Search
Search results
King of Dragon Pass
Games and Entertainment
App
Create your own epic saga of conflict, mythology, and community! This acclaimed game of magical...
Toca House
Education and Entertainment
App
Welcome to Toca House! Help the five friends to do fun chores around a cosy house. Let your kids...
Stockpile
Tabletop Game
Stockpile is an economic board game that combines the traditional stockholding strategy of buy low,...
BoardGames StockBrokerGames
LeftSideCut (3778 KP) rated Midnight Mass in TV
Nov 11, 2021
It's a rare thing indeed that I'm left in stunned silence when the credits start to to roll. Midnight Mass was one of those occasions (actually, due to its episodic format, this happened more than once)
This limited series is pretty much perfect in every way. For starters, every single piece of dialogue feels important. There are plenty of lengthy moments of talking, and most of these scenes are completely engaging, dripping with character development. In fact, every character we see throughout the show is given just the right amount of backstory, and I found myself profusely invested in all of them. The way these characters are crafted lead to a plethora of emotional moments. By the time the final scene rolls around, I was exhausted, but in a good and wholly fulfilling way.
The narrative in wonderfully paced. The horror element is present from the start, but is subtle to begin with, focusing on the island setting and the people that live there. The mysteries of the plot are drip fed and intriguing. When the twist and turns start to hit, it gives way to an unsettling horror-thriller with religion right at the centre. I'm a sucker for religious horror, and Midnight Mass is surely the new reigning champion of this particular sub genre. The way that this small island town finds themselves in the grip of a "full blown religious revival" as one of the characters puts it, manages to feel miraculous, warming, and eventually terrifying, all at once. Spearheading said revival is Father Paul, one of the most charismatic bastards ever commited to screen, and portrayed with aplomb by Hamish Linklater. He chews up every scene he is in and delivers some staggering monologues. His right hand, Bev Keane, is another highlight. Samantha Sloyan gives us hugely contemptible antagonist. The whole cast is nothing short of excellent, but these two in particular steal the whole show.
On top of all of this, every episode is shot beautifully. It's stunning to look at from start to finish. The music score is fantastic as well, especially the hymns. The use of them leads to some overwhelmingly powerful moments (especially in the final episode), and all of these positives combined result in a bonafide masterpiece.
It's clear that this was a passion project for Mike Flanagan in the way that it's so lovingly put together. He just keeps proving himself over and over again, and I can't give enough praise to both him, and Midnight Mass, and he's one of a fair few modern directors that ensure that the future of horror is bright indeed.
This limited series is pretty much perfect in every way. For starters, every single piece of dialogue feels important. There are plenty of lengthy moments of talking, and most of these scenes are completely engaging, dripping with character development. In fact, every character we see throughout the show is given just the right amount of backstory, and I found myself profusely invested in all of them. The way these characters are crafted lead to a plethora of emotional moments. By the time the final scene rolls around, I was exhausted, but in a good and wholly fulfilling way.
The narrative in wonderfully paced. The horror element is present from the start, but is subtle to begin with, focusing on the island setting and the people that live there. The mysteries of the plot are drip fed and intriguing. When the twist and turns start to hit, it gives way to an unsettling horror-thriller with religion right at the centre. I'm a sucker for religious horror, and Midnight Mass is surely the new reigning champion of this particular sub genre. The way that this small island town finds themselves in the grip of a "full blown religious revival" as one of the characters puts it, manages to feel miraculous, warming, and eventually terrifying, all at once. Spearheading said revival is Father Paul, one of the most charismatic bastards ever commited to screen, and portrayed with aplomb by Hamish Linklater. He chews up every scene he is in and delivers some staggering monologues. His right hand, Bev Keane, is another highlight. Samantha Sloyan gives us hugely contemptible antagonist. The whole cast is nothing short of excellent, but these two in particular steal the whole show.
On top of all of this, every episode is shot beautifully. It's stunning to look at from start to finish. The music score is fantastic as well, especially the hymns. The use of them leads to some overwhelmingly powerful moments (especially in the final episode), and all of these positives combined result in a bonafide masterpiece.
It's clear that this was a passion project for Mike Flanagan in the way that it's so lovingly put together. He just keeps proving himself over and over again, and I can't give enough praise to both him, and Midnight Mass, and he's one of a fair few modern directors that ensure that the future of horror is bright indeed.
LeftSideCut (3778 KP) rated Last Night in Soho (2021) in Movies
Dec 1, 2021
Straight off the bat, there is a whole lot to love about Last Night in Soho. It's a modern-London thriller with a dashing of supernatural horror. It's a modern horror with lashings of giallo. It's a giallo that is also a murder mystery. It bursting with colour, and has two exceptionally talented actors at it's helm.
