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Montessori Crosswords - Fun Phonics Game for Kids
Education and Games
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Based on the proven Montessori learning method, Montessori Crosswords helps kids develop their...
Kristy H (1252 KP) rated I Kissed a Girl in Books
Aug 12, 2021
A fun movie set romance
Noa Birnbaum's dream is to work in the movies: in horror special effects and makeup. She finally gets a chance to work on a real movie (one step closer to joining the union), but it means dropping out of school, where she's earning her theater degree. Her parents won't be pleased. On the set, she's face to face with actress Lilah Silver, whom Noa has had a crush on for ages. Lilah has her own dreams, to move beyond B-list horror films and into true stardom. This starring role as the "final girl" could be her opportunity. When she meets openly out Noa, Lilah may finally have a chance to admit to her own bisexuality. But a relationship could have its own problems for both Lilah and Noa.
"Noa'd thrown away everything else in her life for this job. And now she was seriously considering throwing the job away for a chance at a girl? Stupid beyond words."
This is a cute story whose strength comes across in its representation--queer characters covering bi, trans, lesbian and more. There's also some excellent Jewish representation, as both Noa and Lilah bond over their religious beliefs. As a member of the LGBTQIA community, I love seeing stories that reflect myself and my friends. Watching Lilah grapple with her bisexuality and coming out and seeing Noa hang out with her friends, being openly out and accepted. These are still stories and characters we do not get to see and read about regularly. Even better, it seems like I read a lot of queer YA books, not a lot where the characters are adults (although they might not always act like it in this story, ha). It was fun and refreshing.
"Special effects artist had never been on the list of things Good Jewish Girls Did."
For me, this book was a little long. It could have been a bit shorter and would have felt more snappy. A lot of the focus in this story is on miscommunication, which is a pet peeve of mine. I just can't handle when so much of the plot could be avoided if the characters just spoke openly to one another. It's also not entirely clear why Noa crushes so much on Lilah, to the point that it seems that she can't rationalize clearly. A lot of this inability to communicate or think clearly leads to some back and forth storylines, so it seems like as if the plot zigs and zags. Up and down. Will Noa go for a relationship with Lilah or keep her job? Is Lilah willing to risk her career for her sexuality? Again, if things had been just a bit shorter, we probably could have skipped a bit of this.
Still, this is a fun story. While Lilah and Noa can be frustrating sometimes, they are engaging characters. The horror film set adds an interesting level to the book (there's another plot line involving Lilah and threats to her safety). It's a little long, but I appreciated all the queer and Jewish rep. 3+ stars.
I received a copy of this book from Sourcebooks Casablanca and Netgalley in return for an unbiased review. It releases 8/3/2021.
"Noa'd thrown away everything else in her life for this job. And now she was seriously considering throwing the job away for a chance at a girl? Stupid beyond words."
This is a cute story whose strength comes across in its representation--queer characters covering bi, trans, lesbian and more. There's also some excellent Jewish representation, as both Noa and Lilah bond over their religious beliefs. As a member of the LGBTQIA community, I love seeing stories that reflect myself and my friends. Watching Lilah grapple with her bisexuality and coming out and seeing Noa hang out with her friends, being openly out and accepted. These are still stories and characters we do not get to see and read about regularly. Even better, it seems like I read a lot of queer YA books, not a lot where the characters are adults (although they might not always act like it in this story, ha). It was fun and refreshing.
"Special effects artist had never been on the list of things Good Jewish Girls Did."
For me, this book was a little long. It could have been a bit shorter and would have felt more snappy. A lot of the focus in this story is on miscommunication, which is a pet peeve of mine. I just can't handle when so much of the plot could be avoided if the characters just spoke openly to one another. It's also not entirely clear why Noa crushes so much on Lilah, to the point that it seems that she can't rationalize clearly. A lot of this inability to communicate or think clearly leads to some back and forth storylines, so it seems like as if the plot zigs and zags. Up and down. Will Noa go for a relationship with Lilah or keep her job? Is Lilah willing to risk her career for her sexuality? Again, if things had been just a bit shorter, we probably could have skipped a bit of this.
Still, this is a fun story. While Lilah and Noa can be frustrating sometimes, they are engaging characters. The horror film set adds an interesting level to the book (there's another plot line involving Lilah and threats to her safety). It's a little long, but I appreciated all the queer and Jewish rep. 3+ stars.
I received a copy of this book from Sourcebooks Casablanca and Netgalley in return for an unbiased review. It releases 8/3/2021.
OfficeSuite - Office Editor
Business and Productivity
App
OfficeSuite lets you easily create, view and edit Word, Excel, and PowerPoint documents, and perform...
