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David McK (3576 KP) rated Disney's Snow White (2025) (2025) in Movies

Jun 29, 2025 (Updated Jun 29, 2025)  
DS
Disney's Snow White (2025) (2025)
2025 |
6
6.0 (1 Ratings)
Movie Rating
The latest of Disney animation to get the live-action treatment, this ids - obviously - a retelling/reimagining of Walt Disney's first ever animated film, with Rachel Zegler in the lead role and with ex Wonder-Woman Gal Gadot as the evil queen.

And I think Disney were in a no-win situation right from the off, with complaints made about not using those with Dwarfism to play the role of the 7 dwarves, alongside complaints made that said films (and the original) were downplaying their lived-in experience.

Or so I heard, anyway.

I have to say, though ,that the CGI dwarves do stand out like a sore thumb ...
  
The Scorpion King 3: Battle For Redemption (2012)
The Scorpion King 3: Battle For Redemption (2012)
2012 | Action
5
5.0 (1 Ratings)
Movie Rating
Victor Webster sells the fights (5 more)
Ron Perlman is never a bad thing.
Neither is Temura Morrison.
Billy Zane is comically evil
Krystal Vee and Selina Lo pull off their reason for being here - hot chicks kicking ass.
Nice scenery and sets
Victor Webster fails to sell being The Rock, even aside from skin ton (2 more)
The story and lore are all over the place, not helped by the setting
The Warriors of the book announcing themselves just felt silly and contrived
Muddies the franchise and lore
The longer this goes the more damage this franchise does to itself. Let's review what we've seen so far:
-The Mummy Returns: At the end of his life, the Scorpion King leads an army to take over and subjugate the world, aided by Anubis, which proves that the Egyptian gods are, you know, gods.
-The Scorpion King: Mathayus is ostensibly the last living Akkadian, and leads a revolt against an evil king who....wants to take over and subjugate the world. Some tragic irony there, knowing where he ends up.
-The Scorpion King II: Rise of a Warrior: There's a whole kingdom of Akkadians, and Mathayus leads a revolt against the general who killed both his father and the rightful King, usurping the throne. Given that just a decade or two later the entire race has been wiped out, maybe putting the rightful heir back on the throne didn't end well?
Which brings us to this movie, featuring numerous human characters with the names of the Egyptian pantheon (maybe named in homage to their gods, but it feels like the idea is that these men will be mistaken for God's by myth and legend) and doubles down on the "conquest is evil" theme. Mathayus has lost his queen and kingdom from the first film to plague, reduced to being a mercenary again. The action primarily happens in Egypt and.... Cambodia? Vietnam? Thailand? Somewhere around there, with little explanation of how the characters go that distance. This just makes the whole thing more inconsistent and convoluted. I shudder to think about the damage the next one will do....
  
Studio 666 (2022)
Studio 666 (2022)
2022 | Comedy, Horror
If you like Foo Fighters, if you like metal, if you like The Evil Dead, then Studio 666 will be right up your street.
Considering that none of them are actors, the whole band do a pretty decent job here. Even the more awkward moments are played off nicely with a frequently funny script. The Foos have a well documented history of goofy music videos with a specific brand of humour, and Studio 666 definitely carries the same vibe over its feature length runtime. There are some familiar faces peppered throughout to pad up the cast. Jeff Garlin appears, being very Jeff Garlin. Leslie Grossman from American Horror Story, up-and-coming scream queen Jenna Ortega, and bonafide legend John Carpenter bring the horror credentials. A cameo from Lionel Richie (alongside a legit jump scare) and Slayer's Kerry King cover the music side of things, and the comedy is represented by the likes of Whitney Cummings and Will Forte. It's a pretty decent cast that surround Dave and the boys.
After the initial set up, proceedings do drag a fair bit in the middle, before everything goes full blown batshit. The gore in this movie is pretty ridiculous, and practically done for the most part with some impressive effects work. There's one kill in particular involving a chainsaw which is easily one of the gnarliest I've seen in a while. Even the CG demons don't look too shabby. As mentioned earlier, The Evil Dead has a huge part to play here, and the film is clearly influenced by it and its sequel, from the gratuitous blood sprays (and a blood filled lightbulb) to the way certain shots are framed, to an evil book made of human flesh, the whole project feels like one big homage.

Studio 666 is silly, visceral, gory fun, full of music industry jokes, a clear cut love for the horror genre, and a disgustingly riffy soundtrack. It could have quite easily been 15-20 minutes shorter, but it's a minor qualm that won't stop it from surely becoming a cult classic.
  
Victim: The Cursed Forest
Victim: The Cursed Forest
2020 | Adventure, Exploration, Horror, Maze, Miniatures
I mean, who WOULDN’T be frightened out of their undies when one of their traveling mates just suddenly becomes… something else… and chases them through a very odd forest? But yet, here is where we now play. In a vast forest with danger around every curve, and a horrific presence taunting the party with the imminent possession of their very bodies. A far cry from prancing about a candied forest in an attempt to reach the summit: Candy Castle. Board games have definitely evolved, and boy am I glad for that!

Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.

Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.

The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.

Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.


Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.

So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.

That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.

This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.

I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.

Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.
  
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David McK (3576 KP) rated Waylander in Books

Jan 19, 2019 (Updated Dec 31, 2019)  
Waylander
Waylander
David Gemmell | 2012 | Fiction & Poetry
9
9.0 (2 Ratings)
Book Rating
“There is evil in all of us, and it is the mark of a man how he defies the evil within.”

The third of David Gemmell's Drenai books, this is also chronologically the first, set (as it is) centuries before the events of Legend.

I think I first read this in the mid-to-late 90s, not that long after discovering Gemmell as an author.

As an early work by Gemmell, this also has several of what-would-become-known-as his trademark: the main character of Waylander himself, for instance (who he would return to twice more in Waylander II and Hero in the Shadows) is not a clean-cut hero (perhaps more of an anti-hero), only rescuing the priest Dardalian (who would go on to have a VERY important impact on the history of the Drenai) at the very start of the novel as the renegades who are torturing that priest have also stolen Waylander's horse.

Full of powerful imagery (Waylander standing alone against the robbers in the dusk with the sun setting behind him for one, not that long after this rescue) and Gemmell's contemplation on the Source, Waylander would become - I feel - second only to Druss amongst his most popular creations.


That's not to say this is perfect: like Legend, the romance between Waylander and Danyal does seemingly come out of nowhere, although Gemmell is (was) getting better at organically growing those relationships compared to his first work.