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Hazel (1853 KP) rated My Sister's Keeper in Books
Dec 7, 2018
“If you use one of your children to save the life of another, are you being a good mother or a very bad one?”
<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.
Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.
From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?
The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.
In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.
One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”
Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.
Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.
A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.
I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.
<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.
Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.
From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?
The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.
In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.
One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”
Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.
Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.
A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.
I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.

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Purple Phoenix Games (2266 KP) rated Illumination in Tabletop Games
Oct 5, 2021
Ancient Medieval books. We all love ’em, right? Full of bright beautiful pictures of angels fighting demons, knights fighting dragons, dogs fighting squirrels(?), and monks fighting armed bunnies?? Hey, what’s going on here? Okay, I have played enough Alf Seegert games to know that everything comes with a hint of quirk, but now I need to pore through my non-existent collection of old tomes to find instances of monks warding off sword-brandishing rabbits. Ohhhhh, maybe this is about children’s books! Man, times were weird back in the day.
Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.
A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.
At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.
Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.
Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.
The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.
Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.
So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.
Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.
A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.
At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.
Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.
Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.
The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.
Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.
So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.

graveyardgremlin (7194 KP) rated Silver Tomorrows in Books
Feb 15, 2019
Silver Tomorrows was a beautiful romance with wonderful characters. Emily is a modern day woman who's never felt at home in her time and is sent back to 1882 Colorado. She meets two men, Teigue and his nephew, Royle. While Teigue adopts her as his daughter and believes she's a good person, Royle refuses to see the good in her and is suspect.
I picked this up after reading a Civil War time-travel and wanted another set in the same era. Even though I'm somewhat organized, I still have books scattered around and the only time-travel romance I could find was set in post-war time, so it would have to do. I am so glad that I had this around to read!
The story unfolds marvelously and I love how logical Emily is, it's really refreshing change from a lot of romances. She doesn't try to convince them she's from the future, and really, the time-travel plays a very little part in the book. Royle is pigheaded in ignoring his feelings for what he thinks he has to do, but of course he can't fight forever (although it might seem so at times) and the chemistry between him and Emily is sizzling. I loved what Teigue added to plot and the direction the story went. I don't want to give too much away but I loved every second of it - a lot was covered, from mining in Colorado to a bit of society in post-war Williamsburg, Virginia over the course of six or so months.
For some reason I'm holding back on a perfect rating, the only thing I can think of is that I didn't get to read it in one sitting. The more I think about it though, the more I appreciate the book and how the author brought everything to life. Even if you don't like time-travel, I would recommend this because it's not an issue in the book, except for Emily finding a home and her logic. The romance is just lovely and that's why romance lovers should read it.
4.5 stars
I picked this up after reading a Civil War time-travel and wanted another set in the same era. Even though I'm somewhat organized, I still have books scattered around and the only time-travel romance I could find was set in post-war time, so it would have to do. I am so glad that I had this around to read!
The story unfolds marvelously and I love how logical Emily is, it's really refreshing change from a lot of romances. She doesn't try to convince them she's from the future, and really, the time-travel plays a very little part in the book. Royle is pigheaded in ignoring his feelings for what he thinks he has to do, but of course he can't fight forever (although it might seem so at times) and the chemistry between him and Emily is sizzling. I loved what Teigue added to plot and the direction the story went. I don't want to give too much away but I loved every second of it - a lot was covered, from mining in Colorado to a bit of society in post-war Williamsburg, Virginia over the course of six or so months.
For some reason I'm holding back on a perfect rating, the only thing I can think of is that I didn't get to read it in one sitting. The more I think about it though, the more I appreciate the book and how the author brought everything to life. Even if you don't like time-travel, I would recommend this because it's not an issue in the book, except for Emily finding a home and her logic. The romance is just lovely and that's why romance lovers should read it.
4.5 stars

Hazel (1853 KP) rated Slaying Alven in Books
Mar 29, 2020
Slaying Alven is the latest fantasy novel by the versatile author, Jordan Elizabeth. Set in two different worlds, the story merges contemporary life and Dutch mythology. The Van Nuys family were gradually getting on with their lives six years after the murder of Vader (father). Unfortunately, a reluctant trip to see Aunt Annetie turns their world upside down once more.
