Search
Search results
Purple Phoenix Games (2266 KP) rated Jaipur in Tabletop Games
Jun 12, 2019
Finding a time when the entire group can get together to game can be rare – there always seems to be at least one person who cannot come. But fear not! Low attendance at any given game night does not automatically make it a dud! There are many excellent games for only two players, and that brings us to Jaipur!
Congratulations! You have become one of the most powerful traders in the Indian city of Jaipur – nobody can strike a deal quite like you! Only the best merchant will have the privilege of trading directly with the Maharajah (the city leader), and that is definitely you! Or at least, it was until a new competitor showed up and started swiping your customers… Will you give up your position willingly? Of course not! Through cunning strategy, you can prove that you are still the best trader the city has to offer – so let the competition begin!
In Jaipur, you and your opponent take turns buying, trading, and selling goods and camels for money. Out-sell your opponent in two out of three rounds to become the greatest tradesperson! Collect sets of the same goods to maximize your earnings, and use your camels wisely in trades as you try to anticipate the market trends. On your turn, you can take one of four actions: 1. Take a single good from the market, 2. Take all of the camels from the market, 3. Exchange goods/camels from your hand for multiple goods in the market, or 4. Sell goods. What will your strategy be? Monopolize the market in a specific good, or dabble in all goods? Try to anticipate your opponent’s strategy and throw a wrench in their plans, or mind your own business? No matter what you choose, strategy is the key to success in Jaipur, so make it count!
Jaipur is probably my favorite two-player game to date. The rules are simple enough, the mechanics (card drafting and set collection) are straight-forward, and it requires enough strategy to make it a fun challenge! Since it is a specifically two-player game, everything you do directly impacts your opponent. On your turn, not only are you trying to think of the best move for you to make, but you must also be thinking of what your opponent is trying to accomplish. If a couple of rounds pass and I see my opponent picking up silver goods, I can probably guess they’re hoping to make bank by selling a complete set. So do I pick up the next silver I see on my turn? Or do I cash in the set of diamonds that I’ve been secretly picking up each round? My strategy is constantly changing based on what cards appear in the market at any given time, and that is what elevates this technically simple game for me!
The only grievance for me with Jaipur has to do with the market distribution. The market cards are re-shuffled at the end of each round, and sometimes the shuffling is not balanced. I have lost many rounds because I am forced to take low-scoring goods or camels from a saturated market, only to reveal high-scoring goods for my opponent to take on their turn. Ultimately, that is not an issue with the game, but an issue with my poor card-shuffling ability. If anything, I try to see it as a strategic challenge – how can I best use these lowly goods to balance out the better cards my opponent has picked up? Nothing is a given in this game, and the market can completely change in a single turn!
If you want a quick but engaging game, look no further than Jaipur. It’s a solid two-player game that deserves more love! Purple Phoenix Games gives it a 16 / 18 (Bryan hasn’t played it yet).
https://purplephoenixgames.wordpress.com/2018/12/28/jaipur-review/
Congratulations! You have become one of the most powerful traders in the Indian city of Jaipur – nobody can strike a deal quite like you! Only the best merchant will have the privilege of trading directly with the Maharajah (the city leader), and that is definitely you! Or at least, it was until a new competitor showed up and started swiping your customers… Will you give up your position willingly? Of course not! Through cunning strategy, you can prove that you are still the best trader the city has to offer – so let the competition begin!
In Jaipur, you and your opponent take turns buying, trading, and selling goods and camels for money. Out-sell your opponent in two out of three rounds to become the greatest tradesperson! Collect sets of the same goods to maximize your earnings, and use your camels wisely in trades as you try to anticipate the market trends. On your turn, you can take one of four actions: 1. Take a single good from the market, 2. Take all of the camels from the market, 3. Exchange goods/camels from your hand for multiple goods in the market, or 4. Sell goods. What will your strategy be? Monopolize the market in a specific good, or dabble in all goods? Try to anticipate your opponent’s strategy and throw a wrench in their plans, or mind your own business? No matter what you choose, strategy is the key to success in Jaipur, so make it count!
Jaipur is probably my favorite two-player game to date. The rules are simple enough, the mechanics (card drafting and set collection) are straight-forward, and it requires enough strategy to make it a fun challenge! Since it is a specifically two-player game, everything you do directly impacts your opponent. On your turn, not only are you trying to think of the best move for you to make, but you must also be thinking of what your opponent is trying to accomplish. If a couple of rounds pass and I see my opponent picking up silver goods, I can probably guess they’re hoping to make bank by selling a complete set. So do I pick up the next silver I see on my turn? Or do I cash in the set of diamonds that I’ve been secretly picking up each round? My strategy is constantly changing based on what cards appear in the market at any given time, and that is what elevates this technically simple game for me!
The only grievance for me with Jaipur has to do with the market distribution. The market cards are re-shuffled at the end of each round, and sometimes the shuffling is not balanced. I have lost many rounds because I am forced to take low-scoring goods or camels from a saturated market, only to reveal high-scoring goods for my opponent to take on their turn. Ultimately, that is not an issue with the game, but an issue with my poor card-shuffling ability. If anything, I try to see it as a strategic challenge – how can I best use these lowly goods to balance out the better cards my opponent has picked up? Nothing is a given in this game, and the market can completely change in a single turn!
