
Anne (15117 KP) rated The Will and the Wilds in Books
Nov 4, 2019
This story is heartbreaking, beautiful and soul-wrenching and I love it so much. I think it's a definite must-read especially if you like kissing books and romance although it's not only for that part that it is awesome, it's also for the adventure, the magic and the journey from within each of these two characters.
This story is about a girl who lives with her father, just the two of them by the edge of the wildwood and one day she's outside and a mysting from within the wildwood comes after her to get the magic stone she has on her wrist. Enna decides when this mysting comes after her to fight back so she gets another mysting to help her and his name is Maekallus. He wants her to pay him for his help with a kiss, which gives him the power to steal her soul, but the kiss has to be given willingly by Enna. The deal ends up getting Maekallus stuck in the mortal realm where he starts to get eaten alive. They become bound together through the bargain and share in each other's suffering because Maekallus feels for the first time with part of Enna's soul in him.
Enna is the only thing saving him by having kissed him and given him part of her soul to save him from dying so they have to break the deal that has bound him to the mortal realm to save them both.
It's a wonderful and moving story that I would give more than 5 stars if I could because of what you take away from it. If you don't have this one on your list, then put it on your list, preorder it and get ready for an amazing and beautiful magical mystical tale to sweep you away.

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Fish Ranger is Australia’s best fishing weather app, designed by fishermen for fishermen. Here are...

Heather Cranmer (2721 KP) rated Spare Room in Books
Feb 19, 2020 (Updated Feb 19, 2020)
Lisa is a young women with some psychological problems. However, she is determined to make it on her own without relying on her parents. When she spots an ad in the newspaper for a spare room in London for a great price, she inquires about the room and ends up living there. After finding a suicide note in her room, Lisa decides to find out more about this man while trying to figure out her own murky past. However, all this will place Lisa in grave danger.
The plot for Spare Room was highly interesting and written very well. Mitchell did a fantastic job at making it easy to transport readers into the setting. I felt like I was with Lisa every step of the way. The pacing, for the most part, is decent, and I found myself having to know more. There were a few spots were the pacing slowed, but for the most part, this book had a lot of action. I had to know more about Lisa's past. There were times I was questioning whether Lisa was sane horrific things happen to her or if she was just losing her mind. There were quite a few plot twists. Some were predictable, but others, I never saw coming. All of my questions were answered by the end of the book, and there were no cliff hangers which I was happy about.
The characters in Spare Room all felt realistic and like they were real people instead of characters in a novel. Mitchell did such a great job of breathing life into each individual character. Lisa was such a complex woman. I admired her tenacity to find out the truth at all costs even when she had everything going against her. Her determination was fierce, and she never let anyone get in her way. Alex was a sweetheart, and I loved how caring he was towards Lisa and how much he helped her out. Lisa's parents cared for Lisa, it was obvious, but I found myself wishing they would go about helping Lisa in better ways. Martha and Jack were fantastic! I always found myself not trusting Martha even though she came across as completely innocent to begin with, and I was always wondering if Jack really was as bad as Lisa thought he was. Patsy was probably my favorite character. That old woman reminded me of my grandma a lot of the time.
The narration, done by Kristin Atherton, was pretty good for the most part. I felt like Atherton started out the beginning of the book a bit flat, but she quickly got better. Her accents and voice changes for different characters were fantastic especially for the characters of Jack and Patsy.
Trigger warnings for Spare Room include violence, animal murder, attempted murder, murder, suicide, alcohol, some sex (though not graphic), profanity, and gas-lighting.
All in all, Spare Room weaves an interesting story with a fantastic cast of characters that will suck you right into their world. I would definitely recommend Spare Room by Dreda Say Mitchell to everyone aged 16+ who loves a great solid story.

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Purple Phoenix Games (2266 KP) rated Xenohunters in Tabletop Games
Mar 22, 2021
In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.
Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.
Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.
Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.
Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.
So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.
I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.
I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.

Sensitivemuse (246 KP) rated Dreamland Burning in Books
Dec 22, 2018
The switch between Rowan and William is seamless and flows throughout the novel. Rowan attempts to figure out the mystery behind the skeleton while William’s story not only gives you the background information but also gives you the sense and the climate on how it was for African Americans back in those times. The historical aspects of the book is well written and gives you a good general idea.
At first, William doesn’t seem that all a likable character. As the plot progresses though, you change your mind as his behavior and outlook changes to something much more favorable. Rowan’s side of the story is interesting too. She’s been pretty much sheltered in a good, privileged life who is also suddenly awakened by recent events affecting herself and others around her. She’s a well written character as well, but I’d have to say I prefer reading William’s side of the story more as I found Rowan’s point of view dragged in a few areas of the story.
The plot overall is well done and interesting. The mystery and historical elements of the story also keeps the plot engaging and it’s a good educational read. Definitely something to read more into and a good subject to write about.

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