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Purple Phoenix Games (2266 KP) rated Destinies in Tabletop Games
Jan 29, 2022
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
Kristy H (1252 KP) rated Before I Let Go in Books
Jan 5, 2018
Easy to read (1 more)
Honest portrayal of mental illness
Lacks full character development (1 more)
Difficult to discern full point
Quick read that falls a little short
When Corey gets the call that her best friend, Kyra, has passed away--falling under the ice in their frigid hometown of Lost Creek, Alaska--she is devastated. Corey has been gone from Lost, as it's known, away at boarding school, corresponding with Kyra only via letters. She was due to visit in a few days and now her best friend is gone. Lost always shunned Kyra because she was bipolar and had maniac episodes. The small, insulated town couldn't understand Kyra's highs and lows. She stood out too much in a place where being different was wrong. But the seven months that Corey's been away has been long enough for the town of Lost to turn on her and now deem her an outsider. Since Corey's departure, Lost has suddenly embraced Kyra, though Corey isn't sure why. Even worse, they are calling Kyra's death meant to be, her time. They've rallied around in her death and they want nothing to do with Corey. Kyra always said she would wait for Corey to return: why didn't she?
I definitely have some mixed feelings about this one. It's billed as a YA mystery, and I can see its drama appealing more to teens, perhaps, but I could never really fully tell what the book was truly about or what it was trying to be. It has weird unexplained mystical elements thrown in--think Carol Goodman or Jennifer McMahon, but they aren't fully fleshed out or well-explained. I believe the intent is to slowly build up suspense and creep you out, but they don't slowly build up (they sort of start out full force and stay there, or almost trickle away... it's hard to explain) and they never really seem to have a purpose. So it's just one element of the book that leaves you hanging. The ending, too, leaves you with little closure.
The novel is told mainly from Corey's perspective, but we also get weird snippets told as if in a play format (like we're hearing from the town), but those aren't fully formed either. It's very strange. I liked Corey, but she comes in angry at her town and we don't get a lot of explanation into her character or real background into her friendship with Kyra, despite being assured that they were best friends up until Corey left.
It's sad, because I was really drawn to the character of Kyra (you get flashbacks to the girls' friendship and life before Kyra's death). I thought the book did a fairly good job of portraying mental illness and honestly Kyra--despite her death--seemed to be the most fully formed character in many ways. She implores Corey not to fix her, that she's not a puzzle to solve, and she discusses her manic spells in a very mature and very thoughtful way. It's one of the reasons that I'm keeping a three-star rating for this one; I'm hoping the portrayal of her illness can help and inform others.
There are also a variety of relationships portrayed in the novel--albeit, I thought, rather superficially--lesbian, pansexual, asexual, gay, etc. I wouldn't say any relationship is at all fully delved into, but I appreciate that Nijkamp at least wanted to try to be representative with her characters.
The other thing is that Nijkamp's books are just so darn easy to read. I remember that about This Is Where It Ends, too. I read almost this entire novel in one setting. Her writing draws you in so easily, even if you don't always agree with what you're reading, or if you wish for more character development. You could pick this up and fly through it in a day.
In the end, this certainly wasn't what I expected. The strange mystical elements seemed out of place and they, along with most of the characters, weren't really fleshed out. I was a fan of how easy the story was to read and the mental illness portrayal, though, as well as how easy the story was to read. I was drawn to the character of Kyra and wished I could have learned even more about her. The story was compelling and Nijkamp did an excellent job making you feel the cold of the Alaskan setting and the similar coldness of the townspeople. At the same time, while I could certainly see a small town being incredibly close-minded (and they were), some of the other plot points seemed a little overboard. A quick read, especially for teens.
I definitely have some mixed feelings about this one. It's billed as a YA mystery, and I can see its drama appealing more to teens, perhaps, but I could never really fully tell what the book was truly about or what it was trying to be. It has weird unexplained mystical elements thrown in--think Carol Goodman or Jennifer McMahon, but they aren't fully fleshed out or well-explained. I believe the intent is to slowly build up suspense and creep you out, but they don't slowly build up (they sort of start out full force and stay there, or almost trickle away... it's hard to explain) and they never really seem to have a purpose. So it's just one element of the book that leaves you hanging. The ending, too, leaves you with little closure.
The novel is told mainly from Corey's perspective, but we also get weird snippets told as if in a play format (like we're hearing from the town), but those aren't fully formed either. It's very strange. I liked Corey, but she comes in angry at her town and we don't get a lot of explanation into her character or real background into her friendship with Kyra, despite being assured that they were best friends up until Corey left.
It's sad, because I was really drawn to the character of Kyra (you get flashbacks to the girls' friendship and life before Kyra's death). I thought the book did a fairly good job of portraying mental illness and honestly Kyra--despite her death--seemed to be the most fully formed character in many ways. She implores Corey not to fix her, that she's not a puzzle to solve, and she discusses her manic spells in a very mature and very thoughtful way. It's one of the reasons that I'm keeping a three-star rating for this one; I'm hoping the portrayal of her illness can help and inform others.
There are also a variety of relationships portrayed in the novel--albeit, I thought, rather superficially--lesbian, pansexual, asexual, gay, etc. I wouldn't say any relationship is at all fully delved into, but I appreciate that Nijkamp at least wanted to try to be representative with her characters.
The other thing is that Nijkamp's books are just so darn easy to read. I remember that about This Is Where It Ends, too. I read almost this entire novel in one setting. Her writing draws you in so easily, even if you don't always agree with what you're reading, or if you wish for more character development. You could pick this up and fly through it in a day.
In the end, this certainly wasn't what I expected. The strange mystical elements seemed out of place and they, along with most of the characters, weren't really fleshed out. I was a fan of how easy the story was to read and the mental illness portrayal, though, as well as how easy the story was to read. I was drawn to the character of Kyra and wished I could have learned even more about her. The story was compelling and Nijkamp did an excellent job making you feel the cold of the Alaskan setting and the similar coldness of the townspeople. At the same time, while I could certainly see a small town being incredibly close-minded (and they were), some of the other plot points seemed a little overboard. A quick read, especially for teens.
Lee (2222 KP) rated Annabelle: Creation (2017) in Movies
Aug 31, 2017
Effective scares (1 more)
The young stars are brilliant
Surprising decent entry in The Conjuring universe
I'm a big fan of The Conjuring. It's easily one of my favourite scary movies in recent years, successfully hitting the right notes for me when it comes to big scares. I wasn't such a fan of the opening scenes featuring Annabelle though, and The Conjuring 2 didn't quite do it for me either, so when the spin off Annabelle movie came out in 2014, I gave it a miss. Even more so when it received some pretty average reviews. It's been on my Netflix watch-list for sometime now, and I'm sure I will watch it out of curiosity at some point, but for now I can take it or leave it. When I saw the trailer for Annabelle: Creation though, it definitely grabbed my interest. More so than the previous movie. The fact that it was set before the last one and could be watched without needing to have seen it either was also a big plus point as far as I was concerned.
This movie takes us right back to the creation of the Annabelle doll itself, before introducing us to the evil part that we're familiar with (although to be fair, even if the doll wasn't evil, who the hell is going to want a doll that looks like that?!). It's 1957 and Samuel Mullins lives with his wife Esther and their young daughter. Samuel is a master toy-maker, handcrafting dolls in the workshop located within the grounds of their house. But tragedy strikes one day, and the family is destroyed when the daughter is killed.
