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Amanda Palmer recommended Disintegration by The Cure in Music (curated)

 
Disintegration by The Cure
Disintegration by The Cure
2005 | Rock

"The Cure was my favourite band. The Cure covered my walls, they were on the T-shirts I wore, Robert Smith was who I was going to marry when I grew up. At 15, that's how I defined myself. I owned all the B-sides and rarities and all the bootlegs and went to see them live whenever I could. I still look back at the Cure catalogue as one of my ultimate musical educators, especially because I feel like Robert Smith, as a songwriter, went on so many tangents and wrote so much weird shit. He was clearly a masterful pop songwriter, but he was coming up with stuff that was strange and experimental, and then stuff that was really dark and brooding, and then really funny and poppy. The Cure have this reputation as the glum, sad band, but I never experienced them that way. I experienced the music of the Cure as this adventure in songwriting. Boys Don't Cry was the first record I got, which was a great record to start with. But after that, The Top – what a weird record! Such a departure from the punky, poppy stuff. So I was totally hooked, and totally fascinated by Robert Smith as a person, by what was going on in his head. Any literary reference he made, I ran out and bought the book. I was obsessed."

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Matthew Krueger (10051 KP) rated the Xbox One version of Amnesia: The Dark Descent in Video Games

Nov 14, 2020  
Amnesia: The Dark Descent
Amnesia: The Dark Descent
2010 | Horror
Scary and Spooky
Amnesia: The Dark Descent- is a terrorfying, horrorfying, spooky, scary, creepy game.

The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions.

Amnesia: The Dark Descent is a first-person adventure game with survival horror elements. The player takes control of Daniel, who must navigate Brennenburg Castle while avoiding various dangers and solving puzzles. The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery.

In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties.

Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.

Its a excellent survival horror game and a must play.