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Emma @ The Movies (1786 KP) rated First Man (2018) in Movies
Sep 25, 2019
I have put off writing this review because I honestly didn't know what, or more precisely how to sum up my feelings about this movie. That's not a typo at the top. I'm giving this one star, and honestly I nearly didn't even give it that.
Previously I've mentioned that I will happily sit through a movie bawling my eyes out. I hadn't quite realised how important it was to have good characters behind the emotional pieces. Twice this movie brought a tear to my eye, and neither were when I particularly expected. I'll circle back round to one of those in a moment.
It is entirely possible that how these people were portrayed is accurate to real life, I honestly don't know much about the people apart from what most around the world know. I could make no emotional connection with them. So much so that at the beginning of the film when we have our first opportunity to sympathise with them I was left frowning at the screen wondering how this devastating story line left me not caring.
The redeeming feature in this film was the Armstrong's oldest son. For the most part they're just around in the periphery of the story, after all most people are there for the space film not the biopic, but he earned this star. Janet makes Neil talk to their sons about the mission he's about to leave for, the boy is just old enough to know what it might mean, how dangerous it is, and in that moment he gave a brilliant performance and I could feel his sadness and anger.
Until I saw Blade Runner 2049 I had not seen Ryan Gosling in a film in 15 years. (I have seen Murder By Numbers but didn't realise he was in it until about five minutes ago.) From that one film I was sold on him as an actor, he played that part really well and I could almost forgive him for doing La La Land. (I have not seen La La Land. However, thanks to the film's sponsorship of drama on ITV2 at a peak moment in time for series I was watching, I have seen the trailer hundreds of times and vowed never to watch it.) Gosling's role in this pained me. As I said, I don't know the people this film is based on, his portrayal of Armstrong could be entirely accurate but I didn't find anything about it believable. His devastation at the beginning of the movie appeared like it should have been a genuine heartbreak for him, and yet his performance didn't reflect that at all apart from some unconvincing wailing.
Claire Foy's Janet Armstrong, again, could be accurate I honestly don't know. Listening to her spend a lot of her time getting angry left me frustrated. Anger is a strong emotion, yet it was another performance that didn't leave me identifying with her pain. I knew where it should have been, but I couldn't find it in any of the scenes.
I feel like I could go on about this for ages. Originally I was going to give First Man two stars, which on my score card is for films that I didn't like but I can see that they're well done and could appeal to other people. Usually that would mean the subject matter isn't too my liking but the performances were good... well. Yeah.
While I can understand the chaotic nature of shuttle's in flight, starting a film with camera shots that are so violently shaky that you can't tell what's going on didn't sit well with me. From the very start you're left confused and not knowing exactly who or what you're watching. Unfortunately that was not the only time that shot was used. The film didn't seem glossy, if that makes sense. It's a film in 2018, we want to see the past in glorious high definition, but everything felt a little retro in an old kind of way. Shaky camera was a constant feature and when we see the exterior shots of the module in space I honestly though I was watching a less technicolour version of Red Dwarf. With one main difference, I like Red Dwarf.
Lots of production choices make sense to some degree. When we go from the landing to getting down on to the moon there is silence. I can see that silence would be a good tool in what is essentially nothingness. But would it have been silent? Wouldn't they have heard console beeping, com channels, and the sound of their own breathing? The silence was deafening, and dull.
When I came out of the film I really couldn't reconcile what I'd seen with what people had been raving about. There was no redeeming feature for me. So much potential telling a story that everyone knows, but doesn't really, and I was left with a bad taste in my mouth and the desire to watch Apollo 13 to reassure myself that there were better films out there.
What you should do
You're going to go and see it because everyone thinks it's amazing. You shouldn't bother. Don't watch it on DVD, don't watch it streaming... buy yourself a copy of Apollo 13 instead.
Movie thing you wish you could take home
I want nothing from this film. Anything I could have would be a horrible reminder of me wasting my time at the cinema.
Previously I've mentioned that I will happily sit through a movie bawling my eyes out. I hadn't quite realised how important it was to have good characters behind the emotional pieces. Twice this movie brought a tear to my eye, and neither were when I particularly expected. I'll circle back round to one of those in a moment.
It is entirely possible that how these people were portrayed is accurate to real life, I honestly don't know much about the people apart from what most around the world know. I could make no emotional connection with them. So much so that at the beginning of the film when we have our first opportunity to sympathise with them I was left frowning at the screen wondering how this devastating story line left me not caring.
The redeeming feature in this film was the Armstrong's oldest son. For the most part they're just around in the periphery of the story, after all most people are there for the space film not the biopic, but he earned this star. Janet makes Neil talk to their sons about the mission he's about to leave for, the boy is just old enough to know what it might mean, how dangerous it is, and in that moment he gave a brilliant performance and I could feel his sadness and anger.
Until I saw Blade Runner 2049 I had not seen Ryan Gosling in a film in 15 years. (I have seen Murder By Numbers but didn't realise he was in it until about five minutes ago.) From that one film I was sold on him as an actor, he played that part really well and I could almost forgive him for doing La La Land. (I have not seen La La Land. However, thanks to the film's sponsorship of drama on ITV2 at a peak moment in time for series I was watching, I have seen the trailer hundreds of times and vowed never to watch it.) Gosling's role in this pained me. As I said, I don't know the people this film is based on, his portrayal of Armstrong could be entirely accurate but I didn't find anything about it believable. His devastation at the beginning of the movie appeared like it should have been a genuine heartbreak for him, and yet his performance didn't reflect that at all apart from some unconvincing wailing.
Claire Foy's Janet Armstrong, again, could be accurate I honestly don't know. Listening to her spend a lot of her time getting angry left me frustrated. Anger is a strong emotion, yet it was another performance that didn't leave me identifying with her pain. I knew where it should have been, but I couldn't find it in any of the scenes.
I feel like I could go on about this for ages. Originally I was going to give First Man two stars, which on my score card is for films that I didn't like but I can see that they're well done and could appeal to other people. Usually that would mean the subject matter isn't too my liking but the performances were good... well. Yeah.
While I can understand the chaotic nature of shuttle's in flight, starting a film with camera shots that are so violently shaky that you can't tell what's going on didn't sit well with me. From the very start you're left confused and not knowing exactly who or what you're watching. Unfortunately that was not the only time that shot was used. The film didn't seem glossy, if that makes sense. It's a film in 2018, we want to see the past in glorious high definition, but everything felt a little retro in an old kind of way. Shaky camera was a constant feature and when we see the exterior shots of the module in space I honestly though I was watching a less technicolour version of Red Dwarf. With one main difference, I like Red Dwarf.
Lots of production choices make sense to some degree. When we go from the landing to getting down on to the moon there is silence. I can see that silence would be a good tool in what is essentially nothingness. But would it have been silent? Wouldn't they have heard console beeping, com channels, and the sound of their own breathing? The silence was deafening, and dull.
When I came out of the film I really couldn't reconcile what I'd seen with what people had been raving about. There was no redeeming feature for me. So much potential telling a story that everyone knows, but doesn't really, and I was left with a bad taste in my mouth and the desire to watch Apollo 13 to reassure myself that there were better films out there.
What you should do
You're going to go and see it because everyone thinks it's amazing. You shouldn't bother. Don't watch it on DVD, don't watch it streaming... buy yourself a copy of Apollo 13 instead.
Movie thing you wish you could take home
I want nothing from this film. Anything I could have would be a horrible reminder of me wasting my time at the cinema.
Cyn Armistead (14 KP) rated Down These Strange Streets in Books
Mar 1, 2018
This anthology gathers stories from authors who normally write in various genres. The commonality is that each story is a mystery, and there's a fantastic twist to each. Martin's introduction calls such stories the "bastard stepchild" of mystery and horror.
[a:Charlaine Harris|17061|Charlaine Harris|http://photo.goodreads.com/authors/1307925926p2/17061.jpg]'; "Death by Dahlia," set in the Sookie Stackhouse universe, is one of a series of stories about the vampire Dahlia Lynley-Chivers. Each story stands alone, but my enjoyment grows greater with each addition to her tales. I'd much rather see Dahlia as the main character of a novel than Sookie, to be honest. This story, set at the party for the ascension of a new vampire sherrif, was a little gem, and a nice start to the collection.
