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Zuky the BookBum (15 KP) rated Baby Doll in Books
Mar 15, 2018
Firstly Id like to thank Netgalley and Random House UK, Cornerstone for the opportunity to read this book.
<b><i>BABY DOLL is the most tense thriller you will read this year.</b></i> no it isnt.
<b>1.5 stars</b>
I was looking forward to giving this a read, it sounded like an exciting thriller; woman escapes from her captor and now shes trying to rebuild her life and future. But it doesnt really start out that way everything kind of falls into place for Lily in the first few pages and so you think, is this going to be as exciting as I first hoped? Well the answer to that is no, its not.
Its all very over the top. <i>Every single thing</i> Abby & Lily do is grossly OTT. I mean I dont personally know how I, or my family would react if something like this happened but it all seems very overplayed, cliche and cheesy.
<img src="https://media.giphy.com/media/MGmnFOZRFRo4w/giphy.gif" width="370" height="220" alt="yaaaawn"/>
Its also a bit ridiculous, not the kidnapping and abuse, of course <b>thats</b> not, but everything else is. The town seems raving mad, no wonder no one noticed a psychopath in their midst! I mean for one, this town needs to sort out its police force, theyre <b>so</b> unprofessional! <spoiler>Sleeping around and beating people to a pulp. Stupid. <b>PLUS</b> Why were they unable to get Abby off of Rick when she was stabbing him? It felt like they were all just standing around and watching her until they thought, OK thatll do now.</spoiler>
I dont think Overton did a particularly good job at portraying the characters. They all seemed very wooden and lifeless. I found them all to be extremely childish, shallow and very selfish and so couldnt connect with any of them. They also felt completely fake, like the things they did and said were not something you could imagine a real person doing or saying. We were supposed to empathise with Lily but it just wasnt possible for me, she was cold and boring and I think the multiple POVs was a bad call on Overtons part because it means we cant spend that time getting to know the character and instead have to put up with everyone else's junk <i>(cough cough the mother's affair cough cough)</i> that we dont care about, which disconnects us entirely from the story. I would go so far as to say I felt this story was more about idiotic Abby than it was about boring ol Lily. We also couldnt attach to Lily because this book moved so ridiculously fast! I couldnt keep up, whats the rush?
I dont think this was very well written either, it all seemed very rushed. Also, why was Eve called Eve one minute and Mom the next? And why couldnt Abby call Mr Hanson by his actual name? We get it, he was your teacher, but youre an adult now, with a kid and this man ruined your sister's life, would you really be calling him Mr Hanson all the time. It was like I was reading the POV of a 6 year old.
I admit the twist was quite a shock and I hadnt seen <i>that</i> particular ending coming about, but I still thought it was a bit silly, hence the extra half a star I gave the book. <spoiler>Can we please note that this (the murder) is like the 5th time in the book when Abby does something for Lily but really shes just being selfish and doing it for herself because she cant get a fucking grip.</spoiler>
Too "family drama" for me. I wanted a fast paced thriller not some sappy, emotional love story. This book was supposed to focus on the broken Lily rebuilding her life with her loving family surrounding her, but instead turned into a ridiculous love triangle story that I couldnt care less about. Give me more of Ricks POV if you must, <b>anything to get me away from twin sisters fighting over one stupid man.</b> Abby was so fucking annoying when it came to Wes, she was so desperately needy for him all the while putting on a stupid I-dont-need-you front. Deal with it Abby, you love him and he loves you, <b>just fucking deal with it.</b>
In the end I skipped the last 10 pages or so, I was done with this book when I was 20% the way through Maybe this would be a good book for people who are into chick-lit/women's fiction - whatever that means, but its not my cup of tea.
<b><i>BABY DOLL is the most tense thriller you will read this year.</b></i> no it isnt.
<b>1.5 stars</b>
I was looking forward to giving this a read, it sounded like an exciting thriller; woman escapes from her captor and now shes trying to rebuild her life and future. But it doesnt really start out that way everything kind of falls into place for Lily in the first few pages and so you think, is this going to be as exciting as I first hoped? Well the answer to that is no, its not.
Its all very over the top. <i>Every single thing</i> Abby & Lily do is grossly OTT. I mean I dont personally know how I, or my family would react if something like this happened but it all seems very overplayed, cliche and cheesy.
<img src="https://media.giphy.com/media/MGmnFOZRFRo4w/giphy.gif" width="370" height="220" alt="yaaaawn"/>
Its also a bit ridiculous, not the kidnapping and abuse, of course <b>thats</b> not, but everything else is. The town seems raving mad, no wonder no one noticed a psychopath in their midst! I mean for one, this town needs to sort out its police force, theyre <b>so</b> unprofessional! <spoiler>Sleeping around and beating people to a pulp. Stupid. <b>PLUS</b> Why were they unable to get Abby off of Rick when she was stabbing him? It felt like they were all just standing around and watching her until they thought, OK thatll do now.</spoiler>
I dont think Overton did a particularly good job at portraying the characters. They all seemed very wooden and lifeless. I found them all to be extremely childish, shallow and very selfish and so couldnt connect with any of them. They also felt completely fake, like the things they did and said were not something you could imagine a real person doing or saying. We were supposed to empathise with Lily but it just wasnt possible for me, she was cold and boring and I think the multiple POVs was a bad call on Overtons part because it means we cant spend that time getting to know the character and instead have to put up with everyone else's junk <i>(cough cough the mother's affair cough cough)</i> that we dont care about, which disconnects us entirely from the story. I would go so far as to say I felt this story was more about idiotic Abby than it was about boring ol Lily. We also couldnt attach to Lily because this book moved so ridiculously fast! I couldnt keep up, whats the rush?
I dont think this was very well written either, it all seemed very rushed. Also, why was Eve called Eve one minute and Mom the next? And why couldnt Abby call Mr Hanson by his actual name? We get it, he was your teacher, but youre an adult now, with a kid and this man ruined your sister's life, would you really be calling him Mr Hanson all the time. It was like I was reading the POV of a 6 year old.
I admit the twist was quite a shock and I hadnt seen <i>that</i> particular ending coming about, but I still thought it was a bit silly, hence the extra half a star I gave the book. <spoiler>Can we please note that this (the murder) is like the 5th time in the book when Abby does something for Lily but really shes just being selfish and doing it for herself because she cant get a fucking grip.</spoiler>
Too "family drama" for me. I wanted a fast paced thriller not some sappy, emotional love story. This book was supposed to focus on the broken Lily rebuilding her life with her loving family surrounding her, but instead turned into a ridiculous love triangle story that I couldnt care less about. Give me more of Ricks POV if you must, <b>anything to get me away from twin sisters fighting over one stupid man.</b> Abby was so fucking annoying when it came to Wes, she was so desperately needy for him all the while putting on a stupid I-dont-need-you front. Deal with it Abby, you love him and he loves you, <b>just fucking deal with it.</b>
In the end I skipped the last 10 pages or so, I was done with this book when I was 20% the way through Maybe this would be a good book for people who are into chick-lit/women's fiction - whatever that means, but its not my cup of tea.
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Heather Cranmer (2721 KP) rated Gold Manor Ghost House in Books
Jun 6, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I have to admit that the blurb is what drew me in to this book. While it wasn't really that ghostly, it was still a good book.
Usually any title with the word "ghost" in it captures my attention, and it was no different for this book. The title references the name of the tv show the characters are in. It also reflects real life for them.
I don't like the cover at all. It's not very captivating nor does it tell us anything about the book besides one of the characters is a girl. There's so many different covers this book could've had, so why settle on a boring photo of some girl. I just hope the cover doesn't put others off because this is a good read.
The world building, while believable, was confusing at some points in the book. I don't know if it's because a lot of questions will be revealed in the next book (if there is one) or what. There were times when I had no idea what was going on. I even would go back a few pages and reread them in case I had missed something, but I hadn't. I don't really know how to describe it other than to say the world building was choppy at times. Besides being confused, I found myself drawn to the world which the author created for this book. There were times when I felt like I was even one of the characters.
