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Planning Your Career in a Week: Start Your Career Planning in Seven Simple Steps
Wendy Hirsh and Charles Jackson
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Planning your career just got easier Very few of us put much effort into planning for the kind of...

Movie Metropolis (309 KP) rated Fantastic Beasts and Where to Find Them (2016) in Movies
Jun 11, 2019
Potter goes International
It’s almost unbearable to think that Harry Potter & the Philosopher’s Stone was released…wait for it… 15 years ago this very week. I know, I can’t believe it too, and what’s even more depressing is that the eight film behemoth concluded over five years ago.
Since then, Potter aficionados have been calling on writer J.K. Rowling to release new material in the hope of creating more silver screen magic. Well, prayers were answered with the announcement of a film adaptation of her short book, Fantastic Beasts & Where to Find Them. The day is finally here, but what is the finished product like?
The year is 1926, and Newt Scamander (Eddie Redmayne) has just completed a global excursion to find and document an extraordinary array of magical creatures. Arriving in New York for a brief stopover, he might have come and gone without incident, were it not for a No-Maj (American for Muggle) named Jacob (Dan Fogler), a misplaced magical case, and the escape of some of Newt’s fantastic beasts, which could spell trouble for both the wizarding and No-Maj worlds.
David Yates returns to the franchise after directing the final four instalments in the Harry Potter saga and manages to craft a film that’ll no doubt please fans and newcomers, but lacks the subtle touches that made its British counterparts so enthralling for 10 years.
The cast is on point however, despite Eddie Redmayne’s slightly over-the-top performance as Mr. Scamander. Ron Perlman, Jon Voight and Ezra Miller all lend themselves to the film in some form with Colin Farrell providing an excellent portrayal, though Dan Fogler’s muggle Jacob steals the show by a country mile.
Elsewhere, the cinematography is very good with 1920’s New York looking incredibly realistic and the sweeping shots of the city are beautifully juxtaposed with more intimate basement settings.
Unfortunately, the special effects occasionally let the film down. For a franchise start-up (we have four more films to look forward to) the consistency just isn’t there and Redmayne’s interactions with his unique beasts feel rough and disappointingly unfinished.
There’s also a bit of an issue with Fantastic Beasts’ pacing, something that the Potter films were also guilty of from time to time. The first hour is unacceptably slow, the plot continuously dragging its heels as it sets up the side story to Redmayne’s creature feature.
Speaking of which, that second scenario really does pull things together nicely and takes the flick into much darker territory than expected. It’s a fascinating third act that really makes up for the rather dull first. The twists and turns that the script takes the audience on making it genuinely exciting.
Overall, what made the Harry Potter movies a success was the chemistry between each and every member of the cast. Fantastic Beasts certainly has a great cast individually, but the characters lack chemistry when on screen together. Couple this with some poor special effects plus a dull first hour and what we’re left with is a reasonable start to a new franchise, but not a magical one.
https://moviemetropolis.net/2016/11/19/potter-goes-international-fantastic-beasts-and-where-to-find-them-review/
Since then, Potter aficionados have been calling on writer J.K. Rowling to release new material in the hope of creating more silver screen magic. Well, prayers were answered with the announcement of a film adaptation of her short book, Fantastic Beasts & Where to Find Them. The day is finally here, but what is the finished product like?
The year is 1926, and Newt Scamander (Eddie Redmayne) has just completed a global excursion to find and document an extraordinary array of magical creatures. Arriving in New York for a brief stopover, he might have come and gone without incident, were it not for a No-Maj (American for Muggle) named Jacob (Dan Fogler), a misplaced magical case, and the escape of some of Newt’s fantastic beasts, which could spell trouble for both the wizarding and No-Maj worlds.
David Yates returns to the franchise after directing the final four instalments in the Harry Potter saga and manages to craft a film that’ll no doubt please fans and newcomers, but lacks the subtle touches that made its British counterparts so enthralling for 10 years.