"The Bleeding Shadow" by [a:Joe R. Lansdale|58971|Joe R. Lansdale|http://photo.goodreads.com/authors/1200406474p2/58971.jpg] is grittier from start to finish, set in the south of black folks in the 1950s. A beautiful woman sends her sometime-suitor to find her brother, a blues musician who has gotten into music that isn't of this world. I couldn't be done with this one soon enough, as it gave me the willies. I have a feeling Lansdale would be happy that it stuck with me for a while.
[a:Simon R. Green|41942|Simon R. Green|http://photo.goodreads.com/authors/1224555729p2/41942.jpg]'s "Hungry Heart" takes us to the Nightside, where John Taylor is hired by a young witch to retrieve her stolen heart. I haven't read any of the Nightside novels, but this is probably the third or fourth short story I've read, and for some reason they never leave me wanting more. I don't hunger for the darkness, I guess. I will give Green points for creativity in evil henchmen, though.
"Styx and Stones" by [a:Steven Saylor|42919|Steven Saylor|http://photo.goodreads.com/authors/1243268148p2/42919.jpg] takes a teenage version of his novel hero Gordianus on a world tour to see the Seven Wonders of the World, and this stop is Babylon. Gordianus and his companion, Antipater, find a murderous ghost in residence near their inn in addition to seeing the Ziggurat, the Gate of Ishtar, and what's left of the Hanging Gardens.
[a:S. M. Stirling|6448047|S. M. Stirling|http://www.goodreads.com/assets/nophoto/nophoto-U-50x66.jpg]'s "Pain and Suffering" was unsatisfying to me. It opened with an ex-soldier's combat flashback twisted into something Other, then we learn that the ex-soldier is a cop. He and his partner spend a lot of time investigating an apparent arson and possibly-connected kidnapping. The flashbacks repeat. There's more, but I don't want to spoil the story. I just felt that there was a lot of build-up for very little payoff, and that perhaps this story was meant as a teaser for a novel in which context it would all make far more sense.
"It's Still the Same Old Story' by [a:Carrie Vaughn|8988|Carrie Vaughn|http://photo.goodreads.com/authors/1231952277p2/8988.jpg] features vampire Rick, from the Kitty Norville books. An old friend calls him needing his help, but by the time he gets to her, she's dead. Most of the story is told in flashback, with him remembering when he originally met the now-old-woman, when they were lovers for a time. The murder is no great mystery for very long. The story felt more rote than anything else, as if perhaps Vaughn wanted to humanize Rick a bit by showing that he had cared for this woman at one time. I didn't feel much of anything from it.
One of the more creative pieces, "The Lady is a Screamer" by [a:Conn Iggulden|119121|Conn Iggulden|http://photo.goodreads.com/authors/1235073163p2/119121.jpg], is told in first person by a con man turned ghostbuster. I didn't like it, precisely, and i certainly didn't like the narrator. It stands alone, though, and doesn't feel derivative at all, so that says something all by itself.
"Hellbender" by [a:Laurie R. King|6760|Laurie R. King|http://photo.goodreads.com/authors/1314242901p2/6760.jpg] is probably the only story that left me determined to hunt down more of the author's work. I would classify it as near-future science fiction, but it certainly fits in the noir detective genre as well. I have no hesitation giving this one story five out of five stars.
"Shadow Thieves" is a Garrett, P.I. story by [a:Glen Cook|13026|Glen Cook|http://photo.goodreads.com/authors/1207159752p2/13026.jpg]. That's another series I haven't read, but I believe this is the first time I've read a short story set in that world. I wouldn't mind reading the series if the novels are all light-hearted like this story. There was some darkness, obviously, or the piece wouldn't be in this anthology - but overall, there was humor.
[a:Melinda M. Snodgrass|725899|Melinda M. Snodgrass|http://photo.goodreads.com/authors/1271184595p2/725899.jpg]'; "No Mystery, No Miracle" is probably the most controversial story in the book if anybody is really paying attention. I found it intriguing and well-written.
"The Difference Between a Puzzle and a Mystery" by [a:M.L.N. Hanover|1868743|M.L.N. Hanover|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] takes us a big city, where an overworked cop is trying to get a confession out of a supposedly demon-possessed killer. He gets help from an unusual minister (Unitarian, we're told - not something that will thrill any UUs out there). I found this one of the most chilling stories in the book. Telling you why, however, would be a spoiler.
I would love to see a novel featuring the main characters of [a:Lisa Tuttle|38313|Lisa Tuttle|http://photo.goodreads.com/authors/1296860221p2/38313.jpg]'s "The Curious Affair of the Deodand" - a young woman in the Watson role and a young man as a Sherlock Holmes-type consulting detective. The young lady is every bit as vital to resolving the case as the man is, which is one of the things I enjoyed about the story. The resolution isn't as satisfying as it could be, though, which is one of the reasons I'd like to see the same characters in other circumstances.
"Lord John and the Plague of Zombies" by [a:Diana Gabaldon|3617|Diana Gabaldon|http://photo.goodreads.com/authors/1213918339p2/3617.jpg] is a Lord John Grey story. This is, I believe, the first thing I've read by Gabaldon. It wasn't bad and it wasn't earth-shakingly good. It was decently-plotted with predictable characters and a nice little twist at the end, so enjoyable to read. I won't avoid her work but I'm not burning to read more, either.
"Beware the Snake" is an SPQR story by [a:John Maddox Roberts|19522|John Maddox Roberts|http://photo.goodreads.com/authors/1285244765p2/19522.jpg]. Once again, I'm unfamiliar with the author and the series, but the story gave enough context for me to understand the setting and the characters, so that was all right. It was enjoyable, although I probably would have twigged to a couple of things more quickly were I more familiar with Roman naming customs.
[a:Patricia Briggs|40563|Patricia Briggs|http://photo.goodreads.com/authors/1228867484p2/40563.jpg]'; "In Red, With Pearls" is set in Mercedes Thompson's world but featuring werewolf Warren Smith and his lover Kyle. Kyle is set upon by a zombie assassin who is thwarted by Warren, but of course Warren wants to know who sent the zombie, why, and who made the zombie. It's a very good story, as I've come to expect from Briggs. I had a bit of a hard time keeping up with some of the secondary characters in the story, but then I was distracted at the time.
"The Adakian Eagle" by [a:Bradley Denton|198305|Bradley Denton|http://photo.goodreads.com/authors/1320697919p2/198305.jpg] is a Dashiell Hammett story - as in, Hammett is a character. That was interesting alone, but the story in general was well-told. Spare and hard, as befits one of the main characters.
All in all this is a collection that I can definitely recommend. There are very few clunkers are several excellent stories. [a:George R.R. Martin|346732|George R.R. Martin|http://photo.goodreads.com/authors/1195658637p2/346732.jpg] and [a:Gardner R. Dozois|12052|Gardner R. Dozois|http://photo.goodreads.com/authors/1247758142p2/12052.jpg] did their jobs very well.
[a:Charlaine Harris|17061|Charlaine Harris|http://photo.goodreads.com/authors/1307925926p2/17061.jpg]'; "Death by Dahlia," set in the Sookie Stackhouse universe, is one of a series of stories about the vampire Dahlia Lynley-Chivers. Each story stands alone, but my enjoyment grows greater with each addition to her tales. I'd much rather see Dahlia as the main character of a novel than Sookie, to be honest. This story, set at the party for the ascension of a new vampire sherrif, was a little gem, and a nice start to the collection.
"The Bleeding Shadow" by [a:Joe R. Lansdale|58971|Joe R. Lansdale|http://photo.goodreads.com/authors/1200406474p2/58971.jpg] is grittier from start to finish, set in the south of black folks in the 1950s. A beautiful woman sends her sometime-suitor to find her brother, a blues musician who has gotten into music that isn't of this world. I couldn't be done with this one soon enough, as it gave me the willies. I have a feeling Lansdale would be happy that it stuck with me for a while.
[a:Simon R. Green|41942|Simon R. Green|http://photo.goodreads.com/authors/1224555729p2/41942.jpg]'s "Hungry Heart" takes us to the Nightside, where John Taylor is hired by a young witch to retrieve her stolen heart. I haven't read any of the Nightside novels, but this is probably the third or fourth short story I've read, and for some reason they never leave me wanting more. I don't hunger for the darkness, I guess. I will give Green points for creativity in evil henchmen, though.