LeftSideCut (3778 KP) rated Prey (2022) in Movies
Aug 8, 2022
It's no secret that since the original and beloved Predator hit cinemas back in 1987, the franchise has seen a steady decline in quality, with each subsequent entry somehow managing to be less palatable than the one before. Not even IP crossovers could save it (although I'm still holding out hope for an Archie Vs Predator adaption someday.) It's a series that had been in dire need of a shake up for a long time, and that's exactly what Prey is. It swaps the modern settings we're used to, placing the action in the Comanche Nation in the early 1700s, it doubles down on the horror elements that have always bubbled beneath the surface, and most importantly, gives us the best and most memorable protagonist yet.
Naru, played by a truly fantastic Amber Midthunder, is a character who has something to prove. She falls down but doesn't accept defeat. She's relatable, determined, and ultimately, a perfect match for her enemy. One wonders who the prey that the title refers to truly is in this scenario. As such, the narrative plays out as a genuinely tense cat-and-mouse game between two abled warriors, both on the hunt, both trying to survive, and it's a joy to watch unfold.
The first third is a bit of a slow burn, allowing the audience to acclimate to the setting and culture. It gives everything a chance to breathe, and basks in some stunning vistas and beautiful cinematography. The vast majority of Prey was filmed on location in the Stoney Nakoda Nation in Canada. This gives the overall aesthetic a feeling of authenticity and wonder. The somewhat tepid pacing of the first third never gets boring, and remains engaging until things really kick off.
The first encounter the predator has with the human characters marks the start of something special, and from here on, the pedal is to the floor until the credits roll. The action scenes are as thrilling as they are brutal. This predator in particular feels more dangerous and ruthless than before, making minced meat of it's victims. The gore is impactful and the kills are creative. Some great sound editing ensures that even when the camera cuts away now and again, the violence is still felt in full. This is all complimented by the design of the predator. It's mask is more primitive than what we've seen in the past, meaning that even with all of it's high tech gadgets, the predator doesn't feel out of place. Everything climaxes in a hugely entertaining finale that would make Dutch proud. There are moments where Prey apes the original a bit, but it's all executed well, and never feels like it's grasping at nostalgic straws like some of the later sequels have done.
It's clear that there an abundance of positives exuded by Prey, a prequel that no one was chomping at the bit for, but a film that absolutely blows it's predecessors out of the water. Dan Trachtenberg has proven that he can step into a franchise and give us something new before with 10 Cloverfield Lane, and this just cements that claim. Prey is a well realised, and well put together project that is arguably the best entry in the entire Predator franchise, and one can only hope that any future installments are handled in the same way.
Naru, played by a truly fantastic Amber Midthunder, is a character who has something to prove. She falls down but doesn't accept defeat. She's relatable, determined, and ultimately, a perfect match for her enemy. One wonders who the prey that the title refers to truly is in this scenario. As such, the narrative plays out as a genuinely tense cat-and-mouse game between two abled warriors, both on the hunt, both trying to survive, and it's a joy to watch unfold.
The first third is a bit of a slow burn, allowing the audience to acclimate to the setting and culture. It gives everything a chance to breathe, and basks in some stunning vistas and beautiful cinematography. The vast majority of Prey was filmed on location in the Stoney Nakoda Nation in Canada. This gives the overall aesthetic a feeling of authenticity and wonder. The somewhat tepid pacing of the first third never gets boring, and remains engaging until things really kick off.
The first encounter the predator has with the human characters marks the start of something special, and from here on, the pedal is to the floor until the credits roll. The action scenes are as thrilling as they are brutal. This predator in particular feels more dangerous and ruthless than before, making minced meat of it's victims. The gore is impactful and the kills are creative. Some great sound editing ensures that even when the camera cuts away now and again, the violence is still felt in full. This is all complimented by the design of the predator. It's mask is more primitive than what we've seen in the past, meaning that even with all of it's high tech gadgets, the predator doesn't feel out of place. Everything climaxes in a hugely entertaining finale that would make Dutch proud. There are moments where Prey apes the original a bit, but it's all executed well, and never feels like it's grasping at nostalgic straws like some of the later sequels have done.
It's clear that there an abundance of positives exuded by Prey, a prequel that no one was chomping at the bit for, but a film that absolutely blows it's predecessors out of the water. Dan Trachtenberg has proven that he can step into a franchise and give us something new before with 10 Cloverfield Lane, and this just cements that claim. Prey is a well realised, and well put together project that is arguably the best entry in the entire Predator franchise, and one can only hope that any future installments are handled in the same way.
Gareth von Kallenbach (980 KP) rated Spider-Man: Across the Spider-Verse (2023) in Movies
May 31, 2023
Life as a teenager is never easy and when you are gifted with the superhuman abilities of a spider and lead a double life as a student and crime fighter; life gets even harder.
Miles Morales (Shameik Moore) is finding it even harder to hide his secret from his family who has grown concerned that his erratic behavior is more than the usual teenage angst.
In another earth, Gwen Stacy (Hailee Steinfeld) deals with her Police officer father desperately hunting down her alter-ego believing that she is a killer which drives a wedge between them as Gwen desperately tries to find her way forward.
