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Kirk Bage (1775 KP) rated Spider-Man: Far From Home (2019) in Movies

Oct 11, 2020 (Updated Jan 22, 2021)  
Spider-Man: Far From Home (2019)
Spider-Man: Far From Home (2019)
2019 | Action, Sci-Fi
I’m sure I wasn’t alone in the Summer of 2019 when Spider-Man: Far From Home was released in just needing a minute or two, maybe a couple of months, longer to catch my breath after Avengers: Engame, and what very much felt like an ending to the MCU plan that had been in motion since 2008. That climax was so satisfying and complete that the thought of any of them donning the costume and fighting bad guys again so soon felt wrong.

I wasn’t against the survivors having continued adventures, of course not. It was more a question of where do we go from here? And how? Well, perhaps Tom Holland as the youngest and most emotionally resilient of the bunch was the right choice to continue the universe, if any at all. Knowing that Jake Gyllenhaal had been brought onboard certainly added to the appeal, being one of my very favourite actors of the last decade (together with Ryan Gosling and Joaquin Phoenix), but I had made up my mind to skip this one at the cinema.

And so, before any of us knew where we were, it was Spring 2020 and we were all in a different place. Needing films, any films, to fill out the days of lockdown and isolation became a case of make a list and tick them off. This was one of those that made the shortlist around June when I began the trial month of Now TV and discovered that this was where all the big films of the last year I had missed were hiding.

I liked Spider-Man: Homecoming very much, after some initial trepidation over who the heck Jon Watts was, and why he had been trusted with such a big job out of seemingly nowhere? I also really like Tom Holland in the role. I think the idea of making him seem like a naive teenager again is a masterstroke, and he fast became The real Spider-Man in my head. His relationship with Robert Downey Jnr across the last handful of MCU films was rich, genuine and fully rounded, and Holland has managed to pitch the balance between nervy teen and likeable hero quite deftly.

The charm of the first film from Watts was how much it felt like a teen film, full of teens that were actual teens, not adults pretending to be teens. And in this second instalment that element is even more to the fore. It is a travelling road movie that keeps everything fresh and energetic, not giving a moment to dwell despondently on previous events, but looking forward to a bright, hopeful world, full of romance and adventure and discovery.

Other than Holland himself, who grows in stature and maturity as an actor every minute, the rising star of Zendaya as MJ fills the screen very pleasantly, she has a great aura about her for one so young. I am expecting great things from her, especially in the upcoming yet delayed Dune, directed by Denis Villeneuve. She doesn’t have a lot to do here, but steals enough scenes to hint at a serious talent. In fact, most of his classmates seem beyond their years ability-wise, or do they seem that way because of the skilled direction and bottomless production?

It’s also nice to get more time with Samuel L. Jackson as Nick Fury and Marisa Tomei as Aunt May in this one. You always do wonder what the lesser characters have been up to while everyone else was saving the world. But the backbone of the film as a spectacle is the Peter Parker / Quentin Beck face off. Every moment of Holland and Gyllenhaal together feels like a huge movie treat. And knowing nothing about who Quentin Beck was going in from comic book lore, I got a real thrill out of how it all develops.

I came away from my small screen experience of this movie thinking that I had really enjoyed it, but in a very disposable way, that I was happy to leave behind almost instantly. Nothing about it is especially deep or meaningful, just fun! And that was 100% what Marvel needed at this junction in the pantheon. These guys are pretty smart at knowing when and why and how much with these movies, and I’m pleased to say they did it again!

There is some serious work to be done to ever reach the heights of interest generated by the final pairing of Avengers films, and a lot has changed, as it must, as some actors age, some even pass away (RIP CB) and some call it a day. But if nothing else, there feels like there is plenty of mileage left in this incarnation of the friendly neighbourhood Spider-Man, and a lot of new fans to be hauled in by the onscreen romance between Tom Holland and Zendaya’s MJ. Older fans, like me, could maybe care less, but I believe that is the hook to ensure a future generation of fans stay loyal to Marvel. Every hero needs someone to save, after all. I’m still watching.
  
The Promise (2017)
The Promise (2017)
2017 | Drama
8
9.0 (2 Ratings)
Movie Rating
Roughly a year ago, I found myself in a heated exchange with a friend about full and appropriate representation of people and history in films. I discussed the merits of expanding the scope beyond films about slavery and segregation with respect to African-Americans and stories of despair for other marginalized groups. It is, for me, demeaning to a people’s contributions in society and trivializes experiences. After engaging in what seemed to be an hour, my friend focused more on what she had to say that considering what I was addressing. It proved true when she stated “Well… at least black people have movies about slavery! You should be happy. We don’t even have a movie about the Armenian Genocide!” I was shocked, momentarily. I had never stated that one group deserved more of the spotlight or one’s history is more important that another, just that we need to have appropriate representation and inclusion of stories. All of our stories should be told and shared, especially the ones that are not widely known, understood, or even having a place within social studies courses in our public schools.

