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KICK: Football Card Trader
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Topps® KICK® 2018: Football Card Trader is the official digital card trading app of the Premier...

Art Lab for Kids: 52 Creative Adventures in Drawing, Painting, Printmaking, Paper, and Mixed Media-For Budding Artists of All Ages
Book
Susan Schwake's Art Lab for Kids is a well-thought-out guide, making it easy to introduce art into...

Gareth von Kallenbach (980 KP) rated Teenage mutant ninja turtles mutant mayhem (2023) in Movies
Aug 2, 2023
The popular Teenage Mutant Ninja Turtle Franchise has taken a break from the recent live-action updates and has returned to animation to reboot and modernize the franchise.
“Teenage Mutant Ninja Turtles: Mutant Mayhem” is a loving and updated look at the story as Seth Rogen and his creative team have shaken up the franchise but remained true to the core characters and universe.
The film follows the four Turtles Leonardo (Nicolas Cantu), Raphael (Brady Noon), Donatello (Micah Abbey), and Michelangelo (Shamon Brown Jr.), who are looking to find acceptance in the world despite their father Splinter (Jackie Chan), warning them not to trust humans and that they will never be accepted.
As typical teens do, the boys frequently rebel to sneak out and use their Ninja skills to travel New York to do tasks ranging from shopping to watching outdoor movies which only fuels their desires to be accepted and
have normal experiences such as High School.
At the same time as a crimewave is happening attributed to a menace known as Superfly (Ice Cube), who is gathering all kinds of high-end gear for his nefarious scheme.
When the brothers become aware of this while helping a human named April (Ago Edebiri), they become obsessed with her and desire to help her get to the bottom of the thefts and hope to win her approval as well as human acceptance in the process.
What follows is a madcap adventure with plenty of action and humor and
several celebrity voices which adds a new level of fun to the expanded
cast of supporting characters.
The animation style is at times a bit rough to watch over an extended
period but as the film progressed I became used to it and it did much like the two recent Spider-man animated films grow on me even if it can be distracting at times.
The cast is solid and the film seemed to play well to viewers of all ages
as there were jokes and references for all ages and the storyline was engaging even if it did at times seem to drag in places.
In the end the film is a loving and solid entry into the franchise and one that I am sure we will be seeing more animated entries from in the near future and is a must watch for fans of all ages.
4 stars out of 5
“Teenage Mutant Ninja Turtles: Mutant Mayhem” is a loving and updated look at the story as Seth Rogen and his creative team have shaken up the franchise but remained true to the core characters and universe.
The film follows the four Turtles Leonardo (Nicolas Cantu), Raphael (Brady Noon), Donatello (Micah Abbey), and Michelangelo (Shamon Brown Jr.), who are looking to find acceptance in the world despite their father Splinter (Jackie Chan), warning them not to trust humans and that they will never be accepted.
As typical teens do, the boys frequently rebel to sneak out and use their Ninja skills to travel New York to do tasks ranging from shopping to watching outdoor movies which only fuels their desires to be accepted and
have normal experiences such as High School.
At the same time as a crimewave is happening attributed to a menace known as Superfly (Ice Cube), who is gathering all kinds of high-end gear for his nefarious scheme.
When the brothers become aware of this while helping a human named April (Ago Edebiri), they become obsessed with her and desire to help her get to the bottom of the thefts and hope to win her approval as well as human acceptance in the process.
What follows is a madcap adventure with plenty of action and humor and
several celebrity voices which adds a new level of fun to the expanded
cast of supporting characters.
The animation style is at times a bit rough to watch over an extended
period but as the film progressed I became used to it and it did much like the two recent Spider-man animated films grow on me even if it can be distracting at times.
The cast is solid and the film seemed to play well to viewers of all ages
as there were jokes and references for all ages and the storyline was engaging even if it did at times seem to drag in places.
In the end the film is a loving and solid entry into the franchise and one that I am sure we will be seeing more animated entries from in the near future and is a must watch for fans of all ages.
