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Gareth von Kallenbach (980 KP) rated The Girl in the Spider's Web (2018) in Movies
Jul 2, 2019
There has definitely been a shift in the characters that women are portraying in the movies. No longer happy to be relegated to the damsel in distress who is looking for their Prince Charming to rescue them, they become bad-ass avengers who aren’t afraid to kick-butt and take names. There is no better example of this than Lisbeth Salander, everyone’s favorite goth super-hacker and vigilante. In The Girl in the Spider’s Web, based on the best-selling novel of the same name, we see Lisbeth at her finest and it is an action packed, butt kicking good time.
Lisbeth (Claire Foy) leads a life as a vigilante who targets men that abuse woman ensuring they pay for their evil deeds. She’s not afraid to play hardball and threaten their very existence to ensure that justice is served. In the middle of punishing all the right people, Lisbeth receives a hacking opportunity that she can’t refuse, involving an application where simply logging in allows you to take over the world’s nuclear weapons. This super application was originally created and sold to the NSA in Washington and Lisbeth is tasked with stealing it back and returning it to the original creator so that it can be properly destroyed. Lisbeth successfully steals the application but that then makes her the target of not only the NSA whom she had stolen it from originally, but also another secretive group who has their own nefarious plans.
The film quickly goes from Lisbeth and her “simple” vigilante ways to becoming a global thriller that spans multiple countries and agencies. Not only does the plot change quickly but Lisbeth’s character also morph’s from being a Black Canary type vigilante to becoming a female version of Mission Impossible’s Ethan Hunt. Even though playing a female Ethan Hunt is different from Lisbeth’s usual trope her skills fit nicely into her new role. Her ability to hack into any computer system comes in handy quite a few times and lets us have a tie to the Lisbeth we know and love, but we also get to see her flex her wits and general bad-assery a bit deeper during her “impossible mission”. The film was definitely not what I expected but I was still pleasantly surprised.
The Swedish setting where the movie takes place was gorgeous and varies from desolate abandoned buildings to chases in the middle of sprawling cities. It utilizes the snow-covered landscape and decrepit buildings to create a sense of isolation, even when the streets themselves are packed with cars. Along with the isolation from the setting we also see the use of both old and new technology, which gives a low-tech feel to what is an otherwise a high stakes mission. Both the setting and the technology allows us to see that Lisbeth is a force to be reckoned with no matter what type of adversity she faces.
Which brings me to the one of the best parts of the movie and that is Claire Foy’s absolutely amazing portrayal of Lisbeth. We already knew she did a great job playing a royal in The Crown and as the wife of astronaut Neil Armstrong in First Man but relinquishing her usual elegant and classy portrayals to spectacularly play one of the biggest, baddest female characters around shows the true depth of her talent. She is definitely the star of the show and now I am an even bigger fan of hers than I already was. I was also impressed with the other main characters, including investigative journalist Mikael Blomkvist (Sverrir Gudnason), who plays less of role than in the original The Girl with the Dragon Tattoo but does a great job nonetheless, and the young boy, August Balder (Christopher Convery) that holds the key to the entire mission excellently played by Christopher Convery. The trio make an unusual team, but how the characters (and actors) play on each other’s strengths and weaknesses to complement each other brings heart to a movie that could have easily been 100% an action adventure.
The one aspect I feel could (and should) have been fleshed out more, was Lisbeth’s character as a battered woman’s vigilante. The movie started off with a very strong vigilante scene, but the vigilante theme is quickly forgotten until the very end of the film where we find out it was the sole catalyst of the main adversary. This oversight sadly turned what could have been a woman’s justice vigilante movie into a more run-of-the-mill super spy movie. That’s not necessarily bad, it is still action packed and full of twists and turns, but it’s definitely a missed opportunity to show more of who Lisbeth is.
The Girl in the Spider’s Web is filled with action, gadgets, and car chases though beautiful scenery and it is an excellent movie to see if you are looking for something different than green grinches and Nazi zombies. It’s not the movie I went in expecting to see, but I’m not complaining as it is still a solid film. Even though it diverts away from the more artistic The Girl with the Dragon Tattoo it is a very good action-packed thriller that would stack up nicely next to the Mission Impossible movies it is reminiscent of. It’s definitely a movie I recommend to action movie fans everywhere.
Lisbeth (Claire Foy) leads a life as a vigilante who targets men that abuse woman ensuring they pay for their evil deeds. She’s not afraid to play hardball and threaten their very existence to ensure that justice is served. In the middle of punishing all the right people, Lisbeth receives a hacking opportunity that she can’t refuse, involving an application where simply logging in allows you to take over the world’s nuclear weapons. This super application was originally created and sold to the NSA in Washington and Lisbeth is tasked with stealing it back and returning it to the original creator so that it can be properly destroyed. Lisbeth successfully steals the application but that then makes her the target of not only the NSA whom she had stolen it from originally, but also another secretive group who has their own nefarious plans.
The film quickly goes from Lisbeth and her “simple” vigilante ways to becoming a global thriller that spans multiple countries and agencies. Not only does the plot change quickly but Lisbeth’s character also morph’s from being a Black Canary type vigilante to becoming a female version of Mission Impossible’s Ethan Hunt. Even though playing a female Ethan Hunt is different from Lisbeth’s usual trope her skills fit nicely into her new role. Her ability to hack into any computer system comes in handy quite a few times and lets us have a tie to the Lisbeth we know and love, but we also get to see her flex her wits and general bad-assery a bit deeper during her “impossible mission”. The film was definitely not what I expected but I was still pleasantly surprised.
The Swedish setting where the movie takes place was gorgeous and varies from desolate abandoned buildings to chases in the middle of sprawling cities. It utilizes the snow-covered landscape and decrepit buildings to create a sense of isolation, even when the streets themselves are packed with cars. Along with the isolation from the setting we also see the use of both old and new technology, which gives a low-tech feel to what is an otherwise a high stakes mission. Both the setting and the technology allows us to see that Lisbeth is a force to be reckoned with no matter what type of adversity she faces.
