Search

Search only in certain items:

Reminiscence (2021)
Reminiscence (2021)
2021 | Mystery, Romance, Sci-Fi
5
5.7 (7 Ratings)
Movie Rating
Needed a better Director - like one of the Nolan boys
Christopher Nolan is one of the greatest Directors of our time usually making films that have an attribute of time in them. His brother, Jonathan Nolan, has had a hand in most of his brother’s terrific works as well as the creative force behind such “trippy” TV series as PERSON OF INTEREST and the recent revival of WESTWORLD. In both of these TV Series, Jonathan Nolan was assisted by his wife, Lisa Joy.

Lisa Joy has written and directed her own “trippy, play with time” film, REMINISCENCE that has quite a few of the hallmarks of a Christopher (or Jonathan) Nolan film - but it also has one very unsettling aspect to it - it plays like a twice over copy of something else.

REMINISCENCE is a classic neo-noir with our hero being smitten by the femme fatale which draws him into her world, where murder, criminal activities and low-lifes run rampant all with a downbeat tone.

This sounds like a terrific premise for a Christopher Nolan film, unfortunately, in the hands of Lisa Joy, it is like watching a local community theater production of a Broadway musical.

The first 1/3 of this film is one long, laborious setup for the tragedy that will unfold and it is told at an uninteresting snail’s pace. Reminiscence picks up a bit in the middle with a pretty good action scene - and plot twist - before squandering this momentum with mediocrity at the end.

Joy’s script - which was on Hollywood’s infamous “blacklist’ of scripts for many, many years (a list of screenplays that are generally praised, but for some reason or another have not been produced), is at the core of the problem. The dialogue is not very interesting and dripping with heavy film noire clichés. She does not follow the Hollywood doctrine of “show, don’t tell”. She TELLS the audience much, much more than is needed and never really gives the audience any credit for figuring things out for themselves.

For example, there is a “dirty cop” that is central to the plot (there always is in this type of film). So, how do the other characters in the film address him? “You’re the dirty cop…”

I’d laugh if I wasn’t so bored.

What DOES work in this film is the acting of Hugh Jackman (as our hero), Rebecca Ferguson (as the femme fatale) and - especially - Thandie Newton as the “Gal Friday” of Jackman’s. Someone needs to give this talented actress a true showcase of her talents.

Someone also needs to give good ol’ Cliff Curtis a vehicle for his talents - he is one of the most misused good performers in Hollywood and he is misused in this film as well.

And…don’t get me started on the special effects. If you are going to make a trippy, sci-fi, futuristic neo-noire thriller, you probably shouldn’t cut the corner on the special effects, but this film does that, amazingly.

But…with a good Director at the helm there is enough “good enough” here (especially in the acting) that you should be able to pull something decent out of it.

But…Joy is making her theatrical film directing debut - exactly the type of director that this film does not need. What this film needed wasn’t a rookie director like Joy, it needed a Nolan - either Jonathan or (preferably) Christopher to make this work. But, one will have to be contented with a copy of a copy.

And that’s just not good enough.

Letter Grade: C+ (the performances of the leads almost salvage things.

5 stars (out of 10) - and you can take that to the Bank(ofMarquis)
  
Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
  
Bones Don't Lie (Morgan Dane, #3)
Bones Don't Lie (Morgan Dane, #3)
10
10.0 (2 Ratings)
Book Rating
First I would like to say, Melinda Leigh does it again. With the suspense and the ever lying sense of danger, Bones Don't Lie kept me turning pages well into the night. However, unlike the previous books, it was a lot harder to figure out who could be killing anyone or if Lance's missing father did it. I thought I had it figured out within the first few chapters, but the twists and turns kept me guessing and wanting to switch up who I thought the main suspect was. I did enjoy how it became quite clear how people were related to the case of the dead girl whose bones where in the trunk of the sunken car. I also found that the relationship between Morgan and Lance and its growth to be quite touching. To see how they can overcome any obstacle, including Lance's own feelings and way of doing things, was truly heart warming. Especially, when it became clear how he loved Morgan's three little girls enough to be willing to do anything to keep their mother safe.