The cast is on point however, despite Eddie Redmayne’s slightly over-the-top performance as Mr. Scamander. Ron Perlman, Jon Voight and Ezra Miller all lend themselves to the film in some form with Colin Farrell providing an excellent portrayal, though Dan Fogler’s muggle Jacob steals the show by a country mile.
Elsewhere, the cinematography is very good with 1920’s New York looking incredibly realistic and the sweeping shots of the city are beautifully juxtaposed with more intimate basement settings.
Unfortunately, the special effects occasionally let the film down. For a franchise start-up (we have four more films to look forward to) the consistency just isn’t there and Redmayne’s interactions with his unique beasts feel rough and disappointingly unfinished.
There’s also a bit of an issue with Fantastic Beasts’ pacing, something that the Potter films were also guilty of from time to time. The first hour is unacceptably slow, the plot continuously dragging its heels as it sets up the side story to Redmayne’s creature feature.
Speaking of which, that second scenario really does pull things together nicely and takes the flick into much darker territory than expected. It’s a fascinating third act that really makes up for the rather dull first. The twists and turns that the script takes the audience on making it genuinely exciting.
Overall, what made the Harry Potter movies a success was the chemistry between each and every member of the cast. Fantastic Beasts certainly has a great cast individually, but the characters lack chemistry when on screen together. Couple this with some poor special effects plus a dull first hour and what we’re left with is a reasonable start to a new franchise, but not a magical one.
https://moviemetropolis.net/2016/11/19/potter-goes-international-fantastic-beasts-and-where-to-find-them-review/

Purple Phoenix Games (2266 KP) rated Evo (second edition) in Tabletop Games
Oct 11, 2019
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.
Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…
DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!
The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.
The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.
Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.
Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.
Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.
Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.
I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…
DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!
The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.
The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.
Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.
Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.
Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.
Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.
I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.

Emma @ The Movies (1786 KP) rated Thor: Love and Thunder (2022) in Movies
Jul 23, 2022
When I came out of Endgame, I was disappointed. But on a second (sixth) viewing, I had come around. There was still disappointment there I'll admit, but it wasn't as big as I'd felt after that midnight screening. Where's this going you ask... As the credits began rolling, I turned to my friend and proclaimed - "Well that was a pile of s**t." Unlike Endgame, I'm not going to change my mind.
Thor is getting his life back on track. The Guardians have helped him get some perspective and it's time to go back to New Asgard and see his people. In his absence, however, there's a new superhero on the block... and she's kind of cramping his style.
One of my difficulties with this one is that it's hard to tell what the film is wanting to do. A redemption arc for Thor, introducing new characters, setting up for the next big finale? That all doesn't seem like a problem initially, but just wait.
I loved Thor: Ragnarok. It's my favourite MCU film. It mixed the underlying humour with the nuttiness of Guardians and it worked. But, something about Love and Thunder makes me feel like they said "Just go for it, anything you want"...
The last we saw of Thor he was flying off into the great unknown with a plucky band of heroes... and it's almost like they completely forgot that had happened, and at the last minute had to write the beginning of the movie again. The whole opening was so badly acted (and dull) that I was genuinely convinced that not all of the actors were back for these cameos. And not just GotG, every recalled character was wasted.
Christian Bale was Christian Bale, I expected nothing less, I imagine him being entirely terrifying on set. This is where the film does a real disservice. With a strong, dark performance and character, Gorr the God Butcher is surrounded by bright tomfoolery. Yes, I said tomfoolery. Gorr deserved a better film.
Possibly my least favourite bit that felt entirely at odds with Gorr's story, is all the gods being so over the top. They do try to explain this away at one point, but this and the fact you don't see Gorr on his godly murder spree led to more and more frustration.
Seemingly that and other cameos were left on the cutting room floor in order to keep the running time under 2 hours. Cutting that spree almost certainly had a negative impact on the film.
If it wasn't clear from everything above... I did not enjoy this film. (I saw it in a double bill, little did I know that Minions: The Rise of Gru would be the best film I saw that day.) I could go on and on about Love and Thunder. Don't get me wrong, there are things about it that I enjoyed, but those things definitely constitute spoilers.
