
Puzzli - Incredible Puzzle Fun
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Over 3300 incredibly entertaining puzzles. Discover fascinating facts about the world while playing....
Firstly, I loved Pod.
Secondly, it gave me a lot to think about.
Thirdly, how does Laline Paull put herself in a dolphins shoes (flippers? Sorry…) and not make it sound like a children’s book? And I should stress: this is NOT a children’s book.
Paull may have anthropomorphised dolphins, various fish, all and any sea life, but she has stayed pretty close to what I’ve learnt is their true nature (thank you David Attenborough!). Dolphins are very intelligent, playful and seem to know what humans want (maybe that’s just me reading more into these things). But they’re also hunters, they have a pecking order, and I don’t think you’d want to be at the bottom of it if you were a dolphin!
This novel shows the joyful side of being a dolphin, the way that they must work together for the greater good of the pod. It also shows how violent they are - there’s even a dolphin rape scene that was every bit as upsetting as if it had been a human.
In amongst all the dolphin drama is a message for us humans. We see the damage the human race is doing to the oceans: pollution, over-fishing, capturing dolphins for food, entertainment, or warfare.
Pod is graphic in places. It most definitely doesn’t pull its punches - and why should it?
This novel is not sentimental, jam packed with happy, child-friendly dolphins. Pod looks at the real struggles of sea life (and there’s not just dolphins involved). These dolphins are fighters, authoritarian, protective of one another, followers of tradition as well as migration routes, they deal with the results of humanity’s selfishness and cost-cutting.
The imagination and empathy that must have gone in to writing this: I’ve seen how a dolphin, a whale, a wrasse, a clam, a remora and a sea anemone feel and behave (I like to think so, anyway!).
How could I NOT love this book? 🤷🏼♀️

Heather Cranmer (2721 KP) created a post
Sep 22, 2022

Purple Phoenix Games (2266 KP) rated Harbour in Tabletop Games
Dec 19, 2019
In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!
On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.
Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.
I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.

BankofMarquis (1832 KP) rated The Intern (2015) in Movies
Jun 6, 2018
Boy, was I wrong.
In a word, I would call this film...charming. Hathaway is charming, the other workers and Interns at the start-up are charming and DeNiro (believe it or not) is the most charming of all.
Starring as Ben - a widower who is just withering away with inactivity and boredom who decides to go back to work - DeNiro shows he "still has it". His Ben is a strong character, as nuanced as one can be in this type of film and...yes...EXTREMELY charming. DeNiro most definitely is NOT phoning this one in - he gives it a very good effort (maybe not A+, but...) and it shows. He is on screen for almost every scene and holds our attention throughout.
Proving to be a worthy partner in this film is Anne Hathaway's driven Internet sensation, Jules. She spars with DeNiro throughout and the two make a fun pairing.
Also joining in on the fun is Rene Russo as a masseuse (and love interest for DeNiro and Andrew Rannels as Jules' ass't. But it is the trio of Adam Devine, Zack Pearlman and Jason Orley that almost steals this film as 3 knuckleheads that work with - and are mentored by - DeNiro's Yoda-like Intern. I almost would have preferred to see a film about these 4.
Nothing in this film is revolutionary or new and Director/Writer Meyers keeps it that way. It's like pulling on an old, comfortable sweater or a really well worn-in pair of shoes. It won't win any awards, but it is fun..and, yes...charming just the same.
THE INTERN is now streaming on NETFLIX and AMAZON PRIME, if you are looking for a...I'll say it one more time...charming...way to spend an evening - look no further than here.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)

LeftSideCut (3776 KP) rated Love, Death & Robots - Season 1 in TV
Apr 9, 2020
There are 18 films on show here, all with something different to offer.
Firstly there were 3 that failed to really resonate with me - Sucker of Souls, When the Yoghurt Took Over, and Alternate Histories. I found these three either slightly boring, or silly for the sake of being silly. There were 2 that sort of floated in the middle - The Dump, and Blind Spot, not bad by any means (none of the shorts are truly bad) but just were sort of there.
Leaving a grand total of 13 shorts that I thought were really really great.
A handful of these realistic CGI entries - namely, Sonnie's Edge, Three Robots, Beyond the Aquila Rift, Shape Shifters (one of the highlights for me), Helping Hand (reminded me of Gravity, in a great way), Lucky 13, and The Secret War.
These lot are lengthier offerings, and boast some good looking CGI animation, bordering on photo realism at times. The run time gives an opportunity for some decent fleshed out stories.
The Secret War in particular is nothing short of breath taking, and may well be my top pick of the whole season.
Elsewhere, we have more cartoony offerings - Suits, a loud animation that features farmers in mech suits fighting aliens. Zima Blue, a beautifully touching story of how a simple robot transcends existence itself - another highlight of the season. Fish Night, a short desert based drama bursting with colour. The animation of this one reminded me of A Scanner Darkly. Good Hunting, a collision of Ancient Chinese stories and a Bioshock style steampunk future. Hard to watch at times, but stunning also - easily would have been my top pick if The Secret War wasn't included.
Rounding it off we have The Witness, and animation that looks like a moving oil painting and reminded me of Mirror's Edge, and Ice Age, a fun short that's the only live action inclusion with CGI flourishes about a civilisation growing in a couple freezer.
It's an ambitious collection of shorts for sure, but like I said, there's something here for everyone. Even the ones that I liked the least are a 6/10 at worst. If you like sci-fi or animation in any shape or form, then check this series out.

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