Which brings me to the one of the best parts of the movie and that is Claire Foy’s absolutely amazing portrayal of Lisbeth. We already knew she did a great job playing a royal in The Crown and as the wife of astronaut Neil Armstrong in First Man but relinquishing her usual elegant and classy portrayals to spectacularly play one of the biggest, baddest female characters around shows the true depth of her talent. She is definitely the star of the show and now I am an even bigger fan of hers than I already was. I was also impressed with the other main characters, including investigative journalist Mikael Blomkvist (Sverrir Gudnason), who plays less of role than in the original The Girl with the Dragon Tattoo but does a great job nonetheless, and the young boy, August Balder (Christopher Convery) that holds the key to the entire mission excellently played by Christopher Convery. The trio make an unusual team, but how the characters (and actors) play on each other’s strengths and weaknesses to complement each other brings heart to a movie that could have easily been 100% an action adventure.
The one aspect I feel could (and should) have been fleshed out more, was Lisbeth’s character as a battered woman’s vigilante. The movie started off with a very strong vigilante scene, but the vigilante theme is quickly forgotten until the very end of the film where we find out it was the sole catalyst of the main adversary. This oversight sadly turned what could have been a woman’s justice vigilante movie into a more run-of-the-mill super spy movie. That’s not necessarily bad, it is still action packed and full of twists and turns, but it’s definitely a missed opportunity to show more of who Lisbeth is.
The Girl in the Spider’s Web is filled with action, gadgets, and car chases though beautiful scenery and it is an excellent movie to see if you are looking for something different than green grinches and Nazi zombies. It’s not the movie I went in expecting to see, but I’m not complaining as it is still a solid film. Even though it diverts away from the more artistic The Girl with the Dragon Tattoo it is a very good action-packed thriller that would stack up nicely next to the Mission Impossible movies it is reminiscent of. It’s definitely a movie I recommend to action movie fans everywhere.
Gareth von Kallenbach (980 KP) rated Crazy Rich Asians (2018) in Movies
Jul 2, 2019
Crazy Rich Asians, Kevin Kwan’s romantic comedy has been delivered to the theaters with all of the glamour and glitz portrayed in the bestselling novel. This film features an all Asian Cast, a rarity, since the last American studio film to feature that was Joy Luck Club 25 years ago. This movie marks the first time Asians are cast as leads in a romantic comedy.
Rachel Chu’s (Constance Wu) journey to meet her boyfriend Nick Young’s (Henry Golding) family could be a bit of a fish out of water tale. Rachel is the daughter of a Chinese single mother who immigrated to America. Being an economics professor at NYU, is pretty prestigious accomplishment and Rachel loves what she does. She has been seeing Nick for over a year. He has his best friend’s wedding in Singapore and suggests that Rachel comes along to meet his friends and family.
Nick is from a well off family, a subject that he had never mentioned before. The first thing that tips her off is the treatment that they receive on the plane. When Rachel finds out that his family is well off, it does not change their relationship. However, she still does not realize how extensive the family finances are and is definitely not aware of the social status of the Youngs.
Singapore in all of its crisp and elegant beauty is a character in itself. We are taken to the many sites on the island as it is shown to Rachel. From the moment the couple arrive, they are met at the airport by Colin Khoo (Chris Pang), Nick’s best friend the groom and Araminta Lee (Sonoya Mizuno) the bride. They are taken to one of the Hawker’s Centre full of stalls, each specializing in a handful of dishes, some with a Michelin Star. We see an incredible smorgasbord in a quick cut of food porn. Nothing in Rachel’s first taste of town indicates the opulence that is to come.
Rachel goes to see Piek Goh(Awkwafina), her roommate during college. The Goh family is “new wealth” and we see the gilded display throughout to the point of excess. We meet Piek’s parents , Neenah (Chieng Mun Koh) and Wye Mun (Ken Jeong, bringing his brand of weird, creepy and awkward as Piek’s dad). The Gohs welcome Rachel with such warmth and treats her like family. This is where she learns how affluent and respected the Young’s are in Singapore. Piek takes it upon herself to provide her best friend with a fabulous suit of armor and education in order to survive the introduction to the world of the Youngs.
Meeting the Youngs is comparable to being introduced to the Royal Family of Singapore and Rachel was not aware of the social graces that are expected in the circles of the crazy rich. You can see that she is not accustomed to the superabundance that she is witnesses and is a little overwhelmed in trying to adapt. As Nick introduces her to his mother Eleanor (Michelle Yeoh), Rachel immediately gleams that his mother does not like her. Thus begins the power play between them. Eleanor doesn’t think that Rachel is an appropriate candidate to be the future Mrs. Young and Rachel wants to be accepted as she is and now feels the need to prove that she is good enough for Nick.
The only member of Nick’s family that Rachel has met is Astrid Young Teo (Gemma Chan) his cousin. If Eleanor is the Queen, then Astrid is the princess. She doesn’t walk, she glides. The societal cognoscenti hold her in high esteem. The women want to have her style and the men want to have her. With all the grace and beauty, she reigns in the land of the crazy rich. Rachel liked her some much that she says Astrid is who she wants to be when she grows up. Those who think that her life golden, is unaware that she has her own problems.
We are introduced to the wedding party and the extensive lavishness of the super rich of Asia. It may seem ridiculous and an exaggeration, but the lifestyle of the crazy rich and Asian is based on reality. As Rachel carefully steps through the social landmines that have appeared, she becomes more confident in her own ability and recognizes the game and how to play it.
I thoroughly enjoyed this movie, I wanted to see it again to catch all the things that I did not soak in from the first viewing. The story has a great balance of comedy and drama with Ken Jeong and Awkwafina gifting us with hilarious one liners and Constance Wu playing the confident woman learning how to find her footing. Henry Golding does exceptionally well on his first ever feature film, playing the man who has found love outside of the world of the Crazy Rich Asians.
