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Wild Rose (2018)
Wild Rose (2018)
2018 | Drama, Music
Three Chords and the Truth.
BAFTA named Jessie Buckley as one of their “Rising Stars” for 2019, and here she proves why.

Buckley plays Glaswegian Rose-Lynn Harlan, a decidedly wild child electronically tagged and released from the clink but straight down to some very public cowgirl sex with her erstwhile boyfriend. Only then does she have the afterthought of going round to the house of her Mum (Julie Walters) where two young children live. For Rose-Lynn is a single mum of two (#needs-to-be-more-careful-with-the-cowgirl-stuff), and the emotional damage metered out to the youngsters from her wayward life is fully evident.

Rose-Lynn is a frustrated ‘country-and-weste’… no, sorry… just ‘western’ singer, and she has a talent for bringing the house down in Glasgow during a show. The desire to ‘make it big’ in Nashville is bordering on obsession, and nothing – not her mum, not her children, nothing – will get in her way.

Rose-Lynn has no idea how to make her dream come true. (And no, she doesn’t bump into Bradley Cooper at this point). But things look up when she lies her way to a cleaning job for the middle class Susannah (Sophie Okonedo) who sees the talent in her and comes up with a couple of innovative ways to move her in the right direction.

Will she get out of her Glasgow poverty trap and rise to fame and fortune as a Nashville star?

Difficult to like.
Rose-Lynn is not an easy character to like. She is borderline sociopathic and has a self-centred selfish streak a mile wide. As she tramples all over her offspring’s young lives, breaking each and every promise like clockwork, then you just want to shout at her and give her a good shaking. It’s a difficult line for the film to walk (did the ghost of Johnny Cash make me write that?) and it only barely walks it unscathed.

Memories of Birdman.
A key shout-out needs to go to director Tom Harper (“Woman in Black 2“, and the TV epic “War and Peace”) and his cinematographer of choice George Steel. Some of the angles and framed shots are exquisitely done. A fantastic dance sequence through Susannah’s house (the best since Hugh Grant‘s No. 10 “Jump” in “Love Actually”) reveals the associated imaginary musicians in various alcoves reminiscent of the drummer in “Birdman“. And there are a couple of great drone shots: one (no spoilers) showing Rose-Lynn leaving a party is particularly effective.

The turns.
The camera simply loves Jessie Buckley. She delivers real energy in the good times and real pathos in the bad. She can – assuming it’s her performing – also sing! (No surprise since she was, you might remember, runner up to Jodie Prenger in the BBC search for a “Maria” for Lloyd Webber’s “Sound of Music”). She is certainly one to watch on the acting stage.

Supporting Buckley in prime roles are national treasure Julie Walters, effecting an impressive Glaswegian accent, and Sophie Okonedo, who is one of those well-known faces from TV that you can never quite place. BBC Radio 2’s Bob Harris also turns up as himself, being marvellously unconvincing as an actor!

But I don’t like country music?
Frankly neither do I. But it hardly matters. As long as you don’t ABSOLUTELY LOATHE it, I predict you’ll tolerate the tunes and enjoy the movie. Followers of this blog might remember that – against the general trend – I was highly unimpressed with “A Star is Born“. This movie I enjoyed far, far more.
  
Live By Night (2017)
Live By Night (2017)
2017 | Drama
“Sleep by day…”.
Ben Affleck’s new movie could best be described as “sprawling”. In both directing and writing the screenplay (based on a novel by Dennis Lehane), Affleck has aimed for a “Godfather” style gangster epic and missed: not missed by a country mile, but missed nonetheless.

Morally bankrupted by his experiences in the trenches, Joe Coughlin (Affleck) returns to Boston to pick and choose which social rules he wants to follow. Not sociopathic per se, as he has a strong personal code of conduct, but Coughlin turns to robbery walking a delicate path between the warring mob factions of the Irish community, led by Albert White (the excellent Robert Glenister from TV’s “Hustle”), and the Italian community, led by Maso Pescatore (Remo Girone). Trying to keep him out of jail is his father (“Harry Potter”’s Brendan Gleeson) who – usefully – is the Deputy Police Chief. Life gets complicated when he falls in love with White’s moll, Emma Gould (Sienna Miller). The scene is set for a drama stretching from Boston to the hot and steamy Everglades over a period of the next twenty years.

