Gareth von Kallenbach (980 KP) rated Journey 2: The Mysterious Island (2012) in Movies
Aug 7, 2019
The movie opens up with the return of Sean Anderson (Josh Hutcherson) getting caught by the police for climbing a satellite tower. To his chagrin, Josh is released into the custody of his stepfather Hank (Dwayne ‘The Rock’ Johnson), a former Navy man who wants nothing more than to be friends with his stepson. Sean’s reason for climbing the satellite tower was to get a hold of a satellite transmission code that he believes is the key to a message from his long-lost grandfather Alexander(Michael Caine).
Sean, with the help of Hank’s Navy expertise, attempts to decode the message which eventually leads them to the Mysterious Island. Along the way, the two hire a helicopter pilot Gabato (Luis Guzman), who provides the comedic relief and his daughter Kailani (Vanessa Hudgens) who, of course, is the eye candy and the romantic interest for Sean.
Upon arrival at the Mysterious Island, they locate Sean’s grandfather Alexander and they discover they must trek across the island, past a volcano that erupts gold leaves and run from dangerous creatures to find Captain Nemo’s ship. All before the island sinks!
You don’t have to be a “Vernian” to know what’s going on here. This movie was definitely geared toward a younger audience. The idea behind recreating Verne’s novels with a modern day twist was clever, however the execution was poor as the sequence of events didn’t flow from one scene to the next and the character relationships were not genuine at all. I must say, however the visual effects were stunning. as well as some of the action scenes which could have rivaled “Indiana Jones” or even “The Goonies” with just a bit more care and attention to detail.
LeftSideCut (3776 KP) rated Resident Evil: The Final Chapter (2017) in Movies
Jan 6, 2021 (Updated Jan 6, 2021)
Where to begin with this - even though it was silly and impractical, the previous film in the series ends on a cliffhanger (?), setting up a big ass battle between an army of undead, and a line up of heroes mainly made up of characters from the games (stood on top of the white house of course because Paul W.S. Anderson). This film opens in the aftermath, meaning that we don't even see the ensuing battle, but all these characters are un-ceremoniously killed off screen between movies. Alice is alive though....yaaay.
You know what comes next by now, an opening Milla Jovovich speech about who she is, edgy soldier characters saying edgy shit all the damn time (with added Ruby Rose for a little extra edginess), wire frame blue print segments of whatever facility they're in this time. Anderson mercifully cuts out all the gratuitous slow motion for his final bow, but unfortunately replaces it with seizure inducing quick edits. Like, it's fucking ludicrous how many edits there are whenever a fight starts and it just sucks. It's unexciting and difficult to sit through at times.
Then there's the ret-conning. Jesus Christ, Iain Glen is back for no reason other than the fact he became more of a household name thanks to Game of Thrones, plot be damned. Wesker is a villain again and the Red Queen is now a good guy, the origins of the T-Virus is different, and Milla Jovovich is actually an old woman (complete with Jackass quality aesthetics). These movies stopped making sense a while back but they just went full ham on this one. You know when you're on your last day of work before leaving a job and you just don't really give a fuck about your final shift? Yeah it's that, but a multi million dollar film.
I'm extremely happy that Resident Evil is finally being rebooted, into hopefully something that resembles the source material a bit more, and is actually scary. And good. Maybe. This franchise has given me trust issues.
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Purple Phoenix Games (2266 KP) rated Illumination in Tabletop Games
Oct 5, 2021
Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.
A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.
At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.
Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.
Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.
The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.
Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.
So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.
Kirk Bage (1775 KP) rated Soul (2020) in Movies
Jan 22, 2021
So, when it was announced that Soul would be shown worldwide on the excellent Disney plus channel on Christmas Day, it was something of a coup that made it The movie event of the year, as many of us would now have the shared memory of watching it post lunch, as we struggled to keep our own cosy souls and eyelids awake enough to properly enjoy it.
I must admit that my opinion of it after one watch is tinted by being very close to a complete food coma shutdown. I will need to watch it again to fully appreciate it, I think. The main thing about doing it at all was how perfect and special it felt to be doing it on Christmas Day – nothing has felt more Christmassy to me film-wise since they first aired Indiana Jones and the Last Crusade on BBC1 in 1992. Such a treat with quality assured is rare indeed. The question was how good would it be in comparison to our favourites?
There were rumours from early reviews that it was more mature and adult themed than usual, and this seemed entirely true from the get go. Jazz music, a mellow vibe not racing headlong after easy laughs and the themes of existential angst and, well, death… it is quite grown up, to an extent. Not that young ones won’t enjoy it at all. It is as colourful and busy and joyous as any of them. Even if they can’t take in the concepts of the story in a deeper way, there is plenty to enjoy.
What it seems like Pixar were going for here is a film families of many generations can enjoy together; the older parents and grandparents explaining and reassuring in the deeper moments, and the young ones reminding the older ones to laugh at the silly bits! It was ever thus, but now the ambition to make it really about something significant seems achievable.
The theme of separation, loss and yes, even death is all over Pixar if you look for it. Especially with the recent Coco, which I thought was their best effort for several years. What they did with the theme of death in that one and here also is view it without fear, but as a celebration of the life that came before it, and the people that were touched by that life. It is the perennial Pixar message, that something which at first seems scary and sad is actually beautiful and wonderful if you look closer and choose to see it that way. And to their work in educating kids with that message I can only applaud in awe.
The animation itself is surprising. The “real” world being almost photo real to a jaw dropping degree, whilst the characters remain stylised. But it is the choices of simpler, somehow old fashioned styles in the before and after life sections that are striking. The semi luminous colours are also breath-taking: all calm aquamarine and soft pink, for every bright red and orange of Coco, but just as vibrant.
