Search

Search only in certain items:

Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
Shadows & Dreams
Shadows & Dreams
Alexis Hall | 2014 | LGBTQ+, Paranormal, Science Fiction/Fantasy
1
5.0 (4 Ratings)
Book Rating
Review** spoiler alert ** *Warning: contains spoilers, bad words, and quite a long rant*


To be honest, I was very disappointed in this book. It had a great premise, which meant it had the potential to be a really good story, but the writing style of the author just completely ruined this book for me.

The basic idea behind the story is that Kate Kane, a paranormal PI, sets off on a case to find the brother of a woman she slept with once, and during this investigation, she runs into ALL MANNER OF TROUBLE. There are vampires and werewolves and ex-girlfriends around every corner, just lurking and waiting to pounce on Miss Kane. It's a very busy and involved story, and if it had been better written, I would have easily given it four stars at least, but there was just TOO much about this book -- style-wise -- that drove me insane.

For instance:

1. The plot, itself, is actually fairly well thought out and developed and is nowhere NEAR as cheesy as it sounds when you hear, "Vampires fighting werewolves," -- which, let's be honest, these days is so trite and overdone that it is scoffed at on a regular basis. However, there IS a good story in this novel. But the way Hall writes the not-cheesy story is so cheesy that it makes you THINK the story is cheesy. A lot of cheese, huh? A little confusing? Well then, let me give you an example.

Page 7-8: "Truth be told it was a little bit awkward, but my social weirdness threshold has gone way up since my girlfriend tried to murder my ex-girlfriend because her ex-girlfriend tried to murder her."

Okay... a bit ridiculous, especially seven/eight pages in, but I can roll with it. However, at the bottom of page eight:

Kane asks, "Who saw him last?"
Her assistant -- who is actually a statue brought to life and gifted to Kate by a group of rats who are apparently all seeing and all knowing God-types -- says, "I don't know. [...] Probably somebody at the hospital."
Kane asks, "Which one?"
And the assistant replies with this fantastic line: "The Whittington. He broke his leg changing a light bulb. Because he was standing on a swivel chair because he's an idiot."

Okay, I concede that maybe this line is supposed to sound ridiculous and funny, so I can even let that one slide. But then, three pages later, Hall completely turns me off to the book with this:

"Well, fuck. I was about to be hired by a woman I'd very nearly slept with to find her missing brother who was working for the woman who'd left me for a tech startup at the tech startup she left me for."

Wh-wh-what?! Are you kidding me? Could that sentence BE anymore convoluted or that plot-point any more ridiculously stereotypical?

And what is truly awful is that the story itself REALLY WASN'T THAT BAD. I mean, the writing was awful, which, overall, meant that the novel was -- in my opinion, of course -- bad, but the way the story progressed WAS interesting. It was nowhere near as bad as these 'recaps' by the main character make it sound, but the problem is that Hall throws in these inner-monologues for Kane ALL throughout the book, and they are terrible! Which, in turn, decreases the value of the entire story.

Another example falls right on the heels of the page 11 jewel.

Page 14: "I really really hoped this wasn't going to be another zombie plague. There'd been an outbreak when I'd taken Eve up to Lake Windermere for our third anniversary, and we'd spent the whole weekend under siege in the hotel, making molotovs from the minibar and clubbing re-animated tourists to death with souvenir walking sticks."

Really? Zombies now? On top of the vampires, witches, and werewolves? Can we POSSIBLY fit anymore para into this normal?

Enough with that.

Now on to point number 2. The girl on girl sex scenes in this book between sexy, snarky PI and her vampire girlfriend, the Prince (yes, Prince) of Cups, should be hot, right? No. They are forced, fake, and ridiculous. Halfway through the first one, I thought, "Jesus. This isn't lesbian sex. This is lesbian sex if it was written by a man who WISHES he could see some lesbian sex." That was the point at which I decided to look up more info on Alexis Hall, and I found out that he is, in fact, a man, which at least explains the sex scenes.

#3. Speaking of sex scenes, Hall also has this really irritating -- and distracting -- habit of throwing in random, explicitly sexual thoughts at TOTALLY inappropriate times. Right in the middle of the most stressful situations -- being locked up, about to be killed, thrown in prison/on trial -- Kate Kane begins inner-monologuing with herself about how much she'd like to fuck whatever female happens to be standing in front of her. RIDICULOUS! And annoying. Hated it.

4. One of the MOST annoying things about this book, however, was that it was in DESPERATE need of a SERIOUS case of editing. All throughout the book there were glaring errors that any first year college student should have caught while reading. I'm willing to discount SOME of these "errors" as simply being lost in translation, as the book is written with a British tone, and I am very much American. However, SOME of these errors simply CANNOT be due to anything other than careless editing.

For instance, page 113: "It's main distinguishing feature, right, was that was it was blue."

WAS that WAS it WAS blue? What does that even mean? Oh, yes, it means that no one bothered editing this beast before printing.

