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Lee (2222 KP) rated Jojo Rabbit (2019) in Movies
Dec 17, 2019
During the opening credits of Jojo Rabbit, we're treated to The Beatles singing "I Want to Hold Your Hand" while documentary footage plays showing crowds of Germans going absolutely nuts for Hitler, sieg-heiling and cheering for him. It's a fairly good indication of the kind of humour you can expect from Jojo Rabbit and writer/director Taika Waititi, who hit the big time after directing 'Thor Ragnarok', but has previously been responsible for a wide range of brilliantly quirky movies such as 'What We Do in the Shadows' and 'Hunt for the Wilderpeople'.
We begin by meeting 10 year old German boy, Johannes 'Jojo' Betzler (Roman Griffin Davis), as he nervously prepares to head off to Nazi youth camp in order to fulfill his dream of serving Adolf Hitler. Heading up the camp is one-eyed Captain Klenzendorf (Sam Rockwell), aided by a bunch of inept instructors, including Fraulein Rahm (Rebel Wilson) and Finkel (Alfie Allen). At the camp, boys get to play with knives and hand grenades, girls are taught the importance of having babies (Fraulein Rahm has given birth to 18!), while all of the children are taught about the evil monsters that are the Jews. Accompanying Jojo at the camp are best friend Yorki (a brilliant Archie Yates, soon to be starring in the recently announced remake of Home Alone) and Jojo's imaginary friend Hitler (Taika Waititi). When Jojo refuses to wring the neck of rabbit during a lesson on killing (earning him the nickname Jojo Rabbit), and is hospitalised following an unfortunate incident with a grenade, he is forced to leave the camp behind, returning home to be with his mother Rosie (Scarlett Johansson).
While his mother is out during the day, Jojo discovers a teenage Jewish girl named Elsa (Thomasin McKenzie) hiding out in the wall-space of his sisters bedroom. Jojo is initially shocked, and repulsed, by this hideous Jew, even more so when he discovers that it was his mother who was responsible for hiding her. As time goes on though, Jojo and Elsa begin to form a friendship, with Elsa feeding Jojo a series of made up ridiculous stories and tales regarding the origins and ways of Jews so that Jojo can write a book about them. All the while, Rosie remains completely unaware that Jojo knows anything of Elsa. The bumbling, goofy Hitler occasionally shows up too when Jojo needs words of encouragement, or when times are tough, and provides us with some welcome light relief. More humour is provided in the form of various smaller characters, including gestapo member Stephen Merchant and his team during what is essentially a pretty serious and dramatic scene as they show up and ransack Jojo's house.
But Jojo Rabbit is a movie about relationships. The Jojo/Hitler dynamic begins to take a backseat as things start to get more serious and we focus more on the bond between Jojo and his mother, and the relationship between Jojo and Elsa, as the final months of the war play out. The child actors in Jojo Rabbit are all outstanding and we also get to see a wonderfully different side to Scarlett Johansson. Sam Rockwell is hilarious and Rebel Wilson is just, well, Rebel Wilson! Occasionally though, we are dealt an unexpected gut punch, and it's fair to say that you'll be crying at Jojo Rabbit just as much as you'll be laughing. If I'm honest, I really wasn't expecting that side to Jojo Rabbit and it did more for me and my enjoyment of the movie than the comedy did, which wasn't really as laugh out loud as I thought it would be. Overall though, Jojo Rabbit is simply wonderful - funny, heartbreaking, sad and poignant - and unlike anything you've ever seen before.
We begin by meeting 10 year old German boy, Johannes 'Jojo' Betzler (Roman Griffin Davis), as he nervously prepares to head off to Nazi youth camp in order to fulfill his dream of serving Adolf Hitler. Heading up the camp is one-eyed Captain Klenzendorf (Sam Rockwell), aided by a bunch of inept instructors, including Fraulein Rahm (Rebel Wilson) and Finkel (Alfie Allen). At the camp, boys get to play with knives and hand grenades, girls are taught the importance of having babies (Fraulein Rahm has given birth to 18!), while all of the children are taught about the evil monsters that are the Jews. Accompanying Jojo at the camp are best friend Yorki (a brilliant Archie Yates, soon to be starring in the recently announced remake of Home Alone) and Jojo's imaginary friend Hitler (Taika Waititi). When Jojo refuses to wring the neck of rabbit during a lesson on killing (earning him the nickname Jojo Rabbit), and is hospitalised following an unfortunate incident with a grenade, he is forced to leave the camp behind, returning home to be with his mother Rosie (Scarlett Johansson).