This is an excellent romantic comedy that is served on a golden platter. Jon M. Chu has delivered a wonderfully delicious story that deserve to be watched over and over again. If you are a fan of the romantic comedy genre, take the time with this gem of a movie.
Rachel Chu’s (Constance Wu) journey to meet her boyfriend Nick Young’s (Henry Golding) family could be a bit of a fish out of water tale. Rachel is the daughter of a Chinese single mother who immigrated to America. Being an economics professor at NYU, is pretty prestigious accomplishment and Rachel loves what she does. She has been seeing Nick for over a year. He has his best friend’s wedding in Singapore and suggests that Rachel comes along to meet his friends and family.
Nick is from a well off family, a subject that he had never mentioned before. The first thing that tips her off is the treatment that they receive on the plane. When Rachel finds out that his family is well off, it does not change their relationship. However, she still does not realize how extensive the family finances are and is definitely not aware of the social status of the Youngs.
Singapore in all of its crisp and elegant beauty is a character in itself. We are taken to the many sites on the island as it is shown to Rachel. From the moment the couple arrive, they are met at the airport by Colin Khoo (Chris Pang), Nick’s best friend the groom and Araminta Lee (Sonoya Mizuno) the bride. They are taken to one of the Hawker’s Centre full of stalls, each specializing in a handful of dishes, some with a Michelin Star. We see an incredible smorgasbord in a quick cut of food porn. Nothing in Rachel’s first taste of town indicates the opulence that is to come.
Rachel goes to see Piek Goh(Awkwafina), her roommate during college. The Goh family is “new wealth” and we see the gilded display throughout to the point of excess. We meet Piek’s parents , Neenah (Chieng Mun Koh) and Wye Mun (Ken Jeong, bringing his brand of weird, creepy and awkward as Piek’s dad). The Gohs welcome Rachel with such warmth and treats her like family. This is where she learns how affluent and respected the Young’s are in Singapore. Piek takes it upon herself to provide her best friend with a fabulous suit of armor and education in order to survive the introduction to the world of the Youngs.
Meeting the Youngs is comparable to being introduced to the Royal Family of Singapore and Rachel was not aware of the social graces that are expected in the circles of the crazy rich. You can see that she is not accustomed to the superabundance that she is witnesses and is a little overwhelmed in trying to adapt. As Nick introduces her to his mother Eleanor (Michelle Yeoh), Rachel immediately gleams that his mother does not like her. Thus begins the power play between them. Eleanor doesn’t think that Rachel is an appropriate candidate to be the future Mrs. Young and Rachel wants to be accepted as she is and now feels the need to prove that she is good enough for Nick.
The only member of Nick’s family that Rachel has met is Astrid Young Teo (Gemma Chan) his cousin. If Eleanor is the Queen, then Astrid is the princess. She doesn’t walk, she glides. The societal cognoscenti hold her in high esteem. The women want to have her style and the men want to have her. With all the grace and beauty, she reigns in the land of the crazy rich. Rachel liked her some much that she says Astrid is who she wants to be when she grows up. Those who think that her life golden, is unaware that she has her own problems.
We are introduced to the wedding party and the extensive lavishness of the super rich of Asia. It may seem ridiculous and an exaggeration, but the lifestyle of the crazy rich and Asian is based on reality. As Rachel carefully steps through the social landmines that have appeared, she becomes more confident in her own ability and recognizes the game and how to play it.
I thoroughly enjoyed this movie, I wanted to see it again to catch all the things that I did not soak in from the first viewing. The story has a great balance of comedy and drama with Ken Jeong and Awkwafina gifting us with hilarious one liners and Constance Wu playing the confident woman learning how to find her footing. Henry Golding does exceptionally well on his first ever feature film, playing the man who has found love outside of the world of the Crazy Rich Asians.
This is an excellent romantic comedy that is served on a golden platter. Jon M. Chu has delivered a wonderfully delicious story that deserve to be watched over and over again. If you are a fan of the romantic comedy genre, take the time with this gem of a movie.
Purple Phoenix Games (2266 KP) rated Houses of Knowledge in Tabletop Games
Mar 26, 2020 (Updated Mar 26, 2020)
Museums. You know, the places you go with your family for, “fun bonding and learning experiences.” I have always been a big fan of museums. Art, Science & History, Aquariums, all of them! I like to stop and read the plaques too, but many times I am rushed along because EVERYTHING has to be seen. But did you know that museum curation could be interesting and cutthroat? I did not. Not until I played Houses of Knowledge, that is.
Houses of Knowledge pits 2-4 players against each other as museum curators desperately trying to fill their museums with interesting rooms and curious artifacts. In fact, a curator can end the competition once they are able to display eight lovely pieces in their halls. Beware, however, as the competition is also trying to gather the best gallery and may even attempt to pilfer your displayed items!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, but the final components will be exactly the same as these shown, if the pending Kickstarter campaign is successful. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setting up a game of Houses of Knowledge is quite a feat, as different decks need to be assembled according to player count. Refer to the rules to setup each deck. Once the decks are prepared and starting cards dealt to each player, create the Items and Actions markets by revealing six cards from each deck and assigning cost discs in decending order from the draw decks. Furthest away from the two draw decks will be placed the deck of Room cards, with two visible and available for purchase. These rooms will receive the leftover 5-value cost disc. Set the monicash aside to be used as a central bank. Determine the starting player and you are ready to begin!
Luckily, the game furnishes the players with reference cards so that all players have access to all options they are afforded on their turns. The first thing that happens on a turn is collecting income. Each turn a player earns 3 monicash (MC) plus the amounts earned from Rooms in their tableau. From here a turn has several options: buying Items or Actions from the market to your hand, paying 2 MC to play a card from your hand to your tableau, selling two cards for 2 MC, and buying Room cards.