Note: For those of you that stay through the credits, there are two scenes. Both of which give possibilities for the future of the next MCU phase. One I'm excited for, the other... not so much.
Originally posted on: https://emmaatthemovies.blogspot.com/2022/07/thor-love-and-thunder-movie-review.html
Thor is getting his life back on track. The Guardians have helped him get some perspective and it's time to go back to New Asgard and see his people. In his absence, however, there's a new superhero on the block... and she's kind of cramping his style.
One of my difficulties with this one is that it's hard to tell what the film is wanting to do. A redemption arc for Thor, introducing new characters, setting up for the next big finale? That all doesn't seem like a problem initially, but just wait.
I loved Thor: Ragnarok. It's my favourite MCU film. It mixed the underlying humour with the nuttiness of Guardians and it worked. But, something about Love and Thunder makes me feel like they said "Just go for it, anything you want"...
The last we saw of Thor he was flying off into the great unknown with a plucky band of heroes... and it's almost like they completely forgot that had happened, and at the last minute had to write the beginning of the movie again. The whole opening was so badly acted (and dull) that I was genuinely convinced that not all of the actors were back for these cameos. And not just GotG, every recalled character was wasted.
Christian Bale was Christian Bale, I expected nothing less, I imagine him being entirely terrifying on set. This is where the film does a real disservice. With a strong, dark performance and character, Gorr the God Butcher is surrounded by bright tomfoolery. Yes, I said tomfoolery. Gorr deserved a better film.
Possibly my least favourite bit that felt entirely at odds with Gorr's story, is all the gods being so over the top. They do try to explain this away at one point, but this and the fact you don't see Gorr on his godly murder spree led to more and more frustration.
Seemingly that and other cameos were left on the cutting room floor in order to keep the running time under 2 hours. Cutting that spree almost certainly had a negative impact on the film.
If it wasn't clear from everything above... I did not enjoy this film. (I saw it in a double bill, little did I know that Minions: The Rise of Gru would be the best film I saw that day.) I could go on and on about Love and Thunder. Don't get me wrong, there are things about it that I enjoyed, but those things definitely constitute spoilers.
Note: For those of you that stay through the credits, there are two scenes. Both of which give possibilities for the future of the next MCU phase. One I'm excited for, the other... not so much.
Originally posted on: https://emmaatthemovies.blogspot.com/2022/07/thor-love-and-thunder-movie-review.html

I'll Tell You What...
Book
Robbie Savage is one of Britain's most recognisable football pundits. Incisive, forthright and bold,...

Leanne Crabtree (480 KP) rated The Mister in Books
Sep 1, 2019 (Updated Sep 3, 2019)
I'll start by saying that I enjoyed the 50 Shades of Grey trilogy. Yes, the sex scenes got a little repetitive after a while but I skipped a lot of it anyway because BDSM is not one of my favourite subgenres. BUT for the romance aspect, that's the bit I enjoyed.
So now I'm trying The Mister and let's see...
So Maxim Trevelyan has just inherited a noble title after the death of his older brother, a job he never wanted or expected to hold. Maxim has been a bit of a playboy up until this point, never having a proper job, sleeping with a new women almost every other day...and now he has responsibilities. He struggles with it all. And then he meets his new daily--his illegal immigrant cleaner/home help--and has an instant fascination with her that just grows every day.
The romance was slow going--a little too slow since it took nearly half the book before they slept together. I'm not sure about Albanian customs and stuff but Alessia seemed very prim and proper, very innocent having never even kissed a man. Her thoughts got a little annoying after a while when she kept thinking of her disapproving parents back home.
I also wasn't a fan of the constant switching between viewpoints. We could have one or two paragraphs--yes, paragraphs!--from Alessia's POV and then we'd switch back to Maxim for a few pages and then we'd switch back and forth for each others view on whatever was happening. It got a little tiring after a while.
Honestly, I struggled to get to the half way point but I flicked through waiting for Alessia's traffickers to find them again or for something to happen that didn't involve sex and luckily it was only about 70 pages away. And then it got a little more exciting. We had a little showdown or two but it wasn't enough to truly get my attention. I think the book could have been half as many pages if the beginning had been shortened where he's a bit of a man-whore and the middle with all sex.
