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Dan Lacey (7 KP) rated the Xbox One version of ARK Survival Evolved in Video Games

Feb 26, 2020  
ARK Survival Evolved
ARK Survival Evolved
2017 | Action/Adventure
Content (2 more)
General mechanics
Playability
Bugs (2 more)
Community
Developers
Its almost like removing your socks with a chainsaw.
Where does one begin with Ark Survival Evolved?

This is a game I fell in love with and at the very same time detested the game in its entirety. It is a very strange feeling to enjoy a game so so much that you hate it's very existence.

Allow me to explain, Ark is a survival game in case the name didnt give that away in which you start stranded on an island with nothing but your underwear and a dream. The early game very quickly becomes a nightmare comprising of being mauled to death by Raptors or being beaten to a pulp by another player. The aim of the game is to build your base, fortify your base and tame the vast amount of creatures ark has to offer to enable you to progress further in the game by defeating boss monsters and learning the story of the arks.

Taming creatures of the game is so much fun each one has it's own stats abilities and a way to tame it. Most can even be bred to improve its stats via mutations which also can change the colours of the creature. There is a vast interconnected system with all creatures each one is good at something and may lack at something else. There is no better feeling than the very first time you successfully tame a tyranosaurus rex and plop a saddle on it's back, then hop on and March off into battle. The feeling you get when after a few days you place your first set of turrets around your little shack in the hope that when you log on again the next day you will still have everything untouched is a feeling of dread and satisfaction.

There are two game modes pvp (player vs player) and pve (player vs environment) this review will mainly focus on the pvp side as that is the mode I am most familiar with. One of the biggest draws to this game is the amount of content there is available due to the many dlcs. The flipside is that due to the constant need by the developers to sell more digital content they have neglected the many many many many MANY problems the game has which allows players to cheat their way to the top.

The game is riddled with toxic players who will exploit anything on a massive scale if it puts them to the alpha status all players strive to achieve. The game has been plagued by players under meshing (going under the game map) and being able to destroy other players work without worry of being killed by the many forms of defences there are. Players also have various ways in which to duplicate full inventories of items and tames. The developers however turn a blind eye to this at the same time saying they are going to fix it.

Yet here we are in 2020 and I'm some 3.5k hours into the game still complaining still hating the game and at the same time in total love with it. The game is like a drug that you want to give up but at the exact same time you tell yourself you can quit when you want believing the potential this game had and still has will one day shine through and it will all be worth it.

So to sum it up, Ark is like taking a shower in lemon juice while covered in papercuts. It's painful but at the end of the day you smell lemony fresh so the pain is mostly worth it for the pleasures you get in the end.
  
Day 21 (The Hundred, #2)
Day 21 (The Hundred, #2)
Kass Morgan | 2014 | Dystopia, Fiction & Poetry, Young Adult (YA)
6
8.0 (5 Ratings)
Book Rating
This is going to be much shorter as I've already reviewed the first book (plus this isn't out yet). Also, fair warning there will be spoilers in this one as its difficult to talk about without giving away any plot points or the development of relationships. I will attempt to reveal as little as I can.

While I am not well versed in the side affects and speed of oxygen deprivation, I suspect the portrayal of it is utterly inaccurate. What I do know is that a person can experience deadly CO (carbon monoxide) levels in less than a day when locked in an airtight room. Obviously, these people are not in an airtight room, but their spaceship is leaking the only oxygen that they do have at an alarming rate. One could calculate the time, but as I do not know the number of people in Walden or Arcadia, nor do I know the size of those two areas of the ship.

There is a <a href="http://kimberlymoynahan.com/2012/04/friday-fiction-facts-trapped-in-an-airtight-room/">great article</a> for fiction writers that allows you to calculate the amount of time that your character would be able to survive in an airtight room. It also describes some of the effects that they would experience. While I do not expect the oxygen deprivation/carbon monoxide poisoning to be perfectly explained and accurate - I do expect there to be some degree of <i>believability</i>. Unfortunately, this is not the case.

Immediately upon the sealing of the craft, the author makes the reader believe that the people are already being affected. What makes the situation worse is that people begin to panic, using up the precious oxygen they need to rid their bodies of the carbon monoxide. In case you weren't aware, you take in oxygen so that it will bond with the carbon monoxide and be expelled from your body as carbon dioxide. (Obviously this is a very simple explanation, but I'm just trying to get the general idea across.) As they lose the oxygen around them, more and more carbon monoxide builds up in their lungs. With the number of people on the ship, I expect that after a few hours and certainly after a day they will have (if not run out) be dangerously low on oxygen. Yet, later on two of the characters have spent a number of nights together and the lack of oxygen hasn't caused them to fall unconscious.