In this book, we were able to see more on Jenny (Lance's Mother), Lance, and Sharp in plenty of aspects that were only hinted at before. To learn more about the night Lance's father disappeared and how it affected those three people, gave a lot of new perspective to their characters. I definitely enjoyed seeing how Jenny was before and after her husband's disappearance affected her own mental illnesses. I found this story, though not entirely harsh on your mind and heart, to be full of suspense and heart breaking situations. It got worse as you got to see how the case was causing Lance to lose himself to his old ways of shutting out people, and causing him to not be able to control his own temper.



Lance is by far my favorite character. So watching him take a few steps back in his character development was a little rough to bare for me. I won't lie, I very much like the Lance and Morgan relationship, but watching Morgan struggle to get Lance to open up and to keep him in check, was heart breaking. She wanted to be there for him, as we all want to for those we love, and he had a hard time letting her. This is an aspect that is hard, whether fictional or not, to deal with. So when I had to watch her do it and actually put up a fight to make him understand that she was there, I found it exciting. It was one of the most romantic things I have ever read. Especially since she wanted to there for Jenny and Lance wanted to do things his own way to protect her and his mother.



As the story went on, people dying and all, it kept throwing you through loops. To show that people have tells when they lie and secrets they hide to keep themselves from trouble, became one of the biggest things in the book. Everyone lies about something, but with all the lies being told to anyone investigating the case, it became hard as a reader to try and decipher what was a lie and what was the truth. I even wanted to beat some of the characters up for lying over things I thought were trivial. However, I found that they got their own just desserts in the end to be sweet enough to keep my temper in check.



Learning more about Sharp, Lance's boss, was quite exciting. He even got his own chapter or two in the book to help us see how the case was affecting him. I always thought he was extremely clever when it came to finding out facts, going over files, but to see him struggle and have to call in some outside help on his own cold missing persons case that became a murder mystery, was quite something else. Though, its clear he isn't a prideful person, I just never thought he would be at a complete loss. However, I did enjoy seeing things from his perspective. After all, there is always mystery around the man. I believe the interactions on all the characters were done amazingly. To see them all work and grabbing help from every angle they could, was just amazing. It made the story feel much more wholesome than it could have.



Overall, I believe this book is truly breathtaking. I would rate it 5 stars out of 5 stars. I don't think there was anything I wouldn't change. The story kept twisting and turning, which kept my interest peeked. The characters and their depths coming to light was truly fascinating. It makes you feel like you could easily run into them in your own city or town. It definitely showcased how well Leigh understands how the human mind can work. To have that kind of skill and be able to create such deep characters with outstanding personalities of all kind, really helps make the story that much better. I definitely recommend this book and this series to everyone. It has a little something for everyone. With the characters all having such different personalities and ways to go about things, it truly makes the story unforgettable and amazing to read.
  
War Dogs: Ares Rising
War Dogs: Ares Rising
Gregory Dale Bear | 2015 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
<i>I received a copy of this book from the publisher in exchange for an honest review</i>

War Dogs was so far out of my comfort zone I expected to not enjoy it. I’m pleased to say that I did enjoy this, not only was this a new style of writing for me, it was also a new author. At first I was a little sceptic of a book set on Mars (I haven’t read The Martian yet so the topic of being stuck on Mars is new!) this book was set in the perspective of Master Sergeant Michael Venn (Vinnie), a veteran Marine trained in off-world combat.

The book opens with Vinnie being back on Earth after a shit-storm of a Mars mission throws everything for a loop:

<blockquote>I’m trying to go home. As the poet said, if you don’t know where you are, you don’t know who you are. Home is where you go to get all that sorted out.</blockquote>

The chapters flick between Earth now and Mars then which is, in reality probably only about 2 weeks or so. Michael Venn has been on multiple tours of the Red Planet in his six years as a Skyrine and this is likely to be his last. There’s a good setting of Seattle in the beginning of the book where he’s just got out of the military base he touched down in a little while ago, it’s told from first person perspective and lots of memories are forth coming to the reader.

