
Skyscanner: Uçak bileti, otel
Travel
App
Skyscanner is an all-in-one travel app with flights, hotels and car rentals, all in one place....

Skyscanner Flights Hotels Cars
Travel
App
Skyscanner is an all-in-one travel app with flights, hotels and car rentals, all in one place....

Elli H Burton (1288 KP) rated Miss Purdys Class in Books
Jun 16, 2019 (Updated Jun 16, 2019)
A few downsides is that there is a relationship between Miss. Purdy and a student that seems to be more seasoned that explained in the book. This may be due to the fact that not until much later does the writing become Students point of view and therefore you don't actually know what is felt by them as the story progresses in the beginning. If and when you read it - i hope you see what I mean.
The love story isn't your typical one which is refreshing, I do always love a bit of change and this one is definitely one, it's absolutely heartbreaking though which in a critic point of view, is very well written and a good plotline.
The story has some real life issues from around that time included which was very political. As I am not politically inclined and I do most of my reading before bed, it was rather hard to keep interested when the characters went on page long rants about it. (Perhaps trying to read those parts during the day will help my poor mind keep up!!) The politics slowly takes over, but is quite essential to the story though unfortunately again for me, i found it hard to keep up.
All in all I'd say it is worth a read, although not my favourite Annie Murray book but I did thoroughly enjoy it.

Market Wizards: Interviews with Top Traders
Book
The world's top trader's reveal the secrets of their phenomenal success! How do the world's most...

She's the One Who Doesn't Say Much (War Stories of the Seven Troublesome Sisters #4)
Book
Olivine, the fourth of seven sisters, has been hiding a secret as she travels to K’ba to meet her...
Historical Fantasy

Bob Mann (459 KP) rated Sleepless (2017) in Movies
Sep 29, 2021
Bent copper drama? Check.
Dodgy casino owner? Check.
Nasty “Black Rain” style hoodlum? Check.
Kidnapped teen (“I WILL find you”)? Check.
Misunderstood family man? Check.
All of these standard tropes are lobbed into the movie blender and pulsed well.
Holding it all together are solid performances from Jamie Foxx (“Django Unchained”) as Vincent Downs, the cop with a dodgy background, and Michelle Monaghan (“Source Code”, “Patriot’s Day”) as the internal affairs cop doggedly on his trail.
In terms of the storyline it’s best to go into the film (as I did) with limited knowledge of the plot (on which more below). As the film opens, and playing out a strong anti-hero role, Downs with his equally dodgy partner are involved in a shootout at a drug deal in the streets of Las Vegas. This allows them to get their hands on a significant quantity of heroine. Naturally they pocket this, but unbeknownst to them the deal was between casino boss Rubino (Dermot Mulrooney, “The Grey”) and the vicious mafia son of the local Novak family, Rob (Scoot McNairy, “Argo”). For Downs the pressure is on when his teenage son Thomas ( Octavius J. Johnson) is kidnapped as a trade for the drugs.
The film delivers some good fight scenes and action, but nothing we haven’t seen before in countless other movies like Bourne. What drags the film down though is the scripting and direction. There are such a range of implausibilities on show here that it makes you wonder why anyone involved in the film didn’t just stop and say “WAIT A MINUTE HERE GUYS” and demand a rewrite.
For example, Foxx suffers a severe knife wound early in the film, but repeatedly bounces from ‘full action hero fighting machine’ mode to ‘staggering and holding his side’ mode without pause. The wound adds nothing but implausibility to the action, so why include it at all??
And a scene in an underground car park involving copious quantities of tear gas brought tears of embarrassment to my eyes: an affliction that didn’t seem to affect any of the protagonists in the film!
This is a great shame, and writer Andrea Berloff (“Straight Outta Compton”) and Swiss-born director Baran bo Odar should have more respect for their audience’s intelligence (that’s the third movie in recent weeks I’ve made that comment on… it must be the time of year!).
It’s also extremely irritating that one of the key twists in the movie (although you may guess it) is so blatantly spoiled: both by an audio line in the trailer (commented on below) and – more appallingly – by one of the two straplines on the posters (I haven’t used that one to head my post). Thankfully I never noticed this before I saw the film.
Fox and Monaghan are too good for the material but have screen chemistry that keeps the film watchable. I also thought Scoot McNairy was great as the cold-eyed crazy hoodlum and it’s also interesting to see Dermot Mulrooney, so memorable as the male lead in 1997’s “My Best Friend’s Wedding”, back in a mainstream role.
By the way, I have no idea why the film is called “Sleepless”, other than it being based on a 2011 French film called “Nuit Blanche” which was perhaps written in a way where it made more sense. Vincent is no Jack Bauer and he gets more than a small opportunity to catnap during the running time!
In summary, the movie is perfectly watchable for its action moments. In fact, as I *think* my wife, who is a great fan of “Die Hard, “Taken”, et al would like it I’ve added a half-Fad to my initial rating. And it’s done with some style such that it has the *potential* to be a good film – – which is frustrating. But in my view it’s not worth the ticket price at the cinema: wait instead for it to arrive on Amazon/Netflix.
The end of the film suggests a set-up for a sequel. I doubt this is a sequel that will ever get made.

