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Purple Phoenix Games (2266 KP) rated Tidal Blades; Heroes of the Reef in Tabletop Games
Apr 20, 2021
Tidal Blades: Heroes of the Reef (which I shall just call Tidal Blades from here on) is a very successful Kickstarter that funded in 45 minutes and raised over $780,000 with the campaign. I was lucky enough to be able to back this one when it went live, and the hype was REAL. The box is large and in charge, and setup and tear down takes about 14 years, but did I like this one? Dude. YES. We don’t rate Solo Chronicles, but this is a STRONG 6 from me.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.

Gareth von Kallenbach (980 KP) rated the Xbox One version of Ion Fury in Video Games
Aug 16, 2019
Back in the 90s before the days of High-Speed Internet, 3D Graphics Cards, and other gaming technologies that we take for granted was Duke Nukem 3D. The game was developed by Voidpoint, in association with 3D Realms and 1C Publishing on the Build Engine and became a big hit in large part to the action, character, and interactive features of the game which were fairly new at the time.
Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.
What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.
Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.
While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.
While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.
Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.
The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.
As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.
The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.
In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.
4 stars out of 5
http://sknr.net/2019/08/14/ion-fury/
Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.
What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.
Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.
While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.
While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.
Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.
The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.
As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.
The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.
In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.
4 stars out of 5
http://sknr.net/2019/08/14/ion-fury/

April Fool's Day (1986)
Movie
On the weekend leading up to April Fools' Day, a group of college friends, consisting of Harvey,...

Daniel Boyd (1066 KP) rated Searching (2018) in Movies
Oct 24, 2018 (Updated Oct 24, 2018)
Stylish (2 more)
Well acted
Good script
The Surprise Hit Of 2018
I eventually got around to seeing Searching a couple of nights ago and I liked it way more than I thought I would. By all accounts, I should have hated this movie. I am not a fan of gimmicky webcam style movies, from the trailer this movie looked cheap and one-dimensional and possibly the most offensive aspect of the trailer was how unoriginal it came across. The marketing basically sold this movie as a Taken clone shot on a webcam.
There are a few times a year when I am absolutely delighted to be proven wrong and this is one of those rare times.
Searching is innovative, gripping and strikingly original. Unfortunately the movie doesn't really follow the formula that the academy looks for when handing out their nominations, but if John Cho doesn't get a nod come Oscar season for this performance, it will be a travesty. He carries this entire project on his shoulders and acts as the link that could make or break it throughout. Thankfully, he uses his impressive skills as an actor and pulls off a flawless performance while making it look effortless. The supporting cast do a decent job too.
The best thing about a movie that uses a gimmick well, is that you forget that the gimmick is even present after a while because it is so expertly woven into the narrative. That is the case here. The unfolding narrative is so engaging and the decision to tell it though PC and phone screens actually greatly helps the urgency and personalisation of the story, it really allows the audience to be right in the main character's shoes every step of the way.
The only slight negatives that I have is that I didn't love the ending and I seen some of the twists coming. However, this is very much down to my personal taste and I can't knock the movie too much for it. Also the marketing team for this movie should all be fired, like immediately. The only reason that I bothered to seek this film out was because of the positive response it was getting via word of mouth. If I was just going based on the movie's trailers I would have avoided this thing like the plague and missed out on an exciting, fun ride. Also when the movie dropped it was lucky if it was getting 3 showings per day in my local cinema and it was only showing in one cinema in my area, the distributors should really have done a better job of getting this film in front of an audience. It was as if they were putting this thing out to die to some extent.
Overall, Searching is the sleeper hit of the year. Sadly it will probably fly under a lot of people's radar due to the piss poor marketing, but I implore you to seek this one out, as it is an exciting, edge-of-your-seat thriller that is well worth your time.
There are a few times a year when I am absolutely delighted to be proven wrong and this is one of those rare times.