If you want a quick but engaging game, look no further than Jaipur. It’s a solid two-player game that deserves more love! Purple Phoenix Games gives it a 16 / 18 (Bryan hasn’t played it yet).
https://purplephoenixgames.wordpress.com/2018/12/28/jaipur-review/
Kristy H (1252 KP) rated The Chalk Pit (Ruth Galloway, #9) in Books
Feb 13, 2018
Dr. Ruth Galloway is called in to investigate some bones found underground: local architect Quentin Swan is building a large center, and he worries the bones will delay his plans. Ruth fears he is correct, as she quickly realizes the bones are human (and not ancient). Meanwhile, members of DCI Nelson's team are looking into a missing "rough sleeper" (homeless person, in American parlance). Others in the community are saying she went "underground." Is this a figure of speech, or really true? After all, a geologist at Ruth's university says that there is web of chalk mining tunnels beneath King's Lynn. Nelson is also dealing with a new boss, who is putting pressure on him from all sides--from driving more safely (as if) to focusing more on strategy and less hands-on investigation. Can Nelson put aside this new distraction and solve these cases?
It's hard to believe this is the ninth book in Elly Griffiths' fantastic Ruth Galloway series. I'm sure all my reviews are starting to sound somewhat similar by now, but these books are just so wonderful, and I love them so. Ruth is a great character: she's well-written and completely herself, and the cast of characters that surround her in each book (Nelson, his wife, Judy, Cathbad, Clough, Tanya, etc.) are also their own people. Each are so fully developed that you feel as if you know them as intimately as friends. I love Ruth and her antisocial nature, her sarcasm, and her fierce devotion to her daughter, Kate (who can be so different from her mother). I love gruff Nelson. I love all of Nelson's subordinates on the force. They seriously do feel like friends, and while I loved this book, I felt bereft when it ended, because it means I have to wait again for another one (I will be so sad when this series ends).
I have no complaints with book #9. I enjoyed the plot and while it wasn't a total page-turner, it kept me guessing, and I didn't figure out everything ahead of time, which I always appreciate. There are some interesting developments in the whole Ruth/Nelson/Michelle saga and while I wish I could just flash forward to find out everything that happens, I was intrigued by all of them. This little love triangle is a great backstory to the novels, and the tension between Ruth and Nelson is so achingly portrayed in the books: Griffiths is doing a wonderful job of depicting it as Kate ages and new complications emerge with the dynamic.
In the end, as I always say: if you aren't reading this series: you should. It's wonderful, engaging, and I truly think you will fall for Ruth and her world. You don't necessarily need to read these books in order (novel #9 and its plot will stand on its own), but I think starting at the beginning will certainly enrich the experience. Meanwhile, I will be patiently waiting for #10 and secretly dreaming of a world where Ruth and I are the sort of friends where we can eat food together without judgement and occasionally get together without any social pressure.
You can read my reviews of book #8, THE WOMAN IN BLUE, <a href="https://www.goodreads.com/book/show/25897794-the-woman-in-blue">here</a>; book #7, THE GHOST FIELDS, <a href="https://www.goodreads.com/book/show/22749744-the-ghost-fields">here</a>; and book #6, THE OUTCAST DEAD, <a href="https://www.goodreads.com/book/show/18222687-the-outcast-dead">here</a>.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a> ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a> </center>
It's hard to believe this is the ninth book in Elly Griffiths' fantastic Ruth Galloway series. I'm sure all my reviews are starting to sound somewhat similar by now, but these books are just so wonderful, and I love them so. Ruth is a great character: she's well-written and completely herself, and the cast of characters that surround her in each book (Nelson, his wife, Judy, Cathbad, Clough, Tanya, etc.) are also their own people. Each are so fully developed that you feel as if you know them as intimately as friends. I love Ruth and her antisocial nature, her sarcasm, and her fierce devotion to her daughter, Kate (who can be so different from her mother). I love gruff Nelson. I love all of Nelson's subordinates on the force. They seriously do feel like friends, and while I loved this book, I felt bereft when it ended, because it means I have to wait again for another one (I will be so sad when this series ends).
I have no complaints with book #9. I enjoyed the plot and while it wasn't a total page-turner, it kept me guessing, and I didn't figure out everything ahead of time, which I always appreciate. There are some interesting developments in the whole Ruth/Nelson/Michelle saga and while I wish I could just flash forward to find out everything that happens, I was intrigued by all of them. This little love triangle is a great backstory to the novels, and the tension between Ruth and Nelson is so achingly portrayed in the books: Griffiths is doing a wonderful job of depicting it as Kate ages and new complications emerge with the dynamic.