I enjoyed the pacing. Once you get past the confusing bits of the story, the pacing is done rather well. I was totally immersed in this book, and I could've wait to read the next chapter to find out what the characters would experience next.
The plot was interesting albeit confusing since we don't really know where and what Anna is yet. It's the typical good versus evil story, but written in a very interesting way. We're not sure who to trust yet, and we're left wondering with whether Anna is good or evil. The plot thickens...in the next book. (At least, I hope there's a next boo since so many questions are left unanswered).
I liked the character of Anna. She's been through a traumatizing experience, yet she's a strong person. I felt bad for her with what she was going through, and I loved her feelings for Adam! I enjoyed Adam. He's still a very mysterious character, not because he wasn't written well, but because I think the author wants to save what he's really about for another book (hopefully) and because she wants her audience to make up their own mind about him. I love how protective he is and how sexy he sounds! He's British (like my husband) so he instantly scored points with that one! I felt bad for Corey when it came to his unrequited love from Anna. He's her best friend, yet he yearns for more. I was Team Corey all the way even though I liked Adam. I wanted Anna and Corey to become a couple all throughout the book! He comes across as being a tad more sweet than Adam, and I don't know what it is about Corey, but I just loved him a lot. To me, he was better boyfriend material.
The dialogue didn't really sound like it was teenage like. It sounded more like the way adults would talk, not a bunch of teenagers. However, I did enjoy the dialogue but kept forgetting that Anna was meant to be only sixteen. It annoyed me how Adam kept saying "love" though. I found it to be too stereotypical. Yes, some British people do say "love," but Adam seemed to say it an awful lot. Having lived in England for 6 years, I can tell you that British people do not say "love" all the time. However that's just a me thing and shouldn't affect the book for others. I enjoyed the scenes Corey was in the most though as his dialogue was the most enjoyable in my opinion. I didn't notice any swearing in this book.
Overall, Gold Manor Ghost House by Merry Brown is an enjoyable book despite some of its confusing scenes and minor faults. I really hope there's a second book in the works because I enjoyed the first one and am wanting my questions to be answered. The way the first book is written, it seems like there will be a second book which I will most definitely read!
I'd recommend this book for those aged 14+ who are fans of the paranormal that are also looking for a bit of romance.
I'd give Gold Manor Ghost House by Merry Brown a 3.75 out of 5.
(I received a free ecopy of this book from the tour host in exchange for a fair and honest review).
I have to admit that the blurb is what drew me in to this book. While it wasn't really that ghostly, it was still a good book.
Usually any title with the word "ghost" in it captures my attention, and it was no different for this book. The title references the name of the tv show the characters are in. It also reflects real life for them.
I don't like the cover at all. It's not very captivating nor does it tell us anything about the book besides one of the characters is a girl. There's so many different covers this book could've had, so why settle on a boring photo of some girl. I just hope the cover doesn't put others off because this is a good read.
The world building, while believable, was confusing at some points in the book. I don't know if it's because a lot of questions will be revealed in the next book (if there is one) or what. There were times when I had no idea what was going on. I even would go back a few pages and reread them in case I had missed something, but I hadn't. I don't really know how to describe it other than to say the world building was choppy at times. Besides being confused, I found myself drawn to the world which the author created for this book. There were times when I felt like I was even one of the characters.
I enjoyed the pacing. Once you get past the confusing bits of the story, the pacing is done rather well. I was totally immersed in this book, and I could've wait to read the next chapter to find out what the characters would experience next.
The plot was interesting albeit confusing since we don't really know where and what Anna is yet. It's the typical good versus evil story, but written in a very interesting way. We're not sure who to trust yet, and we're left wondering with whether Anna is good or evil. The plot thickens...in the next book. (At least, I hope there's a next boo since so many questions are left unanswered).
I liked the character of Anna. She's been through a traumatizing experience, yet she's a strong person. I felt bad for her with what she was going through, and I loved her feelings for Adam! I enjoyed Adam. He's still a very mysterious character, not because he wasn't written well, but because I think the author wants to save what he's really about for another book (hopefully) and because she wants her audience to make up their own mind about him. I love how protective he is and how sexy he sounds! He's British (like my husband) so he instantly scored points with that one! I felt bad for Corey when it came to his unrequited love from Anna. He's her best friend, yet he yearns for more. I was Team Corey all the way even though I liked Adam. I wanted Anna and Corey to become a couple all throughout the book! He comes across as being a tad more sweet than Adam, and I don't know what it is about Corey, but I just loved him a lot. To me, he was better boyfriend material.
The dialogue didn't really sound like it was teenage like. It sounded more like the way adults would talk, not a bunch of teenagers. However, I did enjoy the dialogue but kept forgetting that Anna was meant to be only sixteen. It annoyed me how Adam kept saying "love" though. I found it to be too stereotypical. Yes, some British people do say "love," but Adam seemed to say it an awful lot. Having lived in England for 6 years, I can tell you that British people do not say "love" all the time. However that's just a me thing and shouldn't affect the book for others. I enjoyed the scenes Corey was in the most though as his dialogue was the most enjoyable in my opinion. I didn't notice any swearing in this book.
Overall, Gold Manor Ghost House by Merry Brown is an enjoyable book despite some of its confusing scenes and minor faults. I really hope there's a second book in the works because I enjoyed the first one and am wanting my questions to be answered. The way the first book is written, it seems like there will be a second book which I will most definitely read!
I'd recommend this book for those aged 14+ who are fans of the paranormal that are also looking for a bit of romance.
I'd give Gold Manor Ghost House by Merry Brown a 3.75 out of 5.
(I received a free ecopy of this book from the tour host in exchange for a fair and honest review).
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Gareth von Kallenbach (980 KP) rated the PC version of Wolfenstein: The New Order in Video Games
Jun 19, 2019
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
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Gareth von Kallenbach (980 KP) rated the PC version of The Bureau: XCOM Declassified in Video Games
Jun 19, 2019
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
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Gareth von Kallenbach (980 KP) rated the PC version of BioShock Infinite in Video Games
Jun 19, 2019
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.
Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.
The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.
An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.
Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.
Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.
Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.
The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.
The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.
Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.
http://sknr.net/2013/04/02/bioshock-infinite/
Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.
The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.
An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.
Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.
Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.
Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.
The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.
The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.
Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.
http://sknr.net/2013/04/02/bioshock-infinite/
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Bob Mann (459 KP) rated Ant-Man and the Wasp (2018) in Movies
Sep 28, 2021
Large and Small on screen, but just ends up middling.
So, for the first time we divided last night at the cinema. I went off to watch “Ant-Man and the Wasp” and my wife – not a Marvel fan – went to see “Mamma Mia! Here We Go Again” (for the THIRD time!). Incidentally, Mamma Mia 2 seems to be the movie phenomenon of the summer, taking over from “The Greatest Showman” as the movie phenomenon of the winter. It’s been out three weeks now and the shows are still selling out, with people (mostly groups of women) being turned away at the ticket desk. I can see this one running in theatres until October, when they bring out a sing-a-long edition and it carries on running ‘til Christmas. Extraordinary.
But, let’s turn from big things to small things. In a prologue we see a young Dr Hank Pym (Michael Douglas) and wife Janet (Michelle Pfeiffer) torn apart as Janet miniturises herself into the “quantum realm” to save the world from nuclear disaster. But in the present day Hank thinks there might be a way to find and retrieve Janet with the help of their superhero daughter Hope (“The Wasp”, played by Evangeline Lilly). (“What the f*** have you been thinking about instead for the last 30 years while I’ve been sat here avoiding neutrons”, would be the imagined response from Janet, but we don’t go there!).
But Scott Lang (aka “Ant Man”, Paul Rudd), having also been to the quantum realm, holds a key part of the puzzle. To add to their problems, a strange ghost-like girl called Ava has her own reasons for retrieving the lost soul, but in ways that will tear Janet limb from limb. Can Hank, Hope and Scott succeed, while dodging both The Ghost, the FBI and other criminal forces intent on seizing Pym’s technology?
