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The Druid Master
The Druid Master
2021 | Card Game
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!

Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L

In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!

Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!


Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.


As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
  
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Sarah (7798 KP) created a post

Jan 18, 2021 (Updated Jan 18, 2021)  
(Posting this separately as it covers as a review for 3 films @The Lord of the Rings: The Fellowship of the Ring (2001) , @The Lord of the Rings: The Two Towers (2002) and @The Lord of the Rings: The Return of the King (2003) )
Film(s) #11 on the 100 Movies Bucket List: The Lord of the Rings Trilogy

Film 11 is actually the three films that make up the Lord of the Rings trilogy: Fellowship of the Ring, The Two Towers and Return of the King. Whilst I can entirely understand featuring the trilogy as a whole, especially as they were filmed back to back and follow the same continuing storyline, however as a watcher this is a tad frustrating. The extended editions of these films, which I own of course, come in at a hefty runtime of just under 12 hours and this means a marathon of a film screening. But gripes about the runtime aside, this trilogy is still every bit the epic I remember it being when they were first released nearly 20 years ago.

The Lord of the Rings trilogy is based by JRR Tolkien’s book of the same name that follows Frodo (Elijah Wood), a hobbit who must journey to the darkest lands of Mordor to destroy a powerful ring before it falls into the hands of the evil lord Sauron. Throughout Frodo’s journey across Middle Earth, he is accompanied by a 9 strong fellowship: hobbits Sam (Sean Astin), Merry (Dominic Monaghan) and Pippin (Billy Boyd); men Aragorn (Viggo Mortensen) and Boromir (Sean Bean); elf Legolas (Orlando Bloom), wizard Gandalf the Grey (Ian McKellen) and dwarf Gimli (John Rhys-Davies). All of whom must also face their own battles in the war to defeat Sauron.

At the time these films were released between 2001 and 2003, we’d never seen filmmaking taken to such extremes and I’d argue that aside from the later Hobbit film trilogy (the less said about those the better), we still haven’t seen anything like it in the decades since. To film these back to back over 15 months with a immense cast, sets and filming locations across New Zealand is no mean feat and watching these back you can really appreciate the sheer amount of work that has gone into these films. The cinematography is stunning and really highlights the beautiful scenery of New Zealand, and the CGI for it’s time was beyond impressive. The motion capture technology used for Andy Serkis’ portrayal of Gollum was incredible and like nothing we’d seen before. All of this paired with Howard Shore’s hugely memorable and iconic score makes for a superb bit of filmmaking.

What makes director Peter Jackson’s take on Lord of the Rings so engaging is the story and the fact that there’s nothing in the main plot that is unnecessary. Jackson had removed all of the erroneous side plots from the book (think Tom Bombadil) yet kept the main thread of the story intact, which effortlessly weaves serious fantasy and war with some rather light hearted and funny moments. While I would normally be an advocate of books over their film counterparts, I happily make an exception for the Lord of the Rings. The films are definitely better than the book. They’re also helped by a stellar cast, from seasoned veterans like Ian McKellen and Christopher Lee (Saruman), to relative newcomers at the time like Viggo Mortensen, who has by far a standout performance, who all do their part to make this trilogy come alive.

This isn’t to say that the trilogy is flawless. Whilst the films look good for their age, some of the special effects haven’t aged quite as well as you’d expect and there are some that are looking decidedly ragged around the edges – Treebeard in Fangorn forest is but one example. The casting of Orlando Bloom was also a questionable one. His acting skills are limited at best and while he is meant to be playing a rather emotionless elf, his performance is very poor compared the rest of the elvish actors. He probably isn’t helped by the fact that Legolas has been given some rather ridiculous and farfetched acrobatics that just look quite silly. And then there’s Éowyn, who is possibly one of the most irritating characters of all, her doe eyed fawning over Aragorn completely overruling the tough, feisty woman she’s trying to be. Finally I’d also question about whether the extended editions are truly necessary, which I appreciate does make me a bit of a hypocrite seen as I own them. They might include scenes we’d never seen in the theatrical releases, but I’d argue that none of these ads particularly much to the overall story.

However despite these flaws, the Lord of the Rings trilogy is undeniably an epic masterclass in filmmaking from Peter Jackson and these are 3 films that you won’t forget in a hurry. It can only be 10/10.
     
This Savage Song (Monsters of Verity, #1)
This Savage Song (Monsters of Verity, #1)
V.E. Schwab | 2016 | Fiction & Poetry
8
8.0 (9 Ratings)
Book Rating
This is my first book in the 10 Books in 10 Days Challenge presented by Epic Reads.

This book has such an interesting concept in the way it takes the standard Good vs Evil and blurs the lines completely. There are the standard "monsters" and "humans" but it gets hard to tell who is actually at fault in the war that is brewing in the book.

I loved the characters in this book. If I were to rate the book on characters alone, I would have given it a five star review, but alas, I did not. I really enjoyed how August and Kate were both trying to be something they weren't in order to impress their families, but then when they met each other, they weren't as pressured to do that. They rescued each other from their own self destruction.