While his mother is out during the day, Jojo discovers a teenage Jewish girl named Elsa (Thomasin McKenzie) hiding out in the wall-space of his sisters bedroom. Jojo is initially shocked, and repulsed, by this hideous Jew, even more so when he discovers that it was his mother who was responsible for hiding her. As time goes on though, Jojo and Elsa begin to form a friendship, with Elsa feeding Jojo a series of made up ridiculous stories and tales regarding the origins and ways of Jews so that Jojo can write a book about them. All the while, Rosie remains completely unaware that Jojo knows anything of Elsa. The bumbling, goofy Hitler occasionally shows up too when Jojo needs words of encouragement, or when times are tough, and provides us with some welcome light relief. More humour is provided in the form of various smaller characters, including gestapo member Stephen Merchant and his team during what is essentially a pretty serious and dramatic scene as they show up and ransack Jojo's house.
But Jojo Rabbit is a movie about relationships. The Jojo/Hitler dynamic begins to take a backseat as things start to get more serious and we focus more on the bond between Jojo and his mother, and the relationship between Jojo and Elsa, as the final months of the war play out. The child actors in Jojo Rabbit are all outstanding and we also get to see a wonderfully different side to Scarlett Johansson. Sam Rockwell is hilarious and Rebel Wilson is just, well, Rebel Wilson! Occasionally though, we are dealt an unexpected gut punch, and it's fair to say that you'll be crying at Jojo Rabbit just as much as you'll be laughing. If I'm honest, I really wasn't expecting that side to Jojo Rabbit and it did more for me and my enjoyment of the movie than the comedy did, which wasn't really as laugh out loud as I thought it would be. Overall though, Jojo Rabbit is simply wonderful - funny, heartbreaking, sad and poignant - and unlike anything you've ever seen before.

Hazel (1853 KP) rated The Sun is Also a Star in Books
May 24, 2017
Science Vs Fate
This eBook was provided by the publisher via NetGalley in exchange for an honest review
Following the success of her debut novel, Nicola Yoon’s second book, The Sun is also a Star, has been highly anticipated amongst young adult readers. In twelve hours time, senior student, Natasha will be deported to Jamaica. Her family are undocumented immigrants and can no longer remain living in the United States. Despite her best efforts, Natasha has not succeeded in getting the courts to change their mind, and now there is barely any time left. Today is the last day before things change forever; little does she know how significant this day will be.
Only half the story is told from Natasha’s point of view. The remainder is narrated by Daniel, a Korean American whose parents’ high expectations have resulted in an interview with the prestigious university, Yale. With several hours to go, Daniel is wandering around New York when a chain of events leads him into saving Natasha’s life – literally. Instantly infatuated with Natasha, Daniel attempts to convince her that their meeting is fate. Yet, Natasha’s factual, scientific brain refuses to concede, leaving Daniel with less than 12 hours to convince her otherwise.
At heart, The Sun is also a Star, is a romance novel, however it contains so many other themes. Both characters are from immigrant families whose histories greatly impact on their current and future lives. Natasha’s father’s impractical dreams have lead to this disastrous consequence, whereas Daniel’s parents are adamant that he become a doctor and avoid the poverty they grew up with. Naturally, the teens are unhappy with the way their futures are being plotted; Natasha more so, however the poetry-loving Daniel wishes he could become who he wants to be rather than who he is told to be.
Although being deep thinkers, Natasha and Daniel are total opposites, yet something is pulling them together. Whether it is love or the simply the way the universe works, the character’s break all ethnic stereotypes as their relationship races from strangers to something much more intimate.
Nicola Yoon has experienced first hand growing up in both Jamaica and New York, therefore readers can assume that Natasha’s experiences are largely based on the author’s own – presumably not including the deportation. Society generally tends to assume all people from Jamaica or Korea fit into a certain box – liking certain music, academic success, wearing particular fashion – yet Daniel and Natasha prove otherwise.
Despite the narrative being condensed into one day in the life of these two characters, there is so much going on. Firstly there is the rushing around New York trying to get to appointments on time and so forth, however the content in between these scenes will keep the reader thinking for hours. Daniel’s poetical theories about love and Natasha’s scientific explanation about the universe will make you question your own philosophy about the world. Whether either or neither of them are correct, what they do prove is the difference a single day can make.