Searching is innovative, gripping and strikingly original. Unfortunately the movie doesn't really follow the formula that the academy looks for when handing out their nominations, but if John Cho doesn't get a nod come Oscar season for this performance, it will be a travesty. He carries this entire project on his shoulders and acts as the link that could make or break it throughout. Thankfully, he uses his impressive skills as an actor and pulls off a flawless performance while making it look effortless. The supporting cast do a decent job too.
The best thing about a movie that uses a gimmick well, is that you forget that the gimmick is even present after a while because it is so expertly woven into the narrative. That is the case here. The unfolding narrative is so engaging and the decision to tell it though PC and phone screens actually greatly helps the urgency and personalisation of the story, it really allows the audience to be right in the main character's shoes every step of the way.
The only slight negatives that I have is that I didn't love the ending and I seen some of the twists coming. However, this is very much down to my personal taste and I can't knock the movie too much for it. Also the marketing team for this movie should all be fired, like immediately. The only reason that I bothered to seek this film out was because of the positive response it was getting via word of mouth. If I was just going based on the movie's trailers I would have avoided this thing like the plague and missed out on an exciting, fun ride. Also when the movie dropped it was lucky if it was getting 3 showings per day in my local cinema and it was only showing in one cinema in my area, the distributors should really have done a better job of getting this film in front of an audience. It was as if they were putting this thing out to die to some extent.
Overall, Searching is the sleeper hit of the year. Sadly it will probably fly under a lot of people's radar due to the piss poor marketing, but I implore you to seek this one out, as it is an exciting, edge-of-your-seat thriller that is well worth your time.

Bong Mines Entertainment (15 KP) rated Lover by Taylor Swift in Music
Sep 2, 2019
Taylor Swift is an iconic singer-songwriter based in Nashville, TN. Not too long ago, she released a charming music video for her “Lover” single.
“Ladies and gentlemen, will you please stand? With every guitar string scar on my hand. I take this magnetic force of a man to be my lover. My heart’s been borrowed and yours has been blue. All’s well that ends well to end up with you. Swear to be overdramatic and true to my lover. And you’ll save all your dirtiest jokes for me. And at every table, I’ll save you a seat, lover.” – lyrics
The imaginative music video, directed by Drew Kirsch & Taylor Swift, showcases the ups and downs of a budding relationship.
Also, the audiovisual features Swift and her lover inside a life-sized dollhouse located within a giant snow globe.
Each decorated room, painted a different color, finds the couple wearing matching outfits which synchronizes their energy within each room.
‘Lover’ contains a relatable storyline, ear-welcoming vocals, and sugar-sweet melodies. Also, the endearing tune possesses lush instrumentation scented with a nostalgic pop aroma.”
Taylor Swift’s “Lover” single tells a romantic tale of a young woman who is head-over-heels in love with her significant other.
Apparently, they’ve been together for three summers, but every day feels brand new, like the first day they met.
If the woman could have it her way, she and her sweetheart would be together forever until the end of time. If that’s the case, she’ll be more than happy to be by her lover’s side.
“Have I known you 20 seconds or 20 years?”
“I think that with this album, the word lover encompasses like someone who possesses the ability to make you feel all the ranges of emotion that you have, you know. Because when people say like: “We just don’t have that spark”, what they’re talking about that’s missing is the element that I’m singing about on this album. If that makes sense to you.” – Taylor Swift via Elvis Duran Show.
‘Lover’ is the third song and title track on Swift’s highly-anticipated seventh studio album.
The 18-track project also contains the lead single, entitled, “ME!”, featuring Brendon Urie of Panic! At The Disco.
“‘ME!’ is a song about embracing your individuality and really celebrating it, and owning it. I think that with a pop song, we have the ability to get a melody stuck in people’s heads, and I want it to be one that makes them feel better about themselves.” – Taylor Swift, with Robin Roberts
‘ME!’ tells an interesting tale of a young woman who tells her beau that he will never find another woman who will love him like how she does.
Apparently, he feels the exact same way. Therefore, he promises that she will never find another man as awesome as he is.
Taylor Swift reveals her favorite scene in “Lover” video
‘Lover’ secured the #1 spot on the US iTunes charts on its first day of being released.
