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Barnyard Roundup
Barnyard Roundup
2016 | Bluff, Party Game
I live in Illinois. I can see cornfields from my house. I do not live on a farm, but have visited farms in the past. There is more to Illinois than Chicago and corn. That all said, farming games tickle me so much and I just enjoy playing them. So imagine my interest level when you combine a publisher known for excellent productions, the designer from said publisher, a member of an art studio in my top three favorite board game artists (Kwanchai and The Mico for the others), and a theme that I already enjoy. This is going to be great! Right?

Barnyard Roundup is a silly game of bluffing and hand management set on a farm. In it players are farmhands trying to help Farmer Brown sell the most animals at market. They do this by bluffing their hands in trade deals with other farmhands, thus making no friends in the process. The player with the most points at the end of the game, when all cards from the draw deck have been drawn, will be the winner!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the five Animal Bonus cards in a line with the Set Bonus cards nearby. Shuffle the large deck of animal cards and deal out cards according to the rulebook per the number of players in the game. The Burglar and Excuse Me tokens are sorted and dealt out with the remainders face-down near the other cards. Remove eight cards from the draw deck and decide who will be the start player. The game may now begin!
Barnyard Roundup turns are quite simple: take two or three actions and end the turn. The first action is mandatory and it is Passing Cards to another player. Choose anywhere from one to six cards, place them face-down on the table in front of the player with whom to be traded, and announce the number and type of cards to be traded. For example, a player may say, “This is four chickens.” The targeted player now must decide whether that group actually IS a group of four chickens or if they believe the trader (not traitor) is bluffing. If so the targeted player may say, “That is NOT four chickens.” Once the agree/disagree statement has been made the cards are flipped over to see which player will be adding the cards to their pens. If the targeted player guessed correctly then they will received all the animal cards that were passed to them. That is, unless the cards were actually CROWS. Crows are worth -5 VP at the end of the game (see the photo below) and will be taken into the pen of the defeated player in the trade. In addition to crows (bad) the game includes Copy Cats (good) which can be wild cards to be placed with other animals and they copy the animal in their group. When the trade is resolved the active player may choose to perform the next step, but it is not mandatory.

Players must note that any time a player gains crows that would extend their collection of crows to any multiple of 3 that player must then draw another Action Token (Burglar, Excuse Me, Scarecrow) from the supply. If a Scarecrow is drawn it is immediately revealed and three crows are discarded from that player’s collection. The Excuse Me token may be used during a trade, but before cards are revealed, by a player not involved in the trade. When they announce, “Excuse Me,” they immediately take the place of the targeted player and will decide whether the trade is correct as announced or is a bluff.

Should they wish, the active player may now Play a Burglar Token from their collection in order to target another player and ask for all of their animals of a specific type – “I wish to procure all of your cows” That player must then immediately hand over all their cows, or else may tell the active player to Go Fish. Okay, that last part isn’t in the rules, but I started doing it and it stuck for me.

The third and final step of a turn is simply to Draw Cards and End Your Turn. Draw cards back up to the hand limit of 5 or 6 and end the turn. Play then passes to the next player.


Play continues in this fashion until the last card has been drawn. The game ends immediately and players tally their points per the rulebook to arrive at an ultimate winner!
Components. This game is a bunch of cards and some tokens in a double-wide+ tuckbox. I love the art, and that makes sense as it is illustrated by Lina Cossette, half of Mr. Cuddington. If you don’t know about Mr. Cuddington, please check out their website. The cards are good quality, as are the tokens. But that box. Now, it LOOKS great, and is a fine size. But a tuckbox? I would have preferred a lidded box, or even one of those with the magnetic fold-out lids. But it’s a tuckbox and the opening flap dented upon its first opening. Oy. I could give a chef’s kiss to everything else though.

Now, there’s a reason why I rated this game a 4 and my wife a 6: she beats me every single time we play and I just cannot find the strategy to take her down. Am I just horrible at bluffing games? Does she just dominate me at ALL games? I’m not sure, but this one certainly highlights the fact that she’s just better than me. I can still hear her haunting and taunting me with, “OH MY GOSH I LOVE THIS GAME! I’M SOOOOO GOOD AT IT!” Meanwhile I am sitting pretty with a whole flock of crows laughing at me like I am the Scarecrow from Wizard of Oz. Perhaps I am truly brainless as well.

That said, the game is enjoyable. I do like to play bluffing games, but I’m the poor soul who would rather play straight than do ANY sort of bluffing at all. Except when I have lulled my prey into trusting my every declaration. Then pull out the big guns and laugh my way to the bank. Well, I tried that several times and no dice. But I do enjoy playing, and I do keep coming back for more torture. And if that isn’t a sign of a good game, then what is?

All in all the game is quick, light on rules, and features wonderful art style. This is the game I will probably use to introduce my children (or new gamers) to bluffing games as the theme is easily digestible and when you get stuck with the negative points you don’t feel super bad about it. It is easy to pronounce that Purple Phoenix Games gives this one a squawkin’-good 10 / 12. If you are looking for a light introductory game to teach bluffing or to hit that sweet-spot, then I recommend you check out Barnyard Roundup from Druid City Games. I ain’t a-bluffin’ ya.
  
