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The Last Thing I Told You
The Last Thing I Told You
Emily Arsenault | 2018 | Fiction & Poetry, Mystery, Thriller
8
8.0 (1 Ratings)
Book Rating
Different but enjoyable thriller
Dr. Mark Fabian is dead--found murdered in his office. Left behind is his former patient, Nadine, who continues to talk to Dr. Fabian in her mind, telling him about her life in the many years since she saw the doctor. Back then, she was a troubled teen, ostracized for a gruesome act while in high school. Investigating Dr. Fabian's murder is Henry Peacher, a detective most known in town for stopping a deadly shooting at a posh retirement community before the death count went any higher. Before Dr. Fabian died, he pulled two files from his archives: those of Nadine's and Johnny Streeter, the man responsible for the killing at the retirement home. Henry is left to puzzle through what this all means--for instance, what did Nadine and Dr. Fabian discuss when she returned to town a mere two days before his death? Is there a connection between Nadine and Johnny? And what led to the brutal killing of this doctor?

Well, this was a different sort of psychological thriller. It wasn't quite what I was expecting, but one of my favorite things about it was that it was different, even if it favored the varying point-of-view aspect that is quite popular these days. The narration flips between Nadine and Henry, and because both are often telling stories that go back in time, it can vary in time periods as well. It takes a little getting used to, but it's also quite compelling. I read the book in a day while on vacation, finding it to be quite suspenseful and intriguing.

For me, the main draw to this one was the characters. Nadine is nuanced, complicated, and imperfect, but the real star was Henry. I enjoyed the book the most due to him. He's hard to describe, but he too is multi-faceted and flawed. He's a father to spirited twin girls (only a year older than mine), and I felt drawn to him immediately. Nadine and Henry are both different on the surface but each searching for things in a similar way--again, I was very impressed with their characterization. So much of the book takes place in and is shaped by the small town in which the characters live, and it's all quite well-done.

I don't want to go into much more to spoil the plot, as it does keep you guessing. A lot of what happened surprised me, which I always enjoy (doesn't often happen in a thriller). Overall, this one was different but enjoyable, buoyed by its strong characters and complex plot.

I received a copy of this novel from the publisher and Edelweiss/Librarything in return for an unbiased review (thank you!).
  
DC Universe: Rebirth #1
DC Universe: Rebirth #1
Geoff Johns | 2016 | Comics & Graphic Novels
8
8.0 (2 Ratings)
Book Rating
When I still had my physical comic colletion, this had been one of the last ones purchased before making the change over to digital only, selling off the physical copies. That was then, this is now. Long story short, this review is based off of a re-read as part of my "Marvel's Making Some Dumb AF Decisions of Late, Let's Go With DC Instead" Tour!

Let me just say I remember much of it, but it still hit me hard at the end of it! Just lots and lots of SUPER-feels (is that even a word/thing? Oh well, if not, it is now! lol)! Having the story told from Wally West's POV really helped to drive the overall feeling home.

Unfortunately (and this did not necessarily wreck my enjoyment), this re-reading helped to fuel my desire for DOOMSDAY CLOCK to just finish up already! Still not sure on how you can solicit something without it even being close to completely finished! Or better still how Windows 10 can be ready for release, yet every other week there's a new patch or update for it! :S

There was a lot of set-up for what was to come in the DCU, as well as some nods to things past (including WATCHMAN and CRISIS ON INFINITE EARTHS) and the New 52 (which, for the longest time, I hated with a passion)! You don't have to be a pro at "Where's Waldo?" or even Sherlock Holmes, you just need to be alert and taking in everything with a careful eye.

Speaking of attention to detail... Let me give a shout to all the artists involved in this undertaking: Gary Frank (I love the man's art, but his slowness as far as DOOMSDAY CLOCK is frustrating. Clearly, as this book indicates, he is better at illustrating shorter vignettes, rather than epic 12-issue maxi-series!), Ethan Van Sciver (love or hate, you gotta appreciate his art! Bee-yoo-ti-ful!), Phil Jimenez (always love me some Jimenez pencilling!), and Ivan Reis (never a disappointment). And as important as the artists were, it would be unfair of me not to also acknowledge the inkers and colorists on this: Brad Anderson, Jason Wright, and Joe Prado. So, a big ol' panda-rific round of applause and adulation for the art teams for all their hard work! You guys are all aces!