This monumental accomplishment extended Taylor Swift’s record as the female with the most #1 songs on US iTunes.
“This album is very much a celebration of love, in all its complexity, coziness, and chaos. It’s the first album of mine that I’ve ever owned, and I couldn’t be more proud.” – Taylor Swift
“Ladies and gentlemen, will you please stand? With every guitar string scar on my hand. I take this magnetic force of a man to be my lover. My heart’s been borrowed and yours has been blue. All’s well that ends well to end up with you. Swear to be overdramatic and true to my lover. And you’ll save all your dirtiest jokes for me. And at every table, I’ll save you a seat, lover.” – lyrics
The imaginative music video, directed by Drew Kirsch & Taylor Swift, showcases the ups and downs of a budding relationship.
Also, the audiovisual features Swift and her lover inside a life-sized dollhouse located within a giant snow globe.
Each decorated room, painted a different color, finds the couple wearing matching outfits which synchronizes their energy within each room.
‘Lover’ contains a relatable storyline, ear-welcoming vocals, and sugar-sweet melodies. Also, the endearing tune possesses lush instrumentation scented with a nostalgic pop aroma.”
Taylor Swift’s “Lover” single tells a romantic tale of a young woman who is head-over-heels in love with her significant other.
Apparently, they’ve been together for three summers, but every day feels brand new, like the first day they met.
If the woman could have it her way, she and her sweetheart would be together forever until the end of time. If that’s the case, she’ll be more than happy to be by her lover’s side.
“Have I known you 20 seconds or 20 years?”
“I think that with this album, the word lover encompasses like someone who possesses the ability to make you feel all the ranges of emotion that you have, you know. Because when people say like: “We just don’t have that spark”, what they’re talking about that’s missing is the element that I’m singing about on this album. If that makes sense to you.” – Taylor Swift via Elvis Duran Show.
‘Lover’ is the third song and title track on Swift’s highly-anticipated seventh studio album.
The 18-track project also contains the lead single, entitled, “ME!”, featuring Brendon Urie of Panic! At The Disco.
“‘ME!’ is a song about embracing your individuality and really celebrating it, and owning it. I think that with a pop song, we have the ability to get a melody stuck in people’s heads, and I want it to be one that makes them feel better about themselves.” – Taylor Swift, with Robin Roberts
‘ME!’ tells an interesting tale of a young woman who tells her beau that he will never find another woman who will love him like how she does.
Apparently, he feels the exact same way. Therefore, he promises that she will never find another man as awesome as he is.
Taylor Swift reveals her favorite scene in “Lover” video
‘Lover’ secured the #1 spot on the US iTunes charts on its first day of being released.
This monumental accomplishment extended Taylor Swift’s record as the female with the most #1 songs on US iTunes.
“This album is very much a celebration of love, in all its complexity, coziness, and chaos. It’s the first album of mine that I’ve ever owned, and I couldn’t be more proud.” – Taylor Swift

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Translate and learn millions of words and expressions and express yourself as if you were a native...

Kristy H (1252 KP) rated Before I Let Go in Books
Jan 5, 2018
Easy to read (1 more)
Honest portrayal of mental illness
Lacks full character development (1 more)
Difficult to discern full point
Quick read that falls a little short
When Corey gets the call that her best friend, Kyra, has passed away--falling under the ice in their frigid hometown of Lost Creek, Alaska--she is devastated. Corey has been gone from Lost, as it's known, away at boarding school, corresponding with Kyra only via letters. She was due to visit in a few days and now her best friend is gone. Lost always shunned Kyra because she was bipolar and had maniac episodes. The small, insulated town couldn't understand Kyra's highs and lows. She stood out too much in a place where being different was wrong. But the seven months that Corey's been away has been long enough for the town of Lost to turn on her and now deem her an outsider. Since Corey's departure, Lost has suddenly embraced Kyra, though Corey isn't sure why. Even worse, they are calling Kyra's death meant to be, her time. They've rallied around in her death and they want nothing to do with Corey. Kyra always said she would wait for Corey to return: why didn't she?
