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Dune (2021)
Dune (2021)
2021 | Action, Adventure, Sci-Fi
As I'm writing this, it's been a few days since I watched Dune and I still don't fully know how to process it.
I will start by saying that it's visually stunning. Dune is extremely pleasing to look at from start to finish, from the lush greens and blues of Caladan, to the harsh firey desserts of Arrakis, all of these pallettes jump off the screen. These settings are utilised frequently in countless wide shots and make for do e wonderful vistas. In fact, the whole film is shit beautifully, and I'd expect nothing less from Denis Villeneuve.
All of this works hand in hand with an incredible music score Hans Zimmer. As is standard from Zimmer, every musical point is huge, and turns Dune from a movie into an experience.
The cast is stacked of course. Timothée Chamalet and Rebecca Ferguson absolutely steal the show, and all if the characters are engaging and interesting.
All of this being said, Dune did leave me feeling a little cold. I'm not overly familiar with the source material, so I can accept that I'm not necessarily the target audience, but I felt a lot of the lore was muddied. Maybe I just wasn't in the right frame of mind to fully appreciate the finished product, but I just felt exhausted when the credits rolled, and not in a good way. It's certainly one I'm going to have to revisit to from a proper opinion on.

Despite my reservations, I still appreciate the epic scale of Dune, and I can fully see why it's been getting glowing reviews across the board. Keeping my fingers crossed for part two!
  
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David McK (3496 KP) rated Magician in Books

Jul 24, 2022  
Magician
Magician
Raymond E. Feist | 1982 | Science Fiction/Fantasy
6
8.5 (8 Ratings)
Book Rating
The first novel (later broken into 2 parts?) in Raymond e feist's so-called Riftwar saga; this definitely falls under what I term as epic fantasy as it spans more than a decade, and all the political and personal changes that occur during that time of war, complete with ye olde 'person of unknown origin finding their place in the world'.

You know, the way a lot of fatnsy stories do? Think Luke Skywalker, from the back-planet of Tattoine, or Frodo Baggins from Bagend, to name but two.

Rags to riches, basically.

Anyway, perhaps the key protagonist of this is the keep boy Pug, who, over the course of the story - finds himself a native of two worlds - that's where the 'Rift' from Riftwar comes in, as a magical rift in space connects them - during a time of war between those two planes.

He's not the only protagonist; just the main one - there's also his childhood friend Tomas, the princes Arutha and Lyam, the princess Carline, the magician Kulgan - but Pug is, to my mind, the key character, with most of those other characters introduced through their relationship to him.

Others have commented on the writing style employed by Feist - it may seem 'basic', however that in itself is no bad thing (and, remember, this book is now decades old) as Feist gives you just enough information to envisage your own world. A bit more, perhaps, than the thumbnail sketches of Terry Pratchett (incidentally, one of my favourite authors), but nowhere near the level of detail that JRR Tolkien that could make The Lord of The Rings, well, a bit of a slog at times!
  
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Merissa (12339 KP) rated The Borderlands: The Complete Trilogy in Books

Jun 30, 2021 (Updated Jul 18, 2023)  
The Borderlands: The Complete Trilogy
The Borderlands: The Complete Trilogy
Aderyn Wood | 2020 | Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
THE BORDERLANDS: THE COMPLETE TRILOGY is exactly what it says. An epic fantasy that starts off in modern-day Scotland, travels to another medieval world, and finds a cyber-punk Earth in 2136, before returning to a 'simpler' time.

Dale longs to run away, from her family, from her school bullies, from everything. She has befriended a homeless man, Gareth, and together, they do up a little sailboat and make plans. Things take a turn for the worse when Gareth is murdered and Dale escapes by herself, with no idea of what to do or where to go. Of course, that's only the beginning of the story...

Dale is a brilliant character, feisty and strong-willed, makes more than a couple of mistakes, does the wrong thing and admits, but ultimately wants to help. This trilogy really is a journey for her as she not only discovers what's going on but just she has to do with it too.

There is a great supporting cast that both helps and hinders her as the story progresses. The pacing is smooth, with action and adventure. There is a touch of romance, a hint of a triangle, but that's it. The focus really is on Dale and what she learns.