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Nirvana (Nirvana #1)
4
5.0 (2 Ratings)
Book Rating
I received an advanced readers copy of this book from NetGalley in exchange for an honest review.

To start off, the cover of this book is beautiful, it’s so inviting and definitely would catch my eye in store or even on-line. This book is a Young Adult dystopian novel.

Extinction is the world as never seen before. It first started when the bees disappeared, without the aid of the bees for pollination, the crops and animals started to die. With windstorms and drought, earth is a desert where no one can exist.

Hexagon is the newly reformed government that provide people with their basic needs, living in bunkers and working for pittance, apart from the rich. The rich get to live in the ‘bubble’, which is where they still have pretty much the same lifestyle. They also run what is called ‘The Farm’ which is where they are growing their own crops and have siphoned off their own water reserve for crops and the bubble. Hexagon also monitors everybody, with camera’s, surveilance and bugs set everywhere, nothing gets past them.

Nirvana is a virtual reality, where the population can pay half of their wages for 15 minutes in the holographic world, they are able to choose certain situations such as earth, the moon, space whatever they want really, however this is all monitored by Hexagon.

Kenders is a 17-year-old animal activist and also a lead singer for a band named Sixty Sextet, before extinction she was singing lyrics about liberation, however nowadays she is working in Nirvana as ‘help support’ for Hexagon. Andrew her long-term boyfriend has gone missing, it’s a journey of Kenders trying to find out what really happened and whats going on and who she can really trust.

Andrew is a holographic/virtual reality designer, with a high-profile job for Hexagon, however he’s not really happy with how things are panning out. Then all of a sudden he goes missing, assumed dead. He starts contact with Kenders through Nirvana giving her clues.

There were a few things that let this book down for me, there was not much world building, it could have been more fleshed out and could have got a real feel for the world. The characters were bland they didn’t really have any characteristics. The romance was just blah! It was an easy read and a short novel of 186 pages. There were things that were not properly explained and then parts which just had a quick explanation and then it was moving on again. It was very plot driven. There was a bit near the ending which was a bit cheesy and made me cringe a little(this might only be me though).

The ending was left on a bit of a cliffhanger, however I wasn’t really left wanting more. It was just a Meh ending. I just feel like the next book is just going to be the same all over again.

If you are a fan of dystopian, romance with a bit of a love triangle going on, this might be the book for you.

Overall I rated this book 2.5 out of 5 stars
  
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Irresistible (2020)
Irresistible (2020)
2020 | Comedy, Drama
8
8.0 (1 Ratings)
Movie Rating
Jon Stewart has been fairly quiet since his retirement from The Daily Show. In a recent interview with Howard Stern he talked about being content on a farm for rescued animals and enjoying more time with his family. He also sent to that he would be doing projects that interested him. In “Irresistible” Stewart working as both Writer and Director has crafted a funny, informative, and expansive look at the political process.


Steve Carell stars as Gary Zimmer; a senior advisor to the Clinton’s who is still smarting over the recent election particularly his insistence that the “Rust Belt” was firmly in their hands and therefore opted not to devote a significant amount of time campaigning there which in turn was a key reason for their defeat.

An online video from a small farming community in Wisconsin catches Gary’s eye as it shows a former Marine farmer named Jack Hastings (Chris Cooper) challenging the local mayor at a town hall over immigration related issues and other hot topics.

Convinced that he can bring Jack over to the Democratic Party and use him as a starting point to restore the party in Wisconsin; Gary heads to the small town to make his pitch.
He quickly finds himself out of his element as the small-town community with friendly townsfolk to watch out for one another is very different than what he is used to. Gary eventually convinces Jack to run for Mayor and his involvement soon attracts the big money from the opposing side that seem to be rattled by what appears to be an insignificant small-town campaign.

Gary soon realizes that his nemesis Faith (Rose Byrne) who is his opposite for the Republican Party.

Gary and Faith have a clear history with one another and there is clearly plenty of animosity between them as each one is determined to succeed and broke their success in the face of the other.

As the campaign unfolds viewers are given a very direct look at how the political machine works from polling, demographics, special interests, fund raising, campaigning, muckraking, and using the media.

While this is often presented in a humorous way; Stewart uses a lot of simple but direct approaches to the various topics as he did on The Daily Show as a basis for further discussion.

The film takes some unexpected twists as it unfolds and the conclusion helps underscore that all parties involved often have an angle that they’re trying to work. One of the biggest messages that I took from the film was that the amount of money poured into campaigns has become more about one side beating the other rather than addressing the issues and putting the best possible people forward to represent the population.

Stewart handles the very complicated topics of the film through humor but above all used generally likable characters on all sides. Nobody was truly evil and you could clearly see much of their motivations.

The closing credits contains an interview with a political expert who discusses Superpacs and their lack of oversight and how people with ulterior motives can generate large amounts of money by manipulating the system completely within the law.
From a strong cast and entertaining story. Stewart has crafted a very solid and enjoyable film that will make you think.
  
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