"Styx and Stones" by [a:Steven Saylor|42919|Steven Saylor|http://photo.goodreads.com/authors/1243268148p2/42919.jpg] takes a teenage version of his novel hero Gordianus on a world tour to see the Seven Wonders of the World, and this stop is Babylon. Gordianus and his companion, Antipater, find a murderous ghost in residence near their inn in addition to seeing the Ziggurat, the Gate of Ishtar, and what's left of the Hanging Gardens.
[a:S. M. Stirling|6448047|S. M. Stirling|http://www.goodreads.com/assets/nophoto/nophoto-U-50x66.jpg]'s "Pain and Suffering" was unsatisfying to me. It opened with an ex-soldier's combat flashback twisted into something Other, then we learn that the ex-soldier is a cop. He and his partner spend a lot of time investigating an apparent arson and possibly-connected kidnapping. The flashbacks repeat. There's more, but I don't want to spoil the story. I just felt that there was a lot of build-up for very little payoff, and that perhaps this story was meant as a teaser for a novel in which context it would all make far more sense.
"It's Still the Same Old Story' by [a:Carrie Vaughn|8988|Carrie Vaughn|http://photo.goodreads.com/authors/1231952277p2/8988.jpg] features vampire Rick, from the Kitty Norville books. An old friend calls him needing his help, but by the time he gets to her, she's dead. Most of the story is told in flashback, with him remembering when he originally met the now-old-woman, when they were lovers for a time. The murder is no great mystery for very long. The story felt more rote than anything else, as if perhaps Vaughn wanted to humanize Rick a bit by showing that he had cared for this woman at one time. I didn't feel much of anything from it.
One of the more creative pieces, "The Lady is a Screamer" by [a:Conn Iggulden|119121|Conn Iggulden|http://photo.goodreads.com/authors/1235073163p2/119121.jpg], is told in first person by a con man turned ghostbuster. I didn't like it, precisely, and i certainly didn't like the narrator. It stands alone, though, and doesn't feel derivative at all, so that says something all by itself.
"Hellbender" by [a:Laurie R. King|6760|Laurie R. King|http://photo.goodreads.com/authors/1314242901p2/6760.jpg] is probably the only story that left me determined to hunt down more of the author's work. I would classify it as near-future science fiction, but it certainly fits in the noir detective genre as well. I have no hesitation giving this one story five out of five stars.
"Shadow Thieves" is a Garrett, P.I. story by [a:Glen Cook|13026|Glen Cook|http://photo.goodreads.com/authors/1207159752p2/13026.jpg]. That's another series I haven't read, but I believe this is the first time I've read a short story set in that world. I wouldn't mind reading the series if the novels are all light-hearted like this story. There was some darkness, obviously, or the piece wouldn't be in this anthology - but overall, there was humor.
[a:Melinda M. Snodgrass|725899|Melinda M. Snodgrass|http://photo.goodreads.com/authors/1271184595p2/725899.jpg]'; "No Mystery, No Miracle" is probably the most controversial story in the book if anybody is really paying attention. I found it intriguing and well-written.
"The Difference Between a Puzzle and a Mystery" by [a:M.L.N. Hanover|1868743|M.L.N. Hanover|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] takes us a big city, where an overworked cop is trying to get a confession out of a supposedly demon-possessed killer. He gets help from an unusual minister (Unitarian, we're told - not something that will thrill any UUs out there). I found this one of the most chilling stories in the book. Telling you why, however, would be a spoiler.
I would love to see a novel featuring the main characters of [a:Lisa Tuttle|38313|Lisa Tuttle|http://photo.goodreads.com/authors/1296860221p2/38313.jpg]'s "The Curious Affair of the Deodand" - a young woman in the Watson role and a young man as a Sherlock Holmes-type consulting detective. The young lady is every bit as vital to resolving the case as the man is, which is one of the things I enjoyed about the story. The resolution isn't as satisfying as it could be, though, which is one of the reasons I'd like to see the same characters in other circumstances.
"Lord John and the Plague of Zombies" by [a:Diana Gabaldon|3617|Diana Gabaldon|http://photo.goodreads.com/authors/1213918339p2/3617.jpg] is a Lord John Grey story. This is, I believe, the first thing I've read by Gabaldon. It wasn't bad and it wasn't earth-shakingly good. It was decently-plotted with predictable characters and a nice little twist at the end, so enjoyable to read. I won't avoid her work but I'm not burning to read more, either.
"Beware the Snake" is an SPQR story by [a:John Maddox Roberts|19522|John Maddox Roberts|http://photo.goodreads.com/authors/1285244765p2/19522.jpg]. Once again, I'm unfamiliar with the author and the series, but the story gave enough context for me to understand the setting and the characters, so that was all right. It was enjoyable, although I probably would have twigged to a couple of things more quickly were I more familiar with Roman naming customs.
[a:Patricia Briggs|40563|Patricia Briggs|http://photo.goodreads.com/authors/1228867484p2/40563.jpg]'; "In Red, With Pearls" is set in Mercedes Thompson's world but featuring werewolf Warren Smith and his lover Kyle. Kyle is set upon by a zombie assassin who is thwarted by Warren, but of course Warren wants to know who sent the zombie, why, and who made the zombie. It's a very good story, as I've come to expect from Briggs. I had a bit of a hard time keeping up with some of the secondary characters in the story, but then I was distracted at the time.
"The Adakian Eagle" by [a:Bradley Denton|198305|Bradley Denton|http://photo.goodreads.com/authors/1320697919p2/198305.jpg] is a Dashiell Hammett story - as in, Hammett is a character. That was interesting alone, but the story in general was well-told. Spare and hard, as befits one of the main characters.
All in all this is a collection that I can definitely recommend. There are very few clunkers are several excellent stories. [a:George R.R. Martin|346732|George R.R. Martin|http://photo.goodreads.com/authors/1195658637p2/346732.jpg] and [a:Gardner R. Dozois|12052|Gardner R. Dozois|http://photo.goodreads.com/authors/1247758142p2/12052.jpg] did their jobs very well.
KittyMiku (138 KP) rated A Discovery of Witches in Books
May 23, 2019
A Discovery of Witches by Deborah Harkness is the first book in the All Souls Trilogy. It introduces a witch and her vampire lover and the fight they must endure to be together against all odds. As the first book of the series, it really draws you in and makes you really think about how things are perceived and creates the illusion that vampires, witches and daemons (daemons are demons in Harkness’s fantastical world) could be hiding amongst us without us ever knowing. The book is placed in modern times, but brings in tons of history as the main character; a witch named Diana, is a historian and often is immersed in one history topic or another. It is quite interesting to read about her approach to life and see how it changes when she meets a vampire who whisks her away, so to speak. As a reader, you are able to delve into a world where anything is possible and see how just similar things would be if this was truly our world.
A Discovery of Witches is a book about a witch names Diana has encountered a very old and lost manuscript that many others want. Upon being granted access to this book and denying the magic in her that calls her to investigate it with her powers, she returns it, only to find herself being threatened, stalked and in danger due to it only being obtained by her and returned to the library and back to its magical disappearance. The finding of this book however, helps he discover who she is and a new lover, who is a vampire. The odd couple experience a threat and a mystery that they wish to uncover. As well as, an old rule that they now must try to change, no matter the cost
I had really enjoyed reading the first book, and found its quick pace refreshing but also pleasing to read. Though there were many things left for me to wonder about. All the secrets the vampire had and his worries that will be revealed in the second book, I hope anyways, makes me want to just read all the books back to back. Though the book was 576 pages long, I was able to finish reading it in two days. I often didn’t want to tear myself out of the book to do my daily tasks. It’s definitely a page turned with how Harkness was able to describe everything in the book and flush out some character while leaving mystery on what is to come in the next book.
Harkness was able to draw in each of the five senses into her writing. I was able to smell, taste, and feel what was being describe it was easy to get lost and forget easily all that was around me. However, I did find that somethings where a bit odd and would never have paired up, like the smell of cinnamon and cloves. I will have to try to make the combination in my kitchen to see what that might smell like together as I am not one for the smell of cinnamon. I did find the characters to be extremely well put together and often found myself happy when they were happy, as well as sad when they were. I did quite enjoy that A Discovery of Witches has some things that were extremely accurate while still being fantastical. For example, in Wicca or Paganism rituals are done to do witch craft. Spells and such are handed down to members of the family for generations and the holidays match up to what is practiced today. However, the way magic is portrayed isn’t what really happens in our world, or so I know of, but if it was, I can see how Harkness describes it being how it is.
