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The Wolf Man (1941)
The Wolf Man (1941)
1941 | Horror
10
8.1 (9 Ratings)
Movie Rating
A classic Universal Monster Movie (2 more)
Lon Chaney Jr
Claude Rains
Even a Man who is pure of heart....
Even a man who is pure of heart, and says his prayers by night, may become a wolf when the wolfsbane blooms, and the Autumn moon is bright.

Heard that before in other werewolf movies, well this was it's origin. Created purely for the film, this poem even had some people believing it was an original folklore saying. If you have watched a handful of werewolf movies, then you will have noticed a lot of similarities;

- Silver bullets
- Wolfsbane
- Full Moon
- Not being able to retreat their acts from their loved ones
- Pentagrams
- Gypsies
- Gypsy Curses
- A Bite or scratch from the werewolf turns you

Some of these were originally created by the writers working on this film, and have become stereotypes that inspire many other werewolf films, TV Shows, Books, and Games etc.

The portrayal of Lawrence Talbot, by Lon Chaney Jr. is one that makes the classic Universal Monsters so special. Just like Frankenstein's Monster, the audiences of the 40's would have been frightened and horrified by these creatures, enough so that they wouldn't realise that they are in actual fact, suppose to sympathize with them, because when you watch the creatures being chased and hunted,the angry mobs fail to understand that these creatures never wanted this. Frankenstein's Monster never asked to be created, or to have the brain of a criminal mistakenly placed into his head instead of that of a civilized man. Larry Talbot never asked for the Wolf Man's curse, which he encountered whilst trying to save the life of a young female friend of his love interest.

With a great story and, at the time, revolutionary stop motion effects for the wolf man transformation, but of course the most important aspect, the beautifully crafted practical effects, the makeup that brings the creature to life, is incredible. My favourite of the classic Universal Monster Movies and one of my favourite movies of all time.
  
The Dark Divine (The Dark Divine, #1)
The Dark Divine (The Dark Divine, #1)
Bree Despain | 2009 | Young Adult (YA)
6
6.0 (3 Ratings)
Book Rating
A couple weeks later and I still do not know how I feel about the book. I hated the writing, but it sucked me in. Nothing interesting happened for the first half of the novel, and yet I could not stop reading. There were so many cliches and cheesy parts, although it held so much potential.

I picked up this book for the beautiful cover. You think I would learn by now. Nothing of interests happens for about the first 150 pages. Most of it is filled with information Despain feels you should know about the world she has placed the story in and the characters who fill. It did not help that for some of the pages I felt like I was being preached at (literally). However, she keeps alluding to secrets, and non too subtly, that surround Daniel and something that happened years ago. After awhile, the not too subtle allusion becoming annoying because they are so glaringly obvious. I kept reading just because I was wanted to see how Daniel and Grace finally came together.

The fantasy and folklore that Despain portrays is interesting, but the way she went about it was kind of...well lame. All the secrets you were reading the novel to find out spill out in a matter pages at two separate times. You learn about the what Daniel really is in only a few paragraphs and what happened years ago in even less. It was so anti-climatic that I almost did not realize it had happened.

I cannot say I like the book, but it was a novel I could not stop reading. More than once I have put a young adult down after not even completing half of it because of how juvenile and ridiculous it is. While this was not a deep and thought provoking novel, I might rent the sequels to see how the rest of it plays out.
  
SO
10
10.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>

Shadow of the Fox by Julie Kagawa brings Japanese mythology and folklore to life, taking readers on an exciting journey through feudal Japan, Kagawa weaves together three characters from different backgrounds all while introducing readers to a wide variety of demons the characters come across. The novel follows these characters as a new age approaches and the Kami Dragon is summoned, granting a wish to the one who holds the pieces of the Dragon Scroll.

Shadow of the Fox is primarily told in the two perspectives of Yumeko and Tatsumi, with the occasional addition of a third. Yumeko is a half-kitsune, half-human raised at the Silent Winds temple to hide her true kitsune nature, though she is forced to flee after everyone is slaughtered by a demon who wants to retrieve a part of the scroll. Readers interested in seeing kitsune magic coming to life on the page may find themselves disappointed as Yumeko shows little of her magic and hides her true nature from her companions.

One of those companions includes Tatsumi, a samurai from the Shadow Clan ordered to bring the Dragon Scroll regardless of the cost. Raised as a weapon, Tatsumi is taught from a young age to hide all of his emotions and thoughts from those around him as doing so would pose a danger. Not able to accomplish his mission right away, he finds himself in an unlikely alliance with Yumeko and begins to question his upbringing.

The first novel in a stunning new series, Shadow of the Fox is a magical adventure with an ominous feel throughout and will have readers wanting the sequel to the story.

<a href="https://60secondsmag.com/review-shadow-of-the-fox/">This review was originally posted on 60 Seconds Online Magazine</a>.
  