There were a few really subtle moments of romance, but it wasn't the main focus of the novel, which is something I appreciated a lot. Too often in these dystopian fantasy novels, the girl needs a male romantic lead to make her feel whole and give her some amount of power. Not here!! Kate is already strong as hell!

It was cool to see them anchoring each other through talking. When either one of them was going to break, they told each other to tell them something, anything, and that was just one of those moments that were so emotional. They start repeating each other and caring for one another, something that I don't think either of them had really had before.

I loved all of August's quotes about humanity and what makes a person human. They were very well written!!

I can honestly keep going on the characters and do a character study on these two, but I am not going to do that. (At least not right now.)

I want Ilsa to be my best friend (even though she's kinda creepy at times) and Allegro to cuddle with. It was so freaking cute how the cat was brought in to further humanize August and Ilsa. It reminded me of my cat too.

The monsters were creepy as hell. It actually made me a little nervous in the dark for a bit while I was reading it. (To be honest, I don't get scared of the dark, so that just amps the creepy factor of this book.)

I loved all of the descriptions of sound, music and silence. Because they are all so important and ingrained into the story itself, it was cool whenever Victoria Schwab would bring attention to them in more artistic and melodic ways was just beautiful. I also loved all of the star imagery (but that's just because I am obsessed with the stars.)

I really want to explore the rest of the world and see what else is in store for these characters.

Overall, very well written novel. There were a few moments where it felt a little slow to me, but those were pretty few and far between.

Plot/joke spoilers in the rest of the review.

WTF happened in the freaking Elegy? Did a new Sunai/Malaki just emerge looking like Kate's mom?!?!?!? That is just bananas!!

Also, Leo, wtf dude? You're such a prick. Why would you do that?

Sunai's favorite food = SOUL FOOD (This line was freaking brilliant.)
  
<i>Many thanks to the publisher and Netgalley for providing me with a copy of this book in exchange for an honest review</i>

<i>Skullsworn</i> was the first book by Brian Staveley that I’ve read and it has made me want to read his others for definite - I’ve got the <i>Chronicles of the Unhewn Throne</i> already lined up but this review is about Skullsworn. From what I’ve gathered over the internet this is a standalone prequel to the Chronicles as the main character Pyrre is featured in the original trilogy.

Skullsworn follows Pyrre, a priestess-in-training to the god Ananshael, a god of death. The whole concept of the story is Pyrre’s Trial to become a fully-fledged priestess of Ananshael – she has to kill 7 people in 14 days, all of whom are tied to a song including “the one you love/who will not come again.” Failure to complete all seven deaths will result in her own death at the hands of her two witnesses Ela and Kossal.

I’m going to on about Ela and Kossal for a little bit here – Ela is an incredibly motivated, true-believer in life, love and death, skilled fighter and devout priestess of her faith to her God; she’s comfortbale with all levels of intimacy and she has got a laidback view of everything which is in stark contrast to her counterpart Kossal – an aging priest with stooped shoulders and a gruff demeanour who says what he means and means what he says; he plays his flute to stop himself from killing patrons but gets irritated at their applause – it’s a catch 22 like no other. The two of these together shouldn’t work in any way, shape or form but Brian Staveley has made it work to greatness.

Pyrre’s story is one of conflict all throughout and her biggest road block is going to be that she’s never been in love. She travels back to Dombang in order to try to fall in love with Ruc Lan Lac who becomes her target – a pit fighter from her past who has been given command of the Greenshirts by the Annurian leaders. He’s a staunch disbeliever in all things myth and legend and has no patience for spiritual leanings and prefers to focus on the reality of any situation.

Pyrre doesn’t feel that she is worthy of being a priestess of Ananshael but her journey to Dombang from Rassumbur and through the Trial shows that really, she is. We get a big blast from the past in that Pyrre recounts her first meeting with Ruc Lan Lac to Ela who finds great joy in teasing Pyrre mercilessly about the situation and about her supposed inability to love.

The writing style is perfectly bleak but brilliantly enjoyable with great humour in the banter between Ela and Kossal but they’ve also got a great dryness to their humour which gives a stark contrast. The descriptions of the delta and the Csestriim and Nevariim were full of otherworldly fear and ancient horrors, a dark fantasy of epic proportions!

The ending had twists and turns that I didn’t expect in the slightest, gave Skullsworn a perfect ending and it has made me want to get into the world of The Annurian Empire even more; the epilogue was fantastic!

Expertly written and highly recommended.
  
    Puzzle Quest 2

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Star Wars: Episode VI – Return of the Jedi (1983)
Star Wars: Episode VI – Return of the Jedi (1983)
1983 | Fantasy, Sci-Fi
The weakest...
Contains spoilers, click to show
This is often thought of as the weakest of the original trilogy, and whilst I would agree with that, that's not to say that it is bad. The phenomenon which had begun with"Star Wars", six years earlier was about to conclude, or so we thought, with Jedi.