The Sun is also a Star has a similar vibe to novels by Rainbow Rowell, David Levithan and John Green – some of the top Young Adult authors of the current era. It is a story that will pull at your heartstrings while your logical brain refuses to see chance of a happy ending. With no way of guessing what the universe has in store, this book will keep you thoroughly engaged from beginning to end.
Following the success of her debut novel, Nicola Yoon’s second book, The Sun is also a Star, has been highly anticipated amongst young adult readers. In twelve hours time, senior student, Natasha will be deported to Jamaica. Her family are undocumented immigrants and can no longer remain living in the United States. Despite her best efforts, Natasha has not succeeded in getting the courts to change their mind, and now there is barely any time left. Today is the last day before things change forever; little does she know how significant this day will be.
Only half the story is told from Natasha’s point of view. The remainder is narrated by Daniel, a Korean American whose parents’ high expectations have resulted in an interview with the prestigious university, Yale. With several hours to go, Daniel is wandering around New York when a chain of events leads him into saving Natasha’s life – literally. Instantly infatuated with Natasha, Daniel attempts to convince her that their meeting is fate. Yet, Natasha’s factual, scientific brain refuses to concede, leaving Daniel with less than 12 hours to convince her otherwise.
At heart, The Sun is also a Star, is a romance novel, however it contains so many other themes. Both characters are from immigrant families whose histories greatly impact on their current and future lives. Natasha’s father’s impractical dreams have lead to this disastrous consequence, whereas Daniel’s parents are adamant that he become a doctor and avoid the poverty they grew up with. Naturally, the teens are unhappy with the way their futures are being plotted; Natasha more so, however the poetry-loving Daniel wishes he could become who he wants to be rather than who he is told to be.
Although being deep thinkers, Natasha and Daniel are total opposites, yet something is pulling them together. Whether it is love or the simply the way the universe works, the character’s break all ethnic stereotypes as their relationship races from strangers to something much more intimate.
Nicola Yoon has experienced first hand growing up in both Jamaica and New York, therefore readers can assume that Natasha’s experiences are largely based on the author’s own – presumably not including the deportation. Society generally tends to assume all people from Jamaica or Korea fit into a certain box – liking certain music, academic success, wearing particular fashion – yet Daniel and Natasha prove otherwise.
Despite the narrative being condensed into one day in the life of these two characters, there is so much going on. Firstly there is the rushing around New York trying to get to appointments on time and so forth, however the content in between these scenes will keep the reader thinking for hours. Daniel’s poetical theories about love and Natasha’s scientific explanation about the universe will make you question your own philosophy about the world. Whether either or neither of them are correct, what they do prove is the difference a single day can make.
The Sun is also a Star has a similar vibe to novels by Rainbow Rowell, David Levithan and John Green – some of the top Young Adult authors of the current era. It is a story that will pull at your heartstrings while your logical brain refuses to see chance of a happy ending. With no way of guessing what the universe has in store, this book will keep you thoroughly engaged from beginning to end.

Hazel (1853 KP) rated The Sun is Also a Star in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>
Following the success of her debut novel, Nicola Yoon’s second book, <i>The Sun is also a Star</i>, has been highly anticipated amongst young adult readers. In twelve hours time, senior student, Natasha will be deported to Jamaica. Her family are undocumented immigrants and can no longer remain living in the United States. Despite her best efforts, Natasha has not succeeded in getting the courts to change their mind, and now there is barely any time left. Today is the last day before things change forever; little does she know how significant this day will be.
Only half the story is told from Natasha’s point of view. The remainder is narrated by Daniel, a Korean American whose parents’ high expectations have resulted in an interview with the prestigious university, Yale. With several hours to go, Daniel is wandering around New York when a chain of events leads him into saving Natasha’s life – literally. Instantly infatuated with Natasha, Daniel attempts to convince her that their meeting is fate. Yet, Natasha’s factual, scientific brain refuses to concede, leaving Daniel with less than 12 hours to convince her otherwise.
At heart, <i>The Sun is also a Star</i>, is a romance novel, however it contains so many other themes. Both characters are from immigrant families whose histories greatly impact on their current and future lives. Natasha’s father’s impractical dreams have lead to this disastrous consequence, whereas Daniel’s parents are adamant that he become a doctor and avoid the poverty they grew up with. Naturally, the teens are unhappy with the way their futures are being plotted; Natasha more so, however the poetry-loving Daniel wishes he could become who he wants to be rather than who he is told to be.