In “Spider-Man Across the Spider-Verse audiences learn that what one perceives as reality is often just the corner of a much larger picture and when Miles confronts what he dismisses as a “Villain of the Week” in a quirky enemy known as The Spot (Jason Schwartzman), starts a campaign against Spider-Man, he soon finds that the threat is much larger than he expected and secretly follows a visiting Gwen into an another Earth where his actions soon draw the attention of a larger temporal Spider squad.
Motivated by his feelings for Gwen and a desire to do good, Miles looks to undo the damage that the Spot is causing across various Earths and learns that each one has its own version of Spider-man or Woman to protect it.
At this point the film goes into overdrive as Miles learns more about his past and how he became Spider-Man but also learns more about the cost that his powers enact on his life and those around him. There are plenty of special moments and guest appearances that follow from the more obscure to the mainstream and the range of emotions from the audience at the press screening as they reacted to the film showed they were deeply engaged and loving it.
The film does take a darker turn and does end in a cliffhanger which sets up the next film very well but also may be a bit darker than younger viewers might want. That being said; I enjoyed this film far more than I did the prior film. I found the animation style a bit off-putting as the jerky way the characters moved was a bit much over the length of a feature film. This time around there is a mix of animation styles throughout and at times in the same frame which may be a bit hard for some as the film does come at the viewer with waves of flashing lights, sounds, and animations that very cleverly mimic reading a comic complete with small boxes to define various characters from time to time.
The film runs nearly two and a half hours and did seem to go on a bit long at times but thanks to the great voice-acting and strong cast as well as engaging storyline I found myself eagerly looking forward to the next film.
I first saw a rough cut of a scene at Cinemacon in 2022 and it was amazing seeing the final scene near the opening of the film as it was a rare instance of a film surpassing expectations and delivers the storyline and action with a good dose of solid characters that fans will love.
4.5 stars out of 5
Miles Morales (Shameik Moore) is finding it even harder to hide his secret from his family who has grown concerned that his erratic behavior is more than the usual teenage angst.
In another earth, Gwen Stacy (Hailee Steinfeld) deals with her Police officer father desperately hunting down her alter-ego believing that she is a killer which drives a wedge between them as Gwen desperately tries to find her way forward.
In “Spider-Man Across the Spider-Verse audiences learn that what one perceives as reality is often just the corner of a much larger picture and when Miles confronts what he dismisses as a “Villain of the Week” in a quirky enemy known as The Spot (Jason Schwartzman), starts a campaign against Spider-Man, he soon finds that the threat is much larger than he expected and secretly follows a visiting Gwen into an another Earth where his actions soon draw the attention of a larger temporal Spider squad.
Motivated by his feelings for Gwen and a desire to do good, Miles looks to undo the damage that the Spot is causing across various Earths and learns that each one has its own version of Spider-man or Woman to protect it.
At this point the film goes into overdrive as Miles learns more about his past and how he became Spider-Man but also learns more about the cost that his powers enact on his life and those around him. There are plenty of special moments and guest appearances that follow from the more obscure to the mainstream and the range of emotions from the audience at the press screening as they reacted to the film showed they were deeply engaged and loving it.
The film does take a darker turn and does end in a cliffhanger which sets up the next film very well but also may be a bit darker than younger viewers might want. That being said; I enjoyed this film far more than I did the prior film. I found the animation style a bit off-putting as the jerky way the characters moved was a bit much over the length of a feature film. This time around there is a mix of animation styles throughout and at times in the same frame which may be a bit hard for some as the film does come at the viewer with waves of flashing lights, sounds, and animations that very cleverly mimic reading a comic complete with small boxes to define various characters from time to time.
The film runs nearly two and a half hours and did seem to go on a bit long at times but thanks to the great voice-acting and strong cast as well as engaging storyline I found myself eagerly looking forward to the next film.
I first saw a rough cut of a scene at Cinemacon in 2022 and it was amazing seeing the final scene near the opening of the film as it was a rare instance of a film surpassing expectations and delivers the storyline and action with a good dose of solid characters that fans will love.
4.5 stars out of 5
5 Minute Movie Guy (379 KP) rated X-Men: Days of Future Past (2014) in Movies
Jun 26, 2019
This is the X-Men movie you've always hoped for. (3 more)
James McAvoy and Michael Fassbender further prove they are worthy successors to Patrick Stewart and Ian McKellan.
The action and special effects are brilliantly executed and undeniably satisfying.
An effective and engaging story with commendable performances all around.
This is what most superhero movies should strive to emulate. X-Men: Days of Future Past is a miraculous, thrilling, and rewarding experience that you’ll want to see again and again.
The future in X-Men: Days of Future Past is more desolate than ever. Mutants are being hunted to extinction, with the few remaining survivors living together as refugees as they try to escape their all-too-certain fate of captivity or death. They are hunted by Sentinels, versatile and powerful machines programmed to locate and imprison any and all mutants, as well as any humans that attempt to help them. The entire world has been transformed into an apocalyptic dystopia at the mercy of these machines. In order to prevent their inevitable demise, the mutants devise a plan that will rewrite the course of history by telepathically sending the consciousness of one of their own back in time in order to stop the Sentinels from ever rising to power. Doing so means averting the assassination of their designer, Dr. Bolivar Trask, and accomplishing this will require the disbanded X-Men crew to put aside their differences and reunite for a common goal; to save the fate of mutants.