The basis of the Skyrine and their missions to Mars is from the Gurus – an alien race who made their presence known thirteen years ago when they touched down in the desert and spoke with some camel herders, it then progresses to the Gurus sneaking into the telecoms and satlinks, making a lot of money and then being “spotted” by some really clever computer folks. The Gurus then provide us humans with lots of technological advances for seemingly nothing, at least until they break the news that they have their own enemies – the Antagonists or Antags – and it’s now up the humans to go to war with the Antags.

After this little bit of background the story flicks to Mars with what has got to be one of my favourite lines in this book:

<blockquote>Physics is what kills you, but biology is what wants you dead.</blockquote>

Another favourite is:

<blockquote>…and share a silent fear that here, buckaroos, there are far too many cowboys and not nearly enough Indians.</blockquote>

The story then continues with Michael Venn’s tale of how their mission went tits up and describes various settings on Mars where they are thrown in the deep end and are at risk of dying. I didn’t quite understand why the book was called War Dogs until page 75 when it was explained to a point:

<blockquote>We’re all War Dogs, adopted by a very tall, strong ranch wife.</blockquote>

The descriptions of the characters and the settings in this book are wonderfully done and you actually feel like you’re there on Mars suffering along with Venn, Tak, Kazak and the rest of the Skyrines (a Skyrine is a Marine who is ‘sky-bound’ to Mars) while they wait out the possibility of death before Teal the ranch wife from the above quote comes to their rescue and then while they discover that their mission was compromised from the very beginning long before they actually launched.

Throughout the book there is a character called Alice who comes to Seattle on behalf of Joe (another Skyrine) who is there to help Michael come to terms with being back on Earth after the blow out of Mars. She’s a sort of psychotherapist I suppose who is there to listen to Michael’s story of what happened on Mars (which is basically how the book is written, the storytelling of what happened on Mars but through visions or flashbacks) and she eventually takes him to see Joe only they get caught by the military police. Michael ends up being taken “prisoner” as a fugitive.

This book was – though short – incredibly well written and I definitely want to read the next one which is lucky as I have that as well. This one book has made me want to read more of Greg Bear’s work and I’m on the hunt for the next series to read. As mentioned before the characters were brilliant although there is lots of unique jargon that both does and doesn’t make sense (SNKRAZ for one), the Muskie lingo (Teal’s people) is a little hard going to understand.

The chapter switches between past and present, with the past represented as memories or hallucinations/visions; ultimately War Dogs is a humorous but dramatic tale of Mars from the POV of a Marine that can’t swear. Michael Venn is a great main character with plenty of well presented secondary characters and a good ecclectic mix of plots.

I will leave you with a parting quote:

<blockquote>Ant farm stories are just like life. We have no idea why we’re here, what we’re doing alive, or even where we are, but here we are, doing our best to make do.</blockquote>
  
40x40

Literally.Laura (1763 KP) rated the Xbox One version of No Man's Sky in Video Games

Oct 25, 2018  
No Man&#039;s Sky
No Man's Sky
2016 | Action/Adventure
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.

Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.
  
40x40

Gareth von Kallenbach (980 KP) rated the PC version of Titanfall in Video Games

Jun 19, 2019  
Titanfall
Titanfall
Shooter
Much like Hollywood, the gaming industry is one built on hype and expectations. The nature of the game is to fan the flames of interest to ensure the best possible sales of a product and to encourage people to pre-order the title.

The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.

TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.

When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.

The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.

 The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.

The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.

Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.

Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.

Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.

As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.

I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.

Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.

While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.

I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.

I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.

It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.

http://sknr.net/2014/03/12/titanfall/
  
The Girl with the Dragon Tattoo (2011)
The Girl with the Dragon Tattoo (2011)
2011 | Drama, Mystery
9
8.5 (4 Ratings)
Movie Rating
Following the very successful adaptation of Stieg Larssons millennium trilogy into three very successful Swedish language films, it came as no surprise when Hollywood announced that it would be making an English-language version of the series. Director David Fincher was announced to craft the first book in the series, The Girl with the Dragon Tattoo. The new version follows very close to the original material with one fairly big exception which I will detail later in the review.