I enjoy Anya Taylor-Joy in pretty much anything she's in, and the same applies here, stealing most of the scenes that she's in. Thomasin McKenzie is an infectiously likable protagonist, whether she's battling seedy-men ghosts, or the struggles of going to University in England (the scene near the beginning where she's stuck at a dorm party is a literal nightmare put straight onto the screen if you ask me). She's fantastic here as she was in Jojo Rabbit.
It boasts a strong supporting cast as well. Matt Smith plays a convincing shit-bag, and is quite clearly having a ball shouting in a cockney accent. It's always a pleasure to see Terence Stamp, and of course, Diana Rigg was one of the best in the game, and her performance here in her final role is testament to that.
LNIS is dripping with style, which is to be expected from Edgar Wright, but it's more subtle than a lot of his other works, substituting clever edits, cuts, and comedy for a film that's visual crack with a more serious tone. The vibrancy of its colour pallettes, both in the modern and 60s settings are as important as any character. Every frame feels like it's been lovingly poured over and is cinematic in every sense of the word. It also boasts a stellar soundtrack. I didn't realise how much I fucking love a bit of Cilla Black but here we are.
The only minor gripes I have is that it does drag ever so slightly during the final third. At one point it feels like a natural resolve is near, but then the narrative continues for a while longer before the twists and turns land. It also goes a little slasher-y at one point, which isn't necessarily an issue, but it feels a bit alien to the rest of the vibe (still manages to be a visually striking moment though!)
Overall though, Last Night in Soho is an incredibly engaging and enjoyable thriller, and is a proud addition to both Wright's filmography, and the modern resurgence of top quality horror.
I enjoy Anya Taylor-Joy in pretty much anything she's in, and the same applies here, stealing most of the scenes that she's in. Thomasin McKenzie is an infectiously likable protagonist, whether she's battling seedy-men ghosts, or the struggles of going to University in England (the scene near the beginning where she's stuck at a dorm party is a literal nightmare put straight onto the screen if you ask me). She's fantastic here as she was in Jojo Rabbit.
It boasts a strong supporting cast as well. Matt Smith plays a convincing shit-bag, and is quite clearly having a ball shouting in a cockney accent. It's always a pleasure to see Terence Stamp, and of course, Diana Rigg was one of the best in the game, and her performance here in her final role is testament to that.
LNIS is dripping with style, which is to be expected from Edgar Wright, but it's more subtle than a lot of his other works, substituting clever edits, cuts, and comedy for a film that's visual crack with a more serious tone. The vibrancy of its colour pallettes, both in the modern and 60s settings are as important as any character. Every frame feels like it's been lovingly poured over and is cinematic in every sense of the word. It also boasts a stellar soundtrack. I didn't realise how much I fucking love a bit of Cilla Black but here we are.
The only minor gripes I have is that it does drag ever so slightly during the final third. At one point it feels like a natural resolve is near, but then the narrative continues for a while longer before the twists and turns land. It also goes a little slasher-y at one point, which isn't necessarily an issue, but it feels a bit alien to the rest of the vibe (still manages to be a visually striking moment though!)
Overall though, Last Night in Soho is an incredibly engaging and enjoyable thriller, and is a proud addition to both Wright's filmography, and the modern resurgence of top quality horror.
Gareth von Kallenbach (980 KP) rated Creed 3 (2023) in Movies
Mar 5, 2023
Life for Adonis Creed (Michael B. Jordan), is going well. He has a loving
wife (Tessa Thompson), and daughter (Mile Davis-Kent), and has retired
from boxing after defeating an old rival and ensuring his legacy.
Creed spends his time with his family and developing young fighters at his
gym and is prepping the current champion for his next big match against
Viktor Drago.
An unexpected figure from Creed’s past arrives in the form of Damian
Anderson (Jonathan Majors), a friend of Creed’s troubled youth has
just completed eighteen years in prison.
Damian was the current Golden Gloves champion when he was arrested and
believes he is due his title shot and Creed is the one who can make it
happen.
Creed tries to teach his friend that a person without a single professional fight does not get a magical title shot and with his large
the gap from the ring he would need to grind it out to get a shot.
When an incident occurs just before a scheduled fight and without any
established fighters available to make the date of the fight, Creed gives
his friend a shot and sees that his brutal style of boxing is not what he
would endorse.
Upon winning the title Damian lets it go to his head and gloats at how Creed
had the life he should have had and blames Creed for his past issues and
for not visiting him or staying in contact.
Naturally, this puts the two former friends on a path of no return with a
climatic boxing match being the solution.
“Creed III” does not have the benefit of Sylvester Stallone but you can
still get whips of his character’s influence on Creed and Jordan does a
very solid job Directing the film. He produces strong character moments
which help define the struggles and motivations that each of them faces and
the boxing sequences are very engaging and will have you cheering along.
Majors does a great job in what could have been a routine bad guy
performance. He gives Damian a drive and purpose but also shows the path
that Creed could easily have followed had fate not gone as it did and how
watching someone get everything you dreamed of while you are in prison can
turn even the best of a man cold and bitter.