Although being deep thinkers, Natasha and Daniel are total opposites, yet something is pulling them together. Whether it is love or the simply the way the universe works, the character’s break all ethnic stereotypes as their relationship races from strangers to something much more intimate.
Nicola Yoon has experienced first hand growing up in both Jamaica and New York, therefore readers can assume that Natasha’s experiences are largely based on the author’s own – presumably not including the deportation. Society generally tends to assume all people from Jamaica or Korea fit into a certain box – liking certain music, academic success, wearing particular fashion – yet Daniel and Natasha prove otherwise.
Despite the narrative being condensed into one day in the life of these two characters, there is so much going on. Firstly there is the rushing around New York trying to get to appointments on time and so forth, however the content in between these scenes will keep the reader thinking for hours. Daniel’s poetical theories about love and Natasha’s scientific explanation about the universe will make you question your own philosophy about the world. Whether either or neither of them are correct, what they do prove is the difference a single day can make.
<i>The Sun is also a Star</i> has a similar vibe to novels by Rainbow Rowell, David Levithan and John Green – some of the top Young Adult authors of the current era. It is a story that will pull at your heartstrings while your logical brain refuses to see chance of a happy ending. With no way of guessing what the universe has in store, this book will keep you thoroughly engaged from beginning to end.
Following the success of her debut novel, Nicola Yoon’s second book, <i>The Sun is also a Star</i>, has been highly anticipated amongst young adult readers. In twelve hours time, senior student, Natasha will be deported to Jamaica. Her family are undocumented immigrants and can no longer remain living in the United States. Despite her best efforts, Natasha has not succeeded in getting the courts to change their mind, and now there is barely any time left. Today is the last day before things change forever; little does she know how significant this day will be.
Only half the story is told from Natasha’s point of view. The remainder is narrated by Daniel, a Korean American whose parents’ high expectations have resulted in an interview with the prestigious university, Yale. With several hours to go, Daniel is wandering around New York when a chain of events leads him into saving Natasha’s life – literally. Instantly infatuated with Natasha, Daniel attempts to convince her that their meeting is fate. Yet, Natasha’s factual, scientific brain refuses to concede, leaving Daniel with less than 12 hours to convince her otherwise.
At heart, <i>The Sun is also a Star</i>, is a romance novel, however it contains so many other themes. Both characters are from immigrant families whose histories greatly impact on their current and future lives. Natasha’s father’s impractical dreams have lead to this disastrous consequence, whereas Daniel’s parents are adamant that he become a doctor and avoid the poverty they grew up with. Naturally, the teens are unhappy with the way their futures are being plotted; Natasha more so, however the poetry-loving Daniel wishes he could become who he wants to be rather than who he is told to be.
Although being deep thinkers, Natasha and Daniel are total opposites, yet something is pulling them together. Whether it is love or the simply the way the universe works, the character’s break all ethnic stereotypes as their relationship races from strangers to something much more intimate.
Nicola Yoon has experienced first hand growing up in both Jamaica and New York, therefore readers can assume that Natasha’s experiences are largely based on the author’s own – presumably not including the deportation. Society generally tends to assume all people from Jamaica or Korea fit into a certain box – liking certain music, academic success, wearing particular fashion – yet Daniel and Natasha prove otherwise.
Despite the narrative being condensed into one day in the life of these two characters, there is so much going on. Firstly there is the rushing around New York trying to get to appointments on time and so forth, however the content in between these scenes will keep the reader thinking for hours. Daniel’s poetical theories about love and Natasha’s scientific explanation about the universe will make you question your own philosophy about the world. Whether either or neither of them are correct, what they do prove is the difference a single day can make.
<i>The Sun is also a Star</i> has a similar vibe to novels by Rainbow Rowell, David Levithan and John Green – some of the top Young Adult authors of the current era. It is a story that will pull at your heartstrings while your logical brain refuses to see chance of a happy ending. With no way of guessing what the universe has in store, this book will keep you thoroughly engaged from beginning to end.