A fantasy that crosses genres, this was a trilogy I thoroughly enjoyed and have no hesitation in recommending.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jun 30, 2021
  
The Du Lac Chronicles (The Du Lac Chronicles #1) by Mary Anne Yarde
The Du Lac Chronicles (The Du Lac Chronicles #1) by Mary Anne Yarde
Mary Anne Yarde | 2016 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
This is a young adult, historical romance, set after Arthur and Lancelot. Alden is Lancelot's son and, at eighteen years of age, is King of Cerniw. However, he is King in name only as he has just had his fortress and country razed by Cedric. The story starts with him tied to a whipping post, facing death and generally not in the best of health! Annis is Cedric's daughter and makes the decision to save him, for reasons that you learn about as the story progresses.

Full of action, chases, betrayal and mystery, this is a wonderful story that will keep you on your toes as you try to figure out just who will do what next.

If I had anything negative to say, it would be that Alden and Annis both change their minds so often, it gets both hard to follow and also a tad monotonous. Basically, both of them love each other, neither thinks they are good enough, and both try to do 'the right thing' - even to the detriment of their own feelings. This is just a small part of the larger story though, so it doesn't distract too much.

All in all, this was an epic historical saga with well-rounded characters and situations. Well written, with no editing or grammatical errors that I found, I would have no hesitation in recommending this.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 20, 2016
  
Tiny Epic Western
Tiny Epic Western
2016 | American West, Bluff, Business / Industrial
It’s no secret that we at Purple Phoenix Games are fans of the Tiny Epic series. But one that had evaded our reviews until this point was Tiny Epic Western. Admittedly, this one has been sitting on my shelf of shame for quite some time, so I finally decided it was time to take it off the shelf and bring it to the table! After squaring up with TEW, how does it compare to the rest in the series? Is this the rootinest tootinest of the bunch, or should it be bucked off my shelf?

Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details, but will instead provide a more general overview of the rules and gameplay. -L

Tiny Epic Western is a game of worker placement and set collection in which players are trying to amass the most end-game victory points. Played over a series of rounds, players will be placing their Posse (Meeples), collecting Influence and taking actions, dueling opponents (if necessary), playing a bit of poker, and buying buildings in an effort to become the most powerful boss in this wild west town. To setup for a game, place the Location Mats as described in the rules, dealing a Building Card where appropriate. Each player receives a Boss card, 3 Posse tokens (Meeples), and one of each of the Influence trackers (Money, Law, and Force), placed on the 1 space of their card. Shuffle the decks of Building Cards and Poker Cards separately, choose a starting player (who receives the Dealer token), place the Wanted card/Gunslinger dice in the center of the play area, and the game is ready to begin! Pictured below is the starting setup for a 3-player game.

The game is played over 6 total rounds, each of which is broken into 4 phases: Shuffle and Deal, Posse Placement, Resolution, and Buy. To start a round, the Dealer shuffles the deck of Poker cards, and then deals 1 card face-up to the 6 empty spaces between the Location Mats. One Poker card is dealt face-down to the Rival Space (under the Town Hall Location Mat), and 2 Poker cards are dealt face-down to each player. Players look at both of their cards and pick 1 to keep, discarding the other. The round then moves to phase 2: Posse Placement. Starting with the Dealer, players will take turns placing Posse tokens onto the placement spots on any of the Location mats. All placement spots grant unique benefits (collecting different Influence or performing Building card actions) that are performed either immediately or during later phases of the round. What happens if an opponent took a placement spot that you wanted? Then it’s time for an old-fashioned duel! The dueling players each roll a Gunslinger die, modify it if they so choose, and determine a winner. Players continue taking turns placing Posse tokens until all available Posse tokens have been placed.

When all Posse tokens have been placed, the round moves to phase 3: Resolution. The first step of this phase is to reveal Poker cards – all players reveal their cards, and the card in the Rival Space is also revealed. Moving clockwise from the Town Hall, each Location will be resolved by ‘playing’ three-card poker. Each Location has 2 Poker cards directly adjacent to it (placed between the Locations in phase 1), and those 2 cards plus the one in your hand will form your Poker hand. Any players with Posse tokens on the Location will compare their Poker hands to determine a winner. If you win the hand, you collect the Winner’s Pot (extra benefits) and are able to collect any delayed benefits from placement spots in the Posse Placement phase. Losing the hand earns you nothing *womp womp*. If you are the only Posse on a Location (with no opponents) you will compare your hand to that of the Rival. The Rival’s hand uses the cards adjacent to the Town Hall, plus the revealed card in the Rival Space. If you have a better hand, you win the benefits on your Location. If the Rival wins, though, you do not collect these benefits. All Locations are resolved in this fashion before the last phase of the round, Buy, begins.

