristin Scott-Thomas and Sharon Horgan work fabulously together
The trailer. Slight spoiler and doesn't get across how good this is. (0 more)
Bound to grab the grey pound and be a huge UK success
I must admit that I was a bit of a drag-along to this one. The trailer excited me not.... one.... bit. Sentimental film. Dull story. Wrong demographic. No, no, no. But... in this case I am very happy to be proved wrong, wrong, wrong.

True that I didn't sit in the ideal demographic for this movie. 90% of the audience at the UK premiere showing I attended last night were female and older that me. This is a movie to turn the blue-rinse crowd out in DROVES! Because the - inherently British - story is engaging and rewarding from start to finish.

Loosely based on the true story, it's 2010 and a regiment of husbands (and at least one wife.... nice to see an all female marriage featured) are dispatched from the fictional "Flitcroft Barracks" to Afghanistan on a tour of duty. Thereafter every ring at the door by a friend spells mild panic ; every thoughtless call from an accident-chaser induces hypertension.

Trying to take their minds off there loved ones, Colonel's wife Kate (Kristin Scott Thomas) muscles in on the insipid entertainment plans of Lisa (Sharon Horgan) in organising a singing group. Lisa thinks "girls just wanna have fun"; Kate thinks they should be training as a proper choir. Sparks fly.

But against all the odds, the women progressively improve until they get the chance to present their talents to an unaware nation.

My wife summed up in one word why this movie is so good...... "balance". The movie covers topics of fear, grief, social conflict, family conflict and uplifting joy. One step off the tightrope could have spelled disaster. But director Peter Cattaneo, of "Full Monty" fame, through the expert script of Roseanne Flynn and Rachel Tunnard, walks that line with perfect balance. It never feels overly melodramatic; never feels a light piece of superficial fluff either.

And when "the performance" happens, you will be hard pushed not to need a tissue or two..... I certainly succumbed to the emotion of the moment.

At the core of the story are the perfectly cast duo of Kristin Scott Thomas and Sharon Horgan. With just a handful of introductory lines, you quickly get the measure of Kate's character, without ever knowing the story behind the icy and brittle facade. The conflict between her and the fun-loving egalitarian Lisa is writ large. What's nice here is that you are never totally sure who's side of the argument you are on. It is easy to side with Lisa at the start of the film, but as you learn more and particularly after a particularly careless act by Lisa towards the end of the film, your sympathies change.

The rest of the excellent ensemble cast also work naturally together, with Emma Lowndes as Annie and Amy James-Kelly as the newly married Sarah being particularly impressive.This feels like a group of actors who were brought together to film a story and bonded as friends in the process. You end up caring a great deal for what happens to them

Although the script is based on the true story of the military wives it diverges significantly from what actually happens in the interests of an engaging story. Choirmaster Gareth Malone was, of course, actively involved in the true story as a part of a TV programme, but none of that is referenced in the movie. But that doesn't remotely impinge on your enjoyment of the movie for one second.

In particular, a sub-story about the long-term effects of grief is particularly well handled, with 'Dave' turning from being a passive to an active participant in the story at a key moment.

It's that depressing time of the year when everyone is fed up of rain, wind and dripping noses. It's a time of year when you look for some uplifting entertainment.... people surely watch "Death in Paradise" for the sun rather than the stories? Ladies - and the odd gentleman - I give you "Military Wives". It's not bloody Shakespeare. But if this doesn't make you feel uplifted and better about the world, then I will dutifully kiss the regimental goat.

(For the full graphical review, please check out One Mann's Movies here - https://bob-the-movie-man.com/2020/02/25/one-manns-movies-film-review-military-wives-2020/. Thanks).
  
The Manhattan Project: Energy Empire
The Manhattan Project: Energy Empire
2016 | Civilization, Dice Game, Economic, Environmental, Business / Industrial
Excellent Work Placement Game
The Manhattan Project: Energy Empire- is a excellent work placement game. I love work placement games and this one is one of them. Lets talk more about the game.

Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.

To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.

Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.

Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.

Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.

The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.

Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.

The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.

Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.

Its a excellent work placement game. One i highly recordmend getting and play.
  