There are several key characters in the story. Femmitie is about to finish high school and has just got her first boyfriend, Max. Tanneke, who witnessed Vader's death, has not spoken a word since. Sitske is growing up to be a strong, independent girl. Their mother, Catharina has remarried to a man named Xie with whom they have a son, Harvey. And then there is the Wittewijven ...
According to Dutch mythology, a Wittewijven was a wise woman or herbalist who took care of people's physical and mental ailments. When a Wittewijven died, their spirit remained on earth as "elven" beings, helping or hindering the people they met. The Wittewijven in this story, Wit for short, had turned to dark magic before her death hundreds of years ago. She is responsible for Vader's death and now she wants to destroy the rest of the family.
The story takes place between modern-day America and a world made for the Wittewijven, which can only be accessed by touching the words of a specific book. Over the years, Wit has trapped many people in her world and now the Van Nuys' family are her next targets. The only way Wit can be stopped is to be killed by a descendent, which, as it transpires, the Van Nuys are.
Jordan Elizabeth brings a new subject to the fantasy world in the form of the Wittewijven. Although the mythological character has featured in Dutch literature of the past, the legends are virtually unknown in the wider world.
Although the key characters are in their teens,Slaying Alven is more suited to mature readers due to some of the subjects implied. Overall, it is one of Jordan Elizabeth's best novels.
There are several key characters in the story. Femmitie is about to finish high school and has just got her first boyfriend, Max. Tanneke, who witnessed Vader's death, has not spoken a word since. Sitske is growing up to be a strong, independent girl. Their mother, Catharina has remarried to a man named Xie with whom they have a son, Harvey. And then there is the Wittewijven ...
According to Dutch mythology, a Wittewijven was a wise woman or herbalist who took care of people's physical and mental ailments. When a Wittewijven died, their spirit remained on earth as "elven" beings, helping or hindering the people they met. The Wittewijven in this story, Wit for short, had turned to dark magic before her death hundreds of years ago. She is responsible for Vader's death and now she wants to destroy the rest of the family.
The story takes place between modern-day America and a world made for the Wittewijven, which can only be accessed by touching the words of a specific book. Over the years, Wit has trapped many people in her world and now the Van Nuys' family are her next targets. The only way Wit can be stopped is to be killed by a descendent, which, as it transpires, the Van Nuys are.
Jordan Elizabeth brings a new subject to the fantasy world in the form of the Wittewijven. Although the mythological character has featured in Dutch literature of the past, the legends are virtually unknown in the wider world.
Although the key characters are in their teens,Slaying Alven is more suited to mature readers due to some of the subjects implied. Overall, it is one of Jordan Elizabeth's best novels.

Gareth von Kallenbach (980 KP) rated Journey 2: The Mysterious Island (2012) in Movies
Aug 7, 2019
A follow up to the 2008, “Journey to the Center of the Earth,” here is another modern take on those beloved classic stories of the 19th century. “Journey 2: The Mysterious Island” is based on the idea that Jules Verne’s Mysterious Island, Jonathan Swift’s Gulliver’s Travels and Robert Louis Stevenson’s Treasure Island, are in fact the same island which really does exist.
The movie opens up with the return of Sean Anderson (Josh Hutcherson) getting caught by the police for climbing a satellite tower. To his chagrin, Josh is released into the custody of his stepfather Hank (Dwayne ‘The Rock’ Johnson), a former Navy man who wants nothing more than to be friends with his stepson. Sean’s reason for climbing the satellite tower was to get a hold of a satellite transmission code that he believes is the key to a message from his long-lost grandfather Alexander(Michael Caine).
Sean, with the help of Hank’s Navy expertise, attempts to decode the message which eventually leads them to the Mysterious Island. Along the way, the two hire a helicopter pilot Gabato (Luis Guzman), who provides the comedic relief and his daughter Kailani (Vanessa Hudgens) who, of course, is the eye candy and the romantic interest for Sean.
Upon arrival at the Mysterious Island, they locate Sean’s grandfather Alexander and they discover they must trek across the island, past a volcano that erupts gold leaves and run from dangerous creatures to find Captain Nemo’s ship. All before the island sinks!
