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Mad To Be Normal (2018)
Mad To Be Normal (2018)
2018 |
8
8.0 (1 Ratings)
Movie Rating
Mental Health in the 60s
I’ll admit, whenever I see David Tennant’s name on a cast list I get excited. As a long time fan, I’ve watched him play a variety of roles brilliantly. So when I was given the opportunity to review Mad To Be Normal and I learned what the plot was, how could I refuse? Set in the 60s, the film follows Scottish psychiatrist R.D. Laing and his unconventional approach to mental health treatment, causing controversy within the psychiatry field.

Although I don’t know much about Laing, Tennant really shone in the central role and delivered a truly captivating character who was riddled with his own underlying issues. He’s a tricky one because sometimes you really sympathise and agree with him, but other times he’s so utterly frustrating. The film showed us many different sides to him, and created a well-rounded exploration of the man in question. He’s compassionate but also terribly naive, and that’s a dangerous combination indeed. Tennant is joined by Elisabeth Moss, Michael Gambon and Gabriel Byrne which is an excellent line up.

One of the best things about this film is the characters, because everyone does such an amazing job of portraying complex characters with equally as complex relationships. Moss plays student Angie who quickly becomes a love interest of Laing’s, and joins him in his work. Much like Laing, she is also well-rounded and has good traits and bad ones, the latter resulting in rather turbulent moments throughout the film.

I especially enjoyed the way mental health was portrayed by characters, as you could tell they were struggling and trying so hard to deal with their illnesses. It was dealt with respectfully and honestly, whilst still showing the risks of untreated mental health conditions. Gabriel Byrne in particular stands out in his portrayal of Jim, going from someone friendly and sentimental to someone violent and dangerous very quickly. It would have been good to learn more about each character and their individual backgrounds for context’s sake, replacing the unnecessary scenes with this. Nevertheless, the insight into mental health in this era was fascinating, particularly scenes involving the inhumane treatment known as electroshock therapy. It shows we have come a long way since then, but we still have a long way to go.

The stellar performances are accompanied with some great set design, which I imagine would provide some welcome nostalgia for those familiar with the era. I loved Laing’s quirky style both in his interior design, behaviour and clothing choices, making him stand out even more. He’s flamboyant in every sense of the word, but not always for the right reasons. For his time, Laing was clearly very open minded, caring and in favour of self-expression, further conflicting with the beliefs of wider society. Although open mindedness is a good thing, his goes too far which ultimately would lead to his eventual downfall.

Robert Mullan has done a great job bringing this important figure to life on screen, putting together a cast that perfectly delivered this story. Whilst I would have liked more context around both the patients and Laing himself, the film still delivered a powerful message in its 1 hour 45 minute run time. It’s definitely worth a watch.

https://lucygoestohollywood.com/2018/08/04/mental-health-in-the-60s-mad-to-be-normal-review/
  
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Matthew Krueger (10051 KP) rated the Xbox One version of Layers of Fear in Video Games

Oct 26, 2019  
Layers of Fear
Layers of Fear
2016 | Action/Adventure
Psychological Paintings
Contains spoilers, click to show
Layers of Fear- is scary, horrorfying, spooky, creepy, terrorfying, psychologically thrilling and more.

In Layers of Fear, the player controls a psychologically disturbed painter who is trying to complete his magnum opus, as he navigates through a Victorian mansion, with disturbing secrets about the painter being discovered. The gameplay, presented in first person perspective, is heavily story driven and often revolves mostly around puzzle-solving and exploration, as the game intensifies after each level while jump scares occur often.

The game is divided into six chapters with various items for the player to find in order to complete his work. The game is heavily dimmed, and there are objects that uncover certain aspects of the painter's history. While completing the painting, there is a letter that is slowly pieced together, which shows the origin of his masterpiece, and objects which explain the secret of the painter through dialogue flashbacks.

Lets talk about the plot and the three different endings.