On a side note: I loved how British this was, seeing familiar swearing like "f*ck a duck", "f*cking hell" and "b*llocks". Most of the books I read tend to be set in the US so this was a nice change in that respect. Cornwall seems to be a popular setting for books lately, with The Last Piece of My Heart being set there too.
If E.L. James releases another book, I'm not sure if I'll be reading it.
So now I'm trying The Mister and let's see...
So Maxim Trevelyan has just inherited a noble title after the death of his older brother, a job he never wanted or expected to hold. Maxim has been a bit of a playboy up until this point, never having a proper job, sleeping with a new women almost every other day...and now he has responsibilities. He struggles with it all. And then he meets his new daily--his illegal immigrant cleaner/home help--and has an instant fascination with her that just grows every day.
The romance was slow going--a little too slow since it took nearly half the book before they slept together. I'm not sure about Albanian customs and stuff but Alessia seemed very prim and proper, very innocent having never even kissed a man. Her thoughts got a little annoying after a while when she kept thinking of her disapproving parents back home.
I also wasn't a fan of the constant switching between viewpoints. We could have one or two paragraphs--yes, paragraphs!--from Alessia's POV and then we'd switch back to Maxim for a few pages and then we'd switch back and forth for each others view on whatever was happening. It got a little tiring after a while.
Honestly, I struggled to get to the half way point but I flicked through waiting for Alessia's traffickers to find them again or for something to happen that didn't involve sex and luckily it was only about 70 pages away. And then it got a little more exciting. We had a little showdown or two but it wasn't enough to truly get my attention. I think the book could have been half as many pages if the beginning had been shortened where he's a bit of a man-whore and the middle with all sex.
On a side note: I loved how British this was, seeing familiar swearing like "f*ck a duck", "f*cking hell" and "b*llocks". Most of the books I read tend to be set in the US so this was a nice change in that respect. Cornwall seems to be a popular setting for books lately, with The Last Piece of My Heart being set there too.
If E.L. James releases another book, I'm not sure if I'll be reading it.

Purple Phoenix Games (2266 KP) rated Tiger Stripes in Tabletop Games
Nov 25, 2021
So it was one of those days when I was checking my email and noticed something odd. I had a random tracking number sitting in my inbox for a game arriving soon. I didn’t recall requesting this game, so why was I having one shipped? A mystery still to this day. However, I recognized the designer’s last name, but could she be related to the designer in mind that I particularly enjoy? And would this game be any good? I was cautiously hopeful.
Tiger Stripes is a set collection, hand management, drafting game for two to four players. In it, players are young tiger cubs just earning their stripes (a fact I did not know prior to playing: that tiger cubs aren’t born with stripes). Each cub will earn their stripes by drafting the best available cards and utilizing them to the fullest in order to collect sets of prey.
Oh fact check: tigers are born with stripes already, so this game is not based fully on facts.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player will choose their tiger avatar cards and also receive seven Stripe tokens. The card deck is shuffled, and each player is dealt two cards for the starting hand. The remainder of the deck is placed on the table as a draw deck, but five cards are dealt to the table as an offer row. The youngest player goes first, and the stripes are ready to be earned, like Boy Scout badges… but for ferocious tiger cubs.
Turns are taken in three steps. The player must make a choice of one action for the first step of their turn: Draw a card, Take a tiger card, or Capture Prey. A player may choose to blindly draw a card from the top of the deck and add it to their hand as their action. Alternately, the player may instead choose to take a tiger card from the offer row and add it to their hand. Both of these are self-explanatory.
The third action that can be taken is to Capture Prey. A tiger may capture prey from the offer row by discarding cards from their hand with matching symbols to their target cards they wish to capture. Each card in Tiger Stripes has one or more symbols printed in the upper left hand corner. By discarding cards from hand to the discard pile, a player may use all the symbols provided by these cards to match with cards’ symbols from the offer row. For example, a player may discard two tiger cards and a snake card, noting the symbols now provided. By using the purchasing power of these symbols, the player may then draft cards from the offer row by paying their cost in symbols. It is entirely possible for a player to be able to draft cards from hand in order to purchase all available cards in the offer row to be added to their hand. An explanation of the significance of this is coming.