You don’t have to be a “Vernian” to know what’s going on here. This movie was definitely geared toward a younger audience. The idea behind recreating Verne’s novels with a modern day twist was clever, however the execution was poor as the sequence of events didn’t flow from one scene to the next and the character relationships were not genuine at all. I must say, however the visual effects were stunning. as well as some of the action scenes which could have rivaled “Indiana Jones” or even “The Goonies” with just a bit more care and attention to detail.
The movie opens up with the return of Sean Anderson (Josh Hutcherson) getting caught by the police for climbing a satellite tower. To his chagrin, Josh is released into the custody of his stepfather Hank (Dwayne ‘The Rock’ Johnson), a former Navy man who wants nothing more than to be friends with his stepson. Sean’s reason for climbing the satellite tower was to get a hold of a satellite transmission code that he believes is the key to a message from his long-lost grandfather Alexander(Michael Caine).
Sean, with the help of Hank’s Navy expertise, attempts to decode the message which eventually leads them to the Mysterious Island. Along the way, the two hire a helicopter pilot Gabato (Luis Guzman), who provides the comedic relief and his daughter Kailani (Vanessa Hudgens) who, of course, is the eye candy and the romantic interest for Sean.
Upon arrival at the Mysterious Island, they locate Sean’s grandfather Alexander and they discover they must trek across the island, past a volcano that erupts gold leaves and run from dangerous creatures to find Captain Nemo’s ship. All before the island sinks!
You don’t have to be a “Vernian” to know what’s going on here. This movie was definitely geared toward a younger audience. The idea behind recreating Verne’s novels with a modern day twist was clever, however the execution was poor as the sequence of events didn’t flow from one scene to the next and the character relationships were not genuine at all. I must say, however the visual effects were stunning. as well as some of the action scenes which could have rivaled “Indiana Jones” or even “The Goonies” with just a bit more care and attention to detail.

LeftSideCut (3776 KP) rated Resident Evil: The Final Chapter (2017) in Movies
Jan 6, 2021 (Updated Jan 6, 2021)
Contains spoilers, click to show
Well here we have it - a messy and underwhelming finale, to a messy and underwhelming franchise.
Where to begin with this - even though it was silly and impractical, the previous film in the series ends on a cliffhanger (?), setting up a big ass battle between an army of undead, and a line up of heroes mainly made up of characters from the games (stood on top of the white house of course because Paul W.S. Anderson). This film opens in the aftermath, meaning that we don't even see the ensuing battle, but all these characters are un-ceremoniously killed off screen between movies. Alice is alive though....yaaay.
You know what comes next by now, an opening Milla Jovovich speech about who she is, edgy soldier characters saying edgy shit all the damn time (with added Ruby Rose for a little extra edginess), wire frame blue print segments of whatever facility they're in this time. Anderson mercifully cuts out all the gratuitous slow motion for his final bow, but unfortunately replaces it with seizure inducing quick edits. Like, it's fucking ludicrous how many edits there are whenever a fight starts and it just sucks. It's unexciting and difficult to sit through at times.
Then there's the ret-conning. Jesus Christ, Iain Glen is back for no reason other than the fact he became more of a household name thanks to Game of Thrones, plot be damned. Wesker is a villain again and the Red Queen is now a good guy, the origins of the T-Virus is different, and Milla Jovovich is actually an old woman (complete with Jackass quality aesthetics). These movies stopped making sense a while back but they just went full ham on this one. You know when you're on your last day of work before leaving a job and you just don't really give a fuck about your final shift? Yeah it's that, but a multi million dollar film.
I'm extremely happy that Resident Evil is finally being rebooted, into hopefully something that resembles the source material a bit more, and is actually scary. And good. Maybe. This franchise has given me trust issues.
Where to begin with this - even though it was silly and impractical, the previous film in the series ends on a cliffhanger (?), setting up a big ass battle between an army of undead, and a line up of heroes mainly made up of characters from the games (stood on top of the white house of course because Paul W.S. Anderson). This film opens in the aftermath, meaning that we don't even see the ensuing battle, but all these characters are un-ceremoniously killed off screen between movies. Alice is alive though....yaaay.