In the end, as I always say: if you aren't reading this series: you should. It's wonderful, engaging, and I truly think you will fall for Ruth and her world. You don't necessarily need to read these books in order (novel #9 and its plot will stand on its own), but I think starting at the beginning will certainly enrich the experience. Meanwhile, I will be patiently waiting for #10 and secretly dreaming of a world where Ruth and I are the sort of friends where we can eat food together without judgement and occasionally get together without any social pressure.
You can read my reviews of book #8, THE WOMAN IN BLUE, <a href="https://www.goodreads.com/book/show/25897794-the-woman-in-blue">here</a>; book #7, THE GHOST FIELDS, <a href="https://www.goodreads.com/book/show/22749744-the-ghost-fields">here</a>; and book #6, THE OUTCAST DEAD, <a href="https://www.goodreads.com/book/show/18222687-the-outcast-dead">here</a>.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a> ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a> </center>
Kristy H (1252 KP) rated The Arrangement in Books
Feb 13, 2018
Lucy and Owen fled Brooklyn for the suburbs not long after their son, Wyatt, came along. In the perfect little town of Beekman, they have a beautiful old house, a yard full of chickens, and interact with a cast full of eclectic characters. Lucy also has her hands full with Wyatt, a challenging kid with autism. One evening, when some friends come over and the drinks flow freely, they mention their open marriage. At first, Lucy and Own are a bit shocked. But as the exhausted duo look around at their life, they begin to consider "the arrangement." Owen grabs a pad and a pen and they eke out some rules. It still seems like a joke, until Lucy says she wants to give the arrangement--a six-month experience where they each have an ongoing, no questions asked free pass in their marriage--a go. Surely nothing will go wrong, right?
This novel is a different, oddly intriguing read, offering an extremely realistic portrayal of marriage and raising children. Warm and fuzzy it is not, yet it's still engaging and features relatable characters. Lucy and Owen's exhaustion is palatable, as is Lucy's frustration and love for Wyatt, who is an intelligent, fun, and extremely challenging special needs kid. (You will grow to love him, even as you completely empathize with why poor Lucy might need a break--one of the definite strengths of the book.) For a good early portion of the novel, I found myself thinking I would be reading a quite grim look at parenthood and marriage. And it is, in many ways. After all, why are Lucy and Owen so willing to embark on the arrangement, you wonder? Are they bored with their life, with each other? Are they simply tired parents? What causes them to choose this? As the arrangement begins, their reactions to its ongoing presence in their lives is surprising, and Dunn does a good job at capturing some nuance in their character that you might not expect. These are real married people, with real issues.
Still, there are definitely some odd bits and pieces stuck into the story. It seems disjointed at times, and some of the characters and their stories seem to pop up at weird times, forcing you to remind yourself how they fit into Lucy and Owen's life and the town of Beekman (for we don't hear just from our main couple, but several others who live in town). The novel meanders at times, and I wouldn't call the ending closure, per se, though it falls in line with the realism of the novel.
Where Dunn shines is her humor, which slips through even some of the darker moments. Moments with Wyatt are perfectly captured. Lucy's friend, Sunny Bang, is one of the best things about this book, and you'll love every second featuring her. There's a scene at the town church with many of the local kids (and their pets) that is solely worth purchasing the entire book. Seriously, Dunn writes with a sharp wit, and it's one of the main reasons my rating upped to 3.5 stars. The book is often smartly funny and feminist, even if it has its depressing, wandering moments. It's a fascinating look at marriage, for sure, and I was certainly intrigued to see how the arrangement would play out. It was also a welcome break from all the thrillers I'd been reading lately, so thanks! If you like sharp and witty characters coupled with a psychological inside look at modern-day marriage, you'll find this one quite compelling. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley (thank you) in return for an unbiased review. It is available everywhere as of 03/21/2017.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a></center>
This novel is a different, oddly intriguing read, offering an extremely realistic portrayal of marriage and raising children. Warm and fuzzy it is not, yet it's still engaging and features relatable characters. Lucy and Owen's exhaustion is palatable, as is Lucy's frustration and love for Wyatt, who is an intelligent, fun, and extremely challenging special needs kid. (You will grow to love him, even as you completely empathize with why poor Lucy might need a break--one of the definite strengths of the book.) For a good early portion of the novel, I found myself thinking I would be reading a quite grim look at parenthood and marriage. And it is, in many ways. After all, why are Lucy and Owen so willing to embark on the arrangement, you wonder? Are they bored with their life, with each other? Are they simply tired parents? What causes them to choose this? As the arrangement begins, their reactions to its ongoing presence in their lives is surprising, and Dunn does a good job at capturing some nuance in their character that you might not expect. These are real married people, with real issues.
Still, there are definitely some odd bits and pieces stuck into the story. It seems disjointed at times, and some of the characters and their stories seem to pop up at weird times, forcing you to remind yourself how they fit into Lucy and Owen's life and the town of Beekman (for we don't hear just from our main couple, but several others who live in town). The novel meanders at times, and I wouldn't call the ending closure, per se, though it falls in line with the realism of the novel.