Heather Cranmer (2721 KP) rated Etude (The Dark Nocturne #2) in Books
Aug 15, 2022
After reading and loving Serenade, the first book in The Dark Nocturne series by Morgan Shamy, I automatically started the second book in the series, Etude, right away. Morgan Shamy proved, yet again, that she's making the paranormal fantasy genre her own with this book!
In Etude, November has been away from St. Paul's Academy for a month. She wants nothing to do with the school or anyone from the school after what happened in Serenade. When kids start falling into comas, she thinks she may be the cause thanks to Vincent. Reluctantly, she returns to the school to try to save the day. However, bad things start happening (again) to November and her friends.
Just like with the plot of Serenade, Etude's plot is very original. I have never read anything like it, and that's a good thing! It is refreshing to read something original in a given genre especially when all previous books you've read in that genre start sounding the same. Anyway, I will admit that the plot of Etude does start off a bit slow. However, about sixty percent or so into the book, the pacing definitely picks up. I couldn't put the book down after that! I had suspicions about who would be the bad people and who were the good all throughout this book. I had to keep reading to see if I was right and to find out what would happen between Vincent and November. I loved the introduction of the dream world in Etude as well. With witches and blood walkers (vampires) roaming around in the novel, the action was there all throughout the book! Two plot twists were easy for me to figure out, but there were a couple of more plot twists (including a major one), that I just didn't see coming! Turns out that you really never know who you can trust in the Dark Nocturne universe. The book does end on a minor cliff hanger.
The characters in Etude are just as fleshed out and well developed as before. (I would even go as far as to say they're even more developed in this book than in the first in the series, and they were fleshed out well in that story.) While November is written well, I found her annoying in Etude. I don't know if it's because I'm about 20 years older than her, so I have more wisdom, but I found her lack of telling people about suspicious people and not trusting those around her more a bit infuriating. The fact that she would trust a stranger over her friends and not tell them when said stranger shares something major that could end up harming everyone really infuriated me. I wanted to bang my head against a brick wall! I kept screaming at November (in my head) to just tell someone about the suspicious character and what they would do to her (and to others). Yet November just seemed to let it slide until it becomes too late. I wish Vincent was in the story more because I loved Vincent in Serenade, but I know why he's not around as much in Etude. Cam was more more likeable in this book, and I loved how he seemed to be a better friend to everyone in Etude. Margaret was also really sweet in this book, and I think she ended up being my favorite character even if she wasn't featured a lot throughout the novel. Marcus was written well, but I always had my reservations about him. He seemed very selfish throughout the book (even if he said he wanted to help save his sisters). I also really liked Deva, although she was another character that wasn't featured that much in Etude. Be sure not to get attached to any one character though because Morgan Shamy is not afraid of killing anyone off (like in the first book)! That's another think I love about this series.
Trigger warnings for Etude include violence, death, murder, and mind control.
All in all, Etude is a fantastic follow up to the very well written Serenade. If you like figuring out which characters are the baddies, a plot that will consume you, and being whisked off to a magical world, then Etude is for you. I would definitely recommend Etude by Morgan Shamy to those aged 14+ who love an original take on paranormal fantasy where character loyalties aren't always as they seem. As for me, I've already started reading Promenade, the third book in the series because I'm addicted!
In Etude, November has been away from St. Paul's Academy for a month. She wants nothing to do with the school or anyone from the school after what happened in Serenade. When kids start falling into comas, she thinks she may be the cause thanks to Vincent. Reluctantly, she returns to the school to try to save the day. However, bad things start happening (again) to November and her friends.
Just like with the plot of Serenade, Etude's plot is very original. I have never read anything like it, and that's a good thing! It is refreshing to read something original in a given genre especially when all previous books you've read in that genre start sounding the same. Anyway, I will admit that the plot of Etude does start off a bit slow. However, about sixty percent or so into the book, the pacing definitely picks up. I couldn't put the book down after that! I had suspicions about who would be the bad people and who were the good all throughout this book. I had to keep reading to see if I was right and to find out what would happen between Vincent and November. I loved the introduction of the dream world in Etude as well. With witches and blood walkers (vampires) roaming around in the novel, the action was there all throughout the book! Two plot twists were easy for me to figure out, but there were a couple of more plot twists (including a major one), that I just didn't see coming! Turns out that you really never know who you can trust in the Dark Nocturne universe. The book does end on a minor cliff hanger.