Daniel Craig stars as Mikael Blomkvist, who at the opening of the film has recently lost a court case for which he was being sued for libel by a prominent business figure. His career is in ruins and virtually all of his savings gone as a result of the trial and punitive damages. So when he is contacted by an attorney representing the wealthy and powerful Vanger family, he agrees to meet. Although highly reluctant to take a meeting, Mikael takes the four hour train ride north of Stockholm to a cold and remote island to meet with Henrik Vanger (Christopher Plummer). Henrik wishes Mikael to investigate the disappearance of his niece some 40 years earlier, a niece vanished under the families’ very noses and not a trace of her has been discovered since. Henrik is convinced that she has met with foul play, yet every year on his birthday, he continues to receive a gift of ornate pressed flowers in an anonymous package.

Henrik believes that the killer is haunting him by sending the gifts and that a member of his family may be to blame. Although skeptical of being able to find anything 40 years later, Mikael accepts the case and soon sets up residence in a small cabin on the island and begins his investigation by combing through police reports, conducting interviews, and examining photographs and newspaper clippings. Mikael had been warned that the other members of the Vanger family may not be too thrilled with his presence as not only is the family fractured, they all have their share of secrets.

At the same time, a very Goth punk girl named Lisabeth (Rooney Mara), is fighting her own demons. Lisabeth is an extremely gifted computer and surveillance expert who specializes in gathering background information on individuals. As such, her skills have made her in high demand with her employer. Unfortunately, Lisabeth is also a deeply antisocial person who is prone to lash out violently if provoked. Much of this stems from an extremely traumatic childhood spent in institutions which resulted in Lisabeth being placed as a ward of the state, not deemed competent to care for herself. This arrangement requires her to check in on a regular basis with a representative who, unfortunately for her, has recently suffered a stroke and places her in the care of the new guardian.

The new guardian subjects Lisabeth to horrific demands just so Lisabeth can access her money. The traumatized Lisabeth does not play victim long and in a twist of fate, is assigned by Henrik’s attorney to assist Mikael since she did the background check on him prior to Mikael being approached by Henrik for the investigation. The unlikely duo combined to form a highly efficient pair as they start to piece together the clues which indicate a brutal string of murders leading back for decades. As they work together, the relationship deepens and the reserved Lisabeth starts to come out of her shell. Tension mounts as danger surrounds them in an epic race against time to solve the case that certain members of the family do not want solved.

The film runs approximately 2 hours and 45 min and does take a little while to get started as the landscape and back story of the characters is established. The film has some very dark and brutal moments, which are hard to watch, yet were not as graphic as those in the Swedish language version. Craig and Mara work very well with one another and props to Craig for being willing to put on weight and occasionally looked disheveled to enhance his character.

Mara gives a masterful performance as the complicated Lisabeth, the anti-damsel-in-distress heroine, who subtly shows the many complicated sides to the character. Noomi Rapace first portrayed the character and has gone on to prominent success in Hollywood with a slew of upcoming high profile films. I would expect nothing less for Mara with two other sequels in this series to film. I am sure this breakout performance will not go unnoticed as it is an extremely difficult and daring role that few in Hollywood would want to tackle, much less be able to pull off as convincingly as she did.

I was extremely happy to see that the character names, settings, and situations were not changed in the new version, and it was refreshing to see the film set in Sweden and not relocated to London or New York. The biggest issue I had with the film was with the ending, which deviated from the previous versions. I will not provide spoilers, suffice it to say the resolution was a bit too tidy of a Hollywood ending and in my opinion greatly undermined one of the central characters of the film. That being said the film is a bold and dynamic vision from Fincher and is a deeply dark and disturbing story that is difficult to forget.
  