X-Men: Days of Future Past is personally only the second X-Men film that I have seen, and I believe that’s to my disadvantage when watching it. That’s not to say the film isn’t accessible to people that are unfamiliar with X-Men, but you will certainly get the most out of it if you’ve seen the other films, or at least are somewhat knowledgeable about the super mutant group. Fortunately for me, even though I haven’t seen the original X-Men trilogy, nor the Wolverine spin-off films, I saw plenty of the popular X-Men cartoon of the ‘90s when growing up, and probably read more than a handful of the comics. Therefore I felt right at home with the story, even when it quickly thrusts the audience right into the thick of the action. I can imagine newcomers might at times feel a little overwhelmed, especially with such a wide array of unique characters, and so much going on. Although I do believe that the film manages to very effectively balance the action and characters, and create an immensely entertaining and engaging experience regardless of your history with X-Men.
I think it speaks of the true power and quality of the film when I say that after watching X-Men: Days of Future Past, I am now eager to watch all of the other entries in the movie series. Not only to help myself better understand the numerous references to past films, but because the film is so good and so expertly made that I don’t want to miss anything else. Make no mistake, X-Men: Days of Future Past is not only one of the best superhero movies ever made, it’s also the perfect homage to the X-Men. The film merges the two timelines seamlessly, combining the legendary cast of the original trilogy with the equally impressive cast of X-Men: First Class. It ties everything together so well and concludes in such an extraordinary manner that I would feel perfectly content if they ended the X-Men series entirely with Days of Future Past. While I don’t expect the already announced X-Men: Apocalypse (2016) to be able to top this one, I will admit that I am still more than excited to see what they have in store for the future.
Days of Future Past has an incredible, star-studded cast. It brings back the beloved X-Men stars of old, highlighted by Hugh Jackman as Wolverine, as well as with Patrick Stewart and Ian McKellan reprising their roles as Professor X and Magneto. In addition, it includes the cast of X-Men: First Class, with James McAvoy and Michael Fassbender playing younger versions of Professor X and Magneto, while Jennifer Lawrence returns as Mystique. The more substantial newcomers include Game of Thrones star Peter Dinklage as Trask, the creator of the Sentinels, and Evan Peters, playing a teenage Quicksilver. Despite the film having a large number of characters, it doesn’t feel like any of them get the short end of the stick. While some of them may not get much screen-time, Days of Future Past still gives you a solid display of what each of the mutants are capable of. It’s a truly wonderful thing to be able to witness the new era of X-Men actors in the same film as their older counterparts, and it makes it all the more apparent just how remarkably well-cast McAvoy and Fassbender are for their roles. These two young stars in particular have especially large shoes to fill, but they each do an exceptional job. The way in which the film combines the young actors with the old makes it feel as though it’s honoring a proper passing of the torch from one generation to the next.
This action-packed film features some great acting performances, and even though there are a lot of characters, I don’t believe there is a single weak performance among them. The real star of the show is James McAvoy as young Charles Xavier, otherwise known as Professor X. McAvoy nails the inner-conflict of his character in what is surely the most demanding role of the movie. He portrays a convincing struggle of a great man who has lost his way and fallen into despair and desolation. He is a man torn apart by the tension between his feelings of compassion and his guilt-ridden capitulation. Fassbender, on the contrary, is unnerving and yet engrossing as the magnificent Magneto. I personally loved the way in which his character continuously throws a wrench into everyone’s plans by opting to take an alternative and selfish approach. I found him to be notably riveting during a tense scene that takes place on an airplane, where Fassbender really demonstrates his talent. Then of course, there’s everybody’s favorite mutant, Wolverine. Hugh Jackman’s Wolverine is wonderfully enthralling, insanely ripped, and appropriately arrogant. Jackman has turned Wolverine into a career-defining role. There is no doubt about it, he is Wolverine, and no one will ever do it better. Meanwhile, everybody’s favorite actress, Jennifer Lawrence, adds an emotional and memorable performance as Mystique. Lastly, newcomer Evan Peters is a real-stand out as Quicksilver, in a performance that surely will become an instant fan favorite. His big scene alone makes me wish I had seen the movie in 3D, and in fact, the movie is so good that I just might do that. The stellar cast of X-Men: Days of Future Past hit all the right notes, making the characters memorable, and personable.