When a player buys an Item or Action card from the market the new card is taken in hand, paying the cost shown on the cost disc either above or below the card taken. To play a card from hand, the player pays 2 MC to the bank and places an Item onto a corresponding Room card, or plays an Action card either on their own tableau or against an opponent.
Play continues in this fashion until one player is displaying eight Items in their Rooms or the draw decks are depleted. The round finishes completely so all players have an equal amount of turns, and then points are tallied and summed to determine the greatest curator and winner of Houses of Knowledge!
Components. As I mentioned in my disclaimer, we were provided a copy of this game for this preview. All components we were provided are finalized, so everything you see pictured here is how it will be upon a successful Kickstarter campaign. That said, the components are fantastic! The cards are good quality, the cost discs are good cardboard chips, and the money is the faux-paper money we are starting to see in games nowadays – and thank heavens for that! No more cheap Monopoly money! Oh by the way, the art on this one is superb and very chic. I love it!
So the game looks and feels great, but does it play well? YES. This one is excellent! At first it feels too simple because it is relatively easy to collect Rooms and Items to fit on those Rooms, so you think, “Heck, I can get eight Items in like four rounds!” That is, until your opponents hit you with some of the Action cards they’ve been hoarding unseen by you. One “friend” maybe steals one of your Items because you neglected to assign Guards to it, or the “pal” just before you in initiative order rearranges the Item cards so that the ones you wanted are now much more expensive, thus throwing your carefully-planned tactics down the drain. Ooh, it’s great tension! My one gripe: I wish it was longer so that I could really stick it to my enem- uhh, friends.
If you are a fan of card games that pack more of a punch than it first seems, and games that keep you wanting more, whilst giving you a grand feeling of quirky opulence, then you should certainly check out Houses of Knowledge. We are happy to recommend this one. Go back it on Kickstarter when the campaign begins!
Houses of Knowledge pits 2-4 players against each other as museum curators desperately trying to fill their museums with interesting rooms and curious artifacts. In fact, a curator can end the competition once they are able to display eight lovely pieces in their halls. Beware, however, as the competition is also trying to gather the best gallery and may even attempt to pilfer your displayed items!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, but the final components will be exactly the same as these shown, if the pending Kickstarter campaign is successful. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setting up a game of Houses of Knowledge is quite a feat, as different decks need to be assembled according to player count. Refer to the rules to setup each deck. Once the decks are prepared and starting cards dealt to each player, create the Items and Actions markets by revealing six cards from each deck and assigning cost discs in decending order from the draw decks. Furthest away from the two draw decks will be placed the deck of Room cards, with two visible and available for purchase. These rooms will receive the leftover 5-value cost disc. Set the monicash aside to be used as a central bank. Determine the starting player and you are ready to begin!
Luckily, the game furnishes the players with reference cards so that all players have access to all options they are afforded on their turns. The first thing that happens on a turn is collecting income. Each turn a player earns 3 monicash (MC) plus the amounts earned from Rooms in their tableau. From here a turn has several options: buying Items or Actions from the market to your hand, paying 2 MC to play a card from your hand to your tableau, selling two cards for 2 MC, and buying Room cards.
When a player buys an Item or Action card from the market the new card is taken in hand, paying the cost shown on the cost disc either above or below the card taken. To play a card from hand, the player pays 2 MC to the bank and places an Item onto a corresponding Room card, or plays an Action card either on their own tableau or against an opponent.
Play continues in this fashion until one player is displaying eight Items in their Rooms or the draw decks are depleted. The round finishes completely so all players have an equal amount of turns, and then points are tallied and summed to determine the greatest curator and winner of Houses of Knowledge!
Components. As I mentioned in my disclaimer, we were provided a copy of this game for this preview. All components we were provided are finalized, so everything you see pictured here is how it will be upon a successful Kickstarter campaign. That said, the components are fantastic! The cards are good quality, the cost discs are good cardboard chips, and the money is the faux-paper money we are starting to see in games nowadays – and thank heavens for that! No more cheap Monopoly money! Oh by the way, the art on this one is superb and very chic. I love it!
So the game looks and feels great, but does it play well? YES. This one is excellent! At first it feels too simple because it is relatively easy to collect Rooms and Items to fit on those Rooms, so you think, “Heck, I can get eight Items in like four rounds!” That is, until your opponents hit you with some of the Action cards they’ve been hoarding unseen by you. One “friend” maybe steals one of your Items because you neglected to assign Guards to it, or the “pal” just before you in initiative order rearranges the Item cards so that the ones you wanted are now much more expensive, thus throwing your carefully-planned tactics down the drain. Ooh, it’s great tension! My one gripe: I wish it was longer so that I could really stick it to my enem- uhh, friends.
If you are a fan of card games that pack more of a punch than it first seems, and games that keep you wanting more, whilst giving you a grand feeling of quirky opulence, then you should certainly check out Houses of Knowledge. We are happy to recommend this one. Go back it on Kickstarter when the campaign begins!
Gareth von Kallenbach (980 KP) rated End of Watch (2012) in Movies
Aug 7, 2019
Director/Writer David Ayer (Street Kings, Training day) once again takes us into the world of the Los Angeles police department in the new movie End of Watch. Only this time rather than go in the corrupt police officer direction he has gone before, Ayer instead takes audiences on a honest and somewhat realistic emotionally charged ride along with two young and confident LAPD patrolmen.
While the story in this film is as simple as two cops over reaching their pay grades causing them to get on a drug cartels hit list. The film is more like an unrated extended episode of the TV series Cops, focusing on the everyday encounters of our heroes as they patrol south central LA. These encounters range from calls for lost children, domestic disturbance, and noise violations, albeit a bit exaggerated in these and several other incidents. Still the various types of encounters cause the film to feel like a true ride along into the lives of these LAPD cops. Additionally the use of the handheld “found footage” film style works surprisingly well at giving the movie that TV episodic style that makes the overall experience feel realistic. That being said, there are a few scenes where it is not clear who is holding the camera or where the shot is coming from, however these scenes are barely noticeable because of the excellent performances by our protagonists that keeps our interest on what they are saying and doing on screen rather than who is holding the camera.