Page 141: "Piercing the heart will paralyse, but it won't kill, and anything will do, it doesn't have to wood."

Okay, so maybe the "paralyse" is simply British, but surely the "doesn't have to wood" bit needs a "be" in there somewhere, right?

Page 157: "Have we have achieved case closed, Miss Kane?"

Yes, yes have we have.

There are several -- SEVERAL -- more examples of these type errors, but I'm not about to point them all out. If you read the book, I'm sure you'll easily catch them on your own.

5. Another thing that drove me NUTS was the repetition. The awful thing is I'm fairly certain that Hall used these repetitious lines PURPOSELY to create some kind of effect -- humor, maybe? Whatever the desired result, it failed to do anything other than annoy me.

For instance, page 163: "'Hi. So. Look.' I tried to find a way to express the fact I had some good news and some bad news that wasn't I've got some good news and some bad news. 'I've got some good news and some bad news.'"

...blink... ...falls over...

Page 177: "All the more reason to tell them. [...] If they know that we know that she has returned, then they will not be tempted to conspire against us out of the false belief that we do not know. Of course, they may already know, but at present, we have no way to know what they know. If we tell them, we will know what they know, and all we will not know is how long they have known it."

Oh. Jumping. Jesus. On. A. Pogo. Stick. Please tell me you aren't serious.

And there was this one thing that repeated over and over again throughout the book. The first time, it was actually pretty clever. The second time, even, was okay. But by the time I'd read it nine times -- yes, NINE TIMES, no exaggeration whatsoever -- I was ready to never EVER read anything like it ever again.

This particular phrase was something Kate Kane internalized or muttered aloud to herself each time she decided to do something stupid OR she felt her life was in danger. The basic format went something like this:

"Here lies Kate Kane, died peacefully in her sleep aged 94. Beloved daughter."

The "Here lies Kate Kane" part remained constant, as did the "Beloved daughter." It was only the middle part that changed, for instance, "Here lies Kate Kate. Should have minded her own business. Beloved daughter." Or perhaps, "Here lies Kate Kane. She made a difference to dozens. Beloved daughter."

This continued NINE TIMES. It is not cute, funny, or clever after about the second time, definitely after the third. BUT NINE TIMES?! Come on!

And finally, my last complaint.

6. Several of the items, scenes, quotes, etc. in this book seemed waaaaaaaaaay too close to things from other books for my taste. Perhaps it is simply a coincidence and the author did not intentionally siphon plot points and details from other authors -- except, of course, when he obviously did in his quotations, such as his use of "Not all those who wander are lost" and "As old as my tongue, a little bit older than my teeth" which are DIRECTLY taken from other books, but I'm hoping those were intentional and not attempted-to-get-away-with-it plagiarism.

But there are several things in this novel that could have been taken from Jim Butcher's "Dresden Files", Lewis' "Narnia" chronicles, and Tolkien's "Lord of the Rings" series. I'm hoping, however, that they weren't, but they were very, very similar.

All in all, I'm disappointed to say that I was not a fan of this book at all, and I will most likely not be reading anymore Kate Kane books.
  
Zack Snyder's Justice League (2021)
Zack Snyder's Justice League (2021)
2021 | Action, Adventure, Fantasy
The movie as a whole is better than the original. (2 more)
The darker tone, R rating and additional scenes of violence and bloodshed.
The additional scenes for Cyborg's and Flash's story arc were welcome and did their characters justice.
4 hour length was way too long. (2 more)
The aspect ratio being in 4:3 instead of widescreen.
I didn't like certain things about the addition of Darkseid.
This Version Far Surpasses The Original Released
This movie was way better than the one that was released in theaters. I have to say it is a super long movie but honestly the time just flew by while I was watching it. I also broke it up into 2x two hour halves but another way would be to break it into 6 parts like it has been segmented into in the movie already with 5 chapters/parts and an epilogue. I think it helped that I didn't watch the original one right before I saw this one too. I didn't because I didn't want to be too "Justice Leagued" out and because I knew that it was going to be a 4 hour movie already. There were definitely some parts that felt like they needed to be included in the original for the story to make more sense and be more cohesive story-wise but there were more than a couple that were unnecessary and could have still been left on the cutting floor in my opinion. Now people that are expecting this to be a whole new movie will probably feel disappointed and that this movie is very much the same but fans of DC or the DCEU will more than likely enjoy this film over the original. I really like the way that they included more story and scenes for characters like Cyborg and Flash. I feel that they definitely helped in fleshing out their characters who got the short end of the stick the first time around and since their characters didn't have their own stand alone movies. I also feel they fixed the way Wonder Woman was portrayed and the tension between her and Batman in the movie. I know I could bring up more points here in this part of the review and although the movie was released in 2017 and most people have seen it already, I don't want to spoil it for those who might not have seen it and their first time is going to be this version. So with that being said I'll save the rest for the spoiler review section. And now for my score/rating, I'd have to say that this movie still had a lot of issues like unnecessary scenes and a long run time and some of them stick out like a sore thumb but I really liked it and say that this was a great movie, I'm probably a little bias because I generally enjoy comic book movies and like DC as well but I give it a 8/10. And this movie gets my "Must See Seal of Approval" but only if you are a fan of DC, the DC movies or film in general and have what it takes to sit through a 4 hour movie. Also I think it's worth getting a subscription to HBOMax, if only for 1 month at the price of $15 a month because if you sign up now you'll also be able to enjoy all the other content; plus you'll be able to see Godzilla vs Kong when it's released on March 31st and Mortal Kombat on April 16th.