4 stars out of 5

Purple Phoenix Games (2266 KP) rated Tiny Epic Pirates in Tabletop Games
Dec 28, 2021
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.

Purple Phoenix Games (2266 KP) rated Fold-it in Tabletop Games
Dec 28, 2021
When it comes to cooking, I am definitely no master chef. Up until recently, ‘cooking’ for me consisted of merely putting frozen food into the oven…. Don’t judge! I am taking strides to expand my culinary skills though, so slowly but surely I’ll become a (hopefully) decent chef. That being said, when I saw a cute little food game called Fold-It, I figured that I should at least be able to handle these game recipes. Does it hit the spot, or does it get the chop?
Fold-It is a real-time dexterity puzzle game in which players are trying to fold their Recipe Cloth to match the current Order Card. Setup is simple – give each player a Recipe Cloth and 3 Star Tokens. Choose whether you want to play with the Basic or Advanced Order Cards (or a mix of both types) and shuffle the deck. Place a number of Fold-It tokens in the middle of the table to equal one fewer token than number of players. The game is now ready to begin!
Played over a series of rounds, players will be racing to complete the current Order Card the fastest. How? By folding their Recipe Cloth! Each Recipe Cloth is printed with a 4×4 grid of different dishes. The Order Cards each show a combination of 1-4 dishes. When an Order Card is revealed, all players will then try to fold and arrange their Recipe Cloth so that only the dishes from the Order Card are displayed. You can fold your cloth horizontally or vertically along the columns, and the cloth is double-sided to help accomplish your goal as well. Once you have folded your Recipe Cloth so that the dishes match the Order Card, grab one of the Fold-It tokens from the center of the table. When all the Fold-It tokens have been claimed, check each completed Recipe Cloth to verify that it is correct. If your Recipe Cloth matches, then you are in the clear! But if you made a mistake and had grabbed a Fold-It token, lose one of your Star tokens. *womp womp* The remaining player who was not able to grab a Fold-It token in the round discards one of their 3 Star tokens as well. The round is now over, and a new round begins by revealing the next Order Card. Play continues in this fashion until only one player remains with Star tokens. That player is declared the winner!
I have to admit that Fold-It surprised me, in a good way. I picked it up from a “Buy, Sell, Trade” Facebook group and really wasn’t expecting much from the gameplay. But when I actually got it to the table, I had a blast with it! The theme is cute, the gameplay is quirky, and it’s actually trickier than it looks. Some of the orders require you to fold the cloth in unique ways, and it can kind of be a brain burner. Add in the real-time racing element, and you’ve got an exciting game on your hands. Is it the most amazing and strategic game that I’ve ever played? No. But it’s pretty engaging for a light and fast filler game.
The components are pretty straight-forward. Cardboard tokens, nice sturdy cards, and actual cloth for the Recipe Cloth. The artwork is colorful and cute, and the tokens and cards will withstand many plays. I do especially like the Recipe Cloths too. The fact that they are actual cloth means that you won’t be worried about creasing issues from constant folding and unfolding between rounds and games. The cloths are double-sided as well to give you a boost for strategy as well. I will point out that all cloths are printed the exact same way, so it’s not like a Bingo board that varies between players. Everyone has the same tools with which to work each round, and everyone is on an even playing field that way. Nice components overall, in my opinion!
All in all, am I happy with my Fold-It purchase? Yes. It’s a quirky little filler game that is engaging and entertaining for all players. Yeah, there’s a player elimination element, but the game overall is so fast that the eliminated player(s) won’t be sitting around for long. Who knew that folding a piece of cloth could get your heart racing so fast? Fold-It is definitely a game that I’ll pull out when I need something quick and simple, or with which I can introduce people to the hobby. I guess if you play it too much, it would get kind of stale, but I don’t see that happening for me. Purple Phoenix Games gives this one a tasty 4 / 6.
Fold-It is a real-time dexterity puzzle game in which players are trying to fold their Recipe Cloth to match the current Order Card. Setup is simple – give each player a Recipe Cloth and 3 Star Tokens. Choose whether you want to play with the Basic or Advanced Order Cards (or a mix of both types) and shuffle the deck. Place a number of Fold-It tokens in the middle of the table to equal one fewer token than number of players. The game is now ready to begin!