Officer Bryan Taylor (Jake Gyllenhaal, Source Code) is our main protagonist of this movie. The ex-marine turned cop has to take an art elective in his pre-law studies and decides to take a documentary film class and take us on the inside of the LAPD. Gyllenhaal ‘s performance embodies Taylor as the good natured ambitious officer wanting more in his life of relationships and career. It would be easy for this character to be the traditional good cop in movies like this however given the found footage film style we instead find that Taylor, while good, can also be a complete “jerk” cop who is quick to anger and use brutish force when he deems necessary. This only helps solidify the rawness and reality of this film which pays a nod to the difficult nature of this job for real life police officers. Gyllenhaal gives yet another outstanding performance in his career causing us to grow attached to his character and respect him.
In addition Michel Pena (Crash) delivers a fantastic performance as Taylor’s partner and best friend Officer Mike Zavala. Pena embodies the other side to Gyllenhaal’s “jerk” cop by with his own good natured, simple man who is quick to become a bull when pushed. No more is this better shown in a scene where Zavala and a gang member get into a war of words and caused Zavala to drop his gun and badge and fight man to man to settle their dispute in the “street” way. Thus earning respect from that particular gang member.
Together Gyllenhaal and Pena share the screen wonderfully. Their relationship seems effortless and natural as if they were actually partners and best friends. You can tell they are having fun on set working together and it shows in their performance together as they really get a sense that they are more than partners and friends but are in fact, brothers. Their relationship and characters are only developed further as we watch Taylor pursue a deeper intellectual relationship with scientist Janet (Anna Kendrick, Up In The Air) and Zavala through the birth of his first born from wife Gabby (Natalie Martinez, Death Race). Kendrick and Martinez give believable performances as love interests to our heroes that show us a more human and softer side of these testosterone filled officers who will do whatever it takes to uphold the law. Throw in a strong supporting cast of other police officers led by Frank Grillo (Warrior) who plays the LAPD’s sergeant and you have a performance where we not only care about our heroes but we see the brotherhood of the police force in general.
One thing that I was not expecting from the film is the amount of moments where the audience literally laughed out loud. That is not to say that this is a comedy, in fact it is far from it. But the quick witted jokes and verbal jabs by our onscreen partners help alleviate some of the heavy emotional scenes of the movie. I felt that these characters used that good natured humor to keep themselves from going off of the deep end in handling all of the gruesome encounters they witness. These well placed laughs helped the audience deal with these gruesome scenes as well and helped strengthen our bond with these brothers.
All in all, this movie is a buddy cop film on steroids. While there is not much of a traditional story arch, this helps develop the realistic feel more like an unrated extended episode of Cops. That being said Gyllenhaal and Pena deliver a fantastic performance together. They have a real connection that makes you believe they have been partners for years and consider each other brothers. Add in a solid ensemble cast and the overall experience is worth the price of admission. However those who grow motion sick from found footage films may want to stay clear as there is a definite lack of steady cam
While the story in this film is as simple as two cops over reaching their pay grades causing them to get on a drug cartels hit list. The film is more like an unrated extended episode of the TV series Cops, focusing on the everyday encounters of our heroes as they patrol south central LA. These encounters range from calls for lost children, domestic disturbance, and noise violations, albeit a bit exaggerated in these and several other incidents. Still the various types of encounters cause the film to feel like a true ride along into the lives of these LAPD cops. Additionally the use of the handheld “found footage” film style works surprisingly well at giving the movie that TV episodic style that makes the overall experience feel realistic. That being said, there are a few scenes where it is not clear who is holding the camera or where the shot is coming from, however these scenes are barely noticeable because of the excellent performances by our protagonists that keeps our interest on what they are saying and doing on screen rather than who is holding the camera.
Officer Bryan Taylor (Jake Gyllenhaal, Source Code) is our main protagonist of this movie. The ex-marine turned cop has to take an art elective in his pre-law studies and decides to take a documentary film class and take us on the inside of the LAPD. Gyllenhaal ‘s performance embodies Taylor as the good natured ambitious officer wanting more in his life of relationships and career. It would be easy for this character to be the traditional good cop in movies like this however given the found footage film style we instead find that Taylor, while good, can also be a complete “jerk” cop who is quick to anger and use brutish force when he deems necessary. This only helps solidify the rawness and reality of this film which pays a nod to the difficult nature of this job for real life police officers. Gyllenhaal gives yet another outstanding performance in his career causing us to grow attached to his character and respect him.
In addition Michel Pena (Crash) delivers a fantastic performance as Taylor’s partner and best friend Officer Mike Zavala. Pena embodies the other side to Gyllenhaal’s “jerk” cop by with his own good natured, simple man who is quick to become a bull when pushed. No more is this better shown in a scene where Zavala and a gang member get into a war of words and caused Zavala to drop his gun and badge and fight man to man to settle their dispute in the “street” way. Thus earning respect from that particular gang member.
Together Gyllenhaal and Pena share the screen wonderfully. Their relationship seems effortless and natural as if they were actually partners and best friends. You can tell they are having fun on set working together and it shows in their performance together as they really get a sense that they are more than partners and friends but are in fact, brothers. Their relationship and characters are only developed further as we watch Taylor pursue a deeper intellectual relationship with scientist Janet (Anna Kendrick, Up In The Air) and Zavala through the birth of his first born from wife Gabby (Natalie Martinez, Death Race). Kendrick and Martinez give believable performances as love interests to our heroes that show us a more human and softer side of these testosterone filled officers who will do whatever it takes to uphold the law. Throw in a strong supporting cast of other police officers led by Frank Grillo (Warrior) who plays the LAPD’s sergeant and you have a performance where we not only care about our heroes but we see the brotherhood of the police force in general.