I knew of the Armenian Genocide and had a general understanding about the atrocities committed by the Ottoman Empire. There are several international films that address what took place or have the Genocide as part of the story. Even My Big Fat Greek Wedding makes reference to how Greeks were brutalized by the Turks during the period. What we were missing, at least in the realm of American Cinema, was a representation for US audiences to witness the horrors that these people fell victim to and, for some, were able to survive. In The Promise, audiences will get a history lesson about man’s inhumanity to man.

When I first heard that this film was in production, I was interesting in how it would pan out. Would it be truthful, as painful as it may be? Would they overdo certain aspects? How much would they play with the truth? The filmmakers faced the same problems as those who brought forth Schindler’s List, The Pianist, and Life is Beautiful: How do you approach telling the story of genocide? How do you draw people in to a story that they may not be familiar with? Are people ready?

Summaries of the film that I read online made it seem as though this would be an Armenian version of Pearl Harbor in that this was a love story in the foreground of a film that features violence in the background. The summaries were misleading, maybe by design or maybe by mistake. The Promise, stars Oscar Isaac (Star Wars: The Force Awakens) as a young Armenia medical student, and Christian Bale (The Dark Knight) as a journalist for the associated press reporting on developments in the Ottoman Empire as war breaks out. The film whose description touts a love triangle in the midst of the Great War is far from what this films discusses and presents. There is a love story, however, it is not what the film is about or what is able to get the attention of the viewers.

The film reveals the deep held animosity of Armenians and other minority groups in the Ottoman Empire. It demonstrates the depth of mistrust and mistreatment of people who cast as “the other.” It is not simplistic in approach nor relying on over-the-top examples of violence in order for those watching to feel something. The development of events and characters permits the audience to connect with each of the characters, their families, their circumstances, and look for any moment in which they can escape the violence that is being committed to them. In no way does this film minimize what the victims went through. It doesn’t trivialize their experience in order to gain one’s attention.

 

The Promise satisfies the need for a discussion to emerge allowing for a truer examination of the genocide’s place in world history and within the framing of World War I. It presents a more representative picture of what people bore witness to or experienced themselves. With history, we are continuously searching for the truth and ensuring that history itself does not remained buried or ignored. This films serves the purpose in ensuring that more people are aware of not only the Armenian genocide, but all of the moving pieces that come with people fighting against an injustice or violence that is committed upon them because they are seen as less than or undesirable. It is my hope that with this film, studios see the necessity of bringing more stories of struggle, survival, and the will of humanity to overcome hardship and violence to audiences. The Promise although highly overdue, is essential, poignant, timely, and necessary in order for all of us to see that people are not forgotten.
  
Death on the Nile (2022)
Death on the Nile (2022)
2022 | Mystery
Most of the female cast. (2 more)
Poirot's backstory.
Kenneth Branagh's mustache.
Slow-moving with little payoff. (2 more)
Nothing substantial happens for the first hour.
Not entertaining. Perfect example of first world problems.
A Drowzy Whodunit Loaded with Mediocrity
Death on the Nile is the sequel to 2017’s Murder on the Orient Express with director and lead actor Kenneth Branagh returning. The mystery thriller is based on the 1937 novel of the same name by Agatha Christie. Death on the Nile has been adapted before as a 1978 film and as a 2004 episode of the Poirot television series starring David Suchet.

The 2022 film has been completed since December of 2019. The film was moved around several times due to COVID and was pushed back even further after Armie Hammer’s abuse allegations.

Mostly occurring shortly after the events of Murder on the Orient Express, Death on the Nile offers a bit of a look into the past of Hercule Poirot (Branagh). Taking place on the Yser Bridge in Belgium In 1914, a young Poirot advises his Belgian captain to attack the Germans spontaneously without warning. The attack is a success, but Poirot’s captain triggers an explosive after their victory. The explosion leaves Poirot’s face heavily scarred and offers an explanation as to why he always has a mustache.

Poirot reunites with his friend Bouc (Tom Bateman, who also returns from Murder on the Orient Express) in Egypt. Bouc is traveling with his mother Euphemia (Annette Bening) and their friends as they celebrate the marriage of Linnet Ridgeway (Gal Gadot) and Simon Doyle (Armie Hammer). To make matters more complicated, Simon was originally romantically involved with Jaqueline (Emma Mackey) who was also a former friend of Linnet. She now scornfully follows Simon and Linnet around Egypt.