-------------------------------------------------------
Spoiler Section Review:

So I really enjoyed this movie and thought it was great. At 4 hours it was a monster of a film to get through but I'm definitely glad I watched it because it was way better than the first one that came out in theaters. One of the biggest reasons I think I liked it too was that it was rated R instead of PG-13 which is why we hear Batman and Cyborg drop F-bombs in the movie and why there is significantly more violence and bloodshed shown. The beginning was also different and had a different feel to it right away because in the original it had the memorial for Superman and in this one it doesn't. One thing that I didn't care for and thought was really annoying was how the movie wasn't widescreen but the 4:3 ratio but luckily I have a setting on my tv to change it to widescreen and I think that helped a lot. I know the composer was also changed from the original which I think was better but hard to say but the music definitely fit better. A big change was how the movie felt like it had less humor and really felt darker in tone. I think that at 4 hours long though they really added back or too many additional scenes that didn't need to be there and were completely unnecessary. The part after Bruce Wayne tries to recruit Aquaman and the Swedish or Norwegian girls sing that song was pretty unnecessary and could have been taken out as well as when Wonder Woman goes to the fire arrow place of the Amazons and walks down the stairs to look at the ancient murals. I liked how Bruce Wayne/Batman had more scenes with Alfred Pennyworth. The greatest addition to this movie in my opinion were the additional scenes for Cyborg's story arc and for Flash. These really helped flesh out their characters and do them justice especially for them not having had their own individual movies before this movie of forming the Justice League. I like how Flash saved Iris in that one scene in front of the pet shop. The flashbacks for Cyborg were really cool too and how they showed more of his Mom that we never got to see humanized him a lot more. One of my favorite things that they changed was black suit Superman, that was awesome that they added that, straight out of the comics. I liked how they showed more action scenes of Wonder Woman especially the extended version of her fighting off the terrorists in the museum or wherever it was they went to blow up the kids. I also liked how they changed the scenes of Batman and her and instead made it more about the team and them together. Another thing I really liked was how they showed Willem Dafoe's character Vulko and how he talked to Aquaman. That was one thing that really bothered me about the original was how Mera and Aquaman acted like they knew each other already but in Aquaman they barely met for the first time so it just really threw me off. That and how did he know to go to Atlantis right when Steppenwolf was about to attack. It also bothered me how the Amazons had such an epic battle against Steppenwolf to defend him taking the mother box and the Atlanteans didn't even put up a fight. With this correction they added the dialogue that Aquaman's brother Orm (Ocean Master) was already starting to make moves to take over the other kingdoms that he needed all his soldiers and wouldn't spare any to protect the mother box. I had mixed feelings about Steppenwolf's redesign but I think ultimately it was a good thing and you were able to see his motivations better and think he came out more of a badass and better bad guy. It was cool to see him communicate using the mother boxes and talk to Darkseid's other henchmen Desaad. One thing I really didn't like was how they did Darkseid dirty and showed him lose in the past instead of how it was Steppenwolf who lost in the original to the combined armies of Amazons, Greek Gods, humans and a Green Lantern. They didn't even show him use his Omega beams against them but he did use it against the Atlanteans in a vision of the future that Cyborg sees and it was awesome. I felt they watered down Darkseid from how hardcore he's supposed to be in the comics and cartoons, etc... I liked how in the end they showed how he had Desaad with him and Granny Goodness with him on the other side of the boom tube. I really didn't like how they had this whole thing about Darkseid not remembering which planet the mother boxes were on or where he had seen the "anti-life equation". It doesn't make sense to me that he would forget the planet where he got his ass kicked and almost died or at least was defeated. I heard a theory that maybe he didn't forget he just didn't want his followers to know he suffered a defeat and didn't let them know or killed everyone who knew but then it also didn't make sense that Steppenwolf remembered. It also never explained in this version how or why Steppenwolf fell out of favor with Darkseid and why he was trying so desperately to please him and his whole debt of having to conquer 100,000 worlds. I think this movie could have been cut down to 3 hours and been just as good, and think that 4 hours was a bit too much and that's considering 10% is in slow motion scenes (that's 24 minutes give or take). To me it looks like the success of this version of the movie could possibly generate enough buzz to get a sequel but Zack Snyder has already stated that he more than likely wouldn't come back to make it. As I said above I really dug this version and probably am a little biased and should maybe give it a point lower than what I scored/rated it but I give it a 8/10 and it get's my "Must See Seal of Approval".