One thing that I was not expecting from the film is the amount of moments where the audience literally laughed out loud. That is not to say that this is a comedy, in fact it is far from it. But the quick witted jokes and verbal jabs by our onscreen partners help alleviate some of the heavy emotional scenes of the movie. I felt that these characters used that good natured humor to keep themselves from going off of the deep end in handling all of the gruesome encounters they witness. These well placed laughs helped the audience deal with these gruesome scenes as well and helped strengthen our bond with these brothers.
All in all, this movie is a buddy cop film on steroids. While there is not much of a traditional story arch, this helps develop the realistic feel more like an unrated extended episode of Cops. That being said Gyllenhaal and Pena deliver a fantastic performance together. They have a real connection that makes you believe they have been partners for years and consider each other brothers. Add in a solid ensemble cast and the overall experience is worth the price of admission. However those who grow motion sick from found footage films may want to stay clear as there is a definite lack of steady cam
Service-Oriented Architecture: Concepts, Technology, and Design
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"Service Oriented Architecture is a hot, but often misunderstood topic in IT today. Thomas...
Purple Phoenix Games (2266 KP) rated Wish You Were Here in Tabletop Games
Nov 3, 2020
I thought I was smart. I thought my wife was smarter. I thought that combined, we would have a great shot at figuring out anything thrown at us. Then The Enigma Emporium threw Wish You Were Here at us, and now we feel the American school system has failed us miserably. The level of defeat we feel is immense and can only hope to redeem ourselves during the next game.
Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.
DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T
To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).
Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.
Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?
Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.
The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.
All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.
Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.
DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T
To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).
Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.
Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?
Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.
The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.
All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies: BLAST OFF! in Tabletop Games
Mar 30, 2021
Yes, we have reviewed Tiny Epic Galaxies in the past. We loved it. It’s close to being a Golden Feather Award recipient. It has earned a spot on my Top 10 Games of All Time list. I cannot say enough great things about the game. But wait, a newer updated version has recently hit the scene. Is it just new art on the same game? Nope. Read on.
I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.
Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.
I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.
All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.
Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.
That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.
Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.
I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.
All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.
Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.
That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
Purple Phoenix Games (2266 KP) rated Shadow Hunters in Tabletop Games
Jul 24, 2021
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
Kirk Bage (1775 KP) rated BlacKkKlansman (2018) in Movies
Jan 22, 2021
I have had my issues with Spike Lee as a filmmaker over the years. It always seemed like his next film was the most “important” one, and that he didn’t make a film if it didn’t have something to say about race and the oppression of African Americans. Which in itself is not a problem, as long as that point isn’t laboured to the detriment of all other aspects of the film. My problem wasn’t the message, it was that a lot of the films were dull or just not that great.
I like Malcolm X to a point, but it is overlong and uneven. I think Do the Right Thing is a fine example of indie bravura, but also has faults. Of the rest, I really only rate 25th Hour and Inside Man, both of which are entertaining movies that move tentatively away from full on politics and therefore avoid the trap of being bombastic. In short, I’ve always wanted to like him as a director a lot more than I do.
The thing that drew me to BlacKkKlansman more than Lee, or the yet little known John David Washington, was the 100% dependable Adam Driver. I have yet to see a performance of his I didn’t like, and I’d heard that he was the standout of this film too, so it went on my list of must sees. And, yes, he is excellent, of course he is – there’s something about how easy and relaxed he can be within a character that is very rare. I’d suggest he is one of the very best male actors of that age group working today.
Now, obviously, it is entirely intentional that the two leads and eventual partners in the film are black and white… but the idea that this is a problem, or a thing at all, is not addressed as the only issue; in BlacKkKlansman it isn’t being black or white or anything else that defines you, it is what you do, what you say and what you stand for. And that idea is so crystal clear and well achieved that as an entertainment the film can then go anywhere it wants around that framework. Which it revels in doing.
It is both a good looking film and an exciting one; funny when it wants to be, smart all the time, and razor serious when it needs to be. A balancing act not to be sniffed at! And one that Lee has struggled with in the past. Here he nails the tone so well that it feels like his entire back catalogue was just a training exercise to get him to this point. I wouldn’t say it’s a masterpiece, but it is a damn fine work of art on many levels.
Washington as the focus of the tale, which also functions perfectly as an undercover cop movie of basic intent, i.e. infiltrate the bad guys and take them down, is perfectly cast and believable from minute one. His chemistry with the insanely gorgeous and talented Laura Harrier is a highlight, especially watching them dance and move with absolute cool in those 70s clothes and hairstyles. This movie has serious style that leaves you in no doubt that the black sub-culture is where it’s at, and the stupid bigoted klansmen are shown up as ridiculous as much as dangerous.
Every trope and icon of the Blacksploitation era is referenced and reclaimed as cool. Perhaps to a degree I am not aware of, as I’ve only seen one or two obvious examples in my time. We are given the tease to follow the notion that racism of this kind was a thing of the past, specifically related to the 70s and now it’s better in many ways. Before we are hit with the hammer blow of realisation at the very end of the film, where a juxtaposition of fantasy and horrific reality collide to magnificently shocking and depressing effect.
I felt after seeing it that I had been cleverly schooled. As in, I’m glad you enjoyed this, now go away and really think about it… and it worked, because I have tried to think about it more than I have before. And feel just that little bit more educated to a problem that is worldwide, but has never really felt directly part of my world.
Discussing anything related to the BLM movement in 2020 feels important and complicated in so many ways. It is an emotive subject that I’d feel I mostly want to avoid for fear of saying the wrong thing. Even though the basic idea of human rights and basic rights for all people has always been a no brainer; prejudice and hate crimes and fear are wrong, and we collectively must do whatever we can to educate ourselves and others not to make the mistakes of the past. Can a movie do that? No of course not, but it can open the door to dialogue that might not have happened otherwise.