This American Life
This American Life
Society & Culture
8
7.9 (25 Ratings)
Podcast Rating
Stories (0 more)
Almost always great
The topics on this show are sometimes hit-or-miss, but often you will come across an absolute gem of a theme and the stories shared are fascinating. I rated it higher because more often than not I find the topics really interesting. On occasion there will be a dud where the host isn't as engaging or the stories just aren't my taste, but the great thing about the show is that even those episodes hit home for someone most likely. There really is something for everyone in this series... if the current episode doesn't float your boat, it's likely a previous one will be fascinating or maybe the next topic will be right up your alley.

The episodes are "investigative" in nature where the host has interviewed people and tells the true story as they go, but like many "documentary" style features in this day and age... they can sometimes be driven to tell the story they want you to hear, guiding you to the conclusion that fits their narrative rather than simply providing the facts and letting the listener draw their own conclusions. To be fair, this makes it more entertaining... because simple fact-finding would likely be boring in podcast form. It's not necessarily a criticism... Michael Moore is an example of the worst purveyor of this kind of "documentary" style... generate a conclusion, craft the clips, audio and narrative to support that conclusion... voila... Michael Moore movie. While I don't prefer that style of "documentary" because it is obviously biased, there is no doubt that Michael Moore knows how to sell his story and makes entertaining films. TAL is not quite the same, it's probably unfair to put them in that category, but there is with some of the hosts, a definite feel that they have the conclusion they want you to draw firm in their mind when they provide the accompanying stories...

Other times there isn't any agenda, they simply want to provide you with fascinating stories about fascinating people in this fascinating country... and when they do that, they do it spectacularly. I feel like my criticism above could possibly be misconstrued as a knock on the show, but discerning listeners likely recognize when this is sometimes happening and it doesn't take away from the enjoyment of the journey the show takes you on. It's not a knock, it's a fun show.
  
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Kristy H (1252 KP) rated The Craftsman in Books

Mar 12, 2019  
The Craftsman
The Craftsman
Sharon Bolton | 2018 | Mystery
8
8.5 (2 Ratings)
Book Rating
Complex, compelling, and complicated tale
The year is 1999 and Assistant Commissioner Florence Lovelady returns to Lancashire for the funeral of Larry Glassbrook, a murderer she arrested 30 years ago. Larry killed three children, burying them alive in caskets he made himself. He also kidnapped and tortured Florence while she was investigating his case. Thirty years ago, Florence made a name for herself with the Glassbrook case, which changed her life forever. Clay effigies were found with each of the children's bodies, suggesting an element of witchcraft. Now, when Florence returns for the funeral, she finds a fourth: of herself. Does this means Florence is in danger? And what does the message Larry sent her from prison mean? Is there still a killer out there?

"I wonder what words his headstone might carry: Loving husband, devoted father, merciless killer."

I'm a huge Sharon Bolton fan, so I was excited to read this one. I hadn't really read the description in a while, so I didn't realize so much of the narrative took place in the late 1960s. I'm usually more of a modern fiction fan, but I found the 1960s portion--narrated by Florence--to be surprisingly engaging and enjoyable. It offered a really detailed look at how women were treated, especially on the police force, and was a true testament to Florence's strength. She was a fascinating, nuanced character who drew me in from the beginning. The book really revolves around her, but she makes it worth it.

The novel is certainly creepy--definitely a good spooky read for the month of October. It can be dark and gruesome. There's a witchcraft portion that sometimes seems a little unbelievable, but I thought it worked well within the confines of the story. There's even some funny moments--made even better by what a great heroine Florence is.

There's an excellent mystery here, which will keep you guessing from the start. The story skips between 1969 and 1999, and the two portions work together seamlessly. I found the tale to be complex, complicated, and just really compelling. There's something about this book that simply keeps you reading. Florence is an awesome character, the story is fascinating and different, and it's just a really enjoyable (if somewhat dark) read. Definitely recommend.

I received a copy of this novel from the publisher and Netalley in return for an unbiased review (thank you!).
  
BANG!
BANG!
2002 | American West, Bluff, Card Game, Deduction, Fighting
“I’m gonna bang you.” Taken out of context, one might be slapped for saying such things. While playing a rousing game of BANG! The Dice Game, it’s only too common. To “bang” someone (in this game) is to shoot them. With a gun. While Purple Phoenix Games does not condone violence or murder, you gotta admit that banging your friends with no risk of bodily harm is definitely exciting!

Okay, so at its Wild West heart, BANG! The Dice Game is just that: a dice game. Have you played Yahtzee! before? Or anything with the Yahtzee! mechanic? You know, you throw some dice, save one or more for scoring, and can re-roll up to twice more to try to get the desired result? Well now you know how to play BANG! The Dice Game – mostly.