The characters in Etude are just as fleshed out and well developed as before. (I would even go as far as to say they're even more developed in this book than in the first in the series, and they were fleshed out well in that story.) While November is written well, I found her annoying in Etude. I don't know if it's because I'm about 20 years older than her, so I have more wisdom, but I found her lack of telling people about suspicious people and not trusting those around her more a bit infuriating. The fact that she would trust a stranger over her friends and not tell them when said stranger shares something major that could end up harming everyone really infuriated me. I wanted to bang my head against a brick wall! I kept screaming at November (in my head) to just tell someone about the suspicious character and what they would do to her (and to others). Yet November just seemed to let it slide until it becomes too late. I wish Vincent was in the story more because I loved Vincent in Serenade, but I know why he's not around as much in Etude. Cam was more more likeable in this book, and I loved how he seemed to be a better friend to everyone in Etude. Margaret was also really sweet in this book, and I think she ended up being my favorite character even if she wasn't featured a lot throughout the novel. Marcus was written well, but I always had my reservations about him. He seemed very selfish throughout the book (even if he said he wanted to help save his sisters). I also really liked Deva, although she was another character that wasn't featured that much in Etude. Be sure not to get attached to any one character though because Morgan Shamy is not afraid of killing anyone off (like in the first book)! That's another think I love about this series.
Trigger warnings for Etude include violence, death, murder, and mind control.
All in all, Etude is a fantastic follow up to the very well written Serenade. If you like figuring out which characters are the baddies, a plot that will consume you, and being whisked off to a magical world, then Etude is for you. I would definitely recommend Etude by Morgan Shamy to those aged 14+ who love an original take on paranormal fantasy where character loyalties aren't always as they seem. As for me, I've already started reading Promenade, the third book in the series because I'm addicted!

Purple Phoenix Games (2266 KP) rated Destinies in Tabletop Games
Jan 29, 2022
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!

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Charlie Cobra Reviews (1840 KP) rated That Time I Got Reincarnated as a Slime in TV
Jul 7, 2020
That Time I Got Reincarnated As A Slime is a 2018 anime series animated by 8-Bit with the light novel written by Fuse. It was directed by Yasuhito Kikuchi, with Atsushi Nakayama as assistant director. Kazuyuki Fudeyasu handled music composition with Ryouma Ebata designing the characters and Takahiro Kishida providing monster designs. The series was Simulcast by both Crunchyroll and Funimation.
Minami Satoru was a 37-year old manga loving, corporate worker until one day his life ended in tragedy. While meeting up with a friend for dinner, he sees a man with a knife run up and shoves his friend out of the way, but is fatally injured and dies. When Satoru regains consciousness, he discovers he has been reborn as a "slime", a famously weak character from video games and now in a different world. Blind, deaf, and weak, things are pretty grim initially but he finds he has some new abilities which he uses to gain both friends and enemies in a whole new world.
This anime is pretty cool. It's an "isekai" anime which means it's set in a different world; and is also a genre of anime that I enjoy. It has a fantasy element too and a variety of different races of characters. This series has quite a bit of "fan service" so it might not be for everyone. Also the main character is pretty "op" (over-powered), so you might not find it as compelling as other anime. I felt that they were able to make the conflict that arises work very well with the storyline and with the introduction of new characters. One thing that I didn't think I was going to like, was how he has abilities similar to a character in a video game and learns more over the series. This wound up being really cool in the way they show him use it and develop his abilities as he uses them against enemies. I really liked the animation and designs of the characters and monsters too.
Minami Satoru was a 37-year old manga loving, corporate worker until one day his life ended in tragedy. While meeting up with a friend for dinner, he sees a man with a knife run up and shoves his friend out of the way, but is fatally injured and dies. When Satoru regains consciousness, he discovers he has been reborn as a "slime", a famously weak character from video games and now in a different world. Blind, deaf, and weak, things are pretty grim initially but he finds he has some new abilities which he uses to gain both friends and enemies in a whole new world.
This anime is pretty cool. It's an "isekai" anime which means it's set in a different world; and is also a genre of anime that I enjoy. It has a fantasy element too and a variety of different races of characters. This series has quite a bit of "fan service" so it might not be for everyone. Also the main character is pretty "op" (over-powered), so you might not find it as compelling as other anime. I felt that they were able to make the conflict that arises work very well with the storyline and with the introduction of new characters. One thing that I didn't think I was going to like, was how he has abilities similar to a character in a video game and learns more over the series. This wound up being really cool in the way they show him use it and develop his abilities as he uses them against enemies. I really liked the animation and designs of the characters and monsters too.