The film satisfies from start to finish and the character moments and
boxing blend to make not only a very enjoyable film but one that shows
that there is plenty of life in the franchise.
4 stars out of 5
wife (Tessa Thompson), and daughter (Mile Davis-Kent), and has retired
from boxing after defeating an old rival and ensuring his legacy.
Creed spends his time with his family and developing young fighters at his
gym and is prepping the current champion for his next big match against
Viktor Drago.
An unexpected figure from Creed’s past arrives in the form of Damian
Anderson (Jonathan Majors), a friend of Creed’s troubled youth has
just completed eighteen years in prison.
Damian was the current Golden Gloves champion when he was arrested and
believes he is due his title shot and Creed is the one who can make it
happen.
Creed tries to teach his friend that a person without a single professional fight does not get a magical title shot and with his large
the gap from the ring he would need to grind it out to get a shot.
When an incident occurs just before a scheduled fight and without any
established fighters available to make the date of the fight, Creed gives
his friend a shot and sees that his brutal style of boxing is not what he
would endorse.
Upon winning the title Damian lets it go to his head and gloats at how Creed
had the life he should have had and blames Creed for his past issues and
for not visiting him or staying in contact.
Naturally, this puts the two former friends on a path of no return with a
climatic boxing match being the solution.
“Creed III” does not have the benefit of Sylvester Stallone but you can
still get whips of his character’s influence on Creed and Jordan does a
very solid job Directing the film. He produces strong character moments
which help define the struggles and motivations that each of them faces and
the boxing sequences are very engaging and will have you cheering along.
Majors does a great job in what could have been a routine bad guy
performance. He gives Damian a drive and purpose but also shows the path
that Creed could easily have followed had fate not gone as it did and how
watching someone get everything you dreamed of while you are in prison can
turn even the best of a man cold and bitter.
The film satisfies from start to finish and the character moments and
boxing blend to make not only a very enjoyable film but one that shows
that there is plenty of life in the franchise.
4 stars out of 5
Debbiereadsbook (1202 KP) rated Scoring Position (Hockey Ever After #2) in Books
Oct 20, 2022
loved this much more than book 1!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in the Hockey Ever After series. I don't think its fully necessary to read book one, Winging It, before this but it might give you a better picture of the world these players live in. And I really enjoyed that book. Dante and Gabe do pop up, but knowing their story isn't essential, just helpful, especially with Tom and Kitty (side characters) playing a large part here.
Ryan is traded out and his new team is a mess. Their star player, Nico, even more so. But Ryan can see that Nico is hurting, in more ways than one. Finding his sense of humour was a great start. The Ryan messed it all up. And just what is going on with the coach?
I really enjoyed book one, gave it 4 stars, but I found this a much more engaging read, a deeper emotion read. I loved it.
Neither man is in the closet, so there was none of the coming out issue. What there was, though, was a lot of anger on Nico's part and much was misplaced. Ryan needed him to focus that anger, on the ice, rather than punishing himself. Falling for the other gay teamn member was in neither man's plans but fate has a way, huh?
I loved that it really did creep up on them both. Yes there was attraction from the start but the feelings came later and they both fought it hard. Ryan messing up, though? THAT came out of nowhere and I did NOT see that coming! I was reading, and then I was "OH MY GOD, RYAN, WHAT ARE YOU DOING?!?!?!?!" out loud and my partner was somewhat shocked at me! Oh he does redeem himself, but I loved that Nico makes him work hard for that redemption. There is not a quick fix, either, and it does take time for them to be really together.
I loved that we caught up with Dante and Gabe from book one. And Tom and Kitty. I think this is a couple of years after Winging It, since Tom is captain of Ryan's new team, and has a couple of kids. Kitty surprised me though!
Are there any more planned?? I'm loving this series, but these authors are growing on me, as a duo.
5 full and shiny stars
*same worded review will appear elsewhere
This is book 2 in the Hockey Ever After series. I don't think its fully necessary to read book one, Winging It, before this but it might give you a better picture of the world these players live in. And I really enjoyed that book. Dante and Gabe do pop up, but knowing their story isn't essential, just helpful, especially with Tom and Kitty (side characters) playing a large part here.
Ryan is traded out and his new team is a mess. Their star player, Nico, even more so. But Ryan can see that Nico is hurting, in more ways than one. Finding his sense of humour was a great start. The Ryan messed it all up. And just what is going on with the coach?
I really enjoyed book one, gave it 4 stars, but I found this a much more engaging read, a deeper emotion read. I loved it.
Neither man is in the closet, so there was none of the coming out issue. What there was, though, was a lot of anger on Nico's part and much was misplaced. Ryan needed him to focus that anger, on the ice, rather than punishing himself. Falling for the other gay teamn member was in neither man's plans but fate has a way, huh?