Lee isn’t scared of what you think of this film, or any argument you may have against it. He knows his subject, and you feel that confidence in every scene. He doesn’t want to lecture you, or scream at you in despair, he wants to tell you an entertaining story that comes with a whole side discussion if you want it. Which is so much more powerful than any tactic he has tried before. And I think it works. I’d recommend anyone watch this, without hesitation.
I like Malcolm X to a point, but it is overlong and uneven. I think Do the Right Thing is a fine example of indie bravura, but also has faults. Of the rest, I really only rate 25th Hour and Inside Man, both of which are entertaining movies that move tentatively away from full on politics and therefore avoid the trap of being bombastic. In short, I’ve always wanted to like him as a director a lot more than I do.
The thing that drew me to BlacKkKlansman more than Lee, or the yet little known John David Washington, was the 100% dependable Adam Driver. I have yet to see a performance of his I didn’t like, and I’d heard that he was the standout of this film too, so it went on my list of must sees. And, yes, he is excellent, of course he is – there’s something about how easy and relaxed he can be within a character that is very rare. I’d suggest he is one of the very best male actors of that age group working today.
Now, obviously, it is entirely intentional that the two leads and eventual partners in the film are black and white… but the idea that this is a problem, or a thing at all, is not addressed as the only issue; in BlacKkKlansman it isn’t being black or white or anything else that defines you, it is what you do, what you say and what you stand for. And that idea is so crystal clear and well achieved that as an entertainment the film can then go anywhere it wants around that framework. Which it revels in doing.
It is both a good looking film and an exciting one; funny when it wants to be, smart all the time, and razor serious when it needs to be. A balancing act not to be sniffed at! And one that Lee has struggled with in the past. Here he nails the tone so well that it feels like his entire back catalogue was just a training exercise to get him to this point. I wouldn’t say it’s a masterpiece, but it is a damn fine work of art on many levels.
Washington as the focus of the tale, which also functions perfectly as an undercover cop movie of basic intent, i.e. infiltrate the bad guys and take them down, is perfectly cast and believable from minute one. His chemistry with the insanely gorgeous and talented Laura Harrier is a highlight, especially watching them dance and move with absolute cool in those 70s clothes and hairstyles. This movie has serious style that leaves you in no doubt that the black sub-culture is where it’s at, and the stupid bigoted klansmen are shown up as ridiculous as much as dangerous.
Every trope and icon of the Blacksploitation era is referenced and reclaimed as cool. Perhaps to a degree I am not aware of, as I’ve only seen one or two obvious examples in my time. We are given the tease to follow the notion that racism of this kind was a thing of the past, specifically related to the 70s and now it’s better in many ways. Before we are hit with the hammer blow of realisation at the very end of the film, where a juxtaposition of fantasy and horrific reality collide to magnificently shocking and depressing effect.
I felt after seeing it that I had been cleverly schooled. As in, I’m glad you enjoyed this, now go away and really think about it… and it worked, because I have tried to think about it more than I have before. And feel just that little bit more educated to a problem that is worldwide, but has never really felt directly part of my world.
Discussing anything related to the BLM movement in 2020 feels important and complicated in so many ways. It is an emotive subject that I’d feel I mostly want to avoid for fear of saying the wrong thing. Even though the basic idea of human rights and basic rights for all people has always been a no brainer; prejudice and hate crimes and fear are wrong, and we collectively must do whatever we can to educate ourselves and others not to make the mistakes of the past. Can a movie do that? No of course not, but it can open the door to dialogue that might not have happened otherwise.
Lee isn’t scared of what you think of this film, or any argument you may have against it. He knows his subject, and you feel that confidence in every scene. He doesn’t want to lecture you, or scream at you in despair, he wants to tell you an entertaining story that comes with a whole side discussion if you want it. Which is so much more powerful than any tactic he has tried before. And I think it works. I’d recommend anyone watch this, without hesitation.
Heather Cranmer (2721 KP) rated Pudge & Prejudice in Books
Jan 31, 2021
I'm not big on romance novels, but when I saw the cover and synopsis of Pudge & Prejudice by A.K. Pittman, I knew that this was one book I had to read. It just seemed so relatable. I'm so happy that I did get a chance to read this book because I have become totally smitten with it!
I thought the plot for Pudge & Prejudice was very well written. It's 1984, and fifteen year old Elyse (nicknamed "Pudge" by her older sister) and her family have just moved to Texas. It's a bit of a culture shock at first, but Elyse learns the ropes quickly. While her beautiful, older sister Jayne has no trouble fitting in at high school, Elyse's body issues complicate things especially when it comes to guys like Billy Fritz. Will Elyse ever be able to get over her looks or will the way she thinks of herself be her downfall?
The plot for Pudge & Prejudice is such a cute one, and it's one I can semi-relate too. (I never had a crush on any of the football players at my school, but I was a chubby teen like Elyse.) Pittman does an excellent job of making the small Texas town that Elyse lives in come to life. I could picture every sight, taste, and smell throughout the book. I just had to open my book, and I was instantly transported. The pacing for Pudge & Prejudice was spot on. I found myself not wanting to put this book down. It held my interest from the very first page. I loved the 1980's references, and I was glad that they weren't overdone like some other books. One thing that I did enjoy about Pudge & Prejudice is that the romance isn't all in your face. It's hard for me to describe, but although there was some romance, it wasn't what the whole book was about. I didn't spot any plot twists, but Pudge & Prejudice is such a fantastic book that it didn't need any plot twists. There was a minor cliffhanger at the end of the book which mentions the summer after Elyse's sophomore year. I'm hoping this will turn into a series because I would love to see what happened to Elyse and her sister Jayne that summer. (I was so sad when the book ended.) I will say that I did find some of the book a bit unrealistic as to who crushes on Elyse. I have never known something like that to happen. Maybe it happens to a small minority, but I never knew it to happen at any school I had ever known. However, this was such a sweet and fun read that I didn't mind. I liked seeing how the story would progress.