Cruella (2021)
Cruella (2021)
2021 | Comedy, Crime
9
8.0 (24 Ratings)
Movie Rating
The two Emmas (2 more)
The rest of the ensemble cast
The technical team: cinematography, hair & make-up; costuming
An astonishing attack on the senses as Disney goes to the dark side.
Positives:
- The battle of the Emmas! It's really difficult to say who wins, since both Emma Thompson and Emma Stone give such fabulous performances here. You might think that Thompson steals a scene at one minute, only for Stone to come surfing in on a garbage truck and outdo her! I think it would be a surprise if both were not nominated for Actress and Supporting Actress Oscars for this.
- The supporting cast is also very strong. Paul Walter Hauser picks up the 'comedy villain' role as Horace Badun, and is so entertaining I could just about forgive his 'gor-blimey-guvnor' cockney accent: one that gives Dick Van Dyke a run for his money. Joel Fry - most recognisable to me as the useless roadie from "Yesterday" - plays the straight man in the duo, and does it very well. Mark Strong, cast against type as an evil henchman (#humour) is as good as always. And Kirby Howell-Baptiste and John McCrea round off the strong ensemble cast. But a particular shout-out I think should go to young Tipper Seifert-Cleveland who plays the young Estrella: she's way down the cast list, but I thought she gave a knock-out performance to ground the dramatic opening scenes of the movie.
- Technically, the film is marvellous and surely in line for a slew of technical Oscars next awards season. In fact, I think - even at this early point in the year - you would be a VERY brave person to bet against Cruella picking up the awards for Hair and Makeup (Nadia Stacey), Costume (Jenny Beavan and Tom Davies) and Production Design (Fiona Crombie). It's a stunning technical achievement - a real attack on the senses.
- The cinematography (Nicholas Karakatsanis) is also spectacular. A 'single-take' fly-through of the Liberty store from top to bottom is a tour-de-force, worthy of "1917"-style applause.
- And we should also add to this list a truly banging soundtrack from Nicholas Britell. Many of the tracks chosen - although regular visitors to cinema screen - catch the mood of the movie brilliantly and add to what is a joy-ride of a flick.
- The script is deliciously dark in places for a Disney film. Definitely NOT one for young children. Perhaps - given that it went down some of the roads it did, it could have been made EVEN BLACKER in places. (Did we REALLY need to see the Dalmatians again!) But some of the twists are delightful, especially 'mothageddon' which made me howl with laughter (even though I rather saw a variation of it coming).

Negatives:
- At 134 minutes, I felt the movie was a bit too long. There's a point (at about 100 minutes, where Emma Stone does her "I am Cruella" speech) which felt to me like the perfect end to a (first) film. I was delighted, happy and very content with the movie, thank-you very much. But then we dived back into the third reel. And, don't get me wrong, the ending was really entertaining. But, given that I suspect Disney KNEW that this was likely to be a big hit, I think a shorter film teasing for the sequel would have worked better.

Additional Notes:
- It's 12A certificate for a reason. Although a Disney, this is the dark-side of Disney and is not suitable for younger children.
- Yes, this one has a mid-credit scene - and for once its worth staying for: an introduction to two of the stars of the original cartoon that we haven't met yet, and for a rendition of a well-known tune (a TERRIBLE ear-worm that I've been quietly humming to myself ever since!).

Summary Thoughts on "Cruella": The cinema summer's still young, but it's already had some tricks up its sleeve. First "Nobody" came out of nowhere to delight me. And now, what a surprise! "Cruella" is a blisteringly funny, gloriously colourful and hugely entertaining blockbuster.

You'll know I'm not a fan of these Disney live-action re-imaginings of classic cartoons (although of course this one has previously had the Glenn Close treatment in two previous films in 1996 and 2000). But this is an origin story I really thought I didn't want... but now feel that I was wrong.

I've seen it described as "Devil Wears Prada meets Joker". The Prada analogy is well-deserved. But I'm not sure I agree with the Joker analogy. In Joker, our anti-hero was an everyman (albeit a disturbed one) driven to madness and anarchy by others. In Cruella, it's all inbred and that makes it perhaps even more deliciously dark. The fact that Disney released this - forewarned by a distinctly sombre and stormy castle logo at the start - is a minor miracle, and hopefully signs of more spice and adventure to come.

If you haven't caught it yet, it's highly recommended. As well as being in cinemas, its also available to buy on Disney+ streaming.

(Please check out the full graphical review at One Mann's Movies here - https://bob-the-movie-man.com/2021/06/11/cruella-an-astonishing-attack-on-the-senses-as-disney-goes-to-the-dark-side/. Thanks).
  