I loved that it really did creep up on them both. Yes there was attraction from the start but the feelings came later and they both fought it hard. Ryan messing up, though? THAT came out of nowhere and I did NOT see that coming! I was reading, and then I was "OH MY GOD, RYAN, WHAT ARE YOU DOING?!?!?!?!" out loud and my partner was somewhat shocked at me! Oh he does redeem himself, but I loved that Nico makes him work hard for that redemption. There is not a quick fix, either, and it does take time for them to be really together.
I loved that we caught up with Dante and Gabe from book one. And Tom and Kitty. I think this is a couple of years after Winging It, since Tom is captain of Ryan's new team, and has a couple of kids. Kitty surprised me though!
Are there any more planned?? I'm loving this series, but these authors are growing on me, as a duo.
5 full and shiny stars
*same worded review will appear elsewhere
Movie Metropolis (309 KP) rated Solo: A Star Wars Story (2018) in Movies
Jun 10, 2019
Star Wars goes western
Star Wars has had somewhat of a chequered history since turning over to the dark side, sorry, I mean Disney. You see, since LucasFilm was acquired by the House of Mouse there has been one Star Wars movie each year. The Force Awakens was good, if a little safe and The Last Jedi was brilliant, but incredibly divisive.
What’s been more exciting to see evolve however, is the Star Wars Story movies. Rogue One became my 2nd favourite film in the series after Empire with Godzilla director, Gareth Edwards proving to be a force to be reckoned with. Then, LEGO Movie directors Phil Lord and Chris Miller were hired to direct a Han Solo origins story and that got people very excited indeed.Fast forward a few months and they were unceremoniously dumped from the project during filming with veteran director Ron Howard brought in as their replacements. Howard’s name is a concerning one. He’s become something of a director-for-hire over the last decade: competent but not exemplary. Phew! Keeping up? Good.
The resulting film has been plagued by ballooning costs, expensive reshoots and rumours of on-set acting classes for some of the stars. It’s finally here, but are we looking at the first new generation Star Wars failure?
Young Han Solo (Alden Ehrenreich) finds adventure when he joins a gang of galactic smugglers, including a 196-year-old Wookie named Chewbacca. Indebted to the gangster Dryden Vos (Paul Bettany), the crew devises a daring plan to travel to the mining planet Kessel to steal a batch of valuable coaxium. In need of a fast ship, Solo meets Lando Calrissian (Donald Glover), the suave owner of the perfect vessel for the dangerous mission — the Millennium Falcon.
Thankfully, and by nothing short of a miracle, Solo: A Star Wars Story is engaging, packed full of nostalgia and features an incredible ensemble cast. It’s not perfect by any means, but we’ll get on to that later.
Billed as a heist meets western kinda movie, Solo hits all the right beats to carefully straddle the line between those two genres. The writing is snappy, genuinely funny and engaging with all the cast members doing their fair share of the heavy lifting. Emilia Clarke is great as Solo’s love interest Qi’Ra and Woody Harrelson is as charming as ever in a role that could’ve been serviced by many 50-something actors who could do fancy stuff with a blaster.
It is in Donald Glover however that the film truly belongs. His Lando Calrissian is absolutely, unequivocally sublime. He channels his counterpart from Empire beautifully and you do feel like you’re watching a young Billy Dee Williams in action.
There is some striking imagery throughout the film with the western-style finale being absolutely superb
In fact, there are only two of the main cast members that fail to register in the way that they had clearly intended to do. One is Paul Bettany’s Dryden Vos; the Star Wars universe’s first real villain failure. Alas, it’s not the fault of Bettany. The part was originally written for a CGI motion capture performance but was changed at the last minute with reshoots being added for Bettany’s scenes.
The other, unfortunately, is Han Solo himself. Alden Ehrenreich definitely makes all the right noises. He’s cocky, arrogant, self-assured, just like Harrison Ford, but, for all of his effort, he just isn’t doing a Harrison Ford in this film. Now, that doesn’t ruin the movie as much as you might think it does, as it’s easy to just go along for the ride, but at no point in Solo’s run time did I think we were watching a young Harrison Ford in action. Ehrenreich is good, he’s just not that good.
Thankfully, what is that good is the cinematography. The action is staged beautifully, though I’m unsure as to whether this is Howard’s influence or the previous directors. There is some striking imagery throughout the film with the western-style finale being absolutely superb. The CGI is nicely integrated with animatronics and props, just like a Star Wars movie should be, and each of the set pieces is brimming with excitement.
One sequence in particular, involving the liberation of some slaves is really nicely filmed with a great colour palate and the much-marketed monorail heist is edge-of-your-seat stuff with cracking CGI.
Pacing is generally good, and at 135 minutes that is no easy win though things do drag a little about half way through. What is pleasing however, is how the bromance between Chewbacca and Han takes a backseat up until about 40 minutes before the end in which a familiar theme plays over the action: it’s spine-tingling in its simplicity. In fact, John Powell’s score is rousing when it needs to be and beautifully put together. A real match for John Williams’ classic orchestral soundtrack.