You know what comes next by now, an opening Milla Jovovich speech about who she is, edgy soldier characters saying edgy shit all the damn time (with added Ruby Rose for a little extra edginess), wire frame blue print segments of whatever facility they're in this time. Anderson mercifully cuts out all the gratuitous slow motion for his final bow, but unfortunately replaces it with seizure inducing quick edits. Like, it's fucking ludicrous how many edits there are whenever a fight starts and it just sucks. It's unexciting and difficult to sit through at times.
Then there's the ret-conning. Jesus Christ, Iain Glen is back for no reason other than the fact he became more of a household name thanks to Game of Thrones, plot be damned. Wesker is a villain again and the Red Queen is now a good guy, the origins of the T-Virus is different, and Milla Jovovich is actually an old woman (complete with Jackass quality aesthetics). These movies stopped making sense a while back but they just went full ham on this one. You know when you're on your last day of work before leaving a job and you just don't really give a fuck about your final shift? Yeah it's that, but a multi million dollar film.
I'm extremely happy that Resident Evil is finally being rebooted, into hopefully something that resembles the source material a bit more, and is actually scary. And good. Maybe. This franchise has given me trust issues.

Rush Rally 2
Games and Sports
App
5 / 5 - Touch Arcade - "Easily one of the best racing games on mobile" 9 / 10 - Pocket Gamer - "You...

Kirk Bage (1775 KP) rated Soul (2020) in Movies
Jan 22, 2021
When Disney Pixar launches a big new title it comes with a lot of expectation – there are just so many titles in the back catalogue now that will forever be considered classics. Movies that raised and re-raised the bar of what animation and family film storytelling can be at the very, very best.
So, when it was announced that Soul would be shown worldwide on the excellent Disney plus channel on Christmas Day, it was something of a coup that made it The movie event of the year, as many of us would now have the shared memory of watching it post lunch, as we struggled to keep our own cosy souls and eyelids awake enough to properly enjoy it.
I must admit that my opinion of it after one watch is tinted by being very close to a complete food coma shutdown. I will need to watch it again to fully appreciate it, I think. The main thing about doing it at all was how perfect and special it felt to be doing it on Christmas Day – nothing has felt more Christmassy to me film-wise since they first aired Indiana Jones and the Last Crusade on BBC1 in 1992. Such a treat with quality assured is rare indeed. The question was how good would it be in comparison to our favourites?
There were rumours from early reviews that it was more mature and adult themed than usual, and this seemed entirely true from the get go. Jazz music, a mellow vibe not racing headlong after easy laughs and the themes of existential angst and, well, death… it is quite grown up, to an extent. Not that young ones won’t enjoy it at all. It is as colourful and busy and joyous as any of them. Even if they can’t take in the concepts of the story in a deeper way, there is plenty to enjoy.
What it seems like Pixar were going for here is a film families of many generations can enjoy together; the older parents and grandparents explaining and reassuring in the deeper moments, and the young ones reminding the older ones to laugh at the silly bits! It was ever thus, but now the ambition to make it really about something significant seems achievable.
The theme of separation, loss and yes, even death is all over Pixar if you look for it. Especially with the recent Coco, which I thought was their best effort for several years. What they did with the theme of death in that one and here also is view it without fear, but as a celebration of the life that came before it, and the people that were touched by that life. It is the perennial Pixar message, that something which at first seems scary and sad is actually beautiful and wonderful if you look closer and choose to see it that way. And to their work in educating kids with that message I can only applaud in awe.
The animation itself is surprising. The “real” world being almost photo real to a jaw dropping degree, whilst the characters remain stylised. But it is the choices of simpler, somehow old fashioned styles in the before and after life sections that are striking. The semi luminous colours are also breath-taking: all calm aquamarine and soft pink, for every bright red and orange of Coco, but just as vibrant.
Pete Doctor who was responsible on this scale for Monster’s Inc, Up and Inside Out, holds the dual reigns of directing and writing expertly yet again, making things that are very hard to achieve look like cracking eggs! The voice talents of Jamie Foxx and Tina Fey do exactly what is needed in the roles without ever standing out as spectacular, as do minor roles for the likes of Graham Norton and Richard Ayoade. Spectacular is not what Soul is about, it is much more about solid qualities with deeper resonance. Personally, I never arrived at the tears in the eyes revelation moment. But that might be more about how warm and full and content I was than any criticism of something missing. There is every chance it is me that missed it.
