Kristy H (1252 KP) rated The Collective in Books
Nov 18, 2021
This was such a dark thriller--it pulled me in immediately. It's twisted and a little crazy in its plot, but it's so mesmerizing and keeps you guessing the entire time. Camille's grief and anger seeps through the pages, and the themes of loss and motherhood are prominent throughout the story. It's such a tense tale, as you keep reading and wondering, along with Camille, about the collective and its intentions. The book makes you question yourself and how far would you go to protect or avenge your family.
Overall, this is a twisty and dark thriller with an original and emotional plot. 4+ stars.
I received a copy of this book from William Morrow and Custom House and Netgalley in return for an unbiased review.
Kim Pook (101 KP) rated Awake (2021) in Movies
Jun 1, 2022
This film really confused me, I thought the whole being awake thing had happened during the power cut, but the way people were behaving it was like they'd been that way for a while. Jill mentions she had only been awake for 4 days, so was everyone effected at different times? How long has it been going on? Nothing made sense and I lost interest quickly. I watched to the end to see if all these answers became clear, but they didn't. That's an hour and thirty five minutes of my life I never getting back.
Purple Phoenix Games (2266 KP) rated The Quest Kids in Tabletop Games
Mar 26, 2021
The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T
To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.
Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).
Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.
Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.
Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.
The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.
Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
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Matthew Krueger (10051 KP) rated Mario Party 2 in Video Games
Dec 23, 2020
In the game's storyline, Mario and his friends create a world built from their dreams and get into a debate over who the new world would be named after. When Bowser arrives and invades the land, the group takes Toad's suggestion to name it after the "Super Star" who defeats Bowser.
Mario Party 2 includes multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character.
The goal of Mario Party 2 is to collect the most Stars within the allotted amount of turns. Stars must be purchased from Toad with coins, which can be earned through a selection from one of 64 mini-games that is played once at the end of each turn.
The players can obtain items for use on the board, and can each carry one at a time. If a player is carrying an item, they can use it before rolling the dice block. Items can aid the player in such ways as providing additional dice blocks or stealing another player's item. One item, the Skeleton Key, allows the player to use shortcuts located on each board map.
During the final five turns of a game, a one-on-one Duel mini-game is initiated when a player lands on the same space as another.
Its Mario Party but better. Why did nintendo not bring back the costumes. Only in this one, you see Mario dress up as a pirate. Come on Nintendo, Mario Party uhhh i lost count, better have it.
I like this one better than One. One is still good, but i fell this one is better.
PokerStars: Poker en Ligne
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Charlotte Illes is Not a Detective
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Debbiereadsbook (1197 KP) rated Guarding His Melody (Enhacned World #1) in Books
Sep 25, 2018
This is billed as book 1 in the Enhanced World Standalones series, but you don't need to have red the 3 books in the main series, before this one. I have listened to book one, Five More Minutes, and am currently part way through book two, Who We Truly are and will get to Beneath This Mask after that. Mild spoilers, is all. and a hint at what I have to come.
After getting meningitis as a child, Seb is left deaf. Throw in mark of the Enhanced that appeared when he was 12, and life has thrown him a double whammy. When there are death threats, Seb hires Gray as a bodyguard. But the Threat is getting worse, after the death of his previous bodyguard and that of his music teacher. If Seb could shake these crippling headaches, and just play his piano, he'll be happy.
I'm really enjoying these books! They are different and different is always good in my book!
Seb is pretty much housebound, but the first thing Gray does, is drag him out of bed at stoopid o'clock to do Tia-Chi in the garden. Helped him, so gotta be worth a try, right?? And that there, is what I particularly LOVED about this book.
The HINTS at what Gray suffered. You don't get the FULL story, not at all, just hints and clues along the way that make you put together a picture, a bigger picture at what Gray suffered, HOW much he suffered and how he got through it. But you just know, that someone else will put together a different picture, with the same clues. And I LOVED that!
Seb's threat isn't who I thought it was, but it was just as bad. I do love being proven wrong!
The chemistry between Gray and Seb bubbles along for much of the book, and I did, at one point, think we wouldn't get to the main event, but we do, and it is glorious!
Talon and Finn (Five Minutes Longer) pop up at the end, and the others are mentioned at various places in the book, so ties the books together.
The Enhanced status of Seb plays very much second fiddle to his deafness.
But I'm not left wanting to LISTEN to this book. Nick J Russo narrates the other books, and I hope he does this one too. I'm eager to see how Seb's voice comes across.
I originally wrote 4 stars at the top of the page (and yes, i do WRITE them up by hand before I post them!) but, actually, I can't find anything to knock that star off, so...
5 full stars!
**same worded review will appear elsewhere**
Great! Feng Shui HD
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Kara Skinner (332 KP) rated Note to Self in Books
Sep 10, 2019
Goodreads rating: 3.73 out of 5 stars
My rating: 3.5 out of 5 stars
Anna never considered herself bisexual or a lesbian. She’s totally in love with her husband and happy with her life as a wife, mother, and cop. But that all changes when she meets Susan, a pretty, feminine doctor, who turns Anna’s world upside down. Confused and full of guilt from thinking erotic thoughts about Susan while married to Nick, Anna turns to her journal to sort it all out.
Okay, once this story gets going, it’s great. But in the beginning it is so damn boring. Journal or not, Anna does not get to the frigging point for like four or five pages! I was tempted to go wash the dishes at least twice in the beginning of the book. When the dishes are pulling me away from a book, and not the other way around, something is very wrong.
However, it does read like a real diary, so kudos on that.
Once Anna gets her shit together and actually starts telling what happened, the story gets a lot better. Her inner turmoil is relatable and realistic and makes me like her alot. Susan’s character is also great. Being very girly, Susan has a nice contrast with Anna, and that makes their time together that much sweeter. I always love it when characters are developed, even for short erotica pieces like this one.
I do have a problem with Anna being married, though. Her husband is a great guy who is very supportive of her and their son. He showed up to their son’s kindergarten barbecue, doesn’t mind his wife being “one of the guys”, and doesn’t even get jealous from other men’s stares at her.
It’s really clear that they are still very much in love and unless it becomes clear in the sequel that he’s a serial cheater or hiding huge secrets, (like, “I killed my boss and embezzled five million dollars” type of secret. Not “that purple dress really did make you look like Barney and I didn’t tell you even though I knew pictures were going on Facebook” type of secret) then I’m never going to like Anna’s and Susan’s relationship as much as I could.
Lesbian relationship? No problem. More power to ya. Cheating on a very sweet person? Huge problem. Shouldn’t happen. Burn in hell.
You can read Note to Self on Smashwords for free. I recommend you check it out if it sounds like your cup of tea. Speaking of tea, take some time to read with a cup of it. The holidays are coming up, and you need some relaxation before your life dissolves into chaos. Take care!