The party travels on the S. S. Karnak, a steamship, along the river Nile. A murder eventually takes place on the steamship, which ignites a desire within Poirot to discover who the killer is before more suffer the same fate.

CGI and visual effects are used to make Kenneth Branagh look younger in the opening sequence of the film. The issue is he looks almost as bad as Henry Cavill did as Superman during the reshoots for Justice League. Branagh’s upper lip is almost nonexistent during this sequence and his philtrum seems to barely move when he speaks. It’s a visual nightmare and a terrible way to jump start a murder mystery.

Poirot travels to a Jazz nightclub where he’s first introduced to Simon, Jacqueline, and Linnet. Poirot spends much of the film embracing his OCD habits and people watching. This first nightclub sequence is about ten minutes long and you’re basically forced to watch people do nothing but dance for that entire time. Armie Hammer’s overly sexual dancing combined with his heavy breathing and constant sweating with both Gal Gadot and Emma Mackey is nauseating even without taking his sexual allegations into consideration.

Nothing really happens in the film for the first hour. Death on the Nile takes its time getting to the murder as little things begin to disappear (like a tube of paint) and Simon and Linnet are nearly crushed to death by a falling rock as they’re practically mid-coitus while sightseeing some pyramids. Emma Mackey gives a particularly strong performance. She is blinded by one-sided love in the film and her performance is a combination of passion, borderline insanity, and a broken heart.

Annette Bening is so cynical that it’s humorous and Jennifer Saunders adds just enough sarcastic bite to remind us ever so slightly of Absolutely Fabulous. Letitia Wright portrays business manager Rosalie Otterbourne. Her performance is intriguing because she’s always fighting for what she feels like she’s rightfully owed; whether it’s the right amount of money for her services or her happiness away from the limelight.

Like Murder on the Orient Express and other Agatha Christie adaptations, the enticing aspect of Death on the Nile is not only its massive and recognizable cast but also the fact that the story is written in a way that everyone is a suspect. The film’s nonchalant way of meandering towards that first murder is frustrating. A deliberate pace is one thing, but Death on the Nile is boring for the most part. Poirot is asked to take a case involving Jacqueline and the safety of Simon and Linnet, but is then mocked for being heartless and not being able to solve the case sooner. The people on board are likely meant to be scared, but come off as rich people not getting what they want the instant they want it.

Death on the Nile crawls towards a resolution you don’t feel invested in. Poirot’s backstory is interesting and there are some solid performances especially from the female cast, but the film otherwise feels like an unwanted game of Guess Who after you unwillingly chug two bottles of NyQuil and are asked to predict who the killer is after two long hours of tediousness.
  
The Northman (2022)
The Northman (2022)
2022 | History, Thriller
8
7.9 (11 Ratings)
Movie Rating
The bloody action. (2 more)
The rhythmic, pounding score.
Amleth's visions and strange encounters.
May be too weird or slow for some. (2 more)
Won't change your opinion of Robert Eggers if you already dislike him as a filmmaker.
...Did you say fart sniffing?
A Gory Viking Epic Forged in Boisterous Greatness
The Northman is director Robert Eggers third feature length film after The Witch and The Lighthouse. The film is written by Eggers and Sjón (Lamb, frequent collaborator with Björk). The Northman is described as an epic historical action drama, but is essentially a Viking revenge film. Taking place in AD 895, King Aurvandill War-Raven (Ethan Hawke) is killed by his brother, Fjölnir (Claes Bang). Aurvandill’s son, Amleth (Oscar Novak portrays young Amleth) flees and swears revenge on his uncle while vowing to save his mother Queen Gudrún (Nicole Kidman).

In AD 914, a now adult Amleth (Alexander Skarsgård) has been raised as a Viking and was enlisted as a berserker. Seemingly losing his focus in furious battle, Amleth is reminded of his vengeful mission a few years later by a Seeress (Björk) that predicts that Amleth will soon get his sought after revenge on his uncle.

The film is based on the story of Amleth, which was written sometime before the year 1200 and inspired Shakespeare’s Hamlet. The Northman feels like it’s forged by the same cinematic swordsmith that created the likes of Conan the Barbarian, Beowulf, and Gladiator, but with a bloodier, and slightly trippier ambiance Robert Eggers tends to be known for.