https://youtu.be/EvpnLXHBYZU
  
Man of Steel (2013)
Man of Steel (2013)
2013 | Action, Sci-Fi
The cast The action scenes The visuals The story The score The ending (0 more)
"It's not an s on my world it means hope"
Superman's origin has been retold in comics more than any other character. But how do you reboot such a beloved icon in film form without making his origin feel unnecessary to go through again. By handing him over to the masters of all reboots. While developing the story for The Dark Knight Rises, Director Christopher Nolan and writer David S. Goyer developed a new way to bring the man of steel to life. The duo previously saved Batman and made him a cinematic legend again and now they plan to save Superman from uneven sequels and a stale image. And who did they invite to lead this revival? None other than director Zack Snyder, a visual wizard with a lackluster reputation in storytelling thanks to his remake of Dawn of the Dead, 300, Watchmen and Sucker Punch. Now despite some filmmaking stumbles along the way, the trio make for a surprisingly great combination and deliver the modern Superman film we have waited 75 years for with Man of Steel. We are given both Superman and a Clark Kent who doesn't know his place in the world and is coming to terms with how the public perceives him.

As with all Superman mythology the story begins on Krypton, the planet that's hundreds of thousands of civilized years ahead of Earth. The whole planet is science fiction nirvana. The zooming spaceships, winged beast and advanced technology crafted from liquid metal. For once we experience the entire planet, not just a couple rooms made out of cheap crystal. There's a system of ways things work that has never been fleshed out on screen before. The government, the science and it's culture. At the head of the planet's scientific research is Jor-El (Russell Crowe) and he has discovered proof that may lead to the planet's destruction. But unfortunately his pleas towards his leaders are ignored due to the ongoing civil war with Jor-El's old friend General Zod (Michael Shannon). There's more history to the Jor-El/ Zod dynamic this time around which just enriches their conflict. There are millions of stories concerning Marlon Brando's $3 million dollar slumming in the '78 film. He intentionally mispronounced Krypton, made outrageous production demands and in the end that put him on the cutting room floor for it's sequel. Crowe see's Brando's paycheck acting and raises it with a performance full of gravitas. When conflicts begin to soften and punishments are served, more and more evidence begin to support Jor-El's claims of Krypton's destruction and with time and options exhausted, his final resort is to save his only son Kal-El. Still an infant, Jor-El concludes the only way his son will ever have any chance of life is to be sent to a more primitive alien planet and have a significant advantage over it's species. So he sends him to Earth, where it's sun will grant his body incredible abilities.

Jump 33 years later as the adult Kal-El, now under the name Clark Kent (Henry Cavil) is wandering the world trying to discover his place in it. There are multiple flashbacks to Clark's childhood with his adoptive parents Jonathan and Martha Kent (Kevin Costner and Diane Lane). Costner gives a heartfelt performance full of warmth as the father concerned with his son's well-being if the world rejects him. If someone with Clark's abilities were to be exposed to the public, it would be one of the biggest moments in human history. His existence alone would make everyone question religion, science and everything they had ever thought about the universe. And Lane strikes quiet, charming notes as the more understanding mother. Throughout his entire life Clark had been using his powers in secret, from saving derrick workers from fires to fighting a massive hurricane in his hometown of Smallville. If there's one word to describe Cavil's performance it's "Modern". He is not the "Aw shucks" farm boy nor is he the angst filled mess many feared he was going to be. There's still a humbleness, a sweetness and a sense of forthrightness to him. And of course he is a perfect physical representation of the character as well. As much as Christopher Reeve's performance still means to audiences today, it has reached a point where it has unfairly overshadowed the character. The idealism of Reeve's Superman isn't relevant today, at least not in the purest sense of the word. Cavil's Superman understands the difficulty of what his powers mean for the world and understands there really isn't anything to smile about.


Of course you can't tell a Superman story without his supporting players at the Daily Planet. Perry White (Laurence Fishburne, in an inspired piece of casting) knows the only way a newspaper could ever have hope at functioning these days is if they had major exclusives to the first alien ever revealed to the masses. Enter Lois Lane (Amy Adams, full of spunk) who has been chasing Clark's story all across the globe for several years. Lois has always been a tricky character to adapt, seeing how it's difficult for audiences to like her if you get it wrong. Can somebody who can't see Superman past a pair of thick glasses really be a Pulitzer Prize winning journalist? Thankfully, this Lois isn't as Shrill as Margot Kidder or as bland as Kate Bosworth in previous versions. Snyder and Adams treat Lois as the talented, dedicated journalist we know she really is by making her active at her profession and not having to prove anything just because she's a woman. The only thing she has to prove are her credentials, which are just as impressive as everything else about her. While some might be disappointed by the lack of romance between the couple, but to be fair, this isn't a Lois and Clark story, it's the story of Clark discovering his place in the world. But the spark between the two of them is certainly present when they first meet. For Clark to go from a lifetime of loneliness to have somebody instantly discover everything about you and admiring all of it is a luxury he has never had before.