Although a watchable popcorn film, the choppy episodic nature of the movie is hugely frustrating, with no compelling story arc to glue all of the disparate parts together. The (often very violent) action scenes are very well done and exciting but as a viewer you don’t feel invested in a ‘journey’ from the beginning of the film to the (unsatisfactory) ending. In my experience it’s never a good sign when the writer considers it necessary to add a voiceover to the soundtrack, and here Affleck mutters truisms about his thoughts and motives that irritate more than illuminate.

The sheer volume of players in the piece (there are about three film’s worth in here) and the resulting minimal screen time given to each allows no time for character development. Unfortunately the result is that you really care very little about whether people live or die and big plot developments land as rather an “oh” than an “OH!”.
Affleck puts in a great turn as the autistic central character whose condition results in a cold, calculating demeanor and a complete lack of emotion reflecting on his face. Oh, hang on… no, wait a minute… sorry… I’ve got the wrong film…. I’m thinking about “The Accountant”. I don’t know whether he filmed these films in parallel. I generally enjoy Ben Affleck’s work (he was excellent in “The Town”) but for 95% of this film his part could have been completed by a burly extra with an Affleck mask on. In terms of acting range, his facial muscles barely get to a “2” on the scale. Given the double problem that he is barely credible as the “young man” returning mentally wounded from the trenches, then in my opinion he would have been better to have focused on the writing and directing and found a lead of the likes of an Andrew Garfield to fill Coughlin’s shoes.

That’s not to say there is not some good acting present in the rest of the cast’s all too brief supporting roles. Elle Fanning (“Trumbo”, “Maleficent”) in particular shines as the Southern belle Loretta Figgis: a religious zealot driving her police chief father (Chris Cooper, “The Bourne Identity”) to distraction. Cooper also delivers a star turn as the moral but pragmatic law-man.

Sienna Miller (“Foxcatcher”) delivers a passable Cork accent and does her best to develop some believable chemistry with the rock-like Affleck. Zoe Saldana (“Star Trek”) is equally effective as a Cuban humanitarian.
In summary, it’s sprawlingly watchable… but overall a disappointment, with Affleck over-reaching. One day we surely will get a gangster film the likes of another “Godfather”, “Goodfellas” or “Untouchables”. Although this has its moments, unfortunately it’s more towards the “Public Enemies” end of the genre spectrum.
  
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Bob Mann (459 KP) rated Denial (2016) in Movies

Sep 29, 2021  
Denial (2016)
Denial (2016)
2016 | Drama
5
7.9 (8 Ratings)
Movie Rating
Jewry Trial.
It’s the mid-90’s and Deborah Lipstadt (Rachael Weisz, “The Lobster“), an American professor of Holocaust studies at a US university has written a book naming and shaming David Irving (Timothy Spall, “Mr Turner”) as a Nazi-apologist who denies that the Holocaust ever happened. Filing a law suit against Penguin Books and Lipstadt in the UK, Lipstadt chooses to fight rather than settle and takes the case to the High Courts in a much publicised trial.

Help is required and Lipstadt is assigned a hot-shot solicitor (if that’s not an oxymoron) in the form of Anthony Julius (Andrew Scott, “Sherlock”) and top barrister Richard Rampton (Tom Wilkinson, “Selma“). The stage is set for an epic legal battle that will establish not just legal precedent but also historical precedent affecting the entire Jewish people.
This film’s trailer really appealed to me, and I was looking forward to this film. And that view clearly also got through to people of my age bracket (and older) since the cinema was pretty full. But ultimately I was disappointed by the film.