The story picks up again 12 years later with a group of orphan girls who are traveling with their caretaker, Sister Charlotte, to go and live with the Mullins in their large, empty house. They're welcomed inside by Mr Mullins who tells them that their rooms are all upstairs. There's a locked room upstairs that they're not to go into, but you kind of know they will do at some point, and the Mullins room is downstairs. Mrs Mullins is now bed-ridden following an event that we do not yet know about, but otherwise the girls are free to go explore and enjoy the house as they wish. One of the younger girls, Janice, can only walk with the aid of a leg brace and crutch, so is happy to discover that there is even a stair-lift installed to help her get upstairs.
Not much happens for the first twenty minutes or so, but the movie does an excellent job of introducing us to the large isolated house and the potential for scares to be had later in the movie. That stair-lift I just mentioned - it goes nice and slow and only works if you've managed to click the seat-belt in. The nearby barn - that's got a big scarecrow hanging inside with a terrifying evil looking sandbag face. There's a deep, sinister looking well nearby too. Inside there's an out of use dumbwaiter lift and a whole host of other places to hide. You know it's all going to be put to good use later on, and with Janice not being able to walk so well, you can't help thinking that this is only going to add the tension even more.
When things do kick off, it's all very well executed. There are actually some surprisingly effective BANG scares following moments of quietness and some genuinely creepy stuff of nightmares. And yes, that tension that I mentioned involving Janice and her disability, is played to maximum effect. Janice and her room mate Linda are both brilliant in this and are totally convincing as they come to terms with and try fighting back against the evil that's plaguing them.
For me, this was almost as good as The Conjuring. I got a similar feeling from this, particularly with regard to the setting, the cast and the type of scares involved, which I really liked. As a side note, I also really love how this type of movie tends to attract groups of teenage boys and girls to the cinema. There's nothing like watching this in a dark screening, hearing a mixture of fake bravado from the boys along with gasps/petrified hyperventilating from both the boys and girls! It really does add to the overall enjoyment!
This movie takes us right back to the creation of the Annabelle doll itself, before introducing us to the evil part that we're familiar with (although to be fair, even if the doll wasn't evil, who the hell is going to want a doll that looks like that?!). It's 1957 and Samuel Mullins lives with his wife Esther and their young daughter. Samuel is a master toy-maker, handcrafting dolls in the workshop located within the grounds of their house. But tragedy strikes one day, and the family is destroyed when the daughter is killed.
The story picks up again 12 years later with a group of orphan girls who are traveling with their caretaker, Sister Charlotte, to go and live with the Mullins in their large, empty house. They're welcomed inside by Mr Mullins who tells them that their rooms are all upstairs. There's a locked room upstairs that they're not to go into, but you kind of know they will do at some point, and the Mullins room is downstairs. Mrs Mullins is now bed-ridden following an event that we do not yet know about, but otherwise the girls are free to go explore and enjoy the house as they wish. One of the younger girls, Janice, can only walk with the aid of a leg brace and crutch, so is happy to discover that there is even a stair-lift installed to help her get upstairs.
Not much happens for the first twenty minutes or so, but the movie does an excellent job of introducing us to the large isolated house and the potential for scares to be had later in the movie. That stair-lift I just mentioned - it goes nice and slow and only works if you've managed to click the seat-belt in. The nearby barn - that's got a big scarecrow hanging inside with a terrifying evil looking sandbag face. There's a deep, sinister looking well nearby too. Inside there's an out of use dumbwaiter lift and a whole host of other places to hide. You know it's all going to be put to good use later on, and with Janice not being able to walk so well, you can't help thinking that this is only going to add the tension even more.
When things do kick off, it's all very well executed. There are actually some surprisingly effective BANG scares following moments of quietness and some genuinely creepy stuff of nightmares. And yes, that tension that I mentioned involving Janice and her disability, is played to maximum effect. Janice and her room mate Linda are both brilliant in this and are totally convincing as they come to terms with and try fighting back against the evil that's plaguing them.
For me, this was almost as good as The Conjuring. I got a similar feeling from this, particularly with regard to the setting, the cast and the type of scares involved, which I really liked. As a side note, I also really love how this type of movie tends to attract groups of teenage boys and girls to the cinema. There's nothing like watching this in a dark screening, hearing a mixture of fake bravado from the boys along with gasps/petrified hyperventilating from both the boys and girls! It really does add to the overall enjoyment!
Heather Cranmer (2721 KP) rated What Alice Forgot in Books
Feb 27, 2019
For some reason, I kept seeing What Alice Forgot by Liane Moriarty almost every book place I would look. At first, I wasn't interested, but it kept showing up. Eventually, I took it as a sign that maybe I should read What Alice Forgot. I'm glad I did because it was a great book!
The plot for What Alice Forgot is a complex and deep one. It's not just about Alice. It's also about her sister Elisabeth, whom we learn more through letters to her therapist, Jeremy. Elisabeth is trying to conceive. She keeps going through failed IVF treatments time and time again. We learn about her struggle and how she's handling that. We also learn about Frannie, Alice's surrogate grandmother, through letters with a man named Phil. At the center of the story is Alice. After falling off a stationary bike and bumping her head during spin class, Alice wakes up to find some can't remember anything that happened for the past 10 years. Alice believes she is still 29, and she finds it frustrating and a tad funny that she's really almost 40 years old. Alice can't believe who she's turned into at 39. She would hate herself! The book explains if Alice will be more loving and carefree like her 29 year old self or if she'll be that rushed, cynical woman she was at 39 when and if she gets her memories back. There were one or two plot twists although I wouldn't consider them major. All of my questions were answered, and Liane Moriarty did an excellent job of tying up any loose ends and writing a great epilogue explaining what happened to each character years later.
I loved the characters in What Alice Forgot! I felt they were all very fleshed out and felt like I was reading about real live people. It was interesting to see Alice at odds with herself when her old self was surprised by what her new self (before she hit her head and lost her memory for the past 10 years) was like. I, personally, liked Alice after she forgot her memory. She was more fun loving and carefree. New Alice was always rushed and snippy. I also liked Nick, Alice's soon to be ex-husband. Although he was rushed with work, I loved how he still would help out Alice. I really related to Alice's oldest daughter, Madison, the most. Madison had experienced so much in her short life, so she was acting out a lot of the time. I just wanted to hug her. Alice's youngest daughter, Olivia, was really cute and funny. I loved how she referred to everything as "darling." My heart really went out to Elisabeth. I just wanted Elisabeth to finally have a baby of her own after miscarrying so many times in the past. Frannie was such a fun character! I was moved by her love of Elisabeth and Alice, and I really appreciated her humor at times!
The pacing for What Alice Forgot was a bit hit and miss sometimes. There were a lot of times, mostly during the first 60 percent or so in the book, that I thought about just giving up and finding something else to read. However, I would read a bit more, and the pacing would pick up again. Then it would go back to being slow. Once I got about 65 percent through the book, the pacing found its footing, and it was smooth sailing from there. My eyes devoured the rest of the pages, and I couldn't wait to find out if Alice would get her memory back or if she'd end up with Nick or Dominick. (I was Team Nick throughout the book.) I also wanted to know what would come of Elisabeth's IVF treatment. I really wanted her to have a baby of her own!