Clark couldn't have picked a better time to make his presence known to the world, with General Zod returning to finish what he started. The cinematic Superman villains have created a history of scenery chewing performances dating back to Gene Hackman's Lex Luthor. Terrence Stamp was the first actor to portray Zod on film in Superman ll, but despite some memorable dialogue ("Kneel before Zod!") he was still essentially just a typical mustache twirling maniac. Zod this time around is nothing but bold tactics and is fully fledged to preserving his lost race, no matter what the cost. Michael Shannon is nothing but pure, demented megalomania. The only disadvantage Zod possesses though is that his body isn't used to the yellow son and must try and control all his new powers at once. Clark on the other hand, has had a lifetime to perfect his gifts.

Visual aesthetics have leaped skyscrapers since the Donner era. Snyder takes that technological advantage and gives fans what they have dreamed of for years. To put it bluntly, to see Supes punch somebody- really fucking hard! Snyder understands all of Superman's abilities and test them on the grandest scale imaginable. And he does so without resorting to his trademark slow-mo sequences and putting macho fantasies on display. In terms of action alone this is the first time the character has been given justice. Even as bombastic or repetitive it occasionally becomes, it can easily be forgiven because the character has been so overdue for it. It is unfortunate that cinematographer Amir Morki captures it all in a rather unpolished handheld style. But at least Snyder's chaotic direction finally seems to have a sense of aim and isn't relying on green screen to tell his stories. It may have to do with the influence of Nolan producing, but the end result is gloriously flashy, gritty and contains a well needed sense of gravity. And while Man of Steel never reaches the same dizzying heights as Nolan's Dark Knight trilogy, it still preserves and reintroduces it's legendary character in the same respect.

Snyder, Nolan and Goyer certainly have stayed true to the modern lore of Superman by adapting elements of his classic comic stories Birthright, Man for All Seasons, New Krypton and Earth One, and do so without damaging or over-explaining any of it. But if anything it's a science fiction story first then a comic book adaptation, in the vein of such first contact films as the original Day the Earth Stood Still and War of the Worlds. Man of Steel reminds us that Superman is not human, but still represents the best that humanity has to offer. It's the story of fathers, understanding your roots and taking hold of your destiny. It's always been that way for Superman, ever since he was created by young Jewish immigrants Jerry Siegel and Joe Shuster.

While the original theme music by John Williams is still the granddaddy of all superhero cinematic anthems, Hans Zimmer still creates a thunderous pulse of a score. Atmospheric, gentle and adrenaline charged, Zimmer accompanies Clark's drifting, the concerns of his parents and Superman's clashes with one perfect note after another.

Christopher Reeve for many people is still going to be the definitive Superman, but that's too be expected. For so long that's all we've had to go on as far as a great man of steel. There are multiple generations separating Reeve and Cavil and multiple generations separating their audiences. Will everyone accept Cavil as this modern Superman that understands today's humanity? As with Batman Begins, the conclusion doesn't technically set itself up for a sequel but it establishes an iconic part of it's universe in a nice wink that makes you want to see more of it. It isn't quite perfect, but this universe certainly deserved to grow. Because unlike what occurred in 2006, this time Superman really has returned.
  
40x40

Mothergamer (1511 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games

Apr 3, 2019  
Fallout New Vegas
Fallout New Vegas
2010 | Role-Playing
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.

Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.

Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.

To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.

There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.


While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.

Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.


Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.

Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.


The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.

Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.
  
40x40

Dana (24 KP) rated Crooked Kingdom in Books

Mar 23, 2018  
Crooked Kingdom
Crooked Kingdom
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
10
9.1 (22 Ratings)
Book Rating
This post will 100% be full of spoilers for both the first book and this book, so if you have not read either, please leave the post now, because you need to read this series. The review will be here when you get back, I promise.

Can I just say that Leigh Bardugo is a phenomenal writer? I just want to put that out there first, so we can move on to some more interesting stuff, but damn. That woman is a genius when it comes to the written word! Her plot lines are almost always amazing and her characters are just, wow!

Okay, so let's start off with the overall plot arc. As much as I hated the beginning because Inej wasn't with the crew, it was so cool to get the other characters working together to try to help save her. I do enjoy the fact that saving her wasn't the biggest aspect of the plot. If it was, I don't think it would have been as convincing of a story. Then we move on to revenge as the rest of the plot. I just want to say that I freaking love revenge plots. They give purpose to everything that each character does, and just moves the story along well!

The fact that we weren't just tied to this book was great too! I loved how we got characters from the Grisha Trilogy in here. I was hoping that we would get more than just the mention that was given to us in the last book, but we got Genya, Zora and freaking Nikolai! They were amazing and brought more depth to the story that we may not have gotten without them.