Over the years, DC has published a more than fair amount of solid events and single issues. Is this the best book they've ever published? I wouldn't go that far, but it a damned good one! And at the end of the day, that's what it really comes down to: whether it's a good or a bad one, hence the name of this pretty cool less-FB-ish social media site! :)
  
The Manhattan Project: Energy Empire
The Manhattan Project: Energy Empire
2016 | Civilization, Dice Game, Economic, Environmental, Business / Industrial
Excellent Work Placement Game
The Manhattan Project: Energy Empire- is a excellent work placement game. I love work placement games and this one is one of them. Lets talk more about the game.

Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.

To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.

Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.

Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.

Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.

The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.

Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.

The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.

Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.

Its a excellent work placement game. One i highly recordmend getting and play.
  
Independant Intavenshan: The Island Anthology by Linton Kwesi Johnson
(0 Ratings)
Album Favorite

"I believe this track had a lot of political resonance in the late ‘70s. I don’t know what the impact was at the time, because I was too young - I would’ve been about seven years old. It’s so articulate and compelling; it’s one of the most powerful pieces of lyricism to have come out of the twentieth century. “One of the biggest clichés that I despise is when guys who write lyrics for their band describe themselves as poets - it’s usually the most absurd affectation. With Linton Kwesi Johnson though, you have the opposite, a genuine poet who is putting his words to music. It’s really powerful sonically, too - Dennis Bovell’s production is astonishing and the record just really kicks. The words aren’t just believable, but completely empathetic. When he’s describing blows raining down on his friend and his reaction, it’s like you’re there with him. It’s like stepping into a movie or a really good book and watching the hero right in front of you. Very few songs pull that off as well as this one does. “I’d always listened to reggae growing up, but I didn’t hear this song until I was nineteen or twenty. I shared a flat, for a long time, with a guy from Ghana who was a big Linton Kwesi fan, and it was him who played me the record first. When I was growing up in the ‘80s, the Afro-Caribbean community in Britain didn’t really have much of a voice in the general media, so this record still felt relevant ten or fifteen years later when I finally heard it. “I was just talking to my sister the other day about the racism we saw going on at school. We went to the same one, this really ordinary comprehensive in Glasgow, she’s ten years younger than me and yet we saw similar things. It wasn’t even casual racism - it was often really active racism through which people identified themselves. There were school desks with NF scrawled on them, and some of the language that was thrown about was pretty appalling. It made this song all the more powerful when I first discovered it."

Source
  
Spider-Man: Homecoming (2017)
Spider-Man: Homecoming (2017)
2017 | Action, Adventure
Tom Holland as Peter Parker/Spider-man Michael Keaton as Vulture The John Hughes feel of it The action sequences are cool The use of Tony Stark. The film never suddenly became Iron man 4 (0 more)
Zendaya is under used The casting of Flash, the actor was good but no offence i could take you. (0 more)
"if you are nothing without the suit then you shouldn't have it."
A John Hughes-esque coming-of-age movie, disguised as a friendly neighborhood adventure from the MCU; Spider-Man: Homecoming is more about growing up, and less about saving the world.


Tom Holland is great as Spider-man. His Spidey is different, and in a way, refreshing. I like how the origin story is skipped, and instead, we dive head into the day-to-day adventures of a semi-awkward, fifteen-year-old. I'm more interested in the growth of Peter Parker, than the development of Holland's Spider-Man Spidey-Powers. I'm still undecided about the way Spidey looks in his costume. To me, he looks more like a CGI goofnut, than an Avenger. But, how many kids get to have Jennifer Connelly on standby, whenever they need a helpful voice?

Homecoming might not feel and act like your typical MCU movie, but it does prove we still need Tony Stark, Happy Hogan and Pepper Potts in our lives. I smiled with all the screen time Happy has. He's truly an underrated character in the MCU. Plus, Tony plays the "cool uncle" spot-on.