For Brotherhood and Duty: The Civil War History of the West Point Class of 1862
Book
During the tense months leading up to the American Civil War, the cadets at the United States...

Planning Your Career in a Week: Start Your Career Planning in Seven Simple Steps
Wendy Hirsh and Charles Jackson
Book
Planning your career just got easier Very few of us put much effort into planning for the kind of...

Movie Metropolis (309 KP) rated Fantastic Beasts and Where to Find Them (2016) in Movies
Jun 11, 2019
Since then, Potter aficionados have been calling on writer J.K. Rowling to release new material in the hope of creating more silver screen magic. Well, prayers were answered with the announcement of a film adaptation of her short book, Fantastic Beasts & Where to Find Them. The day is finally here, but what is the finished product like?
The year is 1926, and Newt Scamander (Eddie Redmayne) has just completed a global excursion to find and document an extraordinary array of magical creatures. Arriving in New York for a brief stopover, he might have come and gone without incident, were it not for a No-Maj (American for Muggle) named Jacob (Dan Fogler), a misplaced magical case, and the escape of some of Newt’s fantastic beasts, which could spell trouble for both the wizarding and No-Maj worlds.
David Yates returns to the franchise after directing the final four instalments in the Harry Potter saga and manages to craft a film that’ll no doubt please fans and newcomers, but lacks the subtle touches that made its British counterparts so enthralling for 10 years.
The cast is on point however, despite Eddie Redmayne’s slightly over-the-top performance as Mr. Scamander. Ron Perlman, Jon Voight and Ezra Miller all lend themselves to the film in some form with Colin Farrell providing an excellent portrayal, though Dan Fogler’s muggle Jacob steals the show by a country mile.
Elsewhere, the cinematography is very good with 1920’s New York looking incredibly realistic and the sweeping shots of the city are beautifully juxtaposed with more intimate basement settings.
Unfortunately, the special effects occasionally let the film down. For a franchise start-up (we have four more films to look forward to) the consistency just isn’t there and Redmayne’s interactions with his unique beasts feel rough and disappointingly unfinished.
There’s also a bit of an issue with Fantastic Beasts’ pacing, something that the Potter films were also guilty of from time to time. The first hour is unacceptably slow, the plot continuously dragging its heels as it sets up the side story to Redmayne’s creature feature.
Speaking of which, that second scenario really does pull things together nicely and takes the flick into much darker territory than expected. It’s a fascinating third act that really makes up for the rather dull first. The twists and turns that the script takes the audience on making it genuinely exciting.
Overall, what made the Harry Potter movies a success was the chemistry between each and every member of the cast. Fantastic Beasts certainly has a great cast individually, but the characters lack chemistry when on screen together. Couple this with some poor special effects plus a dull first hour and what we’re left with is a reasonable start to a new franchise, but not a magical one.
https://moviemetropolis.net/2016/11/19/potter-goes-international-fantastic-beasts-and-where-to-find-them-review/

Purple Phoenix Games (2266 KP) rated Evo (second edition) in Tabletop Games
Oct 11, 2019
Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…
DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!
The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.
The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.
Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.
Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.
Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.
Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.
I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.