I definitely have some mixed feelings about this one. It's billed as a YA mystery, and I can see its drama appealing more to teens, perhaps, but I could never really fully tell what the book was truly about or what it was trying to be. It has weird unexplained mystical elements thrown in--think Carol Goodman or Jennifer McMahon, but they aren't fully fleshed out or well-explained. I believe the intent is to slowly build up suspense and creep you out, but they don't slowly build up (they sort of start out full force and stay there, or almost trickle away... it's hard to explain) and they never really seem to have a purpose. So it's just one element of the book that leaves you hanging. The ending, too, leaves you with little closure.
The novel is told mainly from Corey's perspective, but we also get weird snippets told as if in a play format (like we're hearing from the town), but those aren't fully formed either. It's very strange. I liked Corey, but she comes in angry at her town and we don't get a lot of explanation into her character or real background into her friendship with Kyra, despite being assured that they were best friends up until Corey left.
It's sad, because I was really drawn to the character of Kyra (you get flashbacks to the girls' friendship and life before Kyra's death). I thought the book did a fairly good job of portraying mental illness and honestly Kyra--despite her death--seemed to be the most fully formed character in many ways. She implores Corey not to fix her, that she's not a puzzle to solve, and she discusses her manic spells in a very mature and very thoughtful way. It's one of the reasons that I'm keeping a three-star rating for this one; I'm hoping the portrayal of her illness can help and inform others.
There are also a variety of relationships portrayed in the novel--albeit, I thought, rather superficially--lesbian, pansexual, asexual, gay, etc. I wouldn't say any relationship is at all fully delved into, but I appreciate that Nijkamp at least wanted to try to be representative with her characters.
The other thing is that Nijkamp's books are just so darn easy to read. I remember that about This Is Where It Ends, too. I read almost this entire novel in one setting. Her writing draws you in so easily, even if you don't always agree with what you're reading, or if you wish for more character development. You could pick this up and fly through it in a day.
In the end, this certainly wasn't what I expected. The strange mystical elements seemed out of place and they, along with most of the characters, weren't really fleshed out. I was a fan of how easy the story was to read and the mental illness portrayal, though, as well as how easy the story was to read. I was drawn to the character of Kyra and wished I could have learned even more about her. The story was compelling and Nijkamp did an excellent job making you feel the cold of the Alaskan setting and the similar coldness of the townspeople. At the same time, while I could certainly see a small town being incredibly close-minded (and they were), some of the other plot points seemed a little overboard. A quick read, especially for teens.
I definitely have some mixed feelings about this one. It's billed as a YA mystery, and I can see its drama appealing more to teens, perhaps, but I could never really fully tell what the book was truly about or what it was trying to be. It has weird unexplained mystical elements thrown in--think Carol Goodman or Jennifer McMahon, but they aren't fully fleshed out or well-explained. I believe the intent is to slowly build up suspense and creep you out, but they don't slowly build up (they sort of start out full force and stay there, or almost trickle away... it's hard to explain) and they never really seem to have a purpose. So it's just one element of the book that leaves you hanging. The ending, too, leaves you with little closure.
The novel is told mainly from Corey's perspective, but we also get weird snippets told as if in a play format (like we're hearing from the town), but those aren't fully formed either. It's very strange. I liked Corey, but she comes in angry at her town and we don't get a lot of explanation into her character or real background into her friendship with Kyra, despite being assured that they were best friends up until Corey left.
It's sad, because I was really drawn to the character of Kyra (you get flashbacks to the girls' friendship and life before Kyra's death). I thought the book did a fairly good job of portraying mental illness and honestly Kyra--despite her death--seemed to be the most fully formed character in many ways. She implores Corey not to fix her, that she's not a puzzle to solve, and she discusses her manic spells in a very mature and very thoughtful way. It's one of the reasons that I'm keeping a three-star rating for this one; I'm hoping the portrayal of her illness can help and inform others.
There are also a variety of relationships portrayed in the novel--albeit, I thought, rather superficially--lesbian, pansexual, asexual, gay, etc. I wouldn't say any relationship is at all fully delved into, but I appreciate that Nijkamp at least wanted to try to be representative with her characters.