I must admit that I’d somewhat forgotten how “Ant Man” ended three years ago, which together with the one film missing from my Marvel-watching canon being “Captain America: Civil War” left me somewhat confused by why we start the film with our hero Lang under two-year’s house arrest. But much fun is had with Lang’s curfew and the frustration of FBI agent Jimmy Woo (Randall Park) in trying to catch him breaking the rules.
For we are again at the comedic end of the Marvel universe. However the comedy is extremely uneven this time and doesn’t sit particularly well with the dramatic and emotional elements of the film. It’s certainly nowhere near the consistently funny content of the surprisingly good “Thor: Ragnarok”. Some of Rudd’s lines just smell of “trying too hard”.
Adding comedic value is Michael Peña returning here as Scott’s partner Luis. His motor-mouth routine after taking a truth drug (“not a truth drug”!) was hilarious, with the rest of the cast miming his words in flashback.
It has to be said though that there are some truly great sight-gags, to rival the Thomas the Tank Engine scenes in the first film. The expanding salt-cellar; the expanding / contracting car and building moments; and the “skateboard” scenes. But all – and I mean ALL – of these scenes were universally spoiled by the trailer, such that the reaction to them was “oh, that’s that bit then”. NEVER has there been a better case for a teaser trailer that basically said “Ant Man’s back; here’s ONE wow-factor visual”. It’s just criminal. Interestingly, re the trailer, there was also at least one scene (the “you go high, I’ll go low” one, which I thought was very funny) that didn’t make the cut I saw.
Acting wise you can’t fault the cast with Lilly just great as “The Wasp”. If I was her, I would have said “OK… I’ll do the film, but I get to keep the suit!”. That would be her age monitoring device for years to come…. “Does the zip still do up at the back? Do my impossibly pert breasts still align with these impossibly well-moulded contours?”. It’s also great to see Michael Douglas and Laurence Fishburne going head-to-head in the acting stakes. Walton Goggins again crops up as a believable bad-guy, a performance I really enjoyed, but the star turn for me in the whole film was a career-making performance by Hannah John-Kamen as Ava/The Ghost: she’s previously only had small supporting roles in “Tomb Raider” and “Ready Player One”. Looking like a Star Wars sand-person in her outfit she removes her mask to reveal a stunningly piercing gaze and great screen presence. One to watch for the future.
Directed by original “Ant Man” director Peyton Reed, it’s a perfectly entertaining watch for a summer night, but it is uneven in tone, perhaps the result of the team of five credited with the writing. Ask me in two months’ time to tell you anything about it and I will probably struggle. It’s a “meh” sort of film for me.
But, let’s turn from big things to small things. In a prologue we see a young Dr Hank Pym (Michael Douglas) and wife Janet (Michelle Pfeiffer) torn apart as Janet miniturises herself into the “quantum realm” to save the world from nuclear disaster. But in the present day Hank thinks there might be a way to find and retrieve Janet with the help of their superhero daughter Hope (“The Wasp”, played by Evangeline Lilly). (“What the f*** have you been thinking about instead for the last 30 years while I’ve been sat here avoiding neutrons”, would be the imagined response from Janet, but we don’t go there!).
But Scott Lang (aka “Ant Man”, Paul Rudd), having also been to the quantum realm, holds a key part of the puzzle. To add to their problems, a strange ghost-like girl called Ava has her own reasons for retrieving the lost soul, but in ways that will tear Janet limb from limb. Can Hank, Hope and Scott succeed, while dodging both The Ghost, the FBI and other criminal forces intent on seizing Pym’s technology?
I must admit that I’d somewhat forgotten how “Ant Man” ended three years ago, which together with the one film missing from my Marvel-watching canon being “Captain America: Civil War” left me somewhat confused by why we start the film with our hero Lang under two-year’s house arrest. But much fun is had with Lang’s curfew and the frustration of FBI agent Jimmy Woo (Randall Park) in trying to catch him breaking the rules.
For we are again at the comedic end of the Marvel universe. However the comedy is extremely uneven this time and doesn’t sit particularly well with the dramatic and emotional elements of the film. It’s certainly nowhere near the consistently funny content of the surprisingly good “Thor: Ragnarok”. Some of Rudd’s lines just smell of “trying too hard”.
Adding comedic value is Michael Peña returning here as Scott’s partner Luis. His motor-mouth routine after taking a truth drug (“not a truth drug”!) was hilarious, with the rest of the cast miming his words in flashback.
It has to be said though that there are some truly great sight-gags, to rival the Thomas the Tank Engine scenes in the first film. The expanding salt-cellar; the expanding / contracting car and building moments; and the “skateboard” scenes. But all – and I mean ALL – of these scenes were universally spoiled by the trailer, such that the reaction to them was “oh, that’s that bit then”. NEVER has there been a better case for a teaser trailer that basically said “Ant Man’s back; here’s ONE wow-factor visual”. It’s just criminal. Interestingly, re the trailer, there was also at least one scene (the “you go high, I’ll go low” one, which I thought was very funny) that didn’t make the cut I saw.
Acting wise you can’t fault the cast with Lilly just great as “The Wasp”. If I was her, I would have said “OK… I’ll do the film, but I get to keep the suit!”. That would be her age monitoring device for years to come…. “Does the zip still do up at the back? Do my impossibly pert breasts still align with these impossibly well-moulded contours?”. It’s also great to see Michael Douglas and Laurence Fishburne going head-to-head in the acting stakes. Walton Goggins again crops up as a believable bad-guy, a performance I really enjoyed, but the star turn for me in the whole film was a career-making performance by Hannah John-Kamen as Ava/The Ghost: she’s previously only had small supporting roles in “Tomb Raider” and “Ready Player One”. Looking like a Star Wars sand-person in her outfit she removes her mask to reveal a stunningly piercing gaze and great screen presence. One to watch for the future.
Directed by original “Ant Man” director Peyton Reed, it’s a perfectly entertaining watch for a summer night, but it is uneven in tone, perhaps the result of the team of five credited with the writing. Ask me in two months’ time to tell you anything about it and I will probably struggle. It’s a “meh” sort of film for me.
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Kirk Bage (1775 KP) rated Black Mirror - Season 4 in TV
Mar 3, 2020
USS Callister - 7.5
A fascinatingly geeky episode, all else aside. Not only are there references to almost every significant sci-fi meme (in the true sociological sense of the word) you can think of, but there are also many links to past and even future Black Mirror episodes. It really is a spot the clever touch piece of the ensemble. Deceptively colourful and lively, this is a dark idea – taking identity theft to the next level and using stolen DNA to replicate and then trap a person in a virtual world where you are god. Jesse Plemons takes on two personas and has never been seen to such effect as in this rare lead role for him. Nominated for 8 Emmys and winning 4, the start to season four in late 2017 was a strong one, and a real indicator that the Universe of Black Mirror is all intrinsically linked. As I say, geek heaven! Points for spotting Kirsten Dunst in an unspoken cameo…
Arkangel - 6
Notable for the first big guest director credit of one Jodie Foster. This one moves from creepy idea to hard to swallow nonsense very quickly. Returning to the idea of brain implants and using the eyes of a person as a recorder than can be manipulated, the idea of aparent using such tech to protect a child is fine on the surface. But when you go deeper, it is impossible to imagine a parent stupid enough not to see the drawbacks and dangers of it, and fantastical to imagine the child not questioning it as they get older. Apart from a memorable moment of violence that works well in the context of the story, this episode largely doesn’t really work.
Crocodile - 7
An almost unrecognisable Andrea Riseborough is the best thing about this bleak thriller type episode, often compared to Scandi-dramas like The Bridge. It starts with a haunting accidental death and cover up scenario, progressing to a breakdown manifested in two very different ways. Once again, the tech on display is a machine not unlike the Voight-Kampf of Blade Runner, which can translate memory into images. The intrigue and tension are great, and when things really kick off, we find ourselves yelling “just stop” at our screens! Trouble is, the final twist undermines it all, by crossing the line of irony and into comedy. Memorable, but not in the top ten for me.