Haley Mathiot (9 KP) rated A Jolly Good Fellow in Books
Apr 27, 2018
A Jolly Good Fellow by Stephen V. Masse
Genre: Fiction, Comedy, sort of Crime Fiction but not really
Rating: 3.75/5
Summary: Duncan is driving to the kids house. He has a plan—he’s going to kidnap him. But then he sees the kid hitchhiking in the snow. What better way to kidnap someone that to pick him up off the road and offer him a ride? Duncan dresses up as Santa Clause and sits on the street ringing a bell all day. The funds go to the needy—needy as in him. Duncan wants revenge, and he wants the ransom money. But Duncan isn’t exactly the sharpest knife in the drawer… he has no idea how to do a proper kidnapping.
Thoughts: A JOLLY GOOD FELLOW was really cute. It made me laugh, it made me smile, it had its nerve-wracking moments. It’s right in between a 3/5 and a 4 on the scale for me. The reason why is this—the plot was awesome, very unique, original, and very cute, the characters were hilarious and enchanting, but it was a little slow through the first three quarters of the book. Not that it dragged, just that it felt like the last section was fast paced, and the rest was slower and more relaxed, and those two things didn’t go well together and didn’t transition well.
I laughed a lot while I read A JOLLY GOOD FELLOW. If I had to pick a category, I’d choose comedy. It was cute and funny and a little silly, but silly in a good fun-to-read way.
The characters’ dialogue was written so that you could hear their voices in your head when they spoke. I loved hearing their accents while I read, it gave a lot of life to them. Duncan and Gabriel were very animated. Gabriel (the kid) was so full of life and energy. He was also very real. He acted the way a normal kid his age would act, he wasn’t a “perfect” child, an unrealistic character.
Content: There were a few bad words scattered throughout the book, but not much. Duncan went to the triple-X rated movie one night, but nothing was described. All in all, this was a very clean book.
Recommendation: Ages 14+ to anyone who wants a good holiday laugh. I stayed up pretty late reading this one because I couldn’t put it down. I can’t wait for more from Stephen Masse.
*This book won the INDEPENDEND PUBLISHING BOOK AWARD*
**Thanks to Pump Up Your Book for my review copy!**
Genre: Fiction, Comedy, sort of Crime Fiction but not really
Rating: 3.75/5
Summary: Duncan is driving to the kids house. He has a plan—he’s going to kidnap him. But then he sees the kid hitchhiking in the snow. What better way to kidnap someone that to pick him up off the road and offer him a ride? Duncan dresses up as Santa Clause and sits on the street ringing a bell all day. The funds go to the needy—needy as in him. Duncan wants revenge, and he wants the ransom money. But Duncan isn’t exactly the sharpest knife in the drawer… he has no idea how to do a proper kidnapping.
Thoughts: A JOLLY GOOD FELLOW was really cute. It made me laugh, it made me smile, it had its nerve-wracking moments. It’s right in between a 3/5 and a 4 on the scale for me. The reason why is this—the plot was awesome, very unique, original, and very cute, the characters were hilarious and enchanting, but it was a little slow through the first three quarters of the book. Not that it dragged, just that it felt like the last section was fast paced, and the rest was slower and more relaxed, and those two things didn’t go well together and didn’t transition well.
I laughed a lot while I read A JOLLY GOOD FELLOW. If I had to pick a category, I’d choose comedy. It was cute and funny and a little silly, but silly in a good fun-to-read way.
The characters’ dialogue was written so that you could hear their voices in your head when they spoke. I loved hearing their accents while I read, it gave a lot of life to them. Duncan and Gabriel were very animated. Gabriel (the kid) was so full of life and energy. He was also very real. He acted the way a normal kid his age would act, he wasn’t a “perfect” child, an unrealistic character.
Content: There were a few bad words scattered throughout the book, but not much. Duncan went to the triple-X rated movie one night, but nothing was described. All in all, this was a very clean book.
Recommendation: Ages 14+ to anyone who wants a good holiday laugh. I stayed up pretty late reading this one because I couldn’t put it down. I can’t wait for more from Stephen Masse.
*This book won the INDEPENDEND PUBLISHING BOOK AWARD*
**Thanks to Pump Up Your Book for my review copy!**