A Discovery of Witches is just an amazing piece of work that will draw you in and keep you wanting more. Though some words can come across odd, as they aren’t used in normal, everyday conversations, it really says a lot about Harkness’s writing style. She is intelligent and it shows in her work with how she describes things and often uses things from our past to put things in our present world in to perspective to pertain to her characters.
I loved how the book has made me think and do some research myself, on different topics, if only to see what was true and what was made up. For example, alchemy is what puts our character in a situation that seems harsh and completely uncalled for by some extremely bad characters. Not knowing much about alchemy, I had to look up just what the photos Diana might be looking at. The author described them so well, I would picture them in my mind and when I looked them up; I was amazed how much close to the actual images Harkness had described. Though, I am on a computer versus in a library with old manuscripts.
Overall, I would rate this book 3 star out of 4 stars. That may seem harsh seeing as it is one of the best books I have read, and I read a ton, but I found that with all the secrets the characters keep from each other and the reader as a whole quite infuriating. I wanted more and find myself here not able to resist the urge of starting the next book. I do hope some things are clarified and revealed; otherwise I will end up being a very upset reader. Harkness’s writing does seem promising to reveal more as the story develops though. A Discovery of Witches is an extremely good book, even with its infuriating secrets, that I would recommend to anyone who loves the ideas of vampires, witches and demons existing in a world alongside us.
A Discovery of Witches is a book about a witch names Diana has encountered a very old and lost manuscript that many others want. Upon being granted access to this book and denying the magic in her that calls her to investigate it with her powers, she returns it, only to find herself being threatened, stalked and in danger due to it only being obtained by her and returned to the library and back to its magical disappearance. The finding of this book however, helps he discover who she is and a new lover, who is a vampire. The odd couple experience a threat and a mystery that they wish to uncover. As well as, an old rule that they now must try to change, no matter the cost
I had really enjoyed reading the first book, and found its quick pace refreshing but also pleasing to read. Though there were many things left for me to wonder about. All the secrets the vampire had and his worries that will be revealed in the second book, I hope anyways, makes me want to just read all the books back to back. Though the book was 576 pages long, I was able to finish reading it in two days. I often didn’t want to tear myself out of the book to do my daily tasks. It’s definitely a page turned with how Harkness was able to describe everything in the book and flush out some character while leaving mystery on what is to come in the next book.
Harkness was able to draw in each of the five senses into her writing. I was able to smell, taste, and feel what was being describe it was easy to get lost and forget easily all that was around me. However, I did find that somethings where a bit odd and would never have paired up, like the smell of cinnamon and cloves. I will have to try to make the combination in my kitchen to see what that might smell like together as I am not one for the smell of cinnamon. I did find the characters to be extremely well put together and often found myself happy when they were happy, as well as sad when they were. I did quite enjoy that A Discovery of Witches has some things that were extremely accurate while still being fantastical. For example, in Wicca or Paganism rituals are done to do witch craft. Spells and such are handed down to members of the family for generations and the holidays match up to what is practiced today. However, the way magic is portrayed isn’t what really happens in our world, or so I know of, but if it was, I can see how Harkness describes it being how it is.
A Discovery of Witches is just an amazing piece of work that will draw you in and keep you wanting more. Though some words can come across odd, as they aren’t used in normal, everyday conversations, it really says a lot about Harkness’s writing style. She is intelligent and it shows in her work with how she describes things and often uses things from our past to put things in our present world in to perspective to pertain to her characters.
I loved how the book has made me think and do some research myself, on different topics, if only to see what was true and what was made up. For example, alchemy is what puts our character in a situation that seems harsh and completely uncalled for by some extremely bad characters. Not knowing much about alchemy, I had to look up just what the photos Diana might be looking at. The author described them so well, I would picture them in my mind and when I looked them up; I was amazed how much close to the actual images Harkness had described. Though, I am on a computer versus in a library with old manuscripts.
Overall, I would rate this book 3 star out of 4 stars. That may seem harsh seeing as it is one of the best books I have read, and I read a ton, but I found that with all the secrets the characters keep from each other and the reader as a whole quite infuriating. I wanted more and find myself here not able to resist the urge of starting the next book. I do hope some things are clarified and revealed; otherwise I will end up being a very upset reader. Harkness’s writing does seem promising to reveal more as the story develops though. A Discovery of Witches is an extremely good book, even with its infuriating secrets, that I would recommend to anyone who loves the ideas of vampires, witches and demons existing in a world alongside us.
Gareth von Kallenbach (980 KP) rated the PC version of Battleborn in Video Games
Jun 19, 2019
Gearbox and 2K have teamed up yet again create an animated action fest that is filled with colorful characters, humor, and plenty of action. If you thought it was a new entry into the popular Borderlands you would be mistaken although at first glance some might take the similar use of brilliantly cell shaded graphics to be part of the series. That however is where the majority of the similarities end as Battleborn is one of the most frantic and enjoyable action games to come along in a while. I first played the game at E3 last year and was instantly impressed with what I had just played. Subsequent games at PAX Prime and in the early access portion of the game only increased my enjoyment and anticipation for the final product.
The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.
The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.
Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.
The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.
The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.
While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.
The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.
The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.
The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.
http://sknr.net/2016/05/23/battleborn/
The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.
The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.
Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.
The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.
The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.
While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.
The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.
The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.
The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.
http://sknr.net/2016/05/23/battleborn/
Purple Phoenix Games (2266 KP) rated Extraordinary Adventures: Pirates in Tabletop Games
Jul 16, 2021
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
HerCrazyReviews (247 KP) rated Turtles All The Way Down in Books
Aug 24, 2019
Marketed As A Mystery But It Isn't (2 more)
Unhealthy Friendships
Unsatisfactory Ending
Mental Illness Representation But No Mystery
Contains spoilers, click to show
As a casual fan who has watched a few of John Green’s YouTube videos and read a few books of his, I can honestly say he seems like such a genuinely honest and funny person. Plus, I have read a book or two of his in the past (Example: Paper Towns) and while I did enjoy this book there were quite a few things that made me stray away from a five or even four-star review.
The first thing that I felt was a let down in this novel was the fact that the book was actually not a mystery novel but instead dealt with more of Aza’s own anxiety. While I do love the fact that the book dealt with the topic of anxiety and mental illness in what I felt like was a realistic way I am disappointed that there was not as much mystery. To me, it seemed like the book was marketed around the fact that Aza was trying to solve the mystery of Russell Pickett and where he went. I incorrectly assumed that this novel would be some kind of Scooby-Doo mystery. We did see the characters wonder about Mr. Pickett’s “magical” escape and we did get an ending where everything was wrapped up and solved but it didn’t seem like the characters worked that hard towards it and the book was more about Aza’s own self-realization.
Speaking (or technically typing) about Aza’s struggle with anxiety and mental health I felt like the book did a good job of realistically representing the struggles and many difficulties people experience. I will say that I have personally never had a problem with mental illness and while I do have people I love and care for go through it my experiences are mainly from trying to help them. Therefore, I am not necessarily an accurate source when it comes to the reality of mental illness. I am able to see what my loved ones experience but those are on two different scales.
The simple fact is there is nothing pretty about struggling with mental illness. No matter how hard people try no one is able to always able to stay above the rainbow. Everyone has their bad days and Aza’s experiences, while cringe-worthy in some cases (Ex: digging into her fingernail and swallowing hand sanitizer) is the reality for many people.
While I am pleased by the fact that this book dealt with mental illness and the struggles that come along with it there are a few things that I am disappointed by besides the let down on the mystery front. Overall, the ending was not satisfying. While yes, we were able to see Aza grow and confront the fact that she will always have bad days and good days I felt like certain endings or wrap-ups were not satisfactory. One huge thing I felt strongly about was Aza’s relationships. With Daisy, her best friend, we eventually find out she has been writing about Aza in her fanfiction. But that isn’t the issue. The issue is that Daisy finally exposes her true feelings about her best friend. Turns out Daisy more or less has a lot of bottled up issues resolving Aza and reading Aza’s reaction to this is simply heartbreaking. I also felt that the ending where they simply go back to being friends was not good enough for me. If I found out one of my best friends had been writing hurtful things about me behind my back I would, of course, do what Aza did and confront them but I also do not think I could go back to being friends. Friendships are based on trust and respect for one another and Daisy was not being a true friend.