Played over a series of rounds, players will be racing to complete the current Order Card the fastest. How? By folding their Recipe Cloth! Each Recipe Cloth is printed with a 4×4 grid of different dishes. The Order Cards each show a combination of 1-4 dishes. When an Order Card is revealed, all players will then try to fold and arrange their Recipe Cloth so that only the dishes from the Order Card are displayed. You can fold your cloth horizontally or vertically along the columns, and the cloth is double-sided to help accomplish your goal as well. Once you have folded your Recipe Cloth so that the dishes match the Order Card, grab one of the Fold-It tokens from the center of the table. When all the Fold-It tokens have been claimed, check each completed Recipe Cloth to verify that it is correct. If your Recipe Cloth matches, then you are in the clear! But if you made a mistake and had grabbed a Fold-It token, lose one of your Star tokens. *womp womp* The remaining player who was not able to grab a Fold-It token in the round discards one of their 3 Star tokens as well. The round is now over, and a new round begins by revealing the next Order Card. Play continues in this fashion until only one player remains with Star tokens. That player is declared the winner!
I have to admit that Fold-It surprised me, in a good way. I picked it up from a “Buy, Sell, Trade” Facebook group and really wasn’t expecting much from the gameplay. But when I actually got it to the table, I had a blast with it! The theme is cute, the gameplay is quirky, and it’s actually trickier than it looks. Some of the orders require you to fold the cloth in unique ways, and it can kind of be a brain burner. Add in the real-time racing element, and you’ve got an exciting game on your hands. Is it the most amazing and strategic game that I’ve ever played? No. But it’s pretty engaging for a light and fast filler game.
The components are pretty straight-forward. Cardboard tokens, nice sturdy cards, and actual cloth for the Recipe Cloth. The artwork is colorful and cute, and the tokens and cards will withstand many plays. I do especially like the Recipe Cloths too. The fact that they are actual cloth means that you won’t be worried about creasing issues from constant folding and unfolding between rounds and games. The cloths are double-sided as well to give you a boost for strategy as well. I will point out that all cloths are printed the exact same way, so it’s not like a Bingo board that varies between players. Everyone has the same tools with which to work each round, and everyone is on an even playing field that way. Nice components overall, in my opinion!
All in all, am I happy with my Fold-It purchase? Yes. It’s a quirky little filler game that is engaging and entertaining for all players. Yeah, there’s a player elimination element, but the game overall is so fast that the eliminated player(s) won’t be sitting around for long. Who knew that folding a piece of cloth could get your heart racing so fast? Fold-It is definitely a game that I’ll pull out when I need something quick and simple, or with which I can introduce people to the hobby. I guess if you play it too much, it would get kind of stale, but I don’t see that happening for me. Purple Phoenix Games gives this one a tasty 4 / 6.

Jamie (131 KP) rated Shimmer and Burn in Books
Jul 30, 2017
Unique magic concept (2 more)
Fast paced and engaging story
Dreamy male lead
Bland main character (1 more)
Details about the world and magic is mildly confusing
Threading blood magic in a dying world
Shimmer and Burn was much much darker than I expected and I LOVED it. A locked away kingdom ruled by a ruthless king, forbidden blood magic that is both beautiful and deadly, a power hungry princess, a dying world infested with diseased cannibals–this book had it all. That is, except for the main character, Faris.
This book was almost perfect for me, but I just wish that Faris wasn’t so bland. The book is carried by an extremely strong plot and well developed side characters but.. well the story just sort of happens to Faris. She is constantly made out to be a fighter but she ends up running or needing to be saved almost every time. She has one central motivation, her sister, and some heartbreak over Thaelan, but that’s really all her character really has going for her.
Thankfully the other characters help drive the plot forward. I’ve never been one to fawn over book boyfriends but that changed with North. I really like North and Faris together, even though their romance sort of shows up out of thin air in a mild case of instalove. I would expect characters to talk and have more interaction before they go falling “in love.” It’s not the worst thing in the world, I still liked the characters and their romance so I was willing to look past that.