Kudos to A.K. Pittman for writing such fantastic well fleshed out characters! I think I knew someone like each character mentioned when I was in school. I could picture each character in Pudge & Prejudice as if they were someone I knew in real life. Elyse was the most relatable character for me. I was her in high school (minus the crush on a football player). I sympathized with her more than any other character I've ever came across in a book. Pittman's portrayal of an overweight teen struggling with self esteem issues was perfect. I loved how sweet Jayne, Elyse's older sister, was. I loved the relationship between between Jayne and Elyse. The way they looked out for each other was really sweet. Charlie was also a really nice guy, and it was interesting to read about his and Jayne's relationship especially when the problem of sports came up. Billy was an interesting character. He's the only one that I couldn't imagine knowing in real life. Perhaps they are unicorns at exist somewhere, but I had never known anyone like Billy when I was a teen (and even now). However, Billy was a complex and great character. I did enjoy reading about him. Lottie was well fleshed out, but she seemed a bit too snobby for my liking. She was way too blunt and what she said about her boyfriend really irked me. She treated her boyfriend horribly. If I was Elyse, I wouldn't have been friends with her for very long, but I understand how hard it was for Elyse to make friends. Unfortunately, I did know people like Lottie in my school. Lydia (Elyse's younger sister) was fun to read about as was Gage although I never really trusted Gage for some reason.
Trigger warnings for Pudge & Prejudice include minor kissing, a mention of sex, a mention of punching someone, cheating, and body issues.
All in all, Pudge & Prejudice is such a cute and fun read. It's got such a relatable plot and a cast full of characters that everyone can relate to. This is one book that I could definitely picture as a successful Netflix series. (I know I'd binge watch for sure!) I would definitely recommend Pudge & Prejudice by A.K. Pittman to everyone aged 13+ that are after a sweet and fun read. This is one book that will leave you smiling long after you've read it.
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(A special thank you to Lone Star Literary Life for providing me with a paperback copy of Pudge & Prejudice by A.K. Pittman in exchange for an honest and unbiased review.)
I thought the plot for Pudge & Prejudice was very well written. It's 1984, and fifteen year old Elyse (nicknamed "Pudge" by her older sister) and her family have just moved to Texas. It's a bit of a culture shock at first, but Elyse learns the ropes quickly. While her beautiful, older sister Jayne has no trouble fitting in at high school, Elyse's body issues complicate things especially when it comes to guys like Billy Fritz. Will Elyse ever be able to get over her looks or will the way she thinks of herself be her downfall?
The plot for Pudge & Prejudice is such a cute one, and it's one I can semi-relate too. (I never had a crush on any of the football players at my school, but I was a chubby teen like Elyse.) Pittman does an excellent job of making the small Texas town that Elyse lives in come to life. I could picture every sight, taste, and smell throughout the book. I just had to open my book, and I was instantly transported. The pacing for Pudge & Prejudice was spot on. I found myself not wanting to put this book down. It held my interest from the very first page. I loved the 1980's references, and I was glad that they weren't overdone like some other books. One thing that I did enjoy about Pudge & Prejudice is that the romance isn't all in your face. It's hard for me to describe, but although there was some romance, it wasn't what the whole book was about. I didn't spot any plot twists, but Pudge & Prejudice is such a fantastic book that it didn't need any plot twists. There was a minor cliffhanger at the end of the book which mentions the summer after Elyse's sophomore year. I'm hoping this will turn into a series because I would love to see what happened to Elyse and her sister Jayne that summer. (I was so sad when the book ended.) I will say that I did find some of the book a bit unrealistic as to who crushes on Elyse. I have never known something like that to happen. Maybe it happens to a small minority, but I never knew it to happen at any school I had ever known. However, this was such a sweet and fun read that I didn't mind. I liked seeing how the story would progress.
Kudos to A.K. Pittman for writing such fantastic well fleshed out characters! I think I knew someone like each character mentioned when I was in school. I could picture each character in Pudge & Prejudice as if they were someone I knew in real life. Elyse was the most relatable character for me. I was her in high school (minus the crush on a football player). I sympathized with her more than any other character I've ever came across in a book. Pittman's portrayal of an overweight teen struggling with self esteem issues was perfect. I loved how sweet Jayne, Elyse's older sister, was. I loved the relationship between between Jayne and Elyse. The way they looked out for each other was really sweet. Charlie was also a really nice guy, and it was interesting to read about his and Jayne's relationship especially when the problem of sports came up. Billy was an interesting character. He's the only one that I couldn't imagine knowing in real life. Perhaps they are unicorns at exist somewhere, but I had never known anyone like Billy when I was a teen (and even now). However, Billy was a complex and great character. I did enjoy reading about him. Lottie was well fleshed out, but she seemed a bit too snobby for my liking. She was way too blunt and what she said about her boyfriend really irked me. She treated her boyfriend horribly. If I was Elyse, I wouldn't have been friends with her for very long, but I understand how hard it was for Elyse to make friends. Unfortunately, I did know people like Lottie in my school. Lydia (Elyse's younger sister) was fun to read about as was Gage although I never really trusted Gage for some reason.
Trigger warnings for Pudge & Prejudice include minor kissing, a mention of sex, a mention of punching someone, cheating, and body issues.
All in all, Pudge & Prejudice is such a cute and fun read. It's got such a relatable plot and a cast full of characters that everyone can relate to. This is one book that I could definitely picture as a successful Netflix series. (I know I'd binge watch for sure!) I would definitely recommend Pudge & Prejudice by A.K. Pittman to everyone aged 13+ that are after a sweet and fun read. This is one book that will leave you smiling long after you've read it.
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(A special thank you to Lone Star Literary Life for providing me with a paperback copy of Pudge & Prejudice by A.K. Pittman in exchange for an honest and unbiased review.)