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                Andy K (10823 KP) rated Brightburn (2019) in Movies
Oct 19, 2019
        I like the idea of a horror superhero genre but...    
    
                    Brightburn is a classic modern example of a great idea, with mediocre execution.
The classic "Superman" story is turned on its head in a way when a spaceship falls to Earth with a baby within. The young couple who live on a farm decide to adopt the infant as their own. Now 12 years old, young Brandon starts to feel differently. He is compelled to seek out his mother ship now locked inside the depths of a barn where he seems to receive unknown demonic instruction.
Things aren't going well at school either. He injures a young girl's hand after an incident where she fails to catch his fall while playing a game of trust during their physical education class. Afterwards, the girl's mother has some distasteful words to say about Brandon which he overhears and his lust for retribution emerges.
The lack of specific direction or even which genre this movie wanted to inhabit is its biggest flaw (which means bad screenplay). At some points it was underdog outcast teen drama and at others darkened house jump scare or even some scenes involving gruesome gory horror. The first half of the short 90 minutes was devoted to establishing Brandon's status at school and with his family and wasn't terribly interesting while the 2nd half was just the standard gruesome kill after gruesome kill which were cool I guess, but won't stay with me.
Going in, I really thought the film was going to be more epic and concentrate on his emerge and then quest for world domination (which was only shown during the end credits) which I think would have been way more interesting, similar to Chronicle which was done in a much more interesting way than this.
Maybe they were hoping for huge success so the 2nd film could've explained more of the origin story. I guess I don't mind that nothing as to the source of the spaceship or the creatures within were explained. I don't need every plot point spoon fed to me, but it was a wasted opportunity to create a new completely original super villain universe which they could've drawn from indefinitely.
Is Brightburn supposed to be an antihero? Are you supposed to root for him to avenge the wrongs he has had in his ife or are you simply supposed to cringe like you would when Jason or Michael hack into a sex crazed teenager?
            
    
The classic "Superman" story is turned on its head in a way when a spaceship falls to Earth with a baby within. The young couple who live on a farm decide to adopt the infant as their own. Now 12 years old, young Brandon starts to feel differently. He is compelled to seek out his mother ship now locked inside the depths of a barn where he seems to receive unknown demonic instruction.
Things aren't going well at school either. He injures a young girl's hand after an incident where she fails to catch his fall while playing a game of trust during their physical education class. Afterwards, the girl's mother has some distasteful words to say about Brandon which he overhears and his lust for retribution emerges.
The lack of specific direction or even which genre this movie wanted to inhabit is its biggest flaw (which means bad screenplay). At some points it was underdog outcast teen drama and at others darkened house jump scare or even some scenes involving gruesome gory horror. The first half of the short 90 minutes was devoted to establishing Brandon's status at school and with his family and wasn't terribly interesting while the 2nd half was just the standard gruesome kill after gruesome kill which were cool I guess, but won't stay with me.
Going in, I really thought the film was going to be more epic and concentrate on his emerge and then quest for world domination (which was only shown during the end credits) which I think would have been way more interesting, similar to Chronicle which was done in a much more interesting way than this.
Maybe they were hoping for huge success so the 2nd film could've explained more of the origin story. I guess I don't mind that nothing as to the source of the spaceship or the creatures within were explained. I don't need every plot point spoon fed to me, but it was a wasted opportunity to create a new completely original super villain universe which they could've drawn from indefinitely.
Is Brightburn supposed to be an antihero? Are you supposed to root for him to avenge the wrongs he has had in his ife or are you simply supposed to cringe like you would when Jason or Michael hack into a sex crazed teenager?
KalJ95 (25 KP) rated the Nintendo Switch version of The Legend of Zelda: Breath of the Wild in Video Games
Dec 28, 2019
                                Exploration is epic                                                                    (2 more)
                                                            
                        
                                Incredible open-world.                                                            
                        
                                Mechanics and gameplay is Nintendo's greatest achievement.                                                            
                        
        Breath of fresh gaming.    
    