Where Dunn shines is her humor, which slips through even some of the darker moments. Moments with Wyatt are perfectly captured. Lucy's friend, Sunny Bang, is one of the best things about this book, and you'll love every second featuring her. There's a scene at the town church with many of the local kids (and their pets) that is solely worth purchasing the entire book. Seriously, Dunn writes with a sharp wit, and it's one of the main reasons my rating upped to 3.5 stars. The book is often smartly funny and feminist, even if it has its depressing, wandering moments. It's a fascinating look at marriage, for sure, and I was certainly intrigued to see how the arrangement would play out. It was also a welcome break from all the thrillers I'd been reading lately, so thanks! If you like sharp and witty characters coupled with a psychological inside look at modern-day marriage, you'll find this one quite compelling. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley (thank you) in return for an unbiased review. It is available everywhere as of 03/21/2017.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a></center>
Nick doonan (0 KP) rated Dunkirk (2017) in Movies
Apr 4, 2018
A movie you only watch once.
Contains spoilers, click to show
Okay so i was sceptical about watching this movie and have put off watching it for quite some time but, as it is Christopher Nolan and the IMDb ratings seem to show above average on it, i thought i'd give it a chance seen as i loved all his previous movies.
Boy was i disappointed. .
I don't quite know where Nolan was planning to go with this movie or what it was even for but it is completely out of sync with all his other creations. I wanted to actually turn off the movie half way through it but my liking for Nolan kept me watching until it's pitiful and yet quite anticipated ending.
So the movie starts off with soldiers walking through the streets. Looking at the mess left behind from the still engaging warfare of the french. Then we cut to a young lad, separated from his group, avoiding gunfire, running away to stay alive. It's fast paced and it looks like a great start. THEN...
The young lad ends up at the beach where all the soldiers are waiting to be picked up and taken back home to England. A lot of long staring goes on and a very dramatic run by two soldiers taking an injured soldier to one of the boats prevails, but what was the dramatic music for? We then cut to our only 2 fighter pilots, protecting the skies. They seem to have a good friendship but we don't see any of it materialise until the end where one goes ''come on Farrier''. It is hard at this point to actually get on board with any of the characters, whether to like them or dislike them. The majority of the movie is spent watching a young lad trying to get on a board to get back home but keeps meeting obstacles on his way. Eventually, in particular fashion at the end, boats arrive and everyone safely returns home after what felt like eternity.
Conclusion?
I watched this movie purely because it was by Christopher Nolan. If it hadn't been, i wouldn't recommend this to anyone or even watched it myself. It's a movie you would only watch once and this suprises me. I expected so much better from such a great director. It was sloppy, messy and rushed and more importantly... it was just absolutely dull all the way through.
Cillian Murphy had a great part but felt watered down. I really struggled to get on board with anything that was going on.
I wanted to really enjoy this movie, i really did. but i struggled to actually get into anything that was going on. There was no character depth or explanation behind anything that was going on.
*SPOILER HERE....but it's not major so don't worry.* What was the deal with the young lad that died? Why did he mean so much to the old man and his son? Why was the dramatic music used so much for when ziltch was happening? I mean, literally, dramatic music getting faster and faster and then cuts to silence and nothing?
This movie started off quite promising. Walking the streets in the aftermath of battle, avoiding gunfire and then 3 minutes later, nothing. I feel like it was going to go back and explain why certain things was happening but it never did. I honestly don't understand this movie at all. The majority of the movie felt like a filler. The spitfire scenes were tedious and boring, despite the fact they were probably the only best scenes from the movie. This movie is a ''watch once, never again'' type movie. It had absolutely nothing make you want to come back. You can't like any of the characters because of the character depth being missing and it just felt messy.
I'm genuinely dissapointed that this movie wasn't as good or enjoyable.
Boy was i disappointed. .
I don't quite know where Nolan was planning to go with this movie or what it was even for but it is completely out of sync with all his other creations. I wanted to actually turn off the movie half way through it but my liking for Nolan kept me watching until it's pitiful and yet quite anticipated ending.
So the movie starts off with soldiers walking through the streets. Looking at the mess left behind from the still engaging warfare of the french. Then we cut to a young lad, separated from his group, avoiding gunfire, running away to stay alive. It's fast paced and it looks like a great start. THEN...
The young lad ends up at the beach where all the soldiers are waiting to be picked up and taken back home to England. A lot of long staring goes on and a very dramatic run by two soldiers taking an injured soldier to one of the boats prevails, but what was the dramatic music for? We then cut to our only 2 fighter pilots, protecting the skies. They seem to have a good friendship but we don't see any of it materialise until the end where one goes ''come on Farrier''. It is hard at this point to actually get on board with any of the characters, whether to like them or dislike them. The majority of the movie is spent watching a young lad trying to get on a board to get back home but keeps meeting obstacles on his way. Eventually, in particular fashion at the end, boats arrive and everyone safely returns home after what felt like eternity.
Conclusion?
I watched this movie purely because it was by Christopher Nolan. If it hadn't been, i wouldn't recommend this to anyone or even watched it myself. It's a movie you would only watch once and this suprises me. I expected so much better from such a great director. It was sloppy, messy and rushed and more importantly... it was just absolutely dull all the way through.