Hang the DJ - 8.5
Now, this one I really like! The unlikely chemistry of Joe Cole and Georgina Campbell, as two guinea pigs using an intense dating app in some vague dystopia, hits the right tone from the start and keeps you gripped. The basic idea being that the app tells you how long a couple can be together, before parting, whether they want to or not. The promise of the system being that in the end there is a 99.8% chance of finding your “perfect” partner. The empathy for the leads is huge by the time it comes to the inevitable conclusion that they must rebel to escape their fate and be together. What happens next: the simplicity, yet detail of the twist is absolute genius! Leaving you with a wry smile and a very strong lasting impression. Artistically, not he strongest; in terms of pure writing, one of the very best.
Metalhead - 7
Perhaps unfairly, this episode, shot in gorgeous black and white, is the lowest rated of all Black Mirror episodes on IMDb. David Slade, the man responsible for films such as Hard Candy and 30 Days of Night directs, and it is apparent this is going to be a minimal mood piece, with standard psychological horror elements. The most obvious comparison is The Terminator, but there is more going on than that. What I like about it is the ambiguity. How we got to this place and where “home” is and who is left there, are all left to our imagination, as we watch Maxine Peake struggle to survive against a machine that will not stop. I think many reject it out of hand because it is too vague and has little in the way of a clever twist. But, as a character study it works fine. Shorter than most, at 41 minutes, perhaps even that is a push, given the simple idea, which does have short film vibes pouring out of it. I can’t say I don’t like it though…
Black Museum - 8
A fitting end to season four was the trick of paying homage to old anthology horror movies of the 70s, where artifacts that link to dark stories are collected in one place and re-told by a perhaps sinister narrator. There are plenty of clever nods to recognisable props and images from earlier episodes, as well as new stuff that may have future significance, that,even more than USS Callister, this episode is basically one big Easter egg. Letitia Wright, best known from her role in Black Panther, to date, shows star quality in a tricky part that basically requires her to listen and wait patiently until the satisfying pay-off. The three linking tales of a doctor who becomes addicted to pain via an empathy implant; a dead mother whose soul is trapped in a childs toy forever; and a murderer condemned to relive his execution over and over for the gratification of paying customers – are all captivating within themselves, and fit into the macabre tongue in cheek vibe well. Thankfully, the climax does make it all gel and make sense, and we leave the season on a high, reflecting our own sense of “justice”.
A fascinatingly geeky episode, all else aside. Not only are there references to almost every significant sci-fi meme (in the true sociological sense of the word) you can think of, but there are also many links to past and even future Black Mirror episodes. It really is a spot the clever touch piece of the ensemble. Deceptively colourful and lively, this is a dark idea – taking identity theft to the next level and using stolen DNA to replicate and then trap a person in a virtual world where you are god. Jesse Plemons takes on two personas and has never been seen to such effect as in this rare lead role for him. Nominated for 8 Emmys and winning 4, the start to season four in late 2017 was a strong one, and a real indicator that the Universe of Black Mirror is all intrinsically linked. As I say, geek heaven! Points for spotting Kirsten Dunst in an unspoken cameo…
Arkangel - 6
Notable for the first big guest director credit of one Jodie Foster. This one moves from creepy idea to hard to swallow nonsense very quickly. Returning to the idea of brain implants and using the eyes of a person as a recorder than can be manipulated, the idea of aparent using such tech to protect a child is fine on the surface. But when you go deeper, it is impossible to imagine a parent stupid enough not to see the drawbacks and dangers of it, and fantastical to imagine the child not questioning it as they get older. Apart from a memorable moment of violence that works well in the context of the story, this episode largely doesn’t really work.
Crocodile - 7
An almost unrecognisable Andrea Riseborough is the best thing about this bleak thriller type episode, often compared to Scandi-dramas like The Bridge. It starts with a haunting accidental death and cover up scenario, progressing to a breakdown manifested in two very different ways. Once again, the tech on display is a machine not unlike the Voight-Kampf of Blade Runner, which can translate memory into images. The intrigue and tension are great, and when things really kick off, we find ourselves yelling “just stop” at our screens! Trouble is, the final twist undermines it all, by crossing the line of irony and into comedy. Memorable, but not in the top ten for me.
Hang the DJ - 8.5
Now, this one I really like! The unlikely chemistry of Joe Cole and Georgina Campbell, as two guinea pigs using an intense dating app in some vague dystopia, hits the right tone from the start and keeps you gripped. The basic idea being that the app tells you how long a couple can be together, before parting, whether they want to or not. The promise of the system being that in the end there is a 99.8% chance of finding your “perfect” partner. The empathy for the leads is huge by the time it comes to the inevitable conclusion that they must rebel to escape their fate and be together. What happens next: the simplicity, yet detail of the twist is absolute genius! Leaving you with a wry smile and a very strong lasting impression. Artistically, not he strongest; in terms of pure writing, one of the very best.
Metalhead - 7
Perhaps unfairly, this episode, shot in gorgeous black and white, is the lowest rated of all Black Mirror episodes on IMDb. David Slade, the man responsible for films such as Hard Candy and 30 Days of Night directs, and it is apparent this is going to be a minimal mood piece, with standard psychological horror elements. The most obvious comparison is The Terminator, but there is more going on than that. What I like about it is the ambiguity. How we got to this place and where “home” is and who is left there, are all left to our imagination, as we watch Maxine Peake struggle to survive against a machine that will not stop. I think many reject it out of hand because it is too vague and has little in the way of a clever twist. But, as a character study it works fine. Shorter than most, at 41 minutes, perhaps even that is a push, given the simple idea, which does have short film vibes pouring out of it. I can’t say I don’t like it though…
Black Museum - 8
A fitting end to season four was the trick of paying homage to old anthology horror movies of the 70s, where artifacts that link to dark stories are collected in one place and re-told by a perhaps sinister narrator. There are plenty of clever nods to recognisable props and images from earlier episodes, as well as new stuff that may have future significance, that,even more than USS Callister, this episode is basically one big Easter egg. Letitia Wright, best known from her role in Black Panther, to date, shows star quality in a tricky part that basically requires her to listen and wait patiently until the satisfying pay-off. The three linking tales of a doctor who becomes addicted to pain via an empathy implant; a dead mother whose soul is trapped in a childs toy forever; and a murderer condemned to relive his execution over and over for the gratification of paying customers – are all captivating within themselves, and fit into the macabre tongue in cheek vibe well. Thankfully, the climax does make it all gel and make sense, and we leave the season on a high, reflecting our own sense of “justice”.
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A Bibliophagist (113 KP) rated Throne of Glass in Books
Feb 5, 2020 (Updated Feb 5, 2020)
Good start (2 more)
Good finish
Intial character introductions
Formulaic (1 more)
Celeana never does anything she says she can do
Something special ruined by the YA formula
This is another tough one to review, primarily because it started so good for me, then just ended as a whimper.
First of all, this was one of my "force myself out of my norm" picks. I forced myself to pick two popular books, that didn't interest me, and give them a chance. This was the biggest "no interest" pick. The cover alone is just so bad I was embarrassed to be buying it at the bookstore by the art school I work at. What if one of my Illustration students see, will I be deemed unworthy to teach them if I buy a book so ugly and anatomically incorrect? Like seriously, why is her torso so long. Is she just insanely tall? Is she hunched or does she have no neck? It's just... awful.
Also, it's a genre I don't gel well with, fantasy just isn't my jam, I get so mad that SciFi is always lumped in with Fantasy. So, the perfect choice I suppose.
When I first started, I texted my partner and told him "holy crap, I actually am enjoying this". I was shocked, surprised. So far the YA darling of a book wasn't stereotypically YA. The main character was deep and interesting and had a thick backstory. Yea they've already introduced two perfectly perfect love interested for her, but whatever, this is actually interesting.