                    On December 25th 2018, I finally got a Nintendo Switch, after years of hinting to my other half. There was only ever going to be one game to start with; Nintendo's The Legend of Zelda: Breath of the Wild. Within the space of a week, I accounted 85 hours of gameplay and exploration around Hyrule. And I was disappointed with what I had experienced. The experience felt hollow, empty even. The story was bare boned, set amongst cut scenes of Link's memories from 100 years ago. I immediately sold the game and bought Super Smash Bros. Ultimate. 
I was a fool.
Zelda: BotW is a mesmerising behemoth of a game, full of so much to discover and encounter through the breathtaking world of Hyrule. My stubbornness through my first playthrough was largely down to wanting a more linear, story based experience, like past Zelda games. What Nintendo crafted is something else entirely. Rather than focus of Link defeating Ganon, and saving Princess Zelda, your focus is to explore this vast open world and traverse its landscapes through whatever means you desire. And that is why this game is so special. The serene music and light melodies that play as you circumnavigate from land to land could often be quite dull and boring with other open world games, but in BotW its absolutely the right move. It gives you time to breath absolutely everything in, and stare in awe of the beautiful world you've inhabited.
The emphasis on going your own way and exploring is simply remarkable. The world is quite literally in your hands. Then comes the 120 separate challenges called Shrines, put in place so you can gain extra Health and Stamina bars as you progress. The puzzle solving is another great addition to a game already jam packed with content. I could mention and write all day long about its weather system, various amounts of enemies which require different approaches to combat, the side missions and extra content in regards to weapons and clothing, the list could quite literally go on, but I will finish this here with a few final observations:
BotW is a stunning achievement, and I am sticking to my gripe that the game is lacking quite significantly with its narrative, but it's a game that was never built around a long linear story. The simplicity that you are Link, and the world is yours just happens to be everything Nintendo needed to create a damn near Masterpiece of gaming.
    
I was a fool.
Zelda: BotW is a mesmerising behemoth of a game, full of so much to discover and encounter through the breathtaking world of Hyrule. My stubbornness through my first playthrough was largely down to wanting a more linear, story based experience, like past Zelda games. What Nintendo crafted is something else entirely. Rather than focus of Link defeating Ganon, and saving Princess Zelda, your focus is to explore this vast open world and traverse its landscapes through whatever means you desire. And that is why this game is so special. The serene music and light melodies that play as you circumnavigate from land to land could often be quite dull and boring with other open world games, but in BotW its absolutely the right move. It gives you time to breath absolutely everything in, and stare in awe of the beautiful world you've inhabited.
The emphasis on going your own way and exploring is simply remarkable. The world is quite literally in your hands. Then comes the 120 separate challenges called Shrines, put in place so you can gain extra Health and Stamina bars as you progress. The puzzle solving is another great addition to a game already jam packed with content. I could mention and write all day long about its weather system, various amounts of enemies which require different approaches to combat, the side missions and extra content in regards to weapons and clothing, the list could quite literally go on, but I will finish this here with a few final observations:
BotW is a stunning achievement, and I am sticking to my gripe that the game is lacking quite significantly with its narrative, but it's a game that was never built around a long linear story. The simplicity that you are Link, and the world is yours just happens to be everything Nintendo needed to create a damn near Masterpiece of gaming.
Phil Leader (619 KP) rated The Grim Company in Books
Nov 14, 2019
                    The Grim Company aims to deliver a swords and sorcery tail in the epic mould while being gritty, grimy and dirty in detail. And to a very large extent it suceeds, managing to tell a tale of war between city states from the point of view of some of the characters cauught up in it.
One thing that is always hard to do when starting out on a new story is to get used to the characters. The author must balance the need to ensure that enough time is spent to flesh out each character as they are introduced without overwhelming the reader and Scull is adept at this, the first few chapters detailing some of the misadventures, goals and dreams of the main characters.
And what characters they are. Cole is a young hero with a magical blade, who's destiny is to free the city of Dorminia from the tyrant Salazar, while at the same time being a real catch for any pretty girls. Or so he sees himself. To everyone else he is vain, boastful and arrogant. Jerek is a barbarian who has the market cornered in foul language, pithy insults and scowling at everything. Also good is Barandas, head of the elite guard of the city who is just trying to do his job.
The obvious author to compare Scull to is Joe Abercrombie, and the comparison is a fair one although (in this book) Scull doesn't quite manage to create the depth and range in Abercrombie's characters and situations. So although they aren't really classic fantasy archetypes, they are still close and don't subvert them. What Scull does bring is a little less cynicism than Abercrombie. Here it is worth fighting for what you believe is right, and honour still has value. This gives it a rather refreshing feeling.
The book also has strength in being the first of a series so it doesn't have to be a stand alone story and can leave enough threads for the next book to pick up. This allows the end, after a frenetic climactic battle, to relax into telling the aftermath rather than spending too much time trying to tie up all the loose ends.
Overall a good book for the fantasy lover. Not as grim or dark as 'grimdark' but still with enough spit and sawdust to add an underbelly to the reliable fantasy concepts it should appeal to a wide audience.
Rated: Strong language, bloody violence and some sexual references throughout
    
