
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies: Beyond the Black in Tabletop Games
Mar 11, 2022
This review is a breakdown of the Beyond the Black expansion for Tiny Epic Galaxies. Beyond the Black introduces several new components to the game: Pilot cards, Hangars, and Exploration cards. To set up for a game with the expansion, things are done as normal with a few additions. The deck of Pilot cards is shuffled, and a market is created above the row of Planet cards. Each player receives a Hangar mat with 4 Advanced Ships, and the Exploration cards are shuffled and placed face-down on the Exploration mat. A handful of new Planet and Secret Mission cards are included in this expansion, and are shuffled into their respective decks. Pictured below are some of the expansion components.
The gameplay with the Beyond the Black expansion is essentially identical to that of the base game, with two new action options. On your turn, when you have rolled your dice, you have the option to Hire Pilots. These Pilots will take control of an Advanced Ship from your Hangar mat, and will provide special and powerful abilities in the game. In order to Hire a Pilot, you must pay the dice cost for the specific type of Advanced Ship for which you are hiring. Take the Pilot card and place it on your Hangar mat, on the corresponding Advanced Ship. You then replace one of your normal ships with the new Advanced Ship, to be used throughout the rest of the game. Not all Pilots can control every ship, so you have to strategize on which Pilots to hire.
The other new action option is Exploration. On your turn, when you roll a “Move a Ship” action, you may move a ship to the Exploration mat. Exploring uncharted space could result in helpful discoveries (gaining resources) or dangerous consequences (usually losing resources). Once on the Exploration mat, you have the option to take any face-up card from the Exploration row, if there are any, or you have the option to reveal the top card of the Exploration deck. If you reveal the top card and it is a green Discovery card, you may choose to take it and reap the rewards, or you can choose to push your luck and draw another card hoping for something better. If you draw a red Danger card, you must immediately take it and suffer the consequences, thus ending your turn. The Exploration row can only ever have 3 face-up cards at a time, so knowing when to push your luck or when to take a safe card is key.
The game continues in the normal fashion, with these additional actions, until a player has earned 21 or more VP. Along with the base game VP, the expansion allows players to earn VP for hired Pilots and Exploration cards. When the game end is triggered, players will then score their Secret Mission cards and VP earned from Exploration cards, and the player with the highest total is declared the winner!
Official recommendation: If you’ve read our review of Tiny Epic Galaxies, and it’s newest iteration, Tiny Epic Galaxies Blast Off!, then you’ll know that we absolutely love this game. The gameplay is excellent, the theming is on point, and the mechanics are engaging. That being said, is the Beyond the Black expansion necessary? If you, like us, are serious fans of the base game, I would say yes. This expansion builds upon the great elements of the base game, and provides even more opportunities for strategy in your gameplay. Should you hire this Pilot now, and for which Advanced Ship? You’re allowed to replace Pilots in future turns, but what if you replace someone and then regret it? How far are you willing to push your luck to Explore uncharted space? The benefits are nice, but the consequences can be brutal. The gameplay is elevated by the inclusion of these new elements, and is not bogged down by unnecessary additions. When first introducing this game to people, I would probably just use the base game to build an understanding of the gameplay. But beyond that (see what I did there?), I would highly recommend grabbing a copy of the Beyond the Black expansion to include in your future plays of this awesome little space game.