40x40

Lee Ronaldo recommended Blind Joe Death by John Fahey in Music (curated)

 
Blind Joe Death by John Fahey
Blind Joe Death by John Fahey
1964 | Folk
(0 Ratings)
Album Favorite

"Blind Joe Death was kind of John Fahey’s alter ego. He wanted to put out records under a different name and pretend he was an old obscure bluesman. He was obsessed with collecting these old obscure records that informed his American primitive style and he went on these quests down South to look for old 78 records with a couple of friends of his. Eventually they found this artist Skip James and rejuvenated his career. James wasn’t in music at all any more and he was someone they revered. Fahey was steeped in this whole mythology of his early period of these recording heroes that weren’t on television, weren’t on the magazines and you only saw them if you happened to be in Mississippi where they lived or the rare places they travelled to and I think he really longed to be one of those guys. So when Fahey started being serious about making his records his idea was “I’m going to make this record, I’m going to call it Blind Joe Death” and this was a totally obscure idea, “I’m going to slip it into bins at record shops and at thrift stores and people will find it and ten or fifteen years from now they’ll say I wonder what happened to Blind Joe Death?” It’s an obscure task from the very beginning, it’s not like he’s shooting for fame and fortune and Top Of The Pops, it’s almost the opposite of that. He’s shooting for obscurity, for this blissful obscurity that he was relating to. Self-mythologizing but in a way that’s so deep down. It’s not self-mythologizing like whoever does that these days, like Nick Cave or whoever, like somebody who is doing it on a big scale where a lot of people are reading about it, this is like Fahey’s self-mythologizing himself out of existence almost, hoping that 20 years later 5 people will have this record in their collection, ‘cos that’s the kind of guy he was, a guy that would make a record only 5 other people would have. The original Blind Joe Death was released on only 100 copies and Fahey was developing this style that wasn’t beholden to the pop music of the day or anything like that. He was obviously listening to a lot of different stuff but he was formulating this thing that was really his own basically. It proved really influential to a certain class of people, certainly everybody that was involved in either folk music, or later on folk turning into pop music, or a lot of the people from Sonic Youth’s generation that kind of went back to it. Fahey was really an antecedent in a way because he was playing in open tunings and playing a lot of stuff that didn’t fit any easy categorisation. Then later on he was doing tape manipulated pieces and adding sounds he recorded from tapes into his acoustic finger-picking stuff and obviously much later he was playing this really weirdo electro distorted music and ploughing his own row in a sense. I came across him really early for a strange reason and it was for another record that I was going to put on the list, which was a record by Leo Kottke that Fahey put out. Leo Kottke is a much more popular person in the same vein as John Fahey and his early records were on Fahey’s label and he rose to quite a bit more popularity. He’s mostly an instrumental guitar player. He’s a lightning fast, super technical finger-picker with a lot of open tunings and his first record was called Six And Twelve String Guitar – it’s all instrumentals and it was one of the very first records on Fahey’s Takoma label. Somehow I came into that record very early, it’s got a weird black and white woodcut on the cover with an armadillo or something and it’s an amazing record. And after that record I started getting interested in this label Takoma and Fahey’s records were the next ones I found on it and then I realised that it was basically Fahey’s. Then later, especially when Jim O’Rourke was in Sonic Youth, because he was so tied in with Fahey, we got even more into Fahey at that point. Fahey was also making these primitive artworks. We used a piece of his on the front cover of Sonic Youth’s The Eternal and I collected a bunch of stuff. A couple of years before he died I managed to do a short tour with him, just a duo tour where we were both playing solo sets and we travelled around in a car for a week or so and he was making all these drawings on the road and I managed to get a couple off him. I’ve got a lot of his work at this point. He just was a very singular character and I think that’s what makes his music so beautiful that he just had his own agenda. He wasn’t kow-towing to the mores of the day or what people expected of their recording artist. He played the game for a little while and then said “oh fuck it”, got fat and weird and just kept doing his thing."

Source
  
Her Wicked Ways
Her Wicked Ways
8
8.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Genre: Historical

Word Count: 101, 790

Average Goodreads Rating: 3.62/ 5 stars

My rating: 4/ 5 stars

This book has a slightly shaky start, like most romance novels do, but it pulls me in pretty quickly. It starts off with Montgomery “Fox” Foxcroft committing highway robbery to save an orphanage. Yeah, starts off like your run-of-the-mill soap opera.