To start this phase, all players will compare their three-card Poker hands using the 2 Poker cards adjacent to the Town Hall. The player with the best hand will act first in this phase, followed by the next best hand, and so on. The first player may now choose to buy a Building card from any Location on which they have a Posse token. Pay the requisite amount of Influence to purchase a Building, and add it to the Porch Slot on your color-corresponding Location Mat. The power granted by this Building card is now available for use in future rounds. Once all players have had the option to purchase a Building, the player with the best hand will advance one of the Industry Tokens at Town Hall. The placements of Industry Tokens will affect end-game scoring, so keep that in mind as the game progresses. When all steps of the Buy phase are performed, the round now ends. Players collect all their Posse tokens back to their boss cards, all Poker cards are collected and re-shuffled, new Building cards are dealt to Locations from which they were purchased this round, and the Dealer token is passed to the next clockwise player. If a player did not buy a Building at all during the round, they have gained the Third Posse Benefit for the coming round – granting them an additional Posse token to place during phase 2. Otherwise, all players will only ever have 2 Posse tokens to place.


After a total of 6 complete rounds, the game ends and points are tallied. Victory Points are earned from Building cards bought throughout the game. Building cards have a specified VP amount, and also have a collection of Industry Icons on them. Using the final placement of the Industry Tokens on the board, players will earn points for Industry Icon sets they have collected. And finally, whomever holds the Wanted card (won the last duel) gains an additional 2 VP. Points are all counted, and the player with the highest score is the winner.
That all probably sounds pretty complicated. But I do have to say that verbally explaining/teaching the game (and being able to use components for examples) is waaaaay easier than doing so through a text review. So please do not let the seemingly complex gameplay turn you off from this game. Once you get a basic understanding of the phases of each round, the game moves along pretty seamlessly. Honestly, the biggest learning curve for me to conquer was playing three-card poker. As someone who has never played any form of poker before, this was probably what had me most hesitant about learning TEW. After having played it now, three-card poker really isn’t too complicated, and there are some nice player reference cards to help you figure it out.

Aside from the poker element, this game really comes down to worker placement and strategy. Each Location card only has a finite number of placement spots, and the resources required to buy Buildings are not exactly in abundance. This affects your strategy, as you must decide which resources to collect at what times, as well as deciding whether you need to duel someone for a coveted resource. Another element to your strategy? You may only buy Building cards from Locations on which you have a Posse token. Maybe none of those placement spots really appeal to you this round, but you reaaaaally want that specific Building card. Are you willing to ‘burn’ a Posse token for the chance to buy it? Or is there a different Location that offers a useful resources and a desirable Building card? Also, keep in mind how your poker hand will come into play. Since poker cards are dealt to each Location at the start of a round, you are able to see what your hand will be for each Location. Maybe you have a pretty strong hand at the Bank Location, but at the Courthouse the cards end up being a bust. Are you willing to risk a placement in hopes that you have the best hand of the bunch? Because remember – if you don’t have the best hand at a Location, you get no resources/rewards! There are so many elements to a successful strategy with this game, and it really keeps all players engaged at all times. Be warned though – the variety of strategic options could be difficult for some AP-prone players.


Let me touch on components for a minute. As with all Tiny Epic games, the production quality of TEW is pretty stellar. The cards are nice and sturdy, and the iconography is clear. The Posse tokens are cute Meeples with cowboy hats, and they are nice and chunky. The only thing I don’t really like about this game are the Gunslinger dice. In theory, they are super cool, but in actual execution, they leave much to be desired. The numbers aren’t really clearly define, so they’re a bit tricky to read. Aside from that, a pretty high quality game here.
So all in all, how does Tiny Epic Western stand up in the series? It is definitely one of the heavier games of the bunch, and there is so much more going on than initially meets the eye. It feels daunting for the first few plays, but once you get the phases under your belt, it really flows pretty well. I can’t say that it is my favorite Tiny Epic game, as I just personally feel like there are too many elements going on at the same time. You’re strategizing your worker placement, but also need to consider buying Buildings for VP and to collect sets of Industry Icons and for their specific abilities, as well as figuring out your poker hand for 5 different Locations, and dealing with duels. Some people might really be into that amount of strategic forethought, but it feels a bit cumbersome to me. That being said, Purple Phoenix Games gives this three-card poker game a 3/6. The gameplay is decent, just not really my kind of game.
  