Trigger warnings for What Alice Forgot include miscarriages, failed fertility treatments, amnesia, divorce, death, drinking, some profanities, and a few mentions of sex but no details.
Overall, What Alice Forgot is a lovely read even though the pacing is a bit off for the first half or so in the book. Luckily, the pacing redeems itself, and with a great plot and fantastic characters, this book does make a good read. I would definitely recommend What Alice Forgot by Liane Moriarty to everyone aged 16+ who loves a feel good novel.
The plot for What Alice Forgot is a complex and deep one. It's not just about Alice. It's also about her sister Elisabeth, whom we learn more through letters to her therapist, Jeremy. Elisabeth is trying to conceive. She keeps going through failed IVF treatments time and time again. We learn about her struggle and how she's handling that. We also learn about Frannie, Alice's surrogate grandmother, through letters with a man named Phil. At the center of the story is Alice. After falling off a stationary bike and bumping her head during spin class, Alice wakes up to find some can't remember anything that happened for the past 10 years. Alice believes she is still 29, and she finds it frustrating and a tad funny that she's really almost 40 years old. Alice can't believe who she's turned into at 39. She would hate herself! The book explains if Alice will be more loving and carefree like her 29 year old self or if she'll be that rushed, cynical woman she was at 39 when and if she gets her memories back. There were one or two plot twists although I wouldn't consider them major. All of my questions were answered, and Liane Moriarty did an excellent job of tying up any loose ends and writing a great epilogue explaining what happened to each character years later.
I loved the characters in What Alice Forgot! I felt they were all very fleshed out and felt like I was reading about real live people. It was interesting to see Alice at odds with herself when her old self was surprised by what her new self (before she hit her head and lost her memory for the past 10 years) was like. I, personally, liked Alice after she forgot her memory. She was more fun loving and carefree. New Alice was always rushed and snippy. I also liked Nick, Alice's soon to be ex-husband. Although he was rushed with work, I loved how he still would help out Alice. I really related to Alice's oldest daughter, Madison, the most. Madison had experienced so much in her short life, so she was acting out a lot of the time. I just wanted to hug her. Alice's youngest daughter, Olivia, was really cute and funny. I loved how she referred to everything as "darling." My heart really went out to Elisabeth. I just wanted Elisabeth to finally have a baby of her own after miscarrying so many times in the past. Frannie was such a fun character! I was moved by her love of Elisabeth and Alice, and I really appreciated her humor at times!
The pacing for What Alice Forgot was a bit hit and miss sometimes. There were a lot of times, mostly during the first 60 percent or so in the book, that I thought about just giving up and finding something else to read. However, I would read a bit more, and the pacing would pick up again. Then it would go back to being slow. Once I got about 65 percent through the book, the pacing found its footing, and it was smooth sailing from there. My eyes devoured the rest of the pages, and I couldn't wait to find out if Alice would get her memory back or if she'd end up with Nick or Dominick. (I was Team Nick throughout the book.) I also wanted to know what would come of Elisabeth's IVF treatment. I really wanted her to have a baby of her own!
Trigger warnings for What Alice Forgot include miscarriages, failed fertility treatments, amnesia, divorce, death, drinking, some profanities, and a few mentions of sex but no details.
Overall, What Alice Forgot is a lovely read even though the pacing is a bit off for the first half or so in the book. Luckily, the pacing redeems itself, and with a great plot and fantastic characters, this book does make a good read. I would definitely recommend What Alice Forgot by Liane Moriarty to everyone aged 16+ who loves a feel good novel.
Kristy H (1252 KP) rated That Night in Books
Apr 8, 2019
I cannot recommend this book enough, for teens and adults alike
It's been a year since the shooting in their town changed everything, and Jessica Nolan and Lucas Rossi are each trying to manage in their own way. Jess is trying to care for her severely depressed mom, who can barely get out of bed. That means helping pay the bills, cook the meals, and generally take care of everything. She misses her best friend desperately, but Marissa is across the country at a school for those suffering post traumatic stress. Meanwhile, Lucas is coping by taking up boxing. It helps relieve some of his stress and anxiety--and get him away from the watchful eye of his newly overprotective mom. When Jess and Lucas meet at their after-school job, they realize they have one big thing in common: their shared tragedy. It's not exactly something they want to share. But slowly the two become friends. Can they help each other move forward from some of the horrors they've been through?
Oh this book. This beautiful, sad, lovely book. It's such an immersive, amazing read. Giles gives such a great voice to her characters; even though the book has a sad topic at its core, it's also hopeful and touching, and you want to keep reading it. You know how some books seem to go out of their way to have unlikeable characters and you have to like the book in spite of them? This book is the opposite. I dare you to not fall in love with Jess and Lucas. And, oh my goodness, my heart just went out to these kids. Poor Jess. She has so much to deal with it, and so does Lucas, too. The guilt these kids feel at being alive--Giles does such an amazing job at portraying their feelings and emotions. They come across so realistically and starkly. It also portrays mental illness very well: real, without embarrassment and shame; I was impressed and heartened. What a great thing for teens to read.
I really enjoyed the fact that this novel featured a sweet romance, but not a typical one. Jess and Lucas clearly like each other, but don't immediately "meet cute" or fall for each other the second they meet. You can see they need each other, but it takes them time to get there, which I appreciated. Their relationship is really well-done, and it was lovely to read about.
As you've probably read, Giles made the deliberate decision not to write about the actual shooting in the book--it's just the background event that has shaped so much of our characters' lives. We don't even hear about who the shooter was. I really like this decision, because we get to see the horror that a mass shooting can leave behind, without going into the sensational details. Instead we see, close-up, the humanity behind it--the real people affected and how much their lives have changed. There are sad moments mixed in with sweet and funny in such a beautiful way. It's incredibly well-written and I thought it was a very smart way to frame a shooting: it's almost more profound this way, honestly.
The depth of emotion in this book--the sadness, the unhappiness--and even sometimes the hope--is staggering. Honestly, this book left me in tears, and I don't cry easily when I read. As I said, I fell in love with Jess and Lucas. They were real people to me, and it takes an excellent writer to bring your characters to such detailed life as Giles did in this novel. I waited to read this book--after absolutely loving Giles' novel NOW IS EVERYTHING (which also made me cry!)--until my library got in my copy, which I had them order. I'm proud to say my lovely library system now has three copies of this book now, but I'll also be purchasing my own copy, because it's that good.
Overall, I cannot recommend this book enough, for teens and adults alike. This novel made me cry, and it made me laugh. I loved its characters and their supporting cast. It offers such a powerful way to look at the aftermath of a mass shooting. It's profound and poignant, and the way it conveys the terror, sadness, and hope of its characters cannot be praised enough. 4.5+ stars.
(Also, this book is full of Young Frankenstein references, as if I could not love Giles or her characters more.)