What makes this different and more exciting than Yahtzee! is that everyone will have a special identity which affords them a special player power. It could be re-rolling a specific die face again, or minimizing damage from an attack. Add to that the fact that everyone is also dealt a role card to determine their team affiliation – Sheriff and Deputy, Outlaws, or the Renegade. The Sheriff wins if the bad guys are eliminated, the Deputy wins if the Sheriff survives, the Outlaws win if the Sheriff is eliminated, and the Renegade wins if they are the last one standing.

Now, I didn’t mention that there are “Indians” who could possibly shoot arrows at the players because it’s not politically correct, but this is set in the Old West, and that’s unfortunately what they called Native Americans, and that’s the terminology that is used in the game.

This game boasts a play experience that is fast, engaging on every turn (even the other players’), easy to learn, and just plain hilarious fun. Yes, you could be eliminated in a game, but games typically last like 15-20 minutes, so you don’t have to wait long to get back in the fight.

With easy, fast, and fun gameplay, an interesting theme to role play, and great components, Purple Phoenix Games gives this one a rootin’ tootin’ 13 / 18 (Josh hasn’t played it yet).

https://purplephoenixgames.wordpress.com/2019/01/02/bang-the-dice-game-review/
  
The Dream Thieves (The Raven Cycle, #2)
The Dream Thieves (The Raven Cycle, #2)
Maggie Stiefvater | 2013 | Science Fiction/Fantasy, Young Adult (YA)
8
7.8 (15 Ratings)
Book Rating
The Dream Thieves was definitely a more engaging novel than the first book in the series. It was a combination of a more interesting plot, the magic system being developed more and having spent time with these characters that we finally have formed a connection to them. As this is the second book in the series, there may be minor spoilers for events or aspects of the first book in this review but not for the second book.

The main characters were developed a little bit more in this book than they had been in the previous. You start to understand their motivations and dreams, which was really nice because I felt a disconnect from them in the first book. I liked seeing events that happened in the past that made them who they are today or the way actions they took in the first book are now affecting them.

Having become familiar with the author's writing style, I understood more that she wasn't just including characters or storylines just to take up a few more pages but because for whatever reason they were a very important aspect of the story. In the first book, the character we kept jumping back to had an impact on the story but not until the very end. His scenes just dragged the book and made it significantly less enjoyable. The character we jump to in the second book has a more interesting plot (and less of a propensity to incessantly whine about his life) and more immediately becomes interwoven with our characters.

The magic system in relation to the Welsh King/Cabeswater still didn't feel entirely real to me. It felt like more of a nebulous idea than a physical one because it wasn't explained very much. The aspect of it that was explained more fully was the dream abilities. There isn't much I can say without spoiling things in the second book, but that development made the book infinitely more interesting and entertaining. I was fascinated to learn, slowly, how it worked and the limits.

There may have been scenes that dragged, but overall I found the plot of the Dream Thieves to be most fast-paced with intriguing reveals that helps to draw the reader in and keep them enamored. I hope that the series continues on this upward path of improvement because it has become a much more enjoyable read.
  
Once And For All
Once And For All
Sarah Dessen | 2017 | Fiction & Poetry
8
8.8 (4 Ratings)
Book Rating
Louna is the daughter of a single mother, Natalie Barrett. Natalie runs a famous wedding planning business with her friend William. Together--often with Louna's assistance--they help frantic brides have the perfect day. But Louna, Natalie, and William are a cynical trio: so much that they even take bets on the success of each wedding after every affair is over and they're cleaning up. Louna has another reason to be cynical: she met her true love the previous summer, but it ended tragically. After graduating high school, she's just trying to get through her last summer and head off to college. Standing in her way: charming Ambrose, the brother of one of her mother's clients. Natalie takes on Ambrose as an employee to appease her client, so Louna is stuck with cheery, serial-dater Ambrose. But the more time she spends with him, the less he starts to bother her...

<i>I was surprisingly charmed by this novel.</i> It's predictable, but in a good way. You know what you get with a Dessen novel, and this book came along at a good time for me. It's more serious than expected (I won't spoil that plot twist for you) but also <i>breezy and sweet at times.</i> Louna is a likeable heroine--flawed, complicated, real. The supporting cast of characters is humorous and realistic: Louna's best friend Jilly, whose parents have a food truck business and saddle Jilly with her many younger siblings; William, with his bride-whisperer tendencies; Natalie, and her rigid obsession with her business; and girl-crazy Ambrose, who verges on stereotype, but manages not to. The book also gives you a fun look into the wedding business, which is sort of enjoyable and lets you see how most of our characters deal with stress.