My favorite part of the book is the absolutely incredible magic system which is unlike any other I’ve ever read. Magic is described as being beautiful like threads that can just as easily fray and destroy the magic wielder if not handled with care. It is treated as something alien, even for the humans with a natural born ability to wield it. I can’t overstate enough how much I love this concept. The intricate political relationships in this novel is also extremely well done and I’m so excited to read the next book.
A fair warning though, this book is definitely not for the faint of heart. While the romance may be clean, the violence definitely isn’t. This book isn’t the goriest I’ve ever read but it does not shy away from the gruesome details. If you can stomach the gritty content then I highly recommend this book, it’s one of the best YA books I’ve read in a while.
This book was almost perfect for me, but I just wish that Faris wasn’t so bland. The book is carried by an extremely strong plot and well developed side characters but.. well the story just sort of happens to Faris. She is constantly made out to be a fighter but she ends up running or needing to be saved almost every time. She has one central motivation, her sister, and some heartbreak over Thaelan, but that’s really all her character really has going for her.
Thankfully the other characters help drive the plot forward. I’ve never been one to fawn over book boyfriends but that changed with North. I really like North and Faris together, even though their romance sort of shows up out of thin air in a mild case of instalove. I would expect characters to talk and have more interaction before they go falling “in love.” It’s not the worst thing in the world, I still liked the characters and their romance so I was willing to look past that.
My favorite part of the book is the absolutely incredible magic system which is unlike any other I’ve ever read. Magic is described as being beautiful like threads that can just as easily fray and destroy the magic wielder if not handled with care. It is treated as something alien, even for the humans with a natural born ability to wield it. I can’t overstate enough how much I love this concept. The intricate political relationships in this novel is also extremely well done and I’m so excited to read the next book.
A fair warning though, this book is definitely not for the faint of heart. While the romance may be clean, the violence definitely isn’t. This book isn’t the goriest I’ve ever read but it does not shy away from the gruesome details. If you can stomach the gritty content then I highly recommend this book, it’s one of the best YA books I’ve read in a while.

Ross (3284 KP) rated Awaken Online: Retribution (Side Quest) in Books
Mar 1, 2019
A nice little side-story but a different feel to the main books
Retribution is a side-story from the LitRPG Awaken Online series, where Riley, one of the main characters, takes some time out to carry out a quest of her own.
The brilliance of Awaken Online, aside from the storytelling and the novelty of having a main character with an "evil" alignment, is the sheer scale of it. Jason, the main character, summons zombies and skeletons to engage in large scale battles and assaults, and the focus of the books quickly became quite large-scale. The action is very much strategic where Jason orchestrates the attacks and defences from a distance, using all the weapons at his disposal to great, at time devastating, effect.
It is refreshing here to take a bit of a breather from all of that and focus more on a smaller scale. At the end of the second AO book, Riley was rewarded with an intriguing bow as a prize for completing an epic dungeon task. That reward came with a quest to complete to maximise the weapon's abilities. This book tells the story of Riley on that quest alone. Due to that reason, and her not being the same class as Jason, the book has a very different feel to it. The action is not large-scale and strategic, it is small-scale and pretty frantic at times.
The first half rattles along really well, with us getting more appreciation for Riley's personal life outside the game of Awaken Online, and the troubles she is facing at school. On her quest she quickly falls in with a gang of other players heading the same way, and she helps them to improve their skills. Once in the magic city of Vaerwald, the book takes on a different feel again, as the city feels more like early industrial than medieval. Here Riley sets out investigating an apparent "magic plague" that seems to have struck down some children and is spreading.
There are some thrilling set piece action sequences in the later stages of the book, and some great character development for Riley.
I hope the story here has more of a bearing on the final book in the main series as I can see some scope for this.
Overall, an engaging distraction from the somewhat heavier main books, with a different feel. While the book itself is quite short, it felt like a dragged a little in places, but has continued the overall world's story.