The book follows the acclaimed assassin, Calaena, young, utterly gorgeous and snarky, deadly. In theory a textbook YA heroine. But she is far from a Mary Sue (in the beginning) her backstory is interesting and rich. She's hardened by a year in prison death labor camp. A camp she is offered freedom from if she accepts the Prince's offer; his father wants a "champion" (aka a dubious person to assassinate and otherwise do his dirty work) and she is the Prince's pick. Should she accept, she'll go against other noble's picks and participate in a competition proving their worth. The winner gets freedom and serves as the champion for X amount of years. Losers go back to whatever prison or hole they crawled out of. So while Celeana doesn't much want to be a lackey to some Princeling or King, she doesn't want to go back to the death labor camp either.
So if you can't tell already, enter love interest #1, the sassy, broody Prince Dorian. Perfect in all ways, except for birthright. Could someone like Celeana ever love him? Dun Dun DUnnnnn. Also enter love interest 2, captain of the guard Chaol, the prince's childhood friend, quiet, introverted, job-focused. Doesn't trust her at all, but could she break him down? What will happen if two best friends fall for the same saucy assassin? DUN DUN DUNNNN
So obviously, she accepts, and is taken to the great glass palace to await the competition, where we have a veritable Beauty and the Beast situation, she's provided lavish accommodation, beautiful dresses, and sadly starts to become a Mary Sue. But not quite yet, first, we get some actually really interesting story, hints at the world we're in, going through a once magical forest, with something in the night leaving flowers at the foot of Celeana's bed, hinting at perhaps her lineage being more magical than we think. We also get introduced to the competition, a lineup of stereotypical gruff dudes, with the bad guy being so obvious he might as well as a spotlight on him (unfortunately this book doesn't really have a twist). Also, enter love interest 3? I utilize the question mark because this one isn't really persued, but feels like it's meant to be something. A handsome, young, way too nice unsavory that she aligns herself with. No one knows who she is, and she goes under a pseudonym while in the palace, hoping to make people underestimate her. The first parts of the competition are interesting, the book is actually conscious of how out of shape she'd be, and takes pains to be detailed (sometimes overly detailed, like the page about her period, I'm in no means ashamed of my period, but the page literally did nothing but further the stereotype that we are completely immobile and need a day off while on it. I wish the author impowered Celeana by having her be in pain, but still be a badass).
As the competition progresses, however, competitors begin dying in gruesome ways, that aren't related to the competition. Concern rises, and whispers of the old magic are everywhere. Celeana now needs to survive this competition, survive whatever is killing her competitors, and solve the mystery happening in the castle. Oh and of course, figure out how to go to that ball and which boy she wants.
Unfortunately, after the first competition-related thing, this book started going downhill for me. Gone was this interest main character, and replaced was a stereotypical Mary Sue that forgets she's an assassin a lot. She rarely does anything Assasin like actually, beyond some internal dialogue in which she thinks about assasin things. It goes from describing the competition to suddenly being like "there were two more trials, Celeana rocked them" skipping ahead a glossing over the competition entirely, choosing instead to focus on the growing tension between her and the two boys, and dangling the very obvious bad guy in front of us as if we're going to be ever so surprised when we find out it's exactly who we thought it was. I want those trials, I want to know what happened and see her thoughts, something to remind me she's an assassin and not a giggling school girl more than ready for court life. Having stereotypical scenes of playing Billiards and Dorian holding her to show her how to do it. Don't even get me started on the Billiards, a fantasy book, using freak in billiards, make up a game for goodness sake, but to utilize a surprisingly modern game in a high fantasy setting made me laugh out loud for the wrong reasons. She gets a puppy, that hates everyone but her, befriends a badass princess (the most interesting thing in this book) and fights off some baddies. Too bad most of the focus was on the rushed, completely chemistry-free relationship between her and Dorian, they see each other like 4 times and are willing to give everything up for each other, it's painful. Honestly, even when I let my mind lapse into YA mode and allow myself to enjoy a fun YA romance, this is not how to do it. Also, Team Chaol all the way.
So the competition takes a considerable step back, and so does my interest. I would argue that the concept in this story is solid and interesting, but executed poorly, which is odd because the beginning proves to be the author can write well, it just feels like she second-guessed herself and decided to stop doing an actually interesting story and instead focus on being stereotypically YA. But there are little gems in here, an interesting world is hinted at, likable and interesting characters are glimpsed in the beginning before she lost interest in developing them. An undercurrent of well thought out mystery and magic. But all of these things took a backseat to fulfil the YA formula instead. I'm going to read the next book just to see if this world becomes more of the focus, but if it doesn't I'll have to stop, this series is just way too long to deal with the same formula over and over.
She almost got me, she was so close, I just wish this book had been consistent and focused on the plot. I wish she had let Celeana be the strong character she implied in the beginning rather than a stereotypical YA girl. I get she was fulfilling the life she never had, but in a situation where she needed to really be HER to get her freedom, it just doesn't feel like the appropriate time for wish fulfillment I wish, if there had to be romance, it had more oomf, made me feel things, made me care. Unfortunately, it didn't have these things, so this book was a bit of a flop for me. So I'm hoping, she'll prove me wrong in the second one, and let the story I see she's made and spent loving time on shine, rather than hide it underneath the guaranteed to sell formula plaguing young adult books.
First of all, this was one of my "force myself out of my norm" picks. I forced myself to pick two popular books, that didn't interest me, and give them a chance. This was the biggest "no interest" pick. The cover alone is just so bad I was embarrassed to be buying it at the bookstore by the art school I work at. What if one of my Illustration students see, will I be deemed unworthy to teach them if I buy a book so ugly and anatomically incorrect? Like seriously, why is her torso so long. Is she just insanely tall? Is she hunched or does she have no neck? It's just... awful.
Also, it's a genre I don't gel well with, fantasy just isn't my jam, I get so mad that SciFi is always lumped in with Fantasy. So, the perfect choice I suppose.
When I first started, I texted my partner and told him "holy crap, I actually am enjoying this". I was shocked, surprised. So far the YA darling of a book wasn't stereotypically YA. The main character was deep and interesting and had a thick backstory. Yea they've already introduced two perfectly perfect love interested for her, but whatever, this is actually interesting.
The book follows the acclaimed assassin, Calaena, young, utterly gorgeous and snarky, deadly. In theory a textbook YA heroine. But she is far from a Mary Sue (in the beginning) her backstory is interesting and rich. She's hardened by a year in prison death labor camp. A camp she is offered freedom from if she accepts the Prince's offer; his father wants a "champion" (aka a dubious person to assassinate and otherwise do his dirty work) and she is the Prince's pick. Should she accept, she'll go against other noble's picks and participate in a competition proving their worth. The winner gets freedom and serves as the champion for X amount of years. Losers go back to whatever prison or hole they crawled out of. So while Celeana doesn't much want to be a lackey to some Princeling or King, she doesn't want to go back to the death labor camp either.
So if you can't tell already, enter love interest #1, the sassy, broody Prince Dorian. Perfect in all ways, except for birthright. Could someone like Celeana ever love him? Dun Dun DUnnnnn. Also enter love interest 2, captain of the guard Chaol, the prince's childhood friend, quiet, introverted, job-focused. Doesn't trust her at all, but could she break him down? What will happen if two best friends fall for the same saucy assassin? DUN DUN DUNNNN
So obviously, she accepts, and is taken to the great glass palace to await the competition, where we have a veritable Beauty and the Beast situation, she's provided lavish accommodation, beautiful dresses, and sadly starts to become a Mary Sue. But not quite yet, first, we get some actually really interesting story, hints at the world we're in, going through a once magical forest, with something in the night leaving flowers at the foot of Celeana's bed, hinting at perhaps her lineage being more magical than we think. We also get introduced to the competition, a lineup of stereotypical gruff dudes, with the bad guy being so obvious he might as well as a spotlight on him (unfortunately this book doesn't really have a twist). Also, enter love interest 3? I utilize the question mark because this one isn't really persued, but feels like it's meant to be something. A handsome, young, way too nice unsavory that she aligns herself with. No one knows who she is, and she goes under a pseudonym while in the palace, hoping to make people underestimate her. The first parts of the competition are interesting, the book is actually conscious of how out of shape she'd be, and takes pains to be detailed (sometimes overly detailed, like the page about her period, I'm in no means ashamed of my period, but the page literally did nothing but further the stereotype that we are completely immobile and need a day off while on it. I wish the author impowered Celeana by having her be in pain, but still be a badass).
