AUS Radar & Weather: WeatherAlert
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Get Australian Bureau of Meteorology (BOM) rain radar, weather, interactive maps, weather maps and...
Dukan Diet Free - Recipes to Lose Weight
Food & Drink and Health & Fitness
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New year, new you! Dukan Diet Lite provides dozens of dukan "attack phase" recipes to help you lose...
Argus: Calorie Counter & Steps
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Be fitter. Be healthier. Be the best you - Find friends in the largest fitness community - Log all...
Debbiereadsbook (1554 KP) rated Hard To Let Go (Haven's Cove #1) in Books
Mar 6, 2018
Jumping straight in, cos this is gonna be hard to write, so bare with me, okay??
Freaking LOVED this book! And if THIS class of writing is what a first time author can produce, I so very much want to be on the end of the next book!
Because, let me tell ya, there I was, merrily plodding along, reading away, thinking 4 stars, balancing across between 4 and 5, back to 4. Great book, extremely well written from both Owen and Brody's point of view.
Some sexy parts, some emotional parts, even a few funny ones, with Owen's female family members. A good book, just not quite hitting THAT spot yet, you know??
And then it hits, FULL in the face, just why Brody is back in town. I mean, I READ why he was there, I KNEW why he was there, but for some reason it didn't really sink in, you know?? Am I making sense?? Probably not, but I read the words, and then shit got real. And I was faced with a sledgehammer upside the head and I sobbed my bloody socks off. Because I've been there, where Brody was, that dark place, waiting, waiting. You know what's coming, there ain't nothing you can do to stop that freight train, but Lord you wish you could. Just one more day, one more hug. Just one MORE, you know? And its been 11 years, ELEVEN years since I had to sit through that and still, here I am, sobbing while writing this.
I've read two, very different, emotionally heavy books that connected to me on a very personal level. I had two very fluffy romance books before them, and stoopid me wrote the fluffy reviews before tackling these two heavier ones. So I've spent most of this afternoon in tears!
So, when you've read a book that you CANNOT fault, a book that grabs your heart, chews it up, and spits it out again, a book that does that to its characters too. A book that is FLAWLESS in its delivery, its flow. A book that lays out, very nicely, thank you very much, a view of the second book: a window into what's to come, and please Lord let me get the chance to read it, because Gabe and Nate have a story to tell that I really wanna read.
A book such as that can only get.....
5 full stars! Outstanding debut novel from Ms Quinn!
iTalk Arabic: Conversation guide - Learn to speak a language with audio phrasebook, vocabulary expressions, grammar exercises and tests for english speakers
Education and Travel
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▶ Speak Arabic with perfect native accent, in no time! ▶ Record your voice and hear what an...
If You Find This Letter: My Journey to Find Purpose Through Hundreds of Letters to Strangers
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A heart-warming memoir from Hannah Brencher-founder of The World Needs More Love Letters-who has...
Kristy H (1252 KP) rated The Last Thing I Told You in Books
Mar 10, 2019
Well, this was a different sort of psychological thriller. It wasn't quite what I was expecting, but one of my favorite things about it was that it was different, even if it favored the varying point-of-view aspect that is quite popular these days. The narration flips between Nadine and Henry, and because both are often telling stories that go back in time, it can vary in time periods as well. It takes a little getting used to, but it's also quite compelling. I read the book in a day while on vacation, finding it to be quite suspenseful and intriguing.
For me, the main draw to this one was the characters. Nadine is nuanced, complicated, and imperfect, but the real star was Henry. I enjoyed the book the most due to him. He's hard to describe, but he too is multi-faceted and flawed. He's a father to spirited twin girls (only a year older than mine), and I felt drawn to him immediately. Nadine and Henry are both different on the surface but each searching for things in a similar way--again, I was very impressed with their characterization. So much of the book takes place in and is shaped by the small town in which the characters live, and it's all quite well-done.
I don't want to go into much more to spoil the plot, as it does keep you guessing. A lot of what happened surprised me, which I always enjoy (doesn't often happen in a thriller). Overall, this one was different but enjoyable, buoyed by its strong characters and complex plot.
I received a copy of this novel from the publisher and Edelweiss/Librarything in return for an unbiased review (thank you!).
Joe Goodhart (27 KP) rated DC Universe: Rebirth #1 in Books
Nov 30, 2020
Let me just say I remember much of it, but it still hit me hard at the end of it! Just lots and lots of SUPER-feels (is that even a word/thing? Oh well, if not, it is now! lol)! Having the story told from Wally West's POV really helped to drive the overall feeling home.
Unfortunately (and this did not necessarily wreck my enjoyment), this re-reading helped to fuel my desire for DOOMSDAY CLOCK to just finish up already! Still not sure on how you can solicit something without it even being close to completely finished! Or better still how Windows 10 can be ready for release, yet every other week there's a new patch or update for it! :S
There was a lot of set-up for what was to come in the DCU, as well as some nods to things past (including WATCHMAN and CRISIS ON INFINITE EARTHS) and the New 52 (which, for the longest time, I hated with a passion)! You don't have to be a pro at "Where's Waldo?" or even Sherlock Holmes, you just need to be alert and taking in everything with a careful eye.
Speaking of attention to detail... Let me give a shout to all the artists involved in this undertaking: Gary Frank (I love the man's art, but his slowness as far as DOOMSDAY CLOCK is frustrating. Clearly, as this book indicates, he is better at illustrating shorter vignettes, rather than epic 12-issue maxi-series!), Ethan Van Sciver (love or hate, you gotta appreciate his art! Bee-yoo-ti-ful!), Phil Jimenez (always love me some Jimenez pencilling!), and Ivan Reis (never a disappointment). And as important as the artists were, it would be unfair of me not to also acknowledge the inkers and colorists on this: Brad Anderson, Jason Wright, and Joe Prado. So, a big ol' panda-rific round of applause and adulation for the art teams for all their hard work! You guys are all aces!
Over the years, DC has published a more than fair amount of solid events and single issues. Is this the best book they've ever published? I wouldn't go that far, but it a damned good one! And at the end of the day, that's what it really comes down to: whether it's a good or a bad one, hence the name of this pretty cool less-FB-ish social media site! :)
Alex Kapranos recommended track Sonny's Lettah by Linton Kwesi Johnson in Independant Intavenshan: The Island Anthology by Linton Kwesi Johnson in Music (curated)
Matthew Krueger (10051 KP) rated The Manhattan Project: Energy Empire in Tabletop Games
Feb 22, 2021
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.