One thing that is always hard to do when starting out on a new story is to get used to the characters. The author must balance the need to ensure that enough time is spent to flesh out each character as they are introduced without overwhelming the reader and Scull is adept at this, the first few chapters detailing some of the misadventures, goals and dreams of the main characters.
And what characters they are. Cole is a young hero with a magical blade, who's destiny is to free the city of Dorminia from the tyrant Salazar, while at the same time being a real catch for any pretty girls. Or so he sees himself. To everyone else he is vain, boastful and arrogant. Jerek is a barbarian who has the market cornered in foul language, pithy insults and scowling at everything. Also good is Barandas, head of the elite guard of the city who is just trying to do his job.
The obvious author to compare Scull to is Joe Abercrombie, and the comparison is a fair one although (in this book) Scull doesn't quite manage to create the depth and range in Abercrombie's characters and situations. So although they aren't really classic fantasy archetypes, they are still close and don't subvert them. What Scull does bring is a little less cynicism than Abercrombie. Here it is worth fighting for what you believe is right, and honour still has value. This gives it a rather refreshing feeling.
The book also has strength in being the first of a series so it doesn't have to be a stand alone story and can leave enough threads for the next book to pick up. This allows the end, after a frenetic climactic battle, to relax into telling the aftermath rather than spending too much time trying to tie up all the loose ends.
Overall a good book for the fantasy lover. Not as grim or dark as 'grimdark' but still with enough spit and sawdust to add an underbelly to the reliable fantasy concepts it should appeal to a wide audience.
Rated: Strong language, bloody violence and some sexual references throughout
Phil Leader (619 KP) rated Half a War (Shattered Sea, Book 3) in Books
Nov 14, 2019
                    This is the third book of the Shattered Sea trilogy and takes place a couple of years after the previous book, Half the World. The long forecast war between Gettland and the High King commences with the High King's champion, Bright Yilling, invading Throvenland. Princess Skara manages to escape to Gettland where she joins the allies so that she can take her homeland back from the invaders.
Father Yarvi is also determined to strike back, to carry out the oath of vengeance he swore against his father's killers. To do this he must defeat Bright Yilling and his army and then take on the High King himself. But just how far is he prepared to go in order to secure victory?
I actually can't say too much in detail about this book without giving anything away. Much like the previous book, this one seems like a fairly conventional epic fantasy style story for a good half. But then Abercrombie starts to twist the knife as the reader's expectations based on the usual fantasy tropes are knocked down one by one.
Certainly there is much here that is unconventional in many ways and I confess to having a rather mad smile on my face at one point due to the utter craziness of what is going on - but Abercrombie handles it well having laid the groundwork well in advance. It is never clear who is going live and who is going to die, and who is going to win and who is going to lose.
After the first two books, which have quite a lot of conversations and philosophy, this is essentailly one long drawn out battle against various parties in various locations. Some battles are fought with swords and others with words, but both are just as deadly for the loser. The fight scenes are very violent and as expected it's pretty grim and dark at times.
There is plenty of scope left at the end for more stories set in the world of the Shattered Sea and these would be welcome but it also clear that the story of Yarvi and his revenge has been completed.
Not the best of the series, the first half is probably too conventional but the second half turns so much on its head it redeems the book completely.
Rating: Lots of violent battles and deaths, some scatalogical phrases and some non-explict sexual scenes. Young Adult but more at the Adult than Young end of that spectrum
    