The other thing is that Nijkamp's books are just so darn easy to read. I remember that about This Is Where It Ends, too. I read almost this entire novel in one setting. Her writing draws you in so easily, even if you don't always agree with what you're reading, or if you wish for more character development. You could pick this up and fly through it in a day.
In the end, this certainly wasn't what I expected. The strange mystical elements seemed out of place and they, along with most of the characters, weren't really fleshed out. I was a fan of how easy the story was to read and the mental illness portrayal, though, as well as how easy the story was to read. I was drawn to the character of Kyra and wished I could have learned even more about her. The story was compelling and Nijkamp did an excellent job making you feel the cold of the Alaskan setting and the similar coldness of the townspeople. At the same time, while I could certainly see a small town being incredibly close-minded (and they were), some of the other plot points seemed a little overboard. A quick read, especially for teens.

Ivana A. | Diary of Difference (1171 KP) rated To Best the Boys in Books
Oct 5, 2020
I love Mary Weber as much as her food recipes she shares with us every single month! I don’t usually decide whether to read a certain book by its cover, but this cover made me want to find out more about it. When I read the synopsis, I had to read it, as it captures women fighting for their rights in a young-adult format, and it simply was something I couldn’t miss.
I will be honest with you and say that this book didn’t deliver. Maybe it was my expectations, after all, that got me too excited for my own good.
Let’s start with Rhen. She is a girl that loves science, and her father has taught her everything he knows. They are poor family and don’t have all the equipment in the world, but that doesn’t stop them to keep discovering and learning every day. In their kingdom, an unknown disease comes around, and Rhen’s mum is ill, with no cure yet. Rhen wants desperately to find a cure, and a rich boy wanting to marry her might promise her all the equipment she needs, but now it’s time that she lacks.
When the men’s annual tournament is about to begin, with boys fighting for the science scholarship, Rhen knows that she has no choice but to enter, disguised as a boy, and try to win this – for her, for her dad, and most importantly, for her mum.
The book flows really slowly. We get to about half of the book when Rhen decides to enter the tournament. I expected this to happen in the first couple of chapters, and to then have the adventure from within the labyrinth. For me, it was quite a slow beginning, but some of you might enjoy that. The writing is beautiful throughout.
>I loved the fighter within Rhen. She is a fierce person, determined to fight for what she wants. Even though throughout the book she has trouble with realising what is it that she really wants, we can see a bit of character development in her.
As a book that is supposed to cover gender equality, and women fighting for the same rights as men, this book didn’t really deliver. The letter states that every gentleperson – not gentleman. Which means, that inequality never truly exists at all. Women could have entered this competition, but they just chose not to.
The whole competition, the labyrinth and the scholarship lacks details and has enormous loopholes: one scholarship is given to one person – the one that wins the labyrinth. And after the winner is chosen, we have a scene where they all take a test, including the winner?
The disguise was a huge and important part of this book, as Rhen and her friend are pretending to be boys. Rhen cuts her hair, and her friend just pins it and ties it with a hat. They both wear boy clothes and barely remember to lower their voices. And that is all they do to not get recognised. And somehow, the people that know them their whole life fail to recognise them. A bit unbelievable…
I wish I loved this book, because I truly fell in love with the cover and the synopsis. But the whole labyrinth set-up seemed to be a side-story, with the illness being the main story, and the realisation of what Rhen actually wants to achieve. Random characters were introduced, that didn’t drive the story one bit, and the author also happened to throw in an inconsistent romance and a love triangle.
I hate to say this, but the book seems like an unfinished draft. It seemed so promising, and all I thought I would get out of this was non-existent.
I am not sure if I would want to recommend this book to you guys. If you want to give it a try, I encourage you, and would love to talk about it and hear what you think, but if you are here because you loved the synopsis, this book will probably not satisfy you
I will be honest with you and say that this book didn’t deliver. Maybe it was my expectations, after all, that got me too excited for my own good.