The second step of a turn is mandatory only if the prerequisites are met: every set of three like cards in hand are discarded in return for Stripe Tokens. So, for every set of three matching monkey, snake, deer, and boar, the player will receive one, two, three, or four Stripe Tokens to be added to their avatar card, respectively, with any tiger cards discarded to be treated as wild cards to complete a set. Therefore, a player may wish to purchase all cards from the offer row in an attempt to score multiple sets during this second step to earn as many stripes as possible.
Finally, the third step of the turn is to Replenish the Jungle (the offer row). For any cards drafted in the turn, the player will replace with cards from the draw deck to setup the next player’s turn.
Play continues in this fashion of grabbing cards, discarding cards, and scoring sets for stripes until one player has earned their seventh stripe and won the game!
Components. This game is a deck of cards and a bunch of Stripe Tokens. The cards are all nice quality, with linen finish, but are a bit on the thinner side as far as flimsiness is concerned. I think if players are all somewhat careful this will not pose problems. If so, consider sleeving your copy. The Stripe Tokens are oblong octagons with stripey art. Speaking of the art, throughout the game the art is very cute and cuddly… except for the boar. He is crotchety. I do enjoy finding the stalking tiger somewhat hidden on each card’s art. A great nod to the noble tiger’s hunting ability.
Now, as I was typing the rules breakdown I felt like I was typing quite a lot for as light as the game actually is. In fact, though it says on the box that it is intended for ages 7+ I just couldn’t leave out my little 5-year-old gamer son. He grasped the rules really well, and though he hasn’t developed the best strategy-focused brain skills yet, he is still able to play and enjoy Tiger Stripes. In actuality, he and I had a blast playing through this several times. Yes, it is a resource optimization card drafting game, but to him, it was more like procuring a veritable zoo of cute animals that then offered his tiger the stripes needed to win. And win he did. Several times. This certainly isn’t a game of high strategy and multiple-minute turns, but rather a quick and easy card game with a great little theme.
Is the designer, Isabel duBarry, a relative of the great Philip duBarry? Perhaps. And that is a great thing, because one of our favorite games across the board is Revolution! Perchance game design just runs in the family. I am not sure, so maybe someone can chime in on this here.
When my son adds a game to his rotation, that is a sign of a great little game for us. He has added Tiger Stripes to this rotation and we will be playing the mess out of it here over the next several weeks/months. While this is by no means a gamer’s game, it is absolutely perfect for a game day with kids. My child loves it, and I quite enjoy playing as a tiny tiger out on the prowl for their stripes. If you have littles at home, parents who haven’t quite converted fully into game partners, or newbies you are inviting into the hobby, Tiger Stripes is a good little game to get the party started. It’s quick, easy, features great art and theme, and introduces simple mechanics to hook people on gaming. Go grab a copy and just keep it in your back pocket for those times you need something like this for that one special group in front of you.
Tiger Stripes is a set collection, hand management, drafting game for two to four players. In it, players are young tiger cubs just earning their stripes (a fact I did not know prior to playing: that tiger cubs aren’t born with stripes). Each cub will earn their stripes by drafting the best available cards and utilizing them to the fullest in order to collect sets of prey.
Oh fact check: tigers are born with stripes already, so this game is not based fully on facts.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player will choose their tiger avatar cards and also receive seven Stripe tokens. The card deck is shuffled, and each player is dealt two cards for the starting hand. The remainder of the deck is placed on the table as a draw deck, but five cards are dealt to the table as an offer row. The youngest player goes first, and the stripes are ready to be earned, like Boy Scout badges… but for ferocious tiger cubs.
Turns are taken in three steps. The player must make a choice of one action for the first step of their turn: Draw a card, Take a tiger card, or Capture Prey. A player may choose to blindly draw a card from the top of the deck and add it to their hand as their action. Alternately, the player may instead choose to take a tiger card from the offer row and add it to their hand. Both of these are self-explanatory.
