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Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games

Nov 7, 2020  
Maid of  Sker
Maid of Sker
2019 | Horror
Hold Your Breath
Maid of Sker- is a excellent first person horror game.

The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.

The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.

In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.

The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.

It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.

The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.

While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.

I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
  
The Survival Game
The Survival Game
Nicky Singer | 2018 | Dystopia, Science Fiction/Fantasy, Young Adult (YA)
8
9.0 (2 Ratings)
Book Rating
Global warming from a child's perspective.
I know it's necessary to have differentiation between the age groups for the protection of those who are youngest, but in this case, knowing that this is a child's/ young person's book, may put adults off reading this - and that would be a shame. All of the themes in this novel are very current. Set against the backdrop of a global climate disaster, we see how the displaced are treated: in a word, badly. We see the devastation that global warming wreaks, and the terrifying journey that a 14 year old girl, Mhairi Anne Bain (Mab, for short, which is interesting, as she is a symbol of freedom in Shakespeare and Mab Darogan in Welsh folklore was someone who was prophesied to come and save the Welsh from the English by forcing them out, as the Scots have forced the English out in this story, I suppose. Don't ask me how I remember this kind of information) makes on her own from the Sudan to the Isle of Arran. On her journey, she meets a young boy who doesn't speak, and she finds herself feeling responsible for him. I think he gives her some hope and a reason to keep going, to be honest. She decides to take him home with her, but of course, it isn't that easy.
Everything in this novel is plausible - the way in which Scotland and other countries decide how to control population, global warming and its consequences, and the resultant mass movement of people affected by drought and flooding.
I really enjoyed this: Mhairi has a very mature voice, as would any child who had seen and experienced what she had, and she is believable. We don't see all of the horrors she experiences, but they are alluded to, which is probably a very good idea when children are going to be the target audience. To be honest, there are a lot of adults that really don't want or need the gory details.
This is a timely novel, and one that is important to read. I could see that there would be a lot of discussion arising from this book in a classroom.
Many thanks to NetGalley and the publisher for my copy of this book to read and to give an honest review.
  
Village Attacks
Village Attacks
2018 | Horror, Miniatures
Fantastic miniatures and great concept (0 more)
A tad pricey, but well worth it. (0 more)
UK Games Expo 2018 was filled to the brim with new and shiny games, but one of our stand out picks was a cooperative castle defence game, with a twist. In Village Attacks, you take on the role of some of the most infamous and feared folklore legends. What could go wrong?

Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.

Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.

The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.

The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.

Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.

I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
  
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Walking Dead (Walker Papers, #4)
8
8.0 (2 Ratings)
Book Rating
Normally I don't care for zombies in my fantasy literature - the ick factor is just too high for me. (I don't do horror movies, either.) This book is probably the first exception as Joanne disliked them as much as I do. I love that she now as a better sense of what she is doing with her shamanic abilities, and she has even studied a few things related to this so that she is better prepared for future needs. It seems to me that as Joanne better understands the mechanics of what she is doing, the better I, as the reader, can understand them, too.
At the beginning of the book Joanne is dating the mechanic she has nicknamed Thor. I really like the guy and how genuine and honest he is with her, but I feel sorry for him because I know that it is not him that Joanne really wants. She takes him for granted and does not give the relationship any real chance at surviving.
The mess with the cauldron is an interesting bit of folklore that ironically ties back to Ireland, where Joanne's mother comes from. I like also that it introduces some new characters, such as the medium Sonata, and brings back Suzanne Quinley from the first book. Suzanne has got some serious magic of her own, and the courage to use it wisely. This makes me wonder if the author couldn't give her a series of her own in the YA genre. My favorite part of the book is when Suzanne uses her future-seeing abilities and Joanne tunes in. Joanne gets to see all of her possible past, present, and future selves based on alternate choices she could have made throughout her life. This was absolutely fascinating for me because I am always wondering about the "what ifs" with the main characters of the books I read. How I wish more of the books I read would find a way to employ this tactic, heck I would not mind it in real life!
As for loose ends, there are two that really bug me. The first is the outcome of the annoying insurance adjuster, since he just seemed to fall of the radar at the end. The second is Captain Morrison and his ever-evolving relationship with Joanne. He plays a major part at the climax, but the reader does not get to see any sort of personal reaction on Morrison's behalf or his reaction to Joanne's new relationship status. I will just have to wait to see what happens in the next book, Demon Hunts (Walker Papers, Book 5).
  
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