Overall, <i>this is an engaging novel, with serious undertones.</i> It's a quick read, powered by an enjoyable cast of characters. While there are some dark moments that may surprise you, the romance probably won't. But there's nothing necessarily wrong with that sometimes. :)

You can find my review of Dessen's novel SAINT ANYTHING <a href="https://www.goodreads.com/review/show/1267324399?book_show_action=false&from_review_page=1">here</a>;.

<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>; ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a>; ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a>; </center>
  
TG
The Guest Cottage
4
4.0 (1 Ratings)
Book Rating
Sophie leads a calm and predictable life, but not necessarily a happy and fulfilling one, especially in the love department. When her husband announces he's leaving her, she decides to rent a cottage on Nantucket for the summer, along with her kids, Jonah and Lacey. At the same time, Trevor Black, a young widower with a four-year-old son named Leo, decides to rent a cottage on Nantucket, hoping it will get Leo (and himself) away from the memories of Leo's late mother.

All is well until Sophie and Trevor arrive on the island and realize they've rented the same house. The two decide to share the large house for the summer and quickly become fast friends. But are Sophie and Trevor destined to become more than friends?

I usually enjoy the occasional book like this, where the plot is predictable, but comfortable and sort of cozy. However, I just couldn't get into this one, especially the first half or so. In fact, I almost gave up, which I rarely ever do on a book. I couldn't find myself empathizing with Sophie or her predicament - she came across as a bland character, who gave you little reason to root for her. Also, while I know these books are based a bit on absurdity and implausibility, this one seemed particularly so. The fact that Sophie and Trevor so easily melded together in the house was amazing and that Sophie's older kids played so well with his younger one. Hmm. I can't imagine going on vacation and just agreeing to share my rental with another family!

The book picked up a little over halfway through, when Sophie took more control over her life and we finally found more about her back-story. Still, the book uses Sophie's piano-playing as a sort of backdrop, but it rings hollow at times, and is a little strange. I couldn't get into it - but that may just be me. I did enjoy the second half of the book more than the first and it certainly went faster and was more what I was expecting. Sophie became a bit more engaging and likable.

Overall, though, if you're looking for a light and fluffy beach read, there are definitely better ones out there.

(Note: I received an advanced copy of this book in return for an unbiased review.)
  
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Micah Ulibarri (79 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games

Apr 3, 2018  
STAR WARS Battlefront II
STAR WARS Battlefront II
2017 | Shooter
Battlefront II had a lot to contend with this last year. Besides, Battlefront I being a very critically reviewed release, there was a large discussion created that could almost be referred to as a scandal concerning the loot crate system. I'm not here to talk about that. I want to review this game based on what we got.

First off, it's Star Wars. I'm a huge Star Wars fan and as such, I am always willing to buy in to anything no matter what the surrounding conversation may be. I did not buy the original game however due to it not containing a campaign or story mode. I'm usually not a big third person online shooter player so Battlefront I had nothing for me.


The story mode: I absolutely loved the story mode. The characters were originally introduced in the Battlefront: Inferno Squad novel so I was already invested in them. It involved following the continuing story of Iden Version through the end of Return of the Jedi, the 6th movie in the saga.


The plot was fun and engaging and involved not just the main character, but also scenarios in which you play as Han Solo, Lando Calrissian, Luke Skywalker, Princess Leia, and Kylo Ren. Thise were particularly fun because they change up the possible monotony of playing the same character, and also because they are beloved Star Wars characters.


There are also a number of different scenarios besides the basic run and gun you would expect from a third person shooter game. Sometimes there's a lightsaber involved. Also, and a particular favorite of mine: flight simulator in beloved spacecraft. The Millennium Falcon? Xwing? Bespin Cloud Car? You betcha.


The single player is what I bought the game for and I won't lie, that alone was worth my $60. I enjoyed it, it was properly challenging and it paid off even more when the additional chapters were added in December (free of charge).


The multiplayer wasn't as fun for me. I'm not very good against other players and I learned that quickly. I still jump on from time to time and play starfighters, but otherwise, my time with the game has been spent.


If it was just the single player I'd give it a 9. Total game is dropped due to me not enjoying the multiplayer so much.