The third action that can be taken is to Capture Prey. A tiger may capture prey from the offer row by discarding cards from their hand with matching symbols to their target cards they wish to capture. Each card in Tiger Stripes has one or more symbols printed in the upper left hand corner. By discarding cards from hand to the discard pile, a player may use all the symbols provided by these cards to match with cards’ symbols from the offer row. For example, a player may discard two tiger cards and a snake card, noting the symbols now provided. By using the purchasing power of these symbols, the player may then draft cards from the offer row by paying their cost in symbols. It is entirely possible for a player to be able to draft cards from hand in order to purchase all available cards in the offer row to be added to their hand. An explanation of the significance of this is coming.
The second step of a turn is mandatory only if the prerequisites are met: every set of three like cards in hand are discarded in return for Stripe Tokens. So, for every set of three matching monkey, snake, deer, and boar, the player will receive one, two, three, or four Stripe Tokens to be added to their avatar card, respectively, with any tiger cards discarded to be treated as wild cards to complete a set. Therefore, a player may wish to purchase all cards from the offer row in an attempt to score multiple sets during this second step to earn as many stripes as possible.
Finally, the third step of the turn is to Replenish the Jungle (the offer row). For any cards drafted in the turn, the player will replace with cards from the draw deck to setup the next player’s turn.
Play continues in this fashion of grabbing cards, discarding cards, and scoring sets for stripes until one player has earned their seventh stripe and won the game!
Components. This game is a deck of cards and a bunch of Stripe Tokens. The cards are all nice quality, with linen finish, but are a bit on the thinner side as far as flimsiness is concerned. I think if players are all somewhat careful this will not pose problems. If so, consider sleeving your copy. The Stripe Tokens are oblong octagons with stripey art. Speaking of the art, throughout the game the art is very cute and cuddly… except for the boar. He is crotchety. I do enjoy finding the stalking tiger somewhat hidden on each card’s art. A great nod to the noble tiger’s hunting ability.
Now, as I was typing the rules breakdown I felt like I was typing quite a lot for as light as the game actually is. In fact, though it says on the box that it is intended for ages 7+ I just couldn’t leave out my little 5-year-old gamer son. He grasped the rules really well, and though he hasn’t developed the best strategy-focused brain skills yet, he is still able to play and enjoy Tiger Stripes. In actuality, he and I had a blast playing through this several times. Yes, it is a resource optimization card drafting game, but to him, it was more like procuring a veritable zoo of cute animals that then offered his tiger the stripes needed to win. And win he did. Several times. This certainly isn’t a game of high strategy and multiple-minute turns, but rather a quick and easy card game with a great little theme.
Is the designer, Isabel duBarry, a relative of the great Philip duBarry? Perhaps. And that is a great thing, because one of our favorite games across the board is Revolution! Perchance game design just runs in the family. I am not sure, so maybe someone can chime in on this here.
When my son adds a game to his rotation, that is a sign of a great little game for us. He has added Tiger Stripes to this rotation and we will be playing the mess out of it here over the next several weeks/months. While this is by no means a gamer’s game, it is absolutely perfect for a game day with kids. My child loves it, and I quite enjoy playing as a tiny tiger out on the prowl for their stripes. If you have littles at home, parents who haven’t quite converted fully into game partners, or newbies you are inviting into the hobby, Tiger Stripes is a good little game to get the party started. It’s quick, easy, features great art and theme, and introduces simple mechanics to hook people on gaming. Go grab a copy and just keep it in your back pocket for those times you need something like this for that one special group in front of you.

Debbiereadsbook (1324 KP) rated Ravens: A Sons of Olympia Reverse Harem Romance in Books
Mar 22, 2018
hot hot HOT!!!
I was asked to read this by Ms Perry, that I write a review was not required.
But I gotta! OOOEEEE I gotta!!
I've had a run for male/male books to read, and I so desperately needed a down and dirty male/female book and this did not disappoint, three males!