Now that I have gotten through my thoughts and let downs of the novel there were redeeming qualities. As mentioned above I am a huge fan of representation from several different areas such as mental health as is represented in this novel. This book gave representation to people who on a regular basis may not receive the care they are entitled to or feel like they are alone in the world. This book gives these people ownage and that is a truly beautiful thing. John Green, I believe, wrote this based on his own experiences with anxiety (though obviously, it is not his exact account) and I, therefore, feel like this is a fairly accurate source to read when wondering about the realities of anxiety. Now, I know this book is fiction but I personally feel like it did a great job on that front, which is what I believe John Green was aiming for.
Would I Recommend It?: Maybe. I do enjoy certain aspects of this book such as the amazing representation of mental illness such as OCD (Obsessive-Compulsive Disorder) and anxiety. Not to mention I truly loved the mentions of fanfiction. However, there were a few bits here and there that made my rating decrease down to three-stars. One of the main things was the fact that the book, from my point of view, appeared to be marketed with the mystery factor and while it was solved the solution was a letdown and the book wasn’t truly focused on the mystery. Plus, Aza’s relationships with her friends seemed to be unhealthy and the last chapter or two of the book did not hold a satisfactory ending for me.
The first thing that I felt was a let down in this novel was the fact that the book was actually not a mystery novel but instead dealt with more of Aza’s own anxiety. While I do love the fact that the book dealt with the topic of anxiety and mental illness in what I felt like was a realistic way I am disappointed that there was not as much mystery. To me, it seemed like the book was marketed around the fact that Aza was trying to solve the mystery of Russell Pickett and where he went. I incorrectly assumed that this novel would be some kind of Scooby-Doo mystery. We did see the characters wonder about Mr. Pickett’s “magical” escape and we did get an ending where everything was wrapped up and solved but it didn’t seem like the characters worked that hard towards it and the book was more about Aza’s own self-realization.
Speaking (or technically typing) about Aza’s struggle with anxiety and mental health I felt like the book did a good job of realistically representing the struggles and many difficulties people experience. I will say that I have personally never had a problem with mental illness and while I do have people I love and care for go through it my experiences are mainly from trying to help them. Therefore, I am not necessarily an accurate source when it comes to the reality of mental illness. I am able to see what my loved ones experience but those are on two different scales.
The simple fact is there is nothing pretty about struggling with mental illness. No matter how hard people try no one is able to always able to stay above the rainbow. Everyone has their bad days and Aza’s experiences, while cringe-worthy in some cases (Ex: digging into her fingernail and swallowing hand sanitizer) is the reality for many people.
While I am pleased by the fact that this book dealt with mental illness and the struggles that come along with it there are a few things that I am disappointed by besides the let down on the mystery front. Overall, the ending was not satisfying. While yes, we were able to see Aza grow and confront the fact that she will always have bad days and good days I felt like certain endings or wrap-ups were not satisfactory. One huge thing I felt strongly about was Aza’s relationships. With Daisy, her best friend, we eventually find out she has been writing about Aza in her fanfiction. But that isn’t the issue. The issue is that Daisy finally exposes her true feelings about her best friend. Turns out Daisy more or less has a lot of bottled up issues resolving Aza and reading Aza’s reaction to this is simply heartbreaking. I also felt that the ending where they simply go back to being friends was not good enough for me. If I found out one of my best friends had been writing hurtful things about me behind my back I would, of course, do what Aza did and confront them but I also do not think I could go back to being friends. Friendships are based on trust and respect for one another and Daisy was not being a true friend.
Now that I have gotten through my thoughts and let downs of the novel there were redeeming qualities. As mentioned above I am a huge fan of representation from several different areas such as mental health as is represented in this novel. This book gave representation to people who on a regular basis may not receive the care they are entitled to or feel like they are alone in the world. This book gives these people ownage and that is a truly beautiful thing. John Green, I believe, wrote this based on his own experiences with anxiety (though obviously, it is not his exact account) and I, therefore, feel like this is a fairly accurate source to read when wondering about the realities of anxiety. Now, I know this book is fiction but I personally feel like it did a great job on that front, which is what I believe John Green was aiming for.
Would I Recommend It?: Maybe. I do enjoy certain aspects of this book such as the amazing representation of mental illness such as OCD (Obsessive-Compulsive Disorder) and anxiety. Not to mention I truly loved the mentions of fanfiction. However, there were a few bits here and there that made my rating decrease down to three-stars. One of the main things was the fact that the book, from my point of view, appeared to be marketed with the mystery factor and while it was solved the solution was a letdown and the book wasn’t truly focused on the mystery. Plus, Aza’s relationships with her friends seemed to be unhealthy and the last chapter or two of the book did not hold a satisfactory ending for me.
Kristy H (1252 KP) rated Truly Madly Guilty in Books
Feb 13, 2018
Erika has the whole event planned: an afternoon tea with her friend, Clementine, Clementine's husband, Sam, and the couple's two young daughters, Holly and Ruby. She even has a glittery art table set up for the youngsters. But the day is derailed when Erika runs into her next-door neighbor, Vid, who invites both couples over for a last minute barbecue. Erika and her husband, Oliver, aren't the last minute types; besides, they had something they needed to talk about with Clementine and Sam. But, Erika feels like obligated to say yes. Clementine and Sam are secretly relieved, as Vid and his beautiful wife Tiffany are far more personable than Erika and Oliver. The afternoon starts off well enough; Tiffany and Vid's daughter, Dakota, is even happy enough to hang out with Holly and Ruby. But by the time the night is over, lives will be changed, and all the adults--Sam and Clementine in particular--will find themselves wishing they never attended this impromptu event.
So we all know the drill by now. Liane Moriarty is a well-known master of dramatic suspense, especially at capturing the tension that hides behind ordinary lives. I went through a period where I read all of Moriarty's books; [b:What Alice Forgot|6469165|What Alice Forgot|Liane Moriarty|https://d.gr-assets.com/books/1377159022s/6469165.jpg|6659752] and her last novel, [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886], rank as two of my particular favorites. Anyway, Moriarty has become rather famous in the book world, with [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886] being made into a 7-episode HBO TV series, starring Reese Witherspoon and Nicole Kidman.
Of course, with such fame comes great responsibility. And pressure. Can a new work live up to the hype and excitement of the previous? This one will divide readers. It certainly has all the hallmarks of a typical Moriarty novel: a cast of women (and men) living ordinary lives on the surface, with a hidden veneer beneath. There's a secret layer to all of Moriarty's characters, though the drama associated with those in [b:Truly Madly Guilty|26247008|Truly Madly Guilty|Liane Moriarty|https://d.gr-assets.com/books/1467061262s/26247008.jpg|49997474] may not live up to some of her other novels.
First of all, this book will frustrate you. The beginning is incredibly maddening, as Moriarty starts leading up to the events that happened at the barbecue... in slow, excruciating detail. As she does so, we alternate chapters with the present, with the point-of-view told from our various characters. We have Erika, a slightly repressed accountant whose life has been formed around her stressful childhood as the only daughter of her hoarder mother, and Erika's husband, Oliver, her equally steady mate, who grew up with alcoholic parents and longs for the same order in life as Erika. Clementine and Erika have been friends since childhood, when Clementine basically felt Erika's friendship was forced upon her by Clementine's social worker mother, who felt bad for Erika and her flea-infested home. Clementine is a cellist and a bit of a free spirit, but she's balanced by her more grounded husband Sam, who works in business at an energy drink company. They are parents to five-year-old Holly and two-year-old, Ruby. And then, finally, we have Erika and Oliver's neighbors, Vid and Tiffany. Swarthy, wealthy Vid is a joyous, open man who loves sharing his home (and his food) with friends and family. His gorgeous wife Tiffany is his pride and joy. Their quiet 10-year-old daughter, Dakota, just loves to read.
See how I just distracted you from the events of the barbecue by a description of the characters? Imagine that, for pages and pages! It's a great technique, don't get me wrong, but there was one point where I truly wanted to fling the book across the room. "JUST TELL ME WHAT HAPPENS!" I actually shouted in my (thankfully empty) bedroom. I've read some reviews that state that the big reveal, when it happens, isn't shocking enough, but I disagree: I think that event would certainly change my life and haunt my dreams (no more than that; a spoiler will truly ruin this book).
So while this novel can be a bit frustrating, it really is a Liane Moriarty book. It's compulsively readable. At first, I thought it was a very detailed look at three self-involved couples, but over time, I realized I had really fallen for Erika and Oliver and eventually, Tiffany and Vid, too (and Dakota, I loved Dakota!). Moriarty has a way of humanizing her characters and differentiating each from another: they all stand as individuals. Even Sam and Clementine, who were my least favorites, were their own people. It's the tiny details and pieces about each that she sticks in that really build your picture of each character in your mind. Much of the book takes place in the rain, and I could truly visualize each character and every event, unspooling, in this torrential Sydney downpour.