With the size and population being what it is, it seems unlikely that there would be oxygen left (as it's steadily leaking out.) And if there was any that there would still be enough to breathe relatively normally. This is what immediately made the pseudo-scientist in me question how much research was done. Honestly, it doesn't take much to make it marginally realistic.

The characters are not as well thought out as they should be. Although flaws are to be expected, contradicting actions/personality aspects just make the reader confused. As obsessed as one character is with his sister, her well being, and at times her location - he seems to quickly thrust her aside when the new girl gives him attention. Just as before, the relationships are like roller coasters. One act tears them apart, then in the next moment all is well. Such an emotionally tiresome existence.

The first book had shadowy allusions to prostitution, a case of teen pregnancy, and the most emotionally indecisive characters that I have ever had the privilege to read about. This book has Stockholm Syndrome, inaccurate science, and trigger happy humans. As with the other book, it is enjoyable enough as a silly, simple read. Don't expect it to be more than that or you will be disappointed.
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
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BookInspector (124 KP) rated Sweetpea in Books

Sep 24, 2020  
Sweetpea
Sweetpea
C.J. Skuse | 2017 | Crime, Fiction & Poetry, Humor & Comedy
10
9.5 (2 Ratings)
Book Rating
This is a first book I read, which is written by this author, and it is absolutely hilarious and fantastic. I absolutely loved it! Rhinannon is a psychopath, and this book is her diary, which is incredibly amusing. By day she acts as this loving, caring and sweet friend/ colleague/girlfriend, and by night, her only urge is to kill, and relieve her tension. She targets people with bad intentions, or who gave her hard time when she was little, but the urge to kill leaves her desperate for anyone, eventually.

The main character chosen for this book is incredibly funny and seriously disturbed. I really liked the way she expressed herself in this diary. We all sometimes want to kill some nasty people around us, of course just in our heads, but the character actually does it. Rhinannon is psychotic genius, I would say, she knows how to manipulate people to her advantage, knows how to lure them into her traps, like a clever spider. It’s just hard to explain her personality, it is so twisted and complex. In some places I was really grossed out by the fetishes of the main character, they are just nasty. All these details made this book so amazing.

The plot of this book happens in one of England’s small towns, and time frame of this diary is between New Year and first of June, so, six month. Most of the chapters used to start with character’s “kill list”, the people who annoyed her in one way or the other, and she would be more than happy to end their lives. The plot of this book is full of twists and turns, and more you get into the book, the more secrets and nastiness it unfolds. It was quite scary to read, how detailed the author described the feeling, when the murder used to take place. How does she know all this stuff? I found it interesting, how author showed, that stereotypes of serial killers can be broken, and that you never know who is seriously messed up in their heads.

 The book itself contains heaps of strong language, which makes it really funny, and most probably, I looked really silly, while reading and smiling on the tube. The chapters of the book are really short, and the book is fast paced, so it makes it a real page turner, as you really want to find out what is coming up next. The writing style of this book is really great, and I had real pleasure while reading it, it’s easy to understand and uses great daily terms which are very realistic, and we all used them sometimes. The ending of the book left me questioning and curious, but at the same time it was obvious and concluding. But still, I really want to know what happened next. So, to conclude, I really loved this book and I strongly recommend getting it, it is a marvellous thriller which is extremely funny, but disturbing at the same time, full of layers and insight into the mind of the psychopath. It’s one of my favourites so far and a total must read.
  
Apotheca
Apotheca
2016 | Abstract Strategy, Bluff, Deduction, Puzzle
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!

After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!

In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.

One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.

Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.

As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.