Amleth’s opening voiceover as the film opens with a monstrously intimidating volcano on the verge of erupting is haunting. Alexander Skarsgård has this gruff and nearly grunt-like growl to his speech that you can feel reverberate in your chest as he speaks. The score to the film is also just as memorable and incredible. On paper, it’s just a series of loud drumming or pounding, a fancy string arrangement, and some harmless chanting. But all of those elements together suddenly become this impressive musical declaration of war. The score constantly crescendos and always finds a way to ignite a fire within you.

It’s humorous to think that most will have seen Willem Dafoe last in Spider-Man: No Way Home. Dafoe’s role as Heimir the Fool is also a leap in a different direction even when compared to his role as Thomas Wake in The Lighthouse. Heimir’s key role in the story is to oversee the spiritual journey Almeth takes with Aurvandill right before his death. It’s a bizarre sequence as both grown men and young boy are dressed in nothing but loin cloths as they act like dogs, get on their hands and knees, drink water from a bowl, belch, and take turns sniffing each other’s farts. It’s an intriguing role for Dafoe as he’s this crowd pleasing jester one minute and a spiritual guide the next.

The barbaric action is fairly straightforward in The Northman, but what complicates things are Amleth’s visions. Beginning with his encounter with the Seeress, Amleth also battles an undead spirit for the Night Blade, has a vision of a Valkyrie taking him to Valhalla, and sees his unborn children in rare glimpses of the future. These surreal sequences have a palpable dream-like quality to them. It makes you wonder if they’re actually occurring or are only in Amleth’s head.

Nicole Kidman is exceptional as Queen Gudrún. The character is written in a way that makes her seem like a damsel in distress, but she’s much more evil and manipulative. At first, she seems like the typical Queen character that is pushed aside in order to give the spotlight to the king. But once Gudrún comes face to face with an adult Amleth, she strikes like a snake with venomous words that pierce Amleth deeper than any weapon actually could. Kidman shines in the role as well as you seem to love the fact that a mother could be so cruel to one of her children.

Spoiling a film is no fun, but since The Northman is kind of bombing at the box office right now ($23.5 million opening weekend on a $70-$90 million budget) this is worth mentioning. The finale of the film takes place at the volcano Hekla, which resides at the Gates of Hel. Lava is spilling out everywhere as smoke fills the air and two grown men sword duel to the death. That’s right, the ending of The Northman has two naked men sword fighting at the base of an erupting volcano. It’s freaking nuts.

The Northman is a bloody and ferocious battle cry of a revenge film. The action is brutal and the performances are extraordinary. This is Robert Eggers at his most savage and masterful.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
  
AB
A Blood Seduction (Vamp City, #1)
8
8.0 (1 Ratings)
Book Rating
Marketed as a paranormal romance, <i>A Blood Seduction</i> is much closer to the genre of urban fantasy with strong romantic/lusty elements (there is only one instance of "doing the deed" and that is very close to the end of the book). Quinn Lennox is the lead, and while she might not be the usual kick-ass heroine usually drawn upon in this field, she is far from the weakling I've seen others refer to her as. Face it, she was in way over her head, there's no way in hell she could ever be a contender against these vampires, at least not in this particular book. Heck, I bet the indomitable Buffy would have had trouble. She could be smart and she made the occasional dumb move, who hasn't? I like the fact that she isn't perfect. Okay, she has to be saved, <b>a lot</b>, and she doesn't have the most memorable personality, but this is only the beginning of the series and there is plenty of time for her to grow and come into her own. I rooted for her all through the book. I <i>wanted</i> Quinn to save her brother Zack and his friend/potential girlfriend, Lily, I wanted her to be able to use her magic, and I just wanted her to succeed and become even stronger as a person.

The world is well drawn, mostly on account of it being a magical copy of Washington, D.C. circa 1860, but with some modern conveniences thrown in as well. Okay, so I did groan at the name Washington, V.C. (Vampire City), it is a bit cheesy, but luckily it was usually called either Vamp City or V.C., which both fit the atmosphere of the book much better. Parts of the city are abandoned and decaying, others a thriving compound for the different vampire families, called a kovena. The vampires themselves are killer, quite literally. Gone are the pantywaists of recent ilk, we're going back to basics (mostly) here. Not only do they feed on blood, but some also have to feed on either fear or pain as well. They go from zero to sixty in about a second, have super strength, mind control, slaves who adore them (called slavas), and boy, are they are mean. But hey, it's just in their nature, they can't help who they are, except maybe for the love interest and possible future heroes depending on how the series goes. For those who are fainthearted, this ain't the book for you. There are numerous disturbing scenes that depict torture or gore, I can handle it, but not everyone can. Ye have been warned.