The action in Days of Future Past is simply phenomenal. This is what most superhero movies should strive to emulate. What I admire most about the action of this film is that it’s smart. It’s well-thought-out and well-executed. It never feels derivative, nor uninspired. Everything has its purpose and has a tangible weight to it. Rather than cluttering the film with unnecessary action pieces, it instead focuses on making its important action sequences really memorable and really good. It also handles its use of violence extremely well, making it powerful and satisfying, without making it feel sugarcoated because of its PG-13 rating. The movie’s score is suitably powerful, helping to escalate the action and establish a tense, grandiose ambiance. The special effects seen here are outstanding. This is a big upgrade over First Class, not only in visual quality, but certainly also in scale. It reaches an epic level and yet it never hinders in quality or takes any shortcuts. It shows you what you want to see, and does it better than you’d ever expect. The result is a movie that’s as visually remarkable as it is entertaining. The true enemies of Days of Future Past, the Sentinels, look awesome. I don’t know how they looked in the older movies, if they’re even present at all, but I never liked their appearance in the comic books. I’m glad they’ve been completely reimagined from their original design, and I love how the movie demonstrates their ability to adapt to make them more efficient mutant-killing machines. The character Beast also looks better than ever, unlike in First Class where his appearance was embarrassingly bad, and borderline laughable. In X-Men: Days of Future Past, everything looks stellar. You won’t want to look away as you’re sitting on the edge of your seat in sheer delight.
The majority of the film is set in the 1970s, taking place after the events of X-Men: First Class, as the Vietnam War is coming to an end. Considering that the film deals with themes of discrimination, it’s fitting that this setting coincides with the Civil Rights movement, even though it’s not explicitly referenced. This was a time in American history when the country was divided, and it offers a strong parallel to the grim, segregated world depicted in the film’s present-day wasteland. The story of Days of Future Past is rather dark, dealing with an apocalyptic future fueled by fear, jealousy and hatred. Although, it still has its fair share of laughs, thanks to the always charming Wolverine and the lightning fast Quicksilver. The movie does an admirable job in recreating the ‘70s, and additionally with juggling the different time periods, while maintaining a steady, coherent pace. However, as much as I enjoyed the ending, I must say that using time travel as a method to clean up a series’ loose ends seems a little cheap, but it’s entirely forgivable given just how beautifully it all comes together. X-Men: Days of Future Past is ultimately a miraculous, thrilling, and rewarding experience that you’ll want to see again and again.
X-Men: Days of Future Past embodies everything I love about movies. It has great action, unforgettable characters, an engaging story, top-notch special effects, and a nice healthy dose of comedy, while never feeling unoriginal or insignificant. I really believe this movie is every X-Men fan’s dream come true. To be honest, I have never considered myself much of an X-Men fan. Now that I’ve seen Days of Future Past, I’m an X-Men fan for life.
(This review was originally posted at 5mmg.com on 5.26.14.)
X-Men: Days of Future Past is personally only the second X-Men film that I have seen, and I believe that’s to my disadvantage when watching it. That’s not to say the film isn’t accessible to people that are unfamiliar with X-Men, but you will certainly get the most out of it if you’ve seen the other films, or at least are somewhat knowledgeable about the super mutant group. Fortunately for me, even though I haven’t seen the original X-Men trilogy, nor the Wolverine spin-off films, I saw plenty of the popular X-Men cartoon of the ‘90s when growing up, and probably read more than a handful of the comics. Therefore I felt right at home with the story, even when it quickly thrusts the audience right into the thick of the action. I can imagine newcomers might at times feel a little overwhelmed, especially with such a wide array of unique characters, and so much going on. Although I do believe that the film manages to very effectively balance the action and characters, and create an immensely entertaining and engaging experience regardless of your history with X-Men.
I think it speaks of the true power and quality of the film when I say that after watching X-Men: Days of Future Past, I am now eager to watch all of the other entries in the movie series. Not only to help myself better understand the numerous references to past films, but because the film is so good and so expertly made that I don’t want to miss anything else. Make no mistake, X-Men: Days of Future Past is not only one of the best superhero movies ever made, it’s also the perfect homage to the X-Men. The film merges the two timelines seamlessly, combining the legendary cast of the original trilogy with the equally impressive cast of X-Men: First Class. It ties everything together so well and concludes in such an extraordinary manner that I would feel perfectly content if they ended the X-Men series entirely with Days of Future Past. While I don’t expect the already announced X-Men: Apocalypse (2016) to be able to top this one, I will admit that I am still more than excited to see what they have in store for the future.
Days of Future Past has an incredible, star-studded cast. It brings back the beloved X-Men stars of old, highlighted by Hugh Jackman as Wolverine, as well as with Patrick Stewart and Ian McKellan reprising their roles as Professor X and Magneto. In addition, it includes the cast of X-Men: First Class, with James McAvoy and Michael Fassbender playing younger versions of Professor X and Magneto, while Jennifer Lawrence returns as Mystique. The more substantial newcomers include Game of Thrones star Peter Dinklage as Trask, the creator of the Sentinels, and Evan Peters, playing a teenage Quicksilver. Despite the film having a large number of characters, it doesn’t feel like any of them get the short end of the stick. While some of them may not get much screen-time, Days of Future Past still gives you a solid display of what each of the mutants are capable of. It’s a truly wonderful thing to be able to witness the new era of X-Men actors in the same film as their older counterparts, and it makes it all the more apparent just how remarkably well-cast McAvoy and Fassbender are for their roles. These two young stars in particular have especially large shoes to fill, but they each do an exceptional job. The way in which the film combines the young actors with the old makes it feel as though it’s honoring a proper passing of the torch from one generation to the next.