Let’s start with Rhen. She is a girl that loves science, and her father has taught her everything he knows. They are poor family and don’t have all the equipment in the world, but that doesn’t stop them to keep discovering and learning every day. In their kingdom, an unknown disease comes around, and Rhen’s mum is ill, with no cure yet. Rhen wants desperately to find a cure, and a rich boy wanting to marry her might promise her all the equipment she needs, but now it’s time that she lacks.
When the men’s annual tournament is about to begin, with boys fighting for the science scholarship, Rhen knows that she has no choice but to enter, disguised as a boy, and try to win this – for her, for her dad, and most importantly, for her mum.
The book flows really slowly. We get to about half of the book when Rhen decides to enter the tournament. I expected this to happen in the first couple of chapters, and to then have the adventure from within the labyrinth. For me, it was quite a slow beginning, but some of you might enjoy that. The writing is beautiful throughout.
>I loved the fighter within Rhen. She is a fierce person, determined to fight for what she wants. Even though throughout the book she has trouble with realising what is it that she really wants, we can see a bit of character development in her.
As a book that is supposed to cover gender equality, and women fighting for the same rights as men, this book didn’t really deliver. The letter states that every gentleperson – not gentleman. Which means, that inequality never truly exists at all. Women could have entered this competition, but they just chose not to.
The whole competition, the labyrinth and the scholarship lacks details and has enormous loopholes: one scholarship is given to one person – the one that wins the labyrinth. And after the winner is chosen, we have a scene where they all take a test, including the winner?
The disguise was a huge and important part of this book, as Rhen and her friend are pretending to be boys. Rhen cuts her hair, and her friend just pins it and ties it with a hat. They both wear boy clothes and barely remember to lower their voices. And that is all they do to not get recognised. And somehow, the people that know them their whole life fail to recognise them. A bit unbelievable…
I wish I loved this book, because I truly fell in love with the cover and the synopsis. But the whole labyrinth set-up seemed to be a side-story, with the illness being the main story, and the realisation of what Rhen actually wants to achieve. Random characters were introduced, that didn’t drive the story one bit, and the author also happened to throw in an inconsistent romance and a love triangle.
I hate to say this, but the book seems like an unfinished draft. It seemed so promising, and all I thought I would get out of this was non-existent.
I am not sure if I would want to recommend this book to you guys. If you want to give it a try, I encourage you, and would love to talk about it and hear what you think, but if you are here because you loved the synopsis, this book will probably not satisfy you

Heather Cranmer (2721 KP) rated Savage in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I read the blurb for this novella, I was a little bit interested especially when it came to the mysterious village. The whole creature thing isn't usually what I read when it comes to the horror genre, but as this was a short read, I thought I'd give it a try. However, it wasn't something I can say I enjoyed.
I don't really like or dislike the title. It's a bit plain and boring, and I don't really see what it has to do with the book unless it pertains to what the villagers call the undisciplined. No mention of the word savage was ever used.
The cover of this book reminds me of a book from the time of Alfred Hitchcock. I believe that the cover does suit the book.
The world building starts off being believable. It was quite easy to picture a man driving along a country road, his car dying, and then he mysteriously gets transported to a strange village. However, the author starts talking about angles and shapes, and I just found myself being really confused. I wouldn't say this made the world building any less believable but just confusing, at least for me.
I thought the pacing to be a bit too slow for my liking. There's not really any action until almost the very end of the book. Luckily this book is short or else I would've quit reading it before I was finished.
The plot is interesting enough. A man's car breaks down just outside some strange village. The man goes into the village and notices how perfectly angular the people and the landscape is. The villagers start talking about the undisciplined. The man ends up getting locked up but manages to escape. However, he runs into something a lot worse than the strange villagers. So yes, the plot line was interesting enough, but I just felt it was executed a bit poorly. I felt as if the ending didn't tie in with the whole book. I don't want to give away any spoilers, but I will say that if the author was going for that ending, maybe he should've rethought about whether or not to have a mysterious village in the book as the village and the ending don't really mesh well.