One of the biggest criticisms with the MCU people have is the boring villain. Not in this case. Michael Keaton plays reverse-Batman, and his character actually has depth, an interesting storyline and a surprise twist. Bookem Woodbine plays a fun henchman, and all movies benefit from the presence of Donald Glover. The bad guys are not a snore nor a bore at this Homecoming Dance with the Devil.

I hope I wasn't the only one laughing at the casting of Tony Revolori as Flash the Bully. He's about as intimidating as a can of ravioli. Zendaya is way underused, but she shines in her scenes. I wish Ned was my best friend, but the poor fella will probably be typecast for life. However, he's a hilarious guy. How can you not like him?

Did you think I forgot about Aunt May? Of course not! Marisa Tomei is smokin' and brings honest energy to her supporting role.

The final boss battle is fun. So are the scenes on a ferry and a national monument. There's action, and there's a lot of growing up for Peter Parker and his friends. I'm not MCU fatigued after watching, but I do have a sudden urge to revisit Pretty in Pink.
  
Z
Zeroboxer
Fonda Lee | 2016 | Fiction & Poetry
8
9.0 (2 Ratings)
Book Rating
<b><i>Zeroboxer</i> is obviously a book <i>farrrr</i> from my range. In fact, it's literally out of bounds.</b> A sports-themed book is the last thing I'll ever read – I'll read contemporary romance any day over that.

But <b>Fonda Lee's book is something different.</b> Something completely different and out of bounds from what I usually read, and <b>I didn't think I would actually enjoy her novel as much as I did.</b> It's about boxing in zero gravity! On the moon! And Mars! Happy dance ensues – I'm a space nut.

<b><i>Zeroboxer</i> focuses on Carr Luka, a zeroboxer from Earth who is slowly rising the charts in the zeroboxing world and has dreams of becoming the Lowmass Champion of the Universe.</b> But as Carr becomes more famous on Earth for zeroboxing and his career grows, he finds out something that could ruin not only his career, but his life as well.

Lee's debut novel is <b>very fast-paced, which isn't surprising</b> from a book based on boxing out in space. The book <b>mainly focuses on Carr's career as a zeroboxer and how he grows career-wise in the span of two years</b>. Putting all of that in a 350 page made everything – Carr's career, his relationship with his brandhelm – seem to go by a lot faster than it actually would. In all honesty, it's been a long time since I've last read a book that has a span of more than a year in one book instead of several.

The world Lee builds is <b>an entirely different world and it takes a while to get used to all of the slang and abbreviations that are used</b> throughout the book. It's clear from early on that <i>Zeroboxer</i> is <b>set really far away in the future</b> – Earth isn't exactly a dominant planet anymore compared to those who found a home on Mars and the moon, and some of the places have definitely changed (New Shanghai, Asialantis, etc). The technological advances were really interesting and I would love to see an actual version of how the colonies on the moon and Mars really look like as civilizations with cities, towns, etc. Oh, and I would actually like to see a zeroboxing match one day.

<b><i>Zeroboxer</i> may be completely out of bounds from what I'm usually drawn to, but I highly enjoyed the entire journey. It's fast-paced and something different. I might feel a little biased here, but I can't ask for anything more from a debut novelist.</b>

<a href="https://bookwyrmingthoughts.com/review-zeroboxer-by-fonda-lee/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Mijnlieff
Mijnlieff
2010 | Abstract Strategy
This has happened to me a few times recently and I am starting to rethink my entire approach to board games. You see, I set a game in front of me, look at it, open it, read the rules, and then set it up to play. But on these few occasions recently I read the rules and think to myself, “This will be ok I guess.” But then I play it. I play it and then fall head over heels in love with it. Such has happened again, folks. This time with a game I didn’t know existed, didn’t know I would be receiving, and still don’t know how to pronounce. This is Mijnlieff (mine-leaf maybe?).

Typically I explain the theme here and what players’ end goals are. Mijnlieff is a two player abstract strategy game that has no real theme, though the art style uses lots of leaf iconography and the color scheme is very Autumnal. The winner of Mijnlieff is they who score the most points at the end of the game by constructing the most (or longest) sets of 3 tiles in a row.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup each player will choose a color of tiles (or I guess just one player chooses and the other is stuck with the unchosen), and the back of the game bag is placed on the center of the table to act as the game board. Decide the starting player and the game may begin!
On a player’s turn they must place one of their tiles on one of the leaf symbols printed on the bag (the leaf symbols mean nothing other than to show where to place tiles). Easy. The first player will place their very first tile on one of the outermost leaf symbols to begin the game. The second player will then place their tile on the board depending on which tile was just placed by their opponent. You see, in Mijnlieff players cannot just place tiles willy-nilly, no! The tile immediately placed dictates where the next tile may be placed.

