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The Virgin Cure
Ami McKay | 2011
8
8.0 (1 Ratings)
Book Rating
I loved Ami McKay's first book, The Birth House, so I was eager to read this one without even knowing the synopsis. This book did not really live up to the quality of the first book, but I did still enjoy it. While the title conveys the idea that the focus of the book is this social problem of the myth of the "virgin cure", in reality the book was really about the life of the main character, Moth. The virgin cure only plays a part in two small events, and serves better as a footnote to Moth's life.
Moth is quite an interesting girl from the start, having the maturity of a much older person as she deals with her mother's methods of making money along with her drinking habits, even as she finds her own ways of survival. Despite being of such a young age, she is aware of the struggles of the people around her and knows enough to recognize what a better life would look like for herself - even beyond the trappings of wealth. While sold by her own mother for the price of a sack of coins, Moth still longs to impress her and return to her. From there, she encounters one horror after another, many hidden behind a veneer of wealth and privilege. Her desires propel her to take on a different name in an effort to change her very identity into the kind of person she longs to be.
Dr. Sadie's intervention into Moth's life provides a nice contrast to what Moth lived with day-to-day. As McKay's original protagonist, she provided another appealing way of life other than one of wealth and privilege. Her journal entries in the book also showed how Moth appeared to others. Despite the struggles that Dr. Sadie endured as a female physician, I liked the part she played in Moth's life and the things she showed Moth.
As for the format of the book, I found it a bit strange sometimes. The pages often held side notes that had little to do with the plot, and were better at serving as distractions, plus chapters often began with poems or quotes that were vague at best and required some intelligent deciphering to figure out how they contributed to the book. The journal entries of Dr. Sadie that peppered the book held the most valuable writing, as it fit in with the timeline of the plot. I think the book would have fared better with less distractions, more plotting, and a better title.
  
Call of Duty: Ghosts - Invasion
Call of Duty: Ghosts - Invasion
Shooter
Just in time for the 4th of July, Activision has released the Invasion DLC for Call of Duty: Ghosts so PC and Playstation users can get in on the action. The content as per the usual formula releases first on Xbox systems and then makes it way to the other platforms where it can be purchased on its own or as part of a season pass which offers 4 DLC releases.

The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.

Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.

Pharaoh

Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.

When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.

Departed

Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.

The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.

Mutiny

This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.

I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.

Favela

This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.

Awakening

This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.

You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.

Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.

 As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.

Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.

Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.

Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.

I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.

http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
  
Knight and Day (2010)
Knight and Day (2010)
2010 | Action, Adventure, Comedy
Knight and Day, directed by James Mangold (previous director of 3:10 to Yuma and Walk the Line), is an uninspiring, uninteresting action movie. Getting both of those words to work with the phrase “action movie” is quite a challenge, but somehow, through a group effort, it was pulled off. The movie itself gets boring primarily because the Tom Cruise and Cameron Diaz have little to no chemistry between them both. Useless action sequences merely add to the feeling that all those involved were ruining a great premise for an action/date movie.

The plot of the movie started out fun and original, but again, the lack of a spark between the two leads just led to disinterest. The director made ample use of what I’ll call the “invisible montage,” wherein one of the main characters is semi-conscious, and what happens to them is revealed in a series of blurred, but outlandishly crazy situations only a few seconds in length and increasing in surrealism. This was a clever, if overused technique, but oftentimes the entire movie felt like longer episodes of these montages, with little reason for each to be happening other than to fill the quota for requisite action sequences. Because of some poor foreshadowing in the beginning of the film, even the finale became extremely predictable and had no weight.

Tom Cruise, playing the bizarrely comic spy Roy Miller, manages to pull his weight in his role. Cruise’s special kind of natural crazy is actually an advantage to the character he is playing. His unpredictability and his utter charm kept me, at the very least, entertained throughout the film.