Overall, Solo: A Star Wars Story is better than it had any right to be. Whenever a film goes through such a turbulent production process, it’s always concerning that the final product will be somehow lesser in quality, but this isn’t the case here. It’s not perfect by any stretch of the imagination, but as a continuation of the new Star Wars mantra under Disney, it’s a fitting entry and a great addition to the series.
https://moviemetropolis.net/2018/05/24/solo-a-star-wars-story-review-stars-wars-goes-western/
What’s been more exciting to see evolve however, is the Star Wars Story movies. Rogue One became my 2nd favourite film in the series after Empire with Godzilla director, Gareth Edwards proving to be a force to be reckoned with. Then, LEGO Movie directors Phil Lord and Chris Miller were hired to direct a Han Solo origins story and that got people very excited indeed.Fast forward a few months and they were unceremoniously dumped from the project during filming with veteran director Ron Howard brought in as their replacements. Howard’s name is a concerning one. He’s become something of a director-for-hire over the last decade: competent but not exemplary. Phew! Keeping up? Good.
The resulting film has been plagued by ballooning costs, expensive reshoots and rumours of on-set acting classes for some of the stars. It’s finally here, but are we looking at the first new generation Star Wars failure?
Young Han Solo (Alden Ehrenreich) finds adventure when he joins a gang of galactic smugglers, including a 196-year-old Wookie named Chewbacca. Indebted to the gangster Dryden Vos (Paul Bettany), the crew devises a daring plan to travel to the mining planet Kessel to steal a batch of valuable coaxium. In need of a fast ship, Solo meets Lando Calrissian (Donald Glover), the suave owner of the perfect vessel for the dangerous mission — the Millennium Falcon.
Thankfully, and by nothing short of a miracle, Solo: A Star Wars Story is engaging, packed full of nostalgia and features an incredible ensemble cast. It’s not perfect by any means, but we’ll get on to that later.
Billed as a heist meets western kinda movie, Solo hits all the right beats to carefully straddle the line between those two genres. The writing is snappy, genuinely funny and engaging with all the cast members doing their fair share of the heavy lifting. Emilia Clarke is great as Solo’s love interest Qi’Ra and Woody Harrelson is as charming as ever in a role that could’ve been serviced by many 50-something actors who could do fancy stuff with a blaster.
It is in Donald Glover however that the film truly belongs. His Lando Calrissian is absolutely, unequivocally sublime. He channels his counterpart from Empire beautifully and you do feel like you’re watching a young Billy Dee Williams in action.
There is some striking imagery throughout the film with the western-style finale being absolutely superb
In fact, there are only two of the main cast members that fail to register in the way that they had clearly intended to do. One is Paul Bettany’s Dryden Vos; the Star Wars universe’s first real villain failure. Alas, it’s not the fault of Bettany. The part was originally written for a CGI motion capture performance but was changed at the last minute with reshoots being added for Bettany’s scenes.
The other, unfortunately, is Han Solo himself. Alden Ehrenreich definitely makes all the right noises. He’s cocky, arrogant, self-assured, just like Harrison Ford, but, for all of his effort, he just isn’t doing a Harrison Ford in this film. Now, that doesn’t ruin the movie as much as you might think it does, as it’s easy to just go along for the ride, but at no point in Solo’s run time did I think we were watching a young Harrison Ford in action. Ehrenreich is good, he’s just not that good.
Thankfully, what is that good is the cinematography. The action is staged beautifully, though I’m unsure as to whether this is Howard’s influence or the previous directors. There is some striking imagery throughout the film with the western-style finale being absolutely superb. The CGI is nicely integrated with animatronics and props, just like a Star Wars movie should be, and each of the set pieces is brimming with excitement.
One sequence in particular, involving the liberation of some slaves is really nicely filmed with a great colour palate and the much-marketed monorail heist is edge-of-your-seat stuff with cracking CGI.
Pacing is generally good, and at 135 minutes that is no easy win though things do drag a little about half way through. What is pleasing however, is how the bromance between Chewbacca and Han takes a backseat up until about 40 minutes before the end in which a familiar theme plays over the action: it’s spine-tingling in its simplicity. In fact, John Powell’s score is rousing when it needs to be and beautifully put together. A real match for John Williams’ classic orchestral soundtrack.
Overall, Solo: A Star Wars Story is better than it had any right to be. Whenever a film goes through such a turbulent production process, it’s always concerning that the final product will be somehow lesser in quality, but this isn’t the case here. It’s not perfect by any stretch of the imagination, but as a continuation of the new Star Wars mantra under Disney, it’s a fitting entry and a great addition to the series.
https://moviemetropolis.net/2018/05/24/solo-a-star-wars-story-review-stars-wars-goes-western/
Mayhawke (97 KP) rated I am No One in Books
Feb 13, 2018
Intriguing but ultimately disappointing
Written in the first person I Am No One is the account of recent events in the life of the fictional NY academic, Jeremy O'Keefe. O'Keefe, ironically an expert in surveillance, finds himself the subject of apparent scrutiny by unknown observers, a discovery that propels him into paranoia and pushes him to the boundaries of sanity. As the story is unpacked, page by page, it becomes clear that O'Keefe's paranoia is not unfounded, and that his initial confusion as to why anyone would want to bother observing the behaviour of a mundane and only moderately successful Professor actually belies a deeper understanding of the cause and his actions that precipitated it.