For example, if an opponent had just placed the N/S/E/W cross tile (Straight), then the next tile may only be placed on one of those leaves pointed at by the cross. Similarly with the diagonal cross (Diagonal) for diagonal leaves. The leaf tile with a solid circle around it (Puller) instructs the next player to place their tile on any leaf space that touches the original tile, even diagonally. Conversely, the leaf tile with a broken circle (Pusher) means the opposite: the next tile may be placed in any space that is NOT able to touch the original tile.


Players have access to two tiles of each flavor and they are attempting to rid their hand of tiles and create the most lines of three or four tiles for one or two points respectively. Once one player rids themselves of all their tiles the next player may lay just one last tile in an attempt to score more points. Whichever player earns the most points is the winner and, undoubtedly, will wish to play again immediately afterward.
Components. The version I was sent is the most recent XVgames Bagstracts edition in the fancy brown bag. The bag is great, and not only carries the components but doubles as the game board. I mean, I have not really seen that anywhere else. What a great and versatile component. The tiles are all very nicely painted wooden tiles with very clear iconography, which is much appreciated. The rulebook is fantastic and explains the game splendidly. Also included is a set of modular 2×2 mats that can be assembled in ANY fashion to create personalized game boards. I think this is a wonderfully-produced game with excellent components. The art is minimal but effective, and it has orange as a main color, so I applaud that choice as well.

The gameplay is what I would like to rave about here. My wife and I enjoy abstract strategy games together, but I have never seen her be absolutely magnetized to a game as much as she is to Mijnlieff. Right away, the first day I asked her to play it with me we ended up playing it eight or nine times that day. And you know what? We both really were jonesing to play some more. The game is relatively quick, with games lasting around 10 minutes each, but the neural exercises happening whilst playing is such so fantastic.

None of the tiles’ actions are difficult to understand, but each time a tile is placed my mind is racing with possibilities for my next turn. I do not suffer from Analysis Paralysis (AP), and my wife usually takes her times, but I do sit and think a bit more playing Mijnlieff. Sometimes you just need to play a tile to block the other player. You see, if you lay a tile and your opponent is unable to lay a tile legally according to your tile’s actions, then you get to place another tile ANYWHERE on the board. This could lead to a cascade of several tiles being laid on a turn, and THAT is what makes this simply an amazing design.

I now have four titles by designer Andy Hopwood that I will be reviewing, and if any of them are as thoughtful, beautiful, and well-designed I may have found another designer to add to my list of favorites. Purple Phoenix Games (plus my wife) give this one an incredibly respectful 11 / 12. I think what could make this game better is blinged out components. Everything in this bag is great, but Mijnlieff screams for high quality components and just sparkle everywhere. If you need a thinky abstract for two players from a smaller publisher and designer, I plead with you to grab a copy of Mijnlieff. I find it to be a superior design, quick-playing, and just hits all the right spots for my wife and me. And once you receive your copy we can record ourselves pronouncing the title and sending our recordings to the designer for him to choose the closest butchering.
  
TW
The Winner's Crime (The Winner's Trilogy, #2)
Marie Rutkoski | 2016 | Fiction & Poetry
10
8.3 (6 Ratings)
Book Rating
Dear <i>The Winner's Crime</i>,

You remind me of <i>Revenge.</i> Just... more fun.

Lady Kestrel is like Emily and the emperor is like Victoria or Veronica or whats-her-face, and her words are so carefully plotted, her moves so masterfully calculated - I've pretty much decided to not make an attempt to predict you. I find that not predicting sometimes is more fun and more enjoyable.

You are like any other movie or TV show consisting of royalty - espionage, drama, tension, gossip, the like. But I like you, and I enjoyed reading you. Kestrel is clever, but so is the prince and Arin and almost all the other characters in this novel. Yet, I still enjoy it. I enjoy the lies and deception, the drama and tension in the palace as Kestrel's wedding day gets closer and closer.