This action-packed film features some great acting performances, and even though there are a lot of characters, I don’t believe there is a single weak performance among them. The real star of the show is James McAvoy as young Charles Xavier, otherwise known as Professor X. McAvoy nails the inner-conflict of his character in what is surely the most demanding role of the movie. He portrays a convincing struggle of a great man who has lost his way and fallen into despair and desolation. He is a man torn apart by the tension between his feelings of compassion and his guilt-ridden capitulation. Fassbender, on the contrary, is unnerving and yet engrossing as the magnificent Magneto. I personally loved the way in which his character continuously throws a wrench into everyone’s plans by opting to take an alternative and selfish approach. I found him to be notably riveting during a tense scene that takes place on an airplane, where Fassbender really demonstrates his talent. Then of course, there’s everybody’s favorite mutant, Wolverine. Hugh Jackman’s Wolverine is wonderfully enthralling, insanely ripped, and appropriately arrogant. Jackman has turned Wolverine into a career-defining role. There is no doubt about it, he is Wolverine, and no one will ever do it better. Meanwhile, everybody’s favorite actress, Jennifer Lawrence, adds an emotional and memorable performance as Mystique. Lastly, newcomer Evan Peters is a real-stand out as Quicksilver, in a performance that surely will become an instant fan favorite. His big scene alone makes me wish I had seen the movie in 3D, and in fact, the movie is so good that I just might do that. The stellar cast of X-Men: Days of Future Past hit all the right notes, making the characters memorable, and personable.
The action in Days of Future Past is simply phenomenal. This is what most superhero movies should strive to emulate. What I admire most about the action of this film is that it’s smart. It’s well-thought-out and well-executed. It never feels derivative, nor uninspired. Everything has its purpose and has a tangible weight to it. Rather than cluttering the film with unnecessary action pieces, it instead focuses on making its important action sequences really memorable and really good. It also handles its use of violence extremely well, making it powerful and satisfying, without making it feel sugarcoated because of its PG-13 rating. The movie’s score is suitably powerful, helping to escalate the action and establish a tense, grandiose ambiance. The special effects seen here are outstanding. This is a big upgrade over First Class, not only in visual quality, but certainly also in scale. It reaches an epic level and yet it never hinders in quality or takes any shortcuts. It shows you what you want to see, and does it better than you’d ever expect. The result is a movie that’s as visually remarkable as it is entertaining. The true enemies of Days of Future Past, the Sentinels, look awesome. I don’t know how they looked in the older movies, if they’re even present at all, but I never liked their appearance in the comic books. I’m glad they’ve been completely reimagined from their original design, and I love how the movie demonstrates their ability to adapt to make them more efficient mutant-killing machines. The character Beast also looks better than ever, unlike in First Class where his appearance was embarrassingly bad, and borderline laughable. In X-Men: Days of Future Past, everything looks stellar. You won’t want to look away as you’re sitting on the edge of your seat in sheer delight.
The majority of the film is set in the 1970s, taking place after the events of X-Men: First Class, as the Vietnam War is coming to an end. Considering that the film deals with themes of discrimination, it’s fitting that this setting coincides with the Civil Rights movement, even though it’s not explicitly referenced. This was a time in American history when the country was divided, and it offers a strong parallel to the grim, segregated world depicted in the film’s present-day wasteland. The story of Days of Future Past is rather dark, dealing with an apocalyptic future fueled by fear, jealousy and hatred. Although, it still has its fair share of laughs, thanks to the always charming Wolverine and the lightning fast Quicksilver. The movie does an admirable job in recreating the ‘70s, and additionally with juggling the different time periods, while maintaining a steady, coherent pace. However, as much as I enjoyed the ending, I must say that using time travel as a method to clean up a series’ loose ends seems a little cheap, but it’s entirely forgivable given just how beautifully it all comes together. X-Men: Days of Future Past is ultimately a miraculous, thrilling, and rewarding experience that you’ll want to see again and again.
X-Men: Days of Future Past embodies everything I love about movies. It has great action, unforgettable characters, an engaging story, top-notch special effects, and a nice healthy dose of comedy, while never feeling unoriginal or insignificant. I really believe this movie is every X-Men fan’s dream come true. To be honest, I have never considered myself much of an X-Men fan. Now that I’ve seen Days of Future Past, I’m an X-Men fan for life.
(This review was originally posted at 5mmg.com on 5.26.14.)
