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Purple Phoenix Games (2266 KP) rated Boba Boss in Tabletop Games

Nov 21, 2019 (Updated Nov 21, 2019)  
Boba Boss
Boba Boss
2020 | Action
If you are a fan of Purple Phoenix Games then you probably know of our love affair with Happy Salmon. It’s an excellent dexterity card game and it just works in so many different situations. So when I saw the promo video for Boba Boss (linked below) I thought that we might have a contender on our hands. Was I right?

Boba Boss is a quick-playing modular action/dexterity card game of filling your orders for demanding customers of your delicious boba tea. You appease them by filling their order cups with brew, but your opponents are also trying to fill their cups as quickly as possible. Are you able to complete your orders before your competitors?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup, you will need to decide which modules of the game you wish to incorporate. The game comes ready to play out of the box for an easier first game. I suggest you play this way to get familiar with how the game plays before you start adding in different modules. Or don’t. I’m not your mother.

Once the game is setup your objective is this: fill all your cups. You do this by frantically flipping cards from your deck hoping to get Straw cards. One straw will fill one cup. Two straws will fill two cups. Play needs to be brisk because the other players are flipping over cards as well and some of them will instruct the player to unflip (re-flip? Probably the same thing…) your readied tea card. This means that you must hope to flip over more straw cards to fill your cups.

There are three ways to play Boba Boss and they all have to do with the spill cards. These are cards that will have text on them in different colors. The three modes of play are identified by using three aspects of the spill cards: splatter color, text color, text text. So a spill card could have a red background (splatter color). If the round is played using splatter color and you flip over one with a red splatter color, you may unflip a readied red cup. The next round you may choose to play these cards with the text color. Each card will also have bubble text in different colors. So maybe that same red splatter card will have green text, so you would unflip a readied green tea card. And the final mode is text text. This means that same card may have the text in green but the word actually spells out “purple,” in which case you will unflip a purple player’s readied tea card. Play continues in this fashion until someone yells, “BOBA!” indicating they have two or less cups to fill. Once a player has filled all their cups they must yell, “BOBA BOSS!” And then they are crowned the victor.

This is just the base base game. Like I said, this game is modular in that you can add different dimensions of difficulty to it to have just a ridiculously confusing and frenzied play experience. One such module will add “optional flavors” to your game to increase the chaos and replayability. One example is shown below – “Karatea” (karate). When you draw and play Karatea you are to kick (flick) another player’s tea cup card where they will need to reset it to continue play. This just increases the time needed for the kicked player to win and just causes mayhem in the process. These extra flavor cards were provided to us but we just could not get all of them into play. The “Royaltea” and “Tea Rex” cards are favorites of ours.

Components. Again, we were provided with a prototype version of this game, so components may end up being very different from what we played with. This game is a box of a ton of cards. Thankfully the cards provided were glossy because they are handled A LOT. The glossy protection will help with survival of the game while being obsessively played. We appreciate that. The art is great on the cards, and the colors are fabulous. No issues with components from us, even in this prototype version.

As if we didn’t already have enough stress in our lives, along comes Boba Boss and makes us sweat in the first 60 seconds. This game is such an adrenaline rush as you are trying to fill customer orders for boba tea. Playing with three different game modes and tons of different cards to be added in modular fashion makes for an excellent balance of chaos and brain adaptation that you just don’t get anywhere else. Honestly, as you can see from our preview, we had so much fun playing that we didn’t have time to take photos of much of the game, but we hope in adding our photo along with a graphic and video from the publisher that you will forgive us. We are very excited to watch this Kickstarter campaign and hopefully our readers will give it a chance. It fills a unique niche and earns a place next to our beloved Happy Salmon. High praise for a great game.
  
Dodos Riding Dinos
Dodos Riding Dinos
2020 | Racing
Ahh dinosaurs. One of my favorite themes! What’s this? Dodos on top of dinosaurs? And they seem to be running away from something? Well now I’m just intrigued. Oh, they’re running from THE meteor and you are trying to sabotage your opponents so they get destroyed first, and this is a race to see who is destroyed last? Ok I’m in.

Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!

Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.

That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.

Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.

Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.

Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.

It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.

So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.
  
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Phillip McSween (751 KP) rated The Avengers (2012) in Movies

Mar 9, 2019 (Updated Jun 20, 2019)  
The Avengers (2012)
The Avengers (2012)
2012 | Action, Sci-Fi
A Blast
I remember the trepidation of going to see Marvel’s The Avengers. Could they really pull a team-up like this off? Could the whole really be a sum of some awesome parts? I wasn’t sure. That trepidation turned into utter lack of interest. X-Men: The Last Stand left a bad taste in my mouth, but the Avengers crew was regaining my interest in the superhero world movie by movie. Good thing I gave the movie a chance because I ended up having the time of my life.

In Marvel’s The Avengers, Earth’s mightiest heroes take on the evil Loki who is hell-bent on world domination.

Acting: 10

Beginning: 10

Characters: 10
The gang’s all here and what a gang. I appreciate that each of these superheroes are battling their own inner demons which affects how their characters interact with the other heroes. it’s what makes them a good team. They come to understand each other’s dysfunctions and deal with it. This is the first movie where you start to see the team use their strengths in tandem and work together as a team. Their initial lack of chemistry is hilarious to watch as they are forced into a unit.

Cinematography/Visuals: 10

Conflict: 10

Genre: 10
Bringing all these characters on the big screen at once was a monumental accomplishment. It was a risk that paid off. A damn good movie was made here and deserves a ton of credit for setting a standard in the way superhero movies should be done.