But first the good points.
The cinematography by Haris Zambarloukos (“Thor”, “Mamma Mia”) is memorable, particularly for the Auschwitz tour which is done in an impressively bleak way on an astoundingly bleak winter’s day.
Andrew Scott, so woefully miscast as “C” in “Spectre“, here is a nice shoo-in for the cocksure but aloof expert. And Tom Wilkinson, who can seldom put a movie foot wrong, is also perfectly cast as the claret-swigging defence-lead: passionless and analytical even when facing the horrors of a trip to Auschwitz.

Timothy Spall’s Irving is well portrayed as the intelligent and articulate – albeit deluded – eccentric he no doubt is.
There are also some nice cameo performances, including John Sessions (“Florence Foster Jenkins“) as an Oxbridge history boffin and Mark Gatiss (“Sherlock”) as an Auschwitz expert.
However, these positives don’t outweigh the big negative that the broader ensemble cast never really gels together well. The first time this is evident is in an office meeting of the defence team where the interactions have a sheen of falseness about them that is barely hidden behind some weak script and forced nervous laughter. Tea can’t help.
In particular, attractive Kiwi actress Caren Pistorius (“The Light Between Oceans“) seems to have been given a poor hand to play with as the junior member of the team. A late night interaction with her boyfriend, who whinges at her for having to work late, seems to be taken from a more sexist age: “the 70’s called and they want their script back”.


None of this is helped by Rachel Weisz, who I’m normally a fan of, but here she is hindered by some rather dodgy lines by David Hare (“The Reader”) and an unconvincing (well, to me at least) New York accent. For me I’m afraid she just doesn’t seem to adequately convey her passion for the cause.
While the execution of the court scenes are well done, the film is hampered by its opening five words: “Based on a True Story”. This is something of a disease at the moment in the movies, and whilst in many films (the recent “Lion” for example) the story is in the journey rather than the result, with “Denial” the story is designed to build to a tense result that unfortunately lacks any sort of tension – since the result is pre-ordained.

This is all a great shame, since director Mick Jackson (“LA Story”, in his first feature for nearly 15 years) has the potential here for a great movie. Perhaps a more fictionalised version (“vaguely based on a true story”) might have provided more of a foundation for a better film?
  
Prometheus (2012)
Prometheus (2012)
2012 | Action, Horror, Sci-Fi
After nearly 2 years of waiting and rampant speculation, director Ridley Scott’s science-fiction epic Prometheus has finally arrived. The project initially started as a prequel to Alien, and in doing so got the attention of the Alien fan community. After the last two sequels and two disastrous Alien Versus Predator spinoffs, this fan community was eager for the director who started the series to bring the series back to prominence. However, hopes were dashed when it was announced that Prometheus would not be a prequel but instead a standalone film that “shared” DNA with Alien. As production of the film developed under very tight conditions, fans could only speculate as to the nature of the film even when leaked photos and eventually trailers seem to indicate more than a passing connection to the Alien franchise.

The film follows the story of Dr. Elizabeth Shaw (Noomi Rapace), who in the late 21st century makes a startling discovery with her boyfriend Charlie Halloway (Logan Marshall-Green). Their discovery leads to an extremely expensive expedition to an unknown area of space aboard the state-of-the-art research vessel Prometheus. The eclectic but talented crew of experts along for the ride are under the stern watch of Meredith Vickers (Charlize Theron), who has been appointed by the Weyland Corporation to oversee the expedition even though she is highly skeptical about the expected goals that set the crew on the journey.

Holloway and Shaw believe that a series of paintings they discovered at several archaeological sites throughout the world indicated that ancient man had been visited and guided by beings from beyond the stars and that said beings may very well be responsible for engineering humanity as well.

After a journey of nearly 2.5 years the crew arrives at the star system depicted in the paintings and soon find themselves exploring a temple-like structure on an otherwise desolate and apparently lifeless moon. Despite the misgivings of the crew, when the true nature of their expedition is revealed upon their arrival, Shaw and Holloway are vindicated when remains of alien life forms and other technology are discovered by the crew.