Oh this book. This beautiful, sad, lovely book. It's such an immersive, amazing read. Giles gives such a great voice to her characters; even though the book has a sad topic at its core, it's also hopeful and touching, and you want to keep reading it. You know how some books seem to go out of their way to have unlikeable characters and you have to like the book in spite of them? This book is the opposite. I dare you to not fall in love with Jess and Lucas. And, oh my goodness, my heart just went out to these kids. Poor Jess. She has so much to deal with it, and so does Lucas, too. The guilt these kids feel at being alive--Giles does such an amazing job at portraying their feelings and emotions. They come across so realistically and starkly. It also portrays mental illness very well: real, without embarrassment and shame; I was impressed and heartened. What a great thing for teens to read.
I really enjoyed the fact that this novel featured a sweet romance, but not a typical one. Jess and Lucas clearly like each other, but don't immediately "meet cute" or fall for each other the second they meet. You can see they need each other, but it takes them time to get there, which I appreciated. Their relationship is really well-done, and it was lovely to read about.
As you've probably read, Giles made the deliberate decision not to write about the actual shooting in the book--it's just the background event that has shaped so much of our characters' lives. We don't even hear about who the shooter was. I really like this decision, because we get to see the horror that a mass shooting can leave behind, without going into the sensational details. Instead we see, close-up, the humanity behind it--the real people affected and how much their lives have changed. There are sad moments mixed in with sweet and funny in such a beautiful way. It's incredibly well-written and I thought it was a very smart way to frame a shooting: it's almost more profound this way, honestly.
The depth of emotion in this book--the sadness, the unhappiness--and even sometimes the hope--is staggering. Honestly, this book left me in tears, and I don't cry easily when I read. As I said, I fell in love with Jess and Lucas. They were real people to me, and it takes an excellent writer to bring your characters to such detailed life as Giles did in this novel. I waited to read this book--after absolutely loving Giles' novel NOW IS EVERYTHING (which also made me cry!)--until my library got in my copy, which I had them order. I'm proud to say my lovely library system now has three copies of this book now, but I'll also be purchasing my own copy, because it's that good.
Overall, I cannot recommend this book enough, for teens and adults alike. This novel made me cry, and it made me laugh. I loved its characters and their supporting cast. It offers such a powerful way to look at the aftermath of a mass shooting. It's profound and poignant, and the way it conveys the terror, sadness, and hope of its characters cannot be praised enough. 4.5+ stars.
(Also, this book is full of Young Frankenstein references, as if I could not love Giles or her characters more.)
Heather Cranmer (2721 KP) rated The Little Teashop on Main in Books
May 6, 2019
An Emotional Read
I'd been wanting to read The Little Teashop on Main by Jodi Thomas for awhile. When the opportunity presented itself, I jumped at the chance. I must say this book really packs a punch when it comes to emotions!
The plot for The Little Teashop on Main was done brilliantly! Jodi Thomas has written a beautiful story that really sucks you in and makes you feel every single written word. Zoe, Shannon, and Emily meet for a tea party whenever they can starting from when they were little. As the story progresses, the reader gets to watch each of the girls grow into strong women. The reader gets to grow up with all of the girls through all of the ups and downs of life. Each chapter in the book is focused on a certain character so the reader gets to gain that character's perspective on things. While there are similar story lines to The Little Teashop on Main, Jodi Thomas does such an excellent job of making this one feel unique. I felt like I was instantly transported to the small town of Laurel Springs whenever I was reading The Little Teashop on Main. While there weren't any major plot twists, I felt as if this was the type of book that doesn't need to rely on plot twists to keep it interesting. The emotional pull is all it needs. I loved how there were no cliffhangers and all of my questions were answered by the end of the book.
The characters in The Little Teashop on Main were so well written and such a delight to read about! I loved every one of them. Usually I have a favorite, but I would hate to be forced to choose just one favorite. I loved Zoe's zest for life. Her larger than life presence was such a joy to read about. I would have loved to have a friendship like Zoe's and Jack's. Shannon had such a great work ethic that was admirable. Just how focused she was was an inspiration. I kept on wanting things between her and Jack to work out. I don't think I've ever wanted to a couple to be together more than Jack and Shannon. Shannon was such a planner and so focused. Sometimes I wanted to just grab her by the shoulders until she realized how great she'd be with Jack! I just wanted to hug Emily. She had struggled with depression for so long. I could relate to her the most. Emily was such a sweet girl that blossomed into a sweet woman. I was always cheering Emily on when I would read about her. I loved how much Jack cared about all three girls and how much he loved them all. He was such a loyal friend. I'm glad I got to read and get to know Fuller. What a sweet boy/man he turned out to be! Alex and Mack were also great characters and great parents. The love for their daughters was so obvious. The way the townspeople of Laurel Springs came together was so heartwarming to read about.
I will admit that the first 45 percent or so of The Little Teashop on Main was a little slow. I did wonder if I had made a mistake with this book. However, I'm glad I persevered. The pacing quickly picked up after that, and I could not put this novel down. I hungered for more, yet I would become sad because I realized that this story would be over soon. When I did finish The Little Teashop on Main, I was disappointed only because I wished it didn't have to end!
Trigger warnings for The Little Teashop on Main include depression, suicide attempts, cancer, a car accident (wounds aren't described too graphically), and sex (although not graphic).
All in all, The Little Teashop on Main is such a heartwarming read. This book makes you feel as if you are one of the characters. It is written so beautifully, and I can't gush enough about how great it is! I would definitely recommend The Little Teashop on Main by Jodi Thomas to those aged 16+. This book gets a 4.5 out of 5 stars from me.
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(Thanks to HQN for providing me with a paperback of The Little Teashop on Main by Jodi Thomas in exchange for an honest and unbiased review.)
The plot for The Little Teashop on Main was done brilliantly! Jodi Thomas has written a beautiful story that really sucks you in and makes you feel every single written word. Zoe, Shannon, and Emily meet for a tea party whenever they can starting from when they were little. As the story progresses, the reader gets to watch each of the girls grow into strong women. The reader gets to grow up with all of the girls through all of the ups and downs of life. Each chapter in the book is focused on a certain character so the reader gets to gain that character's perspective on things. While there are similar story lines to The Little Teashop on Main, Jodi Thomas does such an excellent job of making this one feel unique. I felt like I was instantly transported to the small town of Laurel Springs whenever I was reading The Little Teashop on Main. While there weren't any major plot twists, I felt as if this was the type of book that doesn't need to rely on plot twists to keep it interesting. The emotional pull is all it needs. I loved how there were no cliffhangers and all of my questions were answered by the end of the book.
The characters in The Little Teashop on Main were so well written and such a delight to read about! I loved every one of them. Usually I have a favorite, but I would hate to be forced to choose just one favorite. I loved Zoe's zest for life. Her larger than life presence was such a joy to read about. I would have loved to have a friendship like Zoe's and Jack's. Shannon had such a great work ethic that was admirable. Just how focused she was was an inspiration. I kept on wanting things between her and Jack to work out. I don't think I've ever wanted to a couple to be together more than Jack and Shannon. Shannon was such a planner and so focused. Sometimes I wanted to just grab her by the shoulders until she realized how great she'd be with Jack! I just wanted to hug Emily. She had struggled with depression for so long. I could relate to her the most. Emily was such a sweet girl that blossomed into a sweet woman. I was always cheering Emily on when I would read about her. I loved how much Jack cared about all three girls and how much he loved them all. He was such a loyal friend. I'm glad I got to read and get to know Fuller. What a sweet boy/man he turned out to be! Alex and Mack were also great characters and great parents. The love for their daughters was so obvious. The way the townspeople of Laurel Springs came together was so heartwarming to read about.