https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
  
It&#039;s Always Sunny in Philadelphia  - Season 11
It's Always Sunny in Philadelphia - Season 11
2016 | Comedy
Sheer insanity (2 more)
Witty writing
Brilliant characters
Sometimes shocking, sometimes disgusting, always hilarious
When I was in college I had a mate who recommended this show constantly for the best part of a year. As much as he was my mate though, he was into some pretty weird stuff… like anime. So it’s fair to say I didn’t really trust his judgement on pop culture. Then one day I saw the show while browsing on Netflix and realised that each episode was only 20 minutes long, so I dived in not knowing what to expect and I was so pleasantly surprised with what I found. The first season of the show seems fairly tame in hindsight, but upon first viewing I was blown away by the fast pace of the show, the clever editing and timing of each episode and the outrageous yet witty lines that the characters spout. It is the second season though that the show really comes into its own, with the introduction of Danny DeVito and the transition of Sweet Dee who goes from the closest possible thing to a voice of reason in season 1, to a full blown narcissist by the end of Season 2. Really the characters are what make this show, how borderline insane they all are and their dynamic between one another is side splitting. Dennis starts off the show as the most normal person in the group, he is definitely the most relatable character for the first few seasons, but eventually him spending so much time with the rest of the group drives him insane, to the point where he becomes pretty sinister and constantly on the edge. Then there is Mac, Dennis’ best friend, he is the macho one in the group, obsessed with protecting the bar and having to throw out some ‘karate,’ moves when necessary. He is definitely one of the funniest parts of the show and his extreme Catholicism and questionable sexual preference also add to his evolution throughout the series. Charlie is the one that starts off the most insane at the start of the show, but I actually think that the rest of the gang slowly overtake him in terms of insanity as the show progresses, as he stays fairly consistently insane throughout. That’s not to say he isn’t still absolutely batshit though, he is a total degenerate, but there is a certain charm to him that can’t be denied and he sure is committed to his job of being a janitor. Sweet Dee starts off the show as the voice of reason, but she quickly descends to a similar level of degeneration as the show goes on and she is hilarious in every scene she is in. Lastly there is Frank, Dee and Dennis’ dad… possibly. He is incredible in this show, in fact I would go as far as to say that this could be the funniest that Danny DeVito has ever been onscreen. Frank is an insane man-child who shares a bed with Charlie, who there is also a chance of being his son. The side characters are also excellent and most of them have them have their own development as the show progresses. There is Rickety Cricket, the priest turned hobo that the gang went to school with, Gail the Snail, who is just vulgar in every way and the inbred psychotic McPoyles. Each episode follows the gang attempting some kind of scheme to benefit their own selfish gain, but they usually end up worse off than when the episode began. If you are looking for sheer insanity combined with witty, obscene writing, then you should definitely check this one out. There are currently 11 seasons of the show so far and it has recently been renewed for another two, so there is a marathon of belly laughing to get through and every minute of it is more ridiculous than the last.
  
Da 5 Bloods (2020)
Da 5 Bloods (2020)
2020 | Drama, War
Da 5 Bloods: Spike Lee Asks Us "What's Going On?"
Spike Lee could not have possibly known that current events and major progresses made in the Black Lives Matter movement would more than likely affect the way audiences perceive Da 5 Bloods, but it’s these developments that, for all of the film’s flaws, imbue it with a sense of urgency befitting of Lee’s filmmaking talents and the beliefs that his filmography has been expounding for decades. In the process of expressing such powerful statements, Lee, in turn, provides a long-overdue voice for the African American experience in the Vietnam War, a conflict that has been portrayed in popular film for about as long as it has been over, and yet strangely, has not been properly balanced in its representation of those who made up the largest percentage of those who served in it.

Continuing Lee’s trend of fusing the past and present together to show that things are definitely still yet to change, Da 5 Bloods finds four African American veterans returning to Vietnam to search for the remains of their commanding officer, “Stormin’” Norman (Chadwick Boseman), and the stash of gold that they found and collectively buried, gold that was initially offered to the indigenous Southern Vietnamese by the CIA as payment for their support of US troops, but taken by the “Bloods” as compensation for their needless sacrifices for a country that has never given them the treatment they deserve despite the fact that they played a pivotal role in helping to make it what it is today. The ultimate goal is nothing that hasn’t been depicted before, but the controversy of the Vietnam War and the experience of combat and violence spills over into today; some of the film’s most striking messages are effectively relayed through a handful of very committed performances from the well-casted ensemble, with Delroy Lindo serving as the beating emotional heart of the film. It’s a career-defining showcase for Lindo, who, as the PTSD-stricken Trump supporter Paul, carries the most weight on his shoulders. He wrestles with personal demons and survivor’s guilt for more than half of his life because of the choices he made during his time in the service, time he and the other Bloods couldn’t avoid because, unlike the privileged white men of America, they were not given the same opportunities to dodge the draft. The disenfranchisement and aimlessness that Lindo merely alludes to through his heart-wrenching performance provides the foundation for the complicated relationship Paul shares with his estranged son, David (Jonathan Majors in the film’s other award-worthy performance), who tags along for the ride in an effort to heal old wounds and bury a deeply-lodged hatchet.