Cillian Murphy had a great part but felt watered down. I really struggled to get on board with anything that was going on.
I wanted to really enjoy this movie, i really did. but i struggled to actually get into anything that was going on. There was no character depth or explanation behind anything that was going on.
*SPOILER HERE....but it's not major so don't worry.* What was the deal with the young lad that died? Why did he mean so much to the old man and his son? Why was the dramatic music used so much for when ziltch was happening? I mean, literally, dramatic music getting faster and faster and then cuts to silence and nothing?
This movie started off quite promising. Walking the streets in the aftermath of battle, avoiding gunfire and then 3 minutes later, nothing. I feel like it was going to go back and explain why certain things was happening but it never did. I honestly don't understand this movie at all. The majority of the movie felt like a filler. The spitfire scenes were tedious and boring, despite the fact they were probably the only best scenes from the movie. This movie is a ''watch once, never again'' type movie. It had absolutely nothing make you want to come back. You can't like any of the characters because of the character depth being missing and it just felt messy.
I'm genuinely dissapointed that this movie wasn't as good or enjoyable.
Gareth von Kallenbach (980 KP) rated Rage 2 in Video Games
Jun 19, 2019
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tom Clancy's The Division in Video Games
Jun 19, 2019
As if pulled directly from the headlines Tom Clancy’s The Division is a chilling look at New York in the aftermath of a deadly pandemic. Dubbed the Dollar Flu, after tainted money was released during Black Friday, Manhattan is a desolated region populated by scavengers, roaming gangs; people just trying to survive. It is into this scenario that players take on the role of an agent of an elite government division known as “The Division”, their task is to help restore order, investigate the outbreak, and bring facilities and a sense of normality to a devastated area. Playing from a third person perspective and mixing elements of a RPG and shooter, The Division is an extremely ambitious and highly detailed project. Players are tasked with several main missions but also have the option to do side missions which help them gain resources in order to upgrade their base and equipment. Weapons and accessories can be bought, sold, or modified, and various skill options ranging from healing to combat options become available as well.
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/
Gareth von Kallenbach (980 KP) rated Call of Duty: Ghosts - Nemesis in Video Games
Jun 19, 2019
Nemesis has arrived and it closes out the DLC for Call of Duty: Ghosts in
grand style. The collection offers four new maps as well as the final
chapter of the Extinction series and is a satisfying and engaging
conclusion to Ghosts and should keep fans busy until Call of Duty:
Advanced Warfare ships in November.
As I have documented in the past, The multiplayer aspect of Ghosts never
fully clicked for me the way that past versions of the game have. I have
been frustrated by numerous hacks, balance issues, and other frustrations
when playing on PC which has diminished the enthusiasm I once had for it.
Nemesis does many things right such as restoring the fun of run and gun
style play but yet allowing players of other styles to have their day as
well.
By offering classics such as Team Deathmath and Kill Confirmed I have
found that my scores have increased and my levels of frustrations have
decreased. Nemesis has eschewed the rewards of adding Michael Myers, the
Predator, and Pirate and Mariachi rewards that were a nice perk of the
previous packs to give players what they want, action.
Showtime
Is a run and gun map set in a kill or be killed arena. Teams battle in the
arena and backstage in a close quarters fragfest. I love to walk around
with an armed explosive in game daring people to take me out, and then
racking up the kills by wading into groups of enemies.
The shotgun worked very well for me as being on the move is a good plan as
although there are plenty of cars and containers to hide in as well as a
pyrotechnic stage, you will be found fast in this one.
SubZero
This has been my favorite map of the collection. Set in a frozen Canadian
base, there is everything from a Hockey rink to stacks of beer crates as
players battle indoors and outdoors. Plenty of choke points that area
ideal for snipers and grenades as well as some great outdoor environments
make this one a great map for those who like to get into the action fast
and pile it on.
Dynasty
Set in an Asian setting, players travel a multi-level map to take the
battle to tight quarters. There are plenty of windows, ledges, and alleys
for players to snipe from or spring attacks, and the detail level of the
map is great. I have enjoyed the detail level of the map and the mix of
environments which have allowed this map to grow on me over time.
Goldrush
The final map is set in a mine and makes me think of two of my favorite
theme park attractions, The Calico Mine Ride at Knotts Berry Farm and Big
Thunder Mountain at Disneyland. The map has working mine cars which you
can ride in and run enemies over with, as well as elevators, stairs, and
interior and exterior mine areas for combat. The map is filled with places
to hide and strike from and those who want to really have some fun may
want to hop a mine car and ride the map as it is like being in a roller
coaster. The interiors of the mine are also amazing to look at as you will
want to explore them, but be warned, danger is everywhere.
As I mentioned prior, the finale of the Alien themed co-op Extinction mode
is included and makes the Nemesis collection a very complete and
satisfying experience. Although Ghosts has had some issues as far as I am
concerned in the multiplayer area, the best has been saved for last as
Nemesis delivers the fun and variety that fans have been looking for, I
just wish the hacks and other issues with the game would be dealt with.
http://sknr.net/2014/09/24/call-duty-ghosts-nemesis/
grand style. The collection offers four new maps as well as the final
chapter of the Extinction series and is a satisfying and engaging
conclusion to Ghosts and should keep fans busy until Call of Duty:
Advanced Warfare ships in November.