Set in the 1920s United States, the unnamed protagonist returns home from a court hearing. After briefly exploring his empty house, he goes to his workshop to start working on his "magnum opus". After he adds the first layer, he starts having hallucinations about his past encounters.

There are three different endings featured in the game, each depending on the player's actions during the course of the game.

Ending 1 - The endless loop ending shows that the artist was working on a portrait of his wife as the masterpiece. He seemingly succeeds in creating the painting, and steps back to admire it only to see the figure of his wife devolve into a mutilated figure that proceeds to taunt him. Horrified, he grabs the painting and hurls it into a room full of identical paintings, all of which begin to laugh. It is revealed that the painter spent years shut in his house working on the same picture multiple times trying to perfect it in a cycle of obsessive mental deterioration. If the player enters the room where the artist threw the painting into, it is revealed that all the portraits are well made and resemble the artist's wife, but he can only see them as a disfigured mess. Returning to the studio, he unveils a blank canvas and begins working on the next painting, further continuing his self-destructive cycle as the screen fades to black.

Ending 2- The family ending is much the same, but this time he puts his child in the painting too. He then realizes the horrible mistakes he has made, and that he can never bring them back, no matter how many times he tries. He goes to the room upstairs and burns all his previous paintings along with his finished work before laying down and dying in the fire.

Ending 3- The selfish ending ends with a portrait of himself as his final attempt. Being finally satisfied, he decides to hang it in the room upstairs. The next shot goes to his painting on a display at a museum among other famous Victorian artists.

Their is also dlc for this game called Inheritance, which also has a good ending, bad ending and the true ending. I havent played the DLC so i wont spoil it because i havent played it.

Anways Layers of Fear is a grear game and I can't not wait until I play the DLC and Layers of Fear 2.
  
Show all 4 comments.
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LeftSideCut (3776 KP) Oct 26, 2019

I recently played Among The Sleep as well. Loved that too!

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Matthew Krueger (10051 KP) Oct 26, 2019

I will check that game out.

Resident Evil 3 (Remake)
Resident Evil 3 (Remake)
2020 | Horror
Nemesis. Oh, Nemesis. (1 more)
An action focused plot works more for Jill's experience in Racoon City.
Unbelievably short campaign. (2 more)
Cut corners for both the narrative and Nemesis.
Feels like downloadable content for RE2.
Nemesis of their own making.
RE3 is an enigma. After last years remake for RE2, I think the bar was set very high for RE3 to be on par, if not even better due to the introduction of the ultimate weapon in Nemesis. And although the action is amped up significantly, the horror is still here in buckets. So, this is another Resident Evil classic, revamped from the ground up, a classic for the current generation, right?

No, not in the slightest.

RE3 feels rushed, as if Capcom listened to fans begging for their next slice of nostalgia, and wanted to capitalise on the success of RE2. While RE2 felt like a continuous flow of Leon/Claire's story, RE3 feels like segments, all separated within cutscenes. This is more evident when you keep flitting between Jill and Carlos, both of whom don't have as much charisma or emotional weight as Claire or Leon. The opening is a blast of adrenaline and bullets, all contained within the beautifully burning remains of Racoon City. There is just enough exploration, puzzles and zombies to keep you satisfied. That is until Nemesis enters the game. As soon as the indestructible behemoth appears for a second time, the cat and mouse chase begins. Reminiscent of Mr X but on steroids, he simply never lets up, constantly on your back, looking to kill Jill whatever it takes. It's utterly relentless, thrilling, heart-pounding. This section was everything I expected RE3 to be.

Then everything collapsed under sections of nothing more than point and shoot. I know, this is RE, but the fear feels drained from the experience. Nemesis himself becomes a background character, simply added to the story just for boss battles. His pursuit of Jill doesn't feel spontaneous, but scripted, exactly the opposite of Mr X. The realisation of how disappointed I felt towards RE3 was when I discovered sections of the game were simply reused from RE2. The creativity that went into RE2 was so meticulous, crafted and positioned for the players experience. When I entered the Police Station with Carlos, a mass onslaught of zombies gathered in one section, only meant for me to rain bullets upon them. And this is the issue with the entire experience. Its nothing more than a five hour storm of sections of shooting monsters.