I will admit that the first 45 percent or so of The Little Teashop on Main was a little slow. I did wonder if I had made a mistake with this book. However, I'm glad I persevered. The pacing quickly picked up after that, and I could not put this novel down. I hungered for more, yet I would become sad because I realized that this story would be over soon. When I did finish The Little Teashop on Main, I was disappointed only because I wished it didn't have to end!
Trigger warnings for The Little Teashop on Main include depression, suicide attempts, cancer, a car accident (wounds aren't described too graphically), and sex (although not graphic).
All in all, The Little Teashop on Main is such a heartwarming read. This book makes you feel as if you are one of the characters. It is written so beautifully, and I can't gush enough about how great it is! I would definitely recommend The Little Teashop on Main by Jodi Thomas to those aged 16+. This book gets a 4.5 out of 5 stars from me.
--
(Thanks to HQN for providing me with a paperback of The Little Teashop on Main by Jodi Thomas in exchange for an honest and unbiased review.)
Movie Metropolis (309 KP) rated Venom (2018) in Movies
Jun 10, 2019
Do you like time travel
“It feels like a movie born from a different era.” That is the thought that immediately flooded my brain upon leaving the cinema after watching Venom. Now, that’s not necessarily a bad thing of course. Hundreds of amazing films have been born well before superhero films became the successful genre they are today.
Nevertheless, in Venom’s case, what we have is a film that struggles to create a consistent tone throughout its rather succinct running time. But is the film still a success for Sony?
Journalist Eddie Brock (Tom Hardy) is trying to take down Carlton Drake (Riz Ahmed), the notorious and brilliant founder of the Life Foundation. While investigating one of Drake’s experiments, Eddie’s body merges with the alien Venom – leaving him with superhuman strength and power. Twisted, dark and fuelled by rage, Venom tries to control the new and dangerous abilities that Eddie finds so intoxicating.
Director of the absolutely brilliant, Zombieland and its upcoming sequel, Ruben Fleischer seems like the perfect choice to helm a solo movie for Peter Parker’s arch nemesis, but the result is muddled – speckled with excellent moments that are lowered by frequently jarring editing techniques and a brawl for identity. Whether that’s down to studio interference or just a misunderstanding of the source material is up for debate.
Let’s start with the best bit: the cast. Venom’s cast is of such a high quality, it really needs reeling off to be believed. We’ve got Tom Hardy, Michelle Williams and Riz Ahmed all in lead parts. Hardy is his ever-charming self in a role that is vastly different from his portrayal of Bane in The Dark Knight Rises. His ‘bromance’ with Venom is by far the standout of the entire film with witty dialogue and amusing physical comedy. In particular, one scene set in an lobster restaurant had the audience in stitches.
Unfortunately, Michelle Williams, one of our most talented actresses is wasted in a thankless role as Brock’s girlfriend, Annie. She’s supposed to be a lawyer, but apart from a few lines of dialogue explaining that fact, she’s completely by-the-numbers WAG. Riz Ahmed suffers a similar fate. His Carlton Drake is so pantomime villain-esque, you half expect him to start twirling a moustache.
Then there’s the film itself. The special effects rarely rise above adequate and the cartoonish CGI used to create Venom himself is frankly, quite poor. You’re never under the illusion that the symbiote could be real, it just looks far too machine generated. With a budget of $100million, this is wholly unacceptable. It’s also noisy and pretty ugly to look at, constantly murky with a muddy colour palate that tries desperately to be edgy and cool – it fails.
Venom feels totally and unequivocally outdated and from a different age
The plot is typical origins story which is to be expected, but there’s very little to thrill or surprise and the first hour is poorly paced. It’s not until we see Venom in his full form that things get out of the gate and Venom finds its footing.
Part buddy-comedy, part superhero flick and part body horror, Venom struggles to maintain a consistent identity. Much like the titular antihero, the film feels like a parasite, latching onto different genres until it finally finds one that fits its needs.
This is a real shame as there are moments of brilliance here. The dialogue between Venom and Brock is great and while the story isn’t anything out of the ordinary, an origins plot for an antihero rather than a traditional superhero is an inspired choice. The lack of Tom Holland’s Peter Parker really doesn’t matter too much, though I can’t help but be disappointed that these two may never meet on film.
Finally, the bizarre decision to aim for a PG-13 rating in the US has inexplicably landed it with a 15 certification here in the UK. 15 rating superhero films include Deadpool and its sequel, Logan and Watchmen. If you’re hoping for gore to the standard of those, you’ll be very dissatisfied. Despite all his head-chomping glory, Venom doesn’t even have a hint of the red stuff.
In the end, despite its best efforts, Venom just comes out very ‘meh’. In a world populated by standout superhero movies like Captain America: Civil War, Spider-Man: Homecoming and Thor: Ragnarok, Venom feels totally and unequivocally outdated and from a different age. Thankfully, it’s not Catwoman levels of bad, maybe X-Men: The Last Stand levels of average.
https://moviemetropolis.net/2018/10/04/venom-review-do-you-like-time-travel/
Nevertheless, in Venom’s case, what we have is a film that struggles to create a consistent tone throughout its rather succinct running time. But is the film still a success for Sony?
Journalist Eddie Brock (Tom Hardy) is trying to take down Carlton Drake (Riz Ahmed), the notorious and brilliant founder of the Life Foundation. While investigating one of Drake’s experiments, Eddie’s body merges with the alien Venom – leaving him with superhuman strength and power. Twisted, dark and fuelled by rage, Venom tries to control the new and dangerous abilities that Eddie finds so intoxicating.
Director of the absolutely brilliant, Zombieland and its upcoming sequel, Ruben Fleischer seems like the perfect choice to helm a solo movie for Peter Parker’s arch nemesis, but the result is muddled – speckled with excellent moments that are lowered by frequently jarring editing techniques and a brawl for identity. Whether that’s down to studio interference or just a misunderstanding of the source material is up for debate.
Let’s start with the best bit: the cast. Venom’s cast is of such a high quality, it really needs reeling off to be believed. We’ve got Tom Hardy, Michelle Williams and Riz Ahmed all in lead parts. Hardy is his ever-charming self in a role that is vastly different from his portrayal of Bane in The Dark Knight Rises. His ‘bromance’ with Venom is by far the standout of the entire film with witty dialogue and amusing physical comedy. In particular, one scene set in an lobster restaurant had the audience in stitches.
Unfortunately, Michelle Williams, one of our most talented actresses is wasted in a thankless role as Brock’s girlfriend, Annie. She’s supposed to be a lawyer, but apart from a few lines of dialogue explaining that fact, she’s completely by-the-numbers WAG. Riz Ahmed suffers a similar fate. His Carlton Drake is so pantomime villain-esque, you half expect him to start twirling a moustache.
Then there’s the film itself. The special effects rarely rise above adequate and the cartoonish CGI used to create Venom himself is frankly, quite poor. You’re never under the illusion that the symbiote could be real, it just looks far too machine generated. With a budget of $100million, this is wholly unacceptable. It’s also noisy and pretty ugly to look at, constantly murky with a muddy colour palate that tries desperately to be edgy and cool – it fails.