As I have documented in the past, The multiplayer aspect of Ghosts never
fully clicked for me the way that past versions of the game have. I have
been frustrated by numerous hacks, balance issues, and other frustrations
when playing on PC which has diminished the enthusiasm I once had for it.
Nemesis does many things right such as restoring the fun of run and gun
style play but yet allowing players of other styles to have their day as
well.
By offering classics such as Team Deathmath and Kill Confirmed I have
found that my scores have increased and my levels of frustrations have
decreased. Nemesis has eschewed the rewards of adding Michael Myers, the
Predator, and Pirate and Mariachi rewards that were a nice perk of the
previous packs to give players what they want, action.
Showtime
Is a run and gun map set in a kill or be killed arena. Teams battle in the
arena and backstage in a close quarters fragfest. I love to walk around
with an armed explosive in game daring people to take me out, and then
racking up the kills by wading into groups of enemies.
The shotgun worked very well for me as being on the move is a good plan as
although there are plenty of cars and containers to hide in as well as a
pyrotechnic stage, you will be found fast in this one.
SubZero
This has been my favorite map of the collection. Set in a frozen Canadian
base, there is everything from a Hockey rink to stacks of beer crates as
players battle indoors and outdoors. Plenty of choke points that area
ideal for snipers and grenades as well as some great outdoor environments
make this one a great map for those who like to get into the action fast
and pile it on.
Dynasty
Set in an Asian setting, players travel a multi-level map to take the
battle to tight quarters. There are plenty of windows, ledges, and alleys
for players to snipe from or spring attacks, and the detail level of the
map is great. I have enjoyed the detail level of the map and the mix of
environments which have allowed this map to grow on me over time.
Goldrush
The final map is set in a mine and makes me think of two of my favorite
theme park attractions, The Calico Mine Ride at Knotts Berry Farm and Big
Thunder Mountain at Disneyland. The map has working mine cars which you
can ride in and run enemies over with, as well as elevators, stairs, and
interior and exterior mine areas for combat. The map is filled with places
to hide and strike from and those who want to really have some fun may
want to hop a mine car and ride the map as it is like being in a roller
coaster. The interiors of the mine are also amazing to look at as you will
want to explore them, but be warned, danger is everywhere.
As I mentioned prior, the finale of the Alien themed co-op Extinction mode
is included and makes the Nemesis collection a very complete and
satisfying experience. Although Ghosts has had some issues as far as I am
concerned in the multiplayer area, the best has been saved for last as
Nemesis delivers the fun and variety that fans have been looking for, I
just wish the hacks and other issues with the game would be dealt with.
http://sknr.net/2014/09/24/call-duty-ghosts-nemesis/
Gareth von Kallenbach (980 KP) rated Killzone: Shadow Fall in Video Games
Jun 19, 2019
The signature launch title for the Playstation 4, Killzone: Shadow Fall has arrived. The game continues the popular Killzone franchise with next-generation graphics and features that are made possible by the new system. Although it picks up following the events of Killzone 3, it is not necessary to have played or completed any of the previous games thanks to an introduction sequence that establishes the plot and setting for the game. Following the defeat of the Helghast, the ISA allows them sanctuary on a colonized planet. The two sides are divided by a massive fortification known as “The Wall” which keeps the two former enemies divided. Shortly after the construction of the Wall, the Helghast begin a forced relocation of the local populace and use their usual brutal tactics to accomplish this. Playing as a young boy named Lucas, players must work with her father as they attempt to reach the safety of the Wall during the brutal relocation.
Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.
The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.
The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.
My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.
Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.
While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.
That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.
http://sknr.net/2013/12/30/killzone-shadow-fall/
Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.
The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.
The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.
My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.
Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.
While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.
That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.
http://sknr.net/2013/12/30/killzone-shadow-fall/
Gareth von Kallenbach (980 KP) rated Non-Stop (2014) in Movies
Jun 19, 2019
Bill Marks (Liam Neeson) is a man with demons. After his daughter fell seriously ill, the former New York police officer began a long descent into alcoholism and emotional distress. His fall was so great; Bill ended up losing his job and fortunately was able to find work as an Air Marshall providing in flight security for commercial routes.
In the new film Non-Stop, Bill is about to take a trans-Atlantic flight to London, and despite his dislike of flying and desire not to have a three day layover in London, reports for duty.
To say Bill is on edge would be an understatement as not only does he top off his coffee with a shot of spirits, he disables the airline smoke alarms so he can sneak a smoke to help calm himself and gather his thoughts.
Despite his issues, Bill is committed to his job and reports for duty and finds himself seated next to a charismatic lady named Jen (Julianne Moore), after she swaps seats with a passenger. Jen is a frequent traveler and noting that Bill seems on edge during takeoff, does her best to help calm him which Bill says will happen once they are airborne as he dislikes take offs.