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DJ Muggs recommended Led Zeppelin IV by Led Zeppelin in Music (curated)

 
Led Zeppelin IV by Led Zeppelin
Led Zeppelin IV by Led Zeppelin
1971 | Rock
8.0 (1 Ratings)
Album Favorite

"When I first heard Led Zeppelin, I was a kid in kindergarten but my uncle and my mum used to pump Led Zeppelin loudly. I grew up with those mad eight-tracks and all the imagery in their songs hit my imagination hard. It was so hard to pick one record of theirs – I obviously couldn't pick them all but this is the one that came to my mind first and the one I think I heard and played the most. I also loved the album cover for this; I used to look at this record cover for hours and I'd never get bored. I got deeper into this record I think because I was hearing stories that if you played the record backwards, it said something. There were so many folklore stories around this album when I was a kid growing up and it was ripe for the imagination. Next thing when you're listening you'd see the fucking hermit from the tarot cards and you'd hear these stories that Jimmy Page bought Aleister Crowley's house and then next they'd suddenly be going to India and working with all these different musicians. All these wild stories, all the mysticism behind the band is what really sucked me in with Led Zeppelin. When this record came out, there was no internet and you didn't know if the stories were all true or not so they had this great mystery to them. There were a couple of television shows but I'd never seen Led Zeppelin on TV; there were no music videos back then either. Even magazine articles about them were short. There was a great mystery to them and it just left it all open to your imagination to make up its own shit and my imagination is wild. Their stage shows were also ridiculous and they completely revolutionised touring today. So many things they did inspired me, inspired Cypress Hill."

Source
  
The House of Mountfathom
The House of Mountfathom
Nigel McDowell | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Family, Adventure and Magic
Family, adventure and magic. A perfect combination for this middle grade book. The House of Mountfathom is set in Ireland during times of unrest. The Driochta, always peacekeepers, must choose a side to survive.

My favourite aspect was how alive the house felt as it was so full of magic. The House of Mountfathom seemed like another member of the family almost like it had a mind of it's own. There was so much time given to explaining the house, magic and family though, that it reduced the actual plot to the second half of the book.

The House of Mountfathom has a strong focus on family. The Mountfathom family are the protagonists of the book. The Order of Driochta are another kind of family. There's no romance subplot which was a big plus point for me.

Another thing was that the house was in Ireland. I cant think off the top of my head another book I've read based in Ireland. The introduction of both historical aspects and folklore was great. There's also a distinct discussion about class systems. The 'big houses' aka the upper class in Ireland are in trouble, including the Mountfathom house, even though they're trying to keep the peace.

A problem I had was the format seemed odd, I assume it would be best in a printed book. My kindle seemed to push everything together and it was difficult to discern between chapters. The illustrations would have also worked much better within a book. Since this was an e-ARC though, I wouldn't take that into account.

Another problem is the book doesn't seem quite finished. Understandable as Nigel McDowell passed away in February. Although the ambiguous ending does give something towards the mysterious aspect of the book as a whole.

I really enjoyed how McDowell described the hows of magic. The first part of the book follows Luke as he grows up and learns magic. The five principles are distinct in how Luke learns them. I would compare The House of Mountfathom to Lemony Snicket and Neil Gaiman's Coraline. It was a bit dark and creepy in places. Full of intrigue and magic.
  
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Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games

Nov 7, 2020  
Maid of  Sker
Maid of Sker
2019 | Horror
Hold Your Breath
Maid of Sker- is a excellent first person horror game.

The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.

The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.

In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.

The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.

It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.

The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.

While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.

I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
  
The Survival Game
The Survival Game
Nicky Singer | 2018 | Dystopia, Science Fiction/Fantasy, Young Adult (YA)
8
9.0 (2 Ratings)
Book Rating
Global warming from a child's perspective.
I know it's necessary to have differentiation between the age groups for the protection of those who are youngest, but in this case, knowing that this is a child's/ young person's book, may put adults off reading this - and that would be a shame. All of the themes in this novel are very current. Set against the backdrop of a global climate disaster, we see how the displaced are treated: in a word, badly. We see the devastation that global warming wreaks, and the terrifying journey that a 14 year old girl, Mhairi Anne Bain (Mab, for short, which is interesting, as she is a symbol of freedom in Shakespeare and Mab Darogan in Welsh folklore was someone who was prophesied to come and save the Welsh from the English by forcing them out, as the Scots have forced the English out in this story, I suppose. Don't ask me how I remember this kind of information) makes on her own from the Sudan to the Isle of Arran. On her journey, she meets a young boy who doesn't speak, and she finds herself feeling responsible for him. I think he gives her some hope and a reason to keep going, to be honest. She decides to take him home with her, but of course, it isn't that easy.
Everything in this novel is plausible - the way in which Scotland and other countries decide how to control population, global warming and its consequences, and the resultant mass movement of people affected by drought and flooding.
I really enjoyed this: Mhairi has a very mature voice, as would any child who had seen and experienced what she had, and she is believable. We don't see all of the horrors she experiences, but they are alluded to, which is probably a very good idea when children are going to be the target audience. To be honest, there are a lot of adults that really don't want or need the gory details.
This is a timely novel, and one that is important to read. I could see that there would be a lot of discussion arising from this book in a classroom.
Many thanks to NetGalley and the publisher for my copy of this book to read and to give an honest review.
  