Memorability: 10

Pace: 10

Plot: 10
The story weaves together the backstories of the other characters in seamless fashion. While there aren’t many twists and turns to throw you off or keep you guessing, I would also argue that twists weren’t necessary for a film like this. Tell the story you need to tell and if we can see some awesome superpowered battles along the way, great! Job well done here.

Resolution: 10
Solid ending capped off with some fun end-credit scenes that pave the way for films to come. The entire movie is meant to entertain and I was happy that they finished strong. It’s a capper that leaves you wanting to see these guys team up again.

Overall: 100
Seven years later and the Marvel Cinematic Universe is still going as strong as ever. I’m going to see Captain Marvel tomorrow, a film that wouldn’t even be possible without the success of The Avengers and other lesser-known properties like Guardians of the Galaxy. Seven years later and this movie still never ceases to excite me and make me laugh at the same time.
  
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TheBookMother (105 KP) rated Christine in Books

May 26, 2019  
Christine
Christine
Stephen King | 1983 | Horror, Science Fiction/Fantasy
6
8.0 (40 Ratings)
Book Rating
Sets the scene of 50s and 80s America well. Creative use of music lyrics. Supernatural thriller typical of King. (0 more)
Felt abit stagnant in places Bit of a slow burner (0 more)
Think classic slasher come Top Gear.
Contains spoilers, click to show
Like alot of my recent reads I picked up a very well loved copy from a supermarket fundraising bookcase.
Now, I do feel quite conflicted in critiquing the master that is Stephen King especially as it's not all positive. It's probably the same feeling if you kicked your Nan or when you've hidden your son's favourite toy that drives you crazy and watch him scour the house for it for days on end.
It started off in true King fashion. I've read a few of his repertoire including the classics. I have come to recognise his tone and the way he sets the scene.
We begin by meeting Dennis who is recalling past events which include his friend Arnie and his obsession with his new car Christine. We soon find out Christine is a bit more than your average first car and anyone who seems to cross Arnie will feel her very gory and murderous wrath. We learn that her previous owner LeBay begins to possess Arnie. Dennis sets out to try and save his friend from the evil clutch(es) (I had to sorry!) of Christine and stop her once and for all.
Tense, descriptive with an air of paranormal/ supernatural you generally know what you're getting with King and you know there will tend to be a twist or scare along the way.
However, I did find this abit of a slow burner and not what expected it to be.
I think it could be because this is 20+ years old and I am probably desensitised by slashers it did feel quite cliché in places.
I did at times feel slightly confused as we were introduced to Christine the possessed car but then we learn it's all to do with Lebay taking over and even ageing Arnie. It did remind me abit of Ghost Rider.
I enjoyed the music lyrics at the beginning of each chapter and throughout as it really did help set scene and help with showing the difference between Arnie and Lebay's ages.
I have to admit I was distracted alot and do put it down frequently but I did pick up and finish it eventually.
I normally finish a book in 2-3 days (children, work and life permitting!) But this took a while longer. Perhaps, as I felt it was a tad stagnant in places.
It was never the less an okay read, it's a good slasher come supernatural story but one I did think I would have enjoyed alot more.
  
Valeria: Card Kingdoms
Valeria: Card Kingdoms
2016 | Card Game, Dice Game, Fantasy
Imagine yourself a Duke/Duchess. You have land that needs to be developed. You have paltry starting resources and access to a Farmer to produce goods and a Knight to protect them. You need to build the greatest Dukedom/Duchy to prosper for generations and fend off the impending monster attack. In typical RPG fashion I ask you, “What. Do. You. Do?”

DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T

Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.

Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.

Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.

Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.

https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/
  
Up (2009)
Up (2009)
2009 | Action, Animation, Comedy
Pixar Does it Again
Up is one of those films that sticks with you long after the credits are done rolling. It hits you on a number of different levels, bordering close to perfection. I don't think I've seen a film that manages to switch from hurt to hilarious in such an effortless fashion.

In the beginning you meet Ellie, a cute little girl full of adventure. Her energy and excitement bleed off the screen and you can't help but smile at her. She's perfect for Carl, an innocent kid who barely says more than a few words. Their imaginative adventures get you into the story immediately. It's a relationship that makes the first ten minutes that much harder to watch. There are moments in the film that never lose impact which is testament to the film's power to stand the test of time.

For a child's film, there are a lot of layers that really make the film special. It isn't long before we get to meet Russell, an innocent boyscout turned star of the movie. He's just trying to earn another badge by helping the elderly. Underneath this unassuming kid is hurt from all the painful things happening in his life. Each character has their own respective backstory that makes them relatable and lovable.

There's good ole Doug the runt of a talking dog pack who can't seem to do right even when he tries his best. He's an outcast amongst the other dogs while still harboring those wonderful dogs traits that humans can't help but love. And how can you not love the colorful snipe Kevin whose only goal is to take care of her kids (yes, HER name is Kevin)? All of these characters are worthy of their own standalone film which is why bringing them all together for one story makes the film spectacular.

At the core of the story is the odd couple relationship between Kevin and Russell. Young and old meet and it couldn't be funnier to see the two try and operate together. As they try and understand each other, they form an unlikely bond, a closeness that was lost from both of their lives. At the risk of sounding like a teenager, it will give you all the feels.

There could be some missteps in this wonderful adventure about a man who decides to fly away in his house using thousands of balloons, but those missteps are minute. Not only are the visuals amazing, but the message is also a strong one: Don't get stuck in the past. Live life for the now.

Up is a classic. I give it a 99.