The natural chemistry Lindo shares with the other Bloods (Clarke Peters, Norm Lewis, and Isiah Whitlock, Jr.) is palpable in both the past and present, which blend into one as the screen slides from one aspect ratio to another, shifting from flashbacks of one wartorn world to the present day, in which we find ourselves fighting a different, yet altogether similar kind of war. That these changes in aspect ratios never appear as visually perceived cuts is simply another one of the ways in which Spike Lee seamlessly reminds us that then and now are cut from the same cloth, complete with the same heart-wrenching tragedies that give way to the camaraderie that is necessary to ensure that the proper names get written back into history where they belong. How the four vets are visually represented in their recollections of their commander, which are stripped of the psychedelic imagery associated with previous Vietnam War films in order to cut deeper into understanding what the Bloods’ place in Vietnam is supposed to mean (if it means anything at all), further adds to Lee’s ability to find the haunting parallels between the two time periods that comprise the film.

Spike Lee gets at so many unique and timely concepts that seem perfectly applicable to what’s going on in the world, but where he stumbles is how he goes about explicating these ideas. As a storyteller, Lee is at his best when his narratives gradually develop at a reasonably decisive pace until the tension is fully amplified by the story’s climactic boiling point, at which point there’s no turning back. Such was the nature of Do the Right Thing and, more recently, BlacKkKlansman. The same cannot entirely be said for Da 5 Bloods, which struggles to find a consistent pace and tone during its first act, in which it tries to introduce all of the central ideas at once, along with some unnecessary side stories that carry little to no weight in comparison to the central task and are ultimately resolved in schmaltzy, unsatisfying ways. Moreover, while investment in the film can be maintained throughout, too often is this investment reinforced by the unnecessary moments that serve as detriments to the sequences of dramatic consequence and just might take you out of the story, causing you to restart your investment. Every act has at least one of these moments, with the final result unfortunately falling short of the expectations of some of the genres that are molded into the Bloods’ journey through the Vietnamese jungle. The overtly patriotic and quite distracting score from Terence Blanchard (regardless of whether or not its inclusion was intended as irony) does not help the matter, with many of the best scenes occurring either in silence or alongside the soulful tracks of Marvin Gaye’s What’s Going On album.

Even when Spike Lee stumbles in the execution of his argument, what ultimately matters is the argument itself; while the film begins and ends rather heavy-handedly, telling the viewer things they are bound to already know and incorporating footage that doesn’t need to be there for the point to get across, the sacrifices that Lee chooses to detail and their ramifications for the state of our country to today give the film a degree of value at a time like this, and he is the only director who could bring these issues to the forefront in such an entertaining way. It may not be as good or accessible as his best work, but the calls to action that he has long been affiliated with echo through jungles and cities in equal measure.

What did you guys think of Da 5 Bloods? Agree? Disagree?
  
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I've been wanting to read this book for awhile. I love books with ghosts in them. I had high hopes for this book, but it just turned out to be an mediocre read.

Right away, the title of this book suggests that it's not going to be a scary book or one that takes itself too seriously. I do like the title, and I found it very interesting.

I like the cover. I think it suits a young adult book, and the cover fits with the setting of the book.

The world building was alright. I just felt that the ghosts were able to do too many things such as they were able to manipulate objects in the living world. They could move things, open doors, log on to Facebook, etc. It was the logging on to Facebook that really got to me. The ghosts even had their own Facebook pages! They could even write on others' Facebook profiles. I just think that because the ghosts were able to do too much, they would've been discovered in a real world setting.

The pacing was just alright. It wasn't too fast, and it wasn't too slow. It was just kind of there. I found myself not really in a rush to find out what would happen next.

I did enjoy the idea of the plot. I like how Kendra is able to see her dead best friend and then realizes she can actually see ghosts. I like how there was a mystery incorporated in the book. There was also romance going on with all the characters. However, I just felt as if there was too much going on with the plot. Perhaps this book would've been better without the romance especially the romance between Loic and Amber. I also felt as if the mystery about how Loic died wasn't that big of a mystery at all. I had correctly predicted the mystery surrounding Loic's death from the very beginning. There is a small plot twist towards the end, but it's not a major one. The author does leave the ending of this book open for the next book in the series, but I think this book could work well as a stand alone.

I didn't really connect with any of the characters, but I did enjoy them. My favorite character was Amber. To me, she felt the most realistic. It was good to see the wide range of emotions she was feeling throughout the book. I enjoyed her zest for life (even if she was dead). I also liked Pierrot. He seemed like a sweet boy, and it was clear how much he loved his brother. As for Kendra, I didn't like the way she treated her mother. I found her to be a bit disrespectful and a bit spoiled. I also didn't really care for Loic. To me, he came across as very whiny and a little bit selfish. I get that he just died and wanted answers, but it's like he just wanted everything to happen all at once. He was a very impatient boy.