As the competition progresses, however, competitors begin dying in gruesome ways, that aren't related to the competition. Concern rises, and whispers of the old magic are everywhere. Celeana now needs to survive this competition, survive whatever is killing her competitors, and solve the mystery happening in the castle. Oh and of course, figure out how to go to that ball and which boy she wants.
Unfortunately, after the first competition-related thing, this book started going downhill for me. Gone was this interest main character, and replaced was a stereotypical Mary Sue that forgets she's an assassin a lot. She rarely does anything Assasin like actually, beyond some internal dialogue in which she thinks about assasin things. It goes from describing the competition to suddenly being like "there were two more trials, Celeana rocked them" skipping ahead a glossing over the competition entirely, choosing instead to focus on the growing tension between her and the two boys, and dangling the very obvious bad guy in front of us as if we're going to be ever so surprised when we find out it's exactly who we thought it was. I want those trials, I want to know what happened and see her thoughts, something to remind me she's an assassin and not a giggling school girl more than ready for court life. Having stereotypical scenes of playing Billiards and Dorian holding her to show her how to do it. Don't even get me started on the Billiards, a fantasy book, using freak in billiards, make up a game for goodness sake, but to utilize a surprisingly modern game in a high fantasy setting made me laugh out loud for the wrong reasons. She gets a puppy, that hates everyone but her, befriends a badass princess (the most interesting thing in this book) and fights off some baddies. Too bad most of the focus was on the rushed, completely chemistry-free relationship between her and Dorian, they see each other like 4 times and are willing to give everything up for each other, it's painful. Honestly, even when I let my mind lapse into YA mode and allow myself to enjoy a fun YA romance, this is not how to do it. Also, Team Chaol all the way.
So the competition takes a considerable step back, and so does my interest. I would argue that the concept in this story is solid and interesting, but executed poorly, which is odd because the beginning proves to be the author can write well, it just feels like she second-guessed herself and decided to stop doing an actually interesting story and instead focus on being stereotypically YA. But there are little gems in here, an interesting world is hinted at, likable and interesting characters are glimpsed in the beginning before she lost interest in developing them. An undercurrent of well thought out mystery and magic. But all of these things took a backseat to fulfil the YA formula instead. I'm going to read the next book just to see if this world becomes more of the focus, but if it doesn't I'll have to stop, this series is just way too long to deal with the same formula over and over.
She almost got me, she was so close, I just wish this book had been consistent and focused on the plot. I wish she had let Celeana be the strong character she implied in the beginning rather than a stereotypical YA girl. I get she was fulfilling the life she never had, but in a situation where she needed to really be HER to get her freedom, it just doesn't feel like the appropriate time for wish fulfillment I wish, if there had to be romance, it had more oomf, made me feel things, made me care. Unfortunately, it didn't have these things, so this book was a bit of a flop for me. So I'm hoping, she'll prove me wrong in the second one, and let the story I see she's made and spent loving time on shine, rather than hide it underneath the guaranteed to sell formula plaguing young adult books.
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graveyardgremlin (7194 KP) rated Fury of Fire (Dragonfury, #1) in Books
Feb 15, 2019
<b>NOTE:</b> I did not finish Fury of Fire. I reached page 207, out of 412, before I called it quits. My review reflects on what I read and no more, which is more than enough to be indicative to how the author creates her book.
During the course of reading, everyone comes across a book that just doesn't connect with them. That doesn't mean the book is bad or that others shouldn't read it, it just means the it isn't a good fit that particular person. This is that book for me. I had a very difficult time getting through what I read, mostly due to a bunch of little things that stood out and were what I consider oddities, especially in context to situations in the book. If I had to describe this book in one word, it'd be abrasive. The characters, the dialogue, and most importantly, the writing felt like rubbing sandpaper over a wound. Over and over again.
<b>THE BAD</b>
The constant bombardment of internalizing that both Myst and Bastian provide in this book was like a splinter under my fingernail. The more I dug, the more painful it became, and I started to dislike the book and main characters more and more as I read on. Admittedly, it was pretty easy to loathe Bastian and Myst when it became apparent that they are both boring and stupid, and I didn't find Bastian all that likeable in the first place. Call me crazy, but I just feel uneasy when a character wants to immediately jump the bones of a person he just met in horrific situation while she is frightened beyond belief. But apparently that's okay because he acknowledges his creepiness in a fit of mental self-flagellation. Sorry, but that doesn't fly with me. Maybe if that had been mentioned only once, I would have let it slide, but it keeps on like that for way too long. Apparently he's all alpha on the outside and emo on the inside. What a winning combination! Not. Myst herself starts off, uh, decent enough but then quickly becomes the nitwit I was hoping to avoid. She gets the fastest case of Stockholm Syndrome I've ever come across. For all intents and purposes, Bastian kidnapped her. Sure, we the readers know it's for Myst and the baby's safety from the evil Razorbacks, but she certainly doesn't know that, therefore I found her reactions extremely unrealistic and bizarre to the situations she was in. One minute she's fighting, and by fighting I mean being stubbornly spunky, or somewhat thinking of escape, the next she's imagining wild, hot monkey sex with Bastian. I'm sorry but if some big, six-foot-six (apparently every male is 6'6 in this book, even the human cop. Obviously, if a guy is under that height, he's not really a man.), scary dude who can turn into a dragon kidnaps me, I am so not going to be thinking about how hot they are or what they're like in the sack. Yeah, uh-huh, that makes perfect sense. Oy! Anyway, they end up making out that night due to Bastian's alpha going crazy and some supernatural roofie that dragons put out to females. God, this is not romantic at all. And it's only been a few hours since they "met"! The morning after Myst is kidnapped, she wakes up naked and finds out Bastian bathed her, can you say mondo creepy? So after she dresses, she goes meandering through the Nightfury's lair, admiring his artwork and crap, then ends up in the kitchen with the rest of the freaky-tall Nightfuries. I'd be high-tailing it out of there, in fact, I would have been plotting escape long before this point. It appears she only thinks of escape once a day. While she's in the kitchen, Bastian has her sit at the table so she can eat her breakfast. He sets down a plate in front of her and as she goes to have a bite, she notices he cut her waffles into little, perfect, bite-size pieces and she's apparently overcome by this act. How weird is that?! All feminist angles aside, who cuts up someone else's food unless: A, it's for a small child, two, their arms and hands are broken, or D, they're handicapped in some way that prevents them from feeding themselves? W.T.F.? Frankly, I think it's just odd. And then she gets misty-eyed (Myst is all misty, how cute. *gag*) when he asks her to help name the baby he kidnapped. I've already doubted her sanity before but now it's gone to even more ridiculous heights by this point.
The magical Rohypnol I mentioned before creeped me the heck out. So when a dragon guy needs his energy fix, he picks out a woman, roofies her, feeds off her energy, sleeps with her, and then wipes her memory! Say what? That's too close to rape for my liking. This wasn't just the bad guys doing this, but the next book's "hero" did that to a woman in a hospital (note: she wasn't a patient, I think she was a researcher or something, I don't remember). How sweet.
The excessive swearing needed edited down. Normally I don't mind a little cursing here and there, but so much of it didn't need to be added to the dialogue or characters and showed a lack of creativity.
The "dragons" are really shape-shifting vampires. They have to feed off women, only it's energy instead of blood, they can't be out in the sun, they heal quickly, live a long time, are super-strong, amongst other attributes. If you're going to have shape-shifting dragons, don't make them so similar to other paranormal species. Differentiate them so they're unique, not a near-clone.