Thus, I find you more a guilty pleasure read. I find you such a guilty pleasure, I don't want to rate you, because if I do, it'll be a high one for sure. I can't high-five you - you're on a hold shelf already and that's just a fatal flaw of libraries, but it's a great feeling because someone else can enjoy the fabulousness of what you are. Then you'll be placed on a shelf somewhere else, or on a hold shelf again, traveling to another reader and then another, and your older sibling will repeat the same process.

And when your younger sibling comes around, s/he will be doing the same thing. In fact, it'll be your fault - you left everyone at a cliffhanger and all of us are demanding to know how this story will unfold.
<div style="text-align: right;">Sincerely,</div>
<div style="text-align: right;">Sophia</div>

<a href="https://bookwyrmingthoughts.com/review-the-winners-crime-by-marie-rutkoski/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Once Upon a Time in Hollywood (2019)
Once Upon a Time in Hollywood (2019)
2019 | Crime, Drama, Thriller
Director Quentin Tarantino is well known for his language and excessive violence-based movies. All one needs to do is look at some of his earlier works such as Reservoir Dogs or Pulp Fiction to really get an understanding of how over-the-top they really can be. So, when I saw the initial previews for his latest dramatic comedy Once Upon a Time in Hollywood, I wasn’t sure what to expect. This only fueled the expectation and interest I had going into the film.

Once Upon a Time in Hollywood takes place in 1969 near the end of the golden age of Hollywood. Rick Dalton (Leonardo DiCaprio) is an aging star of Westerns trying to desperately remain relevant in a world that considers those even in their 30’s as ancient, much like the black and white film common even to that day. His stuntman and best friend Cliff Booth (Brad Pitt) is happy to go along for the ride. More of an assistant and better known as the man who got away with killing his own wife, Cliff is content with his role in the world and isn’t looking for the next big break.

You can’t have a Hollywood story in 1969 without involving one of the most brutal murders of the time, that of Sharon Tate (Margot Robbie) and the now infamous Charles Manson and his “family”. A dark cloud that would leave a lasting mark on Hollywood itself. Their presence reminds us of the chilling reality to the evil that is lurking just outside the amazing set pieces and bright lights of the city itself.
Brad Pitt and Leonardo DiCaprio do a phenomenal job as one would expect. It’s always interesting to watch a movie where the actor is portraying another character in an entirely different movie and Leonardo delivers in spades. Brad Pitt brings his usual lovable charm to the otherwise tough persona as Cliff, the dog loving, Bruce Lee ass kicking sidekick. The chemistry between the two is undeniable, displaying both touching and comedic undertones throughout. It’s almost surreal to think that they are portraying characters that do represent themselves in the real world. It’s hard not to make the comparison of Brad and Leo to their onscreen characters, as aging stars wondering what the future holds for them.

Tarantino does a marvelous job of transporting his viewers back to 1969. Everything from episodes of old television shows, to advertisements on the street envelop the viewers in the tie-dyed/hippy reality of what the 60’s was. It’s hard not to be impressed with the cinematography that has been so lavishly recreated before us. The streets, the cars, even the film itself all take their cues from the time period. Car scenes are shot with laughably fake backdrops at times to remind us exactly the types of effects that went into filming back in the day. It’s a mix of old school and new school filming that takes you from one reality and places you in another. Tarantino does his best to make the audience more than spectators to what is developing on screen and instead as active participants.

Once Upon a Time in Hollywood is a fairytale of sorts, of what made Hollywood so special back in the 60’s. It lacks much of the brutal nature that has become second nature to Tarantino films, and those who are going to see it for its brutality will likely be very disappointed. It’s a film that is incredibly difficult to talk about without spoilers, because outside the general plot synopsis the viewer is left with more questions than answers. The film is long, coming in at two hours and forty minutes, and there are scenes that tend to drag on a little longer than necessary. Thankfully though, Tarantino has weaved a story of what was and what could have been, if Rick and Cliff both had existed…Once Upon a Time in Hollywood.
4 out of 5 stars