Venom feels totally and unequivocally outdated and from a different age
The plot is typical origins story which is to be expected, but there’s very little to thrill or surprise and the first hour is poorly paced. It’s not until we see Venom in his full form that things get out of the gate and Venom finds its footing.
Part buddy-comedy, part superhero flick and part body horror, Venom struggles to maintain a consistent identity. Much like the titular antihero, the film feels like a parasite, latching onto different genres until it finally finds one that fits its needs.
This is a real shame as there are moments of brilliance here. The dialogue between Venom and Brock is great and while the story isn’t anything out of the ordinary, an origins plot for an antihero rather than a traditional superhero is an inspired choice. The lack of Tom Holland’s Peter Parker really doesn’t matter too much, though I can’t help but be disappointed that these two may never meet on film.
Finally, the bizarre decision to aim for a PG-13 rating in the US has inexplicably landed it with a 15 certification here in the UK. 15 rating superhero films include Deadpool and its sequel, Logan and Watchmen. If you’re hoping for gore to the standard of those, you’ll be very dissatisfied. Despite all his head-chomping glory, Venom doesn’t even have a hint of the red stuff.
In the end, despite its best efforts, Venom just comes out very ‘meh’. In a world populated by standout superhero movies like Captain America: Civil War, Spider-Man: Homecoming and Thor: Ragnarok, Venom feels totally and unequivocally outdated and from a different age. Thankfully, it’s not Catwoman levels of bad, maybe X-Men: The Last Stand levels of average.
https://moviemetropolis.net/2018/10/04/venom-review-do-you-like-time-travel/
Movie Metropolis (309 KP) rated The Commuter (2018) in Movies
Jun 10, 2019
Liam Neeson's special set of skills return
The Movie Metropolis Alternative Oscars have received over 650 votes so far and it’s proving to be the closest run awards ever. Make sure you cast your vote for the best films and performances from 2017 before March 6th.
Liam Neeson is this generation’s formidable action hero. From protecting his family in Taken and protecting his family in Run All Night, to protecting his family in Taken 2, and you know, protecting his family in Taken 3, Neeson is a family man if ever I’ve seen one.
Teaming up with director Jaume Collet-Serra for the fourth time, the rather excellent Non-Stop being their best work together, Neeson takes the action and moves it on-board, you guessed it, a commuter train. But does The Commuter work? Or are we starting to get derailed by these constant action roles?
Insurance salesman Michael (Neeson) is on his daily commute home, which quickly becomes anything but routine. After being contacted by a mysterious stranger (Vera Farmiga), Michael is forced to uncover the identity of a hidden passenger on the train before the last stop. As he works against the clock to solve the puzzle, he realizes a deadly plan is unfolding, and he is unwittingly caught up in a criminal conspiracy that carries life and death stakes for everyone on the train.
The premise is a borderline carbon copy of what we saw in Non-Stop, but with Neeson battling a series of bad guys on a train instead of in the air, and while it is at times, ridiculous, it’s directed with the usual Collet-Serra sense of style that would make even a dog food commercial look intriguing.
Where last year’s Murder on the Orient Express opted for opulence and fairly static camerawork, here The Commuter utilises every part of the train to its advantage. From underneath the carriages, to through the windows and even cleverly framed through a ticket stub, Collet-Serra’s direction is unique, if a little over-stylised at times.
Casting wise, Neeson is the perfect choice to play the world-weary protagonist with a very special set of skills, after all, it’s a role he has been playing for many years now. Some might say typecast, I prefer to think of it as knowing what he wants. Elsewhere, Vera Farmiga is a disappointingly underused presence and it would have been nice to see her a little more throughout the fairly taut 105-minute running time. It’s also nice to see Sam Neill back on the big screen and he remains dependable company.
It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG
The action is choreographed well considering the limitations of the set and while it’s clear that the carriages have been manipulated during some of the fight scenes, it’s still impressive to think of all the camera equipment being squeezed into a fairly small space. There’s always been something oddly satisfying at seeing 65-year-old Neeson taking down a group of ruffians half his age and that shows no sign of dissipating any time soon.
Unfortunately, it appears that the limitations of the set also manifested themselves in limits to the script. There are numerous scenes of Neeson pacing up and down the carriages with very little dialogue and while this worked reasonably well in Non-Stop, the result is less successful here, probably due to a less engaging supporting cast.
And while the cinematography is very clever indeed, the low budget, less than $20million in fact, means some of the CGI and special effects leave a lot to be desired, especially towards the film’s climax. It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG.
Overall, The Commuter is another thrilling slice of popcorn entertainment from Jaume Collet-Serra and Liam Neeson. At 65-years-old, you’d think everyone’s favourite Irish actor would want to be settling down into cosier rom-com territory and who could blame him? I’m just thankful he’s not. The Commuter may be utterly preposterous and completely unoriginal, but you’ll have a blast watching it.
https://moviemetropolis.net/2018/01/20/the-commuter-review-liam-neesons-special-set-of-skills-return/
Liam Neeson is this generation’s formidable action hero. From protecting his family in Taken and protecting his family in Run All Night, to protecting his family in Taken 2, and you know, protecting his family in Taken 3, Neeson is a family man if ever I’ve seen one.
Teaming up with director Jaume Collet-Serra for the fourth time, the rather excellent Non-Stop being their best work together, Neeson takes the action and moves it on-board, you guessed it, a commuter train. But does The Commuter work? Or are we starting to get derailed by these constant action roles?
Insurance salesman Michael (Neeson) is on his daily commute home, which quickly becomes anything but routine. After being contacted by a mysterious stranger (Vera Farmiga), Michael is forced to uncover the identity of a hidden passenger on the train before the last stop. As he works against the clock to solve the puzzle, he realizes a deadly plan is unfolding, and he is unwittingly caught up in a criminal conspiracy that carries life and death stakes for everyone on the train.
The premise is a borderline carbon copy of what we saw in Non-Stop, but with Neeson battling a series of bad guys on a train instead of in the air, and while it is at times, ridiculous, it’s directed with the usual Collet-Serra sense of style that would make even a dog food commercial look intriguing.
Where last year’s Murder on the Orient Express opted for opulence and fairly static camerawork, here The Commuter utilises every part of the train to its advantage. From underneath the carriages, to through the windows and even cleverly framed through a ticket stub, Collet-Serra’s direction is unique, if a little over-stylised at times.
Casting wise, Neeson is the perfect choice to play the world-weary protagonist with a very special set of skills, after all, it’s a role he has been playing for many years now. Some might say typecast, I prefer to think of it as knowing what he wants. Elsewhere, Vera Farmiga is a disappointingly underused presence and it would have been nice to see her a little more throughout the fairly taut 105-minute running time. It’s also nice to see Sam Neill back on the big screen and he remains dependable company.
It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG
The action is choreographed well considering the limitations of the set and while it’s clear that the carriages have been manipulated during some of the fight scenes, it’s still impressive to think of all the camera equipment being squeezed into a fairly small space. There’s always been something oddly satisfying at seeing 65-year-old Neeson taking down a group of ruffians half his age and that shows no sign of dissipating any time soon.