Brenna dreams about 3 raven-haired brothers, who all want to mate with her! By day, her life is plagued by real ravens so she just assumes that the dreams are to counter-act her day, right??
Wrong! Brenna is able to travel to parallel plains, where the brothers are princes and Brenna somehow managed to create a mating bond between them by saving one of them! Waldrom brings Brenna to his home, and they perform a ceremony with Victor and Corbin but Brenna doesn't fully comprehend what she has done, and runs.
I get WHY she runs, though. She did not know what she was agreeing to, hell she would have sold her soul to get the sexy dark haired man to just hurry it up already! A girl's got needs, right?? But she is so miserable after, and the brothers are miserable too. They just have to talk. Lots of sexy time too, but TALK! Sexy time is well written, and well delivered. Hot hot HOT!!!
I love the take on shifters too, with the sci-fi/paranormal hints. Made for an enjoyable read! Very enjoyable! So much so, I stayed up til nearly 2am reading this! And that was after a 14 hour shift at work! I'll probably read book two straight through too!
Loved the other ladies who Brenna meets, Lauren and Jade. Those two know far more about the woods and what it contains than they let on!
Very different from Ms Perry's usual work, but I thank her kindly for writing this! I NEEDED this book!
Thank you!
5 full stars!
**same worded review will appear elsewhere**
But I gotta! OOOEEEE I gotta!!
I've had a run for male/male books to read, and I so desperately needed a down and dirty male/female book and this did not disappoint, three males!
Brenna dreams about 3 raven-haired brothers, who all want to mate with her! By day, her life is plagued by real ravens so she just assumes that the dreams are to counter-act her day, right??
Wrong! Brenna is able to travel to parallel plains, where the brothers are princes and Brenna somehow managed to create a mating bond between them by saving one of them! Waldrom brings Brenna to his home, and they perform a ceremony with Victor and Corbin but Brenna doesn't fully comprehend what she has done, and runs.
I get WHY she runs, though. She did not know what she was agreeing to, hell she would have sold her soul to get the sexy dark haired man to just hurry it up already! A girl's got needs, right?? But she is so miserable after, and the brothers are miserable too. They just have to talk. Lots of sexy time too, but TALK! Sexy time is well written, and well delivered. Hot hot HOT!!!
I love the take on shifters too, with the sci-fi/paranormal hints. Made for an enjoyable read! Very enjoyable! So much so, I stayed up til nearly 2am reading this! And that was after a 14 hour shift at work! I'll probably read book two straight through too!
Loved the other ladies who Brenna meets, Lauren and Jade. Those two know far more about the woods and what it contains than they let on!
Very different from Ms Perry's usual work, but I thank her kindly for writing this! I NEEDED this book!
Thank you!
5 full stars!
**same worded review will appear elsewhere**

MoMoBookDiary (20 KP) rated One Day in December: A Christmas Love Story in Books
Oct 1, 2018
I loved the idea of this book and it sounded just my perfect romance read. However it was so much more than I could have hoped for! I read it in one sitting and found the lovely sunny day had gone dark and wet by the time I moved from the sofa - but oh! what a day I had in the world of this amazingly beautiful love story!
The story is told over a ten year period, beginning in December 2008 which is where the Christmas part comes in. The story is told in sort of diary form from the characters perspectives and jumps many months at a time so you get the good bits whilst the story unfolds.
It sounded like it could be yet another love triangle with the obvious difficulties however it is so unlike anything I have read before. It is a book for all ages – no nasty double crossing, no detailed erotic sex scenes or nasty, bitchy comments we are so used to being part of daily lives – however, there are many tear-worthy moments in this absolutely wonderful true love story.
The author has found a way of telling a story in today’s times without having all the drama that we are so used to seeing in these types of situations. Everyone deals with events in a very mature way and forgiving way which ensures that whilst reading you can live in a feel-good bubble. I did plenty of bubbling while reading and many sharp intakes of breath at times too. It is a story of love, heartache, friendship and the unbreakable bonds.