The brilliance of Awaken Online, aside from the storytelling and the novelty of having a main character with an "evil" alignment, is the sheer scale of it. Jason, the main character, summons zombies and skeletons to engage in large scale battles and assaults, and the focus of the books quickly became quite large-scale. The action is very much strategic where Jason orchestrates the attacks and defences from a distance, using all the weapons at his disposal to great, at time devastating, effect.
It is refreshing here to take a bit of a breather from all of that and focus more on a smaller scale. At the end of the second AO book, Riley was rewarded with an intriguing bow as a prize for completing an epic dungeon task. That reward came with a quest to complete to maximise the weapon's abilities. This book tells the story of Riley on that quest alone. Due to that reason, and her not being the same class as Jason, the book has a very different feel to it. The action is not large-scale and strategic, it is small-scale and pretty frantic at times.
The first half rattles along really well, with us getting more appreciation for Riley's personal life outside the game of Awaken Online, and the troubles she is facing at school. On her quest she quickly falls in with a gang of other players heading the same way, and she helps them to improve their skills. Once in the magic city of Vaerwald, the book takes on a different feel again, as the city feels more like early industrial than medieval. Here Riley sets out investigating an apparent "magic plague" that seems to have struck down some children and is spreading.
There are some thrilling set piece action sequences in the later stages of the book, and some great character development for Riley.
I hope the story here has more of a bearing on the final book in the main series as I can see some scope for this.
Overall, an engaging distraction from the somewhat heavier main books, with a different feel. While the book itself is quite short, it felt like a dragged a little in places, but has continued the overall world's story.

Billie Wichkan (118 KP) rated On My Life in Books
Mar 15, 2019
Framed. Imprisoned. Pregnant.
Jenna thought she had the perfect life: a loving fiancé, a great job, a beautiful home. Then she finds her stepdaughter murdered; her partner missing.
And the police think she did it...
Locked up to await trial, surrounded by prisoners who'd hurt her if they knew what she's accused of, certain someone close to her has framed her, Jenna knows what she needs to do:
Clear her name
Save her baby
Find the killer
But can she do it in time?
This is the first time I have read any novels by this author and I really loved this book.
I could not put this novel down. I read it from cover to cover in the space of a day. It was gripping, compulsive and a truly engaging and absorbing read!
This book is beautifully written, full of red herrings and her description of prison life for a Nonce was well researched. All the way through this book I had to stop reading as it was very distressing at times.
The novel opens with Jenna under arrest for the murder of Emily, her partners 14-year old daughter, after being found covered in blood cradling her dead body. Her partner, Robert, is missing, presumed also murdered and shocking images have been found on her laptop.
She is placed on remand and locked up in HMP Fallenbrook surrounded by prisoners who would certainly harm her if they learn of the crimes that she is accused of. Fearing that she has been framed by someone close to her, she then discovers that she is pregnant. Jenna is determined to clear her name and find the killer. An almost impossible task from inside prison with almost no resources. The cards certainly seem stacked against her.
Along with Jennas harrowing experiences in the prison, there are also flashbacks to her developing relationship with Robert and Emily.
What made this novel different from other novels in the thriller genre is the engagement with social issues associated with inmates, including new and expectant mothers, incarcerated in the U.K. prison system. In her Authors Note Clarke cites her sources and influences. In addition, she visits and teaches in prisons and was provided with firsthand accounts so that she can depict authentically the day-to-day life in a U.K. prison.
I would like to thank the author, Hodder and Stoughton and Netgalley for the advanced copy in return for giving an honest review.
Jenna thought she had the perfect life: a loving fiancé, a great job, a beautiful home. Then she finds her stepdaughter murdered; her partner missing.
And the police think she did it...
Locked up to await trial, surrounded by prisoners who'd hurt her if they knew what she's accused of, certain someone close to her has framed her, Jenna knows what she needs to do:
Clear her name
Save her baby
Find the killer
But can she do it in time?
This is the first time I have read any novels by this author and I really loved this book.
I could not put this novel down. I read it from cover to cover in the space of a day. It was gripping, compulsive and a truly engaging and absorbing read!