O'Keefe is a difficult character to really sympathise with. Whilst his ideology is admirably egalitarian he falls into that bracket of slightly stuffy, middle-class liberals who take themselves too seriously and fail to practise what they preach. In fairness to O'Keefe he largely has the grace and self-awareness to question the rationality of his fears and accidental moments of prejudice (though he is of the very typical male Liberal variety that doesn't seem to recognise the contradiction of professing himself feminist whilst watching porn): slightly pompous, slightly too much self-regard slightly too much sense of victimhood, he is not unlikeable just a bit of a non-entity. Whilst this is clearly intentional it makes his narrative stodgy. Not unreadable, but at the same time easy to put down for a week whilst a more engaging book is read. This is either a spectacularly adept piece of characterisation or an unfortunate reflection of the author, Patrick Flanery. I do hope it is the writing because if not then all the peculiar, inaccurate and unlikely observations made by O'Keefe onbehalf of his character regarding differences between the British and Americans are likely also Flanery's:. For example the breath-taking assertion that socio-economic failure is treated more harshly in the UK than in the US, when any basic knowledge of sociology in the two countries shows that the criteria for failure is a) much broader in the US and b) responded to far more harshly, e.g.: "if you don't earn enough from your three jobs to afford medical insurance to pay for your cancer treatment, you clearly haven't worked hard enough. The fault is yours , you are a failure and the punishment is premature death.". It is also difficult to accept that Flanery is regularly treated with distrust and dislike by bank cashiers for his Irish name. Quite aside from anything else most bank cashiers in this country now aren't old enough to remember the Irish troubles, and the bigots-for-bigotry's-sake have long since transferred their angst from the Irish to the Poles and the Muslims.
Flanery is also an academic, something that is abundantly obvious from the highly structured writing method he employs in this book. The reader is left with the impression that where other novelists write books to be read as stories Flanery has written a text with an eye to future deconstruction by English Lit students. That is not necessarily a bad thing, of course, but occasionally one wishes he could have been a little less concerned with construction in the minutiae and more concerned with crafting a story with a complete beginning, middle and end. And therein lies one of the greatest failings of this book: it has no real conclusion. Questions are raised that go unanswered. In particular, there are issues with characters, whose true identity may never be elaborated upon or, in the case of his girlfriend who makes a sudden, poorly explained behavioural volte-face that is entirely out of character but provides Flanery with a device to enable his protagonist take the critical closing step to the tale.
It seems that Flanery has written this book as a parable on the dangers of unfettered digital surveillance: how easy it is for those who wish to to access all our personal data and how very quickly and efficiently lives can be subverted. Whilst this may be a revelation to a few it has to be said that there is nothing revealed in this book about the scope and methods of data collection that anyone who has even a small amount of technical savvy won't already know, which rather undermines it as an expose. The book also attempts to portray how easy it is to suddenly and unintentionally find oneself on the wrong side of the law. Unfortunately in this story the actions which purport to have landed O'Keefe in possible criminality are so ridiculous and far-fetched that only the most paranoid would ever see an offence in them. Contrary to highlighting the ease with which the well intentioned can unwittingly find themselves in need of lawyers it suggests that all the peripheral characters are actually far more paranoid and delusional than O'Keefe will ever be.
All that aside this was an intriguing and mildly engaging story. Largely well-written but let down by a an unsatisfactory conclusion and a failure to induce the kind of fear that was intended.
O'Keefe is a difficult character to really sympathise with. Whilst his ideology is admirably egalitarian he falls into that bracket of slightly stuffy, middle-class liberals who take themselves too seriously and fail to practise what they preach. In fairness to O'Keefe he largely has the grace and self-awareness to question the rationality of his fears and accidental moments of prejudice (though he is of the very typical male Liberal variety that doesn't seem to recognise the contradiction of professing himself feminist whilst watching porn): slightly pompous, slightly too much self-regard slightly too much sense of victimhood, he is not unlikeable just a bit of a non-entity. Whilst this is clearly intentional it makes his narrative stodgy. Not unreadable, but at the same time easy to put down for a week whilst a more engaging book is read. This is either a spectacularly adept piece of characterisation or an unfortunate reflection of the author, Patrick Flanery. I do hope it is the writing because if not then all the peculiar, inaccurate and unlikely observations made by O'Keefe onbehalf of his character regarding differences between the British and Americans are likely also Flanery's:. For example the breath-taking assertion that socio-economic failure is treated more harshly in the UK than in the US, when any basic knowledge of sociology in the two countries shows that the criteria for failure is a) much broader in the US and b) responded to far more harshly, e.g.: "if you don't earn enough from your three jobs to afford medical insurance to pay for your cancer treatment, you clearly haven't worked hard enough. The fault is yours , you are a failure and the punishment is premature death.". It is also difficult to accept that Flanery is regularly treated with distrust and dislike by bank cashiers for his Irish name. Quite aside from anything else most bank cashiers in this country now aren't old enough to remember the Irish troubles, and the bigots-for-bigotry's-sake have long since transferred their angst from the Irish to the Poles and the Muslims.