I do hate this game though. RE3 is fun, and anything remotely like last years experience I will play and enjoy. The story of Jill's residency in Racoon City being turned upside down over the space of a few days is excellent, and the new sections are all well fleshed out and great to explore, especially Racoon City and the Hospital. Its extremely short, and for a full retail price I think its absolutely scandalous, but there's so much replay value here.

If I had to end the review here, I want to end it on a message solely centred at Capcom. Why, in the name of God did you focus your time on the multiplayer mode, Resistance, rather than properly making RE3 a full experience? The past tells you Resident Evil doesn't work well mixed with multiplayer. For as much fun I had within my four hours and thirty two minute playthrough, this game is nothing more than DLC for RE2. And that hurts.
  
    My New Roots

    My New Roots

    Food & Drink and Health & Fitness

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    Cook healthy and delicious food with these 120+ healthy recipes from Sarah Britton’s award-winning...

The Charm Offensive
The Charm Offensive
Alison Cochrun | 2021 | Humor & Comedy, LGBTQ+, Romance
9
9.0 (1 Ratings)
Book Rating
A delightful reality show romantic comedy
Dev Deshpande works on the set of Ever After, a reality dating show he's loved since he was a kid. He truly believes in the show's premise of happily ever after, even as his own six-year-relationship with Ryan, a co-worker, ends. Then the show casts Charles Winshaw, a handsome millionaire tech genius as their next prince. Charlie has only agreed to come on the show to fix his awkward image, which has made it impossible for him to get another job in tech. He's terrible in front of the cameras and even worse with the women he's supposed to woo. Dev is assigned as his handler, a last ditch attempt to save Ever After. As he works to get Charlie to open up, the two connect, and realize that their chemistry is far better than anything Charlie has with his potential love interests. But Ever After demands a fairy tale ending--what does that mean for Charlie and Dev?

"And maybe then Dev will forget that in his own life, happily ever afters are never guaranteed."

This is a truly lovely book, with a great romance filled with crackling tension combined with excellent points about mental illness and being loved unconditionally (or not, as the case may be). I fell head over heels in love with both Charlie and Dev--they are wonderful characters, whom you grow attached to easily.

Dev truly believes in the romance of the show when no one else does--including his ex, Ryan, and Charlie. Yet sweet Dev does not feel worthy of the love he so fervently believes in and can only offer up what he terms "Fun Dev," a light, easygoing version of his personality that does not reflect his true self. Meanwhile Charlie struggles with OCD and anxiety. He has never been in a serious relationship or given himself a true chance to explore whom he likes. The two feel so real and are so well-written: they just fly off the pages. I don't watch the Bachelor and other type shows, but if you do, I'm sure you'll love this book. Even if you don't though, there's so much to enjoy in the dynamics of the story and the examination of the pros and cons of reality shows--a look at how they treat women, racism, sexuality, and more.

"Then again, it turns out Charles Winshaw is no one's definition of a Prince Charming, no matter how much he might look the part."

Cochrun writes and describes anxiety so well and truly mental illness as a whole. It's treated seriously and given the respect it deserves. There is so much great representation in this book, include ace. And while it covers serious issues, at heart, this is a romance, and oh, it's so cute! There's so much steamy, sexual tension between Charlie and Dev. So many hot scenes, so much love and wondering and flirting... they are adorable together! This book made me smile and laugh and cry; it's so wonderful written and just bursting with goodness.

I do think Charlie probably could have gotten a new job in tech without going on a reality show, but oh well. Overall, this is such an excellent read. It's a wonderful blend of serious and fun and flirty and a great exploration into love and what happily ever after really means.