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Matthew Krueger (10051 KP) rated the Xbox One version of Amnesia: A Machine For Pigs in Video Games

Nov 14, 2020  
Amnesia: A Machine For Pigs
Amnesia: A Machine For Pigs
2013 | Horror
Scary and Spooky
Amnesia: A Machine For Pigs- is a terrorfying, horrorfying, spooky, scary, creepy game.

The game features several interlocking storylines. Some take place in the past, some in the present, and some are overtly real while some may be imagined. Set in London on New Year's Eve, 1899, the game's protagonist is Oswald Mandus, a wealthy industrialist and butcher who is implied to be the great grand-nephew of Daniel, the protagonist of Amnesia: The Dark Descent.

The game is a survival horror game played from a first-person perspective.

Players explore the environments using a lantern, with diary entries and notes providing information on the lost memory of the title character. While the core of the game remains the same between the two, some elements of The Dark Descent have been removed for A Machine for Pigs, while new elements have been added, one reason being to provide a fresh gameplay experience to players of The Dark Descent.

Most of the puzzles are based on physically interacting with the environment because of this change. The sanity mechanic of the first game has been removed, meaning that the darkness and looking at the creatures no longer cause any drawbacks. Health lost when Mandus is injured, will regenerate after a certain period of time; thereby eliminating the need to find vials of laudanum to restore health as in The Dark Descent.

The game's level design has been touted as "significantly different" from that of The Dark Descent, with larger areas and outdoor environments included. AI was also adjusted to ensure players are unable to predict enemy behavior based on their experiences with the original game.

Its a excellent survival game.
  
Journey to Italy (1954)
Journey to Italy (1954)
1954 | Drama, Romance
(0 Ratings)
Movie Favorite

"Blew my mind. I didn’t see it until I was middle-aged, after decades of thriving on the ongoing French New Wave. I thought of the New Wave as beginning in these subversive young Parisian cineastes’ love for American genre films. My jaw was dropped the whole length of Journey to see the sensibility and techniques of the New Wave appearing first in this Italian flick (though English-language, starring George Sanders and Ingrid Bergman). Later I read that Truffaut called it the “first modern movie,” and I believe he’s right. I haven’t researched, so don’t know if this is a commonplace, but, on a side note, it’s interesting to consider the parallels between Journey and Godard’s Contempt. They’re both about a couple whose marriage is failing, who are foreigners on a visit to Italy, where their stiff estrangement reaches a head amid the vital, pagan-slash-Catholic ancient culture of the area around Naples. Noble, erotically charged, millennia-old statuary reverently track-circled to swelling music. Local color, and travelogue landmarks of aesthetic and mythologically poetic power, integrated naturally into the story (almost Hitchcockian in a way, except with an emotional and intellectual justification). The most groundbreaking thing about it, though, is the way it’s not exactly a story, but rather a situation, depicted in fragments and episodes—the emotional situation of a couple, displaced within a continuously intruding, alien or disorienting environment, and one that keeps us conscious of death and history. A lot is pointedly artificial about it—to me the dialogue all feels like exposition, and is delivered that way, as presentation of the situation, rather than anything natural—or at least frankly cinema, but at the same time it feels like life in a way that movies hadn’t before."

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