Purple Phoenix Games (2266 KP) rated Corsairs of Valeria in Tabletop Games
Apr 2, 2021
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Purple Phoenix Games (2266 KP) rated The Imposter Kings in Tabletop Games
May 1, 2021
If there is one thing that I love about board gaming, it’s strategy. Planning out and executing a long-term plan, only to have your opponents throw a wrench in it, thus forcing you to re-strategize on the spot? That’s my JAM. So when I heard about The Imposter Kings, I knew it was right up my alley. After getting to play it, did it live up to my expectations? Or is it an imposter that doesn’t hold up? Keep reading to find out!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L
The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!
On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!
That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.
Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L
The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!
On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!
That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.
Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.
Kristy H (1252 KP) rated Between Me and You in Books
Dec 23, 2017
confusing (1 more)
repetitive
Repetitive but oddly compelling romance
When Ben Livingston and Tatum Connelly meet, they are both dreaming of success in Hollywood--Ben as a scriptwriter and Tatum as an actress. It's Ben who hits it big first, becoming Hollywood's It Guy and a Sundance favorite. But over time, his star slowly fades while Tatum rises to a stardom neither could have ever fully imagined. Along the way, the two wed, have a son, and experience a variety of ups and downs in their marriage. This includes several losses in their personal lives and slowly drifting apart. They once were incredibly close and deeply in love; can their love sustain everything that life throws at them?
This was a really interesting book, starting with the format. The story is told from both Tatum and Ben's perspectives. No big deal, you think, right? Except Tatum's portions start at the beginning of their journey and go in chronological order, while Ben tells his part of the story backward, starting with how they've fallen apart and going back in time. It's an odd device and definitely takes some getting used to. It was hard to keep some of the dates and timelines straight; it was one of the times where I wished I had a hardcopy of the book so I could flip back and forth more easily.
It also seemed to make the story more repetitive--when you have two people telling the same stories, you're bound to get some repetition. But what was really strange was that it sometimes felt like each chapter was a mini story that needed to reintroduce everything all over again. I don't know why the author felt this was necessary, because it's an oddly compelling book on its own even when neither main character is really that likeable. But we heard over and over about Tatum and Ben's daddy issues, career issues, that he never wrote anything for her. And oh yeah, did we mention that Tatum's an actress and doesn't eat, etc.?
At the core, this isn't really a happy book, despite it being romantic at times. Both Tatum and Ben have a lot of petty issues, but also really serious issues relating to their parents. This is fine, except we hear about it (a lot) due to the repetitive way the story is told. There's a lot of mourning and grieving and there's a dark side that deals with addiction, too. The focus on that fact that Ben has never written a script for Tatum--while this does have a point in the end--this gets to be a little much, too. The problem with all the focus on these things is that I felt like I never really learn a lot about Tatum and Ben in this format. I was always yearning for more. Is the story of two people growing apart interesting? Am I invested in them? (I was.)
It's sad, because despite everything I have said, I found this book weirdly compelling. Maybe it's because Tatum is a famous actress and there's a Hollywood setting, even if it's not really fleshed out. I wanted to know more about Tatum and Ben. I wanted them to work out. I wanted to read the book, even with the odd format and rehashing of things. It's a little hard to describe. It's like watching a romantic comedy where you desperately want the two leads to get together, despite all the odds.
So, I'm still glad I read this one. It was engaging and different. I do wish I knew more about Ben and Tatum and their motivations and what led them together (and apart).
This was a really interesting book, starting with the format. The story is told from both Tatum and Ben's perspectives. No big deal, you think, right? Except Tatum's portions start at the beginning of their journey and go in chronological order, while Ben tells his part of the story backward, starting with how they've fallen apart and going back in time. It's an odd device and definitely takes some getting used to. It was hard to keep some of the dates and timelines straight; it was one of the times where I wished I had a hardcopy of the book so I could flip back and forth more easily.
It also seemed to make the story more repetitive--when you have two people telling the same stories, you're bound to get some repetition. But what was really strange was that it sometimes felt like each chapter was a mini story that needed to reintroduce everything all over again. I don't know why the author felt this was necessary, because it's an oddly compelling book on its own even when neither main character is really that likeable. But we heard over and over about Tatum and Ben's daddy issues, career issues, that he never wrote anything for her. And oh yeah, did we mention that Tatum's an actress and doesn't eat, etc.?
At the core, this isn't really a happy book, despite it being romantic at times. Both Tatum and Ben have a lot of petty issues, but also really serious issues relating to their parents. This is fine, except we hear about it (a lot) due to the repetitive way the story is told. There's a lot of mourning and grieving and there's a dark side that deals with addiction, too. The focus on that fact that Ben has never written a script for Tatum--while this does have a point in the end--this gets to be a little much, too. The problem with all the focus on these things is that I felt like I never really learn a lot about Tatum and Ben in this format. I was always yearning for more. Is the story of two people growing apart interesting? Am I invested in them? (I was.)
It's sad, because despite everything I have said, I found this book weirdly compelling. Maybe it's because Tatum is a famous actress and there's a Hollywood setting, even if it's not really fleshed out. I wanted to know more about Tatum and Ben. I wanted them to work out. I wanted to read the book, even with the odd format and rehashing of things. It's a little hard to describe. It's like watching a romantic comedy where you desperately want the two leads to get together, despite all the odds.