Father Yarvi is also determined to strike back, to carry out the oath of vengeance he swore against his father's killers. To do this he must defeat Bright Yilling and his army and then take on the High King himself. But just how far is he prepared to go in order to secure victory?
I actually can't say too much in detail about this book without giving anything away. Much like the previous book, this one seems like a fairly conventional epic fantasy style story for a good half. But then Abercrombie starts to twist the knife as the reader's expectations based on the usual fantasy tropes are knocked down one by one.
Certainly there is much here that is unconventional in many ways and I confess to having a rather mad smile on my face at one point due to the utter craziness of what is going on - but Abercrombie handles it well having laid the groundwork well in advance. It is never clear who is going live and who is going to die, and who is going to win and who is going to lose.
After the first two books, which have quite a lot of conversations and philosophy, this is essentailly one long drawn out battle against various parties in various locations. Some battles are fought with swords and others with words, but both are just as deadly for the loser. The fight scenes are very violent and as expected it's pretty grim and dark at times.
There is plenty of scope left at the end for more stories set in the world of the Shattered Sea and these would be welcome but it also clear that the story of Yarvi and his revenge has been completed.
Not the best of the series, the first half is probably too conventional but the second half turns so much on its head it redeems the book completely.
Rating: Lots of violent battles and deaths, some scatalogical phrases and some non-explict sexual scenes. Young Adult but more at the Adult than Young end of that spectrum
Phil Leader (619 KP) rated Half the World in Books
Nov 14, 2019
                    Father Yarvi has a problem. He is minister for Gettland but the High King is determined to engineer a war to remove Gettland from the map. Yarvi needs allies but with half the world swearing allegiance to the High King they may be in short supply.
Brand has a problem. He wants to be a warrior and do good. But he finds that doing good does not always go down well with other people.
Thorn is a problem. She wants to be a warrior like her father, but in Gettland women don't fight and despite her abilities with a sword she is seen as an embarrassment. When an accident in training happens it seems like the perfect excuse to get rid of her once and for all.
This is the second book of a young adult trilogy set in the Shattered Sea. Told from the point of view of both Thorn and Brand as they journey across half the world with Father Yarvi in search of allies this is also a journey of discovery for the two of them as they find out who they really are and what they really stand for.
As would be expected from Abercrombie the journey they undertake is fairly brutal involving physical hardship, battles and meetings with dangerous and powerful rulers. The crew of the boat start off as a rough bunch of (mostly) strangers but bonds are forged between them. As usual characterisaton is excellent and the development of both Thorn and Brand in their different ways is very well done. Abercrombie really does have a magic touch in providing characters that do not fit into the usual rough and tough warrior mould. Each has their own story and their own personality. As usual the female characters are easily as strong as the male ones; Abercrombie is an equal opportunity employer of characters.
I was worried that the ending would use the oldest fantasy trope in the book but I needn't have been concerned. The author is an old hand at setting up expectations on standard epic fantasy lines and then suddenly twisting them a different way and he does that a number of times in this novel.
Sterling work, gritty and harsh as always with that wonderful touch of dark humour from the characters and with a story that drives along leaving the reader guessing all the way.
Rating: Lots of fight scenes, a couple of non-explicit sexual scenes and some scatalogical swearing from the the saltier characters but still suitable for a 'young adult' (or indeed adult) reader.
    