Their initial exploration cut short due to a violent storm, the crew returns the safety of the ship to wait out the storm, save for two members of the team who remained at the temple after becoming lost. A series of events follow which soon indicate that not only are there hidden agendas at play but that the crew has stumbled upon a discovery that they are ill-prepared for.

Bizarre and horrific revelations and events follow which cause the crew members to question their motivations and the expedition’s purpose as well as examine their place in a much more complex and dangerous universe, where their petty human concerns and conflicts now seem much more insignificant.

It would be very difficult to go into further detail with spoiling key elements to the film. Suffice it to say that there are some real twist and turns along the way as well as some thrills and action that keep things moving along nicely as the film makes its way towards the conclusion. But, yes, Prometheus does have a very clear connection to the Alien films.

Scott had said that he wanted to do something epic in scale and in that he has, for the most part, succeeded. Shot using the latest 3-D technology, the film is amazing to watch. The opening sequence, as well as some footage of the ship in-flight, are truly gorgeous to look at and the amazing attention to detail not only on the alien world but on the ship itself is truly spectacular.

Early in the film, the android David (Michael Fassbender) is seen going through his various routines on the ship as the crew sleeps in suspended animation. His various activities range from monitoring the crew and their dreams, to watching old movies and studying ancient languages and keeping an eye on the ship systems. All that seems fairly routine, but it is his skill with a basketball that was fascinating and establishes the complex and dynamic character that he portrays.

This introduction underscores the diversity of the crew. We are given bits and pieces about all of them to help them stand out from the usual stock characters in this type of film. While we are not given as complete a background set up as I would’ve liked, little touches such as Capt. Janik (Idris Elba), insisting upon celebrating Christmas as well as the crew running side bets, help to underscore that these are people we can easily relate to, just doing their job in extraordinary situations. This was something that Scott mastered in the original Alien, giving you average Joe’s who had to deal with extraterrestrial horror.

I mention this because Prometheus is not an action film, nor is it a horror film. I wonder if perhaps this film had not had the production costs that it does, if it would be better suited for fall release. I say this not as a criticism of the movie, simply to emphasize the fact this is a movie that requires thought, something your typical summer blockbuster doesn’t. Scott does not lay it out on a plate for the audience and say “Here it is, take it.” He presents a story filled with questions, and instead of giving you answers, gives you even more questions as the film goes along.

At first, this was more than a bit frustrating as I wanted answers to questions I’ve had since seeing the original Alien back in 1979. I wanted to know more about some of the plot lines and characters as well as certain situations that were in the film. At one point the captain shares some very important information. I asked myself how this piece of news was arrived at, as certainly a discovery of this magnitude would have been a very interesting scene. However much like the film’s premise, faith is an underlying and key component. Just as the characters discuss and act based on faith, or lack thereof, audience members asked to have faith in the storyline and the sequence of events that lead up to the finale. There will be those who will be unwilling to do so and will be quick to find fault with the film, cast, and plot. But I hope there will be more who accept that they are seeing the first part of a larger journey and understand that there are things that they are meant to know, as well as things hey are not meant to know and in time more may be revealed.

Scott has indicated that he would like to do another film in the series and scuttlebutt indicates the studio would very much like to entertain thoughts of a trilogy. I would certainly like to see this, as would a few of my fellow critics. Following our screening, three of us stood around discussing aspects of the film, trying to figure out what it really meant and how it connected to the Alien series as well as potential future films in the series. If nothing else, this movie will spark interesting conversation.

As the days have passed since seeing the film I’ve appreciated it more and more with each passing day. Scott could have taken the easy way out and given a straight up prequel to Alien complete with all manner of monsters and CGI creatures on the loose wrecking havoc upon a crew of unfortunate victims. Instead he opted to take a much larger look at life, the universe, and our place in it and wove a complex and open-ended framework that not only provided fantastic entertainment but also provided an opportunity for intelligent conversation and introspection.

From the incredible visuals to the engaging and enjoyable cast, Prometheus is a refreshing and enjoyable film and an extremely welcome and much-needed addition to the alien franchise.
  
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Gareth von Kallenbach (971 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start