I didn't like the whole reading of minds thing. If it was something that happened when mated, fine, but I don't like the thought of someone just arbitrarily getting into someone else's brain whenever they want. It's a violation. Bastian did this to Myst way too often.
The characters sound a lot like each other. They don't all have individual voices so there isn't much beyond a name separating one from the other.
<b>THE GOOD</b>
The first fight scene was actually quite well-done, although it was very early on in the book so it might not hold up on a second reading. The next fight scene wasn't too bad, maybe a little confusing at times.
The other characters in the Dragonfury series have the potential to be more interesting if they can be given some individuality, but since I didn't connect with the author's writing style and don't like most of the ideas, I won't be looking for any sequels to this oh-so-romantic series. I wouldn't recommend this book, but hey, if it sounds right up your alley or you have masochistic tendencies, by all means try it out for yourself.
As a final note, I just wanted to thank <a href="http://homealone.wikia.com/wiki/Buzz_McCallister" target="_blank">Buzz McCallister</a> for his mad counting/alphabetizing skillz in writing this review. I couldn't have done it without you, buddy.
<img src="http://kindbooksandcoronets.files.wordpress.com/2012/03/buzzmccallister1.jpg">
During the course of reading, everyone comes across a book that just doesn't connect with them. That doesn't mean the book is bad or that others shouldn't read it, it just means the it isn't a good fit that particular person. This is that book for me. I had a very difficult time getting through what I read, mostly due to a bunch of little things that stood out and were what I consider oddities, especially in context to situations in the book. If I had to describe this book in one word, it'd be abrasive. The characters, the dialogue, and most importantly, the writing felt like rubbing sandpaper over a wound. Over and over again.
<b>THE BAD</b>
The constant bombardment of internalizing that both Myst and Bastian provide in this book was like a splinter under my fingernail. The more I dug, the more painful it became, and I started to dislike the book and main characters more and more as I read on. Admittedly, it was pretty easy to loathe Bastian and Myst when it became apparent that they are both boring and stupid, and I didn't find Bastian all that likeable in the first place. Call me crazy, but I just feel uneasy when a character wants to immediately jump the bones of a person he just met in horrific situation while she is frightened beyond belief. But apparently that's okay because he acknowledges his creepiness in a fit of mental self-flagellation. Sorry, but that doesn't fly with me. Maybe if that had been mentioned only once, I would have let it slide, but it keeps on like that for way too long. Apparently he's all alpha on the outside and emo on the inside. What a winning combination! Not. Myst herself starts off, uh, decent enough but then quickly becomes the nitwit I was hoping to avoid. She gets the fastest case of Stockholm Syndrome I've ever come across. For all intents and purposes, Bastian kidnapped her. Sure, we the readers know it's for Myst and the baby's safety from the evil Razorbacks, but she certainly doesn't know that, therefore I found her reactions extremely unrealistic and bizarre to the situations she was in. One minute she's fighting, and by fighting I mean being stubbornly spunky, or somewhat thinking of escape, the next she's imagining wild, hot monkey sex with Bastian. I'm sorry but if some big, six-foot-six (apparently every male is 6'6 in this book, even the human cop. Obviously, if a guy is under that height, he's not really a man.), scary dude who can turn into a dragon kidnaps me, I am so not going to be thinking about how hot they are or what they're like in the sack. Yeah, uh-huh, that makes perfect sense. Oy! Anyway, they end up making out that night due to Bastian's alpha going crazy and some supernatural roofie that dragons put out to females. God, this is not romantic at all. And it's only been a few hours since they "met"! The morning after Myst is kidnapped, she wakes up naked and finds out Bastian bathed her, can you say mondo creepy? So after she dresses, she goes meandering through the Nightfury's lair, admiring his artwork and crap, then ends up in the kitchen with the rest of the freaky-tall Nightfuries. I'd be high-tailing it out of there, in fact, I would have been plotting escape long before this point. It appears she only thinks of escape once a day. While she's in the kitchen, Bastian has her sit at the table so she can eat her breakfast. He sets down a plate in front of her and as she goes to have a bite, she notices he cut her waffles into little, perfect, bite-size pieces and she's apparently overcome by this act. How weird is that?! All feminist angles aside, who cuts up someone else's food unless: A, it's for a small child, two, their arms and hands are broken, or D, they're handicapped in some way that prevents them from feeding themselves? W.T.F.? Frankly, I think it's just odd. And then she gets misty-eyed (Myst is all misty, how cute. *gag*) when he asks her to help name the baby he kidnapped. I've already doubted her sanity before but now it's gone to even more ridiculous heights by this point.
The magical Rohypnol I mentioned before creeped me the heck out. So when a dragon guy needs his energy fix, he picks out a woman, roofies her, feeds off her energy, sleeps with her, and then wipes her memory! Say what? That's too close to rape for my liking. This wasn't just the bad guys doing this, but the next book's "hero" did that to a woman in a hospital (note: she wasn't a patient, I think she was a researcher or something, I don't remember). How sweet.
The excessive swearing needed edited down. Normally I don't mind a little cursing here and there, but so much of it didn't need to be added to the dialogue or characters and showed a lack of creativity.
The "dragons" are really shape-shifting vampires. They have to feed off women, only it's energy instead of blood, they can't be out in the sun, they heal quickly, live a long time, are super-strong, amongst other attributes. If you're going to have shape-shifting dragons, don't make them so similar to other paranormal species. Differentiate them so they're unique, not a near-clone.
I didn't like the whole reading of minds thing. If it was something that happened when mated, fine, but I don't like the thought of someone just arbitrarily getting into someone else's brain whenever they want. It's a violation. Bastian did this to Myst way too often.
The characters sound a lot like each other. They don't all have individual voices so there isn't much beyond a name separating one from the other.
<b>THE GOOD</b>
The first fight scene was actually quite well-done, although it was very early on in the book so it might not hold up on a second reading. The next fight scene wasn't too bad, maybe a little confusing at times.
The other characters in the Dragonfury series have the potential to be more interesting if they can be given some individuality, but since I didn't connect with the author's writing style and don't like most of the ideas, I won't be looking for any sequels to this oh-so-romantic series. I wouldn't recommend this book, but hey, if it sounds right up your alley or you have masochistic tendencies, by all means try it out for yourself.
As a final note, I just wanted to thank <a href="http://homealone.wikia.com/wiki/Buzz_McCallister" target="_blank">Buzz McCallister</a> for his mad counting/alphabetizing skillz in writing this review. I couldn't have done it without you, buddy.
<img src="http://kindbooksandcoronets.files.wordpress.com/2012/03/buzzmccallister1.jpg">
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Mothergamer (1549 KP) rated The Last of Us in Video Games
Apr 3, 2019
I have been slowly but surely going through my backlog of games, so I chose The Last Of Us Remastered to play next because I have been curious about it and many of my friends have been telling me I needed to play this game. To them I say you were right. I did need to play this game because it wasn't just fun to play; it was phenomenal story telling. When a game's story has me getting choked up about something within the first few minutes, I know it's going to be a heck of a ride and be great.
I couldn't help, but like Joel. This is a character that has been through something that is so devastating to him and yet somehow he's kept going on and had to do things that are not necessarily good, but that he felt had to be done in order to keep surviving especially since the world as everyone knows it has ended and a post-apocalyptic world is the new normal.
Is Joel a good person? No, not really. He's not really a terrible person either. His partner Tess was interesting also and she's another character that's not really good or evil. The Last Of Us really showcases that this world isn't really that black and white; there are varying shades of grey and not everyone is completely good or bad and that many of the people are just trying to survive any way they can.
It wasn't long before the story progressed to meeting Ellie. I loved Ellie. She was this mouthy 14 year old kid, but you come to realize that a lot of why she's like that is because she's scared of losing those she cares about and having to parent herself. In spite of that, Ellie always managed to dig down deep and find the courage to do what needed to be done and I admired and respected that level of strength in her. The interaction between Ellie and Joel at first was rather terse, but I understood that was normal especially for Joel because he just wanted to finish the mission and not get attached.