This book is beautifully written, full of red herrings and her description of prison life for a Nonce was well researched. All the way through this book I had to stop reading as it was very distressing at times.
The novel opens with Jenna under arrest for the murder of Emily, her partners 14-year old daughter, after being found covered in blood cradling her dead body. Her partner, Robert, is missing, presumed also murdered and shocking images have been found on her laptop.
She is placed on remand and locked up in HMP Fallenbrook surrounded by prisoners who would certainly harm her if they learn of the crimes that she is accused of. Fearing that she has been framed by someone close to her, she then discovers that she is pregnant. Jenna is determined to clear her name and find the killer. An almost impossible task from inside prison with almost no resources. The cards certainly seem stacked against her.
Along with Jennas harrowing experiences in the prison, there are also flashbacks to her developing relationship with Robert and Emily.
What made this novel different from other novels in the thriller genre is the engagement with social issues associated with inmates, including new and expectant mothers, incarcerated in the U.K. prison system. In her Authors Note Clarke cites her sources and influences. In addition, she visits and teaches in prisons and was provided with firsthand accounts so that she can depict authentically the day-to-day life in a U.K. prison.
I would like to thank the author, Hodder and Stoughton and Netgalley for the advanced copy in return for giving an honest review.

Rhubarbio (27 KP) rated The Resistance: Avalon in Tabletop Games
May 25, 2019
Excellent gateway game (1 more)
Amazing for playing with large groups
Great Bluffing Game!
Avalon is an enhancement to the Resistance,l (which in turn is a revision of Mafia/Werewolf) as it includes special player roles. This card game requires players to select a card each, which tells them if they are a good character (loyal servant of King Arthur) or a bad character (minion of Mordred), which defines how they play the game. As a good guy, you must try and succeed 3 of 5 missions, whilst the bad guys will try to make the missions fail. No one knows who the other good guys are, except for the player who receives the Merlin card. Merlin knows who the good guys are, and will therefore try to persuade the group towards ensuring only the good guys go on missions. However, there is a special role for the bad guys too. If the bad guys lose, the player who is the Assassin has a last chance to claim victory for the bad guys, if the Assassin can guess who Merlin is. Therefore, Merlin has to be subtle, otherwise the bad guys will win.
This is essentially a bluffing game where you just convince others that you are good and, inevitably, accuse others of being bad. This game, for the right group, is hours of fun! You need a ln engaged group of people who are willing to chat and be enthusiastic about engaging with this; the game and fun C Mrs from this interaction, and layer dissecting who was good and bad and how they fooled or misled everyone. I thoroughly recommend this game for gateway gamers i.e. those making the transition from everyday well known games such as Monopoly, to more designer games that have flourished over the past 20 years or so.
This game, whilst great, falters at lower or highest playcounts. At the lower end, it is very difficult to play as a bad guy, unless you use other roles included in the game. At the higher gamecount, things get very confusing and overly exhausting. However, this is an exceptional game and is likely only bettered as a bluffing game by the soon to be released Blood on the Clocktower.
I have played this hundreds of time, with the same group of people. Whilst I am now fatigued by the game, given this game only costs around £15, it is a solid investment for so many hours of fun.
This is essentially a bluffing game where you just convince others that you are good and, inevitably, accuse others of being bad. This game, for the right group, is hours of fun! You need a ln engaged group of people who are willing to chat and be enthusiastic about engaging with this; the game and fun C Mrs from this interaction, and layer dissecting who was good and bad and how they fooled or misled everyone. I thoroughly recommend this game for gateway gamers i.e. those making the transition from everyday well known games such as Monopoly, to more designer games that have flourished over the past 20 years or so.
This game, whilst great, falters at lower or highest playcounts. At the lower end, it is very difficult to play as a bad guy, unless you use other roles included in the game. At the higher gamecount, things get very confusing and overly exhausting. However, this is an exceptional game and is likely only bettered as a bluffing game by the soon to be released Blood on the Clocktower.
