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Village Attacks
Village Attacks
2018 | Horror, Miniatures
Fantastic miniatures and great concept (0 more)
A tad pricey, but well worth it. (0 more)
UK Games Expo 2018 was filled to the brim with new and shiny games, but one of our stand out picks was a cooperative castle defence game, with a twist. In Village Attacks, you take on the role of some of the most infamous and feared folklore legends. What could go wrong?

Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.

Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.

The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.

The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.

Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.

I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
  
    Secret Files: Sam Peters

    Secret Files: Sam Peters

    Games and Entertainment

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WD
Walking Dead (Walker Papers, #4)
8
8.0 (2 Ratings)
Book Rating
Normally I don't care for zombies in my fantasy literature - the ick factor is just too high for me. (I don't do horror movies, either.) This book is probably the first exception as Joanne disliked them as much as I do. I love that she now as a better sense of what she is doing with her shamanic abilities, and she has even studied a few things related to this so that she is better prepared for future needs. It seems to me that as Joanne better understands the mechanics of what she is doing, the better I, as the reader, can understand them, too.
At the beginning of the book Joanne is dating the mechanic she has nicknamed Thor. I really like the guy and how genuine and honest he is with her, but I feel sorry for him because I know that it is not him that Joanne really wants. She takes him for granted and does not give the relationship any real chance at surviving.
The mess with the cauldron is an interesting bit of folklore that ironically ties back to Ireland, where Joanne's mother comes from. I like also that it introduces some new characters, such as the medium Sonata, and brings back Suzanne Quinley from the first book. Suzanne has got some serious magic of her own, and the courage to use it wisely. This makes me wonder if the author couldn't give her a series of her own in the YA genre. My favorite part of the book is when Suzanne uses her future-seeing abilities and Joanne tunes in. Joanne gets to see all of her possible past, present, and future selves based on alternate choices she could have made throughout her life. This was absolutely fascinating for me because I am always wondering about the "what ifs" with the main characters of the books I read. How I wish more of the books I read would find a way to employ this tactic, heck I would not mind it in real life!
As for loose ends, there are two that really bug me. The first is the outcome of the annoying insurance adjuster, since he just seemed to fall of the radar at the end. The second is Captain Morrison and his ever-evolving relationship with Joanne. He plays a major part at the climax, but the reader does not get to see any sort of personal reaction on Morrison's behalf or his reaction to Joanne's new relationship status. I will just have to wait to see what happens in the next book, Demon Hunts (Walker Papers, Book 5).
  
    Radio Pro HQ

    Radio Pro HQ

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    "Radio Pro HQ" is a modern internet radio receiver that enables you to listen lots of internet radio...

    Otogi: Spirit Agents

    Otogi: Spirit Agents

    Games, Entertainment and Stickers

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    "Help wanted! Calling everyone with spirit essence! Become a spirit agent today!" Um… I just have...

Shadow and Bone (The Grisha #1)
Shadow and Bone (The Grisha #1)
Leigh Bardugo | 2012 | Science Fiction/Fantasy, Young Adult (YA)
Captivating story that leaves you enthralled
You can also find this review along with others on my blog: bookingwayreads.wordpress.com

TRIGGER WARNINGS: violence, manipulation, death, blood, absent of parent(s), emotional abuse, anger issues, anxiety – panic attacks, talk of hallucinations

Review:
Firstly, I did not realize that Shadow and Bone was set in Russia or should I say – based on Russia and spun into a fantasy filled folklore novel. It starts off strong in the prologue and holds that captivating appeal throughout. I was enthralled with the whole basis of the story.

The one thing that knocked half of a star off of this review is the extremely overused trope of “the main character is ordinary and then finds out that they are extraordinary.” In Leigh Bardugo’s doing, this trope works perfectly well with the plot line of this story. But it made me really dislike the main character, Alina, quite a lot. Behind that awful trope, lies a girl who is not only strong, but shows intelligence and loyalty. Alina was also extremely relatable through her sarcastic perceptiveness but there was something else about her that I couldn’t put my finger on and found rather annoying.

The Darkling on the other hand was this morally gray character that fascinated me. For example: how he is willing to be ruthless just to pursue his goal of freeing Ravka from the Shadow Fold. His sarcasm that outwits Alina’s. His good looks and charms. I love to hate him! Plus that one scene had me heated from head to toe. If only The Darkling were real…

Overall, all of the characters were multidimensional and extremely interesting! The pacing of Shadow and Bone was done excruciating well and I was absorbed in this fantastical world of magic and war, love and mystery. Finding out more of who the Grisha truly were, kept me turning page after page. The chemistry between characters was even amazing! There was a bit of a love triangle style of trope, yet it wasn’t quite that exactly. All in all, Leigh did an excellent job with giving Alina more than one love interest but showing how vastly different feelings she feels for each.

The plot was extremely engaging and continued on, even after the climax. It enthralled the reader, calling them with a whisper that is interwoven with a dark energy, seeking to break your heart. I did not notice any spelling and/ or grammatical errors that took away from the story. I do however want to know more of not only Alina’s and Ravkas fate, but The Darklings as well.

Leigh Bardugo, why do you do cruel things to me…

“What is infinite? The universe and the greed of men.”
  
    Radio HQ (lite version)

    Radio HQ (lite version)

    Music and Entertainment

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    "Radio HQ (lite version)" is a modern internet radio receiver that enables you to listen lots of...