Cameron Diaz, playing clueless midwesterner June Havens is obviously the weak link here. She can’t seem to keep up with Cruise’s character on screen, and aside from a few cutesy moments in the film, is outclassed by her co-star, and often by members of the supporting cast as well. Diaz doesn’t have a reputation for doing in-depth character studies of her portrayals, but the very least she could do is drop the same confused face she uses for most of the movie.

Together, Cruise and Diaz lack the chemistry that would have made this a decent movie without forcing the audience to shut off the emotional parts of their brains. In fact, the key make-out scene between the two of them was so clichéd as to be boring. Looking back at the entire movie, I believe that after their first few minutes together, the rest of their interactions just felt forced.

As for the rest of the cast, I have no special complaints or accolades, but I would like to single out one individual, and say that I would have loved to see more of Peter Sarsgaard. It’s immediately obvious that knows what he is doing on screen, and he deserved a much larger role than the one given to him.

In summary, Knight and Day is definitely worth skipping out on. Wait a week and soon enough some real 4th of July action blockbusters will be coming out. We’ll be sure to let you know which ones are the real deal and which ones are the duds. It’s just too bad this one was a dud, because it definitely had a lot of potential.
  
Jurassic Park (1993)
Jurassic Park (1993)
1993 | Adventure, Sci-Fi
The CGI (2 more)
The Special Effects
The Storytelling
The all time best dinosaur movie made so far....
This move is a great one and will hold up for many many years. They way the original king Kong holds up the groundbreaking special effects for the time are solid enough to fool people nowadays in a charming old fashioned way. Yes technology is evolving faster than dinosaurs ever did, but when something is made this well, it tends to age well, not poorly. Jaws is another example of aging well, yes we can see the flaws and the seems, but it doesn't matter. Yes I understand the science is flawed, but the premise is interesting, and the pseudo science is good enough to capture the imagination. And the imagination runs wild here like a T-Rex after a Jeep. It gobbled me up like a guy on a toilet. I still love to visit Isla Sorna. And plan to go back many many more times.

Fun Tidbit: All of the cast were given a Raptor model, signed by Steven Spielberg as a gift. It looked very frightening, and Ariana Richards has it in her house to shock anyone coming in, like a guard at the gate. Jeff Goldblum's model has a prime spot in his house and is a cherished object. Laura Dern put her Raptor model in her son's room near his crib. When he was older and saw it he screamed like never before. She had to put it in storage, but hopes one day, the two will be friends.


Here's 2 awesome movie posters:
  
40x40

The Marinated Meeple (1853 KP) Apr 5, 2018


40x40

The Marinated Meeple (1853 KP) Apr 5, 2018


This Is the Sea by The Waterboys
This Is the Sea by The Waterboys
1985 | Folk, Pop, Rock
9.0 (1 Ratings)
Album Favorite

"I suppose this is another more upbeat song. I feel like I can remember it from one of those Best of the ‘80s compilations from when I was a teenager, but unlike a lot of the songs from that era, it has a lot of real lived experience and heart to it. “Although these songs are in chronological order, this had an influence on me when we were touring with Klaxons in 2007. At the end of the tour I stayed in New York to write on my own for a few weeks. I’d read that Mike Scott from The Waterboys was living on the East Side, and I would walk around that area every day listening to “The Whole of the Moon” hoping I’d bump into him. Which I never did, unfortunately. “I love the story behind this track. Essentially, one night Mike Scott had been out drinking and he met this girl. As he walked her back to her apartment, he told her he was a songwriter and she said “Well, then write me a song now.” He looked up at the sky and there was a half crescent of the moon, and he wrote the first half of this song on the walk home, just to impress this girl. I was so blown away by the romance of that. “I would sit on this bench at a dog park and think ‘How do I summon that greatness in a song.’ A few days before I flew home, I wrote “Two Doors Down”, sat on that bench in that dog park. And I feel I’ve got Mike Scott to thank for that."

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