Flanery is also an academic, something that is abundantly obvious from the highly structured writing method he employs in this book. The reader is left with the impression that where other novelists write books to be read as stories Flanery has written a text with an eye to future deconstruction by English Lit students. That is not necessarily a bad thing, of course, but occasionally one wishes he could have been a little less concerned with construction in the minutiae and more concerned with crafting a story with a complete beginning, middle and end. And therein lies one of the greatest failings of this book: it has no real conclusion. Questions are raised that go unanswered. In particular, there are issues with characters, whose true identity may never be elaborated upon or, in the case of his girlfriend who makes a sudden, poorly explained behavioural volte-face that is entirely out of character but provides Flanery with a device to enable his protagonist take the critical closing step to the tale.
It seems that Flanery has written this book as a parable on the dangers of unfettered digital surveillance: how easy it is for those who wish to to access all our personal data and how very quickly and efficiently lives can be subverted. Whilst this may be a revelation to a few it has to be said that there is nothing revealed in this book about the scope and methods of data collection that anyone who has even a small amount of technical savvy won't already know, which rather undermines it as an expose. The book also attempts to portray how easy it is to suddenly and unintentionally find oneself on the wrong side of the law. Unfortunately in this story the actions which purport to have landed O'Keefe in possible criminality are so ridiculous and far-fetched that only the most paranoid would ever see an offence in them. Contrary to highlighting the ease with which the well intentioned can unwittingly find themselves in need of lawyers it suggests that all the peripheral characters are actually far more paranoid and delusional than O'Keefe will ever be.
All that aside this was an intriguing and mildly engaging story. Largely well-written but let down by a an unsatisfactory conclusion and a failure to induce the kind of fear that was intended.
Purple Phoenix Games (2266 KP) rated Mountain Goats in Tabletop Games
Mar 14, 2021
Fun fact about me: I thoroughly enjoy watching nature documentaries. I just think they’re so fascinating and I love getting to see all different kinds of animals from across the world. Some of my favorites have definitely been mountain goats. You know, those goats that somehow end up way up high on mountainsides that are basically sheer cliffs? How do they get up there? How do they not fall?? Maybe it’s just me, but those goats are extra intriguing to me. Along comes a game called Mountain Goats, so obviously, I had to try it.
Mountain Goats is a game in which players are racing to the top of 6 different mountains with their goats, in a bid to be the ‘king of the hill,’ if you will. To setup the game, lay out the Mountain cards into a grid, as described in the rules. Place the point tokens at the top of their corresponding Mountain cards, set the Bonus point tokens to the side, and all players place one Goat meeple at the bottom of each set of Mountain cards. The game is now ready to start.
On your turn, you will roll the 4 dice of the game. Using those results, you will create groups of dice, in which the dice total dictates which of your Goats is moved. Once you have created your groups, you will move your Goat up one space on the corresponding Mountain. (For example, if one of my dice groups is a 3 and a 2, then I will move my Goat on Mountain 5 up one space). After moving all of your affected Goats, pass the dice to the next player. Simple, right? Yep! Now here’s where it gets interesting. If you get a Goat to the top of a Mountain, you will collect a Point token from the corresponding pile. If an opponent is already at the top of a Mountain and you are able to move there, then you kick your opponent back to the bottom of that mountain, and claim the top spot for yourself, collecting a Point token as normal! AND if you create a dice set for a Mountain on which you are already at the top, you get to collect an additional Point token and keep your Goat at the top. How long can you hang onto that top spot? I guess you’ll find out. If/when you collect at least 1 Point token from each of the 6 Mountains, you get to claim the highest-value Bonus point token still available.
Play continues in this manner until either all of the Bonus point tokens have been claimed, or when 3 Mountains have no more Point tokens remaining. Players count up all of their collected points, and the player with the highest score is the winner.
The thing I like about Mountain Goats the most is that it is so fast and easy to play/teach. The concept is easy to grasp, the mechanics are simple, and the gameplay is engaging. So right off the bat, this is a solid game for me. The next thing I like is that even though it is such a small, light game, you’ve still got to have a strategy to succeed. With the Mountains numbered 5-10, you really have to think about how you want to group your dice. If your total falls below 5 or over 10, it won’t move any Goats! So if you’ve got a 6, 6, 5, and 2, how can you best maximize your movement? Are you willing to sacrifice a die because it doesn’t necessarily work with your strategy this turn? Or do you want to move as many Goats as possible every turn? It’s really up to you, and that strategic flexibility heightens the gameplay for me.