Brand has a problem. He wants to be a warrior and do good. But he finds that doing good does not always go down well with other people.
Thorn is a problem. She wants to be a warrior like her father, but in Gettland women don't fight and despite her abilities with a sword she is seen as an embarrassment. When an accident in training happens it seems like the perfect excuse to get rid of her once and for all.
This is the second book of a young adult trilogy set in the Shattered Sea. Told from the point of view of both Thorn and Brand as they journey across half the world with Father Yarvi in search of allies this is also a journey of discovery for the two of them as they find out who they really are and what they really stand for.
As would be expected from Abercrombie the journey they undertake is fairly brutal involving physical hardship, battles and meetings with dangerous and powerful rulers. The crew of the boat start off as a rough bunch of (mostly) strangers but bonds are forged between them. As usual characterisaton is excellent and the development of both Thorn and Brand in their different ways is very well done. Abercrombie really does have a magic touch in providing characters that do not fit into the usual rough and tough warrior mould. Each has their own story and their own personality. As usual the female characters are easily as strong as the male ones; Abercrombie is an equal opportunity employer of characters.
I was worried that the ending would use the oldest fantasy trope in the book but I needn't have been concerned. The author is an old hand at setting up expectations on standard epic fantasy lines and then suddenly twisting them a different way and he does that a number of times in this novel.
Sterling work, gritty and harsh as always with that wonderful touch of dark humour from the characters and with a story that drives along leaving the reader guessing all the way.
Rating: Lots of fight scenes, a couple of non-explicit sexual scenes and some scatalogical swearing from the the saltier characters but still suitable for a 'young adult' (or indeed adult) reader.
Gareth von Kallenbach (980 KP) rated The End Of The Tour (2015) in Movies
Aug 6, 2019
                    The End of the Tour tells the story of the five-day interview between Rolling Stone reporter and novelist David Lipsky (Jesse Eisenberg) and acclaimed novelist David Foster Wallace (Jason Segel), which took place right after the 1996 publication of Wallace’s groundbreaking epic novel, Infinite Jest. The film is based on Lipsky’s critically acclaimed memoir about this unforgettable encounter, written following Wallace’s 2008 suicide.
So there is the summary. And it tells you what this movie is about. However what that summary does not tell you is the depth of emotion to which both Jason Segel and Jesse Eisenberg deliver in their performances.
Jesse Eisenberg gives a performance that we come to expect from the Oscar nominated actor. Not only can you feel, but you can also and understand his curiosity and jealousy towards Segel’s success. A less successful writer, he wants the notoriety that Segel has. So much so, that he is constantly trying to find the holes in Segel’s persona under the guise of an interview and yet is forced to ponder the things that Segel is saying to him.
Jason Segel’s portrayal of David Foster Wallace is not understated by the word phenomenal. I was skeptical that Segel would not be able to deliver a dramatic performance of this caliber, but I am glad to say I was wrong. He steals every scene he is in and his performance is so deep and thoughtful that Jason Segel himself disappears and we are instead left with a performance of what I will always believe David Foster Wallace was like in real life. This performance is one of the best I have seen this year and I believe he will receive an Oscar nomination for this role. I was fascinated with Segel’s performance that I actually downloaded David Foster Wallace’s book Infinite Jest on my drive home.
Performances aside, this movie is not for everyone. If you are looking for an inactive cinematic experience then this film is not for you. This film makes you think. It is like being a part of a deep conversation with friends trying to make sense of the world. It brings perspective to the society we live in and the loneliness we find ourselves trying to avoid while clinging to meaningless things that bring us simple pleasure. A simple way of living where we go from A to B to C to find meaning, only to obtain those things and then not knowing what we do next. But for those who are looking to escape the mundane summer blockbusters and want to see stellar performances, be sure to check this one out.
    