I did like Daryl. He seemed like your everyday, normal working man. However, I think he was a bit too intellectual for me to fully relate to. As for the villagers, I can't really comment on them because I felt like there wasn't enough back story on the village and its people to fully form an opinion. I would've liked more back story on the village, and I feel that with more back story, the book would've been less confusing and more interesting.
There wasn't much dialogue in the book which I found disappointing. It seemed like all that was in the book was adjectives and too much description for my liking. Not only that, but I felt that the words used were too intellectual for a common reader such as myself. A lot of the time I didn't even know what the words meant, and this lead to a lot of confusion and lack of interest for me. It's just too wordy of a book if that makes sense. There are a few swear words and a tiny bit of violence. There is also a little bit of sexual references but only in one or two scenes, and it's not very graphic.
Overall, Savage by Gary Fry has a promising story line, but with all the big words, too much description and not enough dialogue, it just falls flat. It doesn't help that the mysterious village has no back story and that the ending doesn't really mesh with the rest of the story.
Personally, I wouldn't recommend this book unless you know words that aren't used in every day conversations or if you're an English major. I'd say this book is written for those 18+.
<b>I'd give Savage by Gary Fry a 2 out of 5.</b>
(I received a free ecopy of this book from the publisher through Netgalley for an honest and unbiased review).
When I read the blurb for this novella, I was a little bit interested especially when it came to the mysterious village. The whole creature thing isn't usually what I read when it comes to the horror genre, but as this was a short read, I thought I'd give it a try. However, it wasn't something I can say I enjoyed.
I don't really like or dislike the title. It's a bit plain and boring, and I don't really see what it has to do with the book unless it pertains to what the villagers call the undisciplined. No mention of the word savage was ever used.
The cover of this book reminds me of a book from the time of Alfred Hitchcock. I believe that the cover does suit the book.
The world building starts off being believable. It was quite easy to picture a man driving along a country road, his car dying, and then he mysteriously gets transported to a strange village. However, the author starts talking about angles and shapes, and I just found myself being really confused. I wouldn't say this made the world building any less believable but just confusing, at least for me.
I thought the pacing to be a bit too slow for my liking. There's not really any action until almost the very end of the book. Luckily this book is short or else I would've quit reading it before I was finished.
The plot is interesting enough. A man's car breaks down just outside some strange village. The man goes into the village and notices how perfectly angular the people and the landscape is. The villagers start talking about the undisciplined. The man ends up getting locked up but manages to escape. However, he runs into something a lot worse than the strange villagers. So yes, the plot line was interesting enough, but I just felt it was executed a bit poorly. I felt as if the ending didn't tie in with the whole book. I don't want to give away any spoilers, but I will say that if the author was going for that ending, maybe he should've rethought about whether or not to have a mysterious village in the book as the village and the ending don't really mesh well.
I did like Daryl. He seemed like your everyday, normal working man. However, I think he was a bit too intellectual for me to fully relate to. As for the villagers, I can't really comment on them because I felt like there wasn't enough back story on the village and its people to fully form an opinion. I would've liked more back story on the village, and I feel that with more back story, the book would've been less confusing and more interesting.
There wasn't much dialogue in the book which I found disappointing. It seemed like all that was in the book was adjectives and too much description for my liking. Not only that, but I felt that the words used were too intellectual for a common reader such as myself. A lot of the time I didn't even know what the words meant, and this lead to a lot of confusion and lack of interest for me. It's just too wordy of a book if that makes sense. There are a few swear words and a tiny bit of violence. There is also a little bit of sexual references but only in one or two scenes, and it's not very graphic.
Overall, Savage by Gary Fry has a promising story line, but with all the big words, too much description and not enough dialogue, it just falls flat. It doesn't help that the mysterious village has no back story and that the ending doesn't really mesh with the rest of the story.
Personally, I wouldn't recommend this book unless you know words that aren't used in every day conversations or if you're an English major. I'd say this book is written for those 18+.
<b>I'd give Savage by Gary Fry a 2 out of 5.</b>
(I received a free ecopy of this book from the publisher through Netgalley for an honest and unbiased review).

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