I have played this hundreds of time, with the same group of people. Whilst I am now fatigued by the game, given this game only costs around £15, it is a solid investment for so many hours of fun.

Beckie Shelton (40 KP) rated Close To Me in Books
Feb 8, 2018
Reviewed By Beckie Bookworm
https://www.beckiebookworm.com
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Really enjoyed Close To Me by Amanda Reynolds, wasn't sure what to expect this being a debut author but I certainly wasn't disappointed.
Close To Me tells the story of Jo Harding after she falls down stairs hitting her head and losing her memory of the past year.
On coming home things feel different and disjointed, Jo feels there is an undercurrent of deceit, secrets being kept from her by her husband and children and as she unravels the mysteries of the past year things escalate to a shocking conclusion.
So this was a great psychological read, it kept my interest and pulled me in, the writing was superb, and the storyline very easy to follow.
Close to me is told in two parts, real-time and snippets of the past year, though it has a slow build this is not a bad thing as you get to understand Jo's life and how she is the person she is.
The characters here felt real and human, some you could sympathise with others not so much.
If I had to pick my least favourite person in this, it would have to be the daughter I found her very self-centred and immature, but she's a product of her overindulged upbringing.
I myself have grown up children there is no way on this planet I would be paying for their accommodation.
what a right spoilt brat Sash is.
<a href="http://s1376.photobucket.com/user/rosella1974/media/056f5b7_zps2sesp0wq.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/056f5b7_zps2sesp0wq.jpg~original" border="0" alt=" photo 056f5b7_zps2sesp0wq.jpg"/></a>
Close to me delves into the dynamics of family and the resulting aftermath when things ultimately implode.
I did kind of guess where this was going but it didn't detract from my overall enjoyment reading this.
Would I recommend this? Hell Yeah!!!
It was an engaging read.
Thank you to NetGalley, publisher and the author for providing me with an arc of Close to me
This is my own honest unbiased opinion.
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Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.beckiebookworm.com
<a href="http://s1376.photobucket.com/user/rosella1974/media/BookReview_zpsdq9da8x6.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/BookReview_zpsdq9da8x6.jpg~original" border="0" alt=" photo BookReview_zpsdq9da8x6.jpg"/></a>
Really enjoyed Close To Me by Amanda Reynolds, wasn't sure what to expect this being a debut author but I certainly wasn't disappointed.
Close To Me tells the story of Jo Harding after she falls down stairs hitting her head and losing her memory of the past year.
On coming home things feel different and disjointed, Jo feels there is an undercurrent of deceit, secrets being kept from her by her husband and children and as she unravels the mysteries of the past year things escalate to a shocking conclusion.
So this was a great psychological read, it kept my interest and pulled me in, the writing was superb, and the storyline very easy to follow.
Close to me is told in two parts, real-time and snippets of the past year, though it has a slow build this is not a bad thing as you get to understand Jo's life and how she is the person she is.
The characters here felt real and human, some you could sympathise with others not so much.
If I had to pick my least favourite person in this, it would have to be the daughter I found her very self-centred and immature, but she's a product of her overindulged upbringing.
I myself have grown up children there is no way on this planet I would be paying for their accommodation.
what a right spoilt brat Sash is.
<a href="http://s1376.photobucket.com/user/rosella1974/media/056f5b7_zps2sesp0wq.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/056f5b7_zps2sesp0wq.jpg~original" border="0" alt=" photo 056f5b7_zps2sesp0wq.jpg"/></a>
Close to me delves into the dynamics of family and the resulting aftermath when things ultimately implode.
I did kind of guess where this was going but it didn't detract from my overall enjoyment reading this.
Would I recommend this? Hell Yeah!!!
It was an engaging read.
Thank you to NetGalley, publisher and the author for providing me with an arc of Close to me
This is my own honest unbiased opinion.
<a href="http://s1376.photobucket.com/user/rosella1974/media/Happy-Reading-1_zpsvky3whcs.png.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/Happy-Reading-1_zpsvky3whcs.png~original" border="0" alt=" photo Happy-Reading-1_zpsvky3whcs.png"/></a>
Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/