Stranger Things  - Season 2
Stranger Things - Season 2
2017 | Sci-Fi
Exciting once it gets going (1 more)
SFX are on point
The story takes a while to get off the ground (0 more)
Back To Hawkins
I loved the first season of Stranger Things and season 2 was one of my most anticipated shows of this year. While I don’t feel that season 2 surpassed the preceding season of the show, it is another solid chapter in what is fixing to be a pretty epic saga. The show takes a while to find its feet; some unorthodox structural choices cause the series to begin on a fairly unfocused note. It is revealed in the first episode that Eleven has been in hiding and living with Hopper since the events at the end of season 1 and once that cliffhanger from the last season is addressed, everything else is pretty hunky dory. Will is still tripping out and seeing the upside down every now and again, but that is expected to pass and we aren’t presented with any real conflict until a few episodes into the new season. The first season opened with the disappearance of Will and we were immediately on board with the goals of every character in the show, whereas the first few episodes of this season feel unfocused and there isn’t really any sense of purpose felt.
Once the plot gets going and the season finds its feet, the show definitely become more enjoyable and exciting and that pace and sense of intrigue continues all the way through until the end of the season, other than episode 7 that is. Overall though, I did enjoy this season and am very excited to see the future seasons in this story play out. 8/10
  
Assassin's Apprentice
Assassin's Apprentice
Robin Hobb | 1995 | Fiction & Poetry
10
8.9 (11 Ratings)
Book Rating
Easy to read and well writen (3 more)
The story is just a hook that keeps you reading
One of the best first person books I've ever read
The world built by Hobb is beautiful and epic
I don't really have one but I need to give at least one, some people will feel if could be 50 pages shorter (0 more)
My number one, but for bias reasons
Now I have to be honest and admit that my feeling for this book/series are slightly Bias, let me give the reason. This is the book that got me into my love of reading Fantasy as a whole and the other reason, when I decided to quite smoking I swapped the cigarette for reading, with this being the book that got me through it 😊 . So moving onto the book itself and how it's just god Damn Awesome. Robin Hobb is just a fantastic writer and this just shows throughout the book, the story telling and writing are second to none. Fitz is a royal bastard that gets dumped at the castle doors and left to the care of his unknowing royal family. His struggle of trying to find a place in court and live with the stigma of being the bastard are his young life. This book will have you falling for the character of Fitz like he's your own blood and you'll care for him like no other book characters. Putting the book down for more than 1 day isn't even possible. I'm pretty terrible at writing anything, never mind trying to sell a good book through a review, so please just take my advice and trust me when I say how bloody awesome this book is.
  
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Eilidh G Clark (177 KP) May 14, 2017

Is this book a framed narrative. I've heard a lot about it

Alita: Battle Angel (2019)
Alita: Battle Angel (2019)
2019 | Action, Fantasy, Sci-Fi
Amazing world building (1 more)
Jaw dropping special effects
The love story kind of let it down (0 more)
A master class in science fiction
So I saw this movie Friday and I loved it ,this is the kind of movie you have to see on the biggest screen possible ,and beautiful to look at ,I completely forgot that the character of ALITA is completely rendered in I computer there are times where you swear that ALITA is a real human being ,the action is top notch it has some of the most exciting action set pieces I've seen in a movie period especially the motor ball scene ,it was a joy to watch that entire scene play out and my mouth was on the floor the entire time ,that scene alone is worth the ticket admission,the acting is great across the board you could tell that everyone involved was passionate about this project and they wanted to make the best movie possible ,there is however an aspect of this movie I thought didn't work and that was the love story it felt it was unnecessary but it did pay off in the end ,I'm not going to go into spoilers because I believe the best way to see this spectacular movie is to go in knowing next to nothing and just experience it ,I will say this Alita battle angel is a fast paced ,epic ,science fiction adventure and I came out of the screening wanting more ,this movie is a passion project for James Cameron and you can really tell ,after seeing this I can't wait to see what he brings to the table with his avatar sequels..I loved this movie !!!!