True to his word, Bill is alert and ready to do his job once the plane is leveled off and en route to London. When a mysterious text arrives telling Bill that unless he deposits 150 million into an account, a passenger will be killed every twenty minutes, Bill swings into action and is determined to get to the bottom of the threat.
The flight crew is eager to put it off as a hoax as they state that a person cannot kill people on a crowded flight without being seen and it is likely just an elaborate hoax. Not convinced, Bill begins to investigate and asks for the passenger manifest to be rechecked and wants the account number he was given traced.
With the first deadline approaching Bill believes he has eliminated the threat when he uncovers a traitor in the midst in the guise of a fellow Air Marshall.
However text messages continue to arrive with instructions and Bill learns from his superiors that the account number given is in Bill’s name. Convinced that there is a viable threat Bill must fight to save the day when the crew, his bosses, and passengers believe he is deranged and actually hijacking the plane himself via an elaborate ruse.
While the film at times stretches credibility, it is for the most part a very tight and suspenseful and enjoyable film. My only issues were the final act at times seemed a bit to Hollywood and conventional for me but thanks to Neeson the film works.
The premise was engaging as was the cast and I was kept guessing as to the true nature of the threat as the film was good at casting suspicions then redirecting them throughout.
Like with the “Taken” films, Neeson is able to take a film that could be a mess in the hands of another actor but through his charisma and strong presence is able to give a character that although flawed is one that an audience can support.
French director Jaume Collet-Serra knows suspense from his part work with films such as “Orphan” and “Mindscape” and he wisely lets the film be a character driven story with action rather than an action film that happens to have characters.
As I said earlier, the final act was what kept the film from being a classic for me, but as it is, there is still plenty of good stuff to make this a film worth catching.
http://sknr.net/2014/02/28/non-stop/
In the new film Non-Stop, Bill is about to take a trans-Atlantic flight to London, and despite his dislike of flying and desire not to have a three day layover in London, reports for duty.
To say Bill is on edge would be an understatement as not only does he top off his coffee with a shot of spirits, he disables the airline smoke alarms so he can sneak a smoke to help calm himself and gather his thoughts.
Despite his issues, Bill is committed to his job and reports for duty and finds himself seated next to a charismatic lady named Jen (Julianne Moore), after she swaps seats with a passenger. Jen is a frequent traveler and noting that Bill seems on edge during takeoff, does her best to help calm him which Bill says will happen once they are airborne as he dislikes take offs.
True to his word, Bill is alert and ready to do his job once the plane is leveled off and en route to London. When a mysterious text arrives telling Bill that unless he deposits 150 million into an account, a passenger will be killed every twenty minutes, Bill swings into action and is determined to get to the bottom of the threat.
The flight crew is eager to put it off as a hoax as they state that a person cannot kill people on a crowded flight without being seen and it is likely just an elaborate hoax. Not convinced, Bill begins to investigate and asks for the passenger manifest to be rechecked and wants the account number he was given traced.
With the first deadline approaching Bill believes he has eliminated the threat when he uncovers a traitor in the midst in the guise of a fellow Air Marshall.
However text messages continue to arrive with instructions and Bill learns from his superiors that the account number given is in Bill’s name. Convinced that there is a viable threat Bill must fight to save the day when the crew, his bosses, and passengers believe he is deranged and actually hijacking the plane himself via an elaborate ruse.
While the film at times stretches credibility, it is for the most part a very tight and suspenseful and enjoyable film. My only issues were the final act at times seemed a bit to Hollywood and conventional for me but thanks to Neeson the film works.
The premise was engaging as was the cast and I was kept guessing as to the true nature of the threat as the film was good at casting suspicions then redirecting them throughout.
Like with the “Taken” films, Neeson is able to take a film that could be a mess in the hands of another actor but through his charisma and strong presence is able to give a character that although flawed is one that an audience can support.
French director Jaume Collet-Serra knows suspense from his part work with films such as “Orphan” and “Mindscape” and he wisely lets the film be a character driven story with action rather than an action film that happens to have characters.
As I said earlier, the final act was what kept the film from being a classic for me, but as it is, there is still plenty of good stuff to make this a film worth catching.
http://sknr.net/2014/02/28/non-stop/
Darren (1599 KP) rated Aloha (2015) in Movies
Jun 20, 2019
Story: Aloha starts Brian Gilcrest (Cooper) who dreams of going into space but his dreams go sour after teaming up with billionaire Carson Welch (Murray) before getting a chance to go back to Hawaii. He is now a representative for Carson due to a war injury who has to deal with his ex-girlfriend Tracy (McAdams) but has to follow orders from captain Allison Ng (Stone), while meeting back up with former friends.
Brian working for Carson as he wants to introduce a space program to Hawaii but first Brian needs to negotiate with the locals. All this while Brian ends up in the middle of a love triangle with Allison and Tracy.
