Matthew Krueger (10051 KP) rated the Xbox One version of Layers of Fear in Video Games
Oct 26, 2019
In Layers of Fear, the player controls a psychologically disturbed painter who is trying to complete his magnum opus, as he navigates through a Victorian mansion, with disturbing secrets about the painter being discovered. The gameplay, presented in first person perspective, is heavily story driven and often revolves mostly around puzzle-solving and exploration, as the game intensifies after each level while jump scares occur often.
The game is divided into six chapters with various items for the player to find in order to complete his work. The game is heavily dimmed, and there are objects that uncover certain aspects of the painter's history. While completing the painting, there is a letter that is slowly pieced together, which shows the origin of his masterpiece, and objects which explain the secret of the painter through dialogue flashbacks.
Lets talk about the plot and the three different endings.
Set in the 1920s United States, the unnamed protagonist returns home from a court hearing. After briefly exploring his empty house, he goes to his workshop to start working on his "magnum opus". After he adds the first layer, he starts having hallucinations about his past encounters.
There are three different endings featured in the game, each depending on the player's actions during the course of the game.
Ending 1 - The endless loop ending shows that the artist was working on a portrait of his wife as the masterpiece. He seemingly succeeds in creating the painting, and steps back to admire it only to see the figure of his wife devolve into a mutilated figure that proceeds to taunt him. Horrified, he grabs the painting and hurls it into a room full of identical paintings, all of which begin to laugh. It is revealed that the painter spent years shut in his house working on the same picture multiple times trying to perfect it in a cycle of obsessive mental deterioration. If the player enters the room where the artist threw the painting into, it is revealed that all the portraits are well made and resemble the artist's wife, but he can only see them as a disfigured mess. Returning to the studio, he unveils a blank canvas and begins working on the next painting, further continuing his self-destructive cycle as the screen fades to black.
Ending 2- The family ending is much the same, but this time he puts his child in the painting too. He then realizes the horrible mistakes he has made, and that he can never bring them back, no matter how many times he tries. He goes to the room upstairs and burns all his previous paintings along with his finished work before laying down and dying in the fire.
Ending 3- The selfish ending ends with a portrait of himself as his final attempt. Being finally satisfied, he decides to hang it in the room upstairs. The next shot goes to his painting on a display at a museum among other famous Victorian artists.
Their is also dlc for this game called Inheritance, which also has a good ending, bad ending and the true ending. I havent played the DLC so i wont spoil it because i havent played it.
Anways Layers of Fear is a grear game and I can't not wait until I play the DLC and Layers of Fear 2.
KalJ95 (25 KP) rated Resident Evil 3 (Remake) in Video Games
Apr 10, 2020
No, not in the slightest.
RE3 feels rushed, as if Capcom listened to fans begging for their next slice of nostalgia, and wanted to capitalise on the success of RE2. While RE2 felt like a continuous flow of Leon/Claire's story, RE3 feels like segments, all separated within cutscenes. This is more evident when you keep flitting between Jill and Carlos, both of whom don't have as much charisma or emotional weight as Claire or Leon. The opening is a blast of adrenaline and bullets, all contained within the beautifully burning remains of Racoon City. There is just enough exploration, puzzles and zombies to keep you satisfied. That is until Nemesis enters the game. As soon as the indestructible behemoth appears for a second time, the cat and mouse chase begins. Reminiscent of Mr X but on steroids, he simply never lets up, constantly on your back, looking to kill Jill whatever it takes. It's utterly relentless, thrilling, heart-pounding. This section was everything I expected RE3 to be.
Then everything collapsed under sections of nothing more than point and shoot. I know, this is RE, but the fear feels drained from the experience. Nemesis himself becomes a background character, simply added to the story just for boss battles. His pursuit of Jill doesn't feel spontaneous, but scripted, exactly the opposite of Mr X. The realisation of how disappointed I felt towards RE3 was when I discovered sections of the game were simply reused from RE2. The creativity that went into RE2 was so meticulous, crafted and positioned for the players experience. When I entered the Police Station with Carlos, a mass onslaught of zombies gathered in one section, only meant for me to rain bullets upon them. And this is the issue with the entire experience. Its nothing more than a five hour storm of sections of shooting monsters.
I do hate this game though. RE3 is fun, and anything remotely like last years experience I will play and enjoy. The story of Jill's residency in Racoon City being turned upside down over the space of a few days is excellent, and the new sections are all well fleshed out and great to explore, especially Racoon City and the Hospital. Its extremely short, and for a full retail price I think its absolutely scandalous, but there's so much replay value here.
If I had to end the review here, I want to end it on a message solely centred at Capcom. Why, in the name of God did you focus your time on the multiplayer mode, Resistance, rather than properly making RE3 a full experience? The past tells you Resident Evil doesn't work well mixed with multiplayer. For as much fun I had within my four hours and thirty two minute playthrough, this game is nothing more than DLC for RE2. And that hurts.