Village Attacks
Village Attacks
2018 | Horror, Miniatures
Fantastic miniatures and great concept (0 more)
A tad pricey, but well worth it. (0 more)
UK Games Expo 2018 was filled to the brim with new and shiny games, but one of our stand out picks was a cooperative castle defence game, with a twist. In Village Attacks, you take on the role of some of the most infamous and feared folklore legends. What could go wrong?

Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.

Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.

The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.

The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.

Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.

I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
  
WD
Walking Dead (Walker Papers, #4)
8
8.0 (2 Ratings)
Book Rating
Normally I don't care for zombies in my fantasy literature - the ick factor is just too high for me. (I don't do horror movies, either.) This book is probably the first exception as Joanne disliked them as much as I do. I love that she now as a better sense of what she is doing with her shamanic abilities, and she has even studied a few things related to this so that she is better prepared for future needs. It seems to me that as Joanne better understands the mechanics of what she is doing, the better I, as the reader, can understand them, too.
At the beginning of the book Joanne is dating the mechanic she has nicknamed Thor. I really like the guy and how genuine and honest he is with her, but I feel sorry for him because I know that it is not him that Joanne really wants. She takes him for granted and does not give the relationship any real chance at surviving.
The mess with the cauldron is an interesting bit of folklore that ironically ties back to Ireland, where Joanne's mother comes from. I like also that it introduces some new characters, such as the medium Sonata, and brings back Suzanne Quinley from the first book. Suzanne has got some serious magic of her own, and the courage to use it wisely. This makes me wonder if the author couldn't give her a series of her own in the YA genre. My favorite part of the book is when Suzanne uses her future-seeing abilities and Joanne tunes in. Joanne gets to see all of her possible past, present, and future selves based on alternate choices she could have made throughout her life. This was absolutely fascinating for me because I am always wondering about the "what ifs" with the main characters of the books I read. How I wish more of the books I read would find a way to employ this tactic, heck I would not mind it in real life!
As for loose ends, there are two that really bug me. The first is the outcome of the annoying insurance adjuster, since he just seemed to fall of the radar at the end. The second is Captain Morrison and his ever-evolving relationship with Joanne. He plays a major part at the climax, but the reader does not get to see any sort of personal reaction on Morrison's behalf or his reaction to Joanne's new relationship status. I will just have to wait to see what happens in the next book, Demon Hunts (Walker Papers, Book 5).
  
Shadow and Bone (The Grisha #1)
Shadow and Bone (The Grisha #1)
Leigh Bardugo | 2012 | Science Fiction/Fantasy, Young Adult (YA)
Captivating story that leaves you enthralled
You can also find this review along with others on my blog: bookingwayreads.wordpress.com

TRIGGER WARNINGS: violence, manipulation, death, blood, absent of parent(s), emotional abuse, anger issues, anxiety – panic attacks, talk of hallucinations

Review:
Firstly, I did not realize that Shadow and Bone was set in Russia or should I say – based on Russia and spun into a fantasy filled folklore novel. It starts off strong in the prologue and holds that captivating appeal throughout. I was enthralled with the whole basis of the story.

The one thing that knocked half of a star off of this review is the extremely overused trope of “the main character is ordinary and then finds out that they are extraordinary.” In Leigh Bardugo’s doing, this trope works perfectly well with the plot line of this story. But it made me really dislike the main character, Alina, quite a lot. Behind that awful trope, lies a girl who is not only strong, but shows intelligence and loyalty. Alina was also extremely relatable through her sarcastic perceptiveness but there was something else about her that I couldn’t put my finger on and found rather annoying.

The Darkling on the other hand was this morally gray character that fascinated me. For example: how he is willing to be ruthless just to pursue his goal of freeing Ravka from the Shadow Fold. His sarcasm that outwits Alina’s. His good looks and charms. I love to hate him! Plus that one scene had me heated from head to toe. If only The Darkling were real…

Overall, all of the characters were multidimensional and extremely interesting! The pacing of Shadow and Bone was done excruciating well and I was absorbed in this fantastical world of magic and war, love and mystery. Finding out more of who the Grisha truly were, kept me turning page after page. The chemistry between characters was even amazing! There was a bit of a love triangle style of trope, yet it wasn’t quite that exactly. All in all, Leigh did an excellent job with giving Alina more than one love interest but showing how vastly different feelings she feels for each.

The plot was extremely engaging and continued on, even after the climax. It enthralled the reader, calling them with a whisper that is interwoven with a dark energy, seeking to break your heart. I did not notice any spelling and/ or grammatical errors that took away from the story. I do however want to know more of not only Alina’s and Ravkas fate, but The Darklings as well.

Leigh Bardugo, why do you do cruel things to me…

“What is infinite? The universe and the greed of men.”