Unfortunately, it appears that the limitations of the set also manifested themselves in limits to the script. There are numerous scenes of Neeson pacing up and down the carriages with very little dialogue and while this worked reasonably well in Non-Stop, the result is less successful here, probably due to a less engaging supporting cast.
And while the cinematography is very clever indeed, the low budget, less than $20million in fact, means some of the CGI and special effects leave a lot to be desired, especially towards the film’s climax. It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG.
Overall, The Commuter is another thrilling slice of popcorn entertainment from Jaume Collet-Serra and Liam Neeson. At 65-years-old, you’d think everyone’s favourite Irish actor would want to be settling down into cosier rom-com territory and who could blame him? I’m just thankful he’s not. The Commuter may be utterly preposterous and completely unoriginal, but you’ll have a blast watching it.
https://moviemetropolis.net/2018/01/20/the-commuter-review-liam-neesons-special-set-of-skills-return/
Movie Metropolis (309 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Jun 10, 2019
The 2nd best star wars film
The Star Wars universe just got a whole lot bigger. When Rogue One: A Star Wars Story was announced by Disney a couple of years ago, diehard fans of the sci-fi saga met the news with a huge dose of scepticism.
After all, the prequel trilogy was an unmitigated disaster, doing all it could to destroy not only the greatest villain in the history of film, but the series itself. Then Gareth Edwards was announced as director, whose film credits include the brilliant Monsters and Godzilla, which was critically praised but received a lukewarm reception publically.
THEN Disney announced the film was undergoing “heavy” reshoots to its first cut, reportedly due to executives being unhappy with the finished product’s tone.
So it’s clear that it’s not been plain sailing for Rogue One, but that headline isn’t a misprint – the finished article is just that damn good. But why?
In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire’s ultimate weapon of destruction. This key event in the Star Wars timeline brings together ordinary people who choose to do extraordinary things, and in doing so, become part of something greater than themselves.
If you cast your minds back to 1977 and the release of A New Hope, Rogue One takes place just before those events, acting as a stop-gap between the ending of Revenge of the Sith and the film that started it all.
A cast that includes Felicity Jones, Forest Whitaker, Diego Luna, Ben Mendelsohn and Mads Mikkelsen all gel together incredibly well to form one of the most coherent ensemble groups the galaxy has ever seen. Not since the introduction of Han, Chewie, Luke and Leia has the Star Wars franchise been so superbly kept afloat. Jones in particular is excellent and adds yet another leading lady to a franchise that loves putting women at the forefront, and rightly so.
Elsewhere, the cinematography is sublime. Director Gareth Edwards is renowned for his stunning shot choices and Rogue One is no exception. The intense variety of planets created from photo-realistic CGI and real landscapes adds an immersive quality that it has to be said, was lacking somewhat in The Force Awakens.
Then there is the much publicised return of Lord Vader. The aforementioned villain has been playing heavy on the minds of Star Wars fans for years after he was ridiculously robbed of any street cred at the climax of Revenge of the Sith. Mercifully, Edwards keeps his appearances to but a few, though he does loom heavy throughout the course of the film’s 133 minute running time, and returns to the dark presence he once was – it’s also nice to see James Earl Jones returning to the series.
There are Star Wars easter eggs abound, some only noticeable to diehards, whilst others smack you in the face with their lack of subtlety – though each and every one is placed at a point where the film feels better because of it. I’m not going to mention any by name, but a couple of old faces received cheers from the audience.
Any negatives? Well, Forest Whitaker’s Saw Gerrera fails to make a lasting impact and feels a little too much like executives wanted to shoehorn the Clone Wars television series into the film, and as much as it pains me to say, Michael Giacchino’s bombastic score, whilst brimming with nostalgia, doesn’t hit the right notes 100% of the time – with some musical elements feeling a little out of place with what is occurring on the screen.
Then there’s the dreaded reshoots. Well, they’re not noticeable… unless you’ve been watching the trailers, from which there are numerous scenes that aren’t included in the final cut. That’s a shame, though they’ll feature on the extended edition that will no doubt follow when the film is released on DVD and Blu-Ray.
Overall, Rogue One is better than anyone could have hoped. 2016 has been one of the worst years in decades for disappointing blockbusters and as it nears its end, we have one of the best yet. Smartly written with a heartfelt and engaging story, it adds a new and exciting layer to the Star Wars saga, and what’s even more impressive is its ability to make A New Hope a better film because of its existence.
https://moviemetropolis.net/2016/12/16/the-2nd-best-star-wars-film-rogue-one-review/
After all, the prequel trilogy was an unmitigated disaster, doing all it could to destroy not only the greatest villain in the history of film, but the series itself. Then Gareth Edwards was announced as director, whose film credits include the brilliant Monsters and Godzilla, which was critically praised but received a lukewarm reception publically.
THEN Disney announced the film was undergoing “heavy” reshoots to its first cut, reportedly due to executives being unhappy with the finished product’s tone.
So it’s clear that it’s not been plain sailing for Rogue One, but that headline isn’t a misprint – the finished article is just that damn good. But why?
In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire’s ultimate weapon of destruction. This key event in the Star Wars timeline brings together ordinary people who choose to do extraordinary things, and in doing so, become part of something greater than themselves.
If you cast your minds back to 1977 and the release of A New Hope, Rogue One takes place just before those events, acting as a stop-gap between the ending of Revenge of the Sith and the film that started it all.
A cast that includes Felicity Jones, Forest Whitaker, Diego Luna, Ben Mendelsohn and Mads Mikkelsen all gel together incredibly well to form one of the most coherent ensemble groups the galaxy has ever seen. Not since the introduction of Han, Chewie, Luke and Leia has the Star Wars franchise been so superbly kept afloat. Jones in particular is excellent and adds yet another leading lady to a franchise that loves putting women at the forefront, and rightly so.
Elsewhere, the cinematography is sublime. Director Gareth Edwards is renowned for his stunning shot choices and Rogue One is no exception. The intense variety of planets created from photo-realistic CGI and real landscapes adds an immersive quality that it has to be said, was lacking somewhat in The Force Awakens.
Then there is the much publicised return of Lord Vader. The aforementioned villain has been playing heavy on the minds of Star Wars fans for years after he was ridiculously robbed of any street cred at the climax of Revenge of the Sith. Mercifully, Edwards keeps his appearances to but a few, though he does loom heavy throughout the course of the film’s 133 minute running time, and returns to the dark presence he once was – it’s also nice to see James Earl Jones returning to the series.
There are Star Wars easter eggs abound, some only noticeable to diehards, whilst others smack you in the face with their lack of subtlety – though each and every one is placed at a point where the film feels better because of it. I’m not going to mention any by name, but a couple of old faces received cheers from the audience.
Any negatives? Well, Forest Whitaker’s Saw Gerrera fails to make a lasting impact and feels a little too much like executives wanted to shoehorn the Clone Wars television series into the film, and as much as it pains me to say, Michael Giacchino’s bombastic score, whilst brimming with nostalgia, doesn’t hit the right notes 100% of the time – with some musical elements feeling a little out of place with what is occurring on the screen.
Then there’s the dreaded reshoots. Well, they’re not noticeable… unless you’ve been watching the trailers, from which there are numerous scenes that aren’t included in the final cut. That’s a shame, though they’ll feature on the extended edition that will no doubt follow when the film is released on DVD and Blu-Ray.