I felt that the dialogue fit in more with a middle grade book rather then a young adult book. The way the characters thought and spoke made them seem like they were around thirteen or fourteen as opposed to being around seventeen years old. I also felt the dialogue didn't fit in with a modern day story. I can understand Amber using words that people don't really say anymore being as she died in the 1980s (although she's been a ghost, so surely she would've picked up the modern day lingo), but even Kendra used odd words such as the word "crimmers" (or something to that effect) when she was shocked about something. There's not really any violence, but there is some swearing. There's also no sexual references besides kissing.

Overall, Getting a Life, Even If You're Dead by Beth Watson is just an alright read. It's not great, but it's definitely not a bad read by any means. I believe that if the ghosts were a bit more believable and the book was written in more of a young adult tone, it could've been much better. I probably will read the next book in the series simply because it will focus on Amber.

I'd recommend this book to those aged 13+ who are like the mystery genre but also like their books with a little bit of romance.


(I received a free paperback of this book from the author in exchange for a fair and honest review).
  
Dinosaur Island
Dinosaur Island
2017 | Dice Game, Economic
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

In Dinosaur Island, you have successfully created a theme park of the Jurassic variety (see what I did there?), and are now tasked with managing and supervising the day-to-day operations. Think “Zoo Tycoon” on steroids. You have to collect new DNA, upgrade your facilities, build new attractions, hire specialists, oversee your workers, and create new dinosaurs to populate your park! Make sure you manage your resources wisely for maximum benefit, and keep a close eye on the security of your park to ensure the safety of your guests! The goal is to create and maintain the most successful dinosaur park!

DISCLAIMER: An expansion exists for Dinosaur Island, and I do own it, but I have yet to incorporate it into my games. Once I get some experience with the expansion, I will either amend this review or address it in a separate post! -L

Let me first begin this review by saying that there is A LOT going on in this game. Seriously, a lot. And it can be pretty overwhelming at first. But one thing I cannot praise enough about Dinosaur Island is its rulebook. It’s kind of hefty, but it is so detailed and clear (with numerous examples) that I understood how to play the game on my first read-through. And sometimes with games that have so many moving elements, total understanding from the get-go can be rare, for me especially. The excellent rulebook makes a seemingly daunting game not so scary. I always keep the rulebook on hand when I play (just to be safe!), but once I got the hang of all of the steps, I don’t really need to refer back to it anymore!

As a solo game, Dinosaur Island plays very similarly as it does in group play with a few minor differences. For one, no regular Objective cards are used – instead you use a set of specified Solo Objective cards. Next, to simulate player interaction during the Research and Market Phases, the solo player draws a card from an AI deck and eliminates the options/discards the resources listed on the card – this mimics group play in the sense that turn order changes every round and you do not always get your first pick during these phases. The remaining 2 Phases (Worker and Park) occur simultaneously and involve no player interaction, so those are played as normal. One final difference between group and solo play is that the solo player can choose to play without Plot Twist cards. A solo game is played over the course of 7 total rounds, and the overall goal of the game remains the same – amass the most Victory Points.

The trickiest part of playing Dinosaur Island solo, for me, has to do with the Solo Objectives. You have 7 Solo Objectives to be completed throughout the game, and they reward Victory Points based on the round in which they were completed – finishing objectives in earlier rounds yields a higher number of points. If you are unable to complete any objective in a given round, you must discard one (of your choice) at the end of that round. The hard thing is that depending on which objectives are currently in play, it can be difficult to complete one each round to earn those points. Some things take time (and a couple of rounds) to be able to complete – like “Reach a threat level of 15.” If you have multiple long-term objectives in play, they can really limit the number of points you can earn from them. A nice mix of objectives (both short-term and long-term) can help balance out the game a little more, but it’s ultimately a luck of the draw.

One positive thing I can say about the objectives, though, is that they really force you to come up with a multi-faceted strategy. Depending on which objectives are in play, you have to decide on a logical strategy and order in which to complete them for maximum points. You can’t just focus on one objective – you also need to be setting yourself up to complete future objectives. I never feel like I’m just going through the motions because I always need to be thinking ahead to my future rounds.

The thing I really like about Dinosaur Island as a solo game is that it is still extremely engaging. I’m not a huge fan of “Beat your own personal best” solo games, but this one keeps me so involved that I don’t mind the fact that there’s no real ‘winner.’ Since a group game doesn’t involve that much player interaction anyway, Dinosaur Island doesn’t really even necessarily feel like a solo game. Every play requires a different strategy, and that makes it feel like a new game every time. If you enjoy Dinosaur Island in a group setting, give it a try as a solo game. There’s really not much of a gameplay difference, and I think you’ll enjoy it just as much!

https://purplephoenixgames.wordpress.com/2019/05/21/solo-chronicles-dinosaur-island/