Speaking of the love interest, Arturo "Vampire" Mazzo, he was, well, certainly mysterious. Due to his unswerving allegiance to his master, Cristoff (who I pictured as <spoiler>a 25 year old Lucius Malfoy played by Jason Isaacs, with a black goatee:
<img src="http://i272.photobucket.com/albums/jj183/piscesrain/goodreads/luciusmalfoy.jpg"></spoiler>;),
 Arturo would turn his back on Quinn, yet the further on the harder it was for him to do so. His loyalty was being tested because of his feelings for her. Just to make things clear, this is a messed up relationship, some may not like that, but I thought it added a dose of reality and interest to the circumstances. Sure I felt like Quinn was an idiot at times to be attracted to this untrustworthy vampire, especially the very first scene that just didn't work for me in context, but overall the relationship works for the book. My absolute favorite relationship is the sibling one between Quinn and Zack. I thought the author did an awesome job conveying just how much Zack means to her. Basically he is everything to her and all she has. Her father may be alive but he was never there for her, he always sided with her stepmonster (Zack's mother) instead of his firstborn. Creep. Anyway, despite her stepwitch's hatred of Quinn, Zack adored her from the time of his birth, and vice versa, he's always been there for her, even when she was being punished, and after high school he even moved to D.C. to be closer to her. It's really a sweet and respectful relationship. She'd do anything to save him and she tries like hell all throughout the book, which doesn't always work out so well. To me that shows Quinn is strong. It's not weakness to keep fighting in adverse situations, it's strength of character to keep going even when losing is more likely.

This is definitely the start to a series, and while there is an end to the book, there is still much to be told. In the fates of Vamp City, Quinn's sorcery, the relationship between her and Arturo, plus much more I don't want to give away. I'd recommend that if you're looking for a romance to go elsewhere, but if you're a fan of evil vampires, darkness, don't mind abnormal relationships, and just want to have a bloody good time, then what are you waiting for?!

Originally Reviewed: September 20, 2012
Received: Amazon Vine
  
Dragon Quest Builders Day One Edition
Dragon Quest Builders Day One Edition
Role-Playing
I know. How could I have never played Dragon Quest Builders before? There are so many games out there to play that I miss quite a few so I play them when I can. I was intrigued by Dragon Quest Builders because it was clearly not a traditional Dragon Quest game. The plot takes from the original Dragon Quest as a parallel world where the hero accepts the Dragonlord's suggestion of each one ruling half the world which turned out to be a trap. The hero is defeated and the world goes dark and is overrun by monsters. This is where the legendary builder comes in. You can play as a male or female builder. The first chapter introduces you to the game mechanics. Basically this is Dragon Quest meets Minecraft. Your job as the builder is to gather materials and rebuild the land of Alefguard from the ground up and revive it and bring the light back to the world.




The builder starts her journey.

The tutorial is fairly straightforward showing you how to gather materials. Once you have the materials needed, you need to build and craft items. There are various NPC's that give you quests which are things they want you to build ranging from a crafting forge to a kitchen. This is also how you find crafting recipes for things. When you have the right materials you can build all these things and as you do this, your base levels up.



Use recipes to build things and rebuild the world.

When you go out to the world, the game doesn't really show you where to go. This can be good and bad. It's good because it encourages a lot of exploration and finding things on your own, but it is bad because sometimes it can be a bit frustrating trying to find the location of a quest and it can feel like a lot of time is wasted trying to figure out where you are going. You can switch the map to an eagle eye's view with a white flag that shows where your base is and a Q for the quest marker. You have to do your best to follow your compass, but it's not perfect. You just have to try to be patient and do your best to navigate until you get where you need to be.



You can use this view to see where your base is.


There are moments in the game where the monsters will show up and wreck your base. You have to fight the monsters in order to defend your base. Sometimes the fights are intense with four to five waves of monsters with a boss monster at the last wave. Once the battle is won, you can rebuild everything that got destroyed. The game isn't too punishing when this happens making rebuilding pretty easy.



Fighting monsters is rough, but you can rebuild easily.


While I did have fun playing Dragon Quest Builders, there are things I found to be mildly irritating. Sometimes the difficulty spikes in battles could be incredibly frustrating. The solution to this of course is to constantly build and upgrade your base. The other thing is having to constantly watch the hunger meter. This is represented as loaves of bread next to your health meter. If it gets to zero, your health starts dropping. You have to constantly forage for food or fish and use the kitchen to cook meals. Honestly, this broke the game immersion for me. Having to constantly worry about not starving and having to stop building just to go hunting for food was not fun for me at all. It was an annoyance and I wished I didn't have to constantly do that when I wanted to focus on gathering materials and building spiffy things.



Hunger meter is low, time to go fishing!