Aloha is a film that just never pulled my attention, be it the bland characters slow moving love triangle or whatever Carson was meant to be doing. I personally am not sure what was meant to be happening, everything that did happen just seemed to be very slow moving and offering nothing to really root for. You simply jut didn’t care what was happening. (2/10)
Actor Review
Bradley Cooper: Brain is an injured war veteran who has sided with billionaire Carson to look into making space travel happen, he has to return to Hawaii where he ends up having to see his ex-girlfriend and be followed around by the golden soldier of the local military. He is here to help create a deal to make space travel in Hawaii. Bradley gives a very average performance not getting a chance to show his real talent. (5/10)brian
Emma Stone: Allison is the most prized soldier of General Dixon who has to show Brian around, she admires him and doesn’t want you to forget she is a quarter Hawaii. While many people criticised the character created she was one of the better things in this film. (6/10)allison
Rachel McAdams: Tracy is the ex-girlfriend of Brian who lives on Hawaii with her new husband and family, when the two get to spend time together they get the closure they never really got. Rachel gives a plain performance that really doesn’t seem to do much. (4/10)
Bill Murray: Carson is the billionaire who is looking to make his own space program on the island of Hawaii and he give Brian one last chance to prove himself to him. Bill tries to bring his quirkiness to this role without really pulling it off. (5/10)
Support Cast: Aloha has the standard attempted comedic actors trying to pull this off but they had little to work with.
Director Review: Cameron Crowe – Cameron has given us some great films in the past but now he has managed to give us his worst. (2/10)
Comedy: Aloha doesn’t have many laughs at all can hardly be called a comedy. (2/10)
Romance: Aloha tries to give us an engaging love triangle but doesn’t really succeed to make us care enough. (3/10)
Settings: Aloha tries to give our location something special with the idea of putting it all on Hawaii for the beautiful setting and doesn’t even get that right. (3/10)
Suggestion: Aloha is one too miss this year, if anyone says to watch just say no. (Just Say No)
Best Part: The end.
Worst Part: It is over an Hour and half.
Funniest Scene: Woody and Brian’s ‘Conversation’.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Please God No.
Post Credits Scene: I didn’t both to look.
Oscar Chances: No
Box Office: $20 Million
Budget: $37 Million
Runtime: 1 Hour 45 Minutes
Tagline: Sometimes you have to say goodbye before you can say hello.
Overall: Just watch paint dry it will be more entertaining.
https://moviesreview101.com/2015/11/07/emma-stone-weekend-aloha-2015/
Brian working for Carson as he wants to introduce a space program to Hawaii but first Brian needs to negotiate with the locals. All this while Brian ends up in the middle of a love triangle with Allison and Tracy.
Aloha is a film that just never pulled my attention, be it the bland characters slow moving love triangle or whatever Carson was meant to be doing. I personally am not sure what was meant to be happening, everything that did happen just seemed to be very slow moving and offering nothing to really root for. You simply jut didn’t care what was happening. (2/10)
Actor Review
Bradley Cooper: Brain is an injured war veteran who has sided with billionaire Carson to look into making space travel happen, he has to return to Hawaii where he ends up having to see his ex-girlfriend and be followed around by the golden soldier of the local military. He is here to help create a deal to make space travel in Hawaii. Bradley gives a very average performance not getting a chance to show his real talent. (5/10)brian
Emma Stone: Allison is the most prized soldier of General Dixon who has to show Brian around, she admires him and doesn’t want you to forget she is a quarter Hawaii. While many people criticised the character created she was one of the better things in this film. (6/10)allison
Rachel McAdams: Tracy is the ex-girlfriend of Brian who lives on Hawaii with her new husband and family, when the two get to spend time together they get the closure they never really got. Rachel gives a plain performance that really doesn’t seem to do much. (4/10)
Bill Murray: Carson is the billionaire who is looking to make his own space program on the island of Hawaii and he give Brian one last chance to prove himself to him. Bill tries to bring his quirkiness to this role without really pulling it off. (5/10)
Support Cast: Aloha has the standard attempted comedic actors trying to pull this off but they had little to work with.
Director Review: Cameron Crowe – Cameron has given us some great films in the past but now he has managed to give us his worst. (2/10)
Comedy: Aloha doesn’t have many laughs at all can hardly be called a comedy. (2/10)
Romance: Aloha tries to give us an engaging love triangle but doesn’t really succeed to make us care enough. (3/10)
Settings: Aloha tries to give our location something special with the idea of putting it all on Hawaii for the beautiful setting and doesn’t even get that right. (3/10)
Suggestion: Aloha is one too miss this year, if anyone says to watch just say no. (Just Say No)
Best Part: The end.
Worst Part: It is over an Hour and half.
Funniest Scene: Woody and Brian’s ‘Conversation’.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: Please God No.
Post Credits Scene: I didn’t both to look.
Oscar Chances: No
Box Office: $20 Million
Budget: $37 Million
Runtime: 1 Hour 45 Minutes
Tagline: Sometimes you have to say goodbye before you can say hello.
Overall: Just watch paint dry it will be more entertaining.
https://moviesreview101.com/2015/11/07/emma-stone-weekend-aloha-2015/