The first film had pioneered the technology and concepts of which to present and achieve such a franchise in the 1970′s and '80′s, and "The Empire Strikes Back" is still the benchmark for part twos, but where this film falls down is that it has sacrificed narrative quality for Lucas' realisation that he could finally do what he wanted, without any hindrance from studios or production limitations.

He had the best of best in visual effects with his Industrial Light and Magic, and he had a vision which had remained unrealised in the previous two films, such as the so called failed Cantina scene in "Star Wars", which is presented here, only this time in the walls of Jabba's palace.

The first half I believe, is George Lucas' real film. Monsters and Muppets, pure fantasy as our heroes wrap up the events of the previous film, and make their daring escape from Jabba the Hutt. The second part is almost a separate film, focusing quite rightly on the Empire and the destruction of the second Death Star. But this plot is very matter of fact, and has no real charm or heart, just epic visuals and a theatrical sense.

Meanwhile, Han Solo and Princess Leia are leading a rebel assault on the forest moon of Endor, populated by the most annoying Muppets of all the dreaded Ewoks! The Ewoks must be one of cinema's greatest misjudgments, the first real misstep in Lucas' handling of the "Star Wars Saga"; but with the prequels and the constant tinkering with the originals, this was to be the thin end of the wedge.

Don't get me wrong, there are plot elements revolving around the Muppets which I liked, such as the nature vs. technology metaphor, but that doesn't excuse the Ewoks and nothing ever will! But elements such as the Speedbike chase and the final battle, all of it, the final Vader/Luke dual, the assault of the Death Star itself, and even the ludicrous Ewok assault, are excellent, visually stunning and exiting and it is enough to save this film from being bogged down by the bad.

And like I said, the money grabbing, almost narratively illiterate George Lucas has damaged and defamed his franchise with his constant tinkering, firstly with the Special Edition in 1997, and then with his Enhanced Special Edition in 2004 for the DVD release.

Lucas is a visionary and has done so much for the film industry and we should be grateful but in the end, he needs to stop milking this franchise, stop pretending that it is never finished, when he has finished it THREE times now and realise that the best of the original trilogy was directed and written by other people, all of which display more talent. Lucas is not a good director but he is a good producer and he has brought this franchise to the screen and the movie industry is better for it. But the Special Editions bring nothing important to the mix, with the exception of the finale, which does carry more scope that 1983 original.

Overall, the weakest of the "Star Wars Trilogy" is a fair assessment and at its worst, it's still leagues above any entry in the prequels, even the Episode III, which is the closest to this high standards of this series.
  
Warcraft (2016)
Warcraft (2016)
2016 | Action, Fantasy
Back in 1994, I fondly remember playing Warcraft on my PC as well as the fun of connecting with a friend over a dial up modem for hours of fun. Blizzard’s online matchmaking portal also served as a source of countless chatrooms in the pre-internet days and through the two sequels and add on packs that followed as well as the huge success of World of Warcraft, the name Warcraft came to symbolize quality and fun to millions of fans the world over.

The feature film is directed by Duncan Jones who replaced Sam Raimi in pre-production years ago, and follows the arrival or the Orcs into Azeroth and the battle that erupts as the humans try to stop this invading force. An evil energy source is compelling the actions of a power obsessed Orc and he is obsessed with destroying the humans to find a new home for his people which is no longer inhabitable thanks to said dark magic.

 

There are the usual collection of wizards, warriors, love interest, heroes, and villains that one would expect in a fantasy adventure but there are many elements that simply do not work. From poor casting choices to a story that is weak even by video game standards the movie just does not live up to what one expects form a summer blockbuster especially one with a name associated with quality. It is shocking to me that the studio thought the casting choices were appropriate for the film as there is no star power at all and no chemistry at all between any of the performers. It is almost as if some executives figured since their kids play Warcraft and they know people who play Warcraft, then this will be a huge hit as everyone will flock to it. Yes, but the salad days of the franchise are behind it as World of Warcraft does not have the subscriber bases it once had. Three to Five years ago would have been a great time for the film but for now it is too late and far to lacking. I am sure fans will see it for curiosity sake and it may open well, but I do not see it having much staying power and as what is supposed to be the first film in a planned series, I am not sure that I want to see much more of it which is sad as I am a fan of the games and I liked that the visuals of the film matched much of the quality artwork of the games.

The action scenes for the film are entertaining enough and they do have a good degree of visual appeal but they just do not have any intensity or compulsion to them and with the disjointed plot and sub par acting, it really makes it hard to get caught up in the outcome. One segment was indicating an epic battle was to come and it was resolved in seconds which really invalidated much of the events leading up to it.

 

Sadly the first cinematic offering for the franchise is not going to be the landmark event that the arrival of the previous games have been as it plays out like a big budget fan film with solid special effects but a plodding and stale story, bad acting, and a no-name cast who cannot even decide what accent they are using from scene to scene. I half expected Crow and Tom Servo to pop up in the corner and add their commentary especially during the ridiculous “Moses Scene” which was so indicative of the slapdash nature of the film.

http://sknr.net/2016/06/08/warcraft/
  
    DMDJ

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