So, I'm still glad I read this one. It was engaging and different. I do wish I knew more about Ben and Tatum and their motivations and what led them together (and apart).
postapocalypticplayground (27 KP) rated Everless in Books
Jan 9, 2018
The estate of Everless is formidible in Sempera. For Jules it is a symbol of what life was. Both she and her father had been cast out several years before and now live in squalor in the village of Compton, struggling to survive. In Sempera however there is a way to make money, it is terrible and dangerous and has brought her father close to death - blood iron. Time distilled through bloodletting. An hour, day or even a year can be taken but clearly with a toll for those who rely on it to as a means to survive on only the most basic of means. When an opportunity arises to gain work on the Everless estate, Jules sees an opportunity to lift her and her father out of debt, as long as she can remain unnoticed by the Gerling children, her childhood playmates. However, the work being offered is preparing the estate for the upcoming wedding of her childhood beau Roan and the Queen of Sempera's Ward, Ina; will Jules be able to stay away from her past?
As Jules becomes more embroiled in the wedding preparations she finds herself forging an unlikely friendship with Ina and stumbling down a path that reveals more about her past than she ever could have imagined and also a danger which shakes her to the very core.
Everless for me was a really enjoyable read. When I read the first chapter, I had to eye roll massively as we start out with Jules, the young female protagonist out as a huntress in the forest, searching for food for survival, this was thankfully one of only a few tropes and it quickly found it's own feet. Despite the shaky start for me, Jules is an immensely likeable character. She feels horribly wronged by the Gerlings and with good reason, she saved Roan's life, but in one of Everless's best kept secrets she was simply blamed for the burning down of her fathers forge on the estate and they had to flee. Her father, once highly skilled, has now suffered so greatly by the giving of time through blood iron that he hangs on by barely a thread. She shows immense bravery by wanting to attend the blood letters herself to pay the rent debt, but like so many things in the story her best intentions are always taken out of her hands. Only just 17 and having been treated so badly in the past, she is incredibly trusting, despite outwardly projecting otherwise. I was surprised how easily she was able to forge friendships, however there is much to be said for solidarity.
Her inquisitiveness far outweighs her common sense though and despite many warnings she continues to follow a path of investigating her heritage born out by a strange ability to slow the passing of time when she is emotionally heightened. The twists and revelations in relation to this are fantastic, there was so much I didn't see coming and I really enjoyed the excursions out of the Everless Estate (perhaps a lovely map wouldn't go amiss in book 2) which really helped prevent the story becoming stagnant in a single setting.
Everless was a huge page turner for me, I really love this kind of traditional fantasy and although there were a few points that didn't really work for me (like why would she throw away a year blood iron into the lake a breath after saying she would search through the mud if she has lost one) for the majority I found the story to be utterly engaging with a huge amount of originality. I am looking forward to hopefully having some aspects of the story explored further in book 2 as the true story of Jules's heritage for me was captivating
As Jules becomes more embroiled in the wedding preparations she finds herself forging an unlikely friendship with Ina and stumbling down a path that reveals more about her past than she ever could have imagined and also a danger which shakes her to the very core.
Everless for me was a really enjoyable read. When I read the first chapter, I had to eye roll massively as we start out with Jules, the young female protagonist out as a huntress in the forest, searching for food for survival, this was thankfully one of only a few tropes and it quickly found it's own feet. Despite the shaky start for me, Jules is an immensely likeable character. She feels horribly wronged by the Gerlings and with good reason, she saved Roan's life, but in one of Everless's best kept secrets she was simply blamed for the burning down of her fathers forge on the estate and they had to flee. Her father, once highly skilled, has now suffered so greatly by the giving of time through blood iron that he hangs on by barely a thread. She shows immense bravery by wanting to attend the blood letters herself to pay the rent debt, but like so many things in the story her best intentions are always taken out of her hands. Only just 17 and having been treated so badly in the past, she is incredibly trusting, despite outwardly projecting otherwise. I was surprised how easily she was able to forge friendships, however there is much to be said for solidarity.
Her inquisitiveness far outweighs her common sense though and despite many warnings she continues to follow a path of investigating her heritage born out by a strange ability to slow the passing of time when she is emotionally heightened. The twists and revelations in relation to this are fantastic, there was so much I didn't see coming and I really enjoyed the excursions out of the Everless Estate (perhaps a lovely map wouldn't go amiss in book 2) which really helped prevent the story becoming stagnant in a single setting.
Everless was a huge page turner for me, I really love this kind of traditional fantasy and although there were a few points that didn't really work for me (like why would she throw away a year blood iron into the lake a breath after saying she would search through the mud if she has lost one) for the majority I found the story to be utterly engaging with a huge amount of originality. I am looking forward to hopefully having some aspects of the story explored further in book 2 as the true story of Jules's heritage for me was captivating