The other thing I really like about Mountain Goats is the amount of player interaction, in a sort of take-that way. When you reach the top of a Mountain, if an opponent is already there, they get kicked back to the bottom! So not only do they have to start the climb over again, but they can’t just sit pretty collecting Point tokens when possible. For me, the slight take-that element in this game is more friendly than cutthroat, and that really makes the overall gameplay experience more positive. Starting over from the bottom is, at most, only 4 cards from the top, so getting kicked down isn’t totally detrimental to the game atmosphere.
Components. They’re great! The cards are nice and sturdy, the artwork colorful and numbering clear. The Point tokens are nice thick cardboard, the dice are big and clear, and the Goat meeples are chunky and fun to manipulate. I have yet to see a game from BoardGameTables.com that has poor production quality, and Mountain Goats is no exception.
All in all, I think this is a great and fun little game. The concept is cute, the gameplay itself is fun and engaging, and the small footprint and short playtime make it an enjoyable little game. And since the gist of the game is just counting/numbers, it can be played with relatively young gamers, which makes it a good family-friendly filler game. Purple Phoenix Games gives Mountain Goats an ascending 9 / 12. Give it a shot and see if you’ve got what it takes to come out on top!
Mountain Goats is a game in which players are racing to the top of 6 different mountains with their goats, in a bid to be the ‘king of the hill,’ if you will. To setup the game, lay out the Mountain cards into a grid, as described in the rules. Place the point tokens at the top of their corresponding Mountain cards, set the Bonus point tokens to the side, and all players place one Goat meeple at the bottom of each set of Mountain cards. The game is now ready to start.
On your turn, you will roll the 4 dice of the game. Using those results, you will create groups of dice, in which the dice total dictates which of your Goats is moved. Once you have created your groups, you will move your Goat up one space on the corresponding Mountain. (For example, if one of my dice groups is a 3 and a 2, then I will move my Goat on Mountain 5 up one space). After moving all of your affected Goats, pass the dice to the next player. Simple, right? Yep! Now here’s where it gets interesting. If you get a Goat to the top of a Mountain, you will collect a Point token from the corresponding pile. If an opponent is already at the top of a Mountain and you are able to move there, then you kick your opponent back to the bottom of that mountain, and claim the top spot for yourself, collecting a Point token as normal! AND if you create a dice set for a Mountain on which you are already at the top, you get to collect an additional Point token and keep your Goat at the top. How long can you hang onto that top spot? I guess you’ll find out. If/when you collect at least 1 Point token from each of the 6 Mountains, you get to claim the highest-value Bonus point token still available.
Play continues in this manner until either all of the Bonus point tokens have been claimed, or when 3 Mountains have no more Point tokens remaining. Players count up all of their collected points, and the player with the highest score is the winner.
The thing I like about Mountain Goats the most is that it is so fast and easy to play/teach. The concept is easy to grasp, the mechanics are simple, and the gameplay is engaging. So right off the bat, this is a solid game for me. The next thing I like is that even though it is such a small, light game, you’ve still got to have a strategy to succeed. With the Mountains numbered 5-10, you really have to think about how you want to group your dice. If your total falls below 5 or over 10, it won’t move any Goats! So if you’ve got a 6, 6, 5, and 2, how can you best maximize your movement? Are you willing to sacrifice a die because it doesn’t necessarily work with your strategy this turn? Or do you want to move as many Goats as possible every turn? It’s really up to you, and that strategic flexibility heightens the gameplay for me.
The other thing I really like about Mountain Goats is the amount of player interaction, in a sort of take-that way. When you reach the top of a Mountain, if an opponent is already there, they get kicked back to the bottom! So not only do they have to start the climb over again, but they can’t just sit pretty collecting Point tokens when possible. For me, the slight take-that element in this game is more friendly than cutthroat, and that really makes the overall gameplay experience more positive. Starting over from the bottom is, at most, only 4 cards from the top, so getting kicked down isn’t totally detrimental to the game atmosphere.
Components. They’re great! The cards are nice and sturdy, the artwork colorful and numbering clear. The Point tokens are nice thick cardboard, the dice are big and clear, and the Goat meeples are chunky and fun to manipulate. I have yet to see a game from BoardGameTables.com that has poor production quality, and Mountain Goats is no exception.
All in all, I think this is a great and fun little game. The concept is cute, the gameplay itself is fun and engaging, and the small footprint and short playtime make it an enjoyable little game. And since the gist of the game is just counting/numbers, it can be played with relatively young gamers, which makes it a good family-friendly filler game. Purple Phoenix Games gives Mountain Goats an ascending 9 / 12. Give it a shot and see if you’ve got what it takes to come out on top!