So there is the summary. And it tells you what this movie is about. However what that summary does not tell you is the depth of emotion to which both Jason Segel and Jesse Eisenberg deliver in their performances.
Jesse Eisenberg gives a performance that we come to expect from the Oscar nominated actor. Not only can you feel, but you can also and understand his curiosity and jealousy towards Segel’s success. A less successful writer, he wants the notoriety that Segel has. So much so, that he is constantly trying to find the holes in Segel’s persona under the guise of an interview and yet is forced to ponder the things that Segel is saying to him.
Jason Segel’s portrayal of David Foster Wallace is not understated by the word phenomenal. I was skeptical that Segel would not be able to deliver a dramatic performance of this caliber, but I am glad to say I was wrong. He steals every scene he is in and his performance is so deep and thoughtful that Jason Segel himself disappears and we are instead left with a performance of what I will always believe David Foster Wallace was like in real life. This performance is one of the best I have seen this year and I believe he will receive an Oscar nomination for this role. I was fascinated with Segel’s performance that I actually downloaded David Foster Wallace’s book Infinite Jest on my drive home.
Performances aside, this movie is not for everyone. If you are looking for an inactive cinematic experience then this film is not for you. This film makes you think. It is like being a part of a deep conversation with friends trying to make sense of the world. It brings perspective to the society we live in and the loneliness we find ourselves trying to avoid while clinging to meaningless things that bring us simple pleasure. A simple way of living where we go from A to B to C to find meaning, only to obtain those things and then not knowing what we do next. But for those who are looking to escape the mundane summer blockbusters and want to see stellar performances, be sure to check this one out.
Gareth von Kallenbach (980 KP) rated Harry Potter and the Deathly Hallows - Part 2 (2011) in Movies
Aug 7, 2019
                    My anticipation for the second part of Harry Potter and the Deathly Hallows, much like my anticipation of Part 1, was accompanied by great reluctance to witness the culmination of 10 years of storytelling.
Opening exactly where Part 1 left off, we find Harry, Hermione and Ron continuing on their quest to locate the remaining Horcruxes, objects in which Harry’s nemesis, Lord Voldemort (Ralph Fiennes) has implanted a part of his soul. Destruction of these Horcruxes help weaken Voldemort. Polyjuice, goblins and a dragon ride provide some humor and thrills and eventually leads to the trios’ return to Hogwarts, where Alan Rickman’s Severus Snape is now the hated headmaster. Voldemort has attained the powerful Elder Wand and has turned his evil sights on the school in hopes of drawing Harry out. Along with his questionably loyal Deatheaters, they surround Hogwarts and prepare to attack.
At times the storytelling is a bit slow, at times too abrupt. While the special Harry Potter 3D glasses were amusing, I didn’t notice any spectacular effects that would warrant the extra charge to watch this movie in 3D. As is the case for converted 3D movies, the effects are more of a distracting afterthought than a real enhancement. For those not familiar with the books, the storylines may be a bit convoluted but your patience will be rewarded. Daniel Radcliffe’s matured Harry Potter is grim and resolute, his best friends Hermione and Ron (Emma Watson and Rupert Grinch) are aptly desperate but determined. Taking a stand with them, wile making their cinematic curtain call, are many of their Hogwarts professors, their classmates in Dumbldore’s Army and their mentors in the Order of the Phoenix. There are more heartwrenching moments than heartwarming parts as Harry learns more about the events surrounding his existence and what he must do to defeat Voldemort.
Few books, and far fewer movie adaptations, have captured the hearts of such a loyal and enthusiastic fanbase. The valiant attempts by directors Chris Columbus, Alfonso Cuaron, Mike Newell and, lastly, David Yates, to recreate the vast, enchanting wizarding world imagined by J.K. Rowling, have deservedly garnered the franchise a loyal and enthusiastic fanbase. Yet, as lush and vivid as the movies have been, they only touched on some of the best parts of the books. Needless to say, I wasn’t expecting perfection. But what I saw in Part 2 was pretty darn close. While movie adaptations of beloved stories will always leave serious fans wanting more, Deathly Hallows Part 2 is a fitting finale to this epic tale.
    
Opening exactly where Part 1 left off, we find Harry, Hermione and Ron continuing on their quest to locate the remaining Horcruxes, objects in which Harry’s nemesis, Lord Voldemort (Ralph Fiennes) has implanted a part of his soul. Destruction of these Horcruxes help weaken Voldemort. Polyjuice, goblins and a dragon ride provide some humor and thrills and eventually leads to the trios’ return to Hogwarts, where Alan Rickman’s Severus Snape is now the hated headmaster. Voldemort has attained the powerful Elder Wand and has turned his evil sights on the school in hopes of drawing Harry out. Along with his questionably loyal Deatheaters, they surround Hogwarts and prepare to attack.
At times the storytelling is a bit slow, at times too abrupt. While the special Harry Potter 3D glasses were amusing, I didn’t notice any spectacular effects that would warrant the extra charge to watch this movie in 3D. As is the case for converted 3D movies, the effects are more of a distracting afterthought than a real enhancement. For those not familiar with the books, the storylines may be a bit convoluted but your patience will be rewarded. Daniel Radcliffe’s matured Harry Potter is grim and resolute, his best friends Hermione and Ron (Emma Watson and Rupert Grinch) are aptly desperate but determined. Taking a stand with them, wile making their cinematic curtain call, are many of their Hogwarts professors, their classmates in Dumbldore’s Army and their mentors in the Order of the Phoenix. There are more heartwrenching moments than heartwarming parts as Harry learns more about the events surrounding his existence and what he must do to defeat Voldemort.
Few books, and far fewer movie adaptations, have captured the hearts of such a loyal and enthusiastic fanbase. The valiant attempts by directors Chris Columbus, Alfonso Cuaron, Mike Newell and, lastly, David Yates, to recreate the vast, enchanting wizarding world imagined by J.K. Rowling, have deservedly garnered the franchise a loyal and enthusiastic fanbase. Yet, as lush and vivid as the movies have been, they only touched on some of the best parts of the books. Needless to say, I wasn’t expecting perfection. But what I saw in Part 2 was pretty darn close. While movie adaptations of beloved stories will always leave serious fans wanting more, Deathly Hallows Part 2 is a fitting finale to this epic tale.
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