I loved how Kaz was able to plan out every step in detail, assuming what people would do next. He is a master at his craft, I will tell you that.

Okay, so now onto some character studies:

I am going to start out with Nina. That girl has been through so much already, and it never fully gets better for her. From having to deal with the side effects of the withdrawls from Jurda Parem, having her best friend kidnapped, to having to find out her powers have been altered, to having the love of her life ripped from her, she does not have a good time in this book! I just wanted to wrap her up in a coat and feed her waffles, but she doesn't even really get those either! I just hope that she is able to find peace in Ravka with her fellow Grisha.

Now onto Matthias. He was honestly one of my favorite characters. The way he would try not to like or agree with the Dregs' way of doing things was just so hilarious and when he would try to fend off Nina's advances, I would actually cackle. He was the signal of change in the book. The proof that things could get better, but even that failed him. In his attempt to share the light of truth onto another Druskelle, he was inevitably killed for his beliefs. At least he finally got to kiss Nina, even if it was one of his final acts.

Now we are moving on to Jeseper. We got to meet his dad! Woo!! That was a really interesting relationship and backstory. I really like how sassy he is at all times, even if his sarcasm gets him in to trouble more times than not. Also, I love how he is a great shot because of his innate Grisha abilities. That was freaking amazing and I am so damn happy about it. I also love how smitten he is with Wylan. Like, for Christ's sake he calls him Wy when he starts crying. They are each others' rocks in the seas of shit that they cling to for dear life.

It's Wylan's turn! I hated how he wasn't fully himself for most of the book, but mostly I hated how inadequate he made himself feel. He is a genius and he shouldn't think anything less of himself. His relationship with his mother (who ISN'T dead?!?!?!?) is so sweet. But his brutality and unforgiving nature that shows up throughout the book was kind of a shock. He had been so mousy and quiet in the first book, but boy did that boy spit fire once he found out his father's assholishness. His back story is so tragic, like his father tried to straight up have him murdered when he thought he was just going off to a school that could actually make him happy. Jan Van Ick (lol) deserved every bit of punishment he got. I am glad he got what he wanted out of life. I also am in love with how he and Jesper first met.

Kuwei's got to get a little paragraph too. He is kind of annoying. I decided I didn't overly like him when he tricked Jesper into kissing him. Like, I totally understand, Jes is amazing, but he is TAKEN by my favorite ginger. Step back! I do, however, hope he is successful in finding a cure for Parem and making sure it does not get into the wrong hands.

Off to my boy Kaz. He makes himself out to be this stone cold guy with no feelings, but we all know how much of a lie that is. Holy hell, that boy is smitten with Inej. He takes every precaution he possibly can with her, much to her chagrin, but he just wants her safe. I was constantly yelling at my book, and therefore at him, to just take a chance! Tell Inej how you feel and why you are the way you are, but he wouldn't!!! It was so frustrating! But then, that moment when he is changing her bandages was so freaking tense. Like, they didn't even do anything, but damn, the tension in that room could have hurt someone. And then, at the end when he got her the boat AND found her parents, I almost died. I was so freaking happy he finally did something with his feelings, even if he didn't fully tell her, I think she got the hint. He even got the Menagerie to be shut down and burned, if that doesn't scream romance (from him), I don't know what does! And him getting the Dregs back was such a cool power move! He got every bit of revenge he wanted, including scaring the shit out of Pekka Rollins. So freaking good! Brick by brick bitches!

And finally, it's time for my favorite: Inej. Just like Nina, she has been through too much shit for her being such a youngin'. I am so glad she is okay and that she got her family (all of her family, including the Dregs) back in her life! She has a boat and she gets to go stop human trafficking (something that is really important and actually needs to be done in real life! Go to GAATW.org to find more information on how to stop this human rights violation). I think Inej is so strong in everything she does, but she still has those moments of doubt. When she goes against her "shadow" as she calls her, there are hesitations. She is only able to succeed when she gives in to all of her, both the Wraith and the Acrobat. That is something I think is really striking about her as a character. She isn't just one thing, she compartmentalizes herself, but once she comes together as a whole person, she is better for it. I think Leigh did a great job making Inej into someone to emulate toward (you know, minus the killing thing).

I'm going to write some of my favorite quotes out here, so bear with me for a bit:

"You are forsaken. As you have turned your back on me, so will they turn their backs on you." Inej, 64

"People point guns at each other all the time in Ketterdam. It's basically a handshake." Jesper, 79.