I really got into it because the game was that good for me. The combat controls are great; not clunky at all. Sometimes I would get nailed by an infected and have to start over from that point (I really HATE the Clickers and Bloaters, they're terrifying), but I didn't really mind because I was enjoying the story and wanted to know what happened next. There are human factions as well such as military, the Fireflies, and Hunters. This is definitely a game for adults because of how dark the story can be at certain points and because of the harsh violence.
Infected are scary!
The environments in the game are beautifully done. I found myself stopping and just looking at everything often. From riding a horse in the woods to an abandoned college campus with a herd of giraffes, all of it looks great and really stands out. The music in the game is perfectly done as well with some hauntingly beautiful melodies that add to the emotions of moments in the story.
Horse riding in the woods
Even an abandoned campus can be pretty
There were points in the story where I got pretty emotional because I came to care about the characters. I had to remind myself it was just a game, but it was difficult especially when it came to the characters of Henry and Sam. I actually had to walk away for a few minutes because I was so saddened by what happened to them especially with Sam because he and Ellie were close to the same age and they had bonded and became friends.
The big thing that stood out for me is the relationship between Joel and Ellie. I loved how it slowly progressed from Joel being reluctant about getting to know Ellie to during some slower moments like navigating an area to look for supplies there would be a bit of talking between them back and forth about different things such as what a type of video game was like or that an ice cream truck was a real thing. I also found myself chuckling at some of the awful puns that Ellie would read from her book of puns.
As I got further in the game I recognized that Joel is a very angry and desperate man, but when it came to Ellie he could have these moments of kindness and really seemed to look out for her. The story isn't in your face about it and it becomes this gradual evolution of Joel treating her like a daughter and her coming to trust him while they both support each other in a situation that is pretty dangerous and exhausting on many levels. It's poignant and the emotions from both characters is so incredible that it draws you into the story fully which shows how fantastic the voice acting was in this.
Joel and Ellie watching some giraffes.
When I got to the ending of the game, it made me think about a lot. It made me ask questions like could I do what Joel had done? Was the leader of the Fireflies right about sacrificing a few for the many? It brought up a lot of ideas about the choices that people have to make in this world and not all of them are easy; much of it involves hard choices. I liked the ending, but it definitely wasn't a sunshine happy ending because that's not the kind of game The Last of Us is.
I played the Left Behind DLC also and I thought it was interesting to get a chance to see what Ellie was like before she met Joel. It also shows you some moments that are pivotal in the main story line that focus on Ellie which are also great. I liked the interaction between her and Riley because it brings some lightheartedness to the game with them just being kids and having fun, forgetting about the dark things going on in their world for a moment. It also shows some great emotional moments between Ellie and Riley that don't feel forced and seem to happen quite naturally. Of course the cheerful stuff only lasts for so long and then it's back to some very sad things happening. The final conversation between Ellie and Riley just before Left Behind ends had me choking back some tears because it was this heartfelt moment between two characters that truly cared for and loved each other.
Ellie and Riley having fun in a photo booth.
This is exactly why I loved The Last Of Us. It is hands down one of the best games I've ever played because of how intelligent the writing for this was creating a game that is perfectly story driven with some very memorable characters; characters that you find yourself caring about a great deal. The exploration of the various relationships are wonderfully executed making for a fantastic gaming and story experience. The game play is excellent and it shows that a lot of thought was put into getting things just right. The Last Of Us is a game title that I am thrilled to have in my gaming collection and it's absolutely worth playing.
I couldn't help, but like Joel. This is a character that has been through something that is so devastating to him and yet somehow he's kept going on and had to do things that are not necessarily good, but that he felt had to be done in order to keep surviving especially since the world as everyone knows it has ended and a post-apocalyptic world is the new normal.
Is Joel a good person? No, not really. He's not really a terrible person either. His partner Tess was interesting also and she's another character that's not really good or evil. The Last Of Us really showcases that this world isn't really that black and white; there are varying shades of grey and not everyone is completely good or bad and that many of the people are just trying to survive any way they can.
It wasn't long before the story progressed to meeting Ellie. I loved Ellie. She was this mouthy 14 year old kid, but you come to realize that a lot of why she's like that is because she's scared of losing those she cares about and having to parent herself. In spite of that, Ellie always managed to dig down deep and find the courage to do what needed to be done and I admired and respected that level of strength in her. The interaction between Ellie and Joel at first was rather terse, but I understood that was normal especially for Joel because he just wanted to finish the mission and not get attached.
I really got into it because the game was that good for me. The combat controls are great; not clunky at all. Sometimes I would get nailed by an infected and have to start over from that point (I really HATE the Clickers and Bloaters, they're terrifying), but I didn't really mind because I was enjoying the story and wanted to know what happened next. There are human factions as well such as military, the Fireflies, and Hunters. This is definitely a game for adults because of how dark the story can be at certain points and because of the harsh violence.
Infected are scary!
The environments in the game are beautifully done. I found myself stopping and just looking at everything often. From riding a horse in the woods to an abandoned college campus with a herd of giraffes, all of it looks great and really stands out. The music in the game is perfectly done as well with some hauntingly beautiful melodies that add to the emotions of moments in the story.
Horse riding in the woods
Even an abandoned campus can be pretty
There were points in the story where I got pretty emotional because I came to care about the characters. I had to remind myself it was just a game, but it was difficult especially when it came to the characters of Henry and Sam. I actually had to walk away for a few minutes because I was so saddened by what happened to them especially with Sam because he and Ellie were close to the same age and they had bonded and became friends.
The big thing that stood out for me is the relationship between Joel and Ellie. I loved how it slowly progressed from Joel being reluctant about getting to know Ellie to during some slower moments like navigating an area to look for supplies there would be a bit of talking between them back and forth about different things such as what a type of video game was like or that an ice cream truck was a real thing. I also found myself chuckling at some of the awful puns that Ellie would read from her book of puns.
As I got further in the game I recognized that Joel is a very angry and desperate man, but when it came to Ellie he could have these moments of kindness and really seemed to look out for her. The story isn't in your face about it and it becomes this gradual evolution of Joel treating her like a daughter and her coming to trust him while they both support each other in a situation that is pretty dangerous and exhausting on many levels. It's poignant and the emotions from both characters is so incredible that it draws you into the story fully which shows how fantastic the voice acting was in this.
Joel and Ellie watching some giraffes.
When I got to the ending of the game, it made me think about a lot. It made me ask questions like could I do what Joel had done? Was the leader of the Fireflies right about sacrificing a few for the many? It brought up a lot of ideas about the choices that people have to make in this world and not all of them are easy; much of it involves hard choices. I liked the ending, but it definitely wasn't a sunshine happy ending because that's not the kind of game The Last of Us is.
I played the Left Behind DLC also and I thought it was interesting to get a chance to see what Ellie was like before she met Joel. It also shows you some moments that are pivotal in the main story line that focus on Ellie which are also great. I liked the interaction between her and Riley because it brings some lightheartedness to the game with them just being kids and having fun, forgetting about the dark things going on in their world for a moment. It also shows some great emotional moments between Ellie and Riley that don't feel forced and seem to happen quite naturally. Of course the cheerful stuff only lasts for so long and then it's back to some very sad things happening. The final conversation between Ellie and Riley just before Left Behind ends had me choking back some tears because it was this heartfelt moment between two characters that truly cared for and loved each other.
Ellie and Riley having fun in a photo booth.
This is exactly why I loved The Last Of Us. It is hands down one of the best games I've ever played because of how intelligent the writing for this was creating a game that is perfectly story driven with some very memorable characters; characters that you find yourself caring about a great deal. The exploration of the various relationships are wonderfully executed making for a fantastic gaming and story experience. The game play is excellent and it shows that a lot of thought was put into getting things just right. The Last Of Us is a game title that I am thrilled to have in my gaming collection and it's absolutely worth playing.