Ross (3284 KP) rated A Time of Dread in Books
Jan 16, 2018
The first book in John Gwynne's new series (Of Blood and Bone) comes a little over 100 years after the conclusion of Wrath.
In some senses, and I have seen a number of reviews opining this, this marks the start of a different series, and no prior knowledge of the Banished Lands is needed. I would agree to an extent, though I would imagine a lot of things are taken for granted (the creatures and races of people for one, if not the actual storyline). However, if someone then wants to read the previous series I think a lot of the events of those books has been spoilt, not the overall conclusion but certain little details would be annoying to have spoilt. I would strongly encourage readers to read Malice et all first (though beware of the epic scope and cast of characters from the off).
The story follows three main paths which at times become two. Riv (a trainee warrior) and Bleda (a young ward, stolen from his family at a young age) are living with the "angels" that have broken through to the real world and are training to fight the "demons". Their story serves to chronicle the events of the first series quite neatly, and shows how the angels are not perfect in their role as mankind's guardians. Drem is a trapper living in the wilderness with his father and begins to uncover some unusual signs of dark work afoot. Finally, Sig the giant (a minor character in the first series) also works to eliminate the demons from the world, but does so independently of the angels.
The scope of the story and cast of characters is so much smaller more focused than Gwynne's previous books, which took some getting used to. While I felt the scope of the first series was so epic it was hard work, here it seems like a very different, simpler work. Almost, but not quite, like a step backwards.
As usual, there are twists and turns along the way, not all of which were particularly surprising (sometimes you just know that unless someone's head was cut off, they're going to come back again later!) and I felt they could have been dealt with better.
I felt there was maybe another chunk of the story that could have been added as the final 50 pages rattled along all of a sudden and ended abruptly with more still to tell.
I very much enjoyed the book and am looking forward to the next instalment to see where the story goes from here, though I expect it will be a smaller series than TFAF, looking to tie up loose ends.

Digimon Heroes!
Games, Entertainment and Stickers
App
Collect and Battle Your Ultimate Digimon Heroes! Digimon Heroes is an exciting free-to-play Card...

Phantasy Star II ™ Classic
Games, Entertainment and Stickers
App
An era-defining RPG. SEGA’s landmark sci-fi epic comes to mobile. Play for free and experience one...

Infinity Blade
Games and Entertainment
App
Winner of the 2011 Apple Design Award, and more than 20 “Game of the Year” & “Top App”...

My Little Pony Rainbow Runners
Entertainment and Education
App
Budge Studios™ presents My Little Pony™ Rainbow Runners! A powerful color-stealing spell has...

Inis
Tabletop Game
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King...
CelticGames BoardGames 2016Games

Secrets of the Lost Tomb
Tabletop Game
Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players...

Ross (3284 KP) rated The Iron Circlet in Books
Nov 13, 2017
That proved unfounded. This book gets straight back in the swing of things right from the off and the pace just does not let up. Other that a little bit of re-gouping and re-organising at the outset, the plot continues with chapter after chapter offering excitement and plot/character development aplenty.
Tharok is still up to no good, running amok with his massive army of orc-like kragh, backed by trolls and a medusa and looking to capitalise on his victory at the end of book 3.
Tiron finds himself deep behind enemy lines and totally out of his depth but finding ways to adapt.
Asho looks to lead the defence of Ennoia against the kragh invasion, while Kethe tries to do the same in Nous.
And Audsley finds himself in an assassination plot and getting a potted history of the real background of the empire.
This is simply fantasy fiction at its best: an epic world created, full of wonderful creatures and characters with an intricate plot which, while covering numerous threads never becomes untenable, with exciting and surprising battle scenes and twists.
Simply put one of the best fantasy books I have ever read, and I am now greedily wolfing down the final book in the series.

Rachel King (13 KP) rated A Perfect Blood (The Hollows, #10) in Books
Feb 11, 2019
Rachel's romantic interest is also in limbo, as she ignores her attraction to Trent and bickers with her new bodyguard, Wayde - yet another source of frustration. Meanwhile, romance buds for both Ivy and Jenks, and secrets hover in the periphery, such as Glenn's personal motivations and the identity of the vampire Felix. The subplots provide nice diversions to the main one, and will expand in the next book in the series certainly.
The introduction of HAPA to the series also adds some backstory to the history prior to the beginning of the series as to the revealing of the inderland species, which I appreciate. Once upon a time, HAPA was much more vocal about their hatred for the inderlanders, and now it seems they have a much greater presence than previously assumed. This provides much fodder for plot possibilities!
I also rather enjoyed the interactions between Al and Trent's family at the end of the book. Personally, I think Harrison could turn Al into a very good dad - and children could be the key to truly taming him. Just keep writing, Harrison!