Pete Doctor who was responsible on this scale for Monster’s Inc, Up and Inside Out, holds the dual reigns of directing and writing expertly yet again, making things that are very hard to achieve look like cracking eggs! The voice talents of Jamie Foxx and Tina Fey do exactly what is needed in the roles without ever standing out as spectacular, as do minor roles for the likes of Graham Norton and Richard Ayoade. Spectacular is not what Soul is about, it is much more about solid qualities with deeper resonance. Personally, I never arrived at the tears in the eyes revelation moment. But that might be more about how warm and full and content I was than any criticism of something missing. There is every chance it is me that missed it.
Look, I don’t think anyone is going to be putting this amongst their top 5 Pixars any time soon, but I also can’t see anyone saying they didn’t enjoy it. The consensus seems to be “hmm, interesting, I need to think about that a while and see it again a few times”. So, for now, that is exactly what I am saying too. It may well be a classic that grows in appreciation over the years, or it may be one where you go, “nah, let’s watch Monster’s Inc. again instead”. Not sure. I’ll add a postscript right here when I have seen it a second time…
Kristy H (1252 KP) rated Final Girls in Books
Jan 21, 2018
I had really high expectations for this novel, as the "first great thriller of 2017" blurb from Stephen King is prominently placed on the cover, and its been highly reviewed in a variety of magazines. Maybe I'm just a cynical soul, but it just didn't live up to the hype. For about the first 3/4 of the book, I just couldn't get into it, and I almost decided not to finish it. I actually started and finished another book between starting (and finishing) this one. The book switches between present day and flashbacks to Pine Cottage; the Pine Cottage portions were far more intriguing, and I just kept wanting to flip forward to those pieces.
Thankfully, the last fourth or so of this novel is much better: things pick up, the various parts come together in fairly dramatic fashion, and the story grows much more tense and hard to put down. It's the last portion of the book that makes it difficult to give it a truly negative review, even if I did find a few parts of it a tad unbelievable.
Indeed, you definitely have to suspend disbelief a bit for this one. Quincy is a pretty good character herself, but once Sam arrives, she sends Quincy on a path that is just hard to stomach. Quincy's reactions to Samantha and the actions she takes once she arrives irked me and often, I found them almost implausible. (Also, how gullible and unaware was Jeff?) Samantha was an unlikable character and she seemed to cloud everything she touched.
So, overall, I was a little disappointed by this one. I had to slog through a lot to get to the payout at the end and even then, it all seemed a little crazy and hard to buy. I liked Quincy well-enough, but no other characters in the novel were of much redeeming, or interesting, value. The story was fairly engaging, especially at the end, but not the shocking, amazing novel I'd hoped for. Alas. On to the next one! (And most people loved this, so take my review with a grain of salt!)
Debbiereadsbook (1557 KP) rated Digging Deep (Digging Deep #1) in Books
Aug 13, 2019
I want to just say a few words about this book, cos if I let myself have free reign, the review might be as long as the book!
Outstanding!
Brilliant!
Best book of the year!
Drake is a midwife with more than a few problems, most of them centring around his Crohn’s. When he gets arrested for using the loo, Caleb is the arresting officer and is immediately and totally smitten with Drake. Drake, though, holds Caleb at arm's length and then some. Making sure Caleb knows exactly what he is getting into with Drake is the only way to make Caleb see that Drake is not boyfriend material. But Caleb? Batchelor that he is, he doesn’t back down from Drake’s all doom and gloom and it takes a flare up for Drake and a shooting for Caleb to make both men see that they are perfect for each other.
So, picture the scene. It’s miserable out, you’ve a glass of wine, and an early night and a new book to start. Bear in mind, you have to be up at 6am for that darn day job and it is already after ten.
And the next thing you know, the book is finished, the wine sat untouched, it’s 3am and you just put your kindle down and go “oh.my.god”
There are no other words that floated in my brain when I finished this book, none at all. All I could think was “oh.my.god” just that!
And trust me when I say, that is a very VERY good thing!
Drake is a prickly sort, he’s a male midwife, he’s gay and he has a life altering condition that requires a huge amount of adjustment for him, let alone anyone else. Caleb is happy, plodding along with his very uncomplicated life. And Drake knocks Caleb for six, quite literally. Drake also pushes Caleb away so darn hard, I felt it. But Caleb, he’s a stubborn sort, and when Drake wants wooing, Caleb woos! Oh yes, that boy does wooing beautifully!
There is a huge, massive, MAHOOSIVE amount of talk about what Crohn’s means to Drake and what that would mean to a prospective partner. And really, it is absolutely needed here. Caleb needs to know, right down to the itty bittiest detail what it means to live with this disease, and what Caleb should expect. And Caleb?? Caleb laps it all up and throws the hole darn pile of poop right back at Drake!
The level of research into Crohn’s is amazing and either the author worked her bloody socks off, and/or has first hand experience, because it shows! There is a lot of information, yes, but the way Drake delivers it to Caleb, it’s all absorbable for the lay person to take in.
I loved these two! So very different, but so very matched. They are funny in places, and deeply emotional. Sexy in places, and downright filthy too.
Oh I could rant all day about this book, I really could!
This is only the THIRD book that Hogan has written, and the second I have read. I need more! I really do! Cos if Hogan can deliver THIS level of writing after only 3 books, I’ma on the end of the next one, oh yes, yes I am!
So, in case you did NOT get how I felt about this book, and ya’ll know I’m all about my book feelings:
This is my outstanding book of the year!
I’ve filed it on my “Masterpieces” shelf too.
And as if I could give it anything other than:
5 stars
**same worded review will appear elsewhere**
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