There are four chapters in Dragon Quest Builders each in a different region. I did find it odd that when you went to each new world you lose everything and have to start over again from scratch with your weapons, tools, and materials. Getting food and healing items first is a priority so you can explore and build without too much hassle. You can re-learn the recipes in each new region and you also get new materials to build with. If you need a break from the main story, there is a free build mode which allows you to build to your heart's content with no monsters anywhere. You have at your disposal all the recipes you learned in the chapters, you can build whatever you like, and you can share it with your friends. Free build is a nice break from the main game and the only limits are your imagination.

Dragon Quest Builders is a fun game, but there are points of frustration in it with the unbalanced level spikes which is why I took breaks from it often. However, the story is interesting and there are some great nods to the Dragon Quest lore itself as well as some reveals about the builder and various characters that add more depth to the story. To me, free build is where the game shines because it was so much fun just running around and creating whatever I wanted. It is a fun game that encourages creativity while enjoying a good story. See you at the next adventure!
  
Pacific Rim: Uprising (2018)
Pacific Rim: Uprising (2018)
2018 | Action, Sci-Fi
Absolutely Bonkers
2013’s Pacific Rim was one of the most underrated films of the year. Lumbered in the same category as the Transformers series for its seemingly simple premise about robots fighting giant monsters, it had a lukewarm performance at the box office.

For those movie buffs reading this, you’ll of course know the film was directed by the Oscar-winning Guillermo Del Toro and with that came his signature quirks and visual sense of style. Oh yes, Pacific Rim was much more than a mish-mash of action.

A sequel looked very unlikely given the mediocre reception it received and then Del Toro passed on the idea altogether, instead focusing on the film that earned him a Best Director award at this year’s Oscars, The Shape of Water. I’m not going to pretend that was the wrong decision because it clearly wasn’t.

Nevertheless, Universal and Legendary pictures, with help from Del Toro handpicked little-known director Steven S. DeKnight to helm this second instalment in the new series, Pacific Rim: Uprising. It’s taken five years and $150million to get here. Was it worth it?

Jake Pentecost (John Boyega) is a once-promising Jaeger pilot whose legendary father gave his life to secure humanity’s victory against the monstrous Kaiju. Jake has since abandoned his training only to become caught up in a criminal underworld. But when an even more unstoppable threat is unleashed to tear through cities and bring the world to its knees, Jake is given one last chance by his estranged sister, Mako Mori (Rinko Kikuchi), to live up to his father’s legacy.

Coming hot off the heels of his performance in Star Wars: The Last Jedi, John Boyega channels his franchise father, Idris Elba, reasonably well and his estranged relationship with the former jaeger pilot is discussed, albeit briefly. Boyega is still discovering himself as a leading star and it’s films like Pacific Rim and Star Wars that he continues to impress in.

Here, he plays a cocky, arrogant young man who has lost his way until he’s given a second chance by returnee Mako (Kikuchi). It’s nice to see her and both Charlie Day’s Newton Geiszler and Burn Gorman’s Hermann Gottlieb return to this new series.

The inclusion of the film’s previous stars doesn’t feel unnecessarily shoe-horned in and this is a welcome change to many other films that try the same trick. Gorman and Day in particular provide some decent comic relief throughout. The weakest link over the course of the film is Scott Eastwood’s Ranger Lambert. His forced backstory with Boyega’s Pentecost isn’t particularly engaging.

The finale is punch-the-air fun and beautifully filmed in and around Tokyo
Setting the action a decade after the events of the first film is a good way to freshen things up and Uprising feels all the better for it. The world is continuing to recover from the previous war and this change in atmosphere lends a new dynamic to the film. It certainly looks and sounds a lot like its predecessor, but Uprising is a very different beast, both in storytelling and the way it presents that story.

Where Pacific Rimwas a paint-by-numbers adventure transformed by Del Toro’s stunning visual acuity, Uprising is a well-plotted movie that lacks its previous director’s soft touch. Director Steven S. DeKnight rightly carves his own path with the visuals but sometimes this is at the cost of the charm that made the original such an unexpected delight. The plot is actually much better than that of its predecessor with numerous twists and turns that create a fun atmosphere for the audience, but with four writers working on it, you’d expect nothing less.

There are some Del-Toro-isms still present however and these remind us that this is very much more than a Michael Bay Transformers film. The special effects are excellent and with De Knight’s decision to film as much as possible during the day (a stark contrast to Del Toro) there really is nowhere to hide. The jaegers and Kaiju are all as detailed as you would expect from a movie costing $150million.

At 111 minutes, Pacific Rim: Uprising zips along briskly and rarely leaves you wanting. The finale is punch-the-air fun and beautifully filmed in and around Tokyo. It may be a cynical marketing ploy to set portions of the film in Japan and China in order to appease international audiences, but it does lend itself to some lovely scenery.