Overall, this book connected with me less on a dramatic, "oh my gosh" level (though that exists) but more on an emotional one. It speaks to the guilt we can all feel about life events--adults and kids alike--and potentially carry with us all of our days. Not a lot may happen in the book, per se, yet it's really a strong story of friendship, marriage, life, and loss. When I framed it in that perspective, versus looking purely for moments of dramatic tension, I realized I'd really enjoyed it. A strong 3.5 stars and definitely worth picking up. Just keep an open mind.
<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a>
So we all know the drill by now. Liane Moriarty is a well-known master of dramatic suspense, especially at capturing the tension that hides behind ordinary lives. I went through a period where I read all of Moriarty's books; [b:What Alice Forgot|6469165|What Alice Forgot|Liane Moriarty|https://d.gr-assets.com/books/1377159022s/6469165.jpg|6659752] and her last novel, [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886], rank as two of my particular favorites. Anyway, Moriarty has become rather famous in the book world, with [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886] being made into a 7-episode HBO TV series, starring Reese Witherspoon and Nicole Kidman.
Of course, with such fame comes great responsibility. And pressure. Can a new work live up to the hype and excitement of the previous? This one will divide readers. It certainly has all the hallmarks of a typical Moriarty novel: a cast of women (and men) living ordinary lives on the surface, with a hidden veneer beneath. There's a secret layer to all of Moriarty's characters, though the drama associated with those in [b:Truly Madly Guilty|26247008|Truly Madly Guilty|Liane Moriarty|https://d.gr-assets.com/books/1467061262s/26247008.jpg|49997474] may not live up to some of her other novels.
First of all, this book will frustrate you. The beginning is incredibly maddening, as Moriarty starts leading up to the events that happened at the barbecue... in slow, excruciating detail. As she does so, we alternate chapters with the present, with the point-of-view told from our various characters. We have Erika, a slightly repressed accountant whose life has been formed around her stressful childhood as the only daughter of her hoarder mother, and Erika's husband, Oliver, her equally steady mate, who grew up with alcoholic parents and longs for the same order in life as Erika. Clementine and Erika have been friends since childhood, when Clementine basically felt Erika's friendship was forced upon her by Clementine's social worker mother, who felt bad for Erika and her flea-infested home. Clementine is a cellist and a bit of a free spirit, but she's balanced by her more grounded husband Sam, who works in business at an energy drink company. They are parents to five-year-old Holly and two-year-old, Ruby. And then, finally, we have Erika and Oliver's neighbors, Vid and Tiffany. Swarthy, wealthy Vid is a joyous, open man who loves sharing his home (and his food) with friends and family. His gorgeous wife Tiffany is his pride and joy. Their quiet 10-year-old daughter, Dakota, just loves to read.
See how I just distracted you from the events of the barbecue by a description of the characters? Imagine that, for pages and pages! It's a great technique, don't get me wrong, but there was one point where I truly wanted to fling the book across the room. "JUST TELL ME WHAT HAPPENS!" I actually shouted in my (thankfully empty) bedroom. I've read some reviews that state that the big reveal, when it happens, isn't shocking enough, but I disagree: I think that event would certainly change my life and haunt my dreams (no more than that; a spoiler will truly ruin this book).
So while this novel can be a bit frustrating, it really is a Liane Moriarty book. It's compulsively readable. At first, I thought it was a very detailed look at three self-involved couples, but over time, I realized I had really fallen for Erika and Oliver and eventually, Tiffany and Vid, too (and Dakota, I loved Dakota!). Moriarty has a way of humanizing her characters and differentiating each from another: they all stand as individuals. Even Sam and Clementine, who were my least favorites, were their own people. It's the tiny details and pieces about each that she sticks in that really build your picture of each character in your mind. Much of the book takes place in the rain, and I could truly visualize each character and every event, unspooling, in this torrential Sydney downpour.
Overall, this book connected with me less on a dramatic, "oh my gosh" level (though that exists) but more on an emotional one. It speaks to the guilt we can all feel about life events--adults and kids alike--and potentially carry with us all of our days. Not a lot may happen in the book, per se, yet it's really a strong story of friendship, marriage, life, and loss. When I framed it in that perspective, versus looking purely for moments of dramatic tension, I realized I'd really enjoyed it. A strong 3.5 stars and definitely worth picking up. Just keep an open mind.
<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a>
Kara Skinner (332 KP) rated Beauty and The Beast in Books
Sep 10, 2019
Princess Callindra of Tempath is in for some trouble when she runs aways from her mother’s castle and gets kidnapped by a vampire demon who will sell her into slavery. Her only hope out of there is with the help of a mysterious and hairy demon named Brigg, who is not in the least happy to be helping a human. He has hated humans ever since his father was cursed by a human woman, who turned all of them into hairy beasts for life. But he was drawn to this woman, as vexing as she could be. Every part of him was drawn to her and yearned to protect her and make her his. His inner demon was sure that she was his mate. But that was impossible, wasn’t it? How could he have a human for a mate?
I’m a huge sucker for Beauty and Beast stories, as you probably know if you’ve read some of my other reviews. Seriously. You can win some girls over with chocolate and others over with hugs and kisses, but nothing does it for me like an insecure love interest and a woman who’s his salvation because of her unconditional love. (Okay, maybe I’m a little high maintenance). So of course I loved this story! Brigg was wonderfully sweet and conflicted, even though he needs to stop listening to his idiot brother. Cally is a fantastic damsel in distress even though sometimes she just needs to think of the obvious and frickin’ tell someone she doesn’t want to go back home because her mother’s a bitch and she’s part demon. But you know, aside from that, the characters are great.
It’s totally understandable why Brigg dislikes humans. I mean, the only real exposure he had of them was from Cally’s mom, who cursed him and his brother to be hairy beasts instead of the handsome, practically human-looking demons they really were. Frankly, I’d be pissed too. I also understand his confusion when he falls himself falling for Cally when he thinks she’s completely human, and the daughter of a crazy witch/queen to boot. Nevertheless, he still protects her. He saves her from slavery, risking the wrath of her kidnapper to do it, and he keeps her safe. He does this even though he doesn’t think she could ever love him in return.
She was a vision, an image plucked right from his dreams. Maybe a time– before the curse– he had imagined such a beauty being his…. But he was no longer that young Rain demon, that young demon with smooth skin and a face as human as hers. He was a beast, an ugly monster who didn’t deserve the look of interest Cally was flashing right now.
What can I say? I love the insecurities. They are as sexy as hell when done right.
But even though his intentions are good, Brigg is not the smartest demon in the hellhole. As soon as his brother Torc enters the scene, it takes Brigg all of two minutes to decide that Cally has placed a spell on him to use him to get home. This would make sense, except by this point both Brigg and Cally were safe. In a palace. As the guests of a prince. Who was giving her a lift home. She would need to continue on with the spell and the act because…. ?
Like I said, not that fast of a thinker. But Cally isn’t much better. More than anything she wants to avoid her old home, with her abusive mother who was going to put her into an arranged marriage which would only end badly for Cally. Now she’s in an impenetrable palace that’s owned by Sam, who has been nothing but kind to her. He thinks he’s still being kind when he arranges for her ride home. And Cally doesn’t bother to tell him she doesn’t want to go home! Clearly, she’s just being melodramatic. She’s not that desperate.
She had thought about telling Sam, considered asking for his help, but she had been such a burden since Brigg rescued her, Call was frightened of rejection.
You think Sam’s rejection is going to be worse than having your horns filed off again before getting married to a prince that will likely torture you for the rest of your life when he finds out you’re a demon. Clearly, you don’t have your priorities straight.
But seriously, I loved the characters! I’m telling you, it’s Beauty and the Beast! My standards might be a tad low with this story arc.
