Leanne Crabtree (480 KP) rated Good Intentions (The Road to Hell, #1) in Books
Jan 6, 2021
It starts following River as a 8/9 year old as a lot of planes fly over her house, causing car alarms to shriek and windows to rattle. Then on the news it shows that something has happened in the middle of the country, a mushroom cloud is billowing into the air. War has arrived.
Fast forward 13 years and River is now 22. She's the main provider in her house, fishing and trading her catches for other things her brothers need. The army arrive every six months or so to collect volunteers who are going to go help out at the wall - a giant structure that separates the ravaged America from the safer areas. Everything changes for River when she is forced to go to the wall and finds out the truth of what really happened all those years ago.
I'll be honest and admit that the first 20% or so was quite slow. We spent a lot of time with River in her coastal town. I'll admit I was starting to think about DNF'ing this but then we got to the wall and we met Kobal and the rest of the soldiers and I was suddenly intrigued.
I wanted to know exactly what had happened. Who they were? Why were they looking for gifted individuals? What was on the other side of the wall? What did the new volunteers end up doing?
From that point on I was pretty much hooked by the story. It is a bit of information overload as River asks questions and Kobal answers them but they do get spread out over several chapters so it wasn't that bad.
I wasn't that interested in the history of it all anyway. It was more the heat that was flaring between them that had me hooked. I swear I read about 45% straight from the moment I realised something was going to happen and it was only after they'd finally slept together that I put it down around 11.30pm (20/10) and went to sleep. I did pick it up first thing the next morning knowing there wasn't all that much of the book left but work got in the way.
I know it's a four part series and this has ended suitably for the time being. River has some decisions to make (and I'm pretty sure I know which way she's going to go) about her relationship and what is going to do down when they get to the rift. I'll be reading it at some point in the future.
Lee (2222 KP) rated Angel Has Fallen (2019) in Movies
Aug 23, 2019
Which brings us to Angel Has Fallen. That angel being Mike Banning, guardian angel to President Trumbull (Morgan Freeman) who has now been promoted from vice president in the last movie. Mike is starting to feel the strain of old age and his years of being a hero and one man army - insomnia, a reliance on pills, migraines. His secret service colleagues, even the president, are noticing his health issues and his doctor plainly tells him "You're a disaster waiting to happen"!
This time round, the terrorist attack comes in the form of a swarm of drones, which appear in the skies over the lake where the president is fishing on a boat. Taking out the secret service team on protection duty, both the president and Banning are forced into the water in order to try and avoid being blown to pieces. But, instead of being hailed a hero once again, Banning is now accused of masterminding and orchestrating the attack and it becomes clear that he is being setup, forcing him to go on the run in order to try and clear his name.
Once again, it's all ridiculous crowd pleasing stuff. Some elements make absolutely no sense whatsoever, and it's not exactly difficult to work out who the bad guys are right from the offset - hell, the trailer even gives one of them away! The action for the most part is fairly enjoyable, although it does suffer from the occasional bit of dodgy CGI and there are moments of dark close-up action - quickly edited, shaky camera work, which make it frustratingly difficult to work out what on earth is going on at times.
As with London Has Fallen, we lose that claustrophobic and confined Die Hard action once again, giving us something more alike to The Fugitive and a poor mans John Wick 3. But overall, it's still an enjoyable ride, with a fun cameo from Nick Nolte as Mike's long lost father and a third act which actually delivers.
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Emma @ The Movies (1786 KP) rated Zombie Tidal Wave (2019) in Movies
Jun 3, 2020
While out fishing a group of friends catch something sinister. They haul a putrid looking dead body out of the water and very quickly realise that it isn't quite as dead as they'd have hoped. That body is the first in an army of the undead that takes over the town as an unexpected tidal wave gives them a helping hand.
Is this film bad? Yes. Is it an entertaining watch? Also yes, but on that SyFy Original movie level of yes.
Bless Ian Ziering and his movie decision. In Zombie Tidal Wave (I really love saying the whole title) he plays Hunter, a fisherman who's about to leave town for a fresh start. Hunter is everything you hope he will be. I also noticed on IMDb that Ziering has a story credit... well colour me surprised... it's a super-duper amazing tale about zombies by the sea.
I'm not going to insult you by saying that this would win any awards, we all know it wouldn't even without watching it. It wouldn't even win a Razzie, that's how good it is! Everything about this is in fact distinctly average, apart from the following...
That story... it's got a great idea with twists and turns that "make sense". It could almost have been a serious zombie film if someone at some point hadn't gone "You know what? We need more." "More what?" "Everything."
Those special effects... are terrible. I have never seen such badly CGId water, and that's something you should take seriously coming from someone who has seen as many made for TV movies as I have.
The consistency... there are facts about locations and objects that the film just throws out the window, there are some continuity errors as well... but while that sounds like a bad thing it's really an essential part of the enjoyment/
This couldn't be a typical review so to complete it I just want to share with you some of my notes/interactions with the film, I'll include some cryptic highlights to look out for too.
- The zombie that must have unnaturally long legs or be standing on a zombie pyramid.
- Synchronised swimming zombies.
- I snort laughed so hard at a big reveal point that I nearly choked on my breakfast.
- A stunning Bond girl moment that might have been the best shot of the film.
- The different densities of glass.
- The Sharknado reference.
- ... and the result of that reference.
- Douchebag and his girlfriend.
- Family banter with a zombie.
- "Reinforcements".
- Zombie's styling flip flops.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/zombie-tidal-wave-movie-review.html
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Peter Shephard (2822 KP) rated Merchants Cove in Tabletop Games
Jun 4, 2021
The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;
The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)
The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!
My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
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