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A Quiet Place: Part II (2021)
A Quiet Place: Part II (2021)
2021 | Horror, Thriller
Less contained than the first film - we get to see more of the outside world. (2 more)
More monsters.
Cillian Murphy's performance.
Uses jump scares as a crutch (1 more)
Marcus is a bit of a unbearable turd in the film.
Long Time, No Hear
A Quiet Place Part II begins with a flashback chronicling the first day the creatures arrived. It’s also an excuse to allow John Krasinski’s Lee Abbott character to show up again despite dying in the previous film. Day 1 is mostly the scene in the trailer where the creatures are destroying the town and everyone is learning that they attack based on sound. And yes, this scene would have been and is far more effective if you haven’t seen the trailer several times beforehand.

What’s great about this sequel is that it is no longer so contained. The Abbott family is forced to leave their farm and their home and go out into the outside world. But the scariest aspect of all is that the monsters aren’t the most inhuman thing to exist in whatever remains of this desolate world – it’s the human survivors.

The sequel seems to feature far more of the creatures than the original film. It’s not that they weren’t around in the original film, but A Quiet Place Part II gives them a more prominent presence. There seems to be more of them. The film does utilize jump scares a bit more often than it should. They’re cheap tactics to begin with, but become more and more annoying after the first one or two times they’re used in a film.

Marcus Abbott (Noah Jupe) is nearly unbearable until the last ten or so minutes of the film, but it’s also a sensible form of irritation. Marcus lost his little brother and his father in the previous film and, without spoiling too much, doesn’t have a great time in the sequel. He doesn’t want to lose anyone else close to him and is now incredibly attached to the family members he has left. This results in Marcus being too clingy when someone needs to go on a supply run or has an idea that could potentially save everyone.

Cillian Murphy inherits the male lead since Lee Abbott’s exit. Murphy plays a character named Emmett and is actually a friend of the Abbott family. Emmett has lost everyone and everything and has remained relatively close to the Abbott’s farm even after the creatures arrived, but he never came for them. He has shelter and some supplies, but has spent so much time being on his own that he’s forgotten how to sympathize with anyone who isn’t himself. Murphy delivers this gloriously conflicted performance where he seems to be constantly struggling. Emmett often knows the right thing that should be done, but wants to remain hidden. He basically wants to survive over being a compassionate human being.

The formula for A Quiet Place II is intriguing because it plays out like an episodic arc of The Walking Dead. The zombie element is replaced with the creatures as the human characters go on supply runs, look for other survivors, and search for a sanctuary that may or may not exist. Since both A Quiet Place films are PG-13, there’s not much in the gore department. You’re attacked by these creatures and you’re basically just gone. The way the creature’s heads open up like a flower whenever they’re around audio feedback is visually similar to The Last of Us or even Resident Evil.

A Quiet Place Part II ditches the tension and the stealth the first film was known for and introduces more monsters, more action, more characters, and more of a world that’s barely hanging on by a thread. Lee’s oldest kids become they key players here while Emily Blunt takes a backseat. Cillian Murphy proves why he’s one of the most underrated actors working today. Overall, A Quiet Place Part II is an exceptionally entertaining sequel with quality performances and a primary focus on monster mayhem which, as horror and suspense fans, we should all get behind.
  
Call of Duty: Black Ops 4
Call of Duty: Black Ops 4
2018 |
The latest in the popular Call of Duty series has arrived with Call of Duty: Black Ops IIII. The game has made the controversial decision to forgo the traditional campaign in favor of a Battle Royale mode known as Blackout and a more expansive online experience which includes more Zombie modes and a greater emphasis on gameplay.

I played the game first at E3 and then again during the Beta phases for the game so I had a decent familiarity with what to expect when the full release version of the game arrived.

After several days of playing the game, I have to say it is to me a mixed bag and many aspects of it disappointed me which is very frustrating as fan of the series since the very first game.

The look and feel of the game does not come across to me as a new game but instead to me look and play like DLC for Call of Duty: Black Ops 3. Many of the maps seem familiar and have been updated from their appearances in previous games. The same holds true for the weapons and kill streaks. I am not saying it is not fun, but it all has a sense of having seen most of it before.

Another very annoying change to the game is the severe limitation of grenades in the game. Usually a player has a grenade option which comes in handy when Snipers setup behind cover. Without the ability to lob a grenade to get Snipers out from cover, players are easy pickings, especially when the first appear on the screen. You can unload a full clip into a player at a distance and still end up dead with one shot from a sniper. As such you have to wait until you reach level 42 in order to add them to your customized loadout and even then they are very Nerfed from what players have come to expect.

The multiplayer modes are what you have come to expect as there are the Team Deathmatch variations as well as the Capture and Control modes and a new mode called Heist where players need to capture or prevent the capture of a target.

For me the most enjoyable aspect of the game was the Zombie modes as not only were the players I was matched with usually very helpful, but they were also much friendlier than many of the other people I encountered.

The Blackout mode is very popular with gamers but not being a fan of the One and Done mode of play, I found myself enjoying the vast details of the map and preferring to work with a team, capturing vehicles, and such. I have seen multiple players unload point blank on a player in this mode only to see them walk away and one shot kill their attackers. This is either a hack or an example of how imbalanced things can be at times and you will see multiple instances of players taking numerous hits and walking away while others go down with one shot.

Black Ops IIII does not have a regenerative health system and instead requires players to use a timed injection in order to restore health.

This is all designed to foster teamwork and to make the game more appealing to the eSports community. While this is nice, it deviates from much of what has made the game so appealing from the start.

The game to me seems like it was hurried to market as it released on October 12th vs the traditional November release date. I am sure a big part of this was a desire to beat Red Dead Redemption 2 to market but in doing so it seems that things are missing from the final product.

There is much to like about the game as it is still an exciting and intense experience but to me is the first Call of Duty game to not feel shiny and new but instead more of the same in many cases.

The developers have supported the game with numerous updates and there are more on the way as well as planned DLC down the road so the game as it is now is likely to change in the next few months as more feedback is given to developers and new features are added.

Hopefully they will also look to add a campaign at a later date as although it is fun, it seems lacking and dated in many aspects as the changes seem like a step back to me rather than progress.

http://sknr.net/2018/10/23/call-of-duty-black-ops-iiii-2/