There was a lot of confusing things in the plot as well. Like what era does this take place in? Cally rides home in a carriage and Brigg and Torc use swords. But Cally also wears t-shirts and jeans and she uses an electric torch, aka flashlight. It’s difficult enough to learn all of the nooks and crannies of the world the author built. There shouldn’t be confusion like flashlights with swords as well. Also, I felt like there was a lot of potential for a longer, more developed story. The whole thing felt very short to me. We never find out why Brigg’s father got cursed to begin with, and I’d love to know more about Brigg’s past, like how did he go crazy and get everyone to be afraid of him? That was never explained. Also, I know it’s unlikely, but I really wished there was some confirmation that Brigg and Cally are not brother and sister. After all, we know Cally’s mom has a past with Brigg’s father, Cally’s own father is MIA, and her horns are the same color as Brigg’s. Probably not anything, but just enough to make me wonder.
I don’t know. I liked this story enough to read it twice– that’s a huge compliment from me– but after reading it a second time and writing this review I’m wondering how good it really was. Maybe I just read it at the right time but didn’t like it as much. I don’t know. So three out of five stars on this one?
I’m a huge sucker for Beauty and Beast stories, as you probably know if you’ve read some of my other reviews. Seriously. You can win some girls over with chocolate and others over with hugs and kisses, but nothing does it for me like an insecure love interest and a woman who’s his salvation because of her unconditional love. (Okay, maybe I’m a little high maintenance). So of course I loved this story! Brigg was wonderfully sweet and conflicted, even though he needs to stop listening to his idiot brother. Cally is a fantastic damsel in distress even though sometimes she just needs to think of the obvious and frickin’ tell someone she doesn’t want to go back home because her mother’s a bitch and she’s part demon. But you know, aside from that, the characters are great.
It’s totally understandable why Brigg dislikes humans. I mean, the only real exposure he had of them was from Cally’s mom, who cursed him and his brother to be hairy beasts instead of the handsome, practically human-looking demons they really were. Frankly, I’d be pissed too. I also understand his confusion when he falls himself falling for Cally when he thinks she’s completely human, and the daughter of a crazy witch/queen to boot. Nevertheless, he still protects her. He saves her from slavery, risking the wrath of her kidnapper to do it, and he keeps her safe. He does this even though he doesn’t think she could ever love him in return.
She was a vision, an image plucked right from his dreams. Maybe a time– before the curse– he had imagined such a beauty being his…. But he was no longer that young Rain demon, that young demon with smooth skin and a face as human as hers. He was a beast, an ugly monster who didn’t deserve the look of interest Cally was flashing right now.
What can I say? I love the insecurities. They are as sexy as hell when done right.
But even though his intentions are good, Brigg is not the smartest demon in the hellhole. As soon as his brother Torc enters the scene, it takes Brigg all of two minutes to decide that Cally has placed a spell on him to use him to get home. This would make sense, except by this point both Brigg and Cally were safe. In a palace. As the guests of a prince. Who was giving her a lift home. She would need to continue on with the spell and the act because…. ?
Like I said, not that fast of a thinker. But Cally isn’t much better. More than anything she wants to avoid her old home, with her abusive mother who was going to put her into an arranged marriage which would only end badly for Cally. Now she’s in an impenetrable palace that’s owned by Sam, who has been nothing but kind to her. He thinks he’s still being kind when he arranges for her ride home. And Cally doesn’t bother to tell him she doesn’t want to go home! Clearly, she’s just being melodramatic. She’s not that desperate.
She had thought about telling Sam, considered asking for his help, but she had been such a burden since Brigg rescued her, Call was frightened of rejection.
You think Sam’s rejection is going to be worse than having your horns filed off again before getting married to a prince that will likely torture you for the rest of your life when he finds out you’re a demon. Clearly, you don’t have your priorities straight.
But seriously, I loved the characters! I’m telling you, it’s Beauty and the Beast! My standards might be a tad low with this story arc.
There was a lot of confusing things in the plot as well. Like what era does this take place in? Cally rides home in a carriage and Brigg and Torc use swords. But Cally also wears t-shirts and jeans and she uses an electric torch, aka flashlight. It’s difficult enough to learn all of the nooks and crannies of the world the author built. There shouldn’t be confusion like flashlights with swords as well. Also, I felt like there was a lot of potential for a longer, more developed story. The whole thing felt very short to me. We never find out why Brigg’s father got cursed to begin with, and I’d love to know more about Brigg’s past, like how did he go crazy and get everyone to be afraid of him? That was never explained. Also, I know it’s unlikely, but I really wished there was some confirmation that Brigg and Cally are not brother and sister. After all, we know Cally’s mom has a past with Brigg’s father, Cally’s own father is MIA, and her horns are the same color as Brigg’s. Probably not anything, but just enough to make me wonder.
I don’t know. I liked this story enough to read it twice– that’s a huge compliment from me– but after reading it a second time and writing this review I’m wondering how good it really was. Maybe I just read it at the right time but didn’t like it as much. I don’t know. So three out of five stars on this one?
Purple Phoenix Games (2266 KP) rated Posthuman in Tabletop Games
Aug 25, 2021
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
Gareth von Kallenbach (980 KP) rated The Amazing Spider-Man (2012) in Movies
Aug 7, 2019
Initially when a franchise reboots a series not five years from its last installment this can often be seen as a sign that they’ve run out of ideas. It was reportedly the inability to find a suitable script that drove director-producer Sam Raimi and the stars of the Spider-man series away from a possible fourth outing and forced Sony/Columbia start fresh.
Selecting the relatively new Marc Webb who, outside of “500 Days of Summer”, had worked on music videos and most recently directed episode of The Office and the pilot for Lone Star, seemed like a very odd choice to turn over the billion-dollar franchise. The selection of American-born English actor Andrew Garfield also seemed to be an interesting choice to don the tights of the wall crawler.
Thankfully this is exactly the fresh start that the series needed. Even though I went into the film with guarded and reserved expectations I must say that I’m absolutely delighted with how the final product came out as this is a very fresh and faithful adaptation of the beloved comic book character that, in my opinion is the best adaptation to date on film.
The screenplay by James Vanderbilt was based on a story credited to three other writers all of whom clearly understand the character and the source material and are focused first and foremost with being respectful to it rather than putting their own unique stamp and take on the franchise.
The film does take a little bit of liberty by showing Peter Parker’s parents as they place young Peter in the custody of Ben and May Parker (Martin Sheen and Sally Fields) as they flee into a rainy night from implied danger, never to be seen again.
The film continues with teenage Peter (Andrew Garfield), plodding his way through high school. As brilliant as Peter is academically, he is extremely awkward around girls especially the lovely Gwen Stacy (Emma Stone), who never fails to catch his eye. When a clue from his father’s past arises, Peter finds himself at Oscorp where Gwen works as an intern. Peter also finds himself on the radar of his dad’s former partner Dr. Curt Connors (Rhys Ifans), who becomes intrigued by young Peter’s scientific theories and even more so in his abilities when he learns that he is the offspring of his former partner.
Dr. Connors is working on cross species genetics and hopes that not only will it someday replaces missing arm, but will also pave a bold new direction for humanity. During a visit to the lab Peter, is bitten by a radioactive spider, and as any fan of the series knows, begins to exhibit amazing strength, agility, and perception, as well as the ability to walk on walls and cling to ceilings. In a very refreshing return to form, Peter fashions his famous web slingers rather than have them be organic as the previous film series did.
When a twist of fate puts Peter on the path of vengeance, he becomes a masked vigilante who uses his newfound abilities to rid New York some of its less pleasant citizens. These activities do not sit well with Captain Stacy (Denis Leary), who also happens to be Gwen’s father. As Peter and Gwen become closer, the duality of hiding his new identity from Capt. Stacy and Aunt May becomes even more imperative.
Naturally, it would not be much of a superhero film without a super villain, and Dr. Connors is more than willing to step up to this. Faced with pressure from his bosses he decides to use an experimental serum on himself. At first he is delighted as he seems to regrow his lost limb, but then in a Jekyll & Hyde-like transformation he transforms into a gigantic lizard creature bent on revenge and destruction as he attempts to complete a plan that will devastate millions of New York citizens.
Since Peter helped provide the equation that led to the formula that transform Dr. Connors, he feels obligated to stop the raging creature and to save his mentor no matter the cost. What follows are some truly spectacular action sequences including sewer battles in an extremely memorable finale across the Manhattan skyline.
While the film did take its time getting started as it established its back story and introduced the characters, once it got rolling it was an extremely fun and exhilarating ride. Garfield and Stone have a very good chemistry with one another and the reports of them recently dating off screen further solidifies their on-screen bond. Garfield wonderfully captures the conflicted emotions of Peter Parker as well as the brilliantly awkward genius that he is.