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Kristy H (1252 KP) rated The Charm Offensive in Books
Sep 2, 2021
"And maybe then Dev will forget that in his own life, happily ever afters are never guaranteed."
This is a truly lovely book, with a great romance filled with crackling tension combined with excellent points about mental illness and being loved unconditionally (or not, as the case may be). I fell head over heels in love with both Charlie and Dev--they are wonderful characters, whom you grow attached to easily.
Dev truly believes in the romance of the show when no one else does--including his ex, Ryan, and Charlie. Yet sweet Dev does not feel worthy of the love he so fervently believes in and can only offer up what he terms "Fun Dev," a light, easygoing version of his personality that does not reflect his true self. Meanwhile Charlie struggles with OCD and anxiety. He has never been in a serious relationship or given himself a true chance to explore whom he likes. The two feel so real and are so well-written: they just fly off the pages. I don't watch the Bachelor and other type shows, but if you do, I'm sure you'll love this book. Even if you don't though, there's so much to enjoy in the dynamics of the story and the examination of the pros and cons of reality shows--a look at how they treat women, racism, sexuality, and more.
"Then again, it turns out Charles Winshaw is no one's definition of a Prince Charming, no matter how much he might look the part."
Cochrun writes and describes anxiety so well and truly mental illness as a whole. It's treated seriously and given the respect it deserves. There is so much great representation in this book, include ace. And while it covers serious issues, at heart, this is a romance, and oh, it's so cute! There's so much steamy, sexual tension between Charlie and Dev. So many hot scenes, so much love and wondering and flirting... they are adorable together! This book made me smile and laugh and cry; it's so wonderful written and just bursting with goodness.
I do think Charlie probably could have gotten a new job in tech without going on a reality show, but oh well. Overall, this is such an excellent read. It's a wonderful blend of serious and fun and flirty and a great exploration into love and what happily ever after really means.
DaveySmithy (107 KP) rated Fight Club (1999) in Movies
Dec 3, 2024
The story is told through the eyes of the unnamed narrator (Norton), a white-collar worker trapped in a monotonous life. Crippled by insomnia and a desperate longing for purpose, his mundane existence takes a dramatic turn when he crosses paths with Tyler Durden (Pitt), a magnetic, anarchic soap maker. Together, they form the titular fight club—a raw, underground outlet for men to vent their frustrations by literally beating them out of each other. What begins as an unconventional form of therapy soon spirals into a chaotic and dangerous movement, leading the narrator down a path of self-destruction and shocking revelations.
Edward Norton delivers a career-best performance as the narrator, capturing the character’s descent into madness with unnerving precision. His dry wit and self-deprecating humor make him relatable, even as his actions become increasingly unhinged. But it’s Brad Pitt who truly steals the show as Tyler Durden. Charismatic, unpredictable, and dripping with swagger, Pitt embodies the fantasy of rebellion and freedom that so many viewers secretly crave. Together, the two actors create a mesmerizing dynamic, with Tyler representing everything the narrator wants to be—and fears he might become.
Helena Bonham Carter rounds out the core cast as Marla Singer, a nihilistic wildcard who both disrupts and grounds the narrator’s chaotic journey. Her chemistry with Norton is as compelling as it is unconventional, adding a layer of emotional complexity to an otherwise hyper-masculine narrative.
What sets Fight Club apart is its fearless critique of modern society. It skewers consumerism, masculinity, and the emptiness of the so-called “American Dream,” forcing viewers to confront uncomfortable truths about their own lives. Fincher’s direction is sharp and unrelenting, with the film’s gritty visual style perfectly complementing its nihilistic tone. The innovative use of CGI, fourth-wall-breaking moments, and hauntingly effective cinematography by Jeff Cronenweth keep the audience on edge, unsure of what to expect next.
Yet, Fight Club is not without flaws. Its provocative themes can feel overly blunt at times, and some viewers might find its violent and anarchistic undertones alienating. Additionally, while the infamous plot twist is masterfully executed, it risks overshadowing the film’s deeper messages upon rewatch.
The soundtrack, anchored by The Dust Brothers’ industrial score and the unforgettable use of The Pixies’ “Where Is My Mind?” in the climax, elevates the film to iconic status. These elements, combined with razor-sharp dialogue and endlessly quotable lines, solidify Fight Club as a masterpiece of late-90s cinema.
While it may not be for everyone, Fight Club is a bold, daring, and unforgettable experience that challenges societal norms and forces introspection. It’s an audacious 9/10 film—flawed but brilliant, much like the chaos it portrays.




LeftSideCut (3776 KP) Oct 26, 2019
Matthew Krueger (10051 KP) Oct 26, 2019