Overall, Rogue One is better than anyone could have hoped. 2016 has been one of the worst years in decades for disappointing blockbusters and as it nears its end, we have one of the best yet. Smartly written with a heartfelt and engaging story, it adds a new and exciting layer to the Star Wars saga, and what’s even more impressive is its ability to make A New Hope a better film because of its existence.
https://moviemetropolis.net/2016/12/16/the-2nd-best-star-wars-film-rogue-one-review/
Movie Metropolis (309 KP) rated Transformers: Age of Extinction (2014) in Movies
Jun 10, 2019
Terrible film making at it's best
Michael Bay’s Transformers series has received a huge amount of criticism since the first film was released back in 2007, some of it fair, and some of it not. Now, 7 years on and three films later, Bay returns to the helm of one of the biggest movie franchises of all time with Transformers: Age of Extinction, but can it silence his critics?
The answer here is no, but not because Extinction is poor, it’s simply because there seems to be a chip on the shoulders of reviewers who expect Oscar quality film-making, when all the target audience for these films really want is to see Optimus Prime kick some Decepticon ass.
Extinction is a whole new start for the series with new characters and a five year jump to allow people to put Dark of the Moon at the back of their minds.
Mark Wahlberg heads an entirely new cast as Cade, an inventor who has run out of luck after a string of failed concepts which haven’t taken off. Thankfully he comes across an old truck that promises to change his fortunes – I bet you can guess just who that might be.
Much of the criticism of the previous films was directed squarely at Bay’s choice of female leads, from Megan Fox’s pout to Rosie Huntington-Whitely’s laughable acting performance, it’s safe to say the series hasn’t been the pinnacle of the fairer sex’s characterisations. Mercifully, the introduction of Nicola Peltz as Cade’s daughter Tessa goes some way to dissolve that problem.
Yes, she’s not going to be troubling the Academy Awards any time soon, but she is a damn sight better than those that preceded her, though the poor script stops her from being anything but a whining teen.
A brilliant Stanley Tucci and an ingenious bit of casting in Kelsey Grammer complete the film’s human characters and the two act as the main antagonists.
Of the robot kind, Michael Bay has gone into overdrive, introducing characters left, right and centre and leaving no stone unturned. John Goodman and Ken Watanabe are both excellent as Hound and Drift – two new Autobots joining the resistance. Of course all the Transformers are outshone by the wonderful Peter Cullen who again returns to the series as Optimus, his voice work is absolutely superb, though with his previous experience, you wouldn’t expect any less.
Extinction’s premise is simple, there is a bounty on the heads of Optimus Prime and the rest of the Autobots, with the humans wanting to get there planet back after the events in Dark of the Moon.
The story is fun if a little incomprehensible at times; it occasionally feels like each plot point is merely there to act as a bridge until the next big set piece, though this never affects your enjoyment of the film itself.
Thankfully the special effects are absolutely stunning and some of the best seen on the big screen. The Transformers are beautifully rendered in seamless CGI and the CGI environments all look great as well.
Bay has also done well to make the battles look more realistic this time around. Previously, it was difficult to know who was fightingTransformers-Age-of-Extinction-Poster-Optimus-and-Grimlock-Crop who, with close ups of mashed metal stopping the audience from seeing exactly what was happening. Here things are much better, but still not perfect.
Unfortunately it isn’t all good news. The heavily marketed Dinobots are only in the film for about 20 minutes towards the finale which is a real shame, as it makes you feel a little cheated. Also, the running time is a real headache; this is the biggest Transformers film yet at just over three hours long and it feels it with numerous plot fillers that can occasionally detract from the rest of the film.
Overall, Bay has probably created the best Transformers film yet with some cracking special effects and dare I say it; decent acting. However, it is far too long with unnecessary sub-plots, especially at the start, which detract from what is pure entertainment.
The Transformers movies aren’t going to win any awards, and Michael Bay knows that, but they are a fine example of terrible film-making at its very best.
https://moviemetropolis.net/2014/07/06/terrible-film-making-at-its-best-transformers-4-review/
The answer here is no, but not because Extinction is poor, it’s simply because there seems to be a chip on the shoulders of reviewers who expect Oscar quality film-making, when all the target audience for these films really want is to see Optimus Prime kick some Decepticon ass.
Extinction is a whole new start for the series with new characters and a five year jump to allow people to put Dark of the Moon at the back of their minds.
Mark Wahlberg heads an entirely new cast as Cade, an inventor who has run out of luck after a string of failed concepts which haven’t taken off. Thankfully he comes across an old truck that promises to change his fortunes – I bet you can guess just who that might be.
Much of the criticism of the previous films was directed squarely at Bay’s choice of female leads, from Megan Fox’s pout to Rosie Huntington-Whitely’s laughable acting performance, it’s safe to say the series hasn’t been the pinnacle of the fairer sex’s characterisations. Mercifully, the introduction of Nicola Peltz as Cade’s daughter Tessa goes some way to dissolve that problem.
Yes, she’s not going to be troubling the Academy Awards any time soon, but she is a damn sight better than those that preceded her, though the poor script stops her from being anything but a whining teen.
A brilliant Stanley Tucci and an ingenious bit of casting in Kelsey Grammer complete the film’s human characters and the two act as the main antagonists.
Of the robot kind, Michael Bay has gone into overdrive, introducing characters left, right and centre and leaving no stone unturned. John Goodman and Ken Watanabe are both excellent as Hound and Drift – two new Autobots joining the resistance. Of course all the Transformers are outshone by the wonderful Peter Cullen who again returns to the series as Optimus, his voice work is absolutely superb, though with his previous experience, you wouldn’t expect any less.
Extinction’s premise is simple, there is a bounty on the heads of Optimus Prime and the rest of the Autobots, with the humans wanting to get there planet back after the events in Dark of the Moon.
The story is fun if a little incomprehensible at times; it occasionally feels like each plot point is merely there to act as a bridge until the next big set piece, though this never affects your enjoyment of the film itself.
Thankfully the special effects are absolutely stunning and some of the best seen on the big screen. The Transformers are beautifully rendered in seamless CGI and the CGI environments all look great as well.
Bay has also done well to make the battles look more realistic this time around. Previously, it was difficult to know who was fightingTransformers-Age-of-Extinction-Poster-Optimus-and-Grimlock-Crop who, with close ups of mashed metal stopping the audience from seeing exactly what was happening. Here things are much better, but still not perfect.
Unfortunately it isn’t all good news. The heavily marketed Dinobots are only in the film for about 20 minutes towards the finale which is a real shame, as it makes you feel a little cheated. Also, the running time is a real headache; this is the biggest Transformers film yet at just over three hours long and it feels it with numerous plot fillers that can occasionally detract from the rest of the film.
Overall, Bay has probably created the best Transformers film yet with some cracking special effects and dare I say it; decent acting. However, it is far too long with unnecessary sub-plots, especially at the start, which detract from what is pure entertainment.
The Transformers movies aren’t going to win any awards, and Michael Bay knows that, but they are a fine example of terrible film-making at its very best.
https://moviemetropolis.net/2014/07/06/terrible-film-making-at-its-best-transformers-4-review/