He runs the gamut of emotions from showing his anger and frustration to the dopey awkwardness of his interactions with Gwen and very believable manner. When he becomes infused with his new abilities you can almost share the glee that he has as he swings and flips around the landscape. The sheltered, socially awkward young man disappears when he dons the mask. He’s free to let himself go and Garfield does this with a childlike delight as well as the trademark quips and wisecracks that made the character such a beloved icon.
Garfield handles the physical duties of the role quite well and shines both in and out of the costume. I thought Tobey Maguire did a fantastic job bringing the character to life previously, but in my opinion Garfield has captured the essence of Peter Parker/ Spider-man and made it his own with a truly wonderful performance all around.
Stone does a great job as the love interest in the film as she is more than just eye candy and the typical damsel in distress far too common with this type of film. She challenges Peter and you can see some gleeful delight in her eyes when Peter awkwardly stumbles around her in an attempt to ask her out. Because she clearly enjoys the situation Gwen is not about to make it any easier on Peter, even though she’s been waiting for him to muster the courage for ages. She’s a strong and determined woman who gives a good range of emotions in her scenes and complements Garfield exceptionally well.
The supporting cast was very good especially Leary and Fields and Ifans does a good job as the quietly restrained Connors. In what could’ve easily been a scenery chewing, over-the-top Machiavellian bad guy, Ifans portrays Connors as a very sympathetic and understandable figure. He is a scientist first and foremost who is trying to do what he believes is right. He is not suited for the political machinations of a large corporation and when he begins this transformation and the animal side takes over there is still a hint of humanity amongst all the CGI work for the re-imagined Lizard.
While it did take me a while to get used to the look of The Lizard having become accustomed to his portrayal in comics and cartoons, I have to say it was a good updating it still stayed faithful to the essence of the original character.
Webb wisely decided to shoot in 3-D and not do a post filming conversion. It is the visually captivating and at times stunning cinema photography that really sets the tone for the film. You can truly get an idea of what it is like to be Spider-man as he swings and flips through the city and the point of view shots of his web firing out to latch onto objects and take down opponents are a lot of fun. Webb clearly knows the subject matter and gets the most out of his very talented cast and tells a very entertaining yet human action story and lets the effects support the film rather than carry it.
The film was much better than “Spider-man 3”. I am so happy that the franchise is in good hands and is moving forward in the right direction. Although the movie did take a while to get up to speed once it got rolling I did not want it to end, and I commented to my wife that I don’t want to have to wait 2 to 3 years for the next installment of the film I’m ready for more now. As a lifelong fan of comic I can honestly say I am beyond delighted with the new film, cast, director, and direction for the series.
Selecting the relatively new Marc Webb who, outside of “500 Days of Summer”, had worked on music videos and most recently directed episode of The Office and the pilot for Lone Star, seemed like a very odd choice to turn over the billion-dollar franchise. The selection of American-born English actor Andrew Garfield also seemed to be an interesting choice to don the tights of the wall crawler.
Thankfully this is exactly the fresh start that the series needed. Even though I went into the film with guarded and reserved expectations I must say that I’m absolutely delighted with how the final product came out as this is a very fresh and faithful adaptation of the beloved comic book character that, in my opinion is the best adaptation to date on film.
The screenplay by James Vanderbilt was based on a story credited to three other writers all of whom clearly understand the character and the source material and are focused first and foremost with being respectful to it rather than putting their own unique stamp and take on the franchise.
The film does take a little bit of liberty by showing Peter Parker’s parents as they place young Peter in the custody of Ben and May Parker (Martin Sheen and Sally Fields) as they flee into a rainy night from implied danger, never to be seen again.
The film continues with teenage Peter (Andrew Garfield), plodding his way through high school. As brilliant as Peter is academically, he is extremely awkward around girls especially the lovely Gwen Stacy (Emma Stone), who never fails to catch his eye. When a clue from his father’s past arises, Peter finds himself at Oscorp where Gwen works as an intern. Peter also finds himself on the radar of his dad’s former partner Dr. Curt Connors (Rhys Ifans), who becomes intrigued by young Peter’s scientific theories and even more so in his abilities when he learns that he is the offspring of his former partner.
Dr. Connors is working on cross species genetics and hopes that not only will it someday replaces missing arm, but will also pave a bold new direction for humanity. During a visit to the lab Peter, is bitten by a radioactive spider, and as any fan of the series knows, begins to exhibit amazing strength, agility, and perception, as well as the ability to walk on walls and cling to ceilings. In a very refreshing return to form, Peter fashions his famous web slingers rather than have them be organic as the previous film series did.
When a twist of fate puts Peter on the path of vengeance, he becomes a masked vigilante who uses his newfound abilities to rid New York some of its less pleasant citizens. These activities do not sit well with Captain Stacy (Denis Leary), who also happens to be Gwen’s father. As Peter and Gwen become closer, the duality of hiding his new identity from Capt. Stacy and Aunt May becomes even more imperative.
Naturally, it would not be much of a superhero film without a super villain, and Dr. Connors is more than willing to step up to this. Faced with pressure from his bosses he decides to use an experimental serum on himself. At first he is delighted as he seems to regrow his lost limb, but then in a Jekyll & Hyde-like transformation he transforms into a gigantic lizard creature bent on revenge and destruction as he attempts to complete a plan that will devastate millions of New York citizens.
Since Peter helped provide the equation that led to the formula that transform Dr. Connors, he feels obligated to stop the raging creature and to save his mentor no matter the cost. What follows are some truly spectacular action sequences including sewer battles in an extremely memorable finale across the Manhattan skyline.
While the film did take its time getting started as it established its back story and introduced the characters, once it got rolling it was an extremely fun and exhilarating ride. Garfield and Stone have a very good chemistry with one another and the reports of them recently dating off screen further solidifies their on-screen bond. Garfield wonderfully captures the conflicted emotions of Peter Parker as well as the brilliantly awkward genius that he is.
He runs the gamut of emotions from showing his anger and frustration to the dopey awkwardness of his interactions with Gwen and very believable manner. When he becomes infused with his new abilities you can almost share the glee that he has as he swings and flips around the landscape. The sheltered, socially awkward young man disappears when he dons the mask. He’s free to let himself go and Garfield does this with a childlike delight as well as the trademark quips and wisecracks that made the character such a beloved icon.
Garfield handles the physical duties of the role quite well and shines both in and out of the costume. I thought Tobey Maguire did a fantastic job bringing the character to life previously, but in my opinion Garfield has captured the essence of Peter Parker/ Spider-man and made it his own with a truly wonderful performance all around.
Stone does a great job as the love interest in the film as she is more than just eye candy and the typical damsel in distress far too common with this type of film. She challenges Peter and you can see some gleeful delight in her eyes when Peter awkwardly stumbles around her in an attempt to ask her out. Because she clearly enjoys the situation Gwen is not about to make it any easier on Peter, even though she’s been waiting for him to muster the courage for ages. She’s a strong and determined woman who gives a good range of emotions in her scenes and complements Garfield exceptionally well.
The supporting cast was very good especially Leary and Fields and Ifans does a good job as the quietly restrained Connors. In what could’ve easily been a scenery chewing, over-the-top Machiavellian bad guy, Ifans portrays Connors as a very sympathetic and understandable figure. He is a scientist first and foremost who is trying to do what he believes is right. He is not suited for the political machinations of a large corporation and when he begins this transformation and the animal side takes over there is still a hint of humanity amongst all the CGI work for the re-imagined Lizard.
While it did take me a while to get used to the look of The Lizard having become accustomed to his portrayal in comics and cartoons, I have to say it was a good updating it still stayed faithful to the essence of the original character.
Webb wisely decided to shoot in 3-D and not do a post filming conversion. It is the visually captivating and at times stunning cinema photography that really sets the tone for the film. You can truly get an idea of what it is like to be Spider-man as he swings and flips through the city and the point of view shots of his web firing out to latch onto objects and take down opponents are a lot of fun. Webb clearly knows the subject matter and gets the most out of his very talented cast and tells a very entertaining yet human action story and lets the effects support the film rather than carry it.
The film was much better than “Spider-man 3”. I am so happy that the franchise is in good hands and is moving forward in the right direction. Although the movie did take a while to get up to speed once it got rolling I did not want it to end, and I commented to my wife that I don’t want to have to wait 2 to 3 years for the next installment of the film I’m ready for more now. As a lifelong fan of comic I can honestly say I am beyond delighted with the new film, cast, director, and direction for the series.