I can honestly say I will be recommending this to everyone I speak to in person, on twitter, Facebook and anywhere else that I can. It’s amazingly beautiful – you really should go read it!
Thanks to Josie Silver, NetGalley and Penguin for giving me the opportunity to read and review prior to the paperback release in October 2018.
The story is told over a ten year period, beginning in December 2008 which is where the Christmas part comes in. The story is told in sort of diary form from the characters perspectives and jumps many months at a time so you get the good bits whilst the story unfolds.
It sounded like it could be yet another love triangle with the obvious difficulties however it is so unlike anything I have read before. It is a book for all ages – no nasty double crossing, no detailed erotic sex scenes or nasty, bitchy comments we are so used to being part of daily lives – however, there are many tear-worthy moments in this absolutely wonderful true love story.
The author has found a way of telling a story in today’s times without having all the drama that we are so used to seeing in these types of situations. Everyone deals with events in a very mature way and forgiving way which ensures that whilst reading you can live in a feel-good bubble. I did plenty of bubbling while reading and many sharp intakes of breath at times too. It is a story of love, heartache, friendship and the unbreakable bonds.
I can honestly say I will be recommending this to everyone I speak to in person, on twitter, Facebook and anywhere else that I can. It’s amazingly beautiful – you really should go read it!
Thanks to Josie Silver, NetGalley and Penguin for giving me the opportunity to read and review prior to the paperback release in October 2018.

Kristy H (1252 KP) rated How to Save a Life in Books
Aug 6, 2020
This was an incredibly fast read that kept me hooked, that's for sure. The Groundhog Day aspect of this book was fascinating. It's also a bit strange and completely stressful. Knowing Mia is pretty much guaranteed to die over and over--in different ways--freaked me out. I'm not sure how Dom didn't totally lose it. (I'm going to say that he definitely lost it a little bit!)
The book is certainly repetitive in some ways. I think you can't totally avoid this when you're writing a "relive the same day over and over" story. What frustrated me was the constant emphasis put on Dom's obsession with Mia: his repeated telling that she was an impulsive and different sort of person and that's why he fell for her, but also why he was wary of marrying her in the beginning. This point was hammered home far too much for me. We get it.
While I actually really loved the plot of this book--it was something new and I needed that--I couldn't fully embrace it because I just didn't adore Dom and Mia as a couple. Dom was a doormat and a bit annoying. Take control of your life! Mia's impulsive, carpe diem came across more as rude and too much. Overall, they didn't seem to be a good match.
I enjoyed the fact that this book had one narrator: Dom, even if he drove me a little crazy sometimes. I honestly couldn't grasp his infatuation with Mia and wanted to shake him and tell him to move on. The book also threw in some weird tangent plot pieces that just didn't seem to need to be there. They wound up as distractions or loose ends.
Overall, though, this was an enjoyable read. While I couldn't fully warm to Dom and Mia, this was a fast-paced read and something different. It had an interesting ending--nothing predictable here. 3.5 stars.
The book is certainly repetitive in some ways. I think you can't totally avoid this when you're writing a "relive the same day over and over" story. What frustrated me was the constant emphasis put on Dom's obsession with Mia: his repeated telling that she was an impulsive and different sort of person and that's why he fell for her, but also why he was wary of marrying her in the beginning. This point was hammered home far too much for me. We get it.
While I actually really loved the plot of this book--it was something new and I needed that--I couldn't fully embrace it because I just didn't adore Dom and Mia as a couple. Dom was a doormat and a bit annoying. Take control of your life! Mia's impulsive, carpe diem came across more as rude and too much. Overall, they didn't seem to be a good match.
I enjoyed the fact that this book had one narrator: Dom, even if he drove me a little crazy sometimes. I honestly couldn't grasp his infatuation with Mia and wanted to shake him and tell him to move on. The book also threw in some weird tangent plot pieces that just didn't seem to need to be there. They wound up as distractions or loose ends.
Overall, though, this was an enjoyable read. While I couldn't fully warm to Dom and Mia, this was a fast-paced read and something different. It had an interesting ending--nothing predictable here. 3.5 stars.