"Vile, ruthless, amoral. Isn't that why you hired Kaz in the first place? Becouse he does the things that no one else dares? Go on, Van Eck. Break my legs and see what happens. Dare him." Inej, 104

"When you were outgunned and out manned, you sought the less defended targets." Matthais, 107

"I would come for you. And if I couldn't walk, I'd crawl to you, and no matter how broken we were, we'd fight our way out together--knives drawn, pistols blazing. Because that's what we do. We never stop fighting." Kaz, 185

"Because through it all, he'd believed that he deserved his father's contempt, and now he could admit that somewhere, in some buried place, he'd hoped there might still be a way back to his father's good favor. Well, his father could keep that good favor and see what it brought him when Kaz Brekker was finished." Wylan, 223

"You aren't a flower, you're every blossom in the world blooming at once. You are a tidal wave. You're a stampede. You are overwhelming." Matthias, 233

"When Inej was on the high wire, it became her world. She could feel its tilt and pull. It was a planet and she was its moon. There was a simplicity to it that she never felt on the swings, where she was carried away by momentum. She loved the stillness she could find on the wire, and it was something no one else understood." Inej, 272

"After all she'd endured, he was the weak one. But she would never know what it was like for him to see Nina pull her close, watch Jesper loop his arm though hers, what it was to stand in doorways and against walls and know he could never draw nearer." Kaz, 364

"Wylan summoned every bit of bravado he'd learned from Nina, the will he's learned from Matthias, the focus he'd studied in Kax, the courage he'd learned from Inej, and the wild, reckless hope he learned from Jesper, the belief that no matter the odds, somehow they would win." Wylan, 427

"But just as surely as life connected everything, so did death. It was that endless, fast-running river. She'd dipped her fingers into its current, held the eddy of its power n her hand. She was the Queen of Mourning, and in its depths, she would never drown." Nina, 455

"But what about the rest of us? What about the nobodies and the nothings, the invisible girls? We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren't chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway." Inej, 460

Overall, I freaking loved this series. I am so sad to see it go, but I was glad to be a part of it. Leigh, if you read this (which I doubt you will, but whatever) I want to thank you for your phenomenal writing in this world and I cannot wait to see what you do next!
  
40x40

Charlie Cobra Reviews (1840 KP) rated Raya and the Last Dragon (2021) in Movies

Mar 20, 2021 (Updated Mar 27, 2021)  
Raya and the Last Dragon (2021)
Raya and the Last Dragon (2021)
2021 | Animation, Family
Beautiful animation and good character design (2 more)
Voice acting/voice actors
Pretty good setup or start of story going into the movie
$29.99 on top of a Disney plus subscription (2 more)
More often than not pretty predictable and not enough surprises
Not enough stakes or characters never really felt like they were ever in danger to me
Raya, A Really Good Movie That Could Have Been Great
This movie was really good. I really liked it, from the character design to the excellent voice-actors and the setup of the story going into it in the beginning, it really had a lot going for it. This movie had a pretty good all-star cast of Asian voice actors and really liked Kelly Marie Tran and Awkwafina's performances. Awkwafina was really funny to me and her voice fit naturally for her character Sisu. The character designs were interesting to me and I liked the way they differed for the different tribes. I heard a lot of people were giving comparisons to Avatar: The Last Airbender and I can see why people would say that but for me there really isn't that much of a comparison. Avatar is by far a way better show but it also has a lot more episodes to be a better show and tell a better story. I feel this movie wasn't able to live up to the hype and the Disney standard in the long run but that doesn't stop it from trying. I just think that a lot of it is predictable and nothing really surprising, also as likable as the characters were, there wasn't a lot of character development outside of the main character and nothing to really make you feel enough for the other characters to make them really, really matter to the viewer/audience. The beginning like I said was a decent setup of the legend of how the people had the dragons protecting them from these evil spirits and how the last dragons used their power to save everyone. That was a pretty cool concept and I definitely like the way it lead into the introduction of the different tribal lands and tribes which exist in the present. The training scene with Chief Benja and Raya reminded me of something, from another movie but it was pretty cool. There are also some pretty funny and cool characters you meet later like the charismatic young boy Boun, the hilarious little baby Noi and let's not forget the adorable Tuk-Tuk, Raya's best friend. There's a lot more that I want to go over but I'll save it for the spoiler section because I don't want to ruin this movie for those who still want to see it. This movie doesn't get my must-see seal of approval but it did come close. Main reason is the additional $29.99 price tag on top of Disney plus subscription required for most people to see it at home. If you can see it without having to pay that price then I would say it's definitely worth checking out and if you're going to see it in theaters then it's worth taking the family too. But if your short on cash I'd say wait for this one to be free on Disney plus around June 4th. The rating I give for this movie is going to be a 7/10. It was really good but not great but I enjoyed it.