Overall, Pacific Rim: Uprising is a film that manages to build upon its predecessor’s strong foundations, yet still manages to feel very much part of its universe. Sequels, especially to films that don’t perform well are risky business as movie studios try to save as much cash as possible, but thankfully Uprising is a fully-realised and confidently filmed second instalment. It’s loud, brash and completely unashamed of what it tries to be, but sometimes that’s all you want from a visit to the cinema. Call it Classy Transformers and you won’t be far from spot on.

https://moviemetropolis.net/2018/03/24/pacific-rim-uprising-absolutely-bonkers/
  
X-Men: First Class (2011)
X-Men: First Class (2011)
2011 | Action, Drama, Sci-Fi
X-Men finally given a decent treatment (0 more)
Fassbender's Irish accent (0 more)
I'm not an X-Men fan. I know, it's strange, right? I mean, I'm a comic book fan in general. Iron Man's a dude. I dig the Hulk. I love all things Batman (except when Joel Schumacher tweaked the Batman's Batnipples). I geekgasmed all over my trousers in the lead up to THE DARK KNIGHT and actually watching it at an IMAX was like losing my virginity again. But the X-Men? Kinda leave me cold. Even though, on the face of it, it should be pretty awesome. Mutant humans with the ability to do just about anything you can imagine, fighting each other and various other bad things? Why the hell wouldn't I like that? But I could never get into it. The first X-Men movie, way back in 2000, left me feeling indifferent. It was OK, but nothing special. The second one was worse. The third one just plain awful. WOLVERINE: ORIGINS was quite fun, but then, a hard drinking, smoking, swearing brawler with friendly mutton-chops and blades in his hands was always going to be appealing to me.

And so, it was with a feeling of complete indifference that I flashed my Cineworld Unlimited card at a bored usher and got my ticket and a mixed slushie last week. I only went to see it because my buddy wanted to and, well, we'd missed the start of THE HANGOVER PART II.

So, into the darkened room early for a change. Managed to get prime seats. Mainly because the auditorium was pretty much empty. Something I didn't think was the most fortuitous portent to the movie we were about to watch. On the plus side however, as we were watching a comic book movie, we got the comic book trailer reel... First was THE GREEN LANTERN, which excited me a little (mainly because I have a man crush on Ryan Reynolds). Then came CAPTAIN AMERICA, which excited me a little more (mainly because it looks FREAKIN' AWESOME). Then we got RISE OF THE PLANET OF THE APES, which intrigued me (mainly because James Franco was doing a 'learned man' accent). Presumably because Cineworld were already scraping the comic book movie barrel, they then repeated the APES trailer, which killed the mood and left me feeling indifferent again.

But I digress. I think you get that I didn't really give a crap one way or the other about the movie I was about to watch. The opening scenes however, are set in a WWII concentration camp and I found my interest piqued. At first, I couldn't figure out whether it had been newly filmed or if they were recycling one of the flashbacks from one of the earlier movies. Then, Kevin Bacon. Suddenly, I was transfixed by the German pouring forth from his mouth which seemed authentic and I couldn't quite work out if he was lip-synching or not. That's somewhat besides the point though, as the scene itself was very tense and only marginally spoiled by the child actor when it was his turn to scream the longest NOOOOOOO!!! (sorry, NEEEEEEEEIN!!!) since Adolf Vader in Episode 3.

The film very quickly moved on in leaps and bounds, sucking me in and winning me over. Kevin Bacon seemed to enjoy hamming it up as the evil Sebastian Shaw. James McAvoy is an exceptionally talented chap and made for an excellent Charles Xavier - a cocky, beer-swilling, genius ladies man. Similarly, Michael Fassbender did a top notch job in playing Erik Lehnsherr, coming across as a Holocaust-surviving Bond, maybe even slightly cooler. Even Jason Flemyng was pretty good, although I don't think he actually spoke at all, which might have helped his case.

I loved the whole origins story, seeing how Xavier and Lehnsherr were good friends despite their obvious differences and started the School for the Gifted together was pretty cool. The only little blight on the movie (after the whole NEEEEEEEIN!!! incident) was that when it came time for Fassbender to don Magneto's helmet, the prop department had obviously measured his noggin wrong and it was clearly too tight. I say that because, every time he slapped it on his dome, his accent turned from gruff-hero-of-indeterminate-country-of-origin to... Well, to Oirish. The only reason I can think of is that the helmet was squeezing his bonce a bit too snugly. It didn't happen when Kevin Bacon was wearing it.