Look, I don’t think anyone is going to be putting this amongst their top 5 Pixars any time soon, but I also can’t see anyone saying they didn’t enjoy it. The consensus seems to be “hmm, interesting, I need to think about that a while and see it again a few times”. So, for now, that is exactly what I am saying too. It may well be a classic that grows in appreciation over the years, or it may be one where you go, “nah, let’s watch Monster’s Inc. again instead”. Not sure. I’ll add a postscript right here when I have seen it a second time…
So, when it was announced that Soul would be shown worldwide on the excellent Disney plus channel on Christmas Day, it was something of a coup that made it The movie event of the year, as many of us would now have the shared memory of watching it post lunch, as we struggled to keep our own cosy souls and eyelids awake enough to properly enjoy it.
I must admit that my opinion of it after one watch is tinted by being very close to a complete food coma shutdown. I will need to watch it again to fully appreciate it, I think. The main thing about doing it at all was how perfect and special it felt to be doing it on Christmas Day – nothing has felt more Christmassy to me film-wise since they first aired Indiana Jones and the Last Crusade on BBC1 in 1992. Such a treat with quality assured is rare indeed. The question was how good would it be in comparison to our favourites?
There were rumours from early reviews that it was more mature and adult themed than usual, and this seemed entirely true from the get go. Jazz music, a mellow vibe not racing headlong after easy laughs and the themes of existential angst and, well, death… it is quite grown up, to an extent. Not that young ones won’t enjoy it at all. It is as colourful and busy and joyous as any of them. Even if they can’t take in the concepts of the story in a deeper way, there is plenty to enjoy.
What it seems like Pixar were going for here is a film families of many generations can enjoy together; the older parents and grandparents explaining and reassuring in the deeper moments, and the young ones reminding the older ones to laugh at the silly bits! It was ever thus, but now the ambition to make it really about something significant seems achievable.
The theme of separation, loss and yes, even death is all over Pixar if you look for it. Especially with the recent Coco, which I thought was their best effort for several years. What they did with the theme of death in that one and here also is view it without fear, but as a celebration of the life that came before it, and the people that were touched by that life. It is the perennial Pixar message, that something which at first seems scary and sad is actually beautiful and wonderful if you look closer and choose to see it that way. And to their work in educating kids with that message I can only applaud in awe.
The animation itself is surprising. The “real” world being almost photo real to a jaw dropping degree, whilst the characters remain stylised. But it is the choices of simpler, somehow old fashioned styles in the before and after life sections that are striking. The semi luminous colours are also breath-taking: all calm aquamarine and soft pink, for every bright red and orange of Coco, but just as vibrant.
Pete Doctor who was responsible on this scale for Monster’s Inc, Up and Inside Out, holds the dual reigns of directing and writing expertly yet again, making things that are very hard to achieve look like cracking eggs! The voice talents of Jamie Foxx and Tina Fey do exactly what is needed in the roles without ever standing out as spectacular, as do minor roles for the likes of Graham Norton and Richard Ayoade. Spectacular is not what Soul is about, it is much more about solid qualities with deeper resonance. Personally, I never arrived at the tears in the eyes revelation moment. But that might be more about how warm and full and content I was than any criticism of something missing. There is every chance it is me that missed it.
Look, I don’t think anyone is going to be putting this amongst their top 5 Pixars any time soon, but I also can’t see anyone saying they didn’t enjoy it. The consensus seems to be “hmm, interesting, I need to think about that a while and see it again a few times”. So, for now, that is exactly what I am saying too. It may well be a classic that grows in appreciation over the years, or it may be one where you go, “nah, let’s watch Monster’s Inc. again instead”. Not sure. I’ll add a postscript right here when I have seen it a second time…

Helmand to the Himalayas: One Soldier's Inspirational Journey
David Wiseman and Nick Harding
Book
"From the war torn valleys of Afghanistan to the frozen peaks of the Himalayas, David Wiseman's...