The job is supposed to be simple for Fox. Rob a corrupt MP to support the orphanage he runs. Unbeknownst to him, this MP is carrying something even more precious than money. He’s transporting a disgraced heiress named Miranda Sinclair. Miranda’s a beautiful woman who distracts Fox so much that he forgets he’s committing a crime to save some kids and ends up making out with her. Not his finest moment. But it does give him an idea. To seduce Miranda and marry her for her money. But when she starts volunteering at his orphanage, he realizes that she’s not just a spoiled heiress, but also likeable, capable, and someone that he might even grown to love.


This story is fantastic! I re-read it when I realized I hadn’t written a review for it, and it was good even the second time around. Both Miranda and Fox are excellent and the chemistry between them is spot-on.

Miranda comes off as entitled at first, and she is, but she grows out of that pretty quickly. In truth, she’s a very strong person who regularly rebels against the restricting rules of London Society, because come on, why would anyone want to live by those rules? Despite everyone calling her incompetent and useless, she’s smart and very capable. She steals a kiss out of Fox the first time she meets him, and she raises more money for the orphanage in one night than Fox managed to raise in an entire year.

Where I shall stay when we get there. Is this Stratham’s house adequate?” (Her brother asked)

“Yes, more than. You’ll be quite comfortable. Are you sure you’re allowed to stay there?”

“Ah, sweet sister, when will you realize the rules are not the same for you and me?”

But Miranda knew all too well. Perhaps that was why she always broke them.

The only irritating thing about Miranda is that she bends easily to her parents’ will. And while I get that they are her parents, it frustrates me to no end that she complied so quickly, even when it hurt Fox and she didn’t agree with them to begin with. I also hate that she didn’t figure out that Fox was the highwayman. Sure, she might not associate a random, masked stranger with the impoverished owner of an orphanage right away. But then she meets the highwayman again… and then sees Fox again…. she knows she feels the same lust with both of them, and she still doesn’t figure it out? Oh please, she’s smarter than that.


Fox is incredibly lovable, despite his ridiculous jealousy over just about every man that Miranda comes in contact with. He gets jealous over Miranda’s former lover who’s so unimportant he doesn’t even turn up, and he gets jealous over Stratham. He even gets jealous over one of his charges when Miranda compliments the boy’s new haircut. Possessive much?

However, I do like how wonderfully insecure Fox is. Despite being confident in most areas of his life, and refusing to think people in higher class were better than him, Fox is constantly unsure around Miranda. He thinks she’s totally out of his league, even at the end.

 “That you would give yourself to me is incredibly humbling.”

A twinge of embarrassment heated her face. “Why?”

He smiled. “Because you’re Miranda. A goddess to my mere mortality. I am a beast beside you.”

Damn. Montgomery Foxcroft sure knows how to woo a woman.

And he is so hopelessly in love with her. Even when he was desperate for money, he wasn’t willing to force Miranda to marry him by compromising her because he didn’t want her to hate him. And even though his original intention in courting her was to get her money, he started appreciating her for much more. Unlike her parents, he saw her for the brilliant woman she was and was quick to defend her to anyone who said otherwise.

Love.

The word drove a knife clean through his heart. Did he love her? He didn’t know, but he wanted her for more than money. More than desire. He wanted her here. With him. With all of them. He’d never seen the children so happy. So light. He’d never felt so happy or light—and that said a lot given his cursed financial woes.

He also doesn’t ever want her change. Unlike everyone else in this story, including her brother, the only immediate family member she has who is remotely nice to her, Fox doesn’t think she has to change, and doesn’t even want her to.

“You’re staring at me like I’m food again.” His words heightened her arousal and further emboldened her.

She feasted on his male beauty. “I’ve never seen anything as delicious as you.”

“Christ, Miranda. Ladies don’t talk like that.”

She traced her fingers around his nipples and watched them tighten. Her own hardened in response. “You don’t like it?”

He swallowed audibly. “I like it fine.”