Helmet business aside, on the whole, I left feeling like I'd just seen a proper comic book movie. Full of fantastical, incredible things dancing around a plot that made sense and characters that I, on the whole, cared about at least a little. There was even a Wolverine cameo in it, which made me chuckle more than it should have. Far from being indifferent towards the X-Men now, I'm looking forward to seeing where the story goes next. I just hope Matthew Vaughn is directing again. He's turned out an X-Men film that is much, much better than mediocre and they'd be idiots to give it to anyone else.
  
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Darren (1599 KP) rated Akira (1988) in Movies

Jun 20, 2019  
Akira (1988)
Akira (1988)
1988 | Action, Animation, Sci-Fi
9
8.5 (17 Ratings)
Movie Rating
Story: In the aftermath of World War III in 1988 Tokyo has had to build again and 31 years later in the 2019 New-Tokyo is on the edge of the next war. We follow Kaneda and school student the leader of a biker gang including Tetsuo and Kei. When Tetsuo ends up involved in an accident after getting distracted by Takashi a young boy with certain abilities he gets taken by the government.

When Colonel Shikishima is running an operation to find Akira the cause of the previous World War the three children Takashi, Kiyoko and Masaru must prevent this happening while Tetsuo ends up becoming power and a threat to the whole city. Kaneda teams up with the resistance against the government through Kei and we follow as every side comes to a battle that will need to stop a future war.

Akira reaches levels most action films could never imagine with the number of character in the overall battle each having their own motives behind being involved. The look at what a future could have been all looks great and coming from a graphic novel everything works for what the film is trying to achieve. The violence is unlike anything you would have seen in an animated film which helps shows the world we will be entering.

Character Review

Kaneda: Kaneda is the leader of the school aged biker gang who drives the iconic red bike, when one of his gang is kidnapped by the government he joins the resistance against the government movement. Once we see what happens with his friend Tetsuo he must fight his old friend to stop the next World War happen. Kaneda is a great leading character that even after nearly 30 years is still one of the most iconic in all of animated film history.kaneda

Tetsuo: Tetsuo is a member of Kaneda’s biker gang but after he has an accident the government takes his away to use in their latest experiments. What happens to Tetsuo leads him to become a threat to the city as he searches for Akira a threat not just to Neo-Tokyo but the world. Tetsuo starts of as just a member of the gang wanting to become more and once he has the powers he learns he isn’t ready to have the leadership when he ends up turning on the people he once considered friends, a great villainous character without being a true villain.tetsuo

Kei: Kei is a member of the resistance that Kaneda rescues from the police before joining forces Kaneda to stop the government and rescue Tetsuo from bring Akira back from the dead. Kei is the potential romantic angle for Kaneda who is also as tough as they come, she also has a connection to the children with the abilities.kei

Support Characters: Akira has a large amount of supporting characters which include Kaneda’s gang who all stick with him when he needs to fight. We also have the resistance who help Kei and Kaneda achieve the battle. We have the three kids who have to abilities in their own right that together making the deadly but also fighting for the right thing. We also have one last group and that is the government who want to bring the Akira power back as a weapon.

Director Review: Katsuhiro Otomo – Katsuhiro brings us his own graphic novel to the bring screen which offers one of the most entertain and well developed characters in recent film.

Action: Akira has action from start to finish, we have a motorbike chase to open the film, constant chases to either reach someone or escape from them and the final fight oh my god what a brilliant conclusion.

Animation: Akira has simply brilliant looking animation that help bring the action to life and once more I refer to the final scene which is just breathtaking visual moment.

Sci-Fi: Akira brings us into a future world where the world has been through another World War and had to rebuild in a new future with the Neo-Tokyo.

Settings: Akira creates a futuristic looking world that helps us identify just how far into the future we have gone with the story.

Suggestion: Akira is one for all the animated fans to see because it really is a visual treat with a stunning story that will stick with you. (Animated Fans Watch)

Best Part: The final battle which will leave your jaw dropped with how amazing it looks.

Worst Part: I would say this is going to be too violent for certain animated fans.

Action Scene Of The Film: The final battle is easily the best scene in the whole film and could easily be the best one in action animated films.

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

Oscar Chances: No

Runtime: 2 Hours 4 Minutes

Tagline: Signal Traced to Tokyo!

Trivia: The movie takes place in 2019 and depicts Neo-Tokyo creating a new Olympic stadium. Coincidentally, Tokyo is scheduled to host the 2020 Summer Olympics.

Overall: Akira really is one of the best animated film that ever got made that will still be talked about for years to come.

https://moviesreview101.com/2015/09/30/akira-1988/