-------------------------------------------------------
Spoiler Section Review:
I thought this movie was really good but it definitely had a lot of flaws. One of those wasn't the character designs or animation which were looked awesome. Also the voice actors were really good and Awkwafina's performance really surprised me but was understandably one of the better performance's and reminded me of such great comedians who have leant their voices for roles like Robin Williams as Genie in Aladdin and Eddie Murphy as Mushu in Mulan and Donkey in Shrek. I mentioned in the first part of the review that the opening story of the legend of how the dragons saved everyone was a really cool concept I thought worked well into introducing the different tribes and then the main characters. That opening scene of Raya breaking into the orb chamber and training with her father reminded me of a scene from another movie. Not sure if it was Pacific Rim: Uprising where John Boyega's character Jake is stealing something from one of the giant robots or a scene from Indiana Jones but it felt very familiar. Which brings me to another big thing that I didn't like about this movie, which is that most if not all the movie was pretty predictable for me. Which doesn't necessary make it a bad thing or a bad movie but takes some of the fun out of it. One of the things that I didn't predict was how after making friends with Namaari in the beginning of the movie that she would totally backstab Raya the way she did. That was such a gripping and tense moment where Chief Benja had to come to Raya's rescue as the Fang tribe moves in to steal the orb. I really liked the part where he can see in the reflection of his sword that Raya was ready to continue fighting alongside him against all the enemies even when the other tribes came to steal the orb for themselves as well. The character designs and animation were really awesome too. I liked Raya's costume and how she transitioned from what she wore as a child to the time skip as well as the different attire that the different tribes had. I liked how they all were quite different beside just their clothes too, like how Raya's tribe was the Heart and they wore green and blue but their home was the most full of life, with plants and water, the Fang looked more like a city but like a capital militaristic feel to it, with much being about law and order or rule. The spine was more in the colder region and had big people wearing multiple layer clothing for warmth and Tail which little is known about even though it was the first one we're shown because it has been wiped out by the Druun and it is supposed to be a mainly dried up desert region and have small pockets of villages. The last one, Talon was probably one of the most colorful ones and smart in how they dealt with the Druun as well. They built their houses on stilts right on the water and had a huge marketplace where it seemed like a festival or party was going on because there was so many people going on as if there wasn't any danger. Another thing I liked about the movie was how Raya didn't have to have powers and she didn't have to be the rescued princess but instead was a strong capable person on her own. I also liked how it seemed the more the movie went on, she kept adding people to her group/crew on her journey. Kind of like Magnificent Seven. One thing I didn't like was that it never really felt like their were enough stakes along the way. Characters kept making mistakes but nothing bad really happened or mattered for long enough to impact the characters in a bad way. The part that got me the most was in the very beginning scene where the tribes try to steal the orb and it falls and breaks and Chief Benja gets shot by an arrow in the leg and tries his hardest to save Raya from the Druun as they come back and start devouring everyone turning them to stone. I heard a lot of people say that he didn't need to sacrifice himself and throw Raya into the river to save her if he just kept running; and that he probably could have hopped more on the other leg. If you think about it though he probably made it pretty far even though he had that injury and couldn't go on any further. I admit that this part got me a little emotional but for many people that knew it was a Disney movie and not Pixar figured that it didn't mean everyone would stay as stone. I however thought back to the beginning of the film and remember that even the dragons stayed as stone meaning it was possible that these people might never turn back to normal. The other part that got me was also a part I had a hard time with was when Namaari first sees Sisu and then her actions later after she tells her mother. I felt that Sisu should have told her something or vice-versa but I guess she stayed in shock. Also when she told her mother and the mother already knew I really felt like her Mother was the bad guy of the film but when Raya gives Namaari her pendant back and sets up a meeting with her, I really felt like I knew what would happen next. Namaari's mother, Virana would have a bunch of guards show up and it would be a setup and Namaari wouldn't have known about it and it would be a time for her character to redeem herself. Instead Namaari pulls out a crossbow when she sees Raya has all the pieces of the orb and while Sisu tries to talk her down Raya takes a chance to attack Namaari and Sisu gets struck with an arrow and falls into the river to die. I could totally see this happening but what I couldn't predict was that Namaari would blame it all on Raya and say it was all her fault and none of this would of happened if it wasn't for her. This was like the stupidest line in the movie and made no sense to me because Namaari was the one when she was a girl who backstabbed Raya and betrayed her as soon as she found out the location of the orb. So the scene where Raya is super pissed and trying to kill her was very gratifying to me because it made a lot of sense that Raya was mad and didn't care about anything but revenge in that part. Namaari tells her that she's lost everything already and doesn't care, and Raya decides to help her friends with her orb piece. As the pieces start losing power and they are becoming surrounded by the Druun, what doesn't make sense to me is how Raya chooses to put her faith in Namaari and let's herself become consumed by the Druun. Her friends decide to follow her example and do the same and eventually when Namaari is the only one she's able to put the pieces of the orb back together vanquishing the Druun and bringing everyone back to life including Sisu and all the dragons. I don't know to me it just seemed like Namaari was pretty irredeemable after all that she had done and didn't seem like it was a sure thing and this kind of bothered me. It seemed like the movie had a message about wanting to be able to trust people but showed more and more how sometimes you can't so had me pretty mixed about what the movie was really about. Anyways I think I went off a little too long for this review but it's because it was a fun watch for me. So like I said, I give this movie